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Bloons Wiki
Bloons Wiki
Tower upgrades are usually a better option than just adding more towers.
~ BTD1 Pre-Round Comment on Round 12
ExampleDefenseDarts

Example defense in Bloons TD 6 with Dart Monkeys upgraded to Tier 3

Upgrades are purchasable enhancements that empower an existing tower. Most upgrades are bought with in-game cash. Most upgrades enhance the overall power of the tower or add new perks that can increase the potential of an existing defense. Some upgrades also add special abilities that can be activated on-demand. Certain upgrades may require special conditions in order to be purchasable, such as buying a previous upgrade of a certain path (e.g. in BTD6, Razor Sharp Shots requires Sharp Shots), or needing a specific tower nearby (e.g. in BATTD, Finn's Brofist requires Jake nearby). With some exceptions, all upgrades inherit their previous upgrades (e.g. MIB in BTD6 still has the upgrades of Radar Scanner and Grow Blocker) with the inherited upgrades referred to as built-in upgrades, as they require to be purchased before the desired upgrade is available.

Structure[]

Screenshot 20190413-124907

Upgrade structure of a Dart Monkey in Bloons TD 6, excluding Paragons (which merges successors of Tier 5 upgrades)

In most games, tower upgrades are constructed in a linear or multi-linear progression of upgrades. Of those games that use a multi-linear progression of upgrades, most towers offer upgrade paths that each can be unlocked up to a certain amount of tiers. For example, in Bloons TD 6, there are 3 upgrade paths, each of which can go up to 5 tiers, plus one additional tier shared by successors of the fifth tier called Paragons. However, some games offer a very different upgrade system, a notable example being Bloons Adventure Time TD, in which all Characters use an integrated-path upgrade system and all Allies use a single-path upgrade system.

In games with a multi-linear progression of upgrades, each tower has a number of Upgrade Paths and Upgrade Tiers.

Terminology[]

Basic terminology:

  • Path X: "Path X" specifies the upgrade path of the tower, where X is a whole number (i.e. 1, 2, 3, etc.). The top-most path is referred as Path 1, and any paths lower down are each referred with a higher integer.
    • Note: On Bloons Wiki, some pages may "Top Path", "Middle Path", and "Bottom Path" instead of "Path X", to better reflect community and official developer terminology.
  • Tier X: "Tier X" specifies the tier of an upgrade path, where X is a natural integer (i.e. 1, 2, 3, etc.). The first upgrade of a path is referred as the Tier 1 upgrade. Successors of the first upgrade are each referred with a higher integer.
  • Crosspath: Crosspaths are upgrades that have been purchased along separate paths. For further information, refer to Crosspathing.

Extra terminology:

  • Upper Path X: On Bloons Wiki, "Upper Path X" specifies upgrades of at least Tier 3 along a specified upgrade path, where X is a natural integer (i.e. 1, 2, 3, etc.) and determines the path of the tower. For instance, Upper Path 2 Dart Monkeys in Bloons TD 6 would refer to Triple Shot, Super Monkey Fan Club, and Plasma Monkey Fan Club.
  • Lower Path X: On Bloons Wiki, "Lower Path X" specifies upgrades up to Tier 2 along a specified upgrade path, where X is a natural integer (i.e. 1, 2, 3, etc.) and determines the path of the tower. For instance, Lower Path 2 Dart Monkeys in Bloons TD 6 would refer to Quick Shots and Very Quick Shots.

Community Terminology:

  • "Stepping Stone" is a term to refer to upgrades that are only bought soley so that the player can progress through an upgrade path and is almost never solely relied on for a defense. These upgrades tend to be at least moderately-priced tier 3 upgrades and up and (usually) not very good upgrades themselves. Examples include but are not limited to, in no particular order:
  • "Falling off" or "Fall off" are terms for upgrades whose power diminishes due to it being overwhelmed by the general strength of the Bloons thus rendering them more useless in their job. While it can happen anywhere in a game, (generally at the sole blimp rounds) this notably happens after Round 80, since this is when ceramics, already the most dangerous regular bloon, becomes much stronger, (specifically 60 health) and only get faster. This massive boost in health and speed spells the death to their usefulness, as they have more health to speed past the large pierce towers typically have. The most notable casualties of this transition are M.O.A.R Glaives, Bloontonium Reactor and Crossbow Master.

In Bloons TD 5[]

Spike Factory - Path 1 @ 2

Upgrade lineages of the Spike Factory tower.

In Bloons TD 5 and other games in the Bloons TD 5 Generation, there are two separate paths and four upgrades on each of those paths. The left path is usually referred to in-game as Path 1, while the right path is usually referred to as Path 2. Upgrades of the paths are called tiers (or levels as per the tower information button in the flash version). After buying the 3rd tier of a path, the other 3rd tier becomes locked and cannot be obtained unless sold or another tower of the same type is bought.

Path 1 is usually oriented around adding new mechanics for a tower. For example, the tier 3 upgrade on Path 1 for the Boomerang Thrower, Glaive Ricochet, allows the boomerang to hit bloons by bouncing rather than hitting them in a curved direction. The next upgrade, Glaive Lord, adds another new mechanic; 2 spinning glaives permanently orbit the tower. Projectiles may change with tier 3 or 4 upgrades too.

Path 2 is usually oriented around a Special Ability. Path 2 upgrades usually don't change the tower's mechanics, and all Path 2 tier 4 upgrades have abilities (except the Banana Farm). For example, the tier 4 upgrade on Path 2 for the Monkey Ace, Ground Zero, does not change anything for the previous upgrade, Operation: Dart Storm, except gain the Ground Zero Ability; it still functions in the exact same way as Operation: Dart Storm otherwise. Operation: Dart Storm also increases the pierce and projectile amount of the Monkey Ace, not changing or adding any new mechanics to the tower.

A few towers, such as the Mortar Tower and the Ice Tower, do not follow these patterns with their upgrades though.

Price Upgrade Index[]

The Price Upgrade Index, or PUI, is a way of finding out how much an upgrade is worth compared to its cost. The formula for the index is Cost / Upgrade Stat. What the resulting value gives is how much it costs per 1 unit of that stat. Case in point, say a monkey's upgrade costs $500 for 5 pierce. $500 / 5 = $100 for 1 pierce, or $100 per pierce. Now imagine another monkey's upgrade that costs $1000 for 20 pierce. $1000 / 20 = $50 per pierce. The second monkey's upgrade thus has more value than the first because it gives less cost per pierce. More information about PUI and how towers are ranked by it can be found on the BTD General Strategies guide.

Upgrades[]

Bloons TD 6[]

Below are a list of upgrades in BTD6. Open a section to read more about each tower and their upgrades. Hover over the image to read the official description of the selected upgrade. Click on the hyperlink of the selected upgrade name to read more information of that particular upgrade.

Note 1: Upgrades prices are valid as of Version 43.0. All descriptions are valid as of Version 43.0 (Heroes updated as of Version 43.0). Prices are shown in Medium Difficulty. Also, this does not account for external discounts such as with Monkey Knowledge or other sources.

Note 2: When accounting for rounding due to cost modifiers (e.g. Easy, Hard, Impoppable) all upgrade costs will round to the nearest 5 but also less than or equal to 2.5 rounds down and greater than or equal to 7.5 rounds up; this isn't the same for tower base costs.

Primary Monkeys[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Paragon
Throws a single dart at nearby Bloons. Short range and low pierce but cheap.
Dart Monkey
$200
Can pop 1 extra Bloon per shot.
Sharp Shots
$140
Can pop 2 more Bloons per shot.
Razor Sharp Shots
$220
Converts the Dart Monkey into a slower attacking Spike-o-pult that hurls large spiked balls. Each ball can pop lots of Bloons and rebounds off obstacles.
Spike-O-Pult
$300
Hurls a giant spiked ball that pops lead and excels at crushing Ceramic and Fortified Bloons.
Juggernaut
$1,800
Gigantic spiked ball splits twice into 6 Juggernaut balls for even more destructive power against Ceramic, Fortified and Lead Bloons.
Ultra-Juggernaut
$15,000
Fill the area with Bloon shredding plasma juggernaut balls, leaving nothing behind...
Apex Plasma Master
$150,000
Shoots 15% faster.
Quick Shots
$100
Shoots 33% faster!
Very Quick Shots
$190
Throws 3 darts at a time instead of 1.
Triple Shot
$400
Super Monkey Fan Club Ability: Converts up to 10 nearby Dart Monkeys including itself into Super Monkeys for 15 seconds. Regular attack speed also increased.
Super Monkey Fan Club
$7,500
Elite membership of this club grants the Dart Monkeys even more power!
Plasma Monkey Fan Club
$45,000
Makes the Dart Monkey shoot further than normal.
Long Range Darts
$90
Shoots even further and can detect Camo Bloons.
Enhanced Eyesight
$200
Uses a long range Crossbow that can pop 3 layers of Bloon for every hit.
Crossbow
$625
Sharp Shooter attacks faster and does powerful Crit shots every few shots that do a lot more damage.
Sharp Shooter
$2,000
Crossbow Master shoots really fast and devastates most Bloon types with ease.
Crossbow Master
$21,500
Hurls a boomerang that follows a curved path. Good range and pierce.
Boomerang Monkey
$315
Can pop up to 8 Bloons per throw.
Improved Rangs
$200
Throws glaives instead of boomerangs. Glaives are bigger and faster, hitting more Bloons with each throw.
Glaives
$280
Glaives will bounce from Bloon to Bloon automatically and aggressively.
Glaive Ricochet
$600
Multiple Object Advanced Ricochet greatly enhances the already extraordinary powers of the Glaive Ricochet Monkey.
M.O.A.R. Glaives
$3,000
Glaive Lord surrounds itself in 3 special glaives that shred anything that comes near. Glaive Lord's glaives now rip through MOAB-class Bloons, slowly tearing them apart from the inside.
Glaive Lord
$29,400
The Bloons will look upon my Glaives, and they will know fear.
Glaive Dominus
$275,000
Throws boomerangs faster.
Faster Throwing
$175
Boomerangs fire and travel faster.
Faster Rangs
$250
Replaces arm with a strong bionic arm that can throw boomerangs extremely fast and do more damage to MOAB class Bloons.
Bionic Boomerang
$1,450
Turbo Charge ability: Makes this Monkey attack incredibly fast for 10 seconds.
Turbo Charge
$4,200
Perma Charge has permanent super fast attack speed. Ability increases the lethality even more.
Perma Charge
$35,000
Can throw boomerangs further than normal.
Long Range Rangs
$100
Boomerangs now pop Frozen and Lead Bloons and do more damage to all.
Red Hot Rangs
$300
Throws heavy Kylie boomerangs that follow a straight path instead of curved.
Kylie Boomerang
$1,300
Heavy Kylie boomerang hits MOAB-Class Bloons multiple times per throw and sometimes knocks them back a short way along the path.
MOAB Press
$2,400
Special knockback kylies trigger more often and do lots of extra damage.
MOAB Domination
$50,000
Launches a powerful bomb at the Bloons. Slow rate of fire but affects a radius around the explosion.
Bomb Shooter
$375
Shoots larger bombs, they have a larger blast area and more popping power.
Bigger Bombs
$250
Heavy duty bombs can smash through 2 layers of Bloon at once and pop more Bloons.
Heavy Bombs
$650
Huge bombs deal greater damage in a large area and allow Frags to pop more Bloons.
Really Big Bombs
$1,100
Explosions become so violent Bloons are stunned for a short time when they are hit. Range is increased and frags are even more effective.
Bloon Impact
$3,200
Bloon shattering explosions do massive damage and can stun MOAB-Class Bloons.
Bloon Crush
$55,000
Reloads faster.
Faster Reload
$250
Exchanges bombs for missiles, which fire faster, fly faster, and increase range.
Missile Launcher
$400
MOAB Maulers do much more damage to MOAB-Class Bloons.
MOAB Mauler
$1,100
Assassinate MOAB Ability: Special missile flies out and does massive damage to MOAB class Bloons. Regular attack range and MOAB-class damage also increased.
MOAB Assassin
$3,350
Massive damage to MOABs and Assassinate ability deals 6x damage with a short cooldown.
MOAB Eliminator
$28,000
Increases attack range.
Extra Range
$200
Explosions throw out sharp fragments that can pop more Bloons.
Frag Bombs
$300
Throws out secondary bombs instead of sharp fragments every shot.
Cluster Bombs
$800
Every second shot the cluster bombs send out more cluster bombs for even more destruction.
Recursive Cluster
$2,800
Deals much more damage and gains the passive Bomb Storm Ability - when lives are lost, the Bomb Storm automatically triggers, which destroys all but the biggest of Bloons.
Bomb Blitz
$25,500
Shoots a short-range volley of sharp tacks in 8 directions.
Tack Shooter
$260
Shoots tacks faster.
Faster Shooting
$150
Shoots tacks even faster.
Even Faster Shooting
$300
Shoots superhot tacks that do extra damage and can pop Lead Bloons.
Hot Shots
$600
Damages many more Bloons with a deadly ring of flame instead of tacks.
Ring of Fire
$3,500
Deadly inferno of flame roasts Bloons into oblivion.
Inferno Ring
$45,500
Spinning blades of Bloon immolation!.
Crucible of Steel and Flame
$200,000
Tacks fly out further than normal.
Long Range Tacks
$100
Even longer range tacks that can pop more Bloons.
Super Range Tacks
$225
Switches tacks out for ultra-sharp, high pierce blades that can shatter frozen Bloons.
Blade Shooter
$550
Blade Maelstrom ability: Covers the area in a storm of blades.
Blade Maelstrom
$2,700
Even more powerful Maelstrom ability and lasts longer.
Super Maelstrom
$15,000
Shoots 10 tacks instead of 8, plus increases Ring of Fire damage.
More Tacks
$110
Shoots out 12 tacks per shot and increases Ring of Fire damage further.
Even More Tacks
$110
Sprays out 16 tacks per volley.
Tack Sprayer
$450
Shoots incredibly fast.
Overdrive
$3,200
Many, many tacks.
The Tack Zone
$20,000
Pops and freezes nearby Bloons for a short time. Frozen Bloons are immune to sharp damage. Can't freeze White, Zebra, or Lead Bloons.
Ice Monkey
$500
Bloons move slowly even after thawing out.
Permafrost
$150
Can freeze and pop Lead and Camo Bloons.
Cold Snap
$350
Razor sharp shards fly out when Frozen Bloons pop.
Ice Shards
$1,500
Can hit MOAB-class Bloons. All hit Bloons become brittle, take extra damage while frozen, and lose Camo properties.
Embrittlement
$2,200
Bloons take huge damage while frozen including MOAB-Class Bloons.
Super Brittle
$28,000
Attacks faster and freezes for longer.
Enhanced Freeze
$225
Increases pierce, freezes an extra layer and freeze lasts longer.
Deep Freeze
$450
Gains a super cold aura that slows Bloons and freezes water nearby.
Arctic Wind
$2,800
Snowstorm Ability: Freezes all regular Bloons on screen, briefly freezes White, Zebra, and Camo, and slows MOAB-class.
Snowstorm
$3,800
Ability is so cold it freezes all regular Bloons for longer, including White, Zebra, and Camo, slows MOAB-class longer, and greatly increases the attack speed of all Ice Monkeys for the duration.
Absolute Zero
$19,200
Larger freeze area.
Larger Radius
$175
Can re-freeze Bloons that are already frozen.
Re-Freeze
$225
Rapidly shoots smaller ice bombs over longer range.
Cryo Cannon
$2,250
Does bonus damage to MOAB-Class Bloons. Frozen Bloons grow sharp icicles that can pop Bloons that touch them.
Icicles
$2,750
Shoots huge icicle spikes that do huge damage to MOAB-Class Bloons and freezes them.
Icicle Impale
$30,000
Shoots a blob of sticky glue that slows Bloons down by 50%.
Glue Gunner
$225
Glue soaks through all layers of Bloon.
Glue Soak
$200
Glued Bloons pop one layer every few seconds.
Corrosive Glue
$300
Can glue one additional Bloon per shot and solvents melt two layers every second.
Bloon Dissolver
$2,500
Applies liquifying compounds that do 10 pops every second, and drops powerful acid onto the track after destroying a Bloon.
Bloon Liquefier
$5,000
Bloons a problem? Here's the solution.
The Bloon Solver
$22,000
Can coat 2 Bloons per shot.
Bigger Globs
$100
Splatters glue across up to 6 Bloons per shot.
Glue Splatter
$970
Shoots glue 3x as fast!
Glue Hose
$2,100
Glue Strike Ability: Glues all Bloons on screen, causing them to take more damage from all sources while it lasts.
Glue Strike
$3,850
Glue Storm Ability: Pelts the whole screen with glue for 20 seconds.
Glue Storm
$16,000
Makes glue effect last much longer.
Stickier Glue
$280
Slows down Bloons even more.
Stronger Glue
$400
Improved glue formula allows it to stick to MOAB-Class Bloons.
MOAB Glue
$3,600
Popped Bloons that were glued stun nearby Bloons.
Relentless Glue
$4,000
Glue so strong it temporarily immobilizes all affected Bloons!
Super Glue
$24,000


