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For the tower related to a special mission in BTD5, see Wizard Lord (Tower).
For the special mission in BTD5, see Wizard Lord (Special Mission).
BTD6
Wizard Lord becomes a master of the flame, turns into a super powerful Lava Phoenix for a short time.
~ Wizard Lord Phoenix upgrade description

The Wizard Lord Phoenix is a Path 2, Tier 5 upgrade for the Wizard Monkey. Along with a permanent phoenix from the Summon Phoenix upgrade, this upgrade grants an ability that allows Wizard Lord to morph into a much more powerful version of the Summon Phoenix. While the ability is active, a carved flame rune is left where the Wizard was. Activating the ability temporarily transforms the Wizard Monkey into a super powerful phoenix that deals massively increased damage and pierce, can pop any bloon type including Purple Bloons, and in addition to the improved phoenix flame attack (with significantly faster projectile speed), the phoenix regularly spews out 8 fireballs at 45° angles.

The main Wizard gains an overhaul in fire attack improvements too. The Wizard's Dragon's Breath attack gains 50 pierce instead of 4, and deals 6 damage each, the Wizard's Fireball attack deals 27 damage instead of 3 from Dragon's Breath, and the Wall of Fire attack deals 3 damage per tick.

The ability lasts 20 seconds and has a cooldown of 45 seconds. It is important to consider that there is always an initial cooldown of 15s for the Wizard Lord Phoenix regardless of whether the Summon Phoenix ability was in cooldown or not.

It costs $45,900 on Easy, $54,000 on Medium, $58,320 on Hard, and $64,800 on Impoppable.

Description[]

Appearance[]

TBA

Full Popology[]

Statistics[]

The following is a list of statistics of a Wizard Monkey with Wizard Lord Phoenix. It includes its base statistics and all associated crosspathing interactions. Expand the box on the right to see further information.

Updated as of Version 28.3
Base stats
  • Bolt:
    • Projectile, energy type, detects partial hitbox, 40 range, 1.1s attack cooldown, 1 damage, 3 pierce.
  • Fireball:
    • Projectile, fire type, detects partial hitbox, 40 range, 3.0s attack cooldown, 27 damage, 18 pierce, 14 blast radius.
  • Firewall:
    • On-track item, fire type, 40 range, 4.5s attack cooldown, 3 damage per 0.1s, 15 pierce, ~10 (?) projectile size, 4.5s lifespan. Locked on Close targeting.
  • Breath Flame:
    • Projectile, fire type, detects partial hitbox, 40 range, 0.1s attack cooldown, 6 damage (2 ceramic damage), ~3 (?) projectile size, 0.4s lifespan.
  • Summon Phoenix:
    • Creates Phoenix sub-tower. Lasts indefinitely.
  • Phoenix:
    • Flies around in a flight pattern of 90 flight radius and centered at the center of the screen.
  • Phoenix Flame:
    • Projectile, fire type, flies above all Line of Sight restrictions, infinite range, 0.1s attack cooldown, 5 damage, 10 pierce, 6 projectile size, detects camo. Target priority based on main Wizard.
Ability stats
  • Summon Lava Phoenix:
    • Transforms Wizard Monkey into a Lava Phoenix sub-tower. Leaves behind a rune where the Wizard Monkey was, and once expired immediately returns back to Wizard Monkey. Lasts for 20 seconds.
Other stats
  • Lava Phoenix:
    • Flies around in a flight pattern of 90 flight radius and centered at the center of the screen.
  • Lava Phoenix Flame:
    • Projectile, normal type, flies above all Line of Sight restrictions, infinite range, 0.1s attack cooldown, 20 damage, 50 pierce, 6 (?) projectile size, detects camo. Target priority based on main Wizard.
  • Lava Phoenix Meteors:
    • Projectile, normal type, flies above all Line of Sight restrictions, radial spray of 8, infinite range, 1.0s attack cooldown, 50 damage, 500 pierce, 6 (?) projectile size, detects camo. Target priority based on main Wizard.
Crosspathing interactions
  • 1-5-0:
    • Bolt ignores Line of Sight
    • Fireball ignores Line of Sight
    • Firewall ignores Line of Sight and can be targeted at nearby bloons based on target priority
    • Breath Flame only lasts 0.8s instead of 0.4s but doesn't ignore Line of Sight
  • 2-5-0:
    • Bolt deals 2 damage instead of 1.
  • 0-5-1:
    • Bolt pierce increased to 8 (+5), and projectile speed increases
    • Firewall pierce increases to 20 (+5)
    • Dragon's breath pierce increases to 6 (+2)
  • 0-5-2:
    • Base tower gains camo detection, and all new attacks can affect camo

