Turning BATTD Heroes into BTD6 Heroes
This is just a bit of fun...
The heroes from Bloons Adventure Time Tower Defence are built and designed to be used in a different way to towers and Heroes in BTD6. In fact, almost everything in BATTD is built different from BTD6...
Anyway, I decided to try and reconfigure some of the Monkey BATTD Heroes to be functional in BTD6 and BTDB2. I have also given some extra additions to make them distinct and different from the core tower upon which they are primarily based.
Again, this is just for fun. Don't take it seriously...
Unless you want something fun to mod!
- 1 Max
- 1.1 Upgrades
- 1.2 Activated Abilities
- 1.3 Passive Abilities
- 2 Max
- 2.1 Upgrades
- 2.2 Activated Abilities
- 2.3 Passive Abilities
Max is a more powerful version of the Dart Monkey, but only ever maxes out …
BTDB2: v1.4.1 Balance Change Ideas
So last month I did a post about possible balance changes I would make to certain towers in Bloons Tower Defence Battles 2. Well, after seeing a recent post on Reddit, I decided to have another stab at it - but instead focus on the towers and crosspaths that fell into the range of being considerable overpowered and underpowered.
These are based on my observations though gameplay myself, and from the general understanding of what I believe the problems are. There's a fair chance that I am laughably wide of the mark, though. But at the very least these are all 'in theory' suggestion methods on how to balance the towers. Also, I didn't do every tower and just focused on the ones that I felt needed improving.
If you have any feedback, let me know…
BTBD2: Hypothetical Hero Alt Variants
OK, last time I did this I suggested possible rebalanced ideas for Bloons Tower Defence Battle 2...
But this time around, I'm looking forward to the future when more heroes are added. Specifically, what the hero Alts might look like.
I've been doing a little tinkering around, and I've come up with ideas for how various heroes could all be rebalanced for their Alts and cater to a different playstyle.
To help explain, I have provided a brief summary of what the intended playstyle for each Hero Alt would be and how they differ from the base hero.
Let me know what you think!
- 1 Dread Pirate Brickell
- 1.1 Detail Changes
- 2 ETn
- 2.1 Details Changes
- 3 Psimbals
- 3.1 Detailed Changes
- 4 Galaxili
- 4.1 Detailed Changes
- 5 Viking Sauda
- 5.1 Detailed Changes
- 6 Joan of Arc Adora
- 6.1 Detaile…
BTDB2: Balance Change Ideas
Bloons Tower Defense Battles 2 has been out for a while now and is still finding its feet in regards to striking the right balance between its towers and Bloon sends. Everyone has their own ideas as to what the best way to improve the game is, especially the balance changes, so I'm going to list off some of the ones I have about certain towers.
I do appreciate feedback, so if you have anything to say about my ideas for ways to buff/nerf aspects of the game, let me know what you think!
- 1 Tower Changes
- 1.1 Dartling Gunner
- 1.2 Engineer Monkey
- 1.3 Spike Factory
- 2 Bloon Sends
- 2.1 Spaced Purple
- 2.2 Grouped Purple
- 2.3 Spaced Lead
- 2.4 Grouped Lead
Everybody's favourite tower to abuse is here!
It's no secret that Dartling Gunner is an easy tower to use in regards to...…
BTD6 Hero Concept: King Mondus
Here's something a bit different: a concept for a Hero in BTD6.
This is King Mondus. A play on both "monkey" and "King Midas". And that should be a clue as to what this hero does.
King Mondus is similar to Benjamin in that he is completely passive and has no attacks, instead focusing on income generation. However, while Ben focuses on making money via end-of-round boosts and enhancing banks, King Mondus converts Bloons to gold to be popped for more money. Additionally, Banjamin's additional abilities are aggressive in nature, whereas King Mondus would be be built defensive.
Read on, and learn more about the legendary monarch that could be King Mondus.
King Mondus would have a slow levelling curve, similar to Captain Churchill and Adora.
- Level 1: …