Military Monkeys[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Paragon
Can shoot Bloons it can see anywhere on the screen with a long-range rifle, and pops 2 layers off Bloons hit by it.
Sniper Monkey
$350
Shots pop through 4 layers of Bloon, and both bullets and shrapnel can pop Lead and Frozen Bloons.
Full Metal Jacket
$350
Shots can pop through 7 layers of Bloon.
Large Calibre
$1,300
20 damage per shot, plus bonus damage to ceramics.
Deadly Precision
$3,000
Deals much more damage and immobilizes MOAB-Class Bloons for a short time.
Maim MOAB
$5,650
Crippled MOABs are immobilized for longer and take extra damage from all other attacks.
Cripple MOAB
$32,000
Allows Sniper to detect and do an additional 2 damage to Camo Bloons.
Night Vision Goggles
$250
Damaged Bloons spray out a cone of sharp shrapnel.
Shrapnel Shot
$450
Shots bounce to new targets up to 2 times.
Bouncing Bullet
$2,100
Supply Drop Ability: drops a crate full of cash. Activates Supply Drop for other Snipers. Regular attack also damages Lead Bloons and increases Shrapnel popping power.
Supply Drop
$7,600
Supply drop gives much more cash. Grants Elite targeting prio and faster reload to all snipers.
Elite Sniper
$14,000
Shoots faster than normal.
Fast Firing
$450
Shoots even faster!
Even Faster Firing
$450
Attacks 3x as fast!
Semi-Automatic
$2,900
Fully automatic weapon with incredible popping power.
Full Auto Rifle
$4,100
Fires super fast and does more damage to MOAB-class Bloons. Fires faster the further the Bloons are along the track. Gains 4x attack speed briefly on losing lives.
Elite Defender
$14,700
Shoots homing torp-e-darts at nearby Bloons. Must be placed in water.
Monkey Sub
$325
Increases attack range.
Longer Range
$130
Allows long range targeting of Bloons in radius of your other towers.
Advanced Intel
$500
Adds Submerge targeting option that permanently reveals Camo Bloons in its radius but does not attack while submerged.
Submerge and Support
$700
Submerge to detect Camo, pop Bloons and reduce ability cooldowns of nearby water-based Monkeys by 15%.
Bloontonium Reactor
$2,300
Reduces ability cooldowns everywhere by 20%. While in radius, Heroes earn XP 50% faster and water Monkeys ability cooldowns are halved.
Energizer
$31,000
Unfathomable range, power, and synergies with other Monkey Towers and Heroes put all Bloons under assault.
Nautic Siege Core
$400,000
Sub's darts can pop an additional 3 Bloons. Enhances pierce of other weapons.
Barbed Darts
$450
Heat tipped darts allow the Monkey Sub to pop Frozen and Lead Bloons.
Heat-tipped Darts
$300
Missile seeks target within range and does extra MOAB and Ceramic damage.
Ballistic Missile
$1,350
First Strike Ability: A devastating missile strike targeting the largest Bloon on screen, plus splash damage.
First Strike Capability
$13,000
Automatically triggers a powerful missile attack whenever MOAB-Class Bloon spawns from the Bloon entrance.
Pre-Emptive Strike
$29,000
Added twin gun doubles attack speed, and enhances attack speed of other weapons.
Twin Guns
$450
Airburst darts split into 3 on impact for massive popping power.
Airburst Darts
$1,000
Adds a third gun for even faster firing.
Triple Guns
$1,100
Special AP darts gain increased damage and popping power, plus additional damage to MOAB class Bloons.
Armor Piercing Darts
$3,000
Adds extra pierce and damage to Commander and all Subs in its radius.
Sub Commander
$25,000
Shoots a single, heavy dart from both sides of the ship. Must be placed in water.
Monkey Buccaneer
$400
All weapons on board shoot faster.
Faster Shooting
$275
Increases ship weapons fired.
Double Shot
$425
Attacks super duper fast!
Destroyer
$3,050
Launches waves of fighter planes that strafe their targets and fire missiles at MOAB class Bloons.
Aircraft Carrier
$8,000
Does extra damage. Can place other Monkeys on the upper decks of the ship and increases attack speed of all water based Monkeys and Monkey Aces.
Carrier Flagship
$24,500
The greatest thing ever to float on water.
Navarch of the Seas
$550,000
Adds a spray of 5 sharpened grapes to the ship.
Grape Shot
$550
Burning hot grape shot can pop Lead Bloons and set Bloons on fire.
Hot Shot
$500
Adds a powerful cannon that shoots out powerful bombs.
Cannon Ship
$900
Adds 2 cannons to the ship and attacks do more damage. MOAB Takedown Ability: harpoons a MOAB class Bloon and brings it down.
Monkey Pirates
$4,900
Greatly improved power and can shoot many grappling hooks at once, plundering extra cash from each MOAB-class Bloon taken down.
Pirate Lord
$26,000
Much longer range, and projectiles fly faster and pierce more.
Long Range
$200
Allows the ship to hit Camo Bloons.
Crow's Nest
$350
Generates cash each round automatically.
Merchantman
$2,400
Attacks faster and generates lots of money per round. Monkeys in radius have increased sell value. Stacks 5 times.
Favored Trades
$5,500
Generates more cash per round, increases cash earned by up to 20 other Merchantmen by the number of Merchantmen, and boosts all Merchantmen damage.
Trade Empire
$23,000
Flies above the ground shooting volleys of high-pierce darts.
Monkey Ace
$800
Shoots faster than normal.
Rapid Fire
$650
Shoots 12 darts at a time.
Lots More Darts
$650
Flies fast and launches anti-MOAB missiles.
Fighter Plane
$1,000
Shoots 16 darts per volley, and twice as fast.
Operation: Dart Storm
$3,000
The Bloons will wish they had never come.
Sky Shredder
$42,500
A flying shadow of darkness spells Bloon obliteration.
Goliath Doomship
$900,000
Drops pineapples to the ground that explode violently after a few seconds. Ace's explosive attacks are improved.
Exploding Pineapple
$200
Allows Monkey Ace to hit Camo Bloons and do more damage to them.
Spy Plane
$350
Drops a line of bombs when crossing the Bloon track.
Bomber Ace
$900
Bomb damage increased significantly. Ground Zero Ability: Drops a huge bomb that destroys most things on screen.
Ground Zero
$18,000
A very, very large bomb. Someone put a stop to this craziness!
Tsar Bomba
$30,000
Darts can pop 8 Bloons each.
Sharper Darts
$500
New central flight path for maximum map coverage.
Centered Path
$550
Darts automatically seek out and pop Bloons by themselves.
Neva-Miss Targeting
$2,550
Rapidly fires darts and bombs, dominating most Bloon types easily.
Spectre
$23,400
This is a BIG Plane.
Flying Fortress
$85,000
Hovers wherever you direct it. Shoots from twin heavy dart guns.
Heli Pilot
$1,600
Shoots 4 darts per volley instead of 2.
Quad Darts
$800
A new targeting option enables Heli to seek and pursue the Bloons automatically.
Pursuit
$500
Razor Rotor blades rip up Bloons on contact, including Lead and Frozen Bloons.
Razor Rotors
$1,750
Adds a large missile array and powerful machine guns.
Apache Dartship
$19,600
The Apache Prime leaves most Bloons wishing they'd never been inflated.
Apache Prime
$45,000
Powerful jets make Heli move much faster.
Bigger Jets
$300
Allows Heli Pilot to detect and shoot Camo Bloons.
IFR
$600
Blows Bloons away from Heli, back toward the entrance.
Downdraft
$3,500
Blows back many more Bloons and gains abilities: Drops lives and cash crates, and can pick up and redeploy most Monkey types.
Support Chinook
$9,500
Deploys a powerful special Monkey Marine with a machine gun.
Special Poperations
$30,000
Darts are propelled much faster through the air.
Faster Darts
$250
Faster attack speed for all Heli attacks.
Faster Firing
$350
Can collide with and shove MOAB-class Bloons, reversing or slowing their movement. Shove is amplified by Bigger Jets and IFR upgrades.
MOAB Shove
$3,000
Automatically calls in mini Comanches when they're most needed.
Comanche Defense
$8,500
Upgraded weapons. Also automatically calls in 3 more Comanches. Permanently.
Comanche Commander
$35,000
Launches an exploding mortar shell to a fixed location anywhere on the screen.
Mortar Monkey
$750
Bigger shells deliver a bigger blast radius.
Bigger Blast
$500
Smash through 3 layers of Bloons at once!
Bloon Buster
$500
Blast shockwave stuns Bloons at impact, pops bloons in a wider area, and increases Burny Stuff damage.
Shell Shock
$900
Devastating explosions pop 8 layers of any Bloon type. Increases Burny Stuff damage further.
The Big One
$6,500
Blasts deeply through Bloons and layers over a huge area, plus powerful Burny Stuff damage.
The Biggest One
$36,000
Increases the attack speed of the Mortar.
Faster Reload
$300
Even faster reload.
Rapid Reload
$500
Heavy shells do extra damage to Ceramic, Lead, all Fortified, and all stunned Bloons. Attacks faster and can also pop Black Bloons.
Heavy Shells
$900
Bombardment Ability: Unleashes a rapid fire attack in a slightly wider area. Main attack does more damage to BADs and Boss Bloons and upgrades to 3 barrels for incredibly fast attacks.
Artillery Battery
$6,500
Pop and Awe has permanent rapid attack speed and enhances the BAD and Boss damage of all Artillery Batteries. Pop and Awe Ability: rains explosions over the whole screen, damaging Bloons and stunning them periodically.
Pop and Awe
$38,000
Makes the shots more accurate.
Increased Accuracy
$200
Damaged Bloons are set ablaze momentarily with each hit.
Burny Stuff
$500
Camo Bloons popped by flares lose their camouflage permanently.
Signal Flare
$900
Shattering shells strip special Bloon properties off all but the biggest bloons. Burny stuff melts through 5 layers with each shot and burns MOAB-class Bloons for extra damage.
Shattering Shells
$10,500
Superhot burny stuff that incinerates MOAB-Class Bloons with ease.
Blooncineration
$40,000
Uses a dart-shooting machine-gun. Aims wherever you point on the screen.
Dartling Gunner
$850
Increases accuracy of the Dartling Gun.
Focused Firing
$300
Laser tipped shots shock Bloons into popping again 1 second after being struck.
Laser Shock
$900
Rapidly fires much more powerful laser blasts that can pop Frozen Bloons.
Laser Cannon
$3,650
Concentrates a powerful beam of energy to a single point.
Plasma Accelerator
$11,100
Creates a solid line of annihilation. You can erase most Bloons at your leisure.
Ray of Doom
$80,000
Allows Dartling Gunner to hit Camo Bloons.
Advanced Targeting
$250
Makes gun fire much faster.
Faster Barrel Spin
$950
Shoots depleted bloontonium missiles that can damage all Bloon types and trigger multiple explosions.
Hydra Rocket Pods
$4,800
Rocket Storm ability: Launches a powerful storm of rockets in a wide cone
Rocket Storm
$5,550
Moab Assured Destroyer. Slower firing mega missiles deal extreme damage to MOAB-class Bloons.
M.A.D
$60,000
Barrel can swivel much faster.
Faster Swivel
$150
Darts move faster, can pop frozen Bloons and can pop 3 Bloons each.
Powerful Darts
$1,200
Shoots blasts of deadly buckshot instead of darts.
Buckshot
$3,400
4-barreled auto-cannon that can be set to attack automatically.
Bloon Area Denial System
$12,000
Upgraded to 6 barrels and massively increased damage. Bloons are excluded from existence.
Bloon Exclusion Zone
$58,000


Magic Monkeys[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Paragon
Hurls magical bolts of energy at the Bloons. Can upgrade to a variety of powerful spells.
Wizard Monkey
$325
Magic shots last longer and seek out the Bloons, even behind cover.
Guided Magic
$150
Bigger, more powerful magic blasts pop through 2 layers of Bloon.
Arcane Blast
$450
Faster attacks with increased range, damage, and popping power.
Arcane Mastery
$1,400
Faster firing magic does huge damage to most Bloon types.
Arcane Spike
$10,000
A true master of magical wizardry. Attacks faster and does more damage to MOAB-class Bloons.
Archmage
$32,000
Only the most perfect Wizard can channel the ancient powers of the beyond.
Magus Perfectus
$750,000
Every few seconds casts an explosive fireball spell.
Fireball
$300
Creates a super hot wall of fire across the track to roast the Bloons as they pass.
Wall of Fire
$800
Spews endless flames at nearby Bloons and enhances Fireball and Wall of Fire.
Dragon's Breath
$3,300
Summon Phoenix ability: Powerful phoenix wreaks Bloon havoc for 20 seconds.
Summon Phoenix
$7,000
Wizard Lord becomes a master of the flame, turning into a super powerful Lava Phoenix for a short time.
Wizard Lord Phoenix
$50,000
More powerful magic shots move faster and can pop more Bloons.
Intense Magic
$300
Increases range slightly and allows the Wizard to hit Camo Bloons.
Monkey Sense
$300
Gains a dark magic attack that periodically reveals location of all nearby Camo Bloons permanently.
Shimmer
$1,500
Reanimate recently popped enemies as servants to destroy the Bloons.
Necromancer: Unpopped Army
$2,800
Reanimate even more powerful Bloon servants to obliterate the enemy and enhances all other Necromancers.
Prince of Darkness
$26,500
Throws hundreds of darts at hypersonic speed with a huge attack range.
Super Monkey
$2,500
Shoots powerful blasts of laser instead of darts.
Laser Blasts
$2,000
Plasma vaporizes almost everything it touches.
Plasma Blasts
$2,500
Channels power from the core of the Sun.
Sun Avatar
$20,000
Tower sacrifices enhance and modify the Temple's attacks.
Sun Temple
$100,000
Tremble before the AWESOME power of the TRUE Sun God!!
True Sun God
$500,000
Super Monkeys need Super Range.
Super Range
$1,500
Why settle for super when you can have EPIC?
Epic Range
$1,900
Half Super Monkey, half killer robot of death. Shoots from 2 guns at once and can crit!
Robo Monkey
$7,500
Annihilation ability: Destroys most Bloons completely and utterly within blast radius.
Tech Terror
$25,000
<Program Directive> <Eradicate Bloons> <INITIATE>
The Anti-Bloon
$70,000
Bloons get pushed backwards or slowed after each hit.
Knockback
$3,000
Enables Super Monkey to shoot slightly further, see and do more damage to Camo Bloons.
Ultravision
$1,200
Dark blades increase knockback and pierce and deal extra damage to MOAB-class Bloons. Gains Darkshift ability to shift to a nearby location.
Dark Knight
$5,600
Champion's dark blades excel at puncturing and ruining all Bloon types. Darkshift ability extends mapwide.
Dark Champion
$55,555
We turn to him, when all hope is lost...
Legend of the Night
$200,000
Stealthy and fast Monkey that throws bladed shurikens to pop the Bloons. Can target Camo Bloons.
Ninja Monkey
$400
Increases attack speed.
Ninja Discipline
$350
Shurikens can pop 4 Bloons each.
Sharp Shurikens
$350
Throws 2 shurikens at once.
Double Shot
$900
Throws 5 shurikens at once!
Bloonjitsu
$2,750
Throws incredibly fast, 8 shurikens per shot!
Grandmaster Ninja
$35,000
The complete assassin package for dealing with any Bloon threat.
Ascended Shadow
$500,000
Some Bloons will become distracted and move backwards.
Distraction
$250
Ninja attacks can strip camo from Bloons they damage.
Counter-Espionage
$400
Increases attack speed and pierce of nearby Ninjas. Stacks 20 times.
Shinobi Tactics
$1,200
Sabotage ability: Lasts 15 seconds. During the sabotage, all Bloons move at half speed.
Bloon Sabotage
$5,200
Ability duration is longer, and MOAB-Class Bloons spawn with less health during the sabotage. Buffs all Shinobi.
Grand Saboteur
$22,000
Increases attack range and shurikens will seek out and pop Bloons automatically.
Seeking Shuriken
$300
Throws out spiked caltrops onto the track nearby.
Caltrops
$450
Combination attack! Alternates flash bombs that stun many Bloons and shuriken deal increased damage to stunned targets.
Flash Bomb
$2,250
Throws powerful timed charges at MOAB-Class Bloons.
Sticky Bomb
$5,000
One Monkey MOAB demolition machine.
Master Bomber
$40,000
Harnessing powers of science and magic, splashes Bloons with acid, also brews various potions with different effects.
Alchemist
$550
Potions splash over more Bloons in a larger area.
Larger Potions
$250
Throws a helpful potion at nearby Monkeys that allows them to pop Lead Bloons and do extra damage to Ceramic and MOAB-class Bloons. Wears off after several attacks.
Acidic Mixture Dip
$350
Throws special brew to nearby Monkeys giving them extra damage, range and attack speed.
Berserker Brew
$1,300
Extra strong berserker brew has even more powerful effect on the target. Lasts even longer.
Stronger Stimulant
$2,950
Berserker brew becomes PERMANENT on Monkeys who drink it.
Permanent Brew
$48,000
Acid potions dissolve Bloons faster.
Stronger Acid
$250
Attack potions deal more damage to MOAB-class Bloons and strip Fortified off smaller Bloons. Buff potions last longer.
Perishing Potions
$475
Coats MOAB-Class in an explosive substance that causes a large explosion when they are popped.
Unstable Concoction
$3,000
Transformation ability: Turns Alchemist into powerful attack Monster for 20 seconds.
Transforming Tonic
$4,500
Transforms five Monkeys nearby into crazy attack monsters for 20 seconds.
Total Transformation
$45,000
Throws potions and attacks faster.
Faster Throwing
$650
Every few attacks spills an acid pool on the track, and if no Bloons are nearby Alchemist can drench nearby track with acid.
Acid Pool
$450
Converts Lead Bloons to GOLD! Special solvents do extra damage to Lead Bloons, destroying them in one shot and generating cash.
Lead to Gold
$1,000
Converts all Bloons partially into gold, getting more cash per pop from affected Bloons.
Rubber to Gold
$2,750
Secret shrink potion converts all affected Bloons to Red Bloons.
Bloon Master Alchemist
$40,000
Creates a blast of thorns for each attack. Upgrades can call forth powers of the Jungle, Storm or Wrath.
Druid
$400
Hard thorns can pop 2 Bloons each and pop any Bloon type.
Hard Thorns
$350
Unleashes regular blasts of forked lightning that can arc from Bloon to Bloon.
Heart of Thunder
$850
Gusts of wind blow Bloons off the track away from the exit.
Druid of the Storm
$1,700
Creates powerful balls of lightning that can freeze Bloons. Additional lightning bolts arc off main attack to nearby Bloons.
Ball Lightning
$4,500
Superstorm blasts all Bloon types for massive damage and blows them away from the exit.
Superstorm
$60,000
Shoots 8 thorns per shot instead of 5.
Thorn Swarm
$250
Attacks convert Regrow Bloons into normal Bloons. Gains 1% pierce for every life gained from the starting value after the upgrade. Maxes at 100% and diminishes if lives are lost.
Heart of Oak
$350
Calls a vine from the ground to entangle and crush Bloons one at a time, leaving behind a deadly thorn pile.
Druid of the Jungle
$1,050
Calls in two vines to grab Bloons and thorn piles have extra pierce. Jungle's Bounty Ability: Generates cash and 1 life each use, plus extra cash per Banana Farm near the Druid.
Jungle's Bounty
$4,900
Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability generates more lives and cash.
Spirit of the Forest
$35,000
Increases range by a large amount.
Druidic Reach
$100
Gains 10% attack speed and 1% for every life lost from the starting value after the upgrade. Maxes at 50% and diminishes if lives are restored.
Heart of Vengeance
$300
Gains attack speed during the round as long as the Druid is attacking Bloons.
Druid of Wrath
$600
Boosts attack speed and pierce for other Druids in the radius. Can stack up to 5 times on any single Druid.
Poplust
$2,500
The more Bloons there are, the more damage it does!
Avatar of Wrath
$45,000
A magical trident throwing Monkey of the sea that calls upon the power of the depths for damage, support, or Bloon clean up. Amphibious, but thrives in water.
Mermonkey
$475
Acclimation to local water density allows Mermonkey to attack faster with all attacks.
Trident Efficiency
$250
Tridents are thrown faster and travel further.
Trident Swiftness
$300
The Abyssal Creature awakens, angrily lashing out at Bloons with powerful tentacles and granting nearby Monkeys a small pierce increase.
Abyss Dweller
$2,100
Coats tridents in a thick ink that slows bloons. Abyssal creature grows in power, destroying most Bloons with ease and enhancing nearby Monkeys with more pierce.
Abyssal Warrior
$3,600
The fully unleashed wrath of the Abyssal Creature brings the power of the depths to the surface, annihilating most Bloons, and greatly enhancing the pierce of nearby Monkeys.
Lord of the Abyss
$23,000
Tridents can pop more bloons.
Sharper Prongs
$300
Icey Tridents are larger and can freeze bloons.
Tidal Chill
$400
Mermonkey draws energy from the sea. Tridents grow in size and power as they travel, and crash with devastating force.
Riptide Champion
$2,300
Tridents can pop Lead Bloons and grow in power faster. Ice Jet ability: Launches a barrage of bouncing ice balls following target priority, or targeted point.
Arctic Knight
$8,000
Popseidon's Ice Jet ability draws such power that a rogue wave floods the map with supercooled water, freezing all Bloons and reclaiming the weak for the sea.
Popseidon
$52,000
Tridents can detect Camo bloons and tridents seek their target.
Echosense Precision
$200
Increases range for all Echosense Mermonkeys. Stacks up to 5 times.
Echosense Network
$380
Entrances non MOAB-Class Bloons with a hypnotic tune, magically detonating all damage over time effects and disrupting Bloon movement.
Alluring Melody
$2,000
Hypnotic tune can affect low tier MOAB-Class Bloons and strips Camo. Can be set to echo from a nearby point.
Symphonic Resonance
$7,600
This elder can echo its irresistible tune anywhere. While devastating to Bloons, the call inspires nearby Heroes with improved range and cooldowns, and Magic Monkey's extra pierce.
The Final Harmonic
$25,000


