Upgrades are purchasable items that are bought with money. They give the tower that they are bought for an improvement.

Upgrades[edit | edit source]

Bloons Tower Defense 6[edit | edit source]

Below are a list of upgrades in BTD6. Open a section to read more about each tower and their upgrades. Hover over the image to read the official description of the selected upgrade. Click on the hyperlink of the selected upgrade name to read more information of that particular upgrade.

Note: Upgrades prices are valid as of Version 23.0. All descriptions are valid as of Version 23.0. Prices are shown in Medium Difficulty.

Primary Monkeys[edit | edit source]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Throws a single dart at nearby Bloons. Short range and low pierce but cheap.
Dart Monkey
$200
Can pop 1 extra Bloon per shot.
Sharp Shots
$140
Can pop 2 more Bloons per shot.
Razor Sharp Shots
$220
Converts the Dart Monkey into a Spike-o-pult that hurls a large spiked ball instead of darts. Good range, but slower attack speed. Each ball can pop lots of Bloons.
Spike-O-Pult
$300
Hurls a giant spiked ball that pops lead and excels at crushing Ceramic Bloons.
Juggernaut
$1800
Gigantic spiked ball splits twice into 6 Juggernaut balls for even more destructive power.
Ultra-Juggernaut
$15,000
Shoots 15% faster.
Quick Shots
$100
Shoots 33% faster!
Very Quick Shots
$190
Throws 3 darts at a time instead of 1.
Triple Shot
$400
Super Monkey Fan Club ability: Converts up to 10 nearby Dart Monkeys including himself into Super Monkeys for 15 seconds.
Super Monkey Fan Club
$8000
Elite membership of this club grants the Dart Monkeys even more power!
Plasma Monkey Fan Club
$50,000
Makes the Dart Monkey shoot further than normal.
Long Range Darts
$90
Shoots even further and can detect Camo Bloons.
Enhanced Eyesight
$200
Uses a long range Crossbow that can pop 3 layers of Bloon for every hit.
Crossbow
$625
Sharp Shooter does powerful Crit Shots every few seconds that do a lot more damage.
Sharp Shooter
$2000
Crossbow Master shoots really fast and devastates most Bloon types with ease.
Crossbow Master
$25,000
Hurls a boomerang that follows a curved path. Good range and pierce.
Boomerang Monkey
$325
Can pop up to 8 Bloons per throw.
Improved Rangs
$200
Throws sharper and faster glaives instead of boomerangs.
Glaives
$280
Glaives will bounce from Bloon to Bloon automatically and aggressively.
Glaive Ricochet
$1300
Multiple Object Advanced Ricochet greatly enhances the already extraordinary powers of the Glaive Ricochet Monkey.
M.O.A.R Glaives
$3000
Glaive Lord surrounds itself in 3 special glaives that shred anything that comes near.
Glaive Lord
$35,000
Throws boomerangs faster.
Faster Throwing
$175
Boomerangs fire and travel faster.
Faster Rangs
$250
Replaces arm with a strong bionic arm that can throw boomerangs extremely fast and do more damage to MOAB class Bloons.
Bionic Boomerang
$1600
Turbo Charge ability: Makes this Monkey attack incredibly fast for 10 seconds.
Turbo Charge
$4000
Perma Charge has permanent super fast attack speed. Ability increases the lethality even more.
Perma Charge
$35,000
Can throw boomerangs further than normal.
Long Range Rangs
$100
Boomerangs now pop Frozen and Lead Bloons and do more damage to all.
Red Hot Rangs
$300
Throws heavy Kylie boomerangs that follow a straight path instead of curved.
Kylie Boomerangs
$1300
Heavy Kylie boomerang hits MOAB-Class Bloons multiple times per throw and sometimes knocks them back a short way along the path.
MOAB Press
$2200
Special knockback kylies trigger more often and do lots of extra damage.
MOAB Domination
$60,000
Launches a powerful bomb at the Bloons. Slow rate of fire but affects a radius around the explosion.
Bomb Shooter
$600
Shoots larger bombs, they have a larger blast area and more popping power.
Bigger Bombs
$350
Heavy duty bombs can smash through 2 layers of Bloon at once and pop more Bloons.
Heavy Bombs
$650
Huge bombs blow up Bloons in a large area and allow Frags to pop more Bloons.
Really Big Bombs
$1200
Explosions become so violent Bloons are stunned for a short time when they are hit. Range is increased and frags are even more effective.
Bloon Impact
$3600
Bloon shattering explosions do massive damage and can stun MOAB-class Bloons.
Bloon Crush
$55,000
Reloads faster.
Faster Reload
$250
Exchanges bombs for missiles, which fire faster, fly faster, and increase range.
Missile Launcher
$400
MOAB Maulers do much more damage to MOAB-Class Bloons and ceramics.
MOAB Mauler
$900
Assassinate MOAB ability: Special missile flies out and does massive damage to MOAB-Class Bloons.
MOAB Assassin
$3200
Assassinate ability does 6x damage with a shorter cooldown.
MOAB Eliminator
$25,000
Increases attack range.
Extra Range
$200
Explosions throw sharp fragments that can pop more Bloons including Black Bloons.
Frag Bombs
$300
Throws out secondary bombs instead of sharp fragments every shot.
Cluster Bombs
$800
Every second shot the cluster bombs send out more cluster bombs for even more destruction.
Recursive Cluster
$2800
When a life is lost, a Bomb Storm will destroy every Bloon on the screen below a ZOMG.
Bomb Blitz
$35,000
Shoots a short-range volley of sharp tacks in 8 directions.
Tack Shooter
$280
Shoots tacks faster.
Faster Shooting
$150
Shoots tacks even faster.
Even Faster Shooting
$300
Shoots superhot tacks that do extra damage and can pop Lead Bloons.
Hot Shots
$600
Shoots a deadly ring of flame instead of tacks.
Ring of Fire
$3500
Deadly inferno of flame roasts Bloons into oblivion.
Inferno Ring
$50,000
Tacks fly out further than normal.
Long Range Tacks
$100
Even longer range tacks that can pop more Bloons.
Super Range Tacks
$225
Switches tacks for sharp blades that can pop up to 5 additional Bloons.
Blade Shooter
$600
Blade Maelstrom ability: Covers the area in a storm of blades.
Blade Maelstrom
$2700
Even more powerful Maelstrom ability and lasts longer.
Super Maelstrom
$15,000
Shoots 10 tacks instead of 8, plus increases Ring of Fire damage.
More Tacks
$100
Shoots out 12 tacks per shot and increases Ring of Fire damage further.
Even More Tacks
$100
Sprays out 16 tacks per volley.
Tack Sprayer
$450
Shoots incredibly fast.
Overdrive
$3200
Many, many tacks.
The Tack Zone
$24,000
Pops and freezes nearby Bloons for a short time. Frozen Bloons are immune to sharp damage. Can't freeze White, Zebra, or Lead Bloons.
Ice Monkey
$500
Bloons move slowly even faster thawing out.
Permafrost
$100
Can freeze and pop Lead Bloons.
Metal Freeze
$300
Razor sharp shards fly out when Frozen Bloons pop.
Ice Shards
$1500
Detects Camo Bloons and all Bloons hit become brittle, take extra damage while frozen, and lose Camo properties.
Embrittlement
$2200
Bloons take huge damage while frozen including MOAB-Class Bloons.
Super Brittle
$30,000
Attacks faster and freezes for longer.
Enhanced Freeze
$225
Freezes through 2 layers of Bloon.
Deep Freeze
$350
Super cold aura that slows Bloons that come near it.
Arctic Wind
$2900
Snowstorm Ability: Freezes all bloons on screen, and briefly freezes white, zebra, camo and MOAB class.
Snowstorm
$3000
Ability is so cold it fully freezes all Bloon types including cold immune, camo, and MOAB-Class.
Absolute Zero
$26,000
Larger freeze area.
Larger Radius
$100
Can re-freeze Bloons that are already frozen.
Re-Freeze
$200
Shoots freezing bombs at Bloons over longer range.
Cryo Cannon
$1750
Frozen Bloons grow sharp icicles that can pop Bloons that touch them.
Icicles
$2000
Shoots huge icicle spikes that do huge damage to MOAB-Class Bloons and freezes them.
Icicle Impale
$30,000
Shoots a blob of sticky glue that slows Bloons down by 50%.
Glue Gunner
$275
Glue soaks through all layers of Bloon.
Glue Soak
$200
Glued Bloons pop one layer every few seconds.
Corrosive Glue
$300
Extreme solvents melt two layers every second.
Bloon Dissolver
$2600
Liquefies Bloons by popping them 10x every second.
Bloon Liquefier
$5500
Bloons a problem? Here's the solution.
The Bloon Solver
$22,000
Can coat 2 Bloons per shot.
Bigger Globs
$100
Splatters glue across up to 6 Bloons per shot.
Glue Splatter
$1800
Shoots glue 3x as fast!
Glue Hose
$3250
Glue Strike ability: Glues all Bloons on screen.
Glue Strike
$3500
Glue Storm ability pelts the whole screen over 15 seconds with glue. Glued Bloons take extra damage while glued.
Glue Storm
$15,000
Makes glue effect last much longer.
Stickier Glue
$120
Slows down Bloons even more.
Stronger Glue
$400
Improved glue formula allows it to stick to MOAB-Class Bloons.
MOAB Glue
$3400
Popped Bloons that were glued leave a blob of glue on the track.
Relentless Glue
$3000
Glue so strong it temporarily immobilizes all affected Bloons!
Super Glue
$35,000