Damage Types[]

See also: Damage Types/Bloons TD 6/Magic

The following are a list of wiki-written damage types associated by a Wizard Monkey with Wizard Lord Phoenix. These damage type statistics include how it attacks and how these attacks would affect bloons. Expand the box on the right to see further information.

Updated as of Version 28.3
Base attack(s)
  • Bolt:
    • Energy Type (pops Black, White, Frozen) Energy
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
  • Fireball (Projectile):
    • Fire Type (pops Black, White, Lead, Frozen) Fire
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
  • Fireball (Explosion):
    • Explosion Type (pops White, Purple, Lead, Frozen) Explosion
    • Burst (bursts from fireball) Burst
    • Area of Effect Area of Effect
      Extra damage to all bloon types (1 → 3) Extra Damage
  • Firewall:
    • Fire Type (pops Black, White, Lead, Frozen) Fire
    • On-Track (unspecified variant) On Track
    • Spawn On-Map (randomly placed onto nearby track) Spawn
    • Contact Damage (1 damage every 0.1s contact) Contact Damage
  • Breath Flame:
    • Fire Type (pops Black, White, Lead, Frozen) Fire
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
    • Extra damage versus Ceramics (+1) Extra Damage to Ceramics
    • Burn (standard bloons, 1 damage per 1.5s for 3.0s) Burn
    • Burn (MOAB-Class Bloons, 1 damage per 1.5s for 3.0s) Burn Blimps
  • Summon Phoenix:
    • Deploy Sub-Tower (deploys a phoenix, lasts indefinitely) Deploy Sub Tower
  • Phoenix Flame:
    • Fire Type (pops Black, White, Lead, Frozen) Fire
    • Also affects Camo Bloons Affects Camo
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
    • Path-Based Mobility (The location at where the projectiles will spawn depend on where the Phoenix was when the attack was made. The Phoenix always moves in a fixed path) Path-Based Mobility
    • Full Map Range ("aircraft" projectiles) Full Range
    • Extra damage to all bloon types (4) Extra Damage
Ability
  • Summon Lava Phoenix:
    • Transform (Transforms into a rune (technically speaking)) Transform
    • Deploy Sub-Tower (Creates Lava Phoenix) Deploy Sub Tower
Other
  • Wizard Lord Phoenix (flame):
    • Normal Type (pops Black, White, Purple, Lead, Frozen) Normal
    • Also affects Camo Bloons Affects Camo
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
    • Path-Based Mobility (The location at where the projectiles will spawn depend on where the WLP was when the attack was made. The WLP always moves in a fixed path) Path-Based Mobility
    • Full Map Range ("aircraft" projectiles) Full Range
    • Extra damage to all bloon types (20) Extra Damage
  • Wizard Lord Phoenix (meteors):
    • Normal Type (pops Black, White, Purple, Lead, Frozen) Normal
    • Also affects Camo Bloons Affects Camo
    • Orbital Spray (spray of 8) Orbital Spray 8x
    • Straight Attack Straight Attack
    • Path-Based Mobility (The location at where the projectiles will spawn depend on where the WLP was when the attack was made. The WLP always moves in a fixed path) Path-Based Mobility
    • Full Map Range ("aircraft" projectiles) Full Range
    • Extra damage to all bloon types (50 per meteor) Extra Damage

Strategy[]

Summary[]

Wizard Lord Phoenix is a very expensive upgrade that can be used to inflict massive damage to all bloons on the entire screen. If timed properly, it can substantially clear very dense rounds such as Round 98. However, a Wizard Lord Phoenix without his ability is extremely weak, even with the much stronger fire attacks and the added permanent phoenix, so backup support is most certainly required with this tower. Like most of the powerful ability-based towers, adequate methods of stalling should be added to increase the availability of the Wizard Lord Phoenix's ability in preparation for difficult situations.