Support Monkeys[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Paragon
Generates Bananas each round that convert into game money to spend on more stuff.
Banana Farm
$1,250
Grows 2 extra Banana bunches per round.
Increased Production
$500
Grows 2 MORE extra Banana bunches per round.
Greater Production
$600
Grows 16 Banana bunches per round.
Banana Plantation
$3,000
Produces 5 large Banana crates every round worth $300 each.
Banana Research Facility
$19,000
You want Banana? We have Banana!
Banana Central
$115,000
Bananas last 30 seconds before rotting instead of 15.
Long Life Bananas
$300
Bananas are worth 25% more cash per bunch.
Valuable Bananas
$800
All money generated by this farm is now stored in the bank and earns 15% interest each round.
Monkey Bank
$3,650
IMF Loan ability: Gives you $9,000 but you have to pay it back over time.
IMF Loan
$7,200
For when you're too big to fail...
Monkey-Nomics
$100,000
The collect radius of Bananas is larger and uncollected Bananas auto-collect for half value. Monkey Banks will glow when full and ready to collect.
EZ Collect
$250
Uncollected Bananas auto-collect for almost their full amount, and Banks auto-collect when full. Farm sellback rate increased by 10%
Banana Salvage
$400
Generates money each round and adds it to your total. No fuss.
Marketplace
$2,700
Earns heaps of money each round and gives Merchantmen +10% income.
Central Market
$15,000
Hub of Monkey trades earns colossal income, generates lives each round, and collects income in radius.
Monkey Wall Street
$70,000
Automatically generates piles of Road Spikes on the nearby track. Excellent last line of defense.
Spike Factory
$1000
Creates larger piles of spikes per shot.
Bigger Stacks
$800
Cuts through Lead Bloons and Frozen Bloons.
White Hot Spikes
$600
Produces spiked balls that do extra damage to Ceramic and Fortified Bloons.
Spiked Balls
$2,300
Spiked mines explode violently when they lose all their spikes.
Spiked Mines
$9,500
Creates gigantic exploding spiked mines that can wipe out almost anything.
Super Mines
$125,000
A factory of explosive spike Bloon annihilation.
Mega Massive Munitions Factory
$800,000
Rapidly increases production rate.
Faster Production
$600
Increases production rate even more.
Even Faster Production
$800
Super-Hard-Rending-Engine-Driven-Razors shred MOAB-Class Bloons.
MOAB SHREDR
$2,500
Spike Storm ability: Shoots out a thick layer of spikes over the entire track.
Spike Storm
$6,000
Regularly sets a carpet of spikes over the whole track.
Carpet of Spikes
$42,000
Increases range for spike pile drops, plus piles last longer.
Long Reach
$150
Spike Factory gains special targeting priority and accelerated production at the start of each round.
Smart Spikes
$400
Spikes last much longer and can carry over one round.
Long Life Spikes
$1,300
Extra deadly spikes can pop through 2 layers per spike and last another round.
Deadly Spikes
$3,600
High damage spikes become almost permanent.
Permaspike
$30,000
Hub of Monkey industry, has a number of different benefits to aid all of your Monkeys. Increases range of all monkeys in its radius by 10%.
Monkey Village
$1,200
Increases influence radius of the Village.
Bigger Radius
$400
Increases attack speed of all Monkeys in the radius.
Jungle Drums
$1,500
All Primary Monkeys in radius get more range, pierce and projectile speed.
Primary Training
$800
All Primary Monkeys in radius get tier 1 upgrades for free, increased range and reduced ability cooldowns.
Primary Mentoring
$2,500
Adds Mega Ballista attack, plus all Primary Monkeys in radius get more popping power, ability cooldowns reduced further and tier 1 and 2 upgrades for free.
Primary Expertise
$25,000
Prevents Regrow Bloons from working while in the radius of the Village.
Grow Blocker
$250
Allows all Monkeys in the radius to attack Camo Bloons.
Radar Scanner
$2,000
The Bureau grants special Bloon popping knowledge, allowing nearby Monkeys to pop all Bloon types.
Monkey Intelligence Bureau
$7,500
Call to Arms Ability: Gives all Monkeys +50% attack speed and pops for a short time.
Call to Arms
$20,000
Ability now increases attack speed and pops by 100% for all Monkeys for 20 seconds.
Homeland Defense
$40,000
Provides 10% discount to all Monkeys and upgrades tier 3 or less purchased in the radius of the Village.
Monkey Business
$500
An additional 5% discount that can stack with up to 2 other Villages with this upgrade.
Monkey Commerce
$500
All Monkeys within the radius of the Monkey Town get extra cash per Bloon pop.
Monkey Town
$10,000
Increases influence radius, cash generation in radius, and gives you a free Dart Monkey every round.
Monkey City
$3,000
Absorbs all nearby Banana Farms and their income, freeing up space for new Monkeys.
Monkeyopolis
n * $5,000
Holds a trusty nail-gun to pop the Bloons. Can upgrade to create its own nail-shooting sentry turrets.
Engineer Monkey
$350
Creates temporary sentry guns and deploys them nearby.
Sentry Gun
$500
Increased efficiency allows the Engineer to produce sentries, foam and bloon traps more often.
Faster Engineering
$400
Increased sentry gun and Engineer attack speed.
Sprockets
$575
Sentries deploy with different damage types based on your need.
Sentry Expert
$2,500
Creates super-powerful but highly unstable sentries.
Sentry Champion
$32,000
Monkey engineering developed to perfection. Creates three Mega Sentries that can build their own sentries.
Master Builder
$650,000
Shoots further and deploys sentries in a much larger area. Sentries have longer range.
Larger Service Area
$250
Nail gun and Sentry shots do extra damage to MOAB-class and Fortified Bloons.
Deconstruction
$350
Sprays foam that removes Camo and Regrow and pops Lead Bloons.
Cleansing Foam
$900
Overclock Ability: Target another tower to supercharge its attack speed for a short time.
Overclock
$13,500
Ultra-Overclocked Monkeys gain a small but permanent boost every time they are overclocked.
Ultraboost
$72,000
Massivization allows nails to pop 8 Bloons at once, including frozen. Also increases Foam and Sentry effectiveness.
Oversize Nails
$450
Pins Bloons in place for a short time when struck.
Pin
$220
Two guns for twice the fun.
Double Gun
$450
Bloon trap captures Bloons until full. Select to empty full trap for cash.
Bloon Trap
$3,600
Huge Bloon traps can trap some of the largest Bloons in them...
XXXL Trap
$48,000
Trains land, water, or air beasts. Multiple Beast Handlers can have their own beasts, or combine efforts to train a single beast with greater beast power.
Beast Handler
$250
Command a small but feisty little fish to leap from the water at the Bloons.
Piranha
$160
The Barracuda slaps Bloons backwards and pops multiple layers with their razor sharp teeth.
Barracuda
$810
The Great White will crush Bloons, including Lead Bloons in its jaws, dragging them back to the water if needed. At max Beast Power the Great White can drag down MOABs.
Great White
$2,010
The mighty Orca's huge mouth can grab and drag all but the very largest Bloons into the depths. At max Beast Power the Orca can drag down ZOMGs.
Orca
$12,500
A truly colossal shark with a taste for Bloon. Requires 3 additional Orca Handlers to control.
Megalodon
$45,000
Command a sharp clawed little dinosaur.
Microraptor
$175
The sharp teeth of the Adasaurus deal high short range damage that can tear through Lead.
Adasaurus
$830
Velociraptor viciously slashes and chomps, dealing more damage to stunned Bloons.
Velociraptor
$2,065
The Tyrannosaurus Rex's huge jaw and sharp teeth deal a ton of damage with each bite. T Rex Stomp ability: Stuns up to ZOMG Bloons in a wide area.
Tyrannosaurus Rex
$9,500
The biggest and most fierce dinosaur of them all, Giganotosaurus can shred almost any Bloon instantly and with ease. Stomp ability hits the whole map and lasts longer. Requires 3 additional Tyrannosaurus Handlers to control.
Giganotosaurus
$60,000
Command a noble little bird of prey that can grab and move Bloons to the drop-off target. Bloons up-track of the target get scratched.
Gyrfalcon
$190
The Horned Owl is strong enough to grab Ceramic Bloons, and has keen eyes that can detect Camo Bloons.
Horned Owl
$860
The Golden Eagle's huge talons make it an expert at grabbing large numbers of Bloons at once. At max Beast Power the Golden Eagle can grab lowest tiers of MOAB.
Golden Eagle
$2,120
The huge talons of the fearsome Giant Condor can pick up smaller MOAB-Class Bloons.
Giant Condor
$9,000
The legendary Pouākai: a bird so large that it can pick up, carry off and destroy almost any number of Bloons of almost any size. Requires 3 additional Condor Handlers to control.
Pouākai
$30,000


Heroes[]

Heroes Levels
Proud, strong and intelligent, Quincy uses his bow to perform feats of amazing skill.
Quincy
$540
Quincy's arrows bounce to up to 3 different targets.
Level 1
Base Level
Base attack bounces to up to 4 targets.
Level 2
$180
Rapid Shot: Triple attack speed for a short time.
Level 3
$460
Slightly longer range.
Level 4
$1,000
Uses his sharp eyesight to shoot Camo Bloons.
Level 5
$1,860
Shoots 2 arrows at a time.
Level 6
$3,280
Fires exploding arrows every 3rd shot.
Level 7
$5,180
Arrows do triple damage to MOAB-Class Bloons.
Level 8
$8,320
Base attack bounces to up to 6 targets.
Level 9
$9,380
Storm of Arrows: Covers a large area in a deadly rain of arrows.
Level 10
$13,620
Increased attack speed.
Level 11
$16,380
Each arrow gets more popping power.
Level 12
$14,400
Small range increase and Rapid Shot lasts longer.
Level 13
$16,650
Arrows do quad damage to MOAB-Class Bloons.
Level 14
$14,940
Rapid Shot becomes x4 attack speed and cooldown is reduced.
Level 15
$16,380
More increased attack speed.
Level 16
$17,820
Arrows last 25% longer. Fires exploding arrows every 2nd shot.
Level 17
$19,260
Quincy attacks faster and Storm of Arrows is greatly enhanced.
Level 18
$20,700
Shoots 3 arrows at a time, and each arrow gets even more popping power.
Level 19
$16,470
Quincy attacks even faster. Storm of Arrows deals more damage per arrow and fires even more arrows.
Level 20
$17,280
Gwendolin believes there hasn't yet been a Bloon problem that can't be solved with fire. Lots of fire.
Gwendolin
$725
Blasts Bloons with fire from her pyro gun.
Level 1
Base Level
Slightly increased popping power per shot.
Level 2
$180
Cocktail of Fire: Hurls a flask of flammable liquid, burning Bloons that pass through the fire.
Level 3
$460
Heat it up - Every 40 attacks Gwendolin creates a powerful blast wave of fire that pops Bloons and adds fire to nearby Monkeys' attacks.
Level 4
$1,000
Increased popping power. 10% improved attack speed and radius for Ring of Fire, Signal Flare and Dragon's Breath.
Level 5
$1,860
Attacks cause a burn effect on target Bloon.
Level 6
$3,280
Heat it up has increased radius. Cocktail of Fire is more effective.
Level 7
$5,180
Shoots 2 blasts of fire per shot.
Level 8
$8,320
Initial hit per blast pops 1 extra layer.
Level 9
$9,380
Firestorm: Sets the whole screen alight, burning all Bloons and granting the Heat It Up buff to all Monkeys.
Level 10
$13,620
Increased attack range, and Cocktail of Fire is more effective.
Level 11
$16,380
Increased attack speed and increases damage of Heat it Up.
Level 12
$14,400
Greatly increased popping power, plus projectiles move faster and last longer.
Level 13
$16,650
Cocktail of Fire does extra damage and sets MOAB class Bloons alight.
Level 14
$14,940
Increased attack speed and increases damage of Heat it Up.
Level 15
$16,380
Firestorm has increased duration and does more damage. Purple Bloons are no longer immune to Gwendolin's attacks.
Level 16
$17,820
Heat it up empowers affected Monkeys to pop 1 extra layer, and do +2 damage to Lead Bloons.
Level 17
$19,260
Increased attack speed and increases damage of Heat it Up. 20% improved attack speed and radius for Ring of Fire, Signal Flare and Dragon's Breath.
Level 18
$20,700
Shoots 3 blasts of fire per shot.
Level 19
$16,470
Firestorm does hugely increased damage.
Level 20
$17,280
Striker Jones is a strong Commander who uses his knowledge of long range combat to greatly boost the power of explosives.
Striker Jones
$700
Striker Jones shoots a powerful bazooka to explode the Bloons.
Level 1
Base Level
Increased blast radius.
Level 2
$180
Concussive Shell: Shoots a guided shell to the largest Bloon on screen, stunning it.
Level 3
$460
All Bomb Shooters and Mortar Monkeys on screen shoot 10% faster.
Level 4
$1,000
Makes all Black Bloons less resistant to explosive damage from all Monkeys.
Level 5
$1,860
Blast radius and pops for Jones' normal attacks increases greatly.
Level 6
$3,280
Pops 2 layers per shot and Mortar Monkeys blast radius increased by 10%. Target Focus: For 15 seconds Mortar Monkeys target touch/cursor with increased accuracy.
Level 7
$5,180
Towers near the hero get +5% range and +25% pierce.
Level 8
$8,320
Increased attack speed and increased Concussive Shell pierce, damage, and stun.
Level 9
$9,380
Artillery Command: Resets cooldown on all Bomb Shooters and Mortar Monkeys.
Level 10
$13,620
Increased attack speed.
Level 11
$16,380
Slightly increased attack range and extra layer pop.
Level 12
$14,400
Increased attack speed.
Level 13
$16,650
Concussive Shell affects a larger area and for a longer duration.
Level 14
$14,940
Concussive Shell cooldown reduced to 11 seconds.
Level 15
$16,380
Increased attack speed.
Level 16
$17,820
Increased range and pops 4 layers per shot.
Level 17
$19,260
All Bomb Shooters and Mortar Monkeys attack an additional 10% faster.
Level 18
$20,700
Increased attack speed and makes all Black Bloons vulnerable to explosive damage.
Level 19
$16,470
Artillery Command also gives double damage and pops per shot to all Bomb Shooters and Mortar Monkeys for 10 seconds.
Level 20
$17,280
Commanding powers of nature, Obyn can shoot through solid obstacles with his spirit wolf attack.
Obyn Greenfoot
$650
Sends wolf spirits to attack the Bloons.
Level 1
Base Level
Nature's Wrath - all Druids in range get +1 pierce.
Level 2
$180
Brambles: Creates a spiked bush on the track that can pop 50 Bloons. Lasts multiple rounds if not destroyed.
Level 3
$460
Every 18 seconds creates a totem that slows all Bloons near the totem by 30%. Less effective vs MOAB-class Bloons.
Level 4
$1,000
Increased attack speed. Druids of the Jungle have increased range.
Level 5
$1,860
Increased popping power and projectiles move faster.
Level 6
$3,280
Brambles can pop 100 Bloons.
Level 7
$5,180
Nature's ward totems slow Bloons 40%. All Druids in range get Camo detection.
Level 8
$8,320
Obyn deals more damage. Druids of the Storm have larger storms more frequently.
Level 9
$9,380
Wall of Trees: Summons a wall of trees across the track that destroy all Bloons that enter. When full, the trees burst into money.
Level 10
$13,620
Nature's Clarity - all Magic Monkeys in range get +5 range and +2 pierce, and Druids get an additional +1 pierce.
Level 11
$16,380
Increased attack speed and Magic Monkeys cooldowns reduced by 5%.
Level 12
$14,400
Further increased popping power and projectile speed.
Level 13
$16,650
Attack pops extra layers.
Level 14
$14,940
Nature's Ward slows Bloons by 60%, and has reduced cooldown.
Level 15
$16,380
Brambles pop 500 Bloons each and can damage all Bloon types.
Level 16
$17,820
Increased attack speed.
Level 17
$19,260
Improved Wrath - all Druid of Wrath pops start each round at 200.
Level 18
$20,700
Attack pops extra layers.
Level 19
$16,470
Wall of Trees can hold a lot more Bloons, and has a shorter cooldown.
Level 20
$17,280
In his armored battle tank, the Captain is a no-nonsense powerhouse on the battlefield.
Captain Churchill
$2000
Piercing bombs shot from the tank can explode up to 3 times.
Level 1
Base Level
Increased popping power per shot.
Level 2
$308
Armor Piercing Shells: Shots can pop Black Bloons and do extra damage to Ceramic Bloons. Duration increases as Churchill levels.
Level 3
$787
Increased attack range.
Level 4
$1,710
Adds a fast firing machine gun attack to the tank.
Level 5
$3,181
Binoculars allow Churchill to pop Camo Bloons.
Level 6
$5,609
Weapons deal more damage and shells can explode more times.
Level 7
$8,858
Increased attack speed.
Level 8
$14,227
Shells can explode 5 times.
Level 9
$16,040
MOAB Barrage: Launches a barrage of shells at up to 10 MOAB-Class Bloons on screen, dealing massive damage each time.
Level 10
$23,290
Increased popping power per shell.
Level 11
$28,010
Weapons get additional increased damage and shells can explode 6 times.
Level 12
$24,624
Armor Piercing Shells pop 2 layers of Bloon and do extra damage to Ceramic and higher.
Level 13
$28,472
Main Gun can pop 3 additional layers and Machine Gun can pop 1 additional layer per shot.
Level 14
$25,547
All attacks do extra damage vs Fortified Bloons.
Level 15
$28,010
Increased attack speed.
Level 16
$30,472
Armor Piercing Shells do even more damage.
Level 17
$32,935
All shells pop 3 extra layers of Bloon and Machine Gun can pop 1 additional layer.
Level 18
$35,397
Shells can explode 7 times.
Level 19
$28,164
MOAB Barrage shells and Main Gun do massively increased damage per hit.
Level 20
$29,549
Using his elite hacking skills, Benjamin can generate extra money for the cause.
Benjamin
$1200
Hacks in $80 every round.
Level 1
Base Level
Generates $120 per round instead of $80.
Level 2
$270
Biohack: 4 closest Monkeys pop an extra layer per attack for 6 seconds. Affected Monkeys can't attack for 2 seconds after effect ends.
Level 3
$690
Cyber Security - Restores 5 lives at the end of each round.
Level 4
$1,500
Bank Hack - all banks earn +5% income.
Level 5
$2,790
Skimming - earns +$1 for every new Bloon spawned.
Level 6
$4,920
Bloon Trojan - Every few seconds sends a Trojan software virus to random Bloon. Affected Bloon spawns no children when destroyed and produces 1 extra cash for every layer.
Level 7
$7,770
Income increased to $250 per round.
Level 8
$12,480
Bank hack increased to 12%.
Level 9
$14,070
Syphon Funding: Downgrades most newly spawned Bloons by 1 rank. Cash per pop from affected Bloons is double. Lasts 10 seconds.
Level 10
$20,430
Income increased to $1000 per round.
Level 11
$24,570
Skimming increased to $2 per Bloon.
Level 12
$21,600
Biohack adds bonus damage and affects 6 Monkeys for 8 seconds.
Level 13
$24,975
Cyber Security adds 10 lives per round and can go up to 100 over starting lives.
Level 14
$22,410
Income increased to $2500 per round.
Level 15
$24,570
Bloon Trojan is sent more often and earns more cash.
Level 16
$26,730
Income increased to $5000 per round.
Level 17
$28,890
Bloon Trojan can affect BFB and DDT Bloons.
Level 18
$31,050
Biohack lasts 9 seconds and affected Monkeys pop 3 extra layers instead of 2.
Level 19
$24,705
Syphon Funding lasts 20 seconds and cash per pop is triple normal for affected Bloons.
Level 20
$25,920
Ezili is a wielder of dark arts and manipulator of Bloons. Beware.
Ezili
$600
