“ | ZOMGs [sic] known as the Zeppelin of Mighty Gargantuaness. The epitome of Bloon technology, a gigantic very slow bloon that contains 4 BFBs. | ” |
~ Bloon Research Lab description of the ZOMGs upgrade |
The Zeppelin of Mighty Gargantuaness, abbreviated as ZOMG, is a high-health blimp much stronger than the Brutal Floating Behemoth, first debuting in Bloons TD 5. It is the second-strongest multi-HP bloon throughout the series excluding Boss Bloons, and normally among the highest ranking MOAB-class bloons in the franchise, second to the Big Airship of Doom and Boss Bloons. The ZOMG has 4000 health and will release 4 BFBs once popped. In the Bloons TD 5 Generation, Bloons TD 6, and Bloons Adventure Time TD, the ZOMG moves at 0.18x the speed of a Red Bloon, a Lead Bloon, or a MOAB.
Just like all MOAB-class bloons, the ZOMG can be greatly damaged by attacks that inflict extra damage to MOAB-class bloons compared to normal bloons. The ZOMG is also much larger than a BFB, and most certainly larger than a MOAB. Due to this property, a ZOMG is quite easy to target with multi-projectile attacks such as Tack Sprayer. Many trivial options for handling weaker MOAB-class bloons are non-applicable to ZOMGs, an example being the Monkey Pirates ability. However, it will still be flayed by other powerful attacks such as First Strike Capability, Bloon Master Alchemist, and Pirate Lord.
ZOMGs can gain more health depending on the game. In Bloons TD 6, the ZOMG can become a Fortified ZOMG, with the fortification layer giving it and its descendants double health (8000 health for the ZOMG layer instead of 4000). In addition, Freeplay Mode will slowly advance their health and speed every round.
The health of a ZOMG can be determined through multiple damage stages. Every 1/4 of the ZOMG's health, 1000 by default, will make it appear more damaged. There are usually rips and tears on the blimp's skin. The ZOMG will appear more and more worn out until it is fully destroyed.
For each ZOMG leaked, it costs 16656 lives, or 14160 lives past Round 80 (24800 if fortified).
Quick Answers
What is the health level of ZOMG in Bloons TD 5?
What does the acronym ZOMG stand for in the Bloons TD series?
What type of bloon is released when ZOMG is popped?
How does ZOMG rank among MOAB-class bloons in the Bloons TD franchise?
What are the differences between ZOMG and the Big Airship of Doom in Bloons TD?
Details[]
The appearance of the Z.O.M.G. is a large, mainly black zeppelin with green stripes and a white skull design, and it first appears on Round 85 in Bloons TD 5, the final round in Hard Difficulty. The Z.O.M.G. was revealed at the end of the BTD5 trailer released on November 29, 2011. It is still in the final round of Hard Difficulty in BTD6, only the round count is 80 for this iteration, and it is no longer the strongest non-Boss bloon out there (B.A.D.s are stronger, but the argument of D.D.T. s vs Z.O.M.G.s still continue). In Bloons TD 6, a new attribute was added to all M.O.A.B. class bloons, called Fortified, doubling HP (Fortified Z.O.M.G.: 10,720 HP (34,992 RBE, Round 97)) to all bloons, while making their children become also Fortified. As its name suggests:
- It is a Zeppelin.
- It is mighty, as it takes thousands of hits to pop.
- It is gargantuan, being a MOAB-Class Bloon and one of the largest in the game
The might of just one Z.O.M.G. can be represented in the Formula:
(4000 [+4000] +
4 × {700 [+700] +
4 × {200 [+200] +
4 × {10 [+10] + {47 × 2}} }})
(Total health is 16656).
This changes during rounds 81+, with it initially losing RBE due to Super Ceramics but gaining more and more RBE and rounds go on due to Freeplay scaling.
Bloons Super Monkey 2 Mobile[]
- Main article: ZOMG (BSM2 Mobile)
The ZOMG appears as a boss in level 82, but only exclusive to BSM2 Mobile. It has 80,000 health and is modified with tech from the scrapyard, as it now has two magnets attached to its sides which will pull in and force most projectiles to constantly home in on them.
Bloons Monkey City[]
ZOMGs are the strongest blimps in the game. One is guaranteed to appear on almost every tile ranked ZOMG or other similar-ranking tiles.
For every tile except with DDT modifier, 1 ZOMG always spawn at the end of the final round in Mobile, regardless of RBE budget.
Z.O.M.G. Layer (Blimp Health)[]
Like the M.O.A.B. and the B.F.B, the Z.O.M.G. layer also has 4 health stages, as you can see in the picture on the right. When compared, 600 health taken out of a B.F.B. will nearly have it popped, while the Z.O.M.G. layer shows no visual damage. Some damage is visible on the Z.O.M.G. layer between 1,000 and 2,000 hits. Between 2,000 and 3,000 hits, it shows serious damage, and between 3,000 and 4,000 hits, it shows critical damage, including a bandage on its skull. At 4,000 hits, the Z.O.M.G. layer is destroyed, and it releases 4 Brutal Floating Behemoths (B.F.B.s). In Bloons Monkey City (or BTD5 freeplay), the higher the round, the faster and stronger the Z.O.M.G. and all other Bloons. This is very noticeable on Contested Territory. In BTD6, it can get the Fortified attribute, doubling its health to 8,000 HP while having an RBE of 27,296. In round 150, a ZOMG has 69,352 RBE.