Military Monkeys[edit | edit source]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Can shoot Bloons it can see anywhere on the screen with a long-range rifle, and pops 2 layers off Bloons hit by it.
Sniper Monkey
$350
Shots pop through 4 layers of bloon, and both bullets and shrapnel can pop Lead and Frozen Bloons.
Full Metal Jacket
$350
Shots can pop through 7 layers of Bloon.
Large Calibre
$1500
20 damage per shot, plus bonus damage to Ceramics.
Deadly Precision
$3000
Immobilizes MOAB-Class Bloons for a short time.
Maim MOAB
$5000
Crippled MOABs are immobilized for longer and take extra damage from all other attacks.
Cripple MOAB
$40,000
Allows the Sniper to detect and do an additional 2 damage to Camo Bloons.
Night Vision Goggles
$300
Damaged bloons spray out a cone of sharp shrapnel.
Shrapnel Shot
$450
Shots bounce to new targets up to 3 times.
Bouncing Bullet
$3200
Supply Drop ability: Drops a crate full of cash.
Supply Drop
$7200
Supply drop gives much more cash. Grants Elite targeting prio and faster reload to all snipers.
Elite Sniper
$13,000
Shoots faster than normal.
Fast Firing
$400
Shoots even faster!
Even Faster Firing
$400
Attacks 3x as fast!
Semi-Automatic
$3500
Fully automatic weapon with incredible popping power.
Full Auto Rifle
$4750
A lots life gives this Sniper 4x attack speed for a short time in retaliation. Also attacks faster the further the Bloons are along the track.
Elite Defender
$14,000
Shoots homing torp-e-darts at nearby Bloons. Must be placed in water.
Monkey Sub
$350
Increases attack range.
Longer Range
$130
Allows long range targeting of Bloons in radius of your other towers.
Advanced Intel
$500
Submerge targeting option permanently reveals Camo Bloons in its radius.
Submerge and Support
$500
Submerge to detect Camo, pop Bloons and reduce ability cooldowns of nearby water-based Monkeys by 15%.
Bloontonium Reactor
$2500
Reduces ability cooldowns everywhere by 20%. While in radius, Heroes earn XP 50% faster and water Monkeys ability cooldowns are halved.
Energizer
$32,000
Sub's darts can pop and additional 3 Bloons.
Barbed Darts
$450
Heat tipped darts allow popping of Frozen and Lead Bloons.
Heat-Tipped Darts
$300
Missile seeks target within range and does extra MOAB and Ceramic damage.
Ballistic Missile
$1400
First Strike Ability: A devastating missile strike targeting the largest bloon on screen, plus splash damage.
First Strike Capability
$13,000
Automatically triggers a powerful missile attack whenever MOAB-Class Bloon spawns from the Bloon entrance.
Pre-Emptive Strike
$32,000
Added twin gun doubles attack speed. Enhances Ballistic Missile and Bloontonium Reactor.
Twin Guns
$450
Airburst darts split into 3 on impact for massively increased popping power. Further enhances Ballistic Missile and Bloontonium Reactor.
Airburst Darts
$1000
Adds a third gun for even faster firing.
Triple Guns
$1100
Special AP darts gain increased damage and popping power, plus additional damage to MOAB class Bloons.
Armor Piercing Darts
$3000
Adds extra pierce and damage to Commander and all Subs in its radius.
Sub Commander
$25,000
Shoots a single, heavy dart from both sides of the ship. Must be placed in water.
Monkey Buccaneer
$500
All weapons on board shoot faster and projectiles fly faster.
Faster Shooting
$350
Double ship weapons fired.
Double Shot
$500
Attacks super duper fast!
Destroyer
$2950
Launches waves of fighter planes that strafe their targets and fire missiles at MOAB class Bloons.
Aircraft Carrier
$7500
Does extra damage. Can place other Monkeys on the upper decks of the ship and increases attack speed of all water based Monkeys and Monkey Aces.
Carrier Flagship
$25,000
Adds a spray of 5 sharpened grapes to the ship.
Grape Shot
$550
Burning hot grape shot can pop Lead Bloons and set Bloons on fire.
Hot Shot
$500
Adds a powerful cannon that shoots out powerful bombs.
Cannon Ship
$900
Adds 2 cannons to the ship and cannon attacks do more damage. MOAB Takedown Ability: harpoons a MOAB class Bloon and brings it down.
Monkey Pirate
$4500
Can shoot 3 grappling hooks at once, and plunder extra cash from each MOAB-Class Bloon brought down with them.
Pirate Lord
$21,000
Much longer range.
Long Range
$180
Allows the ship to hit Camo Bloons.
Crow's Nest
$400
Generates cash each round automatically.
Merchantmen
$2300
Attacks faster and generates lots of money per round. Monkeys in radius have increased sell value.
Favored Trades
$5500
Generates more cash per round, increases cash earned by up to 20 other Merchantmen by the number of Merchantmen, and boosts all Merchantmen damage.
Trade Empire
$23,000
Flies above the ground shooting volleys of high-pierce darts.
Monkey Ace
$800
Shoots faster than normal.
Rapid Fire
$650
Shoots 12 darts at a time.
Lots More Darts
$650
Flies fast and launches anti-MOAB missiles.
Fighter Plane
$1000
Shoots 16 darts per volley, and twice as fast.
Operation: Dart Storm
$3000
The Bloons will wish they had never come.
Sky Shredder
$40,000
Drops an exploding pineapple every few seconds.
Exploding Pineapple
$200
Allows Monkey Ace to hit Camo Bloons.
Spy Plane
$350
Drops a line of bombs when crossing the Bloon track.
Bomber Ace
$900
Bomb damage increased significantly. Ground Zero Ability: Drops a huge bomb that destroys most things on screen.
Ground Zero
$14,000
A very, very large bomb. Someone put a stop to this craziness!
Tsar Bomba
$35,000
Darts can pop 8 Bloons each.
Sharper Darts
$500
New central flight path for maximum map coverage.
Centered Path
$400
Darts automatically seek out and pop Bloons by themselves.
Neva-Miss Targeting
$2200
Rapidly fires darts and bombs, dominating most Bloon types easily.
Spectre
$24,000
This is a BIG Plane.
Flying Fortress
$100,000
Hovers wherever you direct it. Shoots from twin heavy dart guns.
Heli Pilot
$1500
Shoots 4 darts per volley instead of 2.
Quad Darts
$800
A new targeting option enables Heli to seek and pursue the Bloons automatically.
Pursuit
$500
Razor Rotor blades rip up Bloons on contact, including Lead and Frozen Bloons.
Razor Rotors
$1750
Adds a large missile array and powerful machine guns.
Apache Dartship
$19,600
The Apache Prime leaves most Bloons wishing they'd never been inflated.
Apache Prime
$45,000
Powerful jets make Heli move much faster.
Bigger Jets
$300
Allows Heli Pilot to detect and shoot Camo Bloons.
IFR
$600
Blows Bloons away from Heli, back toward the entrance.
Downdraft
$3000
Abilities: Drops lives and cash crates, or can pick up and redeploy most Monkey types.
Support Chinook
$12,000
Deploys a powerful special Monkey Marine with machine gun.
Special Poperations
$30,000
Darts are propelled much faster through the air.
Faster Darts
$250
Faster attack speed.
Faster Firing
$350
Can collide with and shove MOAB-Class Bloons, impeding their movement.
MOAB Shove
$3500
Automatically calls in mini Comanches when they're most needed.
Comanche Defense
$8,500
Upgraded weapons. Also automatically calls in 3 more Comanches. Permanently.
Comanche Commander
$35,000
Launches an exploding mortar shell to a fixed location anywhere on the screen.
Mortar Monkey
$750
Bigger shells deliver a bigger blast radius.
Bigger Blast
$500
Smash through 2 layers of Bloon at once!
Bloon Buster
$650
Blast shockwave stuns bloons at impact, pops bloons in a wider area, and increases Burny Stuff damage.
Shell Shock
$1100
Devastating explosions pop 5 layers of Bloon, plus increases Burny Stuff damage further.
The Big One
$8000
Blasts deeply through Bloons and layers over a huge area, plus powerful Burny Stuff damage.
The Biggest One
$28,000
Increases the attack speed of the Mortar.
Faster Reload
$300
Even faster reload.
Rapid Reload
$500
Heavy shells do extra damage to Ceramic, Lead, all Fortified Bloons, and all stunned bloons. Can also pop black Bloons.
Heavy Shells
$900
Artillery battery upgrades to 3 barrels for incredibly fast attacks.
Artillery Battery
$5500
Pop and Awe ability: rains explosions over the whole screen, damaging and immobilizing all bloons for a few seconds. Main attack gains additional bonus damage to stunned Bloons.
Pop and Awe
$30,000
Makes the shots more accurate.
Increased Accuracy
$200
Sets Bloons on fire with each hit.
Burny Stuff
$500
Camo Bloons popped by flares lose their camouflage permanently.
Signal Flare
$700
Shattering Shells strip all special bloon properties off all but the biggest bloons.
Shattering Shells
$11,000
Superhot burny stuff melts through 5 layers of bloon each shot, burns MOAB class bloons for extra damage, and strips DDT camo.
Blooncineration
$45,000
Uses a dart-shooting machine-gun. Aims wherever you last tapped on the screen.
Dartling Gunner
$1000
Increases accuracy of the Dartling Gun.
Focused Firing
$300
Laser tipped shots shock Bloons into popping again 1 second after being struck.
Laser Shock
$900
Rapid fire laser blasts can pop Frozen Bloons.
Laser Cannon
$4250
Concentrates a powerful beam of energy to a single point.
Plasma Accelerator
$11,000
Creates a solid line of annihilation. You can erase most Bloons at your leisure.
Ray of Doom
$95,000
Allows Dartling Gunner to hit Camo Bloons.
Advanced Targeting
$250
Makes gun fire much faster.
Faster Barrel Spin
$950
Shoots depleted bloontonium missiles instead of darts, which can pop black and lead Bloons.
Hydra Rocket Pods
$5250
Rocket Storm ability: Sends a powerful storm of rockets in all directions.
Rocket Storm
$4800
Moab Assured Destroyer. Each missile does extreme damage to MOAB Class Bloons.
M.A.D
$60,000
Barrel can swivel much faster.
Faster Swivel
$150
Darts move faster and can pop 3 Bloons each.
Powerful Darts
$1200
Shoots blasts of deadly buckshot instead of darts.
Buckshot
$3800
4-barreled auto-cannon that can be set to attack automatically.
Bloon Area Denial System
$12,000
Upgraded to 6 barrels and massively increased damage. Bloons are excluded from existence.
Bloon Exclusion Zone
$60,000