Ezili curses Bloons with dark voodoo power.
Level 1
Base Level
Increased attack range.
Level 2
$257
Heartstopper: allows Purple popping and prevents any regrow from happening for 10 seconds.
Level 3
$656
Ezili's main attack now curses multiple Bloons.
Level 4
$1,425
Increased attack speed.
Level 5
$2,651
Damage over time lasts longer and damages faster.
Level 6
$4,674
Sacrificial Totem: A totem that gives Camo detection, extra pierce, attack range, attack speed, and projectile speed to nearby Monkeys, especially Wizard Monkeys. Drains 10 lives.
Level 7
$7,382
Ezili's attack does far more damage to MOAB-Class Bloons.
Level 8
$11,856
Ezili's attack strips off Camo, Regrow and Fortified properties from non-MOAB class Bloons.
Level 9
$13,367
MOAB Hex: places a curse on a MOAB-Class Bloon, it takes damage every second until annihilated.
Level 10
$19,409
Increased attack range. Increases pierce of all reanimated Bloons by 50%.
Level 11
$23,342
Heartstopper reduced cooldown and increased duration. Deals increased damage to MOABs.
Level 12
$20,520
Base attack larger splash radius and increased pierce.
Level 13
$23,726
Faster damage over time.
Level 14
$21,290
Increased range. Damage over time lasts longer.
Level 15
$23,342
Sacrificial Totem lasts longer and only costs 1 life to use. Main attack removes Camo from DDTs.
Level 16
$25,394
Base attack larger splash radius and increased pierce.
Level 17
$27,446
Increased attack speed.
Level 18
$29,498
Dark voodoo curse pops more layers with each damage tick.
Level 19
$23,470
MOAB Hex works faster and can destroy BAD Bloons.
Level 20
$24,624
Pat is a huge Monkey of enormous strength. His unique size and power is a great asset in the war on Bloons.
Pat Fusty
$800
Pat slams Bloons into the ground.
Level 1
Base Level
Increase radius of slam attack.
Level 2
$257
Rallying Roar: All nearby Monkeys can pop +1 layer for a short time.
Level 3
$656
Increased attack speed.
Level 4
$1425
Sometimes does a powerful slap that pushes Bloons away from the exit.
Level 5
$2651
Bloons struck by Pat are stunned for a short time.
Level 6
$4674
Increased popping power and damage.
Level 7
$7382
Increased attack speed.
Level 8
$11,856
Increased attack range.
Level 9
$13,367
Big Squeeze Ability: Grabs a MOAB, BFB, DDT (if visible), or ZOMG and crushes it to bits over 5 seconds.
Level 10
$19,409
Attack pops more layers.
Level 11
$23,342
Increased attack speed.
Level 12
$20,520
Attacks stun Bloons for longer and can stun MOAB-Class Bloons very briefly.
Level 13
$23,726
Rallying Roar increased radius and duration and increased damage of rallied monkeys.
Level 14
$21,290
Slap attack can affect more Bloons.
Level 15
$23,342
Increased attack range and bonus damage to ceramics.
Level 16
$25,394
Increased attack speed.
Level 17
$27,446
Increased popping power.
Level 18
$29,498
Attack pops more layers.
Level 19
$23,470
Big Squeeze can grab several big Bloons at once.
Level 20
$24,624
Adora's devotion compels her to strike Bloons down with furious vengeance.
Adora
$1000
Divine Bolt seeks out and destroys.
Level 1
Base Level
Increased attack range.
Level 2
$308
The Long Arm of Light: Greatly increases attack range and power for a short time & damages all Bloon Types.
Level 3
$787
Shoots double Divine Bolts.
Level 4
$1,710
Divine bolts pierce through more Bloons
Level 5
$3,181
Shoots 3 Divine Bolts at a time.
Level 6
$5,609
Blood Sacrifice: Sacrifice a targeted Tower to grant Adora large amounts of XP and boost her attack range and rate of fire for a short time.
Level 7
$8,858
Shoots 4 Divine Bolts at a time.
Level 8
$14,227
Increased attack range and increased damage to Fortified Bloons.
Level 9
$16,040
Ball of Light: Brings forth a powerful ball of energy to strike down the Bloons.
Level 10
$23,290
Adora increases attack speed.
Level 11
$28,010
Shoots 5 Divine Bolts at a time.
Level 12
$24,624
Divine Bolts pierce through more Bloons. Increased damage to Fortified Bloons.
Level 13
$28,472
Shoots 6 Divine Bolts at a time.
Level 14
$25,547
Divine Bolts burn through an extra Bloon layer, plus Ball of Light deals more damage.
Level 15
$28,010
Long Arm of Light becomes even more deadly.
Level 16
$30,472
Adora increases attack speed even more.
Level 17
$32,935
Shoots 8 Divine Bolts at a time.
Level 18
$35,397
Increased attack range. Increased damage to Fortified Bloons.
Level 19
$28,164
Ball of Light is greatly improved, plus increased rate of fire, range, and duration buffs from Sacrifices.
Level 20
$29,549
Command all your water-based Monkeys to decisive victory. Requires water to place.
Admiral Brickell
$750
Drops powerful sea mines that seek out and destroy Bloons.
Level 1
Base Level
Increased attack speed.
Level 2
$257
Naval Tactics: greatly increases attack speed of Brickell and nearby water-based Monkeys for a short time.
Level 3
$656
More popping power for Sea Mines.
Level 4
$1,425
Naval Tactics increases popping power and allows affected Monkeys to hit all Bloon types except Camo.
Level 5
$2,651
Increases the damage of Sea Mines and Pistol attacks.
Level 6
$4,674
Blast Chain: Sea mines fire off quicker for a short time. Brickell gains increased attack range and Camo Bloon detection.
Level 7
$7,382
Naval Tactics allows affected monkeys to hit Camo Bloons. Water towers in radius gain extra pierce.
Level 8
$11,856
Sea Mines do extra damage.
Level 9
$13,367
Mega Mine: deploys to any water area a devastating Mine that triggers on MOABs and stuns nearby Bloons. Mega Mines last 3 rounds.
Level 10
$19,409
Faster deploy speed and deploy rate for Sea Mines.
Level 11
$23,342
Pistol attack increased speed and damage, Sea Mines increased damage.
Level 12
$20,520
Mega Mine cooldown reduced.
Level 13
$23,726
Naval Tactics duration increased.
Level 14
$21,290
Enhanced Sea Mines have a larger explosion, can damage Black Bloons and remove Camo property. Pistol does more damage.
Level 15
$23,342
Attack and Sea Mine deploy range increased slightly.
Level 16
$25,394
Sea Mines do greatly increased damage. Pistol does more damage.
Level 17
$27,446
Mega Mine cooldown reduced even further.
Level 18
$29,498
Naval Tactics affects all water based towers everywhere.
Level 19
$23,470
Mega Mine does massively increased damage and longer stun.
Level 20
$24,624
This high-tech hero can pursue the Bloons wherever they go with his remote controlled drone.
Etienne
$850
Flies a deadly little drone around to shoot at the Bloons.
Level 1
Base Level
Etienne's range increased.
Level 2
$180
Drone Swarm: Etienne launches 4 more temporary drones to wreak some Bloon popping havoc.
Level 3
$460
Drones increase in popping power.
Level 4
$1,000
Drone increased attack speed and infrared camera allows shooting of Camo Bloons.
Level 5
$1,860
Drone Swarm ability cooldown reduced.
Level 6
$3,280
Etienne now controls 2 drones at once.
Level 7
$5,180
UAV: all Monkeys gain Camo Bloon detection.
Level 8
$8,320
Drones pop an extra Bloon layer.
Level 9
$9,380
UCAV: high altitude surveillance drone becomes devastating combat drone for a short time.
Level 10
$13,620
Etienne gains a third drone to control.
Level 11
$16,380
Drone upgrades! Increased popping power and flight speed.
Level 12
$14,400
UCAV ability cooldown reduced.
Level 13
$16,650
Drones damage increased greatly.
Level 14
$14,940
UCAV damage output and duration greatly increased.
Level 15
$16,380
Etienne's range, drone popping power, and Drone Swarm cooldown all improved.
Level 16
$17,820
UCAV damage output greatly increased again!
Level 17
$19,260
Drone damage increased.
Level 18
$20,700
Etienne now controls four drones all the time!
Level 19
$16,470
Perma-UCAV: Surveillance drone becomes permanent UCAV. When activated becomes more powerful for a short time and can pop all Bloon types.
Level 20
$17,280
With a calm fury, Sauda can carve Bloons up with her twin razor-sharp swords.
Sauda
$600
Slashes with both swords at nearby Bloons. Can pop Camo.
Level 1
Base Level
Pops more Bloons per attack.
Level 2
$257
Leaping Sword Attack: Sauda's dramatic Lead popping leap attack slams down on her targeted Bloons.
Level 3
$656
Sauda's swords slice through 2 layers of Bloons.
Level 4
$1,425
Sauda attacks faster.
Level 5
$2,651
Increased attack range and popping power.
Level 6
$4,674
Sauda preys on the Bloons' weakness, doing extra damage if they are stunned, and she can now pop frozen Bloons.
Level 7
$7382
Sauda attacks even faster.
Level 8
$11,856
Bloon Bleed: Sauda pops through 3 layers of Bloon with each strike, and causes a slow damage over time effect.
Level 9
$13,367
Sword Charge: Sauda slides along the whole track, devastating Bloons as she goes.
Level 10
$19,409
Sauda inflicts extra damage to any Bloon slowed, immobilized, or taking damage over time from other monkeys.
Level 11
$23,342
Leaping Sword Attack increases greatly in power.
Level 12
$20,520
Enchanted blades do more damage and allow Sauda to damage all Bloons.
Level 13
$23,726
Sauda attacks even faster.
Level 14
$21,290
Increased attack range and popping power, and Leaping Sword Attack deals more damage.
Level 15
$23,342
Sword Charge greatly increased damage.
Level 16
$25,394
Sauda's sword attacks slice through many Bloon layers at once.
Level 17
$27,446
Sauda's swords attack with a blur of speed.
Level 18
$29,498
Enchanted Blades do extra damage to Regrow, Fortified, and Camo Bloons.
Level 19
$23,470
More powerful Sword Charge sweeps all track paths three times! Leaping Sword power greatly increased.
Level 20
$24,624
A gifted monkey child, Psi uses only the power of the mind to destroy Bloons from the inside out.
Psi
$1000
Over any range or obstacle, Psi sets up deadly vibrations that completely destroy one Bloon at a time. Can target Camo.
Level 1
Base Level
The psionic vibrations destroy Bloons faster than normal.
Level 2
$270
Psychic Blast: Psi unleashes a wave of power that stuns nearby Bloons for a long time.
Level 3
$690
Psi's attack can hit another Bloon if very close to the targeted Bloon.
Level 4
$1,500
Attacks slightly faster.
Level 5
$2,790
Psi's powerful mind can penetrate through Lead Bloons.
Level 6
$4,920
Psychic Blast pulses twice. Psi can now destroy Ceramic Bloons.
Level 7
$7,770
Destructive Resonance causes Bloons destroyed by Psi's main attack to damage other Bloons nearby.
Level 8
$12,480
Split the Mind. Psi can now target two different Bloons at once.
Level 9
$14,070
Psionic Scream: Psi unleashes a silent scream that throws the Bloons into utter chaos.
Level 10
$20,430
Not even Purple Bloons can resist the power of Psi's mind attacks.
Level 11
$24,570
Psychic Blast pulses three times.
Level 12
$21,600
The psionic vibrations destroy Bloons even faster.
Level 13
$24,975
Psi's immense psychic power allows targeting and destruction of MOABs.
Level 14
$22,410
Destructive Resonance is more destructive.
Level 15
$24,570
The psionic vibrations destroy Bloons very fast. Psi can now target BFBs.
Level 16
$26,730
Split the Mind. Psi can now target three different Bloons at once.
Level 17
$28,890
Psi's attacks affect Bloons within a larger radius of the target Bloon.
Level 18
$31,050
Destructive Resonance is much much more destructive.
Level 19
$24,705
Psionic Scream holds and damages all Bloons on screen. Psi can now target DDTs and ZOMGs.
Level 20
$25,920
Geraldo the shopkeeper sells a selection of useful items and zaps Bloons with his lightning attack.
Geraldo
$700
Available Items! Shooty Turret, Stack of Old Nails, Creepy Idol, Jar of Pickles. Geraldo also has a short range magical attack.
Level 1
Base Level
New Item! Rare Quincy Action Figure - increases in value the longer you possess it!
Level 2
$180
New Item! See Invisibility Potion - grants short term camo detection to a Monkey Tower or Hero. Geraldo's attack range increases.
Level 3
$460
New Item! Tube of Amaz-o-Glue - can be placed on the track to slow Bloons down.
Level 4
$1,000
New Item! Sharpening Stone - boosts the pierce of a Monkey Tower or Hero when doing sharp-type damage. Geraldo attacks faster.
Level 5
$1,860
New Item! Worn Hero's Cap - converts a Tier 2 or lower Dart Monkey into a Super Monkey! These converted Super Monkeys can only be upgraded to Tier 3.
Level 6
$3,280
New Item! Blade Trap - when a visible Bloon touches the trap, a Blade Maelstrom goes off. Geraldo's main attack increases in damage and pierce.
Level 7
$5,180
New Item! Bottle of 'Gerry's Fire' - 2.8 million Bloonville units of pure hot sauce fire! Gives a Monkey, Hero, or minion a fiery attack for 5 rounds.
Level 8
$8,320
New Item! Fertilizer - targeted Banana Farms increase production and get a cash bonus over several rounds. Geraldo's main attack blast radius increases.
Level 9
$9,380
New Item! Pet Rabbit - aww what a cute widdle bunny wabbit!
Level 10
$13,620
New Item! Rejuv Potion - resets all Monkey Tower and Hero cooldowns, restores 50 lives. Geraldo's main attack pierce increases.
Level 11
$16,380
New Item! Genie Bottle - summons a plasma-powered Genie Monkey that lasts for 2 rounds. Creepy Idol can now apply an occasional short stun to passing visible MOAB-class Bloons.
Level 12
$14,400
Shooty Turret fires faster with increased damage, and Stack of Old Nails do more damage.
Level 13
$16,650
See Invisibility Potion grants additional range and lasts longer.
Level 14
$14,940
Sharpening Stone now increases pierce even more, and Blade Trap creates a more powerful effect when triggered.
Level 15
$16,380
Stack of Old Nails becomes a Nail Mine, Jar of Pickles grants additional bonus damage vs. Fortified Bloons, and Gerry's Fire gains bonus burny damage and lasts 10 rounds.
Level 16
$17,820
Geraldo's main attack does more damage and Amaz-o-Glue now has a small effect on MOAB-class Bloons.
Level 17
$19,260
Genie gains a second close-target attack. When Creepy Idol expires, it covers nearby MOAB-class Bloons with a Mystical Shroud, causing damage when popped.
Level 18
$20,700
Geraldo's main attack greatly improved and See Invisibility Potion gains bonus damage to Camo Bloons.
Level 19
$16,470
New Item! Paragon Power Totem - adds paragon power to the next paragon created. Shop restocks fully! Geraldo's main attack does more damage.
Level 20
$17,280
Corvus works well on the front line, weakening nearby Bloons to harvest Mana and channel powerful energies through his Spirit companion.
Corvus
$925
Haunted Bloons are weakened and explode when popped, adding Mana to the Mana Pool. The Spirit attacks Bloons anywhere on the map at Corvus' cammand. Larns: Spear, Nourishment, Repel.
Level 1
Base Level
The Spirit grows in size and can hit more Bloons.
Level 2
$308
Sour Harvest ability:Harvests nearby Bloons in an instant. Learns: Echo, Haste.
Level 3
$787
The Spirit does more damage. Learns: Soul Barrier, Trample
Level 4
$1,710
Learns: Frostbound, Aggression, Vision
Level 5
$3,181
Increased damage when Haunted Bloons explode. The Spirit does more damage. Learns: Ember
Level 6
$5,609
Spirit Walk ability: Corvus can shit to a valid location. Learns: Ancestral Might, Malevolence
Level 7
$8,858
Spiritual Balance means the Mana Pool fills faster when it is nearly empty. Haste gives increased speed and agility. Learns: Storm
Level 8
$14,227
The Spirit's base damage increased and does extra damage to MOABs. Frostbound can hit MOABs. Soul Barrier can block more Bloons from leaking.
Level 9
$16,040
Dark Ritual ability: Harvests a huge number of Bloons near Corvus. Trample does more damage to more Bloons. Learns: Recovery
Level 10
$23,290
Spiritual Attunement means the Spirit grows in power as the Mana Pool fills. Soul Harvest does more damage, and extra damage to Ceramic Bloons. Frostbound gains permafrost.
Level 11
$28,010
Increased damage when Haunted Bloons explode. Spear does more damage. Repel can push MOABs.
Level 12
$24,642
Ancestral Might deals more damage. Learns: Overload
Level 13
$28,472
The Spirit does more damage to Bloons. Malevolence does more damage and extra damage to Ceramic Bloons.
Level 14
$25,547
Ember's fire drops more often and does more damage. Nourishment gives more XP per Mana.
Level 15
$28,010
Corvus has increased range. The Spirit does more damage to Bloons.
Level 16
$30,472
Haunted Bloons are weaker, and explosions do more damage. Soul Barrier can block more Bloons from leaking.
Level 17
$32,935
Storm's energy blades hit more Bloons and do more damage. Spear does more damage.
Level 18
$35,397
Corvus can Haunt MOAB-Class Bloons. Trample does more damage to Bloons.
Level 19
$28,164
The Spirit base damage increases and does extra damage to MOABs. Ancestral Might does more damage. Overload does more damage.
Level 20
$29,549
Rosalia can reposition in a moment with her jetpack and brings the firepower with her laser, grenade launcher and missiles.
Rosalia
$875
Rosalia jets around her workshop equipped with a powerful laser.
Level 1
Base Level
Grenade attack unlocked! Switch between weapons to deal with all sorts of Bloons.
Level 2
$257
Scatter Missile ability:Rosalia's Workshop launches a missile that rains destruction from above.
Level 3
$656
Adrenaline Rush. Rosalia attacks faster the more Bloons are nearby!
Level 4
$1,425
Rosalia's attacks are improved, grenades can bounce multiple times, and weapons fire an enhanced shot every 10th attack.
Level 5
$2,651
Aircraft Efficiency. Monkey Aces and Heli Pilots placed near the workshop have all upgrade costs reduced.
Level 6
$4,674
Upgraded Jetpack! Rosalia hovers above the battlefield. Flight Boost ability: for a short time all nearby aircraft fly faster & Rosalia pursues Bloons over the whole map, using both weapons!
Level 7
$7,382
Grenades deal more damage, and Laser deals much more damage to MOAB-Class Bloons.
Level 8
$11,856
Scatter Missile releases more mini-missiles when used.
Level 9
$13,367
Kinetic Charge ability: Charge attaches to a Bloon, harnessing energy when the target takes damage. Then releases accumulated energy in a huge detonation.
Level 10
$19,409
Adrenaline Rush. Maximum attack rate boost increased.
Level 11
$23,342
Grenades become much bouncier and Laser deals more damage!
Level 12
$20,520
Rosalia's attacks are improved with Bouncy Grenades now also creating cluster explosions, Lasers upgrading to Plasma, and even stronger enhanced 10th attacks.
Level 13
$23,726
Scatter Missile deals more damage, especially to MOABs!
Level 14
$21,290
Laser attack deals much more damage to MOAB-Class Bloons, and Grenades deal more to Ceramic Bloons.
Level 15
$23,342
Kinetic Charge and Scatter Missile cooldowns reduced.
Level 16
$25,394
Adrenaline Rush. Maximum attack rate boost increased.
Level 17
$27,446
Flight Boost cooldown greatly reduced.
Level 18
$29,498
Rosalia's attacks are improved, Grenades have larger clusters and Laser deals even more damage to MOAB-Class Bloons.
Level 19
$23,470
Guardian Automaton: The Anti-Bloon's upgrade cost is reduced by 30%. Scatter Missile now fires triple the missiles, and Kinetic Charge damage is greatly increased.
Level 20
$24,624


