Upgrades are purchasable items that are bought with money. They give the tower that they are bought for an improvement.

Upgrades[edit | edit source]

Bloons Tower Defense 6[edit | edit source]

Below are a list of upgrades in BTD6. Hover over the image to read the official description of the selected upgrade. Click on the hyperlink of the selected upgrade name to read more information of that particular upgrade.

Note: Upgrades prices are valid as of Version 21.0. All descriptions are valid as of Version 20.0. Prices are shown in Medium Difficulty.

Primary Monkeys[edit | edit source]

Tower Name Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Throws a single dart at nearby Bloons. Short range and low pierce but cheap.
Dart Monkey
($200)
Can pop 1 extra Bloon per shot.
Sharp Shots
($140)
Can pop 2 more Bloons per shot.
Razor Sharp Shots
($220)
Converts the Dart Monkey into a Spike-o-pult that hurls a large spiked ball instead of darts. Good range, but slower attack speed. Each ball can pop lots of Bloons.
Spike-O-Pult
($300)
Hurls a giant spiked ball that pops lead and excels at crushing Ceramic Bloons.
Juggernaut
($1800)
Gigantic spiked ball splits twice into 6 Juggernaut balls for even more destructive power.
Ultra-Juggernaut
($15,000)
Shoots 15% faster.
Quick Shots
($100)
Shoots 33% faster!
Very Quick Shots
($190)
Throws 3 darts at a time instead of 1.
Triple Shot
($400)
Super Monkey Fan Club ability: Converts up to 10 nearby Dart Monkeys including himself into Super Monkeys for 15 seconds.
Super Monkey Fan Club
($8000)
Elite membership of this club grants the Dart Monkeys even more power!
Plasma Monkey Fan Club
($50,000)
Makes the Dart Monkey shoot further than normal.
Long Range Darts
($90)
Shoots even further and can detect Camo Bloons.
Enhanced Eyesight
($200)
Uses a long range Crossbow that can pop 3 layers of Bloon for every hit.
Crossbow
($625)
Sharp Shooter does powerful Crit Shots every few seconds that do a lot more damage.
Sharp Shooter
($2000)
Crossbow Master shoots really fast and devastates most Bloon types with ease.
Crossbow Master
($25,000)
Hurls a boomerang that follows a curved path. Good range and pierce.
Boomerang Monkey
($325)
Can pop up to 8 Bloons per throw.
Improved Rangs
($200)
Throws sharper and faster glaives instead of boomerangs.
Glaives
($280)
Glaives will bounce from Bloon to Bloon automatically and aggressively.
Glaive Ricochet
($1300)
Multiple Object Advanced Ricochet greatly enhances the already extraordinary powers of the Glaive Ricochet Monkey.
M.O.A.R Glaives
($3000)
Glaive Lord surrounds itself in 3 special glaives that shred anything that comes near.
Glaive Lord
($40,000)
Throws boomerangs faster.
Faster Throwing
($175)
Boomerangs fire and travel faster.
Faster Rangs
($250)
Replaces arm with a strong bionic arm that can throw boomerangs extremely fast and do more damage to MOAB class Bloons.
Bionic Boomerang
($1600)
Turbo Charge ability: Makes this Monkey attack incredibly fast for 10 seconds.
Turbo Charge
($4000)
Perma Charge has permanent super fast attack speed. Ability increases the lethality even more.
Perma Charge
($35,000)
Can throw boomerangs further than normal.
Long Range Rangs
($100)
Boomerangs now pop Frozen and Lead Bloons and do more damage to all.
Red Hot 'Rangs
($300)
Throws heavy Kylie boomerangs that follow a straight path instead of curved.
Kylie Boomerangs
($1300)
Heavy Kylie boomerang hits MOAB-Class Bloons multiple times per throw and sometimes knocks them back a short way along the path.
MOAB Press
($2000)
Special knockback kylies trigger more often and do lots of extra damage.
MOAB Domination
($60,000)
Launches a powerful bomb at the Bloons. Slow rate of fire but affects a radius around the explosion.
Bomb Shooter
($600)
Shoots larger bombs, they have a larger blast area and more popping power.
Bigger Bombs
($400)
Heavy duty bombs can smash through 2 layers of Bloon at once.
Heavy Bombs
($800)
Huge bombs blow up Bloons in a large area and allow Frags to pop more Bloons.
Really Big Bombs
($1200)
Explosions become so violent Bloons are stunned for a short time when they are hit. Range is increased and frags are even more effective.
Bloon Impact
($3200)
Bloon shattering explosions do massive damage and can stun MOAB-class Bloons.
Bloon Crush
($55,000)
Reloads faster.
Faster Reload
($250)
Exchanges bombs for missiles, which fire faster, fly faster, and increase range.
Missile Launcher
($400)
MOAB Maulers do much more damage to MOAB-Class Bloons and ceramics.
MOAB Mauler
($900)
Assassinate MOAB ability: Special missile flies out and does massive damage to MOAB-Class Bloons.
MOAB Assassin
($3200)
Assassinate ability does 6x damage with a shorter cooldown.
MOAB Eliminator
($25,000)
Increases attack range.
Extra Range
($200)
Explosions throw sharp fragments that can pop more Bloons including Black Bloons.
Frag Bombs
($300)
Throws out secondary bombs instead of sharp fragments every shot.
Cluster Bombs
($800)
Every second shot the cluster bombs send out more cluster bombs for even more destruction.
Recursive Cluster
($2800)
When a life is lost, a Bomb Storm will destroy every Bloon on the screen below a ZOMG.
Bomb Blitz
($35,000)
Shoots a short-range volley of sharp tacks in 8 directions.
Tack Shooter
($280)
Shoots tacks faster.
Faster Shooting
($150)
Shoots tacks even faster.
Even Faster Shooting
($300)
Shoots superhot tacks that do extra damage and can pop Lead Bloons.
Hot Shots
($600)
Shoots a deadly ring of flame instead of tacks.
Ring of Fire
($4500)
Deadly inferno of flame roasts Bloons into oblivion.
Inferno Ring
($50,000)
Tacks fly out further than normal.
Long Range Tacks
($100)
Even longer range tacks that can pop more Bloons.
Super Range Tacks
($225)
Switches tacks for sharp blades that can pop up to 5 additional Bloons.
Blade Shooter
($600)
Blade Maelstrom ability: Covers the area in a storm of blades.
Blade Maelstrom
($2700)
Even more powerful Maelstrom ability and lasts longer.
Super Maelstrom
($15,000)
Shoots 10 tacks instead of 8, plus increases Ring of Fire damage.
More Tacks
($100)
Shoots out 12 tacks per shot and increases Ring of Fire damage further.
Even More Tacks
($100)
Sprays out 16 tacks per volley.
Tack Sprayer
($450)
Shoots incredibly fast.
Overdrive
($3200)
Many, many tacks.
The Tack Zone
($24,000)
Pops and freezes nearby Bloons for a short time. Frozen Bloons are immune to sharp damage. Can't freeze White, Zebra, or Lead Bloons.
Ice Monkey
$500)
Bloons move slowly even faster thawing out.
Permafrost
($100)
Can freeze and pop Lead Bloons.
Metal Freeze
($300)
Razor sharp shards fly out when Frozen Bloons pop.
Ice Shards
($1500)
Detects Camo Bloons and all Bloons hit become brittle, take extra damage while frozen, and lose Camo properties.
Embrittlement
($3000)
Bloons take huge damage while frozen including MOAB-Class Bloons.
Super Brittle
($30,000)
Attacks faster and freezes for longer.
Enhanced Freeze
($225)
Freezes through 2 layers of Bloon.
Deep Freeze
($350)
Super cold aura that slows Bloons that come near it.
Arctic Wind
($3200)
Snowstorm Ability: Freezes all bloons on screen, and briefly freezes white, zebra, camo and MOAB class.
Snowstorm
($3000)
Ability is so cold it fully freezes all Bloon types including cold immune, camo, and MOAB-Class.
Absolute Zero
($26,000)
Larger freeze area.
Larger Radius
($100)
Can re-freeze Bloons that are already frozen.
Re-Freeze
($200)
Shoots freezing bombs at Bloons over longer range.
Cryo Cannon
($2000)
Frozen Bloons grow sharp icicles that can pop Bloons that touch them.
Icicles
($2000)
Shoots huge icicle spikes that do huge damage to MOAB-Class Bloons and freezes them.
Icicle Impale
($30,000)
Shoots a blob of sticky glue that slows Bloons down by 50%.
Glue Gunner
($275)
Glue soaks through all layers of Bloon.
Glue Soak
($200)
Glued Bloons pop one layer every few seconds.
Corrosive Glue
($300)
Extreme solvents melt two layers every second.
Bloon Dissolver
($2700)
Liquefies Bloons by popping them 10x every second.
Bloon Liquefier
($5500)
Bloons a problem? Here's the solution.
The Bloon Solver
($24,000)
Can coat 2 Bloons per shot.
Bigger Globs
($100)
Splatters glue across up to 6 Bloons per shot.
Glue Splatter
($1800)
Shoots glue 3x as fast!
Glue Hose
($3250)
Glue Strike ability: Glues all Bloons on screen.
Glue Strike
($3500)
Glue Storm ability pelts the whole screen over 15 seconds with glue. Glued Bloons take extra damage while glued.
Glue Storm
($15,000)
Makes glue effect last much longer.
Stickier Glue
($120)
Slows down Bloons even more.
Stronger Glue
($400)
Improved glue formula allows it to stick to MOAB-Class Bloons.
MOAB Glue
($3200)
Popped Bloons that were glued, leave a blob of glue on the track.
Relentless Glue
($3000)
Glue so strong it temporarily immobilizes all affected Bloons!
Super Glue
($35,000)