Total RBE (BTD6)[]
This shows the ramping of a ZOMG's RBE at rounds between Round 81 to 106:
Round | RBE | Previous Round Difference |
---|---|---|
1-80 | 16,656 | - |
81 | 14,552 | -2,104 |
82 | 14,752 | +200 |
83 | 14,952 | +200 |
84 | 15,152 | +200 |
85 | 15,352 | +200 |
86 | 15,552 | +200 |
87 | 15,752 | +200 |
88 | 15,952 | +200 |
89 | 16,152 | +200 |
90 | 16,352 | +200 |
91 | 16,552 | +200 |
92 | 16,752 | +200 |
93 | 16,952 | +200 |
94 | 17,152 | +200 |
95 | 17,352 | +200 |
96 | 17,552 | +200 |
97 | 17,752 | +200 |
98 | 17,952 | +200 |
99 | 18,152 | +200 |
100 | 18,352 | +200 |
101 | 18,852 | +500 |
102 | 19,352 | +500 |
103 | 19,852 | +500 |
104 | 20,352 | +500 |
105 | 20,852 | +500 |
106 | 21,352 | +500 |
- Rounds 81-100: +200 RBE per round (r81: 14,552, r100: 18,352)
- Rounds 101-124: +500 RBE per round (r101: 18,852, r124: 30,352)
- Rounds 125-150: +1500 RBE per round (r125: 31,852, r150: 69,352)
- Rounds 151-250: +3500 RBE per round (r151: 72,852, r250: 419,352)
- Rounds 251-300: +10000 RBE per round (r251: 429,352, r300: 919,352)
- Rounds 301-400: +15000 RBE per round (r301: 934,352, r400: 2,419,352)
- Rounds 401-500: +25000 RBE per round (r401: 2,444,352, r500: 4,919,352)
- Rounds 501+: +50000 RBE per round (r501: 4,969,352, rN: 50,000N-20,080,648)
Bloons Pop![]
“ | Gargantuan health and defends itself with Hazard formations | ” |
~ Short description |
The ZOMG has first appeared in early March 2022. It makes appearance as a boss, similarly to The Behemoth (BFB).
It only appears on Level 10 in certain Adventure events or on certain spaces in Party Crashers events where it features in as a boss fight. After every shot, it will spawn waves of various bloon types, from red to ceramic, even including regrow, camo, fortified, and shielded properties, it also sometimes creates obstacles and hazards, all while progressively getting harder as its health depletes. After about 6000 points of damage, the ZOMG retreats. Unlike most bloons, the ZOMG consumes the whole bottom half space floating vertically, which prevents most projectiles from expiring at the bottom of the screen.
Unlike other BTD6 generation games, Fortified ZOMGs do not exist in this game.
The full list of bloons the ZOMG spawns can be viewed in the collapsible menu.
- Red-green mosaic (30 Red Bloons, 46 Green Bloons)
- Blue-green wall (46 Blue Bloons, 46 Green Bloons)
- 4 Lead platforms (8 Lead Bloons)
- Pink arrows (15 Fortified Pink Bloons)
- The strong one (1 Fortified Camo Regrow Red Bloon)
- The strong eleven (11 Fortified Camo Regrow Red Bloons)
- Green arch (34 Shielded Green Bloons)
- Bricks and crosses (4 Blue Bloons, 24 Green Bloons, 41 Brick Obstacles)
- Small red-green mosaic (34 Red Bloons, 24 Green Bloons, 2 Fan Hazards (1 West, 1 East))
- Hourglasses (24 Red Bloons, 24 Blue Bloons, 12 Green Bloons, 2 Fan Hazards (1 West, 1 East))
- Purple bulge (8 Red Bloons, 20 Purple Bloons, 1 Low Gravity Hazard)
- Fan shades (21 Rainbow Bloons, 2 Fan Hazards (1 East, 1 West))
- Blue tent (21 Blue Bloons, 6 Ceramic Bloons, 4 Fan Hazards (2 South, 1 Northeast, 1 Northwest))
- Laser eye (28 Red Bloons, 24 Camo Red Bloons, 20 Yellow Bloons, 16 Decaying Rubber Obstacles, 1 Vertical Disintegrator Hazard)
- Death funnels (16 Blue Bloons, 36 Green Bloons, 13 Rubber Obstacles, 2 Horizontal Disintegrator Hazards)
- Rubber bowl (19 Red Bloons, 8 Yellow Bloons, 13 Rubber Obstacles, 2 Low Gravity Hazards)
- Purple funnel (24 Purple Bloons, 48 Rubber Obstacles, 2 Vortex Hazards)
- Ceramic frame (24 Ceramic Bloons, 24 Decaying Rubber Obstacles, 1 Vortex Hazard)
- House and clouds (2 Red Bloons, 29 Green Bloons, 2 Regrow Zebra Bloons, 20 Brick Obstacles, 2 Low Gravity Hazards)
- Brick powerup (1 Powerup Bloon of any natural powerup, 11 Brick Obstacles) (can spawn more if enough stars are obtained)
- Saucer powerup (1 Powerup Bloon of any natural powerup, 10 Regrow Green Bloons, 1 Rainbow Bloon, 12 Decaying Rubber Obstacles) (can spawn more if enough stars are obtained)
- Platform powerup (1 Spiked Ball Storm Powerup Bloon, 7 Fortified Blue Bloons, 3 Fan Hazards (1 South, 1 East, 1 West)) (can spawn more if enough stars are obtained)
- Nothing
Bloons TD Battles 2[]
ZOMGs make a comeback in this game, and can be sent for $5,500 ($7000 pre-1.0.4), and since Version 3.3.2 its cost decreases to $5,000 between Rounds 24-25, and $4500 on Rounds 26-29. Sending a ZOMG has an income penalty of 100 Eco. Spaced ZOMGs unlock on Round 22, while Grouped ZOMGs unlock on Round 24. Tightly packed ZOMGs can be sent starting Round 30, for a price of $12,000 ($10,000 prior to Version 1.6.0) to send 4 ZOMGs, and give an eco penalty of 400.