Bloons TD 5[]

Main article: Tower and upgrade stats (BTD5M, BMCM and Battles Mobile)

Below are a list of tower upgrades in all versions of Bloons TD 5. Hover over the portraits to see each description, and click the hyperlinks on the upgrade names to view more about them.

NOTE: There is a disclaimers part in every section. Please read as official descriptions can include many errors and inaccuracies.

Bloons TD 5 Flash[]

Prices are shown as they are in Easy, Medium, and Hard difficulties.

Base Tower Tier 1 Tier 2 Tier 3 Tier 4 Total Cost
Shoots a single dart that pops a single bloon. A good, cheap tower suitable for the early rounds.
Dart Monkey
$170/$200/$215
Makes the dart monkey shoot further than normal.
Long Range Darts
$75/$90/$95
Increase attack range even further and allows Dart Monkey to shoot Camo bloons
Enhanced Eyesight
$100/$120/$130
Converts the Dart Monkey into a Spike-O-Pult, a powerful tower that hurls a large spiked ball instead of darts. Good range, but slower attack speed. Each ball can pop 18 bloons.
Spike-O-Pult
$425/$500/$540
Hurls a giant unstoppable killer spiked ball that can pop lead bloons and excels at crushing ceramic bloons.
Juggernaut
$1,275/$1,500/$1,620
Easy:$2,045 Medium:$2,410 Hard:$2,600
Can pop 1 extra bloon per shot.
Sharp Shots
$120/$140/$150
Can pop 2 extra bloons per shot.
Razor Sharp Shots
$145/$170/$185
Throws 3 darts at a time instead of 1.
Triple Darts
$280/$330/$355
Super Monkey Fan Club Ability: Converts up to 10 nearby dart monkeys into Super Monkeys for 15 seconds.
Super Monkey Fan Club
$6,800/$8,000/$8,640
Easy:$7,515 Medium:$8,840 Hard:$9,545
Shoots 8 tacks spread in all directions, each tack can pop 1 bloon. Has short range and medium-slow fire rate.
Tack Shooter
$305/$360/$390
Shoots tacks faster.
Faster Shooting
$180/$210/$225
Shoots tacks even faster!
Even Faster Shooting
$255/$300/$325
Sprays out 16 tacks per volley instead of the usual 8.
Tack Sprayer
$425/$500/$540
Upgrade to a fast firing burst tower that shoots a deadly ring of flame instead of tacks.
Ring Of Fire
$2,125/$2,500/$2,700
Easy:$3,290 Medium:$3,870 Hard:$4,180
Tacks fly out further than normal.
Extra Range Tacks
$85/$100/$110
Tacks go much further than normal.
Super Range Tacks
$190/$225/$245
Converts tower into a blade shooter that shoots out razor sharp blades that are harder for bloons to avoid.
Blade Shooter
$580/$680/$735
Blade Maelstrom Ability: covers the area in an unstoppable storm of blades.
Blade Maelstrom
$2,295/$2,700/$2,915
Easy:$3,455 Medium:$4,065 Hard:$4,395
Armed with a high-tech long range rifle, pops 2 layers off of Bloons with unlimited range.
Sniper Monkey
$300/$350/$380
Shots can pop through 4 layers of Bloon - and can pop Lead and Frozen Bloons.
Full Metal Jacket
$300/$350/$380
Shots can pop through 7 layers of Bloon!
Point Five Oh
$1,870/$2,200/$2,375
Extreme accuracy and muzzle velocity cause up to 18 layers of bloon to be popped per shot - enough to destroy an entire Ceramic Bloon!
Deadly Precision
$3,400/$4,000/$4,320
Bullets from this tower temporarily take out propulsion systems of MOAB-class Bloons, immobilizing them for a short time.
Cripple MOAB
$10,625/$12,500/$13,500
Easy:$16,495 Medium:$19,400 Hard:$20,995
Allows Sniper to shoot faster.
Faster Firing
$340/$400/$430
Allows Sniper to detect and shoot Camo Bloons.
Night Vision Goggles
$255/$300/$325
Allows Sniper to take multiple shots and attack 3x as fast.
Semi-Automatic Rifle
$2,975/$3,500/$3,780
Supply Drop Ability: Drops a crate full of cash.
Supply Drop
$10,200/$12,000/$12,960
Easy:$13,770 Medium:$16,200 Hard:$17,495
Throws a boomerang in an arc back round to the monkey. Each boomerang can pop 3 bloons.
Boomerang Thrower
$325/$380/$410
Boomerangs can now pop 7 bloons each.
Multi-Target
$215/$250/$270
Throws glaives instead of boomerangs - they're sharper, faster, and more poptastic.
Glaive Thrower
$240/$280/$300
The glaives from this tower will automatically bounce from bloon to bloon as long as there is one close by.
Glaive Ricochet
$1,275/$1,500/$1,620
Creates two permanent glaives that orbit round the tower, shredding almost anything that touches them. Glaive Lord can attack Camo Bloons.
Glaive Lord
$7,650/$9,000/$9,750
Easy:$9,705 Medium:$11,410 Hard:$12,350
Sonic boomerangs can smash through frozen bloons.
Sonic Boom
$85/$100/$110
Red hot boomerangs can melt through lead bloons.
Red Hot 'Rangs
$130/$150/$160
This tower replaces its arm with a super strong bionic arm. The Bionic Boomer throws boomerangs twice as fast.
Bionic Boomer
$1,360/$1,600/$1,730
Turbo Charge Ability: Increases attack speed to hypersonic for 10 seconds.
Turbo Charge
$2,550/$3,000/$3,240
Easy:$4,450 Medium:$5,230 Hard:$5,650
Stealthy tower that can see Camo Bloons and throws sharp shurikens rapidly.
Ninja Monkey
$425/$500/$540
Increases attack range and attack speed.
Ninja Discipline
$255/$300/$325
Shurikens can pop 4 bloons each
Sharp Shurikens
$295/$350/$380
Extreme Ninja skill enables him to throw 2 shurikens at once
Double Shot
$720/$850/$920
The art of bloonjitsu allows Ninjas to throw 5 shurikens at once!
Bloonjitsu
$2,340/$2,750/$2,970
Easy:$4,035 Medium:$4,750 Hard:$5,135
Infuses bloon hatred into the weapons themselves - they will seek out and pop bloons automatically
Seeking Shuriken
$210/$250/$270
Some bloons struck by the Ninja's weapons will become distracted and move the wrong way temporarily.
Distraction
$295/$350/$380
Sometimes throws a flash bomb that stuns bloons in a large radius.
Flash Bomb
$2,340/$2,750/$2,970
Sabotage Supply Lines Ability: Sabotage the bloons supply lines for 15 seconds. During the sabotage, all recently created and new bloons are crippled to half speed.
Sabotage Supply Lines
$2,380/$2,800/$3,025
Easy:$5,650 Medium:$6,650 Hard:$7,185
Shoots a single bomb that explodes in a radius burst on impact. Good range, medium-slow fire rate. Can pop lead bloons but not black bloons.
Bomb Tower
$555/$650/$700
Gives tower longer attack range.
Extra Range
$170/$200/$215
Each explosion throws out 8 sharp fragments that pop even more bloons.
Frag Bombs
$255/$300/$325
Throws out secondary bombs instead of frags - causing widespread explosive poppage.
Cluster Bombs
$680/$800/$865
Impacts from this tower become so violent, bloons become stunned for a short time when they are hit.
Bloon Impact
$3,400/$4,000/$4,320
Easy:$5,060 Medium:$5,950 Hard:$6,425
Shoots much larger bombs than normal, they have a larger blast area and more popping power.
Bigger Bombs
$340/$400/$430
Converts the tower into a missile launcher - the missiles have higher velocity, longer range, more popping power, and faster shooting.
Missile Launcher
$340/$400/$430
MOAB Maulers are special missiles that wreak havoc on MOAB-class bloons, inflicting 10x damage.
MOAB Mauler
$765/$900/$970
MOAB Assassin Ability: Super deadly missile seeks the nearest MOAB-Class Bloon and destroys it instantly. Does 1000 damage to ZOMG bloons instead of destroying them.
MOAB Assassin
$2,720/$3,200/$3,455
Easy:$4,720 Medium:$5,550 Hard:$5,985
Freezes bloons in its burst radius for a short time. Frozen bloons are immune to sharp objects.
Ice Tower
$255/$300/$325
This enhanced Ice Tower has a larger freeze area and freezes bloons for longer.
Enhanced Freeze
$190/$225/$245
The tower freezes so fast the bloons pop once before freezing.
Snap Freeze
$340/$400/$430
Super cold aura that slows all bloons that come near the tower. In addition the regular freeze effect of the tower has a much larger area.
Arctic Wind
$5,525/$6,500/$7,020
Bloons are frozen so cold that freeze other bloons that come in contact with them, spreading the freeze like a virus.
Viral Frost
$5,100/$6,000/$6,480
Easy:$11,410 Medium:$13,425 Hard:$14,500
Makes the bloons so cold that they move slowly even after thawing out.
Permafrost
$85/$100/$110
Freezes 2 layers of bloons instead of 1.
Deep Freeze
$295/$350/$380
Creates razor sharp pieces of ice on frozen bloons, that when popped, fly out and pop more nearby bloons.
Ice Shards
$1,700/$2,000/$2,160
Absolute Zero Ability: freezes the entire screen of bloons for 4 seconds. Does not affect MOAB-class bloons.
Absolute Zero
$1,700/$2,000/$2,160
Easy:$4,035 Medium:$4,750 Hard:$5,135
Shoots a glob of monkey glue at a single bloon. Glued bloons move more slowly than normal.
Glue Gunner
$230/$270/$290
Glue soaks through all layers of bloons.
Glue Soak
$170/$200/$215
Makes the glue become corrosive, popping bloons every few seconds while glued.
Corrosive Glue
$255/$300/$325
Glue contains an extreme solvent that melts bloons. While glued, bloons will pop twice every second.
Bloon Dissolver
$2,805/$3,300/$3,565
'Pops bloons once before glueing. Contains a super strong dissolving glue that pops bloons ten times every second!
Bloon Liquefier
$10,625/$12,500/$13,500
Easy:$14,085 Medium:$16,570 Hard:$17,895
Makes glue effect last much longer.
Stickier Glue
$100/$120/$130
Instead of glueing 1 bloon at a time, splatters 6 bloons at a time.
Glue Splatter
$1,870/$2,200/$2,375
Shoots glue more than 3x as fast!
Glue Hose
$2,765/$3,250/$3,510
Glue Strike Ability: glues all bloons on the screen.
Glue Striker
$4,675/$5,500/$5,940
Easy:$9,640 Medium:$11,340 Hard:$12,245
Monkey Buccaneers can only be placed on water. Shoots a single, heavy dart that can pop up to 5 bloons each.
Monkey Buccaneer
$465/$500/$540
Shoots faster.
Faster Shooting
$340/$400/$430
Much longer range.
Longer Cannons
$155/$180/$195
Attacks super duper fast!
Destroyer
$1,870/$2,200/$2,375
Rapidly launches Monkey Ace pilots that strafe the area with darts.
Aircraft Carrier
$12,750/$15,000/$16,200
Easy:$15,580 Medium:$18,240 Hard:$19,740
Sprays out a blast of 4 sharp grapes for additional poppage.
Grape Shot
$425/$500/$540
Allows the Buccaneer to detect and target camo bloons. Does not grant detection to other towers.
Crow's Nest
$215/$250/$270
Adds a powerful, independently firing cannon to the buccaneer.
Cannon Ship
$1,020/$1,200/$1,295
MOAB Takedown Ability: Takes hold of the nearest MOAB-class bloon with a grappling hook brings it down. ZOMG Bloons are immune to this.
Monkey Pirates
$3,825/$4,500/$4,860
Easy:$5,910 Medium:$6,950 Hard:$7,505
Patrols the skies above the action, regularly strafing the area with powerful darts in 8 directions.
Monkey Ace
$765/$900/$970
Shoots darts more often.
Rapid Fire
$595/$700/$755
Monkey Ace darts can pop 8 bloons each!
Sharper Darts
$425/$500/$540
Darts seek out and pop bloons intelligently.
Neva-Miss Targeting
$1,870/$2,200/$2,375
Flying fortress of bloon doom.
Spectre
$15,300/$18,000/$19,440
Easy:$17,595 Medium:$22,300 Hard:$24,080
Drops an exploding pineapple every 3 seconds.
Pineapple Present
$170/$200/$215
Allows the Monkey Ace to hit camo bloons. Does not grant detection to other towers.
Spy Plane
$300/$350/$380
More darts = win.
Operation: Dart Storm
$2,550/$3,000/$3,240
Drops a single devastating bomb that destroys all bloons on screen and heavily damages MOAB-class bloons.
Ground Zero
$11,900/$14,000/$15,120
Easy:$15,685 Medium:$18,450 Hard:$19,925
Throws darts incredibly fast. Has long range and lots of insanely powerful upgrades.
Super Monkey
$2,975/$3,500/$3,780
Shoots super-powerful lasers instead of throwing darts. Lasers can pop frozen bloons.
Laser Blasts
$2,975/$3,500/$3,780
Plasma vaporizes everything it touches!
Plasma Blasts
$4,250/$5,000/$5,400
It is said that those who doth touch the sun will be cleansed, and then there shalt be peace.
Sun God
$14,025/$16,500/$17,820
The Temple demands sacrifice. Its arsenal of unstoppable bloon destruction is enhanced and modified by the types of towers sacrificed. Use at your own peril.
Temple of the Monkey God
$85,000/$100,000/$108,000
Easy:$109,225 Medium:$128,500 Hard:$138,780
Super Monkey with super range = good!
Super Range
$850/$1,000/$1,080
Why settle for super when you can have EPIC?
Epic Range
$1,275/$1,500/$1,620
Half Super Monkey, half killer robot of death. Super Monkey's arms become pulse cannons of annihilation, able to aim and target independently from each other.
Robo-Monkey
$7,650/$9,000/$9,720
Be proud of this Technological Terror you've constructed. Bloon Annihilation Ability: Destroys all bloons within a short radius of the tower, completely, and utterly. Does 1000 damage to MOAB-class bloons.
Technological Terror
$21,250/$25,000/$27,000
Easy:$34,000 Medium:$40,000 Hard:$43,200
Trained in the arts of monkey magic, the Monkey Apprentice weaves magical bolts of power that can pop bloons. Each shot can pop 2 bloons. Can upgrade to cast additional spells and such.
Monkey Apprentice
$465/$550/$595
Shoots larger and more powerful magical bolts.
Intense Magic
$255/$300/$325
Unleash the power of lightning to zap many bloons at once.
Lightning Bolt
$1,020/$1,200/$1,295
Whirlwind blows bloons off the path away from the exit. Removes ice and glue from bloons however.
Summon Whirlwind
$1,700/$2,000/$2,160
The tempest blows more bloons faster, further, and more often. Also pops bloons once before blowing. Removes ice and glue from bloons however.
Tempest Tornado
$6,800/$8,000/$8,640
Easy:$10,240 Medium:$12,050 Hard:$13,015
The Apprentice adds a powerful fireball attack to its arsenal.
Fireball
$255/$300/$325
Allows the Monkey Apprentice to target and pop camo bloons. Does not grant detection to other towers.
Monkey Sense
$255/$300/$325
Spews endless flames at nearby bloons, roasting and popping them with ease.
Dragon's Breath
$3,570/$4,200/$4,535
Summon Phoenix Ability: Creates a super powerful flying phoenix that flies around wreaking bloon havoc for 20 seconds.
Summon Phoenix
$4,250/$5,000/$5,400
Easy:$8,795 Medium:$10,350 Hard:$11,180
Monkey Village does not attack bloons but instead lowers cost of all towers and upgrades in radius by 10%. Has many useful upgrades that help nearby towers.
Monkey Village
$1,360/$1,600/$1,730
Increases attack range of all towers within Monkey Village radius by 15%
Monkey Beacon
$425/$500/$540
Jungle drums inspire nearby towers to attack faster, increasing attack rate by 15%
Jungle Drums
$1,275/$1,500/$1,620
All bloons popped by towers within the radius of the Monkey Town get 50% more cash per pop.
Monkey Town
$8,500/$10,000/$10,800
All nearby towers with Abilities have their cooldowns reduced by 20% and adds a powerful energy beam attack.
High Energy Beacon
$10,200/$12,000/$12,960
Easy:$21,760 Medium:$25,600 Hard:$27,650
The Fort increases the popping power of all nearby towers by 1.
Monkey Fort
$765/$900/$970
Radar Scanner allows all towers within its radius to be able to detect and target camo bloons.
Radar Scanner
$1,700/$2,000/$2,160
The Bureau grants special bloon popping knowledge to all nearby towers, allowing them to pop all bloon types.
Monkey Intelligence Bureau
$3,655/$4,300/$4,645
Call to Arms Ability: Doubles the attack speed and popping power of all nearby towers for 10 seconds.
M.I.B. Call to Arms
$20,400/$24,000/$25,920
Easy:$27,880 Medium:$32,800 Hard:$35,425
Banana Farms grow bananas that you can collect to turn into cash. When your farm produces some bananas, collect them by moving your mouse over them. Don't leave them too long however, or they will spoil!
Banana Farm
$850/$1,000/$1,080
Grows 6 bananas each round instead of 4.
More Bananas
$255/$300/$325
Grows 13 bananas each round.
Banana Plantation
$1,190/$1,400/$1,510
Generates 25 bananas each round!
Banana Republic
$2,720/$3,200/$3,455
Produces 10 boxes of bananas every round. Each box is worth 200 cash.
Banana Research Facility
$11,900/$14,000/$15,120
Easy:$16,915 Medium:$19,900 Hard:$21,490
Bananas last 20 seconds instead of the usual 10.
Long Life Bananas
$425/$500/$540
Each banana or box of bananas is worth 50% more cash.
Valuable Bananas
$3,400/$4,000/$4,320
Generates $450 cash each round which gets stored. Earns 10% interest and holds up to 5000 cash. Withdraw the cash at any time.
Monkey Bank
$3,570/$4,200/$4,535
The investments advisory generates $1000 each round and earns 20% interest on uncollected funds. Withdraw the cash at any time, can hold up to $20,000.
Banana Investments Advisory
$4,675/$5,500/$5,940
Easy:$12,920 Medium:$15,200 Hard:$16,415
Targets a specific bit of ground anywhere on the screen. Launches explosive mortar shells to that spot. Useful for placing far away from the track to make room for other towers.
Mortar Tower
$640/$750/$810
Makes your mortar shots more accurate.
Increased Accuracy
$170/$200/$215
Heavy ordinance delivers a bigger explosion radius.
Bigger Blast
$510/$600/$650
Bloon Buster Mortars smash through 2 layers of bloons at once!
Bloon Buster
$680/$800/$865
Devastatingly large explosions, and each pops through 5 layers of bloon.
The Big One
$8,500/$10,000/$10,800
Easy:$10,500 Medium:$12,350 Hard:$13,340
Increases the attack speed of the Mortar.
Rapid Reload
$210/$250/$270
A touch of Monkey napalm pops additional bloons every 2 seconds after impact for 6 seconds.
Burny Stuff
$425/$500/$540
Camo Bloons popped by this tower permanently lose their camo status, and can be attacked by towers without camo detection.
Signal Flare
$425/$500/$540
Shoots mortar shells 3x as fast. Pop And Awe Ability: bombards the screen for 5 seconds, popping every bloon 1 time per second, and immobilizes all bloons during that time. Does not affect MOAB-class bloons.
Artillery Battery
$7,650/$9,000/$9,720
Easy:$9,350 Medium:$11,000 Hard:$11,880
Shoots darts like a machine gun, super fast but not very accurate. The Dartling Gun will shoot towards wherever your mouse is, so you control how effective it is!
Dartling Gun
$810/$950/$1,025
Greatly reduces spread of the gun.
Focused Firing
$215/$250/$270
Makes gun fire much faster.
Faster Barrel Spin
$1,020/$1,200/$1,295
Converts the gun into a super powerful laser cannon. Blasts from this cannon can pop 13 bloons each, can pop frozen bloons, and have increased attack rate.
Laser Cannon
$5,100/$6,000/$6,480
The Ray of Doom is a persistent solid beam of bloon destruction.
Ray of Doom
$46,750/$55,000/$59,400
Easy:$53,895 Medium:$63,400 Hard:$68,470
Makes darts shoot with greater velocity. Darts move faster and can pop 3 bloons each.
Powerful Darts
$510/$600/$650
Shoots specially modified darts that can hurt any bloon type.
Depleted Bloontonium Darts
$850/$1,000/$1,080
Shoots vicious little missiles instead of darts. Hydra rockets have sharp tips that can pop black bloons.
Hydra Rocket Pods
$5,950/$7,000/$7,560
The BADS covers a wide area with each shot. Enables the Rocket Storm Ability: Rocket Storm shoots out a missile towards the nearest 100 bloons on screen. Ouch.
Bloon Area Denial System
$17,000/$20,000/$21,600
Easy:$25,120 Medium:$29,550 Hard:$31,915
Generates piles of road spikes on bits of nearby track. Each pile can pop 5 bloons, and unused spikes disappear at the end of each round.
Spike Factory
$640/$750/$810
Generates larger piles of spikes per shot.
Bigger Stacks
$595/$700/$755
Cuts through lead like a hot spike through... lead.
White Hot Spikes
$765/$900/$970
Modified to produce heavy but viciously sharp spiked balls instead of regular spikes. Do extra damage to ceramic bloons.
Spiked Ball Factory
$2,040/$2,400/$2,590
Rigged with heavy explosives, the spiked balls are set to go off when they lose all their spikes.
Spiked Mines
$11,900/$14,000/$15,120
Easy:$15,940 Medium:$18,750 Hard:$20,245
Increases the rate of spike production.
Faster Production
$680/$800/$865
By adding sprockets, dongles, and widgets, the rate of spike production increases even more.
Even Faster Production
$1,060/$1,250/$1,350
Super-Hard-Rending-Engine-Driven-Razors are specially engineered to really hurt MOAB-class bloons.
MOAB-SHREDR Spikes
$2,550/$3,000/$3,240
Lays down a thick carpet of spikes over the whole track.
Spike Storm
$5,525/$6,500/$7,020
Easy:$10,455 Medium:$12,300 Hard:$13,285
Water based tower that shoots homing darts. Can upgrade to shoot at Bloons in the radius of any other tower. Can also upgrade to submerge and become a support tower.
Monkey Sub
$295/$350/$380
Makes the Submarine's darts pop up to 3 bloons each.
Barbed Darts
$255/$300/$325
Allows long range targeting of bloons that are in the radius of your other towers.
Advanced Intel
$425/$500/$540
Enables Submarine to fully submerge and use its sonar to permanently reveal Camo Bloons in its pulsing radius.
Submerge and Support
$425/$500/$540
Bloontonium Reactor is active when Monkey Sub is submerged. Causes nearby Bloons to pop rapidly while in its radius. Reactor also benefits nearby waterbased towers by reducing their Activated Ability cooldowns by 15%.
Bloontonium Reactor
$2,125/$2,500/$2,700
Easy:$3,525 Medium:$4,150 Hard:$4,485
Added twin gun doubles attack speed.
Twin Guns
$385/$450/$485
Airburst darts split into 3 on impact for massively increased popping power.
Airburst Darts
$640/$750/$810
Ballistic missile seeks its target at any distance and does huge damage to all bloons in its blast radius.
Ballistic Missile
$1,275/$1,500/$1,620
Activated Ability: First Strike Capability - a devastating missile strike on the largest bloon on screen destroys up to a ZOMG bloon in one go, or many lesser bloons. 60 second cooldown.
First Strike Capability
$17,000/$20,000/$21,600
Easy:$19,595 Medium:$23,050 Hard:$24,895
Disclaimers[]

Dart Monkey

  • The Spike-o-Pult description is mentioning projectile range and not attack range.
  • Juggernaut actually has limited pierce, 100 to be exact.
  • The Super Monkey Fan Club ability includes the monkey using it as well, so it affects 9 Dart Monkeys in radius.

Tack Shooter

  • Each blade in the Blade Maelstrom ability has 2 pierce, so they are technically not unstoppable.

Sniper Monkey

  • The "multiple shots" text in the Semi-Automatic Rifle description is likely there for flavor, as the upgrade does nothing but increase speed.

Boomerang Thrower

  • The Bionic Boomer actually attacks 4x as fast rather than 2x as fast.

Ninja Monkey

  • None

Bomb Tower

  • None

Ice Tower

  • None

Monkey Buccaneer

  • None

Monkey Ace

  • None

Super Monkey

  • The Laser Blasts upgrade's projectiles count as one, unlike mobile versions where they count as two.
  • The Super Range and Epic Range upgrades increase range.

Monkey Apprentice

  • Summon Whirlwind and Tempest Tornado do not remove glue status from bloons; only ice effects are.
  • The Intense Magic upgrade increases pierce too.

Monkey Village

  • In the Monkey Fort description, "popping power" means pierce.
  • In the Call to Arms ability description, "popping power" means pierce.

Banana Farm

  • Each banana in the "Valuable Bananas" upgrade gives $30 cash.

Mortar Tower

  • Despite what the Pop and Awe ability description says, it can affect all MOAB-class bloons.

Dartling Gun

  • The Focused Firing upgrade is not a nerf; it increases the accuracy of the tower by making the dart stream more linear.
  • The second sentence of the Hydra Rocket Pods description is likely there for flavor, since the upgrade can already pop black bloons from the previous tier, Depleted Bloontonium Darts.
  • The Bloon Area Denial System upgrade's first description sentence means that it now shoots three rockets instead of one.

Spike Factory

  • None

Monkey Sub

  • None


Bloons TD 5 Deluxe[]

Prices are shown as they are in Easy, Medium, and Hard difficulties.