Military Monkeys[edit | edit source]

Tower Name Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Can shoot Bloons it can see anywhere on the screen with a long-range rifle, and pops 2 layers off Bloons hit by it.
Sniper Monkey
($350)
Shots pop through 4 layers of Bloon. Can pop Lead and Frozen Bloons.
Full Metal Jacket
($350)
Shots can pop through 7 layers of Bloon.
Large Calibre
($1500)
20 damage per shot, plus bonus damage to Ceramics.
Deadly Precision
($3000)
Immobilizes MOAB-Class Bloons for a short time.
Maim MOAB
($5000)
Crippled MOABs are immobilized for longer and take extra damage from all other attacks.
Cripple MOAB
($40,000)
Allows the Sniper to detect and do an additional 2 damage to Camo bloons.
Night Vision Goggles
($300)
Damaged bloons spray out a cone of sharp shrapnel.
Shrapnel Shot
($450)
Shots bounce to new targets up to 3 times.
Bouncing Bullet
($3200)
Supply Drop ability: Drops a crate full of cash.
Supply Drop
($7200)
Supply drop gives much more cash. Grants Elite targeting prio and faster reload to all snipers.
Elite Sniper
($13,000)
Shoots faster than normal.
Fast Firing
($400)
Shoots even faster!
Even Faster Firing
($400)
Attacks 3x as fast!
Semi-Automatic
($3500)
Fully automatic weapon with incredible popping power.
Full Auto Rifle
($4750)
A lots life gives this Sniper 4x attack speed for a short time in retaliation. Also attacks faster the further the Bloons are along the track.
Elite Defender
($14,000)
Shoots homing torp-e-darts at nearby Bloons. Must be placed in water.
Monkey Sub
($350)
Increases attack range.
Longer Range
($130)
Allows long range targeting of Bloons in radius of your other towers.
Advanced Intel
($500)
Submerge targeting option permanently reveals Camo Bloons in its radius.
Submerge and Support
($500)
Submerge to detect Camo, pop Bloons and reduce ability cooldowns of nearby water-based Monkeys by 15%.
Bloontonium Reactor
($2500)
Reduces ability cooldowns everywhere by 20%. While in radius, Heroes earn XP 50% faster and water Monkeys ability cooldowns are halved.
Energizer
($32,000)
Sub's darts can pop and additional 3 Bloons.
Barbed Darts
($450)
Heat tipped darts allow popping of Frozen and Lead Bloons.
Heat-Tipped Darts
($300)
Missile seeks target within range and does extra MOAB and Ceramic damage.
Ballistic Missile
($1400)
First Strike Ability: A devastating missile strike targeting the largest bloon on screen, plus splash damage.
First Strike Capability
($13,000)
Automatically triggers a powerful missile attack whenever MOAB-Class Bloon spawns from the Bloon entrance.
Pre-Emptive Strike
($32,000)
Added twin gun doubles attack speed. Enhances Ballistic Missile and Bloontonium Reactor.
Twin Guns
($450)
Airburst darts split into 3 on impact for massively increased popping power. Further enhances Ballistic Missile and Bloontonium Reactor.
Airburst Darts
($1000)
Adds a third gun for even faster firing.
Triple Guns
($1100)
Special AP darts gain increased damage and popping power, plus additional damage to MOAB class Bloons.
Armor Piercing Darts
($3000)
Adds extra pierce and damage to Commander and all Subs in its radius.
Sub Commander
($25,000)
Shoots a single, heavy dart from both sides of the ship. Must be placed in water.
Monkey Buccaneer
($550)
All weapons on board shoot faster and projectiles fly faster.
Faster Shooting
($350)
Double ship weapons fired.
Double Shot
($500)
Attacks super duper fast!
Destroyer
($2950)
Launches waves of fighter planes that strafe their targets and fire missiles at MOAB class Bloons.
Aircraft Carrier
($7500)
Does extra damage. Can place other Monkeys on the upper decks of the ship and increases attack speed of all water based Monkeys and Monkey Aces.
Carrier Flagship
($25,000)
Adds a spray of 5 sharpened grapes to the ship.
Grape Shot
($500)
Burning hot grape shot can pop Lead Bloons and set Bloons on fire.
Hot Shot
($500)
Adds a powerful cannon that shoots out powerful bombs.
Cannon Ship
($900)
Adds 2 cannons to the ship and cannon attacks do more damage. MOAB Takedown Ability: harpoons a MOAB class Bloon and brings it down.
Monkey Pirates
($4500)
Can shoot 3 grappling hooks at once, and plunder extra cash from each MOAB-Class Bloon brought down with them.
Pirate Lord
($21,000)
Much longer range.
Long Range
($180)
Allows the ship to hit Camo Bloons.
Crow's Nest
($400)
Generates cash each round automatically.
Merchantmen
($2300)
Attacks faster and generates lots of money per round. Monkeys in radius have increased sell value.
Favored Trades
($5500)
Generates more cash per round, increases cash earned by up to 20 other Merchantmen by the number of Merchantmen, and boosts all Merchantmen damage.
Trade Empire
($23,000)
Flies above the ground shooting volleys of high-pierce darts.
Monkey Ace
($800)
Shoots faster than normal.
Rapid Fire
($650)
Shoots 12 darts at a time.
Lots More Darts
($650)
Flies fast and launches anti-MOAB missiles.
Fighter Plane
($1000)
Shoots 16 darts per volley, and twice as fast.
Operation: Dart Storm
($3000)
The Bloons will wish they had never come.
Sky Shredder
($40,000)
Drops an exploding pineapple every few seconds.
Exploding Pineapple
($200)
Allows Monkey Ace to hit Camo Bloons.
Spy Plane
($350)
Drops a line of bombs when crossing the Bloon track.
Bomber Ace
($900)
Bomb damage increased significantly. Ground Zero Ability: Drops a huge bomb that destroys most things on screen.
Ground Zero
($14,000)
A very, very large bomb. Someone put a stop to this craziness!
Tsar Bomba
($35,000)
Darts can pop 8 Bloon each.
Sharper Darts
($500)
New central flight path for maximum map coverage.
Centered Path
($400)
Darts automatically seek out and pop Bloons by themselves.
Neva-Miss Targeting
($2200)
Rapidly fires darts and bombs, dominating most Bloon types easily.
Spectre
($24,000)
This is a BIG Plane.
Flying Fortress
($120,000)
Hovers wherever you direct it. Shoots from twin heavy dart guns.
Heli Pilot
($1500)
Shoots 4 darts per volley instead of 2.
Quad Darts
($800)
A new targeting option enables Heli to seek and pursue the Bloons automatically.
Pursuit
($500)
Razor Rotor blades rip up Bloons on contact, including Lead and Frozen Bloons.
Razor Rotors
($1750)
Adds a large missile array and powerful machine guns.
Apache Dartship
($19,600)
The Apache Prime leaves most Bloons wishing they'd never been inflated.
Apache Prime
($45,000)
Powerful jets make Heli move much faster.
Bigger Jets
($300)
Allows Heli Pilot to detect and shoot Camo Bloons.
IFR
($600)
Blows Bloons away from Heli, back toward the entrance.
Downdraft
($3000)
Abilities: Drops lives and cash crates, or can pick up and redeploy most Monkey types.
Support Chinook
($12,000)
Deploys a powerful special Monkey Marine with machine gun.
Special Poperations
($30,000)
Darts are propelled much faster through the air.
Faster Darts
($250)
Faster attack speed.
Faster Firing
($350)
Can collide with and shove MOAB-Class Bloons, impeding their movement.
MOAB Shove
($3500)
Automatically calls in mini Comanches when they're most needed.
Comanche Defense
($8,500)
Upgraded weapons. Also automatically calls in 3 more Comanches. Permanently.
Comanche Commander
($35,000)
Launches an exploding mortar shell to a fixed location anywhere on the screen.
Mortar Monkey
($750)
Bigger shells deliver a bigger blast radius.
Bigger Blast
($500)
Smash through 2 layers of Bloon at once!
Bloon Buster
($650)
Blast shockwave stuns bloons at impact, pops bloons in a wider area, and increases Burny Stuff damage.
Shell Shock
($1100)
Devastating explosions pop 5 layers of Bloon, plus increases Burny Stuff damage further.
The Big One
($8000)
Blasts deeply through Bloons and layers over a huge area, plus powerful Burny Stuff damage.
The Biggest One
($28,000)
Increases the attack speed of the Mortar.
Faster Reload
($300)
Even faster reload.
Rapid Reload
($500)
Heavy shells do extra damage to Ceramic, Lead, all Fortified Bloons, and all stunned bloons. Can also pop Black Bloons.
Heavy Shells
($900)
Artillery battery upgrades to 3 barrels for incredibly fast attacks.
Artillery Battery
($5500)
Pop and Awe ability: rains explosions over the whole screen, damaging and immobilizing all bloons for a few seconds. Main attack gains additional bonus damage to stunned Bloons.
Pop and Awe
($30,000)
Makes the shots more accurate.
Increased Accuracy
($200)
Sets Bloons on fire with each hit.
Burny Stuff
($500)
Camo Bloons popped by flares lose their camouflage permanently.
Signal Flare
($700)
Shattering Shells strip all special bloon properties off all but the biggest bloons.
Shattering Shells
($11,000)
Superhot burny stuff melts through 5 layers of bloon each shot, burns MOAB class bloons for extra damage, and strips DDT camo.
Blooncineration
($45,000)

