“ | See those Zebra-striped Bloons? They combine the meanness of White Bloons and Black Bloons, and contain one of each just for fun. | ” |
~ Round 27 in Bloons TD 6 |
The Zebra Bloon is a Bloon that appears in BTD4, BTD5, BSM2, BTD Battles, BTD Battles 2, BMC, and BTD6. Its appearance is a mix of the Black Bloon and White Bloon, and a larger appearance than both Bloons, unless they are Regrow. Being a mix of Black and White Bloons, Zebra Bloons are immune to both bombs and ice. The Zebra Bloon is equal to Green and Black Bloons in terms of speed. They first appear on round 26 (25 in BTD4).
When popped, a Zebra Bloon releases a Black Bloon and a White Bloon. However, Super Ceramic Bloons in Bloons TD 6 starting from Round 81 and beyond, Zebra only releases one White Bloon instead of a regular combination of both (note that Super Ceramics reduce the number of offspring, and the White Bloon is prioritized over the Black Bloon regardless of both offspring having the targeting prioritization).
Details[]
The Zebra Bloon is one rank above Black Bloon and White Bloon in Bloons TD games, on the same tier as a Lead Bloon. It is around the speed of a Green Bloon (?) and leaks 23 lives if it reaches the exit. As per the multi-layer health system, a popped Zebra Bloon splits into one Black Bloon and one White Bloon when affected by an attack that deals 1 damage. More damage pops the Zebras Bloon into its descendants, following the multi-layer health system of many bloons in the game. The Zebra Bloon's parent is the Rainbow Bloon.
In Bloons TD games and Bloons Pop!, the Zebra Bloon is immune to all freezing and explosive attacks without special upgrades or support. This is especially problematic for both Bomb Shooters and Ice Monkeys, which naturally are weak to these bloon types without accessing powerful higher-tier upgrades.
Bloons TD Battles 2[]
Huh? A visible wiki comment? This page contains visible wiki comments (e.g. "(?)", "(does it?)", and "(check?)"). The purpose of these are to clearly show doubt by an editor who recently added content, mainly logical predictions. If you know if that the disputed fact(s) are true, you can remove the comments, but please leave an edit summary about it if you do so. |
Zebra Bloons can be sent starting from Round 9. Spaced Zebras cost $60 and give 2.7 eco per slot, each slot sending 2 Zebras with small spacing. Grouped Zebras replace the Spaced Zebras option on Round 11, and cost $120 for 4 moderately dense Zebras, giving 3.5 eco. The send disappears entirely on Round 30, where it is replaced with BADs.
Natural Zebras start appearing on Round 13.
Zebra Bloons move at a base speed of 75, equal to 3 RBS.
Bloons Pop![]
“ | Immune to ice and explosions | ” |
~ Short description |
In Bloons Pop!, a Zebra Bloon popped with a one-damage attack splits into either a Black Bloon or a White Bloon by a 50/50 chance. Just like other games, the Zebra Bloon is immune to ice and explosions.
Appearances[]
- BTD4 generation games
- BTD5 generation games
- Bloons TD 5
- Bloons TD Battles
- Bloons Monkey City
- Bloons Monkey City Flash
- Bloons Monkey City Mobile (including Steam version)
- Bloons Super Monkey 2
- BTD6 generation games
Round Appearances[]
The following are all appearances on each round where Black Bloons will spawn naturally from the entrance. These will not include the rounds where the Black's parents or subsequent parents will feature.
BTD4[]
Underlined is containing Zebras.
