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Tower upgrades are usually a better option than just adding more towers.
~ BTD1 Pre-Round Comment on Round 12
ExampleDefenseDarts

Example defense in Bloons TD 6 with Dart Monkeys upgraded to Tier 3

Upgrades are purchasable enhancements that empower an existing tower. Most upgrades are bought with in-game cash. Most upgrades enhance the overall power of the tower or add new perks that can increase the potential of an existing defense. Some upgrades also add special abilities that can be activated on-demand. Certain upgrades may require special conditions in order to be purchasable, such as buying a previous upgrade of a certain path (e.g. in BTD6, Razor Sharp Shots requires Sharp Shots), or needing a specific tower nearby (e.g. in BATTD, Finn's Brofist requires Jake nearby). With some exceptions, all upgrades inherit their previous upgrades (e.g. MIB in BTD6 still has the upgrades of Radar Scanner and Grow Blocker) with the inherited upgrades referred to as built-in upgrades, as they require to be purchased before the desired upgrade is available.

Structure[]

Screenshot 20190413-124907

Upgrade structure of a Dart Monkey in Bloons TD 6, excluding Paragons (which merges successors of Tier 5 upgrades)

In most games, tower upgrades are constructed in a linear or multi-linear progression of upgrades. Of those games that use a multi-linear progression of upgrades, most towers offer upgrade paths that each can be unlocked up to a certain amount of tiers. For example, in Bloons TD 6, there are 3 upgrade paths, each of which can go up to 5 tiers, plus one additional tier shared by successors of the fifth tier called Paragons. However, some games offer a very different upgrade system, a notable example being Bloons Adventure Time TD, in which all Characters use an integrated-path upgrade system and all Allies use a single-path upgrade system.

In games with a multi-linear progression of upgrades, each tower has a number of Upgrade Paths and Upgrade Tiers.

Terminology[]

Basic terminology:

  • Path X: "Path X" specifies the upgrade path of the tower, where X is a whole number (i.e. 1, 2, 3, etc.). The top-most path is referred as Path 1, and any paths lower down are each referred with a higher integer.
    • Note: On Bloons Wiki, some pages may "Top Path", "Middle Path", and "Bottom Path" instead of "Path X", to better reflect community and official developer terminology.
  • Tier X: "Tier X" specifies the tier of an upgrade path, where X is a natural integer (i.e. 1, 2, 3, etc.). The first upgrade of a path is referred as the Tier 1 upgrade. Successors of the first upgrade are each referred with a higher integer.
  • Crosspath: Crosspaths are upgrades that have been purchased along separate paths. For further information, refer to Crosspathing.

Extra terminology:

  • Upper Path X: On Bloons Wiki, "Upper Path X" specifies upgrades of at least Tier 3 along a specified upgrade path, where X is a natural integer (i.e. 1, 2, 3, etc.) and determines the path of the tower. For instance, Upper Path 2 Dart Monkeys in Bloons TD 6 would refer to Triple Shot, Super Monkey Fan Club, and Plasma Monkey Fan Club.
  • Lower Path X: On Bloons Wiki, "Lower Path X" specifies upgrades up to Tier 2 along a specified upgrade path, where X is a natural integer (i.e. 1, 2, 3, etc.) and determines the path of the tower. For instance, Lower Path 2 Dart Monkeys in Bloons TD 6 would refer to Quick Shots and Very Quick Shots.

Community Terminology:

  • "Stepping Stone" is a term to refer to upgrades that are only bought soley so that the player can progress through an upgrade path and is almost never solely relied on for a defense. These upgrades tend to be at least moderately-priced tier 3 upgrades and up and (usually) not very good upgrades themselves. Examples include but are not limited to, in no particular order:
  • "Falling off" or "Fall off" are terms for upgrades whose power dimishes due to it being overwhelmed by the general strength of the Bloons thus rendering them more useless in their job. While it can happen anywhere in a game, (generally at the sole blimp rounds) this notably happens after Round 80, since this is when ceramics, already the most dangerous regular bloon, becomes much stronger, (specifically 60 health) and only get faster. This massive boost in health and speed spells the death to their usefulness, as they have more health to speed past the large pierce towers typically have. The most notable casualites of this transiton are M.O.A.R Glaives, Bloontonium Reactor and Crossbow Master.