Magic Monkeys[edit | edit source]

Tower Name Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Hurls magical bolts of energy at the Bloons. Can upgrade to a variety of powerful spells.
Wizard Monkey
($400)
Magic shots seek out the Bloons, even behind cover.
Guided Magic
($150)
Bigger more powerful magic blasts pop through 2 layers of Bloon.
Arcane Blast
($600)
Faster attacks with increased range, damage, and popping power.
Arcane Mastery
($1300)
Faster firing magic does huge damage to most Bloon types.
Arcane Spike
($10,900)
A true master of magical wizardry.
Archmage
($32,000)
Every few seconds casts an explosive fireball spell.
Fireball
($300)
Creates a super hot wall of fire across the track to roast the Bloons as they pass.
Wall of Fire
($900)
Spews endless flames at nearby Bloons.
Dragon's Breath
($3000)
Summon Phoenix ability: Powerful phoenix wreaks Bloon havoc for 20 seconds.
Summon Phoenix
($4000)
Wizard Lord becomes a master of the flame, turning into a super powerful Lava Phoenix for a short time.
Wizard Lord Phoenix
($60,000)
More powerful magic shots move faster and can pop more Bloons.
Intense Magic
($300)
Allows the Wizard to hit Camo Bloons.
Monkey Sense
($300)
Dark magic reveals location of all nearby Camo Bloons permanently.
Shimmer
($1700)
Reanimate recently popped enemies as servants to destroy the Bloons.
Necromancer: Unpopped Army
($2800)
Reanimate even more powerful Bloon servants to obliterate the enemy and enhances all other Necromancers.
Prince of Darkness
($24,000)
Throws hundreds of darts at hypersonic speed with a huge attack range.
Super Monkey
($2500)
Shoots powerful blasts of laser instead of darts.
Laser Blasts
($2500)
Plasma vaporizes almost everything it touches.
Plasma Blasts
($4500)
Channels power from the core of the Sun.
Sun Avatar
($22,000)
Tower sacrifices enhance and modify the Temple's attacks.
Sun Temple
($100,000)
Tremble before the AWESOME power of the TRUE Sun God!!
True Sun God
($500,000)
Super Monkeys need Super Range.
Super Range
($1000)
Why settle for super when you can have EPIC?
Epic Range
($1400)
Half Super Monkey, half killer robot of death. Shoots from 2 guns at once!
Robo Monkey
($9000)
Annihilation ability: Destroys most Bloons completely and utterly within blast radius.
Tech Terror
($22,000)
<Program Directive><Eradicate Bloons><INITIATE>
The Anti-Bloon
($90,000)
Bloons get pushed backwards or slowed after each hit.
Knockback
($3000)
Enables Super Monkey to shoot slightly further and to see Camo Bloons.
Ultravision
($1200)
Dark blades deal extra damage to MOAB class bloons. Gains short range Darkshift ability.
Dark Knight
($5500)
Champion's dark blades excel at puncturing and ruining all bloon types. Darkshift ability extends mapwide.
Dark Champion
($60,000)
We turn to him, when all hope is lost...
Legend of the Night
($240,000)
Stealthy and fast Monkey that throws bladed shurikens to pop the Bloons. Can target Camo Bloons.
Ninja Monkey
($500)
Increases attack range and attack speed.
Ninja Discipline
($300)
Shurikens can pop 4 Bloons each.
Sharp Shurikens
($350)
Throws 2 shurikens at once.
Double Shot
($850)
Throws 5 shurikens at once!
Bloonjitsu
($2750)
Throws incredibly fast, 8 shurikens per shot!
Grandmaster Ninja
($35,000)
Some Bloons will become distracted and move backwards.
Distraction
($350)
All attacks strip Camo from Bloons they hit.
Counter-Espionage
($500)
Increases attack speed and pierce of nearby Ninjas. Stacks 20 times.
Shinobi Tactics
($900)
Sabotage ability: Lasts 15 seconds. During the sabotage, all Bloons move at half speed.
Bloon Sabotage
($5000)
Ability duration is longer, and MOAB-Class Bloons spawn with less health during the sabotage.
Grand Saboteur
($22,000)
Shurikens will seek out and pop Bloons automatically.
Seeking Shuriken
($250)
Throws out spiked caltrops onto the track nearby.
Caltrops
($400)
Throws a flash bomb that stuns multiple Bloons.
Flash Bomb
($2750)
Throws powerful timed charges at MOAB-Class Bloons.
Sticky Bomb
($4500)
One Monkey MOAB demolition machine.
Master Bomber
($40,000)
Harnessing powers of science and magic, splashes Bloons with acid, also brews various potions with different effects.
Alchemist
($550)
Larger potions splash in a larger area.
Larger Potions
($250)
Throws a potion at Monkeys, allowing them to pop Lead Bloons, do extra damage to Ceramic and MOAB-Class Bloons. Wears off quickly.
Acidic Mixture Dip
($350)
Special brew gives Monkeys extra damage, range, and attack speed. Lasts longer.
Berserker Brew
($1250)
Extra strong brew has even more powerful effect on the target. Lasts even longer.
Stronger Stimulant
($3000)
Berserker brew becomes PERMANENT on Monkeys to drink it.
Permanent Brew
($60,000)
Acid potions dissolve Bloons faster.
Stronger Acid
($250)
Attack potions deal more damage to MOAB-class Bloons and strip Fortified off smaller Bloons. Also strengthens Brews and Stimulants.
Perishing Potions
($475)
Coats MOAB-Class in an explosive substance that causes a large explosion when they are popped.
Unstable Concoction
($3000)
Transformation ability: Turns Alchemist into powerful attack Monster for 20 seconds.
Transforming Tonic
($4500)
Transforms five Monkeys nearby into crazy attack monsters for 20 seconds.
Total Transformation
($45,000)
Throws acid and potions faster.
Faster Throwing
($650)
If no Bloons are nearby Alchemist can drench nearby track with acid.
Acid Pool
($450)
Converts Lead Bloons to GOLD!
Lead to Gold
($1000)
Converts all Bloons partially into gold, getting more cash per pop from affected Bloons.
Rubber to Gold
($2750)
Secret shrink potion converts all affected Bloons into Red Bloons.
Bloon Master Alchemist
($40,000)
Creates a blast of thorns for each attack. Upgrades can call forth powers of the Jungle, Storm, or Wrath.
Druid
($425)
Hard Thorns can pop 2 Bloons each and pop Frozen Bloons.
Hard Thorns
($250)
Unleashes regular blasts of forked lightning that can arc from Bloon to Bloon.
Heart of Thunder
($1000)
Gusts of wind blow Bloons off the track away from the exit.
Druid of the Storm
($2000)
Creates powerful balls of lightning that shoot additional lightning bolts.
Ball Lightning
($6000)
Superstorm blasts all Bloon types for massive damage and blows them away from the exit.
Superstorm
($90,000)
Shoots 8 thorns per shot instead of 5.
Thorn Swarm
($250)
Attacks convert Regrow Bloons into normal Bloons.
Heart of Oak
($350)
Calls a vine from the ground to entangle and crush Bloons one at a time.
Druid of the Jungle
($950)
Jungle's Bounty Ability: Generates cash each use, plus extra cash per Banana Farm near the Druid.
Jungle's Bounty
($5000)
Grows thorned vines along the path that deal constant damage plus bonus damage to ceramics, and generates lives and money when ability is activated.
Spirit of the Forest
($35,000)
Increases range by a large amount.
Druidic Reach
($100)
Gains 10% attack speed and 1% for every life lost from the starting value after the upgrade. Maxes at 100% and diminishes if lives are restored.
Heart of Vengeance
($300)
Gains attack speed during the round as long as the Druid is attacking Bloons.
Druid of Wrath
($600)
Boosts attack speed and pierce for other Druids in the radius. Can stack up to 5 times on any single Druid.
Poplust
($2500)
The more Bloons there are, the more damage it does!
Avatar of Wrath
($45,000)

Support Monkeys[edit | edit source]

