Hi, visitor!!! I am an avid fan of the Bloons series. I first started playing Bloons games when I was in middle school while the first Bloons game I've ever played was BTD3. I lost interest many times, as my game kept lagging out. After a few years, I started to get more interested in the Bloons TD series, and I started BTD5 in November 2014. I also started BTD Battles on January 2015 and BMC on June 2016. I also recently started BTD6 on June 2018.
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In BTD5, Dart Monkeys had a lot of potential, and sometimes can be a free tower. Personally, I like the second path better than the first path as the first path decreases the attack speed for a different weapon and the second path for increasing the amount of darts thrown.
Path 1 is about eliminating massive amounts of grouped bloons with the Spike-o-Pult and Juggernaut and both towers with the upgrades should be put near a place where the spiked ball would cross the track in a straight line. Most times, I would not purchase a Spike-o-Pult alone, but I would save up until I can get a Juggernaut. I don’t like the Spike-o-Pult, but the Juggernaut does quite well for heavy Ceramic Bloon rounds, like round 63.
Path 2 is good for more, and more darts. Its first two upgrades shouldn’t really be needed for the Spike-o-Pult or the Juggernaut, as they already have a high pierce, but is required for the Tier 3 upgrade, Triple Darts. Triple Darts are absolutely AMAZING as they can chip through multiple bloons and/or layers. The next upgrade, Super Monkey Fan Club is also great. With the Level 3 Specialty Building, a huge army of Super Monkeys can be created, and that can wipe almost anything. This is a great upgrade path with almost no flaws.
Let’s face it: The 0-0 Dart Monkey isn’t better than the Temple of the Monkey God in any way. Yep, seriously. Anyways, some strategies with a Dart Monkey are Dart Farm Ace, Dart Apprentice Farm and also one that I use a lot, Dart Apprentice COBRA.
In BTD Battles, Dart Monkeys have always been a popular tower, with its signature Triple Darts upgrade. They also are a good alternative tower against Camo Leads with the Juggernaut upgrade if there are no Monkey Apprentices, strategies like Dart Farm Ace, arguably the most popular loadout with the Dart Monkey. Also, the Dart Monkey can go mid-to-late game with the Super Monkey Fan Club upgrade, allowing the wave of Super Monkeys to DOMINATE BFBs in no time.
Activated Abilities: Ring of Darkness and Realm of Shadows
Description: With the roots of dark magic, this legend of wizardry throws magical cards that burst into smaller cards.
Throws a card that bursts onto four smaller cards on impact.
Cards have the ability to seek out at bloons.
Cannot pop Leads until level 8, also all cards have 1 pierce.
Level 3: Ring of Darkness - Surrounds itself with a ring of dark magic for a short time that pops bloons that come near. (cannot pop Purples until level 16)
Level 4: Archives of Wizardry - All Wizard Monkeys in its radius shoot 10% faster.
Level 5: Increased attack speed.
Level 6: Cards do double damage to MOAB Class Bloons.
Level 7: Archives of Wizardry allows all Wizards in its radius to have +2 pierce.
Level 8: Main card explodes on impact. (still releases secondary cards)
Level 9: Main card bursts into five smaller cards.
Level 10: Realm of Shadows - Ability lasts for 10 seconds and does damage and spawns Bloon Servants along the path every second. (pops one layer per second and does 10 damage to MOAB Class Bloons per second)
Level 11: Secondary cards have more popping power.
Level 12: Increased attack range.
Level 13: Greatly increased attack speed.
Level 14: Cards do triple damage to MOAB Class Bloons and pop 2 layers of bloon.
Level 15: Ring of Darkness cooldown decreased by 5 seconds. (18 —> 13)
Level 16: Ring of Darkness does extra damage, can pop Purple Bloons and also remove Camo.
Level 17: Archives of Wizardry allows all Wizards in range to have +4 pierce.
Level 18: Cards do quadruple damage to MOAB Class Bloons.
Level 19: Main card bursts into six smaller cards.
Level 20: Realm of Shadows does 30 damage per second and spawns 4x more Bloon Servants.
Activated Abilities: Bloon Whip and Bungee Support
Description: With his cowboy swag, his dual-layer, bloon shreddin' pistol, he annihilates most bloons with ease.
Level 1: Shoots rapidly from a dual-layer pistol.
Level 2: Increased attack speed.
Level 3: Bloon Whip - Uses a powerful lasso whip for 8 seconds that pop many bloons on contact.
Level 4: Copter Call - Sometimes calls a Heli to fly on the screen for a short time that shoots from two machine guns. (every 30 seconds, lasts 10 seconds on screen, each machine gun is as powerful as Churchill's level 5 added machine gun)