Upgrades[]

Bloons TD 6[]

Below are a list of upgrades in BTD6. Open a section to read more about each tower and their upgrades. Hover over the image to read the official description of the selected upgrade. Click on the hyperlink of the selected upgrade name to read more information of that particular upgrade.

Note: Upgrades prices are valid as of Version 41.0. All descriptions except Heroes are valid as of Version 40.0 (Heroes updated as of about Version 27.0). Prices are shown in Medium Difficulty. Also, this does not account for external discounts such as with Monkey Knowledge or other sources.

Primary Monkeys[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Paragon
Throws a single dart at nearby Bloons. Short range and low pierce but cheap.
Dart Monkey
$200
Can pop 1 extra Bloon per shot.
Sharp Shots
$140
Can pop 2 more Bloons per shot.
Razor Sharp Shots
$220
Converts the Dart Monkey into a slower attacking Spike-o-pult that hurls large spiked balls. Each ball can pop lots of Bloons and rebounds off obstacles.
Spike-O-Pult
$300
Hurls a giant spiked ball that pops lead and excels at crushing Ceramic and Fortified Bloons.
Juggernaut
$1,800
Gigantic spiked ball splits twice into 6 Juggernaut balls for even more destructive power against Ceramic, Fortified and Lead Bloons.
Ultra-Juggernaut
$15,000
Fill the area with Bloon shredding plasma juggernaut balls, leaving nothing behind...
Apex Plasma Master
$150,000
Shoots 15% faster.
Quick Shots
$100
Shoots 33% faster!
Very Quick Shots
$190
Throws 3 darts at a time instead of 1.
Triple Shot
$400
Super Monkey Fan Club Ability: Converts up to 10 nearby Dart Monkeys including itself into Super Monkeys for 15 seconds. Regular attack speed also increased.
Super Monkey Fan Club
$8,000
Elite membership of this club grants the Dart Monkeys even more power!
Plasma Monkey Fan Club
$45,000
Makes the Dart Monkey shoot further than normal.
Long Range Darts
$90
Shoots even further and can detect Camo Bloons.
Enhanced Eyesight
$200
Uses a long range Crossbow that can pop 3 layers of Bloon for every hit.
Crossbow
$625
Sharp Shooter attacks faster and does powerful Crit shots every few shots that do a lot more damage.
Sharp Shooter
$2,000
Crossbow Master shoots really fast and devastates most Bloon types with ease.
Crossbow Master
$21,500
Hurls a boomerang that follows a curved path. Good range and pierce.
Boomerang Monkey
$325
Can pop up to 8 Bloons per throw.
Improved Rangs
$200
Throws glaives instead of boomerangs. Glaives are bigger and faster, hitting more Bloons with each throw.
Glaives
$280
Glaives will bounce from Bloon to Bloon automatically and aggressively.
Glaive Ricochet
$600
Multiple Object Advanced Ricochet greatly enhances the already extraordinary powers of the Glaive Ricochet Monkey.
M.O.A.R. Glaives
$3,000
Glaive Lord surrounds itself in 3 special glaives that shred anything that comes near. Glaive Lord's glaives now rip through MOAB-class Bloons, slowly tearing them apart from the inside.
Glaive Lord
$29,400
The Bloons will look upon my Glaives, and they will know fear.
Glaive Dominus
$275,000
Throws boomerangs faster.
Faster Throwing
$175
Boomerangs fire and travel faster.
Faster Rangs
