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See those Zebra-striped Bloons? They combine the meanness of White Bloons and Black Bloons, and contain one of each just for fun.
~ Round 27 in Bloons TD 6

The Zebra Bloon is a Bloon that appears in BTD4, BTD5, BSM2, BTD Battles, BTD Battles 2, BMC, and BTD6. Its appearance is a mix of the Black Bloon and White Bloon, and a larger appearance than both Bloons, unless they are Regrow. Being a mix of Black and White Bloons, Zebra Bloons are immune to both bombs and ice. The Zebra Bloon is equal to Green and Black Bloons in terms of speed. They first appear on round 26 (25 in BTD4).

When popped, a Zebra Bloon releases a Black Bloon and a White Bloon. However, Super Ceramic Bloons in Bloons TD 6 starting from Round 81 and beyond, Zebra only releases one White Bloon instead of a regular combination of both (note that Super Ceramics reduce the number of offspring, and the White Bloon is prioritized over the Black Bloon regardless of both offspring having the targeting prioritization).

Details[]

The Zebra Bloon is one rank above Black Bloon and White Bloon in Bloons TD games, on the same tier as a Lead Bloon. It is around the speed of a Green Bloon (?) and leaks 23 lives if it reaches the exit. As per the multi-layer health system, a popped Zebra Bloon splits into one Black Bloon and one White Bloon when affected by an attack that deals 1 damage. More damage pops the Zebras Bloon into its descendants, following the multi-layer health system of many bloons in the game. The Zebra Bloon's parent is the Rainbow Bloon.

In Bloons TD games and Bloons Pop!, the Zebra Bloon is immune to all freezing and explosive attacks without special upgrades or support. This is especially problematic for both Bomb Shooters and Ice Monkeys, which naturally are weak to these bloon types without accessing powerful higher-tier upgrades.

Bloons TD Battles 2[]

Zebra Bloons can be sent starting from Round 9. Spaced Zebras cost $60 and give 2.7 eco per slot, each slot sending 2 Zebras with small spacing. Grouped Zebras replace the Spaced Zebras option on Round 11, and cost $120 for 4 moderately dense Zebras, giving 3.5 eco. The send disappears entirely on Round 30, where it is replaced with BADs.

Natural Zebras start appearing on Round 13.

Zebra Bloons move at a base speed of 75, equal to 3 RBS.

Bloons Pop![]

Immune to ice and explosions
~ Short description

In Bloons Pop!, a Zebra Bloon popped with a one-damage attack splits into either a Black Bloon or a White Bloon by a 50/50 chance. Just like other games, the Zebra Bloon is immune to ice and explosions.

Appearances[]

BTD4 generation games
BTD5 generation games
BTD6 generation games

Round Appearances[]

The following are all appearances on each round where Black Bloons will spawn naturally from the entrance. These will not include the rounds where the Black's parents or subsequent parents will feature.

BTD4[]

Underlined is containing Zebras.


  • Round 25: 6 Zebra
  • Round 28: 7 Lead, 3 Zebra
  • Round 31: 18 Zebra
  • Round 34: 14 Zebra
  • Round 37: 20 Black, 20 White, 15 Lead, 15 Zebra
  • Round X: X
  • Round X: X
  • Round X: X
  • Round X: X
  • Round X: X
  • Round X: X

BTD5[]

  • Round X: TBA
  • Round X: TBA
  • Round X: TBA

BTD6[]

Normal Gameplay[]

  • Round 26: 23 Pink, 4 Zebra
  • Round 31: 8 Black, 8 White, 8 Zebra, 2 Zebra Regrowth
  • Round 34: 160 Yellow, 6 Zebra
  • Round 37: 25 Black, 25 White, 7 Camo White, 10 Zebra, 15 Lead
  • Round 38: 42 Pink, 17 White, 10 Zebra, 14 Lead, 2 Ceramic
  • Round 39: 10 Black, 10 White, 20 Zebra, 18 Rainbow, 2 Rainbow Regrowth
  • Round 41: 60 Black, 60 Zebra
  • Round 44: 50 Zebra
  • Round 49: 343 Green, 20 Zebra, 20 Rainbow, 10 Rainbow Regrowth, 18 Ceramic
  • Round 61: 150 Zebra Regrowth, 5 M.O.A.B.
  • Round 65: 100 Zebra, 70 Rainbow, 50 Ceramic, 3 M.O.A.B., 2 B.F.B.