Tower Name Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Generates Bananas each round that convert into game money to spend on more stuff.
Banana Farm
($1250)
Grows 2 extra Banana bunches per round.
Increased Production
($500)
Grows 2 MORE extra Banana bunches per round.
Greater Production
($600)
Grows 16 Banana bunches per round.
Banana Plantation
($3000)
Produces 5 large Banana crates every round worth $300 each.
Banana Research Facility
($19,000)
You want Banana? We have Banana!
Banana Central
($100,000)
Bananas last 30 seconds before rotting instead of 15.
Long Life Bananas
($300)
Bananas are worth 25% more cash per bunch.
Valuable Bananas
($800)
All money generated by this farm is stored in the bank and earns 15% interest each round.
Monkey Bank
($3300)
IMF Loan ability: Gives you $10,000 but you have to pay it back over time.
IMF Loan
($7500)
For when you're too big to fail...
Monkey-Nomics
($100,000)
The collect radius of Bananas is larger. For Monkey Banks, glows when bank is full and ready to collect.
EZ Collect
($250)
Uncollected Bananas auto-collect for half the amount, and Banks auto-collect when full.
Banana Salvage
($200)
Generates money each round and adds it to your total. No fuss.
Marketplace
($2900)
Earns heaps of money each round and gives Merchantmen +10% income.
Central Market
($15,000)
Hub of Monkey trades earns colossal income each round.
Monkey Wall Street
($60,000)
Automatically generates piles of Road Spikes on the nearby track. Excellent last line of defense.
Spike Factory
($800)
Creates larger piles of spikes per shot.
Bigger Stacks
($600)
Cuts through Lead Bloons and Frozen Bloons.
White Hot Spikes
($800)
Produces spiked balls that do extra damage to Ceramic and Fortified Bloons.
Spiked Balls
($2200)
Spiked mines explode violently when they lose all their spikes.
Spiked Mines
($12,000)
Creates gigantic exploding mines that can wipe out almost anything.
Super Mines
($162,500)
Rapidly increase production rate.
Faster Production
($700)
Increases production rate even more.
Even Faster Production
($900)
Super-Hard-Rending-Engine-Driven-Razors shred MOAB-Class Bloons.
MOAB SHREDR
($3000)
Spike Storm ability: Shoots out a thick layer of spikes over the entire track.
Spike Storm
($5000)
Regularly sets a carpet of spikes over the whole track.
Carpet of Spikes
($42,000)
Increases range for spike pile drops, plus piles last longer.
Long Reach
($150)
Spike Factory gains special targeting priority and accelerated production at the start of each round.
Directed Spikes
($400)
Spikes last much longer and can carry over one round.
Long Life Spikes
($1400)
Extra deadly spikes can pop through 2 layers per spike and last another round.
Deadly Spikes
($3500)
High damage spikes become almost permanent.
Permaspike
($30,000)
Hub of the Monkey Industry, has a number of different benefits to aid all of your Monkeys. Increases range of all monkeys in its radius by 10%.
Monkey Village
($1200)
Increases influence radius of the Village.
Bigger Radius
($400)
Increases attack speed of all Monkeys in the radius.
Jungle Drums
($1500)
All Primary Monkeys in radius get more range, pierce, and projectile speed.
Primary Training
($800)
All Primary Monkeys in radius get tier 1 upgrades for free, increased range and reduced ability cooldowns.
Primary Mentoring
($2500)
Adds Mega Ballista attack, plus all Primary Monkeys in radius get more popping power and tier 1 and 2 upgrades for free.
Primary Expertise
($25,000)
Prevents Regrow Bloons from working while in the radius of the Village.
Grow Blocker
($250)
Allows all Monkeys in the radius to attack Camo Bloons.
Radar Scanner
($2000)
The Bureau grants special Bloon popping knowledge, allowing nearby Monkeys to pop all Bloon types.
Monkey Intelligence Bureau
($7500)
Call to Arms ability: Gives nearby Monkeys +50% attack speed and pops for 10 seconds.
Call to Arms
($20,000)
Ability now increases attack speed and pops by 100% for all Monkeys for 20 seconds.
Homeland Defense
($40,000)
Provides 10% discount to all Monkeys and upgrades tier 3 or less purchases in the radius of the Village.
Monkey Business
($500)
An additional 5% discount that can stack with up to 2 other Villages with this upgrade.
Monkey Commerce
($500)
All Monkeys within the radius of the Monkey Town get extra cash per Bloon pop.
Monkey Town
($10,000)
Increases influence radius, cash generation in radius, and gives you a free Dart Monkey every round.
Monkey City
($3000)
Absorbs all nearby Banana Farms and their income, freeing up space for new Monkeys.
Monkeyopolis
(n * $5,000)
Holds a trusty nail-gun to pop the Bloons. Can upgrade to create its own nail-shooting sentry turrets.
Engineer Monkey
($450)
Creates temporary sentry guns and deploys them nearby.
Sentry Gun
($500)
Increased build speed produces sentries more often.
Faster Production
($400)
Increased sentry gun and Engineer attack speed.
Sprockets
($525)
Sentries deploy with different damage types based on your need.
Sentry Expert
($2,500)
Creates super-powerful but highly unstable sentries.
Sentry Paragon
($32,000)
Shoots further and deploys sentries in a much larger area.
Larger Service Area
($250)
Nail gun shots do extra damage to MOAB-Class and Fortified Bloons.
Deconstruction
($350)
Sprays foam that removes Regrow and Camo and pops Lead Bloons.
Cleansing Foam
($800)
Overclock Ability: Target Monkey becomes super powered for a short time.
Overclock
($13,500)
Overclocked Monkeys gain a small but permanent boost each time overclock wears off.
Ultraboost
($120,000)
Massive nails pop 8 bloons at once, and Frozen Bloons.
Oversize Nails
($450)
Pins Bloons in place for a short time when struck.
Pin
($220)
Two guns for twice the fun.
Double Gun
($500)
Bloon trap captures Bloons until full. Select to empty full trap for cash.
Bloon Trap
($3500)
Huge Bloon traps can trap some of the largest Bloons in them...
XXXL Trap
($60,000)

Heroes[edit | edit source]