Base Tower Tier 1 Tier 2 Tier 3 Tier 4 Total Cost
Shoots a single dart that pops a single bloon. A good, cheap tower suitable for the early rounds.
Dart Monkey
$170/$200/$215
Makes the dart monkey shoot further than normal.
Long Range Darts
$75/$90/$95
Increase attack range even further and allows Dart Monkey to shoot Camo bloons
Enhanced Eyesight
$100/$120/$130
Converts the Dart Monkey into a Spike-O-Pult, a powerful tower that hurls a large spiked ball instead of darts. Good range, but slower attack speed. Each ball can pop 18 bloons.
Spike-O-Pult
$425/$500/$540
Hurls a giant unstoppable killer spiked ball that can pop lead bloons and excels at crushing ceramic bloons.
Juggernaut
$1,275/$1,500/$1,620
Easy:$2,045 Medium:$2,410 Hard:$2,600
Can pop 1 extra bloon per shot.
Sharp Shots
$120/$140/$150
Can pop 2 extra bloons per shot.
Razor Sharp Shots
$145/$170/$185
Throws 3 darts at a time instead of 1.
Triple Darts
$280/$330/$355
Super Monkey Fan Club Ability: Converts up to 10 nearby dart monkeys into Super Monkeys for 15 seconds.
Super Monkey Fan Club
$6,800/$8,000/$8,640
Easy:$7,515 Medium:$8,840 Hard:$9,545
Shoots 8 tacks spread in all directions, each tack can pop 1 bloon. Has short range and medium-slow fire rate.
Tack Shooter
$305/$360/$390
Shoots tacks faster.
Faster Shooting
$180/$210/$225
Shoots tacks even faster!
Even Faster Shooting
$255/$300/$325
Sprays out 16 tacks per volley instead of the usual 8.
Tack Sprayer
$425/$500/$540
Upgrade to a fast firing burst tower that shoots a deadly ring of flame instead of tacks.
Ring Of Fire
$2,125/$2,500/$2,700
Easy:$3,290 Medium:$3,870 Hard:$4,180
Tacks fly out further than normal.
Extra Range Tacks
$85/$100/$110
Tacks go much further than normal.
Super Range Tacks
$190/$225/$245
Converts tower into a blade shooter that shoots out razor sharp blades that are harder for bloons to avoid.
Blade Shooter
$580/$680/$735
Blade Maelstrom Ability: covers the area in an unstoppable storm of blades.
Blade Maelstrom
$2,295/$2,700/$2,915
Easy:$3,455 Medium:$4,065 Hard:$4,395
Armed with a high-tech long range rifle, pops 2 layers off of Bloons with unlimited range.
Sniper Monkey
$300/$350/$380
Shots can pop through 4 layers of Bloon - and can pop Lead and Frozen Bloons.
Full Metal Jacket
$300/$350/$380
Shots can pop through 7 layers of Bloon!
Point Five Oh
$1,870/$2,200/$2,375
Extreme accuracy and muzzle velocity cause up to 18 layers of bloon to be popped per shot - enough to destroy an entire Ceramic Bloon!
Deadly Precision
$3,400/$4,000/$4,320
Bullets from this tower temporarily take out propulsion systems of MOAB-class Bloons, immobilizing them for a short time.
Cripple MOAB
$10,625/$12,500/$13,500
Easy:$16,495 Medium:$19,400 Hard:$20,995
Allows Sniper to shoot faster.
Faster Firing
$340/$400/$430
Allows Sniper to detect and shoot Camo Bloons.
Night Vision Goggles
$255/$300/$325
Allows Sniper to take multiple shots and attack 3x as fast.
Semi-Automatic Rifle
$2,975/$3,500/$3,780
Supply Drop Ability: Drops a crate full of cash.
Supply Drop
$10,200/$12,000/$12,960
Easy:$13,770 Medium:$16,200 Hard:$17,495
Throws a boomerang in an arc back round to the monkey. Each boomerang can pop 3 bloons.
Boomerang Thrower
$325/$380/$410
Boomerangs can now pop 7 bloons each.
Multi-Target
$215/$250/$270
Throws glaives instead of boomerangs - they're sharper, faster, and more poptastic.
Glaive Thrower
$240/$280/$300
The glaives from this tower will automatically bounce from bloon to bloon as long as there is one close by.
Glaive Ricochet
$1,065/$1,250/$1,350
Creates two permanent glaives that orbit round the tower, shredding almost anything that touches them. Glaive Lord can attack Camo Bloons.
Glaive Lord
$7,650/$9,000/$9,750
Easy:$9,495 Medium:$11,160 Hard:$12,080
Sonic boomerangs can smash through frozen bloons.
Sonic Boom
$85/$100/$110
Red hot boomerangs can melt through lead bloons.
Red Hot 'Rangs
$130/$150/$160
This tower replaces its arm with a super strong bionic arm. The Bionic Boomer throws boomerangs twice as fast.
Bionic Boomer
$1,235/$1,450/$1,570
Turbo Charge Ability: Increases attack speed to hypersonic for 10 seconds.
Turbo Charge
$2,550/$3,000/$3,240
Easy:$4,325 Medium:$5,080 Hard:$5,490
Stealthy tower that can see Camo Bloons and throws sharp shurikens rapidly.
Ninja Monkey
$510/$600/$650
Increases attack range and attack speed.
Ninja Discipline
$255/$300/$325
Shurikens can pop 4 bloons each
Sharp Shurikens
$295/$350/$380
Extreme Ninja skill enables him to throw 2 shurikens at once
Double Shot
$720/$850/$920
The art of bloonjitsu allows Ninjas to throw 5 shurikens at once!
Bloonjitsu
$2,340/$2,750/$2,970
Easy:$4,120 Medium:$4,850 Hard:$5,245
Infuses bloon hatred into the weapons themselves - they will seek out and pop bloons automatically
Seeking Shuriken
$210/$250/$270
Some bloons struck by the Ninja's weapons will become distracted and move the wrong way temporarily.
Distraction
$295/$350/$380
Sometimes throws a flash bomb that stuns bloons in a large radius.
Flash Bomb
$2,340/$2,750/$2,970
Sabotage Supply Lines Ability: Sabotage the bloons supply lines for 15 seconds. During the sabotage, all new bloons are crippled to half speed.
Sabotage Supply Lines
$1,530/$1,800/$1,945
Easy:$4,885 Medium:$5,750 Hard:$6,215
Shoots a single bomb that explodes in a radius burst on impact. Good range, medium-slow fire rate. Can pop lead bloons but not black bloons.
Bomb Tower
$555/$650/$700
Gives tower longer attack range.
Extra Range
$170/$200/$215
Each explosion throws out 8 sharp fragments that pop even more bloons.
Frag Bombs
$255/$300/$325
Throws out secondary bombs instead of frags - causing widespread explosive poppage.
Cluster Bombs
$680/$800/$865
Impacts from this tower become so violent, bloons become stunned for a short time when they are hit.
Bloon Impact
$2,720/$3,200/$3,460
Easy:$4,380 Medium:$5,150 Hard:$5,565
Shoots much larger bombs than normal, they have a larger blast area and more popping power.
Bigger Bombs
$340/$400/$430
Converts the tower into a missile launcher - the missiles have higher velocity, longer range, more popping power, and faster shooting.
Missile Launcher
$340/$400/$430
MOAB Maulers are special missiles that wreak havoc on MOAB-class bloons, inflicting 10x damage.
MOAB Mauler
$765/$900/$970
MOAB Assassin Ability: Super deadly missile seeks the nearest MOAB-Class Bloon and destroys it instantly. Does 1000 damage to ZOMG bloons instead of destroying them.
MOAB Assassin
$2,720/$3,200/$3,455
Easy:$4,720 Medium:$5,550 Hard:$5,985
Freezes bloons in its burst radius for a short time. Frozen bloons are immune to sharp objects.
Ice Tower
$255/$300/$325
This enhanced Ice Tower has a larger freeze area and freezes bloons for longer.
Enhanced Freeze
$190/$225/$245
The tower freezes so fast the bloons pop once before freezing.
Snap Freeze
$340/$400/$430
Super cold aura that slows all bloons that come near the tower. In addition the regular freeze effect of the tower has a much larger area.
Arctic Wind
$5,525/$6,500/$7,020
Bloons are frozen so cold that freeze other bloons that come in contact with them, spreading the freeze like a virus.
Viral Frost
$5,100/$6,000/$6,480
Easy:$11,410 Medium:$13,425 Hard:$14,500
Makes the bloons so cold that they move slowly even after thawing out.
Permafrost
$85/$100/$110
Freezes 2 layers of bloons instead of 1.
Deep Freeze
$295/$350/$380
Creates razor sharp pieces of ice on frozen bloons, that when popped, fly out and pop more nearby bloons.
Ice Shards
$1,700/$2,000/$2,160
Absolute Zero Ability: freezes the entire screen of bloons for 4 seconds. Does not affect MOAB-class bloons.
Absolute Zero
$1,700/$2,000/$2,160
Easy:$4,035 Medium:$4,750 Hard:$5,135
Shoots a glob of monkey glue at a single bloon. Glued bloons move more slowly than normal.
Glue Gunner
$230/$270/$290
Glue soaks through all layers of bloons.
Glue Soak
$170/$200/$215
Makes the glue become corrosive, popping bloons every few seconds while glued.
Corrosive Glue
$255/$300/$325
Glue contains an extreme solvent that melts bloons. While glued, bloons will pop twice every second.
Bloon Dissolver
$2,805/$3,300/$3,565
'Pops bloons once before glueing. Contains a super strong dissolving glue that pops bloons ten times every second!
Bloon Liquefier
$10,625/$12,500/$13,500
Easy:$14,085 Medium:$16,570 Hard:$17,895
Makes glue effect last much longer.
Stickier Glue
$100/$120/$130
Instead of glueing 1 bloon at a time, splatters 6 bloons at a time.
Glue Splatter
$1,870/$2,200/$2,375
Shoots glue more than 3x as fast!
Glue Hose
$2,765/$3,250/$3,510
Glue Strike Ability: glues all bloons on the screen.
Glue Striker
$4,675/$5,500/$5,940
Easy:$9,640 Medium:$11,340 Hard:$12,245
Monkey Buccaneers can only be placed on water. Shoots a single, heavy dart that can pop up to 5 bloons each.
Monkey Buccaneer
$470/$550/$595
Shoots faster.
Faster Shooting
$340/$400/$430
Much longer range.
Longer Cannons
$155/$180/$195
Attacks super duper fast!
Destroyer
$1,870/$2,200/$2,375
Rapidly launches Monkey Ace pilots that strafe the area with darts.
Aircraft Carrier
$12,750/$15,000/$16,200
Easy:$15,585 Medium:$18,330 Hard:$19,795
Sprays out a blast of 4 sharp grapes for additional poppage.
Grape Shot
$255/$300/$325
Allows the Buccaneer to detect and target camo bloons. Does not grant detection to other towers.
Crow's Nest
$215/$250/$270
Adds a powerful, independently firing cannon to the buccaneer.
Cannon Ship
$1,020/$1,200/$1,295
MOAB Takedown Ability: Takes hold of the nearest MOAB-class bloon with a grappling hook brings it down. ZOMG Bloons are immune to this.
Monkey Pirates
$3,825/$4,500/$4,860
Easy:$5,785 Medium:$6,800 Hard:$7,345
Patrols the skies above the action, regularly strafing the area with powerful darts in 8 directions.
Monkey Ace
$810/$950/$1,025
Shoots darts more often.
Rapid Fire
$595/$700/$755
Monkey Ace darts can pop 8 bloons each!
Sharper Darts
$425/$500/$540
Darts seek out and pop bloons intelligently.
Neva-Miss Targeting
$1,870/$2,200/$2,375
Flying fortress of bloon doom.
Spectre
$15,300/$18,000/$19,440
Easy:$19,000 Medium:$22,350 Hard:$24,135
Drops an exploding pineapple every 3 seconds.
Pineapple Present
$170/$200/$215
Allows the Monkey Ace to hit camo bloons. Does not grant detection to other towers.
Spy Plane
$300/$350/$380
More darts = win.
Operation: Dart Storm
$2,550/$3,000/$3,240
Drops a single devastating bomb that destroys all bloons on screen and heavily damages MOAB-class bloons.
Ground Zero
$11,900/$14,000/$15,120
Easy:$15,730 Medium:$18,500 Hard:$19,980
Throws darts incredibly fast. Has long range and lots of insanely powerful upgrades.
Super Monkey
$3,400/$4,000/$4,320
Shoots super-powerful lasers instead of throwing darts. Lasers can pop frozen bloons.
Laser Blasts
$2,975/$3,500/$3,780
Plasma vaporizes everything it touches!
Plasma Blasts
$4,250/$5,000/$5,400
It is said that those who doth touch the sun will be cleansed, and then there shalt be peace.
Sun God
$14,025/$16,500/$17,820
The Temple demands sacrifice. Its arsenal of unstoppable bloon destruction is enhanced and modified by the types of towers sacrificed. Use at your own peril.
Temple of the Monkey God
$85,000/$100,000/$108,000
Easy:$109,650 Medium:$129,000 Hard:$139,320
Super Monkey with super range = good!
Super Range
$850/$1,000/$1,080
Why settle for super when you can have EPIC?
Epic Range
$1,275/$1,500/$1,620
Half Super Monkey, half killer robot of death. Super Monkey's arms become pulse cannons of annihilation, able to aim and target independently from each other.
Robo-Monkey
$7,650/$9,000/$9,720
Be proud of this Technological Terror you've constructed. Bloon Annihilation Ability: Destroys all bloons within a short radius of the tower, completely, and utterly. Does 1000 damage to MOAB-class bloons.
Technological Terror
$21,250/$25,000/$27,000
Easy:$34,425 Medium:$40,500 Hard:$43,740
Trained in the arts of monkey magic, the Monkey Apprentice weaves magical bolts of power that can pop bloons. Each shot can pop 2 bloons. Can upgrade to cast additional spells and such.
Monkey Apprentice
$465/$550/$595
Shoots larger and more powerful magical bolts.
Intense Magic
$255/$300/$325
Unleash the power of lightning to zap many bloons at once.
Lightning Bolt
$1,060/$1,250/$1,350
Whirlwind blows bloons off the path away from the exit. Removes ice and glue from bloons however.
Summon Whirlwind
$1,700/$2,000/$2,160
The tempest blows more bloons faster, further, and more often. Also pops bloons once before blowing. Removes ice and glue from bloons however.
Tempest Tornado
$6,800/$8,000/$8,640
Easy:$10,280 Medium:$12,100 Hard:$13,070
The Apprentice adds a powerful fireball attack to its arsenal.
Fireball
$255/$300/$325
Allows the Monkey Apprentice to target and pop camo bloons. Does not grant detection to other towers.
Monkey Sense
$255/$300/$325
Spews endless flames at nearby bloons, roasting and popping them with ease.
Dragon's Breath
$3,570/$4,200/$4,535
Summon Phoenix Ability: Creates a super powerful flying phoenix that flies around wreaking bloon havoc for 20 seconds.
Summon Phoenix
$4,250/$5,000/$5,400
Easy:$8,795 Medium:$10,350 Hard:$11,180
Monkey Village does not attack bloons but instead lowers cost of all towers and upgrades in radius by 10%. Has many useful upgrades that help nearby towers.
Monkey Village
$1,360/$1,600/$1,730
Increases attack range of all towers within Monkey Village radius by 15%
Monkey Beacon
$425/$500/$540
Jungle drums inspire nearby towers to attack faster, increasing attack rate by 15%
Jungle Drums
$1,275/$1,500/$1,620
All bloons popped by towers within the radius of the Monkey Town get 50% more cash per pop.
Monkey Town
$8,500/$10,000/$10,800
All nearby towers with Abilities have their cooldowns reduced by 20% and adds a powerful energy beam attack.
High Energy Beacon
$10,200/$12,000/$12,960
Easy:$21,760 Medium:$25,600 Hard:$27,650
The Fort increases the popping power of all nearby towers by 1.
Monkey Fort
$765/$900/$970
Radar Scanner allows all towers within its radius to be able to detect and target camo bloons.
Radar Scanner
$1,700/$2,000/$2,160
The Bureau grants special bloon popping knowledge to all nearby towers, allowing them to pop all bloon types.
Monkey Intelligence Bureau
$3,655/$4,300/$4,645
Call to Arms Ability: Doubles the attack speed and popping power of all nearby towers for 10 seconds.
M.I.B. Call to Arms
$20,400/$24,000/$25,920
Easy:$27,880 Medium:$32,800 Hard:$35,425
Banana Farms grow bananas that you can collect to turn into cash. When your farm produces some bananas, collect them by moving your mouse over them. Don't leave them too long however, or they will spoil!
Banana Farm
$850/$1,000/$1,080
Grows 6 bananas each round instead of 4.
More Bananas
$255/$300/$325
Grows 13 bananas each round.
Banana Plantation
$1,190/$1,400/$1,510
Generates 25 bananas each round!
Banana Republic
$2,720/$3,200/$3,455
Produces 10 boxes of bananas every round. Each box is worth 200 cash.
Banana Research Facility
$11,900/$14,000/$15,120
Easy:$16,915 Medium:$19,900 Hard:$21,490
Bananas last 20 seconds instead of the usual 10.
Long Life Bananas
$425/$500/$540
Each banana or box of bananas is worth 50% more cash.
Valuable Bananas
$3,400/$4,000/$4,320
Generates $450 cash each round which gets stored. Earns 10% interest and holds up to 5000 cash. Withdraw the cash at any time.
Monkey Bank
$3,570/$4,200/$4,535
The investments advisory generates $1000 each round and earns 20% interest on uncollected funds. Withdraw the cash at any time, can hold up to $20,000.
Banana Investments Advisory
$4,675/$5,500/$5,940
Easy:$12,920 Medium:$15,200 Hard:$16,415
Targets a specific bit of ground anywhere on the screen. Launches explosive mortar shells to that spot. Useful for placing far away from the track to make room for other towers.
Mortar Tower
$640/$750/$810
Makes your mortar shots more accurate.
Increased Accuracy
$170/$200/$215
Heavy ordinance delivers a bigger explosion radius.
Bigger Blast
$510/$600/$650
Bloon Buster Mortars smash through 2 layers of bloons at once!
Bloon Buster
$680/$800/$865
Devastatingly large explosions, and each pops through 5 layers of bloon.
The Big One
$8,500/$10,000/$10,800
Easy:$10,500 Medium:$12,350 Hard:$13,340
Increases the attack speed of the Mortar.
Rapid Reload
$210/$250/$270
A touch of Monkey napalm pops additional bloons every 2 seconds after impact for 6 seconds.
Burny Stuff
$425/$500/$540
Camo Bloons popped by this tower permanently lose their camo status, and can be attacked by towers without camo detection.
Signal Flare
$425/$500/$540
Shoots mortar shells 3x as fast. Pop And Awe Ability: bombards the screen for 5 seconds, popping every bloon 1 time per second, and immobilizes all bloons during that time. Does not affect MOAB-class bloons.
Artillery Battery
$7,650/$9,000/$9,720
Easy:$9,350 Medium:$11,000 Hard:$11,880
Shoots darts like a machine gun, super fast but not very accurate. The Dartling Gun will shoot towards wherever your mouse is, so you control how effective it is!
Dartling Gun
$810/$950/$1,025
Greatly reduces spread of the gun.
Focused Firing
$215/$250/$270
Makes gun fire much faster.
Faster Barrel Spin
$1,020/$1,200/$1,295
Converts the gun into a super powerful laser cannon. Blasts from this cannon can pop 13 bloons each, can pop frozen bloons, and have increased attack rate.
Laser Cannon
$5,100/$6,000/$6,480
The Ray of Doom is a persistent solid beam of bloon destruction.
Ray of Doom
$46,750/$55,000/$59,400
Easy:$53,895 Medium:$63,400 Hard:$68,470
Makes darts shoot with greater velocity. Darts move faster and can pop 3 bloons each.
Powerful Darts
$510/$600/$650
Shoots specially modified darts that can hurt any bloon type.
Depleted Bloontonium Darts
$850/$1,000/$1,080
Shoots vicious little missiles instead of darts. Hydra rockets have sharp tips that can pop black bloons.
Hydra Rocket Pods
$5,950/$7,000/$7,560
The BADS covers a wide area with each shot. Enables the Rocket Storm Ability: Rocket Storm shoots out a missile towards the nearest 100 bloons on screen. Ouch.
Bloon Area Denial System
$17,000/$20,000/$21,600
Easy:$25,120 Medium:$29,550 Hard:$31,915
Generates piles of road spikes on bits of nearby track. Each pile can pop 5 bloons, and unused spikes disappear at the end of each round.
Spike Factory
$595/$700/$755
Generates larger piles of spikes per shot.
Bigger Stacks
$595/$700/$755
Cuts through lead like a hot spike through... lead.
White Hot Spikes
$765/$900/$970
Modified to produce heavy but viciously sharp spiked balls instead of regular spikes. Do extra damage to ceramic bloons.
Spiked Ball Factory
$2,040/$2,400/$2,590
Rigged with heavy explosives, the spiked balls are set to go off when they lose all their spikes.
Spiked Mines
$11,900/$14,000/$15,120
Easy:$15,895 Medium:$18,700 Hard:$20,190
Increases the rate of spike production.
Faster Production
$680/$800/$865
By adding sprockets, dongles, and widgets, the rate of spike production increases even more.
Even Faster Production
$1,060/$1,250/$1,350
Super-Hard-Rending-Engine-Driven-Razors are specially engineered to really hurt MOAB-class bloons.
MOAB-SHREDR Spikes
$2,550/$3,000/$3,240
Lays down a thick carpet of spikes over the whole track.
Spike Storm
$5,525/$6,500/$7,020
Easy:$10,410 Medium:$12,250 Hard:$13,230
Good at building stuff, the Engineer shoots bloons with a powerful nail gun, and has many useful upgrades that create traps, sentries and other enhancements.
Monkey Engineer
$380/$450/$485
Automatically creates sentry guns and deploys them on the ground nearby. Sentries shoot sharp steel pins at the bloons but only last a short time.
Sentry Gun
$380/$450/$485
Engineer increases his build speed, producing sentry guns more often.
Fast Engineering
$295/$350/$385
Engineer uses special dispenser to spray down the track with a cleansing foam that removes camo and regen properties. Also pops lead bloons.
Cleansing Foam
$640/$750/$810
Creates a powerful bloon trap that destroys all bloons caught in it. Once full, trap will destroy itself after a short time. If emptied manually, gives you extra cash. Only one trap can be active at a time.
Bloon Trap
$2,550/$3,000/$3,240
Easy:$4,245 Medium:$5,000 Hard:$5,405
Engineer's nailgun upgrades to shoot massive 9-inch long nails that can pop 8 bloons at once including frozen bloons
9-Inch Nails
$380/$450/$485
Engineer can shoot further and deploy sentries in a larger area.
Larger Service Area
$555/$650/$700
Adding sprockets to sentries and the nailgun increase their fire rate appreciably.
Sprockets
$470/$550/$595
Activated Ability: Overclock - target tower becomes super powered for 60 seconds.
Overclock
$11,475/$13,500/$14,580
Easy:$13,260 Medium:$15,600 Hard:$16,845
Rapidly sucks up and shreds bloons, spitting what's left out the back.
Bloonchipper
$635/$750/$810
Increased suction sucks bloons in faster
Suckier
$340/$400/$430
Higher wattage motor allows for sucking in heavier bloons such as lead bloons
Heavy Duty Suction
$380/$450/$485
Dual layer blade array doubly shreds bloons, taking off 2 layers instead of 1.
Dual Layer Blades
$680/$800/$865
Wide funnel can suck in MOAB class bloons, which will be shredded for up to 3 seconds before being ejected.
Super Wide Funnel
$3,825/$4,500/$4,860
Easy:$5,860 Medium:$6,900 Hard:$7,450
Increases suction range
Long Range Suck
$380/$400/$430
More efficient internal componentry decreases the time bloons take to be shredded
Faster Shred
$510/$600/$650
Triple barrels provide the most efficient bloon shredding possible
Triple Barrel
$5,100/$6,000/$6,480
Huge burst of suction power brings all nearby non-MOAB class bloons towards it and holds them there until they are sucked into the tower. Lasts 8 seconds.
Supa-Vac
$5,100/$6,000/$6,480
Easy:$11,725 Medium:$13,750 Hard:$14,850
Disclaimers[]

Dart Monkey

  • The Spike-o-Pult description is mentioning projectile range and not attack range.
  • Juggernaut actually has limited pierce, 100 to be exact.
  • The Super Monkey Fan Club ability includes the monkey using it as well, so it affects 9 Dart Monkeys in radius.