Magic Monkeys[edit | edit source]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Hurls magical bolts of energy at the Bloons. Can upgrade to a variety of powerful spells.
Wizard Monkey
$400
Magic shots seek out the Bloons, even behind cover.
Guided Magic
$150
Bigger more powerful magic blasts pop through 2 layers of Bloon.
Arcane Blast
$600
Faster attacks with increased range, damage, and popping power.
Arcane Mastery
$1300
Faster firing magic does huge damage to most Bloon types.
Arcane Spike
$10,900
A true master of magical wizardry.
Archmage
$32,000
Every few seconds casts an explosive fireball spell.
Fireball
$300
Creates a super hot wall of fire across the track to roast the Bloons as they pass.
Wall of Fire
$900
Spews endless flames at nearby Bloons.
Dragon's Breath
$3000
Summon Phoenix ability: Powerful phoenix wreaks Bloon havoc for 20 seconds.
Summon Phoenix
$4000
Wizard Lord becomes a master of the flame, turning into a super powerful Lava Phoenix for a short time.
Wizard Lord Phoenix
$54,000
More powerful magic shots move faster and can pop more Bloons.
Intense Magic
$300
Allows the Wizard to hit Camo Bloons.
Monkey Sense
$300
Dark magic reveals location of all nearby Camo Bloons permanently.
Shimmer
$1700
Reanimate recently popped enemies as servants to destroy the Bloons.
Necromancer: Unpopped Army
$2800
Reanimate even more powerful Bloon servants to obliterate the enemy and enhances all other Necromancers.
Prince of Darkness
$24,000
Throws hundreds of darts at hypersonic speed with a huge attack range.
Super Monkey
$2500
Shoots powerful blasts of laser instead of darts.
Laser Blasts
$2500
Plasma vaporizes almost everything it touches.
Plasma Blasts
$4500
Channels power from the core of the Sun.
Sun Avatar
$22,000
Tower sacrifices enhance and modify the Temple's attacks.
Sun Temple
$100,000
Tremble before the AWESOME power of the TRUE Sun God!!
True Sun God
$500,000
Super Monkeys need Super Range.
Super Range
$1000
Why settle for super when you can have EPIC?
Epic Range
$1400
Half Super Monkey, half killer robot of death. Shoots from 2 guns at once!
Robo Monkey
$7000
Annihilation ability: Destroys most Bloons completely and utterly within blast radius.
Tech Terror
$22,000
<Program Directive><Eradicate Bloons><INITIATE>
The Anti-Bloon
$90,000
Bloons get pushed backwards or slowed after each hit.
Knockback
$3000
Enables Super Monkey to shoot slightly further and to see Camo Bloons.
Ultravision
$1200
Dark blades deal extra damage to MOAB class bloons. Gains short range Darkshift ability.
Dark Knight
$5500
Champion's dark blades excel at puncturing and ruining all bloon types. Darkshift ability extends mapwide.
Dark Champion
$60,000
We turn to him, when all hope is lost...
Legend of the Night
$240,000
Stealthy and fast Monkey that throws bladed shurikens to pop the Bloons. Can target Camo Bloons.
Ninja Monkey
$500
Increases attack range and attack speed.
Ninja Discipline
$300
Shurikens can pop 4 Bloons each.
Sharp Shurikens
$350
Throws 2 shurikens at once.
Double Shot
$850
Throws 5 shurikens at once!
Bloonjitsu
$2750
Throws incredibly fast, 8 shurikens per shot!
Grandmaster Ninja
$35,000
Some Bloons will become distracted and move backwards.
Distraction
$350
All attacks strip Camo from Bloons they hit.
Counter-Espionage
$500
Increases attack speed and pierce of nearby Ninjas. Stacks 20 times.
Shinobi Tactics
$900
Sabotage ability: Lasts 15 seconds. During the sabotage, all Bloons move at half speed.
Bloon Sabotage
$5000
Ability duration is longer, and MOAB-Class Bloons spawn with less health during the sabotage.
Grand Saboteur
$22,000
Shurikens will seek out and pop Bloons automatically.
Seeking Shuriken
$250
Throws out spiked caltrops onto the track nearby.
Caltrops
$400
Throws a flash bomb that stuns multiple Bloons.
Flash Bomb
$2750
Throws powerful timed charges at MOAB-Class Bloons.
Sticky Bomb
$4500
One Monkey MOAB demolition machine.
Master Bomber
$40,000
Harnessing powers of science and magic, splashes Bloons with acid, also brews various potions with different effects.
Alchemist
$550
Larger potions splash in a larger area.
Larger Potions
$250
Throws a potion at Monkeys, allowing them to pop Lead Bloons, do extra damage to Ceramic and MOAB-Class Bloons. Wears off quickly.
Acidic Mixture Dip
$350
Special brew gives Monkeys extra damage, range and attack speed. Lasts longer.
Berserker Brew
$1250
Extra strong brew has even more powerful effect on the target. Lasts even longer.
Stronger Stimulant
$3000
Berserker brew becomes PERMANENT on Monkeys who drink it.
Permanent Brew
$60,000
Acid potions dissolve Bloons faster.
Stronger Acid
$250
Attack potions deal more damage to MOAB-class Bloons and strip Fortified off smaller Bloons. Also strengthens Brews and Stimulants.
Perishing Potions
$475
Coats MOAB-Class in an explosive substance that causes a large explosion when they are popped.
Unstable Concoction
$3000
Transformation ability: Turns Alchemist into powerful attack Monster for 20 seconds.
Transforming Tonic
$4500
Transforms five Monkeys nearby into crazy attack monsters for 20 seconds.
Total Transformation
$45,000
Throws acid and potions faster.
Faster Throwing
$650
If no Bloons are nearby Alchemist can drench nearby track with acid.
Acid Pool
$450
Converts Lead Bloons to GOLD!
Lead to Gold
$1000
Converts all Bloons partially into gold, getting more cash per pop from affected Bloons.
Rubber to Gold
$2750
Secret shrink potion converts all affected Bloons into Red Bloons.
Bloon Master Alchemist
$40,000
Creates a blast of thorns for each attack. Upgrades can call forth powers of the Jungle, Storm, or Wrath.
Druid
$425
Hard Thorns can pop 2 Bloons each and pop Frozen Bloons.
Hard Thorns
$250
Unleashes regular blasts of forked lightning that can arc from Bloon to Bloon.
Heart of Thunder
$1000
Gusts of wind blow Bloons off the track away from the exit.
Druid of the Storm
$2000
Creates powerful balls of lightning that shoot additional lightning bolts.
Ball Lightning
$5500
Superstorm blasts all Bloon types for massive damage and blows them away from the exit.
Superstorm
$90,000
Shoots 8 thorns per shot instead of 5.
Thorn Swarm
$250
Attacks convert Regrow Bloons into normal Bloons.
Heart of Oak
$350
Calls a vine from the ground to entangle and crush Bloons one at a time.
Druid of the Jungle
$950
Jungle's Bounty Ability: Generates cash each use, plus extra cash per Banana Farm near the Druid.
Jungle's Bounty
$5000
Grows thorned vines along the path that deal constant damage plus bonus damage to ceramics, and generates lives and money when ability is activated.
Spirit of the Forest
$35,000
Increases range by a large amount.
Druidic Reach
$100
Gains 10% attack speed and 1% for every life lost from the starting value after the upgrade. Maxes at 100% and diminishes if lives are restored.
Heart of Vengeance
$300
Gains attack speed during the round as long as the Druid is attacking Bloons.
Druid of Wrath
$600
Boosts attack speed and pierce for other Druids in the radius. Can stack up to 5 times on any single Druid.
Poplust
$2500
The more Bloons there are, the more damage it does!
Avatar of Wrath
$45,000