Hero Name Levels
Proud, strong and intelligent, Quincy uses his bow to perform feats of amazing skill.
Quincy
($540)
Quincy's arrows bounce up to 3 different targets.
Level 1
Base Level
Base attack bounces up to 4 targets.
Level 2
($180)
Rapid Shot: Triple attack speed for a short time.
Level 3
($460)
Slightly longer range.
Level 4
($1000)
Uses his sharp eyesight to shoot Camo Bloons.
Level 5
($1860)
Shoots 2 arrows at a time.
Level 6
($3280)
Fires exploding arrows every 3rd shot.
Level 7
($5180)
Arrows do triple damage to MOAB-Class Bloons.
Level 8
($8320)
Base attack bounces up to 6 targets.
Level 9
($9380)
Storm of Arrows: Covers a large area in a deadly rain of arrows.
Level 10
($13,620)
Increased attack speed.
Level 11
($16,380)
Each arrow gets more popping power
Level 12
($14,400)
Small range increase.
Level 13
($16,650)
Arrows do quad damage to MOAB-Class Bloons.
Level 14
($14,940)
Rapid Shot becomes x4 attack speed and cooldown is reduced.
Level 15
($16,380)
More increased attack speed.
Level 16
($17,820)
Arrows last 25% longer.
Level 17
($19,260)
Quincy attacks faster and Storm of Arrows has reduced cooldown and 50% more arrows.
Level 18
($20,700)
Each arrow gets even more popping power.
Level 19
($16,470)
Storm of Arrows increased damage per arrow and even more arrows.
Level 20
($17,280)
Gwendolin believes there hasn't yet been a Bloon problem that can't be solved with fire. Lots of fire.
Gwendolin
($900)
Blasts Bloons with fire from her pyro gun.
Level 1
Base Level
Slightly increased popping power per shot.
Level 2
($180)
Cocktail of Fire: Hurls a flask of flammable liquid, burning Bloons that pass through the fire.
Level 3
($460)
Heat it up - Every few seconds creates a powerful blast wave of fire that pops Bloons and adds fire to nearby Monkeys’ attacks.
Level 4
($1000)
Increased popping power.
Level 5
($1860)
Attacks cause a burn effect on target Bloon.
Level 6
($3280)
Heat it up has increased radius.
Level 7
($5180)
Shoots 2 blasts of fire per shot.
Level 8
($8320)
Initial hit per blast pops 1 extra layer.
Level 9
($9380)
Firestorm: Sets the whole screen alight, burning all Bloons and granting the Heat It Up buff to all Monkeys.
Level 10
($13,620)
Increased attack range.
Level 11
($TBA)
Increased attack speed.
Level 12
($TBA)
Greatly increased popping power, plus projectiles move faster and last longer.
Level 13
($TBA)
Cocktail of Fire does extra damage and sets MOAB class Bloons alight.
Level 14
($TBA)
Increased attack speed.
Level 15
($TBA)
Firestorm has increased duration. Purple Bloons are no longer immune to Gwendolin's attacks.
Level 16
($TBA)
Heat it up empowers affected Monkeys to pop 1 extra layer, and do +2 damage to Lead Bloons.
Level 17
($TBA)
Increased attack speed.
Level 18
($TBA)
Shoots 3 blasts of fire per shot.
Level 19
($TBA)
Firestorm does hugely increased damage.
Level 20
($TBA)
Proud, strong and intelligent, Quincy uses his bow to perform feats of amazing skill.
Quincy
($540)
Quincy's arrows bounce up to 3 different targets.
Level 1
Base Level
Base attack bounces up to 4 targets.
Level 2
($180)
Rapid Shot: Triple attack speed for a short time.
Level 3
($460)
Slightly longer range.
Level 4
($1000)
Uses his sharp eyesight to shoot Camo Bloons.
Level 5
($1860)
Shoots 2 arrows at a time.
Level 6
($3280)
Fires exploding arrows every 3rd shot.
Level 7
($5180)
Arrows do triple damage to MOAB-Class Bloons.
Level 8
($8320)
Base attack bounces up to 6 targets.
Level 9
($9380)
Storm of Arrows: Covers a large area in a deadly rain of arrows.
Level 10
($13,620)
(Insert description)
Level 11
($TBA)
(Insert description)
Level 12
($TBA)
(Insert description)
Level 13
($TBA)
(Insert description)
Level 14
($TBA)
(Insert description)
Level 15
($TBA)
(Insert description)
Level 16
($TBA)
(Insert description)
Level 17
($TBA)
(Insert description)
Level 18
($TBA)
(Insert description)
Level 19
($TBA)
(Insert description)
Level 20
($TBA)
Proud, strong and intelligent, Quincy uses his bow to perform feats of amazing skill.
Quincy
($540)
Quincy's arrows bounce up to 3 different targets.
Level 1
Base Level
Base attack bounces up to 4 targets.
Level 2
($180)
Rapid Shot: Triple attack speed for a short time.
Level 3
($460)
Slightly longer range.
Level 4
($1000)
Uses his sharp eyesight to shoot Camo Bloons.
Level 5
($1860)
Shoots 2 arrows at a time.
Level 6
($3280)
Fires exploding arrows every 3rd shot.
Level 7
($5180)
Arrows do triple damage to MOAB-Class Bloons.
Level 8
($8320)
Base attack bounces up to 6 targets.
Level 9
($9380)
Storm of Arrows: Covers a large area in a deadly rain of arrows.
Level 10
($13,620)
(Insert description)
Level 11
($TBA)
(Insert description)
Level 12
($TBA)
(Insert description)
Level 13
($TBA)
(Insert description)
Level 14
($TBA)
(Insert description)
Level 15
($TBA)
(Insert description)
Level 16
($TBA)
(Insert description)
Level 17
($TBA)
(Insert description)
Level 18
($TBA)
(Insert description)
Level 19
($TBA)
(Insert description)
Level 20
($TBA)
Proud, strong and intelligent, Quincy uses his bow to perform feats of amazing skill.
Quincy
($540)
Quincy's arrows bounce up to 3 different targets.
Level 1
Base Level
Base attack bounces up to 4 targets.
Level 2
($180)
Rapid Shot: Triple attack speed for a short time.
Level 3
($460)
Slightly longer range.
Level 4
($1000)
Uses his sharp eyesight to shoot Camo Bloons.
Level 5
($1860)
Shoots 2 arrows at a time.
Level 6
($3280)
Fires exploding arrows every 3rd shot.
Level 7
($5180)
Arrows do triple damage to MOAB-Class Bloons.
Level 8
($8320)
Base attack bounces up to 6 targets.
Level 9
($9380)
Storm of Arrows: Covers a large area in a deadly rain of arrows.
Level 10
($13,620)
(Insert description)
Level 11
($TBA)
(Insert description)
Level 12
($TBA)
(Insert description)
Level 13
($TBA)
(Insert description)
Level 14
($TBA)
(Insert description)
Level 15
($TBA)
(Insert description)
Level 16
($TBA)
(Insert description)
Level 17
($TBA)
(Insert description)
Level 18
($TBA)
(Insert description)
Level 19
($TBA)
(Insert description)
Level 20
($TBA)
Proud, strong and intelligent, Quincy uses his bow to perform feats of amazing skill.
Quincy
($540)
Quincy's arrows bounce up to 3 different targets.
