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I have recently made a section in my userpage about rating each tower and its upgrades in BTD6. In my blog, I review each of the towers and their upgrades, including the base tower. I will apply a rating based on what I consider on firstly the base towers, then their upgrades, and then the tower overall.

Tick = Good
Tick yellow = Meh
Cross = Bad
(no rating) = Hasn't been reviewed yet


Base Tower Tier-1 Tier-2 Tier-3 Tier-4 Tier-5 Overall
Btd6monkey
Dart Monkey
$200 (Medium)
Tick
Sharp Shots
$140 (Medium)
Tick
Razor Sharp Shots
$220 (Medium)
Tick
Spike-O-Pult
$300 (Medium)
Tick yellow
Juggernaut
$1800 (Medium)
Tick
Ultra-Juggernaut
$15000 (Medium)
Tick
Btd6monkey
Tick
Quick Shots
$100 (Medium)
Tick
Very Quick Shots
$190 (Medium)
Tick
Triple Darts
$400 (Medium)
Tick
Super Monkey Fan Club
$8000 (Medium)
Tick
Plasma Monkey Fan Club
$50,000 (Medium)
Tick
Long Range Darts
$90 (Medium)
Tick
Enhanced Eyesight
$200 (Medium)
Tick
Crossbow
$625 (Medium)
Tick
Sharp Shooter
$2000 (Medium)
Tick
Crossbow Master
$27,000 (Medium)
Tick
BTD6 Boomerang Monkey
Boomerang Thrower
$325 (Medium)
Tick
Improved Rangs
$200 (Medium)
Tick
Glaives
$280 (Medium)
Tick
Glaive Ricochet
$1300 (Medium)
Tick
M.O.A.R Glaives
$3000 (Medium)
Glaive Lord
$40,000 (Medium)
BTD6 Boomerang Monkey
Faster Throwing
$175 (Medium)
Tick
Faster Rangs
$120 (Medium)
Tick
Bionic Boomerang
$1600 (Medium)
Tick
Turbo Charge
$4000 (Medium)
Perma Charge
$35,000 (Medium)
Long Range Rangs
$100 (Medium)
Tick yellow
Red Hot Rangs
$150 (Medium)
Tick
Kylie Boomerang
$1400 (Medium)
Tick
MOAB Press
$1800 (Medium)
Tick
MOAB Domination
$50,000 (Medium)
Bomb Shooter
Bomb Shooter
$600 (Medium)
Tick yellow
Bigger Bombs
$400 (Medium)
Tick
Heavy Bombs
$800 (Medium)
Tick
Really Big Bombs
$1500 (Medium)
Tick yellow
Bloon Impact
$3200 (Medium)
Tick
Bloon Crush
$55,000 (Medium)
Bomb Shooter
Faster Reload
$200 (Medium)
Tick
Missile Launcher
$400 (Medium)
Tick
MOAB Mauler
$900 (Medium)
Tick
MOAB Assassin
$3200 (Medium)
MOAB Eliminator
$35,000 (Medium)
Longer Range
$200 (Medium)
Tick yellow
Frag Bombs
$300 (Medium)
Tick
Cluster Bombs
$800 (Medium)
Reclusive Cluster
$2400 (Medium)
Bomb Blitz
$35,000 (Medium)
Cross
BTD6 Tack Shooter
Tack Shooter
$280 (Medium)
Tick yellow
Faster Shooting
$150 (Medium)
Tick
Even Faster Shooting
$300 (Medium)
Tick
Hot Shots
$600 (Medium)
Tick
Ring of Fire
$4500 (Medium)
Tick yellow
Inferno Ring
$50,000 (Medium)
BTD6 Tack Shooter
Tack Shooter
Tick yellow
Long Range Tacks
$100 (Medium)
Tick yellow
Super Range Tacks
$225 (Medium)
Tick yellow
Blade Shooter
$550 (Medium)
Tick
Blade Maelstrom
$2700 (Medium)
Tick
Super Maelstrom
$15,000 (Medium)
More Tacks
$100 (Medium)
Tick yellow
Even More Tacks
$100 (Medium)
Tick
Tack Sprayer
$450 (Medium)
Tick
Overdrive
$2500 (Medium)
Tick
The Tack Zone
$20,000 (Medium)
Tick
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$tba (Medium)
Tick yellow
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BTD6 Monkey Apprentice