Support Monkeys[edit | edit source]


XP requirements[edit | edit source]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Total
Primary Monkeys
Dart Monkey 100 500 1,900 7,500 22,000 32,000 123,580
80 400 2,000 9,500 30,000 41,980
50 450 2,100 12,000 35,000 49,600
Boomerang Monkey 100 520 2,500 8,500 37,500 49,120 134,390
120 550 2,500 9,000 32,000 44,170
110 490 3,000 9,500 28,000 41,100
Bomb Shooter 200 1,000 3,000 10,000 37,500 51,700 138,480
180 650 2,700 10,000 35,000 48,530
150 600 2,500 10,000 25,000 38,250
Tack Shooter 150 550 2,400 9,500 32,500 45,100 123,380
140 500 2,300 9,000 28,000 39,940
150 490 2,450 8,750 26,500 38,340
Ice Monkey 160 500 2,500 8,250 25,000 36,410 117,730
160 500 2,500 8,500 27,500 39,160
160 500 2,500 9,000 30,000 42,160
Glue Gunner 150 550 2,500 9,000 37,500 49,700 127,950
120 900 2,500 8,500 25,000 37,020
130 600 2,500 8,000 30,000 41,230
Military Monkeys
Sniper Monkey 120 800 3,500 10,500 37,500 52,420 145,200
200 600 2,500 11,000 35,000 49,300
130 600 2,750 10,000 30,000 43,480
Monkey Sub 125 750 2,250 11,000 33,000 47,125 154,755
130 600 3,000 20,000 45,000 68,730
150 1,000 2,750 10,000 25,000 38,900
Monkey Buccaneer 150 700 3,000 12,500 37,000 53,350 158,750
200 650 2,700 13,000 35,000 51,550
150 600 3,100 10,000 40,000 53,850
Monkey Ace 160 750 2,700 8,000 35,000 46,610 162,590
120 600 2,500 15,000 30,000 48,220
160 600 3,000 19,000 45,000 67,760
Heli Pilot 200 650 2,700 20,000 55,000 78,550 203,340
150 650 3,300 15,000 40,000 59,100
140 550 2,500 12,500 50,000 65,690
Mortar Monkey 180 600 2,500 15,000 29,000 47,280 144,820
150 600 2,300 12,500 32,000 47,550
140 650 2,200 12,000 35,000 49,990
Dartling Gunner 150 600 2,600 12,500 75,000 90,850 242,140
130 700 2,700 14,000 60,000 77,530
110 650 3,000 15,000 55,000 73,760
Magic Monkeys
Wizard Monkey 110 600 2,300 11,000 35,000 49,010 143,280
130 700 2,600 13,000 35,000 51,430
140 500 2,200 10,000 30,000 42,840
Super Monkey 500 2,200 7,000 50,000 150,000 209,700 493,850
300 1,300 6,000 35,000 85,000 127,600
550 2,000 6,500 47,500 100,000 156,550
Ninja Monkey 150 550 2,000 16,000 50,000 68,700 176,640
200 600 2,000 14,000 35,000 51,800
140 500 2,500 15,500 37,500 56,140
Alchemist 140 550 2,250 10,000 30,000 42,940 119,425
140 500 2,500 10,000 28,000 63,640
145 700 2,000 8,500 24,000 35,345
Druid 150 750 2,500 12,000 35,000 50,400 153,510
140 600 2,000 11,000 40,000 53,740
120 550 1,700 14,000 33,000 49,370
Support Monkeys
Banana Farm 200 750 3,000 20,000 50,000 73,950 223,000
200 1,000 3,500 20,000 50,000 74,700
200 950 3,200 20,000 50,000 74,350
Spike Factory 170 600 2,400 15,000 32,500 50,670 141,270
180 650 2,500 11,000 35,000 49,330
120 550 2,100 9,000 29,500 41,270
Monkey Village 160 1,000 2,000 12,000 32,000 47,160 150,810
150 2,500 3,500 20,000 30,000 56,150
250 750 3,000 15,500 28,000 47,500
Engineer Monkey 160 550 1,850 9,500 30,000 42,060 147,180
170 500 2,000 14,000 35,000 51,670
150 500 1,800 11,000 40,000 53,450