Tips[]

  • Upgrading Wizard Lord Phoenix to 2-5-0 or 0-5-2 will make no difference to the Wizard Lord Phoenix ability, as the abilities are not affected by crosspaths. However, 2-5-0 is generally better because this takes advantage of the improved 50 pierce (opposed to 4 pierce) of the original non-ability Dragon's Breath attacks to last much longer, making it useful for reaching many more bloons before projectile expiry. The opposite crosspath, 0-5-2, is still useful, as it allows it to attack Camo Bloons with its Dragon's Breath attacks, although the pierce buff bonuses for all its attacks are near negligible. Wizard Lord Phoenix ability already detects camo, so Monkey Sense has little use beyond specialized targeting against DDTs via Camo Prioritization.
  • It is worth a note that the Wizard Lord Phoenix transformation and the regular phoenix are both considered sub-towers, and thus cannot be buffed by Alchemists.
  • Consider using this upgrade on maps where the Monkey Ace's Centered Path is highly effective, as the Wizard Lord Phoenix's radial meteor attacks will benefit greatly from shooting directly under bloons.
  • The Wizard Lord Phoenix upgrade is extremely powerful when timed correctly. One entire use of the ability is able to greatly reduce extremely difficult rounds such as Rounds 98 and 99 if used correctly.
  • Apparently, the Wizard Lord Phoenix transformation will always start travelling towards the direction where the Wizard Lord Phoenix disappeared. In the case where the ability is used for the first time in a game, the Wizard Lord Phoenix always guarantees to travel towards the left of the original monkey's carved rune, out towards where the closest point where the Centered Path pathway is.
  • Stalling is harder with Wizard Lord Phoenix, as its permanent phoenix can still deal damage to bloons outside the Wizard's immediate range.

Version History[]

Formerly considered one of the worst Tier 5 upgrades in the game when the game first released, Wizard Lord Phoenix has eventually evolved to become a popular option in custom challenges, especially 2TC. Alongside several major price buffs, the main ability has been dramatically improved in damage, rendering it practically useful at wiping out dense rounds with ease with proper timing. Wizard Lord Phoenix additionally had received several quality-of-life changes, more specifically with the addition of a permanent base phoenix. Additionally, its main fire attacks were improved too to make it more useful while the ability is under cooldown.

2.0
  • Nerf Multiple Wizard Lord Phoenix upgrades can no longer be exploited through activated Wizard Lord Phoenix ability.
  • Buff Wizard Lord Phoenix now shoots 8 fireball projectiles instead of 4.
  • Buff Wizard Lord Phoenix projectile speed and fire breath attack speed greatly increased.
4.0
  • Buff Wizard Lord Phoenix ability now deals 4x damage on its main attack and 10x damage on radial fire burst.
6.0
  • Buff The tower's and the Phoenix's main fire breath attack has increased to 50 pierce each.
7.0
  • Buff Wizard Lord Phoenix price reduced. ($80,000 → $60,000).
11.0
  • Buff Wizard Lord Phoenix now has a basic phoenix active whenever ability is inactive.
12.0
  • Buff Base phoenix damage increased from 2 to 3.
  • Buff Base phoenix projectile speed increased from 200 to 300.
17.0
  • Nerf Base phoenix disappears after ability is used. (Likely unintentional.)
17.1
  • Buff Base phoenix is now completely permanent, even while the ability is active.
21.0
22.0
  • Nerf Affected by Wall of Fire anti-buy-resell nerfs.
23.0
Despite ranking low overall, Wizard Lord Phoenix has dodged balance changes because of its extremely popular place as a challenge tower. With the rise of other towers in challenges, we've decided to start off buffing it based on its own merits in general gameplay. [...]
~ Ninja Kiwi
  • Buff Wizard Lord Phoenix price reduced. ($60,000 → $54,000).
  • Buff Wizard Lord Phoenix's Fireball damage increased (1 → 9).
  • Buff Wizard Lord Phoenix's Dragon's Breath damage increased (1 → 2).
25.0
Wall of Fire has been reworked in order to cut down on cases of frustrating randomness as well as the initial cooldown on the attack being reduced. Additionally at the highest tier all fire attacks will be further enhanced in damage
~ Ninja Kiwi
  • Buff Wizard Lord Phoenix, Fireball damage increased from 9 → 27.
  • Buff Wizard Lord Phoenix, Wall of Fire damage increased 1 → 3.
  • Buff Wizard Lord Phoenix, Breath damage increased from 2 → 6.
  • Buff Affected by Wall of Fire placement rework.
27.0
In order to allow for more strategic use of the birdy, Summoned Phoenix will now follow the set target priority.
~ Ninja Kiwi, referring to Summon Phoenix
  • Buff [undocumented] Both the permanent Phoenix and the ability-induced Lava Phoenix for Wizard Lord Phoenix are affected by this buff as well.
28.0
Some general buffs have been made to Wizard's abilities to give it a small boost. [...]
~ Ninja Kiwi
  • Buff Wizard Lord Phoenix ability cooldown reduced from 50s -> 45s
  • Buff Wizard Lord Phoenix perma-phoenix damage increased from 4 -> 5
  • Buff Wizard Lord Phoenix perma-phoenix pierce increased from 6 -> 10
  • Buff Wizard Lord Phoenix Ability flaming ball travel range increased from 180 -> 250