Wizard Monkey
$550 (Medium)
Tick yellow
Guided Magic
$175 (Medium)
Tick
Arcane Blast
$600 (Medium)
Tick
Arcane Mastery
$1300 (Medium)
Tick
Arcane Spike
$10,000 (Medium)
Tick
Archmage
$32,000 (Medium)
Tick
BTD6 Monkey Apprentice
Tick
Fireball
$300 (Medium)
Tick
Wall of Fire
$1100 (Medium)
Tick yellow
Dragon's Breath
$3600 (Medium)
Summon Phoenix
$5,000 (Medium)
Wizard Lord Phoenix
$80,000 (Medium)
Intense Magic
$300 (Medium)
Tick
Monkey Sense
$300 (Medium)
Tick
Shimmer
$1800 (Medium)
Tick yellow
Necromancer: Unpopped Army
$300 (Medium)
Tick
Prince of Darkness
$24,000 (Medium)
Tick
BTD6 Super Monkey
Super Monkey
$2500 (Medium)
Tick
Laser Blasts
$2700 (Medium)
Tick
Plasma Blasts
$5000 (Medium)
Tick
Sun Avatar
$21,000 (Medium)
Tick
Sun Temple
$100,000 (Medium)
True Sun God
$500,000 (Medium)
BTD6 Super Monkey
Super Monkey
Tick
Super Range
$1000 (Medium)
Tick
Epic Range
$1400 (Medium)
Tick
Robo Monkey
$9000 (Medium)
Tick
Technological Terror
$22,000 (Medium)
The Anti-Bloon
$90,000 (Medium)
Knockback
$3000 (Medium)
Tick
Ultravision
$1200 (Medium)
Tick
Dark Knight
$5500 (Medium)
Tick
Dark Champion
$60,000 (Medium)
Tick
Legend of the Night
$200,000 (Medium)
BTD6 Ninja Monkey
Ninja Monkey
$500 (Medium)
Tick
Ninja Discipline
$300 (Medium)
Tick
Sharp Shurikens
$350 (Medium)
Tick
Double Shot
$850 (Medium)
Tick
Bloonjitsu
$2750 (Medium)
Tick
Grandmaster Ninja
$35,000 (Medium)
Tick
BTD6 Ninja Monkey
Ninja Monkey
Tick
Distraction
$350 (Medium)
Tick
Counter-Espionage
$500 (Medium)
Tick
Shinobi Tactics
$900 (Medium)
Tick
Bloon Sabotage
$5000 (Medium)
Tick
Grand Saboteur
$22,000 (Medium)
Tick
Seeking Shuriken
$250 (Medium)
Tick
Caltrops
$400 (Medium)
Tick yellow
Flash Bomb
$2750 (Medium)
Tick
Sticky Bomb
$4500 (Medium)
Tick
Master Bomber
$60,000 (Medium)
Tick
Monkey Alchemist
Alchemist
$550 (Medium)
Tick yellow
Larger Potions
$250 (Medium)
Tick yellow
Acidic Mixture Dip
$1250 (Medium)
Tick
Berserker Brew
$850 (Medium)
Tick
Stronger Stimulant
$2500 (Medium)
Tick
Permanent Brew
$80,000 (Medium)
Monkey Alchemist
Alchemist
Tick
Stronger Acid
$250 (Medium)
Tick yellow
Perishing Potions
$475 (Medium)
Tick yellow
Unstable Concoction
$3000 (Medium)
Tick
Transforming Tonic
$5000 (Medium)
Total Transformation
$50,000 (Medium)
Acid Pool
$600 (Medium)
Tick
Faster Throwing
$500 (Medium)
Tick
Lead to Gold
$1000 (Medium)
Tick
Rubber to Gold
$2750 (Medium)
Tick
Bloon Master Alchemist
$40,000 (Medium)
Tick
Druid Monkey
Druid
$425 (Medium)
Tick
Hard Thorns
$250 (Medium)
Tick yellow
Heart of Thunder
$1000 (Medium)
Tick
Druid of the Storm
$2000 (Medium)
Tick
Ball Lightning
$6000 (Medium)
Superstorm
$90,000 (Medium)
Druid Monkey
Druid
Tick
Thorn Swarm
$250 (Medium)
Tick
Heart of Oak
$350 (Medium)
Tick yellow
Druid of the Jungle
$950 (Medium)
Jungle's Bounty
$5000 (Medium)
Spirit of the Forest
$50,000 (Medium)
Druidic Reach
$100 (Medium)
Tick
Heart of Vengeance
$300 (Medium)
Tick yellow
Druid of Wrath
$600 (Medium)
Tick
Poplust
$2500 (Medium)
Tick
Avatar of Wrath
$45,000 (Medium)
Tick