Heroes[edit | edit source]

Heroes Levels
Proud, strong and intelligent, Quincy uses his bow to perform feats of amazing skill.
Quincy
$540
Quincy's arrows bounce up to 3 different targets.
Level 1
Base Level
Base attack bounces up to 4 targets.
Level 2
$180
Rapid Shot: Triple attack speed for a short time.
Level 3
$460
Slightly longer range.
Level 4
$1000
Uses his sharp eyesight to shoot Camo Bloons.
Level 5
$1860
Shoots 2 arrows at a time.
Level 6
$3280
Fires exploding arrows every 3rd shot.
Level 7
$5180
Arrows do triple damage to MOAB-Class Bloons.
Level 8
$8320
Base attack bounces up to 6 targets.
Level 9
$9380
Storm of Arrows: Covers a large area in a deadly rain of arrows.
Level 10
$13,620
Increased attack speed.
Level 11
$16,380
Each arrow gets more popping power.
Level 12
$14,400
Small range increase.
Level 13
$16,650
Arrows do quad damage to MOAB-Class Bloons.
Level 14
$14,940
Rapid Shot becomes x4 attack speed and cooldown is reduced.
Level 15
$16,380
More increased attack speed.
Level 16
$17,820
Arrows last 25% longer.
Level 17
$19,260
Quincy attacks faster and Storm of Arrows has reduced cooldown and 50% more arrows.
Level 18
$20,700
Each arrow gets even more popping power.
Level 19
$16,470
Storm of Arrows increased damage per arrow and even more arrows.
Level 20
$17,280
Gwendolin believes there hasn't yet been a Bloon problem that can't be solved with fire. Lots of fire.
Gwendolin
$900
Blasts Bloons with fire from her pyro gun.
Level 1
Base Level
Slightly increased popping power per shot.
Level 2
$180
Cocktail of Fire: Hurls a flask of flammable liquid, burning Bloons that pass through the fire.
Level 3
$460
Heat it up - Every few seconds creates a powerful blast wave of fire that pops Bloons and adds fire to nearby Monkeys' attacks.
Level 4
$1000
Increased popping power.
Level 5
$1860
Attacks cause a burn effect on target Bloon.
Level 6
$3280
Heat it up has increased radius.
Level 7
$5180
Shoots 2 blasts of fire per shot.
Level 8
$8320
Initial hit per blast pops 1 extra layer.
Level 9
$9380
Firestorm: Sets the whole screen alight, burning all Bloons and granting the Heat It Up buff to all Monkeys.
Level 10
($13,620)
Increased attack range.
Level 11
$16,380
Increased attack speed.
Level 12
$TBA
Greatly increased popping power, plus projectiles move faster and last longer.
Level 13
$TBA
Cocktail of Fire does extra damage and sets MOAB class Bloons alight.
Level 14
$TBA
Increased attack speed.
Level 15
$TBA
Firestorm has increased duration. Purple Bloons are no longer immune to Gwendolin's attacks.
Level 16
$TBA
Heat it up empowers affected Monkeys to pop 1 extra layer, and do +2 damage to Lead Bloons.
Level 17
($TBA
Increased attack speed.
Level 18
$TBA
Shoots 3 blasts of fire per shot.
Level 19
$TBA
Firestorm does hugely increased damage.
Level 20
$TBA
Striker Jones is a strong Commander who uses his knowledge of long range combat to greatly boost the power of explosives
Striker Jones
$750
Striker Jones shoots a powerful bazooka to explode the Bloons.
Level 1
Base Level
Increased blast radius.
Level 2
$180
Concussive Shell: Shoots a guided shell to the largest Bloon on screen, stunning it.
Level 3
$460
All Bomb Shooters and Mortar Monkeys on screen shoot 10% faster.
Level 4
$1000
Makes all Black Bloons less resistant to explosive damage from all Monkeys.
Level 5
$1860
Blast radius and pops for Jones' normal attacks increases greatly.
Level 6
$3280
Pops 2 layers per shot and Mortar Monkeys blast radius increased by 10%.
Level 7
$5180
Bomb Shooters near the hero get +5% range and +25% pierce.
Level 8
$8320
Increased attack speed and increased Concussive Shell pierce, damage, and stun.
Level 9
$9380
Artillery Command: Resets cooldown on all Bomb Shooters and Mortar Monkeys.
Level 10
$13,620
Increased attack speed.
Level 11
$16,380
Slightly increased attack range and extra layer pop.
Level 12
$14,400
Increased attack speed.
Level 13
$16,650
Concussive Shell affects a larger area and for a longer duration.
Level 14
$14,940
Concussive Shell cooldown reduced to 11 seconds.
Level 15
$16,380
Increased attack speed.
Level 16
$17,820
Increased range and pops 4 layers per shot.
Level 17
$19,260
All Bomb Shooters and Mortar Monkeys attack an additional 10% faster.
Level 18
$20,700
Increased attack speed and makes all Black Bloons vulnerable to explosive damage.
Level 19
$16,470
Artillery Command also gives double damage and pops per shot to all Bomb Shooters and Mortar Monkeys for 10 seconds.
Level 20
$17,280
Commanding powers of nature, Obyn can shoot through solid obstacles with his spirit wolf attack.
Obyn Greenfoot
$650
Sends wolf spirits to attack the Bloons.
Level 1
Base Level
Nature's Wrath - all Druids in range get +1 pierce.
Level 2
$180
Brambles: Creates a spiked bush on the track that can pop 50 bloons.
Level 3
$460
Every 18 seconds creates a totem that slows all bloons near the totem by 30%. Less effective vs MOAB-class Bloons.
Level 4
$1000
Increased attack speed.
Level 5
$1860
Increased popping power and projectiles move faster.
Level 6
$3280
Brambles can pop 100 Bloons.
Level 7
$5180
Nature's ward totems slow Bloons 40%.
Level 8
$8320
Attack pops extra layers
Level 9
$9380
Wall of Trees: Summons a wall of trees across the track that destroy all Bloons that enter. When full, the trees burst into money.
Level 10
$13,620
Nature's Clarity - all Magic Monkeys in range get +5 range and +2 pierce, and Druids get an additional +1 pierce.
Level 11
$TBA
Increased attack speed.
Level 12
$TBA
Further increased popping power and projectile speed.
Level 13
$TBA
Attack pops extra layers.
Level 14
$TBA
Nature's Ward slows Bloons by 60%, and has reduced cooldown.
Level 15
$TBA
Brambles pop 500 bloon each and can damage all Bloon types.
Level 16
$TBA
Increased attack speed.
Level 17
$TBA
Improved Wrath - all Druid of Wrath pops start each round at 200.
Level 18
$TBA
Attack pops extra layers.
Level 19
$TBA
Wall of Trees can hold a lot more Bloons.
Level 20
$TBA
In his armored battle tank, the Captain is a no-nonsense powerhouse on the battlefield.
Captain Churchill
$2000
Piercing bombs shot from the tank can explode up to 3 times.
Level 1
Base Level
Increased popping power per shot.
Level 2
$308
Armor Piercing Shells: Shots can pop Black Bloons and do extra damage to Ceramic Bloons. Duration increases as Churchill levels.
Level 3
$787
Increased attack range.
Level 4
$1710
Adds a fast firing machine gun attack to the tank.
Level 5
$3,181
Binoculars allow Churchill to pop Camo Bloons.
Level 6
$5,609
Shells deal more damage and can explode 4 times instead of 3.
Level 7
$8,858
Increased attack speed.
Level 8
$14,227
Shells can explode 5 times.
Level 9
$16,040
MOAB Barrage: Launches a barrage of shells at up to 10 MOAB-Class Bloons on screen, dealing massive damage each time.
Level 10
$23,290
Increased popping power per shell.
Level 11
$28,010
Shells get additional increased damage and can explode 6 times.
Level 12
$24,624
Armor Piercing Shells pop 2 layers of Bloon and do extra damage to Ceramic and higher.
Level 13
$28,472
Machine Gun and Main Gun can pop 1 additional layer per shot.
Level 14
$25,547
All attacks do extra damage vs Fortified Bloons.
Level 15
$28,010
Increased attack speed.
Level 16
$30,472
Armor Piercing Shells do even more damage.
Level 17
$32,935
All shells pop an extra layer of Bloon.
Level 18
$35,397
Shells can explode 7 times.
Level 19
$28,164
MOAB Barrage and Main Gun do massively increased damage per hit.
Level 20
$29,549
Using his elite hacking skills, Benjamin can generate extra money for the cause.
Benjamin
$1200
Hacks in $100 every round.
Level 1
Base Level
Generates $150 per round instead of $100.
Level 2
$270
Biohack: 4 closest Monkeys pop an extra layer per attack for 6 seconds. Affected Monkeys can't attack for 2 seconds after effect ends.
Level 3
$690
Skimming - earns +$1 for every new Bloon spawned.
Level 4
$1500
Bank Hack - all banks earn +5% income.
Level 5
$2790
Cyber Security - Restores 5 lives at the end of each round.
Level 6
$4920
Bloon Trojan - Every few seconds sends a Trojan software virus to random Bloon. Affected Bloon spawns no children when destroyed and produces 2x cash.