This section is incomplete. You can help by expanding it. |
- Round 25: 6 Zebra
- Round 28: 7 Lead, 3 Zebra
- Round 31: 18 Zebra
- Round 34: 14 Zebra
- Round 37: 20 Black, 20 White, 15 Lead, 15 Zebra
- Round X: X
- Round X: X
- Round X: X
- Round X: X
- Round X: X
- Round X: X
BTD5[]
- Round X: TBA
- Round X: TBA
- Round X: TBA
BTD6[]
Normal Gameplay[]
- Round 26: 23 Pink, 4 Zebra
- Round 31: 8 Black, 8 White, 8 Zebra, 2 Zebra Regrowth
- Round 34: 160 Yellow, 6 Zebra
- Round 37: 25 Black, 25 White, 7 Camo White, 10 Zebra, 15 Lead
- Round 38: 42 Pink, 17 White, 10 Zebra, 14 Lead, 2 Ceramic
- Round 39: 10 Black, 10 White, 20 Zebra, 18 Rainbow, 2 Rainbow Regrowth
- Round 41: 60 Black, 60 Zebra
- Round 44: 50 Zebra
- Round 49: 343 Green, 20 Zebra, 20 Rainbow, 10 Rainbow Regrowth, 18 Ceramic
- Round 61: 150 Zebra Regrowth, 5 M.O.A.B.
- Round 65: 100 Zebra, 70 Rainbow, 50 Ceramic, 3 M.O.A.B., 2 B.F.B.
Alternate Bloons Rounds[]
- Round 26: 15 Black, 3 Zebra, 2 Rainbow
- Round 31: 8 Black Regrowth, 8 White Camo, 10 Zebra, 3 Zebra Regrowth
- Round 37: 7 Black Regrowth, 25 White, 25 White Regrowth, 18 Lead, 10 Zebra
- Round 39: 10 White Camo, 20 Zebra, 15 Rainbow, 2 Camo Rainbows
- Round 41: 60 Black, 70 Zebra
- Round 44: 10 Fortified Lead, 40 Zebra
- Round 49: 300 Yellow Regrowth, 10 Zebra Camo, 10 Rainbow Camo, 10 Rainbow Regrowth, 14 Ceramic Regrowth
- Round 51: 10 Zebra, 28 Fortified Ceramic Camo
- Round 61: 57 Zebra Regrowth, 8 Fortified Lead, 15 M.O.A.B.
- Round 78: 80 Purple, 150 Zebra, 60 Fortified Ceramic, 72 Ceramic Camo, 1 Fortified B.F.B.
Bloons Pop![]
- Level X
- Level X
Variants[]
Bloons TD 6[]
Rounds marked in italics are marked as technically starting to appear on that round but only ever appear from getting released from parent bloons.
Properties | |||||
---|---|---|---|---|---|
Image | Camo | Regrow | Fortified | Name | Appearances |
Zebra Bloon | Round 26 | ||||
Camo Zebra Bloon | Round 42 Round 49 (ABR) | ||||
Regrow Zebra Bloon | Round 31 | ||||
Camo Regrow Zebra Bloon | Round 62 Round 42 (ABR) | ||||
Fortified Zebra Bloon | Only in-game code | ||||
Fortified Camo Zebra Bloon | Only in-game code | ||||
Fortified Regrow Zebra Bloon | Only in-game code | ||||
Fortified Camo Regrow Zebra Bloon | Only in-game code | ||||
Skins/Costumes | |||||
File:BTD6ZebraGooglyEyed.png | Googly Eyed Bloons | ||||
File:BTD6ZebraTopHat.png | Top Hat Bloons | ||||
File:BTD6ZebraHatchet.png | Hatchet Bloons | ||||
File:BTD6ZebraSantaHat.png | Santa Hats Bloons | ||||
File:BTD6ZebraTruckerHat.png | Trucker Hats Bloons | ||||
File:BTD6ZebraBunnyEar.png | Bunny Ear Bloons | ||||
File:BTD6ZebraBeard.png | Beard Bloons |
Hierarchy[]
Big Airship of Doom
| |||||
Dark Dirigible Titan
|
Zeppelin Of Mighty Gargantuaness
| ||||
Brutal Flying Behemoth
| |||||
Massive Ornary Air Blimp
| |||||
Zebra Bloon
| |||||
Big Airship of Doom
| |||
Dark Dirigible Titan
|
Zeppelin Of Mighty Gargantuaness
| ||
Brutal Floating Behemoth
| |||
Massive Ornary Air Blimp
| |||
Zebra Bloon
| |||
Zebra Bloon
|
|||
Dark Dirigible Titan
|
Zeppelin Of Mighty Gargantuaness
| ||
Brutal Floating Behemoth
| |||
Massive Ornary Air Blimp
| |||
Zebra Bloon
| |||
Brutal Floating Behemoth
| |||
Massive Ornary Air Blimp
| |||
Zebra Bloon
| |||
Massive Ornary Air Blimp
| |||
Strategies[]
- Main article: Zebra Bloon/Strategies
Update History (Bloons TD Battles Mobile)[]
After the grouped Rainbow Bloons got "nerfed", many players switched over to using grouped Zebra Bloons instead. The Zebra Bloon has not received many changes via game updates.