Tack Shooter

  • Each blade in the Blade Maelstrom ability has 2 pierce, so they are technically not unstoppable.

Sniper Monkey

  • The "multiple shots" text in the Semi-Automatic Rifle description is likely there for flavor, as the upgrade does nothing but increase speed.

Boomerang Thrower

  • The Bionic Boomer actually attacks 4x as fast rather than 2x as fast.

Ninja Monkey

  • None

Bomb Tower

  • None

Ice Tower

  • None

Monkey Buccaneer

  • None

Monkey Ace

  • None

Super Monkey

  • The Laser Blasts upgrade's projectiles count as one, unlike mobile versions where they count as two.
  • The Super Range and Epic Range upgrades increase range.

Monkey Apprentice

  • Summon Whirlwind and Tempest Tornado do not remove glue status from bloons; only ice effects are.
  • The Intense Magic upgrade increases pierce too.

Monkey Village

  • In the Monkey Fort description, "popping power" means pierce.
  • In the Call to Arms ability description, "popping power" means pierce.

Banana Farm

  • Each banana in the "Valuable Bananas" upgrade gives $30 cash.

Mortar Tower

  • Despite what the Pop and Awe ability description says, it can affect all MOAB-class bloons.

Dartling Gun

  • The Focused Firing upgrade is not a nerf; it increases the accuracy of the tower by making the dart stream more linear.
  • The second sentence of the Hydra Rocket Pods description is likely there for flavor, since the upgrade can already pop black bloons from the previous tier, Depleted Bloontonium Darts.
  • The Bloon Area Denial System upgrade's first description sentence means that it now shoots three rockets instead of one.

Spike Factory

  • None

Monkey Engineer

  • Bloon Traps hold up to 500 bloons.
  • Overclock doubles a tower's attack speed.

Bloonchipper

  • Triple Barrel upgrade makes tower attack speed 3x as fast; Supa-Vac is 4x as fast.
  • Heavy Duty Function only allows for lead bloon sucking; no heavier bloons since the tower can already suck ceramics and can't suck MOABs until the final left path upgrade, Super Wide Funnel.


Bloons TD 5 Mobile/Steam[]

Prices are shown as they are in Easy, Medium, Hard, and Impoppable difficulties.

Base Tower Tier 1 Tier 2 Tier 3 Tier 4 Total Cost
Shoots a single dart that pops a single bloon.
Dart Monkey
$170/$200/$215/$240
Makes the dart monkey shoot further than normal.
Long Range Darts
$75/$90/$95/$110
Shoots even further and can detect camo.
Enhanced Eyesight
$100/$120/$130/$145
Catapult fires spiked balls that can pop 18 bloons.
Spike-O-Pult
$425/$500/$540/$600
Hurls a giant spiked ball that excels at crushing ceramics.
Juggernaut
$1,275/$1,500/$1,620/$1,800
Easy:$2,045 Medium:$2,410 Hard:$2,600 Impoppable:$2,895
Can pop 1 extra bloon per shot.
Sharp Shots
$120/$140/$150/$170
Can pop 2 extra bloons per shot.
Razor Sharp Shots
$145/$170/$185/$205
Throws 3 darts at a time instead of 1.
Triple Darts
$280/$330/$355/$395
Ability: Up to 10 nearby dart monkeys go Super for 10 seconds.
Super Monkey Fan Club
$6,800/$8,000/$8,640/$9,600
Easy:$7,515 Medium:$8,840 Hard:$9,545 Impoppable:$10,610
Shoots 8 tacks spread in all directions, each tack can pop 1 bloon.
Tack Shooter
$305/$360/$390/$430
Shoots tacks faster.
Faster Shooting
$180/$210/$225/$250
Shoots tacks even faster!
Even Faster Shooting
$255/$300/$325/$360
Sprays out 16 tacks per volley instead of the usual 8.
Tack Sprayer
$425/$500/$540/$600
Shoots a deadly ring of flame instead of tacks.
Ring Of Fire
$2,125/$2,500/$2,700/$3,000
Easy:$3,290 Medium:$3,870 Hard:$4,180 Impoppable:$4,640
Tacks fly out further than normal.
Extra Range Tacks
$85/$100/$110/$120
Tacks go much further than normal.
Super Range Tacks
$190/$225/$245/$270
Shoots out big razor sharp blades.
Blade Shooter
$580/$680/$735/$815
Ability: covers the area in a storm of blades.
Blade Maelstrom
$2,295/$2,700/$2,915/$3,240
Easy:$3,455 Medium:$4,065 Hard:$4,395 Impoppable:$4,875
Pops 2 layers off of Bloons, with unlimited range.
Sniper Monkey
$300/$350/$380/$420
Shots can pop through 4 layers of bloon. Can pop lead and frozen.
Full Metal Jacket
$300/$350/$380/$420
Shots can pop through 7 layers of Bloon!
Point Five Oh
$1,870/$2,200/$2,375/$2,640
Erases 18 layers of bloon to be popped per shot - enough to destroy a ceramic.
Deadly Precision
$3,400/$4,000/$4,320/$4,800
Immobilizes MOAB class bloons for a short time.
Cripple MOAB
$10,625/$12,500/$13,500/$15,000
Easy:$16,495 Medium:$19,400 Hard:$20,995 Impoppable:$23,280
Allows Sniper to shoot faster.
Faster Firing
$340/$400/$430/$480
Allows Sniper to detect and shoot Camo Bloons.
Night Vision Goggles
$255/$300/$325/$360
Allows Sniper to take multiple shots and attack 3x as fast.
Semi-Automatic Rifle
$2,975/$3,500/$3,780/$4,200
Ability: Drops a crate full of cash.
Supply Drop
$10,200/$12,000/$12,960/$14,400
Easy:$13,770 Medium:$16,200 Hard:$17,495 Impoppable:$19,860
Throws a single boomerang in an arc, can pop 3 bloons.
Boomerang Thrower
$340/$400/$430/$480
Boomerangs can now pop 7 bloons each.
Multi-Target
$215/$250/$270/$300
Throws sharper, faster, and bigger glaives instead of boomerangs.
Glaive Thrower
$240/$280/$300/$335
The glaives now automatically bounce from bloon to bloon.
Glaive Ricochet
$1,275/$1,500/$1,620/$1,800
Two permanent glaives orbit the tower.
Glaive Lord
$7,650/$9,000/$9,750/$10,800
Easy:$9,720 Medium:$11,430 Hard:$12,370 Impoppable:$13,715
Sonic boomerangs can smash through frozen bloons.
Sonic Boom
$85/$100/$110/$120
Red hot boomerangs can melt through lead bloons.
Red Hot 'Rangs
$130/$150/$160/$180
Throws boomerangs twice as fast.
Bionic Boomer
$1,360/$1,600/$1,730/$1,920
Ability: attacks incredibly fast for 10 seconds.
Turbo Charge
$2,550/$3,000/$3,240/$3,600
Easy:$4,465 Medium:$5,250 Hard:$5,670 Impoppable:$6,300
Throws sharp shurikens rapidly and can see camo bloons.
Ninja Monkey
$425/$500/$540/$600
Increases attack range and attack speed.
Ninja Discipline
$255/$300/$325/$360
Shurikens can pop 4 bloons each.
Sharp Shurikens
$295/$350/$380/$420
Throws 2 shurikens at once.
Double Shot
$720/$850/$920/$1,020
Throws 5 shurikens at once!
Bloonjitsu
$2,340/$2,750/$2,970/$3,300
Easy:$4,035 Medium:$4,750 Hard:$5,135 Impoppable:$5,700
Shuriken will seek out and pop bloons automatically.
Seeking Shuriken
$210/$250/$270/$300
Some bloons become distracted and move the wrong way.
Distraction
$295/$350/$380/$420
Sometimes throws a flash bomb that stuns multiple bloons.
Flash Bomb
$2,340/$2,750/$2,970/$3,300
Ability: Lasts for 15 seconds. During the sabotage, all new bloons are crippled to half speed.
Sabotage Supply Lines
$2,380/$2,800/$3,025/$3,360
Easy:$5,650 Medium:$6,650 Hard:$7,185 Impoppable:$7,980
Shoots a single bomb that explodes in a radius burst. Can pop lead bloons.
Bomb Tower
$555/$650/$700/$780
Gives tower longer attack range.
Extra Range
$170/$200/$215/$240
Each explosion throws out 8 sharp fragments for more popping.
Frag Bombs
$255/$300/$325/$360
Throws out secondary bombs instead of frags.
Cluster Bombs
$680/$800/$865/$960
Bloons become stunned for a short time when they are hit.
Bloon Impact
$3,400/$4,000/$4,320/$4,800
Easy:$5,060 Medium:$5,950 Hard:$6,425 Impoppable:$7,140
Larger blast area and more popping power.
Bigger Bombs
$340/$400/$430/$480
More velocity and range, more damage and faster firing.
Missile Launcher
$340/$400/$430/$480
Inflicts 10x damage on MOAB class bloons.
MOAB Mauler
$765/$900/$970/$1,080
Ability: deadly missile seeks the nearest MOAB-Class Bloon and destroys it.
MOAB Assassin
$2,720/$3,200/$3,455/$3,840
Easy:$4,720 Medium:$5,550 Hard:$5,985 Impoppable:$6,660
Temporarily freezes nearby bloons. Frozen bloons are immune to sharp objects.
Ice Tower
$255/$300/$325/$360
Larger freeze area that freezes bloons for longer.
Enhanced Freeze
$190/$225/$245/$270
Pops a layer off of each bloon frozen.
Snap Freeze
$340/$400/$430/$480
Super cold aura that slows all bloons in its larger radius.
Arctic Wind
$5,525/$6,500/$7,020/$7,800
Frozens bloons freeze other bloons that come in contact.
Viral Frost
$5,100/$6,000/$6,480/$7,200
Easy:$11,410 Medium:$13,425 Hard:$14,500 Impoppable:$16,110
Bloons move slowly even after thawing out.
Permafrost
$85/$100/$110/$120
Freezes 2 layers, extending the slow duration.
Deep Freeze
$295/$350/$380/$420
Razor sharp shards fly out when frozen bloons pop.
Ice Shards
$1,700/$2,000/$2,160/$2,400
Ability: freezes all bloons on screen temporarily.
Absolute Zero
$1,700/$2,000/$2,160/$2,400
Easy:$4,035 Medium:$4,750 Hard:$5,135 Impoppable:$5,700
Shoots a glob of monkey glue that slows a single bloon.
Glue Gunner
$230/$270/$290/$325
Glue soaks through all layers of bloon.
Glue Soak
$170/$200/$215/$240
Glued bloons pop one layer every few seconds.
Corrosive Glue
$255/$300/$325/$360
Extreme solvents melt two layers every second.
Bloon Dissolver
$2,805/$3,300/$3,565/$3,960
'Pops once instantly and liquifies bloons ten times every second!
Bloon Liquefier
$10,625/$12,500/$13,500/$15,000
Easy:$14,085 Medium:$16,570 Hard:$17,895 Impoppable:$19,885
Makes glue effect last much longer.
Stickier Glue
$100/$120/$130/$145
Splatters glue across 6 bloons at a time.
Glue Splatter
$1,870/$2,200/$2,375/$2,640
Shoots glue more than 3x as fast!
Glue Hose
$2,765/$3,250/$3,510/$3,900
Ability: glues everything on the screen temporarily.
Glue Striker
$4,675/$5,500/$5,940/$6,600
Easy:$9,640 Medium:$11,340 Hard:$12,245 Impoppable:$13,610
Shoots a single, heavy dart that can pop up to 5 bloons each. Water only.
Monkey Buccaneer
$445/$525/$565/$630
Shoots its big darts faster.
Faster Shooting
$340/$400/$430/$480
Much longer range.
Longer Cannons
$155/$180/$195/$215
Attacks super duper fast!
Destroyer
$1,870/$2,200/$2,375/$2,640
Launches fast strafing Monkey Ace pilots.
Aircraft Carrier
$12,750/$15,000/$16,200/$18,000
Easy:$15,560 Medium:$18,305 Hard:$19,765 Impoppable:$21,965
Adds a spray of 4 sharp grapes.
Grape Shot
$425/$500/$540/$600
Allows the Buccaneer to hit camo bloons.
Crow's Nest
$215/$250/$270/$300
Adds a powerful, independently firing cannon to the Buccaneer.
Cannon Ship
$1,020/$1,200/$1,295/$1,440
Ability: grapples the nearest MOAB and brings it down.
Monkey Pirates
$3,825/$4,500/$4,860/$5,400
Easy:$5,930 Medium:$6,975 Hard:$7,530 Impoppable:$8,370
Patrols the skies above the action, blasting the area with 8 powerful darts.
Monkey Ace
$785/$925/$1,000/$1,110
Shoots darts more often.
Rapid Fire
$595/$700/$755/$840
Monkey Ace darts can pop 8 bloons each!
Sharper Darts
$425/$500/$540/$600
Darts seek out and pop bloons intelligently.
Neva-Miss Targeting
$1,870/$2,200/$2,375/$2,640
Flying fortress of bloon doom.
Spectre
$15,300/$18,000/$19,440/$21,600
Easy:$18,975 Medium:$22,325 Hard:$24,110 Impoppable:$26,790
Drops an exploding pineapple every 3 seconds.
Pineapple Present
$170/$200/$215/$240
Allows the Monkey Ace to hit camo bloons.
Spy Plane
$300/$350/$380/$420
More darts = win.
Operation: Dart Storm
$2,550/$3,000/$3,240/$3,600
Ability: drops a devastating bomb that destroys all bloons and damages MOAB class.
Ground Zero
$11,900/$14,000/$15,120/$16,800
Easy:$15,705 Medium:$18,475 Hard:$19,955 Impoppable:$22,170
Throws darts bloon-meltingly fast.
Super Monkey
$2,975/$3,500/$3,780/$4,200
Fast firing twin laser beams pop twice as much as before.
Laser Blasts
$2,975/$3,500/$3,780/$4,200
Plasma vaporizes everything it touches.
Plasma Blasts
$4,250/$5,000/$5,400/$6,000
It is said that bloons dare not touch the sun.
Sun God
$14,025/$16,500/$17,820/$19,800
Tower sacrifices enhance and modify the Temple's awesome arsenal.
Temple of the Monkey God
$85,000/$100,000/$108,000/$120,000
Easy:$109,225 Medium:$128,500 Hard:$138,780 Impoppable:$154,200
Super Monkey with super range = good!
Super Range
$850/$1,000/$1,080/$1,200
Why settle for super when you can have EPIC?
Epic Range
$1,275/$1,500/$1,620/$1,800
Half Super Monkey, half killer robot of death.
Robo Monkey
$7,650/$9,000/$9,720/$10,800
Ability: destroys all bloons within short radius of tower - completely and utterly.
Technological Terror
$21,250/$25,000/$27,000/$30,000
Easy:$34,000 Medium:$40,000 Hard:$43,200 Impoppable:$48,000
Throws magic bolts that can pop 2 bloons each.
Monkey Apprentice
$465/$550/$595/$660
Shoots larger and more powerful magical bolts.
Intense Magic
$255/$300/$325/$360
Unleash the power of lightning to zap many bloons at once.
Lightning Bolt
$1,020/$1,200/$1,295/$1,440
Whirlwind blows bloons off the path away from the exit.
Summon Whirlwind
$1,700/$2,000/$2,160/$2,400
Pops bloons and blows them faster, further and more often.
Tempest Tornado
$6,800/$8,000/$8,640/$9,600
Easy:$10,240 Medium:$12,050 Hard:$13,015 Impoppable:$14,460
The Apprentice adds a powerful fireball attack to its arsenal.
Fireball
$255/$300/$325/$360
Allows the Monkey Apprentice to hit camo bloons.
Monkey Sense
$255/$300/$325/$360
Spews endless flames at nearby bloons.
Dragon's Breath
$3,570/$4,200/$4,535/$5,040
Ability: super powerful phoenix wreaks bloon havoc for 20 seconds.
Summon Phoenix
$4,250/$5,000/$5,400/$6,000
Easy:$8,795 Medium:$10,350 Hard:$11,180 Impoppable:$12,420
Reduces cost of all towers and upgrades in radius by 10%.
Monkey Village
$1,360/$1,600/$1,730/$1,920
Increases attack range by 15% of all towers in its radius.
Monkey Beacon
$425/$500/$540/$600
Jungle drums inspire nearby towers to attack 15% faster.
Jungle Drums
$1,275/$1,500/$1,620/$1,800
Bloons popped near the Monkey Town get 50% more cash per pop.
Monkey Town
$8,500/$10,000/$10,800/$12,000
Nearby ability cooldowns reduced by 20%.
High Energy Beacon
$10,200/$12,000/$12,960/$14,400
Easy:$21,760 Medium:$25,600 Hard:$27,650 Impoppable:$30,720
Increases the popping power of all nearby towers by 1.
Monkey Fort
$765/$900/$970/$1,080
Allows all towers within its radius to hit camo bloons.
Radar Scanner
$1,700/$2,000/$2,160/$2,400
Allows all nearby towers to pop all bloon types.
Monkey Intelligence Bureau
$3,655/$4,300/$4,645/$5,160
Ability: increases attack speed, pierce, and range for towers in radius for 10 seconds
M.I.B. Call to Arms
$20,400/$24,000/$25,920/$28,800
Easy:$27,880 Medium:$32,800 Hard:$35,425 Impoppable:$39,360
Grows bananas that you can tap to collect for cash.
Banana Farm
$850/$1,000/$1,080/$1,200
Grows 3 big bunches of bananas.
More Bananas
$255/$300/$325/$360
Grows 7 big bunches each round.
Banana Plantation
$1,190/$1,400/$1,510/$1,680
Generates 13 big bunches of bananas every round.
Banana Republic
$2,720/$3,200/$3,455/$3,840
Produces 5 boxes of bananas every round.
Banana Research Facility
$11,900/$14,000/$15,120/$16,800
Easy:$16,915 Medium:$19,900 Hard:$21,490 Impoppable:$23,880
Bananas last 25 seconds instead of the usual 15.
Long Life Bananas
$425/$500/$540/$600
Each bunch or box of bananas is worth 50% more cash.
Valuable Bananas
$3,400/$4,000/$4,320/$4,800
Generates stored cash that earns 10% each round and holds up to $5000.
Monkey Bank
$3,570/$4,200/$4,535/$5,040
20% interest each round instead of 10% and storage for $20,000.
Banana Investments Advisory
$4,675/$5,500/$5,940/$6,600
Easy:$12,920 Medium:$15,200 Hard:$16,415 Impoppable:$18,240
Launches explosive mortar shells to a single targeted spot.
Mortar Tower
$640/$750/$810/$900
Makes your mortar shots more accurate.
Increased Accuracy
$170/$200/$215/$240
Heavy ordinance delivers a bigger explosion radius.
Bigger Blast
$510/$600/$650/$720
Smash through 2 layers of bloons at once!
Bloon Buster
$680/$800/$865/$960
Steam: Devastating explosions each pop 3 layers of bloon. Mobile: Devastating explosions each pop 5 layers of bloon.
The Big One
$8,500/$10,000/$10,800/$12,000
Easy:$10,500 Medium:$12,350 Hard:$13,340 Impoppable:$14,820
Increase the attack speed of the Mortar.
Rapid Reload
$210/$250/$270/$300
Pops additional bloons 2 seconds after impact.
Burny Stuff
$425/$500/$540/$600
Camo Bloons popped by flares permanently lose their camo.
Signal Flare
$425/$500/$540/$600
Ability: immobilizes and bombards the entire screen for 5 seconds.
Artillery Battery
$7,650/$9,000/$9,720/$10,800
Easy:$9,350 Medium:$11,000 Hard:$11,880 Impoppable:$13,200
Shoots darts like a machine gun, at any position you tap.
Dartling Gun
$810/$950/$1,025/$1,140
Greatly reduces the spread of the gun.
Focused Firing
$215/$250/$270/$300
Makes gun fire much faster.
Faster Barrel Spin
$1,020/$1,200/$1,295/$1,440
Rapid fire plasma can pop 13 bloons each and also pops frozen bloons.
Laser Cannon
$5,100/$6,000/$6,480/$7,200
The Ray of Doom is a persistent solid beam of bloon destruction.
Ray of Doom
$46,750/$55,000/$59,400/$66,000
Easy:$53,895 Medium:$63,400 Hard:$68,470 Impoppable:$76,080
Darts move faster and can pop 3 bloons each.
Powerful Darts
$510/$600/$650/$720
Shots can now hurt any bloon type.
Depleted Bloontonium
$850/$1,000/$1,080/$1,200
Shoots vicious little missiles instead of darts.
Hydra Rocket Pods
$5,950/$7,000/$7,560/$8,400
Ability: shoots missiles toward the nearest 100 bloons on screen.
Bloon Area Denial System
$17,000/$20,000/$21,600/$24,000
Easy:$25,120 Medium:$29,550 Hard:$31,915 Impoppable:$35,460
Each round generates piles of road spikes that can pop 5 bloons each.
Spike Factory
$640/$750/$810/$900
Generates larger piles of Spikes per shot.
Bigger Stacks
$595/$700/$755/$840
Cuts through lead like a hot spike through... lead.
White Hot Spikes
$765/$900/$970/$1,080
Produces sharp spiked balls that do extra damage to ceramics.
Spiked Ball Factory
$2,040/$2,400/$2,590/$2,880
Spiked balls explode when they lose all their spikes.
Spiked Mines
$11,900/$14,000/$15,120/$16,880
Easy:$15,940 Medium:$18,750 Hard:$20,245 Impoppable:$22,580
Increases the rate of Spike production.
Faster Production
$680/$800/$865/$960
Rate of spike production increases even more.
Even Faster Production
$1,060/$1,250/$1,350/$1,500
Super-Hard-Rending-Engine-Driven-Razors shred MOAB class bloons.
MOAB-SHREDR Spikes
$2,550/$3,000/$3,240/$3,600
Ability: Lays down a thick carpet of spikes over the whole track.
Spike Storm
$5,525/$6,500/$7,020/$7,800
Easy:$10,455 Medium:$12,300 Hard:$13,285 Impoppable:$14,760
Hovers wherever you direct it. Shoots from twin heavy dart guns.
Heli Pilot
$1,275/$1,500/$1,620/$1,800
Shoots 4 darts per volley instead of 2.
Quad Darts
$510/$600/$650/$720
Superior targeting computers enable a powerful new targeting option to pursue bloons across the track.
Pursuit
$425/$500/$540/$600
Rotors blades rip up bloons on contact, including frozen and lead.
Razor Rotors
$1,485/$1,750/$1,890/$2,100
Adds a large missile array and a powerful machine gun.
Apache Dartship
$14,875/$17,500/$18,900/$21,000
Easy:$18,570 Medium:$21,850 Hard:$23,600 Impoppable:$26,220
More powerful jets enable the Heli to move much faster.
Bigger Jets
$425/$500/$540/$600
Allows Heli Pilot to detect and shoot Camo Bloons.
Enhanced IFR Instruments
$510/$600/$650/$720
Blows bloons away from the Heli.
Downdraft
$2,125/$2,500/$2,700/$3,000
Abilities: Drops life and cash crates, or can pick up and reposition most towers.
Support Chinook
$12,750/$15,000/$16,200/$18,000
Easy:$17,085 Medium:$20,100 Hard:$21,710 Impoppable:$24,120
Uses a powerful nail gun, and build traps, sentries, and enhancers.
Monkey Engineer
$380/$450/$485/$540
Creates temporary sentry guns and deploys them nearby.
Sentry Gun
$425/$500/$540/$600
Increases build speed produces sentry guns more often.
Fast Engineering
$340/$400/$430/$480
Sprays foam that removes camo and regen, and pops leads.
Cleansing Foam
$680/$800/$865/$960
Trap captures bloons until full; can be emptied for cash.
Bloon Trap
$2,975/$3,500/$3,780/$4,200
Easy:$4,800 Medium:$5,650 Hard:$6,100 Impoppable:$6,780
Massive nails pop 8 bloons at once, including frozen bloons
9-Inch Nails
$380/$450/$485/$540
Shoots further and deploys sentries in a larger area.
Larger Service Area
$555/$650/$700/$780
Increases sentry fire rate appreciably.
Sprockets
$470/$550/$595/$660
Ability: target tower becomes super powered for 60 seconds.
Overclock
$11,475/$13,500/$14,580/$16,200
Easy:$13,260 Medium:$15,600 Hard:$16,845 Impoppable:$18,720
Rapidly sucks up and shreds bloons, spitting what's left out the back.
Bloonchipper
$635/$750/$810/$900
Increased suction sucks bloons in faster.
Suckier
$340/$400/$430/$480
Higher wattage motor allows for sucking in heavier bloons such as lead bloons.
Heavy Duty Suction
$380/$450/$485/$540
Dual layer blade array doubly shreds bloons, taking off 2 layers instead of 1.
Dual Layer Blades
$680/$800/$865/$960
Wide funnel can suck in MOAB class bloons, which will be shredded for up to 3 seconds before being ejected.
Super Wide Funnel
$3,825/$4,500/$4,860/$5,400
Easy:$5,860 Medium:$6,900 Hard:$7,450 Impoppable:$8,280
Increases suction range
Long Range Suck
$380/$400/$430/$480
More efficient internal componentry decreases the time bloons take to be shredded
Faster Shred
$510/$600/$650/$720
Triple barrels provide the most efficient bloon shredding possible.
Triple Barrel
$3,825/$4,500/$4,860/$5,400
Huge burst of suction power brings all nearby non-MOAB class bloons towards it and holds them there until they are sucked into the tower. Lasts 8 seconds.
Supa-Vac
$5,100/$6,000/$6,480/$7,200
Easy:$10,450 Medium:$12,250 Hard:$13,230 Impoppable:$14,700
Submarine tower that shoots homing darts. Has many powerful upgrades including the ability to submerge and become a support tower.
Monkey Sub
$295/$350/$380/$420
Makes the Submarine's darts pop up to 3 bloons each.
Barbed Darts
$255/$300/$325/$360
Allows long range targeting of bloons that are in the radius of your other towers.
Advanced Intel
$425/$500/$540/$600
Activate submerge using target option to permanently reveal camo bloons in its radius.
Submerge and Support
$425/$500/$540/$600
Activate submerge using target option to detect camo, pop bloons, and reduce water tower cooldowns by 15%(doesn't stack).
Bloontonium Reactor
$2,125/$2,500/$2,700/$3,000
Easy:$3,525 Medium:$4,150 Hard:$4,485 Impoppable:$4,980
Added twin gun doubles attack speed.
Twin Guns
$385/$450/$485/$540
Airburst darts split into 3 on impact for massively increased popping power.
Airburst Darts
$640/$750/$810/$900
Ballistic missile seeks its target at any distance and does extra damage to Ceramic and MOAB Class Bloons.
Ballistic Missile
$1,275/$1,500/$1,620/$1,800
Ability: a devastating missile strike on the largest bloon on screen. Destroys up to a ZOMG bloon in one go, or many lesser bloons.
First Strike Capability
$17,000/$20,000/$21,600/$24,000
Easy:$19,595 Medium:$23,050 Hard:$24,895 Impoppable:$27,660
Disclaimers[]