Level 7
$7770
Income increased to $250 per round.
Level 8
$12,480
Bank hack increased to 12%.
Level 9
$14,070
Syphon Funding: Downgrades most newly spawned Bloons by 1 rank. Cash per pop from affected Bloons is double. Lasts 10 seconds.
Level 10
$20,430
Income increased to $300 per round.
Level 11
$24,570
Skimming increased to $2 per Bloon.
Level 12
$21,600
Biohack adds bonus damage and affects 6 Monkeys for 8 seconds.
Level 13
$24,975
Cyber Security adds 10 lives per round and can go up to 100 over starting lives.
Level 14
$22,410
Income increased to $500 per round.
Level 15
$24,570
Bloon Trojan is sent more often and earns more cash.
Level 16
$26,730
Income increased to $800 per round.
Level 17
$28,890
Bloon Trojan can affect BFBs and DDT Bloons.
Level 18
$31,050
Biohack lasts 9 seconds and affected Monkeys pop 3 extra layers instead of 2.
Level 19
$24,705
Syphon Funding lasts 20 seconds and cash per pop is triple normal for affected Bloons.
Level 20
$25,920
Ezili is a wielder of dark arts and manipulator of Bloons. Beware.
Ezili
($600)
Ezili curses Bloons with dark voodoo power.
Level 1
Base Level
Increased attack range.
Level 2
$TBA
Heartstopper: Prevents any Regrow from happening for 6 seconds.
Level 3
$TBA
Ezili's main attack now curses multiple bloons.
Level 4
$TBA
Increased attack speed.
Level 5
$TBA
Damage over time lasts longer and damages faster.
Level 6
$TBA
Sacrificial Totem: A totem that gives Camo detection, extra pierce, attack range, attack speed, and projectile speed to nearby Monkeys. Drains 10 lives.
Level 7
$TBA
Ezili's attack does far more damage to MOAB-Class Bloons.
Level 8
$TBA
Ezili's attack strips off Camo, Regrow and Fortified properties from non-MOAB Class Bloons.
Level 9
$TBA
MOAB Hex: places a curse on a MOAB-Class Bloon, it takes damage every second until annihilated.
Level 10
$TBA
Increased attack range. Increases pierce of all reanimated Bloons by 50%.
Level 11
$TBA
Heartstopper reduced cooldown and increased duration.
Level 12
$TBA
Base attacklarger splash radius and increased pierce.
Level 13
$TBA
Faster damage over time.
Level 14
$TBA
Increased range.
Level 15
$TBA
Sacrificial Totem lasts longer and only costs 1 life to use.
Level 16
$TBA
Base attack larger splash radius and increased pierce.
Level 17
$TBA
Increased attack speed.
Level 18
$TBA
Each damage tick from base attack pops 2 layers!
Level 19
$TBA
MOAB Hexworks faster and can destroy BAD Bloons.
Level 20
$TBA
Pat is a huge Monkey of enormous strength. His unique size and power is a great asset in the war on Bloons.
Pat Fusty
($800)
Pat slams bloons into the ground.
Level 1
Base Level
Increase radius of Pat's slam attack.
Level 2
$TBA
Rallying Roar: All nearby Monkeys can pop +1 layer for a short time.
Level 3
$TBA
Increased attack speed.
Level 4
$TBA
Sometimes does a powerful slap that pushes Bloons away from the exit.
Level 5
$TBA
Bloons struck by Pat are stunned for a short time.
Level 6
$TBA
Increased popping power and damage.
Level 7
$TBA
Increased attack speed.
Level 8
$TBA
Increased range.
Level 9
$TBA
Big Squeeze Ability: Grabs a MOAB, BFB, DDT (if visible), or ZOMG and crushes it to bits over 5 seconds.
Level 10
$TBA
Attack pops more layers.
Level 11
$TBA
Increased attack speed.
Level 12
$TBA
Attacks stun Bloons for longer and can stun MOAB-Class Bloons very briefly.
Level 13
$TBA
Rallying Roar increased radius and duration and increased damage of rallied monkeys.
Level 14
$TBA
Slap attack can affect more Bloons.
Level 15
$TBA
Increased attack range and bonus damage to ceramics.
Level 16
$TBA
Increased attack speed.
Level 17
$TBA
Increased popping power.
Level 18
$TBA
Attack pops more layers.
Level 19
$TBA
Big Squeeze can grab several big Bloons at once.
Level 20
$TBA
Adora's devotion compels her to strike Bloons down with furious vengeance.
Adora
($1000)
Divine Bolt seeks out and destroys Bloons.
Level 1
Base Level
Increased attack range.
Level 2
$TBA
The Long Arm of Light: Greatly increases attack range and power for a short time.
Level 3
$TBA
Shoots double Divine Bolts.
Level 4
$TBA
Divine bolts pierce through more Bloons.
Level 5
$TBA
Shoots 3 Divine Bolts at a time.
Level 6
$TBA
Blood Sacrifice: Sacrifice a targeted Tower to grant Adora large amounts of XP and boost her attack range and rate of fire for a short time.
Level 7
$TBA
Shoots 4 Divine Bolts at a time.
Level 8
$TBA
Increased attack range.
Level 9
$TBA
Ball of Light: Brings forth a powerful ball of energy to strike down the Bloons.
Level 10
$TBA
Adora increases attack speed.
Level 11
$TBA
Shoots 5 Divine Bolts at a time.
Level 12
$TBA
Divine Bolts pierce through more Bloons.
Level 13
$TBA
Shoots 6 Divine Bolts at a time.
Level 14
$TBA
Divine Bolts burn through an extra Bloon layer.
Level 15
$TBA
The Long Arm of Light becomes even more deadly.
Level 16
$TBA
Adora increases attack speed even more.
Level 17
$TBA
Shoots 8 Divine Bolts at a time.
Level 18
$TBA
Increased attack range.
Level 19
$TBA
Ball of Light is greatly improved.
Level 20
$TBA
Command all your water-based Monkeys to decisive victory. Requires water to place.
Admiral Brickell
($750)
Drops powerful sea mines that seek out and destroy Bloons.
Level 1
Base Level
Increased attack speed.
Level 2
$TBA
Naval Tactics - greatly increases attack speed of nearby water-based Monkeys for a short time.
Level 3
$TBA
More popping power for Sea Mines.
Level 4
$TBA
Naval Tactics increases popping power and allows affected Monkeys to hit all Bloon types except Camo.
Level 5
$TBA
Increases the damage of Sea Mines and Pistol attacks.
Level 6
$TBA
Increased attack range and Camo Bloon detection.
Level 7
$TBA
Naval Tactics allows affected monkeys to hit Camo Bloons.
Level 8
$TBA
Sea Mines do extra damage.
Level 9
$TBA
Mega Mine: deploys to any water area a devastating Mine that triggers on MOABs and stuns nearby Bloons. Mega Mines last 3 rounds.
Level 10
$TBA
Faster deploy speed and deploy rate for Sea Mines.
Level 11
$TBA
Pistol attack increased speed and damage, Sea Mines increased damage.
Level 12
$TBA
Mega Mine cooldown reduced.
Level 13
$TBA
Naval Tactics duration increased.
Level 14
$TBA
Enhanced Sea Mines have a larger explosion, can damage Black Bloons and remove Camo property.
Level 15
$TBA
Attack and Sea Mine deploy range increased slightly.
Level 16
$TBA
Sea Mines do greatly increased damage.
Level 17
$TBA
Mega Mine cooldown reduced even further.
Level 18
$TBA
Naval Tactics affects all water based towers everywhere.
Level 19
$TBA
Mega Mine does massively increased damage and longer stun.
Level 20
$TBA
This high-tech hero can pursue the Bloons wherever they go with his remote controlled drone.
Etienne
$850
Flies a deadly little drone around to shoot at the Bloons.
Level 1
Base Level
Etienne's range increased.
Level 2
$180
Drone Swarm: Etienne launches 4 more temporary drones to wreak some Bloon popping havoc.
Level 3
$460
Drones increase in popping power.
Level 4
$1000
Drone increased attack speed and infra red camera allows shooting of Camo Bloons.
Level 5
$1860
Drone Swarm ability cooldown reduced.
Level 6
($3280)
Etienne now controls 2 drones at once.
Level 7
($5180)
UAV: all Monkeys gain Camo Bloon detection.
Level 8
($8320)
Drones pop an extra Bloon layer.
Level 9
($9380)
UCAV: high altitude surveillance drone becomes devastating combat drone for a short time.
Level 10
($13,620)
Etienne gains a third drone to control.
Level 11
$TBA
Drone upgrades! Increased popping power and flight speed.
Level 12
$TBA
UCAV ability cooldown reduced.
Level 13
$TBA
Drones damage increased greatly.
Level 14
$TBA
UCAV damage output and duration greatly increased.
Level 15
$TBA
Etienne's range, drone popping power, and Drone Swarm cooldown all improved.
Level 16
$TBA
UCAV damage output greatly increased again!
Level 17
$TBA
Drone damage increased.
Level 18
$TBA
Etienne now controls four drones all the time!
Level 19
$TBA
Perma-UCAV: Surveillance drone becomes permanent UCAV. When activated becomes more powerful for a short time and can pop all Bloon types.
Level 20
$TBA