One natural ZOMG spawns on Round 40, the final round before Sudden Death begins. Subsequent natural ZOMGs appear on later rounds.
Zeppelin Of Mighty Gargantuanesses move at a base speed of 7, equal to 0.28 RBS.
Bloons Card Storm[]
The ZOMG returns as a Rare card in Bloons Card Storm. It is the most bulky of bloons but has the greatest amount of delay. At a whopping 700 HP, it does enough damage to a hero to one-shot KO them. Sending a ZOMG does takes 5 turns before the ZOMG ends up being a grave threat, however. Costing 10 Cash, this is a very, very expensive bloon. It has just 1 charge.
Appearances[]
- BTD5 generation games
- Bloons TD 5
- Bloons TD Battles
- Bloons Monkey City
- Bloons Monkey City Flash
- Bloons Monkey City Mobile (including Steam version)
- Bloons Supermonkey 2 Mobile
- BTD6 generation games
Round Appearances[]
The following details all natural ZOMG appearances per game in order. The list will not include the rounds where the ZOMG's parents or subsequent parents will feature.
BTD5[]
- Round 85: 1 ZOMG (5 on impoppable)
- Round 86+: Random spawn of ZOMG, BFB, MOAB, and Ceramic (no Regen or Camo). Speed and health scale up each round of freeplay.
BTD6[]
Normal Gameplay[]
- Round 80: 1 Z.O.M.G.
- Round 85: 2 Z.O.M.G.
- Round 87: 4 Z.O.M.G.
- Round 88: 18 M.O.A.B., 8 B.F.B., 2 Z.O.M.G.
- Round 92: 50 Fortified M.O.A.B., 4 Z.O.M.G.
- Round 94: 25 B.F.B., 6 Z.O.M.G.
- Round 96: 40 Fortified M.O.A.B., 30 B.F.B., 6 Z.O.M.G.
- Round 97: 2 Fortified Z.O.M.G.
- Round 98: 30 Fortified B.F.B., 8 Z.O.M.G.
- Round 102: 3 B.F.B., 3 Fortified B.F.B., 1 Z.O.M.G., 3 Fortified Z.O.M.G. (last 2 are stacked), 18 D.D.T., 12 Fortified D.D.T.
- Round 103: 198 Purple (3 groups of 66), 100 M.O.A.B., 50 Fortified M.O.A.B., 10 Fortified Z.O.M.G.
- Round 107: 444 Purple Camo, 100 Fortified Ceramic, 10 Fortified Z.O.M.G.
- Round 108: 9 Z.O.M.G., 10 Fortified Z.O.M.G.
- Round 109: 15 Purple, 30 Fortified M.O.A.B. (15 groups of 2, stacked), 15 B.F.B., 15 Fortified B.F.B. (each stacked with a regular B.F.B.), 15 Z.O.M.G.
- Round 111: 22 Z.O.M.G., 9 Fortified Z.O.M.G. (Z.O.M.G.s and Fortified Z.O.M.G.s are stacked at the end)
- Round 114: 24 M.O.A.B., 36 Fortified M.O.A.B., 12 B.F.B., 8 Fortified B.F.B., 5 Z.O.M.G., 3 Fortified Z.O.M.G., 9 D.D.T., 6 Fortified D.D.T. (D.D.T.s and Fortified D.D.T.s spawn throughout the round, then it goes Fortified M.O.A.B., M.O.A.B., B.F.B., Fortified B.F.B., Z.O.M.G., Fortified Z.O.M.G., Round 115 has them in roughly reverse order)
- Round 115: 24 M.O.A.B., 36 Fortified M.O.A.B., 12 B.F.B., 8 Fortified B.F.B., 5 Z.O.M.G., 3 Fortified Z.O.M.G., 9 D.D.T., 6 Fortified D.D.T. (D.D.T.s and Fortified D.D.T.s spawn throughout the round, the rest goes in roughly reverse order compared to Round 114)
- Round 116: 400 Purple, 18 Fortified B.F.B., 8 Fortified Z.O.M.G.
