- For the Bloons TD 5 track, see Workshop (BTD5).
Workshop is an Expert Map in Bloons TD 6. It was first released on September 17th 2019, on Version 12.0, alongside Spillway and the Engineer Monkey.
Overview[]
Workshop takes place inside a factory with many tables blocking line of sight for towers. The paths that bloons take are mostly made of conveyor belts. Bloons enter a straight path from the left side to the right side, bloons on this map will move 50% faster than normal. Among the most notable mechanic of this map is the reverse motor and track extensions. The player can pay to activate the reverse motor to slow bloons down to default speed for 30 seconds, or use the track extensions to force bloons to take a longer path on the track for 20 seconds.
Similar to Cargo, the boxes on the blue chute near the end will move out and serve as a path for M.O.A.B. Class Bloons. This path is very short, so extra caution must be taken to quickly pop these bloons. The boxes do not act as Line of Sight, fortunately.
Reverse Motor and Track Extensions[]
Reverse Motor can be used to remove the extra speed from all bloons on the map, including the blue chute, for up to 30 seconds. Cooldown and duration for this machine are both 30 seconds upon activation, which allows Reverse Motor to have full uptime.
Track Extensions temporarily forces all bloons on the map to move along the longer lanes, for up to 20 seconds. Cooldown and duration are both 20 seconds upon activation, so just like Reverse Motor, full uptime is available for Track Extensions.
The first activation of the Reverse Motor or the Track Extensions is free, no matter what round. The cost of all subsequent usages of the track features are as follows:
- The Reverse Motor costs $100 by base, costs $50 more per 10 rounds since round 1, and additionally costs $50 more per use since the second (or per use since the first paid use).
- The Track Extensions costs $250 by base, costs $100 more per 15 rounds since round 1, and additionally costs $150 more per use since the second (or per use since the first paid use).
In the formulas below, // is integer division, p is the cost of a usage, r is the current round number, and u is how many times the feature was previously used. Thus cost is calculated as follows:
- For the Reverse Motor:
- For the Track Extensions:
Strategy[]
- Main article: Workshop (BTD6)/Strategies
WIP This section or article is currently a work in progress (WIP), and therefore under construction. Please bear with us while our editors improve the page. |
Feel free to replace the "TBA" with some basic strategies that optimize the given map |
Summary[]
TBA
Tips[]
- Have a Spiked Balls at the end of the track to catch leaks during the mid-game. Spiked Mines works as a more effective exit protector for later rounds.
Rewards[]
Version History[]
- 12.0
- Added Workshop
- 14.0
- "Power Core" name changed to "Track Extensions"
Bugs[]
- Some players report a Workshop "hole" where towers with on-track projectiles cannot target properly. This mainly affects Obyn Greenfoot brambles.
Sounds[]
When turning on the Reverse Motor:
- [deep metal rumble and whir]
When the Reverse Motor turns off:
- [deep metal rumble and hiss]
When turning on the Track Extensions:
- [switch-on sound and electric sparks]
When the Track Extensions turns off:
- [switch-off sound and electric sparks]
When the boxes on the MOAB lane move:
- [cargo shuffling through a chute]
Gallery[]
Not enough images! There are not enough images on this page to sufficiently complete this page or section. You can help by uploading some images related to the article's subject(s). In particular, this article needs: Workshop with box removed, and some rounds with MOABs and bloons at the same time. |
Trivia[]
- The MOAB path without using the reversal engine or the track extensions is one of the shortest paths in the Bloons Tower Defense series.
- It takes about 6 seconds for a MOAB to leak on Hard without the reversal engine or track extensions.
- However, in Blons, it only takes 4 seconds to leak a MOAB on hard. As beating Blons in CHIMPS is possible, beating this track in CHIMPS without using any reversal engine and track extensions at all should be also possible.
- With the reversal engine enabled, it takes 9 seconds for a MOAB to leak. With the track extensions activated, this becomes 16 seconds.
- This is the only map that is able to affect a BAD's speed, making it 50% faster by default (without reverse motor, which removes the speed buff).
- It takes about 6 seconds for a MOAB to leak on Hard without the reversal engine or track extensions.
- Workshop is currently the only Expert map in Bloons TD 6 without water, unless counting #Ouch with the puddle removed.
- On release, Workshop was considered as one of the hardest Expert Maps in BTD6 due to the short paths and the speed-up effect of the bloons. As harder maps like Bloody Puddles and Ravine were released, it eventually falls out of the center of the attention for CHIMPS.
- As beating CHIMPS on even shorter map (Blons) is possible, this map is now able to beat CHIMPS without any reversal motors and track extensions.
- Workshop is the second map in BTD6 to possess the same name as a pre-existing BTD5 map without at all being related to that map. Downstream also shares its name with a BTD5 track.
- There was a bug that existed for Workshop since Version 13.0 or so where restarting while Reverse Motor is running would permanently turn on Reverse Motor until exiting out of the game and returning back into the game save. This was fixed as of Version 17.1.
- If the Workshop map was rotated through a 3D rotation mod, such that the entrances and exits can be seen, there are actually blue chutes on both ends.