Alternate Bloons Rounds[]

  • Round 26: 15 Black, 3 Zebra, 2 Rainbow
  • Round 31: 8 Black Regrowth, 8 White Camo, 10 Zebra, 3 Zebra Regrowth
  • Round 37: 7 Black Regrowth, 25 White, 25 White Regrowth, 18 Lead, 10 Zebra
  • Round 39: 10 White Camo, 20 Zebra, 15 Rainbow, 2 Camo Rainbows
  • Round 41: 60 Black, 70 Zebra
  • Round 44: 10 Fortified Lead, 40 Zebra
  • Round 49: 300 Yellow Regrowth, 10 Zebra Camo, 10 Rainbow Camo, 10 Rainbow Regrowth, 14 Ceramic Regrowth
  • Round 51: 10 Zebra, 28 Fortified Ceramic Camo
  • Round 61: 57 Zebra Regrowth, 8 Fortified Lead, 15 M.O.A.B.
  • Round 78: 80 Purple, 150 Zebra, 60 Fortified Ceramic, 72 Ceramic Camo, 1 Fortified B.F.B.

Bloons Pop![]

  • Level X
  • Level X

Variants[]

Bloons TD 6[]

Rounds marked in italics are marked as technically starting to appear on that round but only ever appear from getting released from parent bloons.

Properties
Image Camo Regrow Fortified Name Appearances
BTD6Zebra BadMaimMoabParticle BadMaimMoabParticle BadMaimMoabParticle Zebra Bloon Round 26
BTD6CamoZebra TickGreenIcon BadMaimMoabParticle BadMaimMoabParticle Camo Zebra Bloon Round 42
Round 49 (ABR)
BTD6RegrowZebra BadMaimMoabParticle TickGreenIcon BadMaimMoabParticle Regrow Zebra Bloon Round 31
BTD6CamoRegrowZebra TickGreenIcon TickGreenIcon BadMaimMoabParticle Camo Regrow Zebra Bloon Round 62
Round 42 (ABR)
FortifiedZebra BadMaimMoabParticle BadMaimMoabParticle TickGreenIcon Fortified Zebra Bloon Only in-game code
FortifiedCamoZebra TickGreenIcon BadMaimMoabParticle TickGreenIcon Fortified Camo Zebra Bloon Only in-game code
FortifiedRegrowZebra BadMaimMoabParticle TickGreenIcon TickGreenIcon Fortified Regrow Zebra Bloon Only in-game code
FortifiedCamoRegrowZebra TickGreenIcon TickGreenIcon TickGreenIcon Fortified Camo Regrow Zebra Bloon Only in-game code
Skins/Costumes
File:BTD6ZebraGooglyEyed.png Googly Eyed Bloons
File:BTD6ZebraTopHat.png Top Hat Bloons
File:BTD6ZebraHatchet.png Hatchet Bloons
File:BTD6ZebraSantaHat.png Santa Hats Bloons
File:BTD6ZebraTruckerHat.png Trucker Hats Bloons
File:BTD6ZebraBunnyEar.png Bunny Ear Bloons
File:BTD6ZebraBeard.png Beard Bloons

Hierarchy[]

Bloon Layers
BTD63DBAD
Big Airship of Doom
BTD63DDDT
Dark Dirigible Titan
BTD63DZOMG
Zeppelin Of Mighty Gargantuaness
BTD63DBFB
Brutal Flying Behemoth
BTD63DMOAB
Massive Ornary Air Blimp
BTD6Ceramic
BTD6Rainbow
BTD6Zebra
Zebra Bloon
BTD6Lead
BTD6Black
Purplebloon
BTD4CamoBloon
BTD6White
BTD6Pink
BTD6Yellow
BTD6Green
BTD6Blue
BTD6Red