- Round 118: 12 Z.O.M.G., 30 Fortified D.D.T.
- Round 120: 24 Fortified M.O.A.B., 12 B.F.B., 12 Z.O.M.G.
- Round 121: 14 Fortified B.F.B., 28 Fortified M.O.A.B., 6 Fortified Z.O.M.G.
- Round 123: 200 M.O.A.B., 8 Fortified Z.O.M.G.
- Round 125: 21 Z.O.M.G., 42 B.F.B., 63 M.O.A.B.
- Round 129: 7 Fortified Z.O.M.G., 77 Fortified Lead Camo, 77 Purple Camo, 77 Ceramic Camo, 7 Z.O.M.G., 18 D.D.T.
- Round 131: 18 Fortified Z.O.M.G.
- Round 132: 18 Z.O.M.G., 6 Fortified Z.O.M.G., 200 Purple Camo (2 groups of 100)
- Round 133: 12 Fortified M.O.A.B., 12 Fortified B.F.B., 4 Fortified Z.O.M.G., 27 M.O.A.B., 27 B.F.B., 9 Z.O.M.G.
- Round 135: 21 Fortified D.D.T. (3 groups of 7, stacked), 14 Fortified Z.O.M.G. (2 groups of 7, stacked)
- Round 137: 18 Z.O.M.G., 24 B.F.B., 48 M.O.A.B.
- Round 141+: randomized
- Round 1,000+: 96 M.O.A.B., 64 Fortified M.O.A.B., 49 B.F.B., 34 Fortified B.F.B., 40 Z.O.M.G., 26 Fortified Z.O.M.G., 56 D.D.T., 60 Fortified D.D.T., 41 B.A.D., 38 Fortified B.A.D. (all bloon groups are guaranteed to spawn by this point, but they spawn in various orders)
- Round 10,004: 100 Z.O.M.G.
- Total blimp count during rounds 1-140: 304 spawns, 316 total
Alternate Bloons Rounds[]
- Round 79: 500 Rainbow Camo, 4 Fortified B.F.B, 1 Z.O.M.G.
- Round 80: 2 Z.O.M.G.
- Round 82: 15 B.F.B, 8 Fortified B.F.B, 1 Z.O.M.G.
- Round 85: 3 Z.O.M.G.
- Round 87: 5 Z.O.M.G.
- Round 92: 50 Fortified M.O.A.B, 4 D.D.T, 4 Z.O.M.G.
- Round 94: 25 B.F.B., 8 Z.O.M.G
- Round 96: 20 Fortified M.O.A.B, 20 Fortified B.F.B, 10 D.D.T, 11 Z.O.M.G.
- Round 97: 8 Fortified D.D.T., 2 Fortified Z.O.M.G
- Round 98: 20 Fortified B.F.B., 11 Z.O.M.G.
- Round 102: 10 Z.O.M.G., 30 D.D.T.
- Round 103: 100 M.O.A.B., 50 Fortified M.O.A.B., 10 Fortified Z.O.M.G., 18 Fortified D.D.T. (3 groups of 6)
- Round 107: 111 Purple Camo, 25 Fortified D.D.T., 10 Fortified Z.O.M.G.
- Round 108: 13 Z.O.M.G., 12 Fortified Z.O.M.G.
- Round 109: 15 Purple, 15 Fortified M.O.A.B., 15 Fortified B.F.B., 30 Z.O.M.G. (15 groups of 2, stacked), 15 D.D.T.
- Round 111: 21 Z.O.M.G., 9 Fortified Z.O.M.G., 33 D.D.T.
- Round 114: 60 Fortified M.O.A.B., 20 Fortified B.F.B., 8 Fortified Z.O.M.G., 15 Fortified D.D.T.
- Round 115: 90 M.O.A.B., 30 B.F.B., 10 Z.O.M.G., 30 D.D.T.
- Round 116: 400 Purple Camo, 18 B.F.B., 16 Z.O.M.G.
- Round 118: 30 M.O.A.B., 12 Fortified Z.O.M.G., 1 B.A.D.
- Round 119: 24 Fortified M.O.A.B., 12 Fortified B.F.B., 12 Fortified Z.O.M.G.
- Round 121: 42 M.O.A.B., 21 B.F.B., 9 Z.O.M.G.
- Round 124: 22 Z.O.M.G.
- Round 128: 200 Rainbow Camo, 30 B.F.B., 9 Z.O.M.G.
- Round 129: 7 Z.O.M.G., 7 Fortified Z.O.M.G., 48 D.D.T., 9 Fortified D.D.T.
- Round 132: 18 Z.O.M.G., 6 Fortified Z.O.M.G., 54 D.D.T. (2 groups of 27)
- Round 133: 27 M.O.A.B., 30 Fortified M.O.A.B., 27 B.F.B., 12 Fortified B.F.B., 9 Z.O.M.G., 4 Fortified Z.O.M.G.