Bloons Tower Defense 5[edit | edit source]

Dart Monkey[edit | edit source]

Shoots a single dart that pops a single Bloon. A good, cheap tower suitable for the early rounds.

Upgrades:

Path 1[edit | edit source]

  • Long Range Darts: Makes the Dart Monkey shoot farther than normal.
  • Enhanced Eyesight: Increase attack range even further and allow Dart Monkey to shoot Camo Bloons.
  • Spike-O-Pult: Converts the Dart Monkey into a Spike-o-Pult, a powerful tower that hurls a large spiked ball instead of darts. Good range, but slower attack speed. Each ball can pop 18 Bloons.
  • Juggernaut: Hurls a giant unstoppable killer spiked ball that can pop lead Bloons and excels at crushing Ceramic Bloons.

Path 2[edit | edit source]

  • Sharp Shots: Can pop 1 extra Bloon per shot.
  • Razor Sharp Shots: Can pop 2 extra Bloons per shot.
  • Triple Darts: Throws 3 darts at a time instead of 1.
  • Super Monkey Fan Club: Super Monkey Fan Club Ability: Converts up to 10 nearby Dart Monkeys into Super Monkeys for 15 seconds.

Tack Shooter[edit | edit source]

Shoots 8 tacks spread in all directions, each tack can pop 1 Bloon. Has short range and medium-slow fire rate.

Upgrades:

Path 1[edit | edit source]

  • Faster Shooting: Shoots tacks faster.
  • Even Faster Shooting: Shoots tacks even faster!
  • Tack Sprayer: Sprays out 16 tacks per volley instead of the usual 8.
  • Ring of Fire: Upgrade to a fast firing burst tower that shoots a deadly ring of flame instead of tacks.

Path 2[edit | edit source]

  • Extra Range Tacks: Tacks fly out further than normal.
  • Super Range Tacks: Tacks go much further than normal!
  • Blade Shooter: Converts tower into a Blade Shooter that shoots out razor sharp blades that are harder for Bloons to avoid.
  • Blade Maelstrom: Blade Maelstrom Ability: Covers the area in an unstoppable storm of blades.

Sniper Monkey[edit | edit source]

Armed with a high-tech long range rifle, pops 2 layers off of Bloons with unlimited range.

Upgrades:

Path 1[edit | edit source]

  • Full Metal Jacket: Shots can pop through 4 layers of Bloon - and can pop Lead and Frozen Bloons.
  • Point Five Oh: Shots can pop through 7 layers of Bloon!
  • Deadly Precision: Extreme accuracy and muzzle velocity cause up to 18 layers of bloon to be popped per shot - enough to destroy an entire Ceramic Bloon!
  • Cripple MOAB: Bullets from this tower temporarily take out propulsion systems of MOAB-class Bloons, immobilizing them for a short time.

Path 2[edit | edit source]

  • Faster Firing: Allows Sniper to shoot faster.
  • Night Vision Goggles: Allows Sniper to detect and shoot Camo Bloons.
  • Semi Automatic Rifle: Allows Sniper to take multiple shots and attack 3x as fast.
  • Supply Drop: Supply Drop Ability: Drops a crate full of Cash.

Bloons Tower Defense 5 Mobile[edit | edit source]

Main article: Tower and upgrade stats (BTD5M, BMCM and Battles Mobile)

Bloons Tower Defense 4[edit | edit source]

(note: this section is unfinished)

Dart Monkey[edit | edit source]

Upgrades:

  • Piercing Darts: Cost: $140 Darts can pop two Bloons instead of one.
  • Long Range Darts Cost: $90 Gives the monkey more throwing distance.
  • Spike-O-Pult Cost: $300 Gives the monkey a catapult that hurls giant spiked balls.
  • Triple Shot Cost: $1,000 Spike-O-Pult becomes three times as deadly.

Tack Shooter[edit | edit source]

Upgrades

  • Faster Shooting Cost: $210 Increases the fire rate of the Tack Shooter.
  • Extra Range Cost: $100 Increases the attack radius of the Tack Shooter.
  • Blade Shooter Cost: $280 Shoots razor sharp bladed discs instead of tacks!
  • Ring of Fire Cost: $2,500 Throws out a fiery hot burst of flame that can pop anything.