$250
Replaces arm with a strong bionic arm that can throw boomerangs extremely fast and do more damage to MOAB class Bloons.
Bionic Boomerang
$1,450
Turbo Charge ability: Makes this Monkey attack incredibly fast for 10 seconds.
Turbo Charge
$4,200
Perma Charge has permanent super fast attack speed. Ability increases the lethality even more.
Perma Charge
$35,000
Can throw boomerangs further than normal.
Long Range Rangs
$100
Boomerangs now pop Frozen and Lead Bloons and do more damage to all.
Red Hot Rangs
$300
Throws heavy Kylie boomerangs that follow a straight path instead of curved.
Kylie Boomerang
$1,300
Heavy Kylie boomerang hits MOAB-Class Bloons multiple times per throw and sometimes knocks them back a short way along the path.
MOAB Press
$2,400
Special knockback kylies trigger more often and do lots of extra damage.
MOAB Domination
$50,000
Launches a powerful bomb at the Bloons. Slow rate of fire but affects a radius around the explosion.
Bomb Shooter
$525
Shoots larger bombs, they have a larger blast area and more popping power.
Bigger Bombs
$350
Heavy duty bombs can smash through 2 layers of Bloon at once and pop more Bloons.
Heavy Bombs
$650
Huge bombs deal greater damage in a large area and allow Frags to pop more Bloons.
Really Big Bombs
$1,100
Explosions become so violent Bloons are stunned for a short time when they are hit. Range is increased and frags are even more effective.
Bloon Impact
$3,200
Bloon shattering explosions do massive damage and can stun MOAB-Class Bloons.
Bloon Crush
$55,000
Reloads faster.
Faster Reload
$250
Exchanges bombs for missiles, which fire faster, fly faster, and increase range.
Missile Launcher
$400
MOAB Maulers do much more damage to MOAB-Class Bloons.
MOAB Mauler
$1,100
Assassinate MOAB Ability: Special missile flies out and does massive damage to MOAB class Bloons. Regular attack range and MOAB-class damage also increased.
MOAB Assassin
$3,100
Massive damage to MOABs and Assassinate ability deals 6x damage with a short cooldown.
MOAB Eliminator
$25,500
Increases attack range.
Extra Range
$200
Explosions throw out sharp fragments that can pop more Bloons.
Frag Bombs
$300
Throws out secondary bombs instead of sharp fragments every shot.
Cluster Bombs
$800
Every second shot the cluster bombs send out more cluster bombs for even more destruction.
Recursive Cluster
$2,800
Deals much more damage and gains the passive Bomb Storm Ability - when lives are lost, the Bomb Storm automatically triggers, which destroys all but the biggest of Bloons.
Bomb Blitz
$35,000
Shoots a short-range volley of sharp tacks in 8 directions.
Tack Shooter
$280
Shoots tacks faster.
Faster Shooting
$150
Shoots tacks even faster.
Even Faster Shooting
$300
Shoots superhot tacks that do extra damage and can pop Lead Bloons.
Hot Shots
$600
Damages many more Bloons with a deadly ring of flame instead of tacks.
Ring of Fire
$3,500
Deadly inferno of flame roasts Bloons into oblivion.
Inferno Ring
$45,500
Tacks fly out further than normal.
Long Range Tacks
$100
Even longer range tacks that can pop more Bloons.
Super Range Tacks
$225
Switches tacks out for sharp blades that can pop many more Bloons.
Blade Shooter
$550