- Round 135: 18 Fortified Z.O.M.G., 30 Fortified D.D.T.
- Round 137: 24 Fortified M.O.A.B. (stacked), 12 Fortified B.F.B. (stacked), 9 Fortified Z.O.M.G. (stacked), 1 B.A.D.
- Total blimp count during alternate rounds 1-140: 339 spawns, 375 total
Custom Alternate Bloons Rounds Exclusive to Boss Events:[]
- Round 102: 3 B.F.B., 3 Fortified B.F.B., 1 Z.O.M.G., 3 Fortified Z.O.M.G. (last 2 are stacked), 18 Fortified D.D.T.
- Round 103: 198 Purple (3 groups of 66), 100 Fortified M.O.A.B., 10 Fortified Z.O.M.G.
- Round 107: 444 Purple Camo, 10 Fortified Z.O.M.G.
- Round 108: 15 Fortified Z.O.M.G., 20 D.D.T.
- Round 109: 15 Purple Camo, 15 Ceramic, 15 Fortified M.O.A.B., 15 Fortified B.F.B., 15 Z.O.M.G., 15 Fortified D.D.T.
- Round 111: 17 Fortified Z.O.M.G., 18 D.D.T., 5 Fortified D.D.T.
- Round 112: 9 Z.O.M.G., 21 Fortified D.D.T.
- Round 114: 36 M.O.A.B., 24 Fortified M.O.A.B., 8 B.F.B., 12 Fortified B.F.B., 3 Z.O.M.G., 5 Fortified Z.O.M.G., 6 D.D.T. (3 groups of 2), 9 Fortified D.D.T. (3 groups of 3)
- Round 115: 36 M.O.A.B., 24 Fortified M.O.A.B., 8 B.F.B., 12 Fortified B.F.B., 3 Z.O.M.G., 5 Fortified Z.O.M.G., 6 D.D.T. (3 groups of 2), 9 Fortified D.D.T. (3 groups of 3)
- Round 116: 400 Purple, 36 D.D.T., 8 Fortified Z.O.M.G.
- Round 118: 10 Fortified Z.O.M.G., 30 Fortified D.D.T.
- Round 120: 6 Fortified Z.O.M.G., 12 Fortified B.F.B., 24 M.O.A.B.
- Round 121: 14 B.F.B., 28 Fortified M.O.A.B., 7 Fortified Z.O.M.G.
- Round 123: 200 Fortified M.O.A.B., 10 Z.O.M.G.
- Round 124: 15 Fortified Z.O.M.G.
- Round 125: 15 Z.O.M.G., 30 B.F.B., 45 M.O.A.B., 36 D.D.T.
- Round 128: 200 Fortified Ceramic Camo, 39 D.D.T. (sent in 1 second), 1 Z.O.M.G., 1 Fortified Z.O.M.G. (stacked with a regular Z.O.M.G.), 30 Fortified M.O.A.B., 20 Fortified D.D.T. (sent in 1 second)
- Round 129: 77 Purple Camo, 77 Fortified Lead Camo, 77 Ceramic Camo, 7 Z.O.M.G., 7 Fortified Z.O.M.G., 7 Fortified D.D.T. (stacked)
- Round 131: 16 Fortified Z.O.M.G., 24 Fortified D.D.T. (3 groups of 8, stacked)
- Round 132: 8 Z.O.M.G., 16 Fortified Z.O.M.G., 200 Purple Camo (2 groups of 100)
- Round 133: 4 Fortified Z.O.M.G., 12 Fortified B.F.B., 12 Fortified M.O.A.B., 6 Z.O.M.G., 18 B.F.B., 18 M.O.A.B., 9 D.D.T., 15 Fortified D.D.T.
- Round 135: 8 Fortified Z.O.M.G., 40 Fortified D.D.T. (5 groups of 8, stacked)
- Round 137: 18 Z.O.M.G. (stacked), 24 Fortified B.F.B. (stacked), 48 D.D.T. (stacked)
Apopalypse Rounds[]
Up to Round 100 is shown for purposes of displaying information for completing "R100 Insta" runs. Also in the code ZOMGs can spawn on Rounds 61+, but they pratically start to spawn at least Round 75 or higher rounds due to their RBE budget.