If you want to request a tower and/or upgrade to rate, please request in the comments. I encourage tower/upgrade suggestions from you all. I will be continuing improving this table as I play more of BTD6 and leveling up all the towers.

And here are some general comments regarding each tower:

General comment per tower

Dart Monkey

Solid tower overall, especially that extra pop buff compared to in earlier editions of the game. I generally enjoy this tower as an early-game tower, usually buffing their already useful power with Primary Training from the Monkey Village. Overall, the Path 2 and Path 3 upgrades are really nice to play with, especially 0/3/2 Triple Darts, 0/2/3 Crossbowers, and 0/2/4 Crossbowers.

When I review each of the three paths, Path 1 tends to be the least useful. Never do I use Spike-O-Pult unless I am getting Juggernaut, but nevertheless it's still useful, especially with a well-discounted price that is much more welcome for the poor pops and poor speed it typically had. I don't simply use the Juggernaut either, but when I do use it then it is quite a useful tower, especially spamming them for massive Ceramic Bloon crushing. The Ultra Juggernaut is also pretty good, but it only seems very useful among difficult Ceramic rounds such as Round 63, Round 76, or Round 78.

The Path 2 upgrades are no surprise very good, even if Triple Darts is now $400 instead of $330 in BTD5. There's no better value than this for early-game coverage. I leak very few lives when I place just a 0/3/2 Triple Darts in a Beginner map, so I can rake up mad income from Banana Farms. In Impoppable, despite potentially getting overgreedy with my income, I still love the reliable of these Triple Darts. Super Monkey Fan Club is pretty useful too, but does perhaps only does a bit of useful help. This is heavily overshadowed by the Plasma Monkey Fan Club, which I use when I feel like using Primary Training and their subsequent upgrades. And only then do I actually invest in Super Monkey Fan Clubs.

Path 3 upgrades are very nice, especially with good alternate path for Dart Monkeys. So if there's trouble with higher rank bloons, like Rainbows or Ceramics, 0/2/3 Crossbowers and 0/2/4 Sharp Shooters will help a bunch. They have a decent price for their power too, which is a plus. As for Crossbow Master, he is pretty useful, but I don't seem to foresee as much value as some players view it, especially when the Magic towers tend to appear superior in my view (particularly Ninja, Super Monkey, Druid, Wizard, Alchemist, in that order). However, with the Monkey Knowledge that allows multiple Crossbow Masters, I will keep a look out to more Crossbow Master defense, especially with that juicy speed and range.

Boomerang Thrower

I don't nearly use this guy as much as Dart Monkey, but I do use him a fair bit, particuarly when I use Primary Expertise. Again, I don't use Primary towers much unless I have Primary Training or am forced to play Primary Monkeys Only.

More stuff later...

Bomb Shooter

TBA

Tack Shooter

TBA

Ice Monkey

TBA

Glue Gunner

TBA

Sniper Monkey

TBA

Monkey Sub

TBA

Monkey Buccaneer

TBA

Monkey Ace

TBA

Heli Pilot

TBA

Wizard Monkey

TBA

Super Monkey

Compared to Bloons Monkey City, which I tend to prefer Dartlings due to Monkey Knowledge Packs buffs, I use the Super Monkey a lot in BTD6. Perhaps that is due to how good the upgrades are. This is particularly true with all Path 3 upgrades, with particular credit to Knockback and Ultravision. If it weren't for these two, then I'd probably not use Super Monkeys very much besides defeating the first early MOAB.

Path 1 is nice, but I don't really use the Sun Temple due to the camoless nerf and the sacrifices system nerf, as well as because Path 3 upgrades are much superior in my opinion. The Sun Avatar is great against popping Ceramics and below, as well as overall dispersal of sunbeams to damage huge amount of MOAB-class bloons significantly.

Path 2 is pretty interesting, because I initially used this path very often due to extended range, but then my friend reminded me that the Path 2 upgrades are not very worth the value, since range upgrades are easily obtainable through range-boosters such as Monkey Village or Berserker Brew/Stronger Stimulant. Nevertheless, I still enjoyed using the Path 2 upgrades, especially when added to the Sun Avatar, since the Sun Avatar already excels against Ceramics and lower.

Path 3 is probably the best path in my opinion now. Knockback is very handy against Ceramics and lower. Ultravision is a great upgrade for Camo detection, so they can be useful against pushing back all types of bloons Ceramics and lower. Knockback also pushes back a good number of MOABs too, which is also nice. With Dark Knight, this is makes the Super Monkey awesome, especially because I believe that this is the best combination for a third-tier Path 1 plus Path 3 Super Monkey, in which these two paths are the best paths of the Super Monkey. And plus, I can also upgrade it to Dark Champion for much awesomer MOAB-class popping power, especially against DDTs and Fortified DDTs if Plasma Blasts is also bought, since it still has automatic Camo detection.

Since I always only go to rounds up to around Round 100 (to up to Round 120), due to avoiding draining my battery on my less powerful iPhone SE, I think the Dark Champion is sufficient enough to fit the podium for my top strongest towers. And this automatic camo detection upgrade and the new interesting Knockback upgrade is what attracts me to like the Super Monkey a lot more.

Ninja Monkey

TBA

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