Blade Maelstrom ability: Covers the area in a storm of blades.
Blade Maelstrom
$2,700
Even more powerful Maelstrom ability and lasts longer.
Super Maelstrom
$15,000
Shoots 10 tacks instead of 8, plus increases Ring of Fire damage.
More Tacks
$100
Shoots out 12 tacks per shot and increases Ring of Fire damage further.
Even More Tacks
$100
Sprays out 16 tacks per volley.
Tack Sprayer
$450
Shoots incredibly fast.
Overdrive
$3,200
Many, many tacks.
The Tack Zone
$20,000
Pops and freezes nearby Bloons for a short time. Frozen Bloons are immune to sharp damage. Can't freeze White, Zebra, or Lead Bloons.
Ice Monkey
$500
Bloons move slowly even after thawing out.
Permafrost
$150
Can freeze and pop Lead and Camo Bloons.
Cold Snap
$350
Razor sharp shards fly out when Frozen Bloons pop.
Ice Shards
$1,500
Can hit MOAB-class Bloons. All hit Bloons become brittle, take extra damage while frozen, and lose Camo properties.
Embrittlement
$2,200
Bloons take huge damage while frozen including MOAB-Class Bloons.
Super Brittle
$28,000
Attacks faster and freezes for longer.
Enhanced Freeze
$225
Increases pierce, freezes an extra layer and freeze lasts longer.
Deep Freeze
$450
Gains a super cold aura that slows Bloons and freezes water nearby.
Arctic Wind
$2,800
Snowstorm Ability: Freezes all regular Bloons on screen, briefly freezes White, Zebra, and Camo, and slows MOAB-class.
Snowstorm
$3,800
Ability is so cold it freezes all regular Bloons for longer, including White, Zebra, and Camo, slows MOAB-class longer, and greatly increases the attack speed of all Ice Monkeys for the duration.
Absolute Zero
$19,200
Larger freeze area.
Larger Radius
$175
Can re-freeze Bloons that are already frozen.
Re-Freeze
$225
Rapidly shoots smaller ice bombs over longer range.
Cryo Cannon
$2,250
Frozen Bloons grow sharp icicles that can pop Bloons that touch them.
Icicles
$2,750
Shoots huge icicle spikes that do huge damage to MOAB-Class Bloons and freezes them.
Icicle Impale
$30,000
Shoots a blob of sticky glue that slows Bloons down by 50%.
Glue Gunner
$225
Glue soaks through all layers of Bloon.
Glue Soak
$200
Glued Bloons pop one layer every few seconds.
Corrosive Glue
$300
Can glue one additional Bloon per shot and solvents melt two layers every second.
Bloon Dissolver
$2,500
Applies liquifying compounds that do 10 pops every second, and drops powerful acid onto the track after destroying a Bloon.
Bloon Liquefier
$5,000
Bloons a problem? Here's the solution.
The Bloon Solver
$22,000
Can coat 2 Bloons per shot.
Bigger Globs
$100
Splatters glue across up to 6 Bloons per shot.
Glue Splatter
$1,450
Shoots glue 3x as fast!
Glue Hose
$2,100
Glue Strike Ability: Glues all Bloons on screen, causing them to take more damage from all sources while it lasts.
Glue Strike
$3,850
Glue Storm Ability: Pelts the whole screen with glue for 20 seconds.
Glue Storm
$16,000
Makes glue effect last much longer.
Stickier Glue
$280
Slows down Bloons even more.
Stronger Glue
$400
Improved glue formula allows it to stick to MOAB-Class Bloons.
MOAB Glue
$3,600
Popped Bloons that were glued stun nearby Bloons.
Relentless Glue
$3,000
Glue so strong it temporarily immobilizes all affected Bloons!
Super Glue
$24,000