- Rounds 75-80: Random (Single ZOMG)
- Round 81: Random (Single ZOMG, 2 Grouped ZOMGs)
- Rounds 82-84: Random (2 Grouped ZOMGs)
- Rounds 85-87: Random (2 Grouped ZOMGs, 2 Grouped Fortified ZOMGs)
- Rounds 88-90: Random (2 Grouped ZOMGs, 4 Grouped ZOMGs, 2 Grouped Fortified ZOMGs)
- Rounds 91-94: Random (2 Grouped ZOMGs, 4 Grouped ZOMGs, 6 Grouped ZOMGs, 2 Grouped Fortified ZOMGs)
- Rounds 95-99: Random (2 Grouped ZOMGs, 4 Grouped ZOMGs, 6 Grouped ZOMGs, 8 Grouped ZOMGs, 2 Grouped Fortified ZOMGs)
Variants[]
Under construction This page is currently under construction. Please bear with us while our editors improve the page. |
Bloons TD 6[]
Properties | ||||||
---|---|---|---|---|---|---|
Image | Fortified | Name | Appearances | |||
ZOMG | Round 80 (standard) Round 79 (ABR) | |||||
Fortified ZOMG | Round 97 (standard) | |||||
Skin/Trophy Shop Icon/Costume Name | ||||||
File:BTD6ZOMGGooglyEyed.png | Googly Eyed Bloons | |||||
File:BTD6ZOMGTopHat.png | Top Hat Bloons | |||||
File:BTD6ZOMGHatchet.png | Hatchet Bloons | |||||
File:BTD6ZOMGRedNoseDecal.png | Red Nose Decal Bloons | |||||
File:BTD6ZOMGTruckerHat.png | Trucker Hats Bloons | |||||
File:BTD6ZOMGOldTimey.png | Old Timey MOAB-class Bloons | |||||
File:BTD6WatermelonZOMG.png | Watermelon ZOMG | |||||
Steampunk ZOMG | ||||||
File:BTD6JackolanternZOMG.png | Jack-o-Lantern ZOMG | |||||
Turtle ZOMG |
Bloons TD Battles 2[]
Health Stages[]
Bloons TD 6[]
Health Stages | |||||||
---|---|---|---|---|---|---|---|
Variant | 1st Stage | 2nd Stage | 3rd Stage | 4th Stage | |||
Z.O.M.G. |
File:BTD6ZOMGHS1.png | File:BTD6ZOMGHS2.png | File:BTD6ZOMGHS3.png | File:BTD6ZOMGHS4.png | |||
Fortified Z.O.M.G. |
File:BTD6FortifiedZOMGHS1.png | File:BTD6FortifiedZOMGHS2.png | File:BTD6FortifiedZOMGHS3.png | File:BTD6FortifiedZOMGHS4.png |
Hierarchy[]
Big Airship of Doom
| |||||
Dark Dirigible Titan
|
Zeppelin Of Mighty Gargantuaness
| ||||
Brutal Flying Behemoth
| |||||
Massive Ornary Air Blimp
| |||||
Big Airship of Doom
| |||
Dark Dirigible Titan
|
Zeppelin Of Mighty Gargantuaness
| ||
Brutal Floating Behemoth
| |||
Massive Ornary Air Blimp
| |||
Dark Dirigible Titan
|
Zeppelin Of Mighty Gargantuaness
| ||
Brutal Floating Behemoth
| |||
Massive Ornary Air Blimp
| |||
Brutal Floating Behemoth
| |||
Massive Ornary Air Blimp
| |||
Massive Ornary Air Blimp
| |||
Strategies[]
- Main article: Zeppelin Of Mighty Gargantuaness (Z.O.M.G.)/Strategies
The Z.O.M.G. has an extremely high RBE (red bloon equivalent) of 16,656 and it takes 4,000 hits to pop, where it then releases 4 B.F.B.s. Without a proper defense, its children can rush through the track and easily end the game. On Round 85 in Bloons Tower Defense 5 and round 80 in Bloons Tower Defense 6 there is only one Z.O.M.G. (five in Impoppable Difficulty in BTD5), but in later rounds there are multiple Z.O.M.G.s, increasing even more in later rounds.
The Z.O.M.G. is different from the B.F.B. and the M.O.A.B. because it is immune to the Monkey Buccaneer's Monkey Pirates grappling ability and receives 350 damage from the Monkey Ace's Ground Zero ability, 753 damage from the Bomb Tower's MOAB Assassin ability, and 1,000 damage from the Super Monkey's Bloon Annihilation ability. However, the Bloonchipper's Super Wide Funnel upgrade can still suck in and eventually pop the Z.O.M.G. (except in Bloons TD Battles Mobile), and the Monkey Sub's First Strike Capability can take out an entire Z.O.M.G in one shot
It should be noted that ZOMGs also has Stun Resistance meaning it cannot be stalled easily.
While bloons can normally be allowed to leak with loss of life, the Z.O.M.G. has an RBE (Red Bloon Equivalent) of 16,656, making this strategy practically impossible even with the use of Healthy Bananas. However, it is possible to leak a Round 85 Z.O.M.G. whole and survive with the use of several Support Chinook supply drop abilities, though this is only possible on Steam or mobile.
Simple examples of handling ZOMGs include using MOAB Assassins or MOAB Eliminator (Only BTD6), Grand Bomber (Only BTD6), Bloon Sabotage Ninja Monkey, 4-2 Bloonchipper. 2-4 Monkey Sub is effective too.
Differences Between BTD5 Flash and BTD5 Mobile[]
Aside from appearance, the Z.O.M.G. is almost the same in the flash and mobile versions of BTD5.
The Absolute Zero ability can slow down Z.O.M.G.s.
When the Z.O.M.G. is in its last stage of health, it moves forward a bit. (only the sprite does, the hitbox doesn't change)
Version History (Bloons TD Battles Mobile)[]
The Z.O.M.G has been buffed via game updates, which have made it harder to defend.