Dart Monkey

  • The Juggernaut has 100 pierce.
  • The Super Monkey Fan Club ability includes the monkey using it as well, so it affects 9 Dart Monkeys in radius.

Tack Shooter

  • None

Sniper Monkey

  • The "multiple shots" text in the Semi-Automatic Rifle description is likely there for flavor, as the upgrade does nothing but increase speed.

Boomerang Thrower

  • The Bionic Boomer actually attacks with quadruple the speed rather twice the speed as the previous upgrade.

Ninja Monkey

  • None

Bomb Tower

  • None

Ice Tower

  • None

Monkey Buccaneer

  • None

Monkey Ace

  • None

Super Monkey

  • The Laser Blasts upgrade's projectiles count as two, essentially double the Super Monkey's attack input. This does not affect the Robo Monkey.
  • The Super Range and Epic Range upgrades increase range.
  • The Technological Terror's ability can destroy many bloons instantly, with the exception of the ZOMG.

Monkey Apprentice

  • The Intense Magic upgrade increases pierce too.

Monkey Village

  • In the Monkey Fort description, "popping power" means pierce.

Banana Farm

  • Each banana in the "Valuable Bananas" upgrade gives $60 cash.

Mortar Tower

  • For The Big One upgrade, the damage is 5 in both versions, making the steam version of the description incorrect.

Dartling Gun

  • The Focused Firing upgrade is not a nerf; it increases the accuracy of the tower by making the dart stream more linear.

Spike Factory

  • None

Heli Pilot

  • Crates from the Support Chinook Upgrade either drop lives or cash each time the ability is used.
  • The Apache Dartship upgrade significantly increases the attack speed of dart attacks; quad darts included.

Monkey Engineer

  • Bloon Traps hold up to 500 bloons.
  • Overclock doubles a tower's attack speed.

Bloonchipper

  • Triple Barrel upgrade makes tower attack speed 3x as fast; Supa-Vac is 4x as fast.
  • Heavy Duty Function only allows for lead bloon sucking; no heavier bloons since the tower can already suck ceramics and can't suck MOABs until the final left path upgrade, Super Wide Funnel.

Monkey Sub

  • None



Bloons TD 4[]

Below are a list of upgrades in BTD4. Click on the hyperlink of the selected upgrade name to read more information of that particular upgrade.

Tower Tier 1 Tier 2 Tier 3 Tier 4

Dart Monkey
$200
Darts can pop 2 bloons instead of 1.
Piercing Darts
$140
Gives the monkey more throwing distance.
Long Range Darts
$90
Gives the monkey a catapult that hurls giant spiked balls.
Spike-O-Pult
$300
Spike-o-pult becomes three times as deadly.
Triple Shot
$1,100

Tack Shooter
$360
Makes tower shoot faster
Faster Shooting
$210
Tack shooter now has longer range
Extra Range Tacks
$100
Shoots out blades instead of tacks
Blade Shooter
$280
Shoots out a deadly ring of flames instead of tacks, can pop leads
Ring of Fire
$2,500

Boomerang Thrower
$400
Boomerangs will hit up to 7 bloons at once.
Multi-Target
$250
Sonic boomerangs smash through frozen bloons.
Sonic Boom
$100
Glaives slice through up to 12 bloons at once!
Glaive Thrower
$280
Lightsaber slices through everything and anything - up to 70 bloons at once!.
Lightsabre Thrower
$1,850

Bomb Tower
$700
Big bombs affects a larger area.
Bigger Bombs
$400
an shoot bombs further than normal.
Extra Range
$200
Shoots fast missiles instead of bombs that go faster, further, and pop more.
Missile Launcher
$210
Special missiles cause 10x damage to MOABs and BFBs.
MOAB Mauler
$900

Ice Tower
$380
Increased freeze time and attack radius.
Improved Ice Tower
$225
Gives the monkey more throwing distance.
Permafrost
$100
Gives the monkey a catapult that hurls giant spiked balls.
Snap Freeze
$400
Extreme cold slows down anything that comes near the Ice Tower.
Arctic Wind
$6,000

Mortar Tower
$825
Increases the mortar's accuracy.
Greater Accuracy
$200
Increases the mortar's firing rate.
Rapid Reload
$200
Smashes through 2 layers of e:BTD4 Sna.
Bloon Buster
$800
Triple the pain.
Mortar Battery
$2,000

Glue Gunner
$270
Makes glue last much longer.
Stickier Glue
$120
Glue soaks through all layers of bloons.
Glue Soak
$200
Glue eats through bloons, dissolving them every 2 seconds.
Corrosive Glue
$300
Affects a large area around impact, soaking up to 20 bloons at once.
Glue Splatter
$3,000

Monkey Beacon
$1,000
Increases the range of the Monkey Beacon, allowing it to affect more towers.
Wider Influence
$500
Increases the attack speed of all towers within the beacon's radius.
Jungle Drums
$280
Allows towers in its radius to detect camo bloons.
Sonar Beacon
$300
The final upgrade (Unlocked at rank 18) is the monkey storm beacon, which summons monkey storms by paying the amount of cash required to use it. And you can only have one Monkey Storm Beacon.
Monkey Storm
$3,500

Monkey Ace
$900
Drops highly explosive pineapples.
Pineapple Express
$200
Allows detection of ="border-right:1px dashed for all towers near the plane.
Spy Plane
$350
Increases attack rate.
Rapidfire
$700
Our darts will block out the sun.
Operation: Dart Storm
$3,500

Monkey Buccaneer
$500
Adds a volley of deadly sharpened grapes to the attack.
Grape Shot
$300
Allows detection of camo bloons for any towers in the radius.
Crow's Nest
$150
Increases attack range of the ship's cannons.
Longer Cannons
$180
Total nautical domination!
Battleship
$2,000

Monkey Apprentice
$550
Wizard's magic orb becomes more powerful, pop up to 7 bloons at once.
Intense Magic
$300
Hurls a burning ball of flame that explodes on impact.
Fireball
$300
Whirlwind will blow bloons away from the exit, but will thaw bloons and remove glue.
Summon Whirlwind
$2,000
Tempest Tornados pop bloons as well as push them around. Effects up to 120 bloons at once.
Tempest Tornado
$8,000

Super Monkey
$4,000
Super range greatly increases Super Monkey attack radius.
Super Range
$1,000
Lasers can pop 2 bloons at once, and can pop frozen bloons.
Laser Vision
$3,500
Plasma shoots twice as fast and vaporizes everything it touches!
Plasma Vision
$4,000
Legends speak of a being that fears no bloon.
Sun God
$20,000

Banana Farm
$1,000
Increases money generated to 120 per round
More Bananas
$400
Banana plantation generates 250 money per round
Banana Plantation
$1,200
Banana republic pulls in a cool 500 money per round
Banana Republic
$2,500
High tech banana facility earns you a staggering 2000 per round
Banana Research Facility
$10,000

Dartling Gun
$950
Steady barrels reduces the spread of darts fired from the gun.
Steady Barrels
$250
Makes the darts fly out with greater speed, and makes them pop up to 3 bloons at once
Powerful Shots
$600
Makes Dartling Gun fire much faster.
Increased Barrel Spin
$2,500
Converts to a powerful cannon that shoot rapid blasts able to cause massive bloon damage.
Laser Cannon
$15,000

Spike Factory
$700
Makes the factory produce spikes much faster.
Faster Production
$700
The factory creates double size spike stacks.
Bigger Stacks
$600
White hot spikes can pop Frozen and Lead Bloons.
White Hot Spikes
$350
Every 15 seconds the factory generates a storm of short-lived spikes, filling up the entire track.
Spike Storm
$7,000

Beekeeper
$700
Makes the Beekeeper attack much faster.
Fast Deploy
$300
Larger hives can hold 10 bees instead of 6.
Big Hive
$250
Deadly killer bees fly twice as fast and pop bloons three times as fast!
Killer Bees
$1,800
Unleash the swarm! Shoots 4 bees at a time, has a much larger range and can support 30 deployed bees at a time.
The Swarm
$7,500

Bloons TD 3[]

Below is a list of upgrades in Bloons Tower Defense 3.

Bloons TD 2[]

Below are a list of upgrades in Bloons Tower Defense 2.

Bloons TD[]

Below are a list of upgrades in Bloons Tower Defense.

Quotes[]

In BTD4, every tower type has 4 sequential upgrades. The fourth upgrade is extra powerful.
~ BTD4 Round 29 Pre-Round Comment

Sounds[]

When upgrading a tower in BTD6:

Gallery[]

Pre-BTD4[]

BTD4[]

BTD5[]

BTD6[]

BATTD[]

BTDB2[]

Achievements (BTD6)[]

Big Monkey
FIRST RELEASED: Version 21.0
Description: Deploy a tier 4 monkey tower
Rewards:
20
Mega Monkey
FIRST RELEASED: Initial Release
Description: Deploy a tier 5 monkey tower
Rewards:
50
Apotheosis
FIRST RELEASED: Version 27.0
Description: Upgrade to a Monkey Paragon Tower
Rewards:
x3

Sources[]

[1]

Trivia[]

  • According to Jake the Dog in Bloons Adventure Time TD, upgrading gives a tickling sensation. Sauda from Bloons TD 6 also reports a tickling sensation upon leveling up.
  • In BTD6, a purchased upgrade is referred as "Owned".
  • In BTD6, the following are the only Tier 3 upgrades whose upgrade prices alone cost the same as their BTD5 counterpart: Double Shot, Cluster Bombs, Monkey Town, and Razor Rotors.
  • According to Ninja Kiwi's 15th March 2024 blog, upgrade descriptions of each tower and their upgrades are written by all types of monkeys. In their words, they describe this as a sort of "big potluck everyone brings a plate and sits around coming up with the best descriptions".

BTD5 Trivia[]

  • Sometimes, when a tower reaches tier 3 or 4 on flash versions of Bloons TD 5, the upgrade name on the menu will change from the original tower name. The changed upgrade menu names are ordered as listed:
  • (When unlocking an upgrade in Bloons TD 5 Flash in particular, the upgrade menu name is accounted for)
    • Dart Monkey: Spike-O-Pult for Spike-O-Pult and Juggernaut for Juggernaut
    • Tack Shooter: Tack Sprayer for Tack Sprayer, Ring of Fire for Ring of Fire, and Blade Shooter for Blade Shooter and Blade Maelstrom
    • Sniper Monkey: Supply Drop Sniper for Supply Drop
    • Boomerang Thrower: Glaive Lord for Glaive Lord
    • Ninja Monkey: Bloonjitsu Master for Bloonjitsu and Ninja Saboteur for Sabotage Supply Lines
    • Bomb Tower: Cluster Bomb Tower(Cluster Bomb Shooter in BMC) for Cluster Bombs and Bloon Impact, MOAB Mauler for Moab Mauler, and MOAB Assassin for MOAB Assassin
    • Ice Tower: None; Ice Tower(Ice Monkey in BMC) for all upgrades
    • Glue Gunner: Bloon Dissolver for Bloon Dissolver, Bloon Liquefier for Bloon Liquefier, Glue Hose for Glue Hose, and Glue Striker for Glue Striker
    • Monkey Buccaneer: Destroyer for Destroyer, Aircraft Carrier for Aircraft Carrier, Cannon Ship for Cannon Ship, and Monkey Pirates for Monkey Pirates
    • Monkey Ace: Spectre for Spectre
    • Super Monkey: Sun God for Sun God, Temple of the Monkey God for Temple of the Monkey God, Robo Monkey for Robo Monkey, and Technological Terror for Technological Terror
    • Monkey Apprentice: Disciple of Air for Summon Whirlwind, Master of Air for Tempest Tornado, Disciple of Fire for Dragon's Breath, and Master of Fire for Summon Pheonix
    • Monkey Village: Monkey Town for Monkey Town and High Energy Beacon, Monkey Intelligence Bureau for Monkey Intelligence Bureau, and M.I.B Call To Arms for M.I.B Call To Arms
    • Banana Farm: Banana Republic for Banana Republic, Banana Research Facility for Banana Research Facility, Monkey Bank for Monkey Bank, and Banana Investments Advisory for Banana Investments Advisory
    • Mortar Tower: Artillery Battery for Artillery Battery
    • Dartling Gun: Laser Cannon for Laser Cannon, Ray of Doom for Ray of Doom, Hydra Rocket Pods for Hydra Rocket Pods, and Bloon Area Denial System for Bloon Area Denial System
    • Spike Factory: Spiked Ball Factory for Spiked Ball Factory, Spiked Mines for Spiked Mines, MOAB-SHREDR Spikes for MOAB-SHREDR Spikes, and Spike Storm for Spike Storm
    • Monkey Engineer: Bloon Trap for Bloon Trap
    • Bloonchipper: None; Bloonchipper for all upgrades
    • Monkey Sub: Submerge and Support for Submerge and Support, Bloontonium Reactor for Bloontonium Reactor, Ballistic Missile for Ballistic Missile, and First Strike Capability for First Strike Capability