Level 1
Base Level
Base attack bounces up to 4 targets.
Level 2
($180)
Rapid Shot: Triple attack speed for a short time.
Level 3
($460)
Slightly longer range.
Level 4
($1000)
Uses his sharp eyesight to shoot Camo Bloons.
Level 5
($1860)
Shoots 2 arrows at a time.
Level 6
($3280)
Fires exploding arrows every 3rd shot.
Level 7
($5180)
Arrows do triple damage to MOAB-Class Bloons.
Level 8
($8320)
Base attack bounces up to 6 targets.
Level 9
($9380)
Storm of Arrows: Covers a large area in a deadly rain of arrows.
Level 10
($13,620)
(Insert description)
Level 11
($TBA)
(Insert description)
Level 12
($TBA)
(Insert description)
Level 13
($TBA)
(Insert description)
Level 14
($TBA)
(Insert description)
Level 15
($TBA)
(Insert description)
Level 16
($TBA)
(Insert description)
Level 17
($TBA)
(Insert description)
Level 18
($TBA)
(Insert description)
Level 19
($TBA)
(Insert description)
Level 20
($TBA)
Proud, strong and intelligent, Quincy uses his bow to perform feats of amazing skill.
Quincy
($540)
Quincy's arrows bounce up to 3 different targets.
Level 1
Base Level
Base attack bounces up to 4 targets.
Level 2
($180)
Rapid Shot: Triple attack speed for a short time.
Level 3
($460)
Slightly longer range.
Level 4
($1000)
Uses his sharp eyesight to shoot Camo Bloons.
Level 5
($1860)
Shoots 2 arrows at a time.
Level 6
($3280)
Fires exploding arrows every 3rd shot.
Level 7
($5180)
Arrows do triple damage to MOAB-Class Bloons.
Level 8
($8320)
Base attack bounces up to 6 targets.
Level 9
($9380)
Storm of Arrows: Covers a large area in a deadly rain of arrows.
Level 10
($13,620)
(Insert description)
Level 11
($TBA)
(Insert description)
Level 12
($TBA)
(Insert description)
Level 13
($TBA)
(Insert description)
Level 14
($TBA)
(Insert description)
Level 15
($TBA)
(Insert description)
Level 16
($TBA)
(Insert description)
Level 17
($TBA)
(Insert description)
Level 18
($TBA)
(Insert description)
Level 19
($TBA)
(Insert description)
Level 20
($TBA)
Proud, strong and intelligent, Quincy uses his bow to perform feats of amazing skill.
Quincy
($540)
Quincy's arrows bounce up to 3 different targets.
Level 1
Base Level
Base attack bounces up to 4 targets.
Level 2
($180)
Rapid Shot: Triple attack speed for a short time.
Level 3
($460)
Slightly longer range.
Level 4
($1000)
Uses his sharp eyesight to shoot Camo Bloons.
Level 5
($1860)
Shoots 2 arrows at a time.
Level 6
($3280)
Fires exploding arrows every 3rd shot.
Level 7
($5180)
Arrows do triple damage to MOAB-Class Bloons.
Level 8
($8320)
Base attack bounces up to 6 targets.
Level 9
($9380)
Storm of Arrows: Covers a large area in a deadly rain of arrows.
Level 10
($13,620)
(Insert description)
Level 11
($TBA)
(Insert description)
Level 12
($TBA)
(Insert description)
Level 13
($TBA)
(Insert description)
Level 14
($TBA)
(Insert description)
Level 15
($TBA)
(Insert description)
Level 16
($TBA)
(Insert description)
Level 17
($TBA)
(Insert description)
Level 18
($TBA)
(Insert description)
Level 19
($TBA)
(Insert description)
Level 20
($TBA)
Proud, strong and intelligent, Quincy uses his bow to perform feats of amazing skill.
Quincy
($540)
Quincy's arrows bounce up to 3 different targets.
Level 1
Base Level
Base attack bounces up to 4 targets.
Level 2
($180)
Rapid Shot: Triple attack speed for a short time.
Level 3
($460)
Slightly longer range.
Level 4
($1000)
Uses his sharp eyesight to shoot Camo Bloons.
Level 5
($1860)
Shoots 2 arrows at a time.
Level 6
($3280)
Fires exploding arrows every 3rd shot.
Level 7
($5180)
Arrows do triple damage to MOAB-Class Bloons.
Level 8
($8320)
Base attack bounces up to 6 targets.
Level 9
($9380)
Storm of Arrows: Covers a large area in a deadly rain of arrows.
Level 10
($13,620)
(Insert description)
Level 11
($TBA)
(Insert description)
Level 12
($TBA)
(Insert description)
Level 13
($TBA)
(Insert description)
Level 14
($TBA)
(Insert description)
Level 15
($TBA)
(Insert description)
Level 16
($TBA)
(Insert description)
Level 17
($TBA)
(Insert description)
Level 18
($TBA)
(Insert description)
Level 19
($TBA)
(Insert description)
Level 20
($TBA)
Proud, strong and intelligent, Quincy uses his bow to perform feats of amazing skill.
Quincy
($540)
Quincy's arrows bounce up to 3 different targets.
Level 1
Base Level
Base attack bounces up to 4 targets.
Level 2
($180)
Rapid Shot: Triple attack speed for a short time.
Level 3
($460)
Slightly longer range.
Level 4
($1000)
Uses his sharp eyesight to shoot Camo Bloons.
Level 5
($1860)
Shoots 2 arrows at a time.
Level 6
($3280)
Fires exploding arrows every 3rd shot.
Level 7
($5180)
Arrows do triple damage to MOAB-Class Bloons.
Level 8
($8320)
Base attack bounces up to 6 targets.
Level 9
($9380)
Storm of Arrows: Covers a large area in a deadly rain of arrows.
Level 10
($13,620)
(Insert description)
Level 11
($TBA)
(Insert description)
Level 12
($TBA)
(Insert description)
Level 13
($TBA)
(Insert description)
Level 14
($TBA)
(Insert description)
Level 15
($TBA)
(Insert description)
Level 16
($TBA)
(Insert description)
Level 17
($TBA)
(Insert description)
Level 18
($TBA)
(Insert description)
Level 19
($TBA)
(Insert description)
Level 20
($TBA)
Proud, strong and intelligent, Quincy uses his bow to perform feats of amazing skill.
Quincy
($540)
Quincy's arrows bounce up to 3 different targets.
Level 1
Base Level
Base attack bounces up to 4 targets.
Level 2
($180)
Rapid Shot: Triple attack speed for a short time.
Level 3
($460)
Slightly longer range.
Level 4
($1000)
Uses his sharp eyesight to shoot Camo Bloons.
Level 5
($1860)
Shoots 2 arrows at a time.
Level 6
($3280)
Fires exploding arrows every 3rd shot.
Level 7
($5180)
Arrows do triple damage to MOAB-Class Bloons.
Level 8
($8320)
Base attack bounces up to 6 targets.
Level 9
($9380)
Storm of Arrows: Covers a large area in a deadly rain of arrows.
Level 10
($13,620)
(Insert description)
Level 11
($TBA)
(Insert description)
Level 12
($TBA)
(Insert description)
Level 13
($TBA)
(Insert description)
Level 14
($TBA)
(Insert description)
Level 15
($TBA)
(Insert description)
Level 16
($TBA)
(Insert description)
Level 17
($TBA)
(Insert description)
Level 18
($TBA)
(Insert description)
Level 19
($TBA)
(Insert description)
Level 20
($TBA)