Boomerang Thrower[edit | edit source]

Upgrades

  • Multi Target Cost: $250 Boomerang will hit up to seven Bloons at once.
  • Sonic Boom Cost: $100 Sonic boomerangs smash through frozen Bloons.
  • Glaive Thrower Cost: $280 Glaives slice through up to twelve Bloons at once!
  • Lightsabre Thrower Cost: $1,850 Lightsabre slices through anything and everything up to seventy Bloons at once!

Mortar Tower Upgrades:

  • Greater accuracy: Increases accuracy of mortars.
  • Rapid reload: Increases fire rate.
  • Bloon buster: Smashes through 2 layers of bloons.
  • Mortar battery: Shoots 3x faster.

Glue Gunner[edit | edit source]

Upgrades:

  • Stickier glue: Glue lasts longer
  • Glue soak: Glue goes through all the layers of bloons.
  • Corrosive glue: Pops bloons every 2 seconds.
  • Glue splatter: Glue splashes affecting up to 20 bloons.

Monkey Ace[edit | edit source]

Upgrades:

  • Pineapple express: Sometimes drops explosive pineapples on the map.
  • Spy plane: Allows detection of camo bloons near the plane.
  • Rapid fire: Shoots faster.
  • Operation: Dart storm: Shoots twice as many darts.

Monkey Buccaneer[edit | edit source]

Upgrades:

  • Grape shot: Adds a small volley of grapes to the shot.
  • Crow's nest: Allows detection of camo bloon within its radius.
  • Longer cannons: Increases range.
  • Battle ship: Shoots 3x faster.

Monkey Apprentice[edit | edit source]

Upgrades:

  • Intense magic: Pops 7 bloons instead of 2.
  • Fireball: Throws a fireball that explodes on impact.
  • Summon whirlwind: Causes a whirlwind that sends bloons back the map but thaws out and removes glue.
  • Tempest tornado: Massive whirlwind that sends back bloons and pops up to 120.

Super Monkey[edit | edit source]

Upgrades:

  • Super range: Greatly increase range.
  • Laser vision: Can pop 2 bloons at once and frozen bloons.
  • Plasma vision: Shoots twice as fast and destroys anything it touches.
  • Sun god: Shoots 3 golden beams in a spread pattern obliterating everything.

Banana Farm[edit | edit source]

Upgrades:

  • More bananas: Gives 120 money per round.
  • Banana plantation: Gives 250 money per round.
  • Banana republic: Gives 500 money per round.
  • Banana research facility Gives 2000 money per round.

Dartling Gun[edit | edit source]

Upgrades:

  • Steady Firing: Lowers the firing spread.
  • Powerful Shots: Makes darts fly out with greater speed, and makes them pop 3 bloons at once.
  • Increased Barrel Spin: Increases the gun's fire rate.
  • Laser Cannon: Converts to a cannon that shoots super powerful beams able to cause massive bloon damage.

Spike Factory[edit | edit source]

Upgrades:

  • Bigger Stacks: More stacks = win
  • White Hot Spikes: Now, tacks could pop lead bloons
  • Faster Production: Produces tacks faster
  • Spike Storm: Every 20 seconds, the factory generates a storm of short-lived tacks filling up the entire track.

Bloons Tower Defense 3[edit | edit source]

Dart Monkey[edit | edit source]

Upgrades:

  • Long Range Darts: Increases the range of your Dart Monkey. Costs $75 on Easy, $90 on Medium and $95 on Hard.
  • Extra Long Range Darts: Gives the monkey even more throwing distance. Costs $75 on Easy, $90 on Medium and $95 on Hard.
  • Piercing Darts: Pops 3 bloons instead of 2. Costs $120 on Easy, $145 on Medium and $150 on Hard.
  • Razor Darts: Pops 3 bloons instead of 2. Costs $100 on Easy, $120 on Medium and $130 on Hard.

Tack Shooter[edit | edit source]

Upgrades:

  • Faster Shooting: Makes tack shoot faster. Costs $170 on Easy, $205 on Medium and $215 on Hard.
  • Blade Shooter: Shoots blades instead of tacks! Costs $155 on Easy, $185 on Medium and $195 on Hard.
  • Extra Range: Covers a larger area than normal. Costs $85 on Easy, $100 on Medium and $110 on Hard.
  • Super Range: Covers a huge area! Costs $85 on Easy, $100 on Medium and $110 on Hard.

Boomerang Thrower[edit | edit source]

Upgrades:

  • Multi Target: Boomerang will hit up to 5 bloons at once. Costs $230 on Easy, $275 on Medium and $290 on Hard.
  • Glaive Thrower: Glaives slice through up to 8 bloons at once! Costs $240 on Easy, $285 on Medium and $300 on Hard.
  • Sonic Boom: Sonic boomerangs smash through frozen bloons. Costs $130 on Easy, $155 on Medium and $160 on Hard.
  • Thermite: Thermite can melt through lead bloons. Costs $100 on Easy, $120 on Medium and $130 on Hard.

Spike-o-pult[edit | edit source]

Upgrades:

  • Longer Range: Increases maximum range of Spike-o-pult. Costs $215 on Easy, $250 on Medium and $270 on Hard.
  • Juggernaut: Spike-o-pult balls roll much further. Costs $700 on Easy, $840 on Medium and $890 on Hard.
  • Faster Reload: Can shoot faster than normal. Costs $215 on Easy, $255 on Medium and $270 on Hard.
  • Multi Shot: Shoots three spikey balls at once! Costs $490 on Easy, $585 on Medium and $620 on Hard.

Cannon[edit | edit source]

Upgrades:

  • Bigger Bombs: Big bombs affect a larger area. $365 on Easy, $440 on Medium and $465 on Hard.
  • Frag Bombs: Fragments fly out and pop even more bloons! $185 on Easy, $225 on Medium and $240 on Hard.
  • Extra Range Bombs: Can shoot bombs further than normal. $170 on Easy, $205 on Medium and $215 on Hard.
  • Missile Launcher: Missiles fly super fast. Costs $180 on Easy, $215 on Medium and $225 on Hard.

Ice Ball[edit | edit source]

Upgrades:

  • Longer Freeze: Bloons stay frozen for longer. Costs $215 on Easy, $255 on Medium and $270 on Hard.
  • Permafrost: Slows down bloons even after they thaw out! Costs $215 on Easy, $255 on Medium and $270 on Hard.
  • Wider Freeze Radius: Pops 1 layer of bloons and then freezes. Costs $170 on Easy, $205 on Medium and $215 on Hard.
  • Snap Freeze: Freezes so violently that some bloons will pop before freezing! Costs $245 on Easy, $295 on Medium and $315 on Hard.

Monkey Beacon[edit | edit source]

Upgrades:

  • Stronger Signal: Gives monkey beacon a wider area of effect. Costs $425 on Easy, $510 on Medium and $540 on Hard.
  • Jungle Drums: Gives a boost to attack rate to towers within its range. Costs $1275 on Easy, $1530 on Medium and $1620 on Hard.
  • Monkey Storm Beacon: Can call Super Monkey Storms! Costs $2125 on Easy, $2550 on Medium and $1700 on Hard.

Super Monkey[edit | edit source]

Upgrades:

  • Laser Vision: Laser can pop 2 bloons at once, and pop frozen bloons. Costs $2975 on Easy, $3570 on Medium and $3780 on Hard.
  • Plasma Vision: Plasma vaporizes everything it touches! Costs $3400 on Easy, $4080 on Medium and $4320 on Hard.
  • Super Range: Super Range can cover nearly half the screen. Costs $850 on Easy, $1020 on Medium and $1080 on Hard.
  • Epic Range: Epic range allows almost whole map coverage! Costs $1190 on Easy, $1430 on Medium and $1510 on Hard.

Sources[edit | edit source]

[1]

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