Note: The buffs and nerfs refer to according to player favorability when both sending and countering ZOMGs.
Initial Release
- Z.O.M.G.s (along with the other MOAB class bloons) can now be stalled by Supa-Vac for 8 seconds.
- Z.O.M.G.s (along with the other MOAB class bloons) have half the health of their BTD5 counterparts before getting destroyed (4000 HP → 2000).
3.2
- Artillery Battery Pop and Awe ability now stuns ZOMGs for 0.5 seconds.
3.4
- Supa-Vac now only holds Z.O.M.Gs in place for 2 seconds.
3.9
- Fast Cooldown Z.O.M.Gs added. They cost $10,000, take around 1 second to send, and change the income by -$1500.
3.9.1
- Z.O.M.Gs (along with the other MOAB class bloons) have increased health and speed ramping (Speed: +15% per round → +20%; Health: +5% per round → +40%).
4.1
- Spaced and Fast Cooldown Z.O.M.G income penalty reduced (-$1500 → -$600).
- Super Wide Funnel no longer sucks in Z.O.M.Gs.
- Supa-Vac no longer stalls Z.O.M.Gs.
4.3
“ | In the 4.1 update, we reduced the eco penalty all the way from -$1000 [sic] to -$600. It seems that this change was perhaps a little too drastic and we've noticed that bloon eco is currently outweighing Banana Farm strategies, especially when you consider that eco players have a 4th attacking tower. Increasing the eco penalty of fast cooldown ZOMGs should help make both strategies just as viable as each other. | ” |
~ "BTD Battles 4.3 Update Balance Changes" |
Fast Cooldown Z.O.M.G income penalty increased (-$600 → -$900).
- 4.9
- MOAB Assassin deals more damage (700 → 1000). This means that Z.O.M.Gs can now be destroyed in 2 uses of the ability instead of 3.
Version History (Bloons TD Battles 2)[]
What is with all those "TBA" marks? Temporary fillers such as "TBA", "???", and filler images are used for content that is yet to be added, for layout purposes. Please help by replacing them with useful content, if you can. |
Does not include information about ZOMG as affected by towers, only ZOMGs themselves and their sends.
- 1.0.4
- ZOMGs cost less ($7000 → $5500)
- ZOMGs move faster (5 → 7)
- 1.0.6
- Increased the rate at which MOAB class bloon health and speed increases from round 31 onwards
- 1.3.0
- Added Tight ZOMG option, costing $10,000 for 4 tightly packed ZOMGs at 0.2s spacing per ZOMG (0.8s total), and an eco loss of 400.
- ???
- Tight ZOMG spacing per ZOMG increased (0.2s -> 0.25s (?))
- Tight ZOMG send cost increased ($10,000 -> $12,000)
Quotes[]
- Bloons TD 5
“ | This is the ZOMG. The Zeppelin of Mighty Gargantuaness. Popping this is very, very, difficult. | ” |
~ Message upon first encounter in BTD5/BMC |
“ | If you're playing on Hard, you've done well to get this far. Of course it will all end next level. | ” |
~ Round 85 Pre-Round Comment of Bloons TD 5 |
“ | Next up is the final round, beat it and you'll gain the Impoppable medal. You won't though, this has been a waste of time and you won't survive what's coming. At least you had fun. | ” |
~ Round 85 on Impoppable Difficulty in Bloons TD 5 Mobile |
- Bloons Monkey City
“ | Now you know how to pop these bloons, keep doing it. Claim 10 pieces of land that show ZOMG bloons on them. | ” |
~ Bloons Monkey City: The Bigger They Are Quest Description |
“ | My trophy collection is taking shape, but my scouts have now told me of another fearsome foe. Many Monkeys died to bring us this information. Time to bring home a ZOMG! | ” |
~ Biggest Bloon Hunter quest start description in BMCM |
“ | We've lost all of our precious ZOMG data in a freak accident involving matches and dynomite. In order to restore our dataset we need you to capture 10 pieces of land marked with ZOMG bloons. | ” |
~ The Bigger They Are quest start description in BMCM |
“ | Only the wealthiest, most determined and - let's be honest - heartless monkeys would build an assembly yard capable of building the monkeys' most feared bloon type. The ZOMG. May the Monkey God have mercy on us all! It's the best monkey building the game can offer! | ” |
~ Gargantuan Vessel Assembly Yard description in BMC Flash |
- Bloons TD 6
“ | Surely this is the largest thing the Bloons could possibly send at us? Right...? | ” |
~ ZOMG description in Bloons TD 6 |
“ | Final round for Hard difficulty next. Throw everything you've got at the ZOMG Bloon. It's big and slow, but very very tough. | ” |
~ Round 80 in Bloons TD 6 |
“ | ZOMG that was tough... | ” |
~ Round 80 in Alternate Bloon Rounds |
Hero quotes[]
These quotes are always triggered upon encountering a ZOMG. Some quotes from heroes are identical to those for weaker or stronger MOAB-class bloons.