Bloons Tower Defense 5[edit | edit source]

Dart Monkey[edit | edit source]

Shoots a single dart that pops a single Bloon. A good, cheap tower suitable for the early rounds.

Upgrades:

Path 1[edit | edit source]

  • Long Range Darts: Makes the Dart Monkey shoot farther than normal.
  • Enhanced Eyesight: Increase attack range even further and allow Dart Monkey to shoot Camo Bloons.
  • Spike-O-Pult: Converts the Dart Monkey into a Spike-o-Pult, a powerful tower that hurls a large spiked ball instead of darts. Good range, but slower attack speed. Each ball can pop 18 Bloons.
  • Juggernaut: Hurls a giant unstoppable killer spiked ball that can pop lead Bloons and excels at crushing Ceramic Bloons.

Path 2[edit | edit source]

  • Sharp Shots: Can pop 1 extra Bloon per shot.
  • Razor Sharp Shots: Can pop 2 extra Bloons per shot.
  • Triple Darts: Throws 3 darts at a time instead of 1.
  • Super Monkey Fan Club: Super Monkey Fan Club Ability: Converts up to 10 nearby Dart Monkeys into Super Monkeys for 15 seconds.

Tack Shooter[edit | edit source]

Shoots 8 tacks spread in all directions, each tack can pop 1 Bloon. Has short range and medium-slow fire rate.

Upgrades:

Path 1[edit | edit source]

  • Faster Shooting: Shoots tacks faster.
  • Even Faster Shooting: Shoots tacks even faster!
  • Tack Sprayer: Sprays out 16 tacks per volley instead of the usual 8.
  • Ring of Fire: Upgrade to a fast firing burst tower that shoots a deadly ring of flame instead of tacks.

Path 2[edit | edit source]

  • Extra Range Tacks: Tacks fly out further than normal.
  • Super Range Tacks: Tacks go much further than normal!
  • Blade Shooter: Converts tower into a Blade Shooter that shoots out razor sharp blades that are harder for Bloons to avoid.
  • Blade Maelstrom: Blade Maelstrom Ability: Covers the area in an unstoppable storm of blades.

Sniper Monkey[edit | edit source]

Armed with a high-tech long range rifle, pops 2 layers off of Bloons with unlimited range.

Upgrades:

Path 1[edit | edit source]

  • Full Metal Jacket: Shots can pop through 4 layers of Bloon - and can pop Lead and Frozen Bloons.
  • Point Five Oh: Shots can pop through 7 layers of Bloon!
  • Deadly Precision: Extreme accuracy and muzzle velocity cause up to 18 layers of bloon to be popped per shot - enough to destroy an entire Ceramic Bloon!
  • Cripple MOAB: Bullets from this tower temporarily take out propulsion systems of MOAB-class Bloons, immobilizing them for a short time.

Path 2[edit | edit source]

  • Faster Firing: Allows Sniper to shoot faster.
  • Night Vision Goggles: Allows Sniper to detect and shoot Camo Bloons.
  • Semi Automatic Rifle: Allows Sniper to take multiple shots and attack 3x as fast.
  • Supply Drop: Supply Drop Ability: Drops a crate full of Cash.

Bloons Tower Defense 5 Mobile[edit | edit source]

Main article: Tower and upgrade stats (BTD5M, BMCM and Battles Mobile)

Bloons Tower Defense 4[edit | edit source]

(note: this section is unfinished)

Dart Monkey[edit | edit source]

Upgrades:

  • Piercing Darts: Cost: $140 Darts can pop two Bloons instead of one.
  • Long Range Darts Cost: $90 Gives the monkey more throwing distance.
  • Spike-O-Pult Cost: $300 Gives the monkey a catapult that hurls giant spiked balls.
  • Triple Shot Cost: $1,000 Spike-O-Pult becomes three times as deadly.

Tack Shooter[edit | edit source]

Upgrades

  • Faster Shooting Cost: $210 Increases the fire rate of the Tack Shooter.
  • Extra Range Cost: $100 Increases the attack radius of the Tack Shooter.
  • Blade Shooter Cost: $280 Shoots razor sharp bladed discs instead of tacks!
  • Ring of Fire Cost: $2,500 Throws out a fiery hot burst of flame that can pop anything.

Boomerang Thrower[edit | edit source]

Upgrades

  • Multi Target Cost: $250 Boomerang will hit up to seven Bloons at once.
  • Sonic Boom Cost: $100 Sonic boomerangs smash through frozen Bloons.
  • Glaive Thrower Cost: $280 Glaives slice through up to twelve Bloons at once!
  • Lightsabre Thrower Cost: $1,850 Lightsabre slices through anything and everything up to seventy Bloons at once!