- 4.1
- Grouped Zebra Bloons price increased ($200 → $220).
Quotes[]
“ | Zebra bloons contain 1 black and 1 white bloon - and they are immune to bombs and ice! | ” |
~ Round 25 in Bloons TD 4 |
“ | Zebra bloons are immune to both explosions and freezing! | ” |
~ Message when first time encontering Zebra Bloons along with Black and White Bloons in Bloons TD 5 |
“ | Next round are many Zebra Bloons. Some of them will be heart-shaped Regen Bloons. Get ready! | ” |
~ Round 31 in BTD5 |
Gallery[]
Trivia[]
Trivia Everywhere! This article or section contains a lot of trivia, and hence needs some reformatting or other cleanup to make the whole page look tidy. Please help Bloons Wiki by cleaning it up so that it meets Bloons Wiki's quality standards. |
- Despite their immunity to ice, Zebra Bloons can actually be frozen. This can be done by having an Ice Tower with the Snap Freeze upgrade or an Arctic Wind. When Rainbow Bloons pass by, the Ice Tower will pop them, leaving the Zebra Bloons frozen.
- They (and White Bloons) can also be frozen by Absolute Zero ability.
- They can also be frozen if you have Tier 3 of Ice Fortress.
- The Arctic Wind Tower can still slow it down.
- Frag Bombs and Bloon Impact can pop Zebra Bloons, but Cluster Bombs cannot, unless the Tier 3 Bombing Range Specialty Building is activated.
- In BTD4 and BTD5, it is the only bloon to contain two different types of bloon, while in BTD2 and BTD3, this was the Rainbow Bloon.
- In Bloons TD 6 both the Zebra Bloon and the B.A.D. are the only bloons that contain two different types of bloon.
- In BTD4, this is the only Bloon to be introduced in the round after another Camo Bloon (in round 24).
- A dense amount of Zebra Bloons appears on round 61 in BTD5: 150 regrowth Zebra Bloons come out, along with 5 MOABs, making this level very hard.
- Zebra Bloons appear to be white with black stripes, rather than there being an equal amount of each color.
- With Tack Awesomizer, a single set of Road Spikes is almost enough to pop a Zebra Bloon, leaving a single Red Bloon.
- A camo Zebra Bloon is gray, which is fitting, due to the fact that black and white make gray.
- A Camo Regrow Zebra Bloon has visible stripes, however.
- In Bloons TD 5 Mobile, One Road Spike can pop one zebra bloon to a green bloon when placed ahead of the zebra bloon.
- In Bloons Monkey City, if a Rainbow Bloon is popped by Snap Freeze, Zebra Bloons will come out unfrozen.
- Towers set to strong will attack Zebra Bloons before Lead Bloons, both of which have the same RBE.
- Oddly in BMC Mobile, Lead Bloons are technically stronger than Zebra Bloons, so Lead tiles actually have Zebras but not leads.
- In Bloons TD 6, the Game Hints actually warn you about Zebra Bloons one round too late, though the pop-up introducing the Zebra Bloon still appears on cue.
- In Bloons TD 6, Benjamin's Syphon Funding ability turns Zebra Bloons into White Bloons, even though it should also contain a Black Bloon inside.