Bugs[]

  • Before the 2.0.0 update, another Wizard Lord Phoenix could have been placed and upgraded while the other was in phoenix form making many clones of the phoenix itself.
  • In early versions of the game, attempting to move the tower with the Support Chinook while it is still transformed would cause a game crash. This was fixed on version 3.0.
  • There is a bug where a building on High Finance would destroy the active Wizard Lord Phoenix's phoenix form.

    A flame rune throwing some magic bolts and flames.

  • There is a bug when you're testing your own challenge. If you enter a round with the Wizard Lord ability still active, lose that round and replay the round, the ability will be deactivated while the flame rune is still there. The rune will seem to "face" to the target bloons and attack just like a normal Wizard Lord. Reactivating the ability will make it normal again.
  • If you put it on water with Snowstorm, the Phoenix that is spawned will have ice under it.
  • In version 12.1, a bug existed that you cannot gain the 2TC Achievement (Complete a game in CHIMPS Difficulty with only 2 towers) by using a Wizard Lord Phoenix as one of the 2 towers. This was likely because Wizard Lord Phoenix counted as two towers: the base tower and the phoenix. This bug was fixed on version 17.0.
  • There was a bug in Version 17.0 where the Wizard Lord Phoenix's regular phoenix disappears once the Wizard Lord Phoenix's main ability had expired. Interestingly enough, the transformed phoenix would still turn into the regular phoenix when quitting and rejoining a saved game. This was fixed in Version 17.1, but now the regular phoenix remains on the map always, regardless of whether the ability is active or not.
  • If the Wizard Lord Phoenix is given enough speed buffs (Homeland Defense, Jungle Drums, Stronger Stimulant, True Sun God with support sacrifices and maxed out Ultraboost ability at a minimum), activating the ability will spawn 2 phoenixes.

Sounds[]

When activating Wizard Lord Phoenix Ability:

  • [Phoenix transformation]

Gallery[]

Official artwork[]

Trivia[]

  • Prior to Version 8.0, with the nerfs to income-related abilities, Wizard Lord Phoenix was the only Tier 5 tower to have an initial cooldown regardless of whether its previous upgrade's ability was in cooldown or not.
  • 0-5-0 Wizard Lord Phoenix is actually cheaper than a 5-0-0 Apache Prime, costing roughly $67,660 on Hard compared to 5-0-0 Apache Prime's $74,790 pricetag on the same difficulty. It is also slightly more expensive than a 0-5-0 Plasma Monkey Fan Club, which costs roughly $63,600 on Hard.
  • In terms of entire BTD6 history, Wizard Lord Phoenix is considered the most buffed upgrade in BTD6 history, initially starting off as an extremely expensive ability with the power of only a few phoenixes but later gaining a much stronger ability plus a permanent normal phoenix and major stat boosts for its alternate attacks.
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