Mortar Tower Upgrades:

  • Greater accuracy: Increases accuracy of mortars.
  • Rapid reload: Increases fire rate.
  • Bloon buster: Smashes through 2 layers of bloons.
  • Mortar battery: Shoots 3x faster.

Glue Gunner[edit | edit source]

Upgrades:

  • Stickier glue: Glue lasts longer
  • Glue soak: Glue goes through all the layers of bloons.
  • Corrosive glue: Pops bloons every 2 seconds.
  • Glue splatter: Glue splashes affecting up to 20 bloons.

Monkey Ace[edit | edit source]

Upgrades:

  • Pineapple express: Sometimes drops explosive pineapples on the map.
  • Spy plane: Allows detection of camo bloons near the plane.
  • Rapid fire: Shoots faster.
  • Operation: Dart storm: Shoots twice as many darts.

Monkey Buccaneer[edit | edit source]

Upgrades:

  • Grape shot: Adds a small volley of grapes to the shot.
  • Crow's nest: Allows detection of camo bloon within its radius.
  • Longer cannons: Increases range.
  • Battle ship: Shoots 3x faster.

Monkey Apprentice[edit | edit source]

Upgrades:

  • Intense magic: Pops 7 bloons instead of 2.
  • Fireball: Throws a fireball that explodes on impact.
  • Summon whirlwind: Causes a whirlwind that sends bloons back the map but thaws out and removes glue.
  • Tempest tornado: Massive whirlwind that sends back bloons and pops up to 120.

Super Monkey[edit | edit source]

Upgrades:

  • Super range: Greatly increase range.
  • Laser vision: Can pop 2 bloons at once and frozen bloons.
  • Plasma vision: Shoots twice as fast and destroys anything it touches.
  • Sun god: Shoots 3 golden beams in a spread pattern obliterating everything.

Banana Farm[edit | edit source]

Upgrades:

  • More bananas: Gives 120 money per round.
  • Banana plantation: Gives 250 money per round.
  • Banana republic: Gives 500 money per round.
  • Banana research facility Gives 2000 money per round.

Dartling Gun[edit | edit source]

Upgrades:

  • Steady Firing: Lowers the firing spread.
  • Powerful Shots: Makes darts fly out with greater speed, and makes them pop 3 bloons at once.
  • Increased Barrel Spin: Increases the gun's fire rate.
  • Laser Cannon: Converts to a cannon that shoots super powerful beams able to cause massive bloon damage.

Spike Factory[edit | edit source]

Upgrades:

  • Bigger Stacks: More stacks= win
  • White Hot Spikes: Now, tacks could pop lead bloons
  • Faster Production: Produces tacks faster
  • Spike Storm: Every 20 seconds, the factory generates a storm of short-lived tacks filling up the entire track.

Bloons Tower Defense 3[edit | edit source]

Dart Monkey[edit | edit source]

Upgrades:

  • Long Range Darts: Increases the range of your Dart Monkey. Costs $75 on Easy, $90 on Medium and $95 on Hard.
  • Extra Long Range Darts: Gives the monkey even more throwing distance. Costs $75 on Easy, $90 on Medium and $95 on Hard.
  • Piercing Darts: Pops 3 bloons instead of 2. Costs $120 on Easy, $145 on Medium and $150 on Hard.
  • Razor Darts: Pops 3 bloons instead of 2. Costs $100 on Easy, $120 on Medium and $130 on Hard.

Tack Shooter[edit | edit source]

Upgrades:

  • Faster Shooting: Makes tack shoot faster. Costs $170 on Easy, $205 on Medium and $215 on Hard.
  • Blade Shooter: Shoots blades instead of tacks! Costs $155 on Easy, $185 on Medium and $195 on Hard.
  • Extra Range: Covers a larger area than normal. Costs $85 on Easy, $100 on Medium and $110 on Hard.
  • Super Range: Covers a huge area! Costs $85 on Easy, $100 on Medium and $110 on Hard.

Boomerang Thrower[edit | edit source]

Upgrades:

  • Multi Target: Boomerang will hit up to 5 bloons at once. Costs $230 on Easy, $275 on Medium and $290 on Hard.
  • Glaive Thrower: Glaives slice through up to 8 bloons at once! Costs $240 on Easy, $285 on Medium and $300 on Hard.
  • Sonic Boom: Sonic boomerangs smash through frozen bloons. Costs $130 on Easy, $155 on Medium and $160 on Hard.
  • Thermite: Thermite can melt through lead bloons. Costs $100 on Easy, $120 on Medium and $130 on Hard.

Spike-o-pult[edit | edit source]

Upgrades:

  • Longer Range: Increases maximum range of Spike-o-pult. Costs $215 on Easy, $250 on Medium and $270 on Hard.
  • Juggernaut: Spike-o-pult balls roll much further. Costs $700 on Easy, $840 on Medium and $890 on Hard.
  • Faster Reload: Can shoot faster than normal. Costs $215 on Easy, $255 on Medium and $270 on Hard.
  • Multi Shot: Shoots three spikey balls at once! Costs $490 on Easy, $585 on Medium and $620 on Hard.

Cannon[edit | edit source]

Upgrades:

  • Bigger Bombs: Big bombs affect a larger area. $365 on Easy, $440 on Medium and $465 on Hard.
  • Frag Bombs: Fragments fly out and pop even more bloons! $185 on Easy, $225 on Medium and $240 on Hard.
  • Extra Range Bombs: Can shoot bombs further than normal. $170 on Easy, $205 on Medium and $215 on Hard.
  • Missile Launcher: Missiles fly super fast. Costs $180 on Easy, $215 on Medium and $225 on Hard.

Ice Ball[edit | edit source]

Upgrades:

  • Longer Freeze: Bloons stay frozen for longer. Costs $215 on Easy, $255 on Medium and $270 on Hard.
  • Permafrost: Slows down bloons even after they thaw out! Costs $215 on Easy, $255 on Medium and $270 on Hard.
  • Wider Freeze Radius: Pops 1 layer of bloons and then freezes. Costs $170 on Easy, $205 on Medium and $215 on Hard.
  • Snap Freeze: Freezes so violently that some bloons will pop before freezing! Costs $245 on Easy, $295 on Medium and $315 on Hard.

Monkey Beacon[edit | edit source]

Upgrades:

  • Stronger Signal: Gives monkey beacon a wider area of effect. Costs $425 on Easy, $510 on Medium and $540 on Hard.
  • Jungle Drums: Gives a boost to attack rate to towers within its range. Costs $1275 on Easy, $1530 on Medium and $1620 on Hard.
  • Monkey Storm Beacon: Can call Super Monkey Storms! Costs $2125 on Easy, $2550 on Medium and $1700 on Hard.

Super Monkey[edit | edit source]

Upgrades:

  • Laser Vision: Laser can pop 2 bloons at once, and pop frozen bloons. Costs $2975 on Easy, $3570 on Medium and $3780 on Hard.
  • Plasma Vision: Plasma vaporizes everything it touches! Costs $3400 on Easy, $4080 on Medium and $4320 on Hard.
  • Super Range: Super Range can cover nearly half the screen. Costs $850 on Easy, $1020 on Medium and $1080 on Hard.
  • Epic Range: Epic range allows almost whole map coverage! Costs $1190 on Easy, $1430 on Medium and $1510 on Hard.

Sources[edit | edit source]

[1]

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