Bloon Layers
BTD63DBAD
Big Airship of Doom
BTD63DDDT
Dark Dirigible Titan
BTD63DZOMG
Zeppelin Of Mighty Gargantuaness
BTD63DBFB
Brutal Floating Behemoth
BTD63DMOAB
Massive Ornary Air Blimp
BTD6Ceramic
BTD6Rainbow
BTD6Zebra
Zebra Bloon
BTD6Lead
BTD6Black
BTD6White
BTD6Pink
Purplebloon
BTD6Yellow
BTD6Green
BTD6Blue
BTD6Red

Bloon Layers
DDT OMG
Dark Dirigible Titan
ZOMG rightways
Zeppelin Of Mighty Gargantuaness
BFB 2
Brutal Floating Behemoth
MOAB 2
Massive Ornary Air Blimp
Ceramic Bloon
Rainbow Bloon
Zebra Bloon
Zebra Bloon
Lead Bloon
Black Bloon
White Bloon
Pink Bloon
Yellow Bloon
Green Bloon
Blue Bloon
Red Bloon

Strategies[]

Main article: Zebra Bloon/Strategies

Update History (Bloons TD Battles Mobile)[]

After the grouped Rainbow Bloons got "nerfed", many players switched over to using grouped Zebra Bloons instead. The Zebra Bloon has not received many changes via game updates.

4.1
  • NERF Grouped Zebra Bloons price increased ($200 → $220).

Quotes[]

Zebra bloons contain 1 black and 1 white bloon - and they are immune to bombs and ice!
~ Round 25 in Bloons TD 4
Zebra bloons are immune to both explosions and freezing!
~ Message when first time encontering Zebra Bloons along with Black and White Bloons in Bloons TD 5
Next round are many Zebra Bloons. Some of them will be heart-shaped Regen Bloons. Get ready!
~ Round 31 in BTD5

Gallery[]

Trivia[]

  • Despite their immunity to ice, Zebra Bloons can actually be frozen. This can be done by having an Ice Tower with the Snap Freeze upgrade or an Arctic Wind. When Rainbow Bloons pass by, the Ice Tower will pop them, leaving the Zebra Bloons frozen.
  • The Arctic Wind Tower can still slow it down.
  • Frag Bombs and Bloon Impact can pop Zebra Bloons, but Cluster Bombs cannot, unless the Tier 3 Bombing Range Specialty Building is activated.
  • In BTD4 and BTD5, it is the only bloon to contain two different types of bloon, while in BTD2 and BTD3, this was the Rainbow Bloon.
  • In Bloons TD 6 both the Zebra Bloon and the B.A.D. are the only bloons that contain two different types of bloon.
  • In BTD4, this is the only Bloon to be introduced in the round after another Camo Bloon (in round 24).
  • A dense amount of Zebra Bloons appears on round 61 in BTD5: 150 regrowth Zebra Bloons come out, along with 5 MOABs, making this level very hard.
  • Zebra Bloons appear to be white with black stripes, rather than there being an equal amount of each color.
  • With Tack Awesomizer, a single set of Road Spikes is almost enough to pop a Zebra Bloon, leaving a single Red Bloon.
  • A camo Zebra Bloon is gray, which is fitting, due to the fact that black and white make gray.
    • A Camo Regrow Zebra Bloon has visible stripes, however.
  • In Bloons TD 5 Mobile, One Road Spike can pop one zebra bloon to a green bloon when placed ahead of the zebra bloon.
  • In Bloons Monkey City, if a Rainbow Bloon is popped by Snap Freeze, Zebra Bloons will come out unfrozen.
  • Towers set to strong will attack Zebra Bloons before Lead Bloons, both of which have the same RBE.
  • Oddly in BMC Mobile, Lead Bloons are technically stronger than Zebra Bloons, so Lead tiles actually have Zebras but not leads.
  • In Bloons TD 6, the Game Hints actually warn you about Zebra Bloons one round too late, though the pop-up introducing the Zebra Bloon still appears on cue.
  • In Bloons TD 6, Benjamin's Syphon Funding ability turns Zebra Bloons into White Bloons, even though it should also contain a Black Bloon inside.
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