- Quincy:
- Gwendolin:
- Striker Jones:
- Obyn Greenfoot:
- Captain Churchill:
- "Z.O.M.G. in bound!"
- "Boss Attack Stance!" (ZOMG and BAD appearance)
- ▶️ "Grinch incoming!"
- Benjamin:
- Ezili:
- Pat Fusty:
- Adora:
- Admiral Brickell:
- Etienne:
- Sauda:
- Psi:
- Geraldo:
- "Where's that genie bottle?"
- "The mad scientists have outdone themselves."
- Corvus:
- Rosalia:
Merchandise[]
ZOMG Jumbo Plush[]
ZOMG Jumbo Plush has officially been teased on November 10th 2023 on Ninja Kiwi's Twitter account, posting the teaser for Alchemist Plush, Geraldo Plush, and ZOMG Jumbo Plush. However, all of these three plushes were secretly teased on about 7th November 2023 on Makeship's website. Announced on November 17th 2024 is a announcement of releasing the aforentioned three plushes.
The ZOMG's campaign can be seen on their entry on the Makeship website. ZOMG Jumbo Plush costed $37.99 USD.
ZOMG Jumbo Plush campaign ran from November 17th 2023 to December 15th 2023 (specifically 11:00am NZST). At the end of the campaign, 2663 ZOMG Jumbo Plushes were sold, and had its campaign 1540% funded. They will be manufactured starting from December 15th 2023, and they will be shipped by May 4th 2024.
Sounds[]
Sound effects related to ZOMG's appearance in Bloons Pop! are shown here.
When the ZOMG spawns:
- [rumbling and a nautical horn]
When the ZOMG summons Bloons:
- [phasing]
When the ZOMG is defeated:
- [explosions]
Achievements[]
ZOMGinator FIRST RELEASED: Initial Release
| ||
Description: Destroy 5,000 ZOMGs | ||
Rewards: |
Gallery[]
See the Gallery Section! Because of the size of the gallery, the gallery section here has been moved elsewhere so that this current page will be less cluttered. See Zeppelin of Mighty Gargantuaness (ZOMG)/Gallery to find the new fresh gallery section! |
Trivia[]
Trivia Everywhere! This article or section contains a lot of trivia, and hence needs some reformatting or other cleanup to make the whole page look tidy. Please help Bloons Wiki by cleaning it up so that it meets Bloons Wiki's quality standards. |
- Z.O.M.G. is a play on zomg, a typo of OMG due to the QWERTY keyboard layout. It can be pronounced as "zoh my god."
- Upon first seeing the Z.O.M.G. in Bloons TD 5 Mobile, a warning is given. However, the picture shown (above) is incorrect as the blimp is missing its skull and eyes and its overall shape is more similar to a M.O.A.B. being rounded rather than pointy and diamond-shaped.
- In Bloons TD 5 Mobile, it moves slightly forward when it is at its last stage of health. This is unintentional, and only the sprite moves, the hitbox is the same.
- The Z.O.M.G is the slowest non-boss bloon in the series, tied with the B.A.D.
- The Z.O.M.G was the slowest until it was "overtaken" by Bloonarius the Inflator, a Bloons Monkey City event bloon.
- The Z.O.M.G. can only be slowed or stopped by Sabotage Supply Lines, Cripple MOAB and Pop and Awe in Bloons Tower Defense 5.
- In the trailer for Bloons TD 5 iOS, it is shown to have a mouth, as it is in the Ninja Kiwi avatar unlocked at Rank 40.
- In Bloons Monkey City Mobile, the Army Monkey gives a warning of the Z.O.M.G. upon first encounter, but a picture is not shown, unlike in Bloons TD 5.
- The Z.O.M.G. strongly resembles the Christmas spoilers' blimp from the movie: Saving Santa.
- The Z.O.M.G. is missing from the flash version of Bloons Super Monkey 2.
- This may be because the Z.O.M.G. would take up half the screen with its bulk, or because Altitude, a scrapped zone, was never released, which could have featured the Z.O.M.G. as the final boss.
- Bloons Pop would later add a Z.O.M.G. boss battle which does take up the bottom half of the screen with its bulk. However, the same can be said about the B.F.B, which was included in Bloons Super Monkey 2 Flash.
- An update for BSM2 Mobile included it as a boss for Helium Heights, which is a Z.O.M.G. armored with magnets, batteries, and various scrap bits.
- This may be because the Z.O.M.G. would take up half the screen with its bulk, or because Altitude, a scrapped zone, was never released, which could have featured the Z.O.M.G. as the final boss.
- Ninja Kiwi released the Z.O.M.G. by stating, "Prepare for the Z.O.M.G, the Zeppelin... Oh... My... God... IT'S HUGE!"
- The "Surely this is the largest thing the Bloons could possibly send at us? Right...?" warning in Bloons TD 6 has a "Right?" at the end because it is not the biggest in Bloons TD 6. The biggest in normal rounds would be the Big Airship of Doom (BAD) which first appears on Round 100, although all Boss Bloons are also larger than the Z.O.M.G.
- The Biggest One skin is a reference to The Biggest One upgrade.