Military Monkeys[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Paragon
Can shoot Bloons it can see anywhere on the screen with a long-range rifle, and pops 2 layers off Bloons hit by it.
Sniper Monkey
$350
Shots pop through 4 layers of bloon, and both bullets and shrapnel can pop Lead and Frozen Bloons.
Full Metal Jacket
$350
Shots can pop through 7 layers of Bloon.
Large Calibre
$1,300
20 damage per shot, plus bonus damage to ceramics.
Deadly Precision
$3,000
Deals much more damage and immobilizes MOAB-Class Bloons for a short time.
Maim MOAB
$5,650
Crippled MOABs are immobilized for longer and take extra damage from all other attacks.
Cripple MOAB
$32,000
Allows Sniper to detect and do an additional 2 damage to Camo Bloons.
Night Vision Goggles
$250
Damaged bloons spray out a cone of sharp shrapnel.
Shrapnel Shot
$450
Shots bounce to new targets up to 2 times.
Bouncing Bullet
$2,800
Supply Drop Ability: drops a crate full of cash. Regular attack also damages Lead Bloons and increases Shrapnel popping power.
Supply Drop
$7,200
Supply drop gives much more cash and activates Supply Drop for other Snipers. Grants Elite targeting prio and faster reload to all snipers.
Elite Sniper
$14,000
Shoots faster than normal.
Fast Firing
$450
Shoots even faster!
Even Faster Firing
$450
Attacks 3x as fast!
Semi-Automatic
$2,900
Fully automatic weapon with incredible popping power.
Full Auto Rifle
$4,100
Fires super fast and does more damage to MOAB-class Bloons. Fires faster the further the Bloons are along the track. Gains 4x attack speed briefly on losing lives.
Elite Defender
$14,700
Shoots homing torp-e-darts at nearby Bloons. Must be placed in water.
Monkey Sub
$325
Increases attack range.
Longer Range
$130
Allows long range targeting of Bloons in radius of your other towers.
Advanced Intel
$500
Adds Submerge targeting option that permanently reveals Camo Bloons in its radius but does not attack while submerged.
Submerge and Support
$700
Submerge to detect Camo, pop Bloons and reduce ability cooldowns of nearby water-based Monkeys by 15%.
Bloontonium Reactor
$2,300
Reduces ability cooldowns everywhere by 20%. While in radius, Heroes earn XP 50% faster and water Monkeys ability cooldowns are halved.
Energizer
$32,000
Unfathomable range, power, and synergies with all other Monkey Towers and Heroes put all Bloons under assault.
Nautic Siege Core
$400,000
Sub's darts can pop an additional 3 Bloons.
Barbed Darts
$450
Heat tipped darts allow the Monkey Sub to pop Frozen and Lead Bloons.
Heat-tipped Darts
$300
Missile seeks target within range and does extra MOAB and Ceramic damage.
Ballistic Missile
$1,350
First Strike Ability: A devastating missile strike targeting the largest bloon on screen, plus splash damage.
First Strike Capability
$13,000
Automatically triggers a powerful missile attack whenever MOAB-Class Bloon spawns from the Bloon entrance.
Pre-Emptive Strike
$29,000
Added twin gun doubles attack speed. Enhances Ballistic Missile and Bloontonium Reactor.
Twin Guns
$450
Airburst darts split into 3 on impact for massive popping power. Further enhances Bloontonium Reactor.
Airburst Darts
$1,000
Adds a third gun for even faster firing.
Triple Guns
$1,100
Special AP darts gain increased damage and popping power, plus additional damage to MOAB class Bloons.
Armor Piercing Darts
$3,000
Adds extra pierce and damage to Commander and all Subs in its radius.
Sub Commander
$25,000
Shoots a single, heavy dart from both sides of the ship. Must be placed in water.
Monkey Buccaneer
$500
All weapons on board shoot faster.
Faster Shooting
$275
Increases ship weapons fired.
Double Shot
$425
Attacks super duper fast!
Destroyer
$2,950
Launches waves of fighter planes that strafe their targets and fire missiles at MOAB class Bloons.
Aircraft Carrier
$6,900
Does extra damage. Can place other Monkeys on the upper decks of the ship and increases attack speed of all water based Monkeys and Monkey Aces.
Carrier Flagship
$24,500
The greatest thing ever to float on water.
Navarch of the Seas
$550,000
Adds a spray of 5 sharpened grapes to the ship.
Grape Shot
$550
Burning hot grape shot can pop Lead Bloons and set Bloons on fire.
Hot Shot
$500
Adds a powerful cannon that shoots out powerful bombs.
Cannon Ship
$900
Adds 2 cannons to the ship and attacks do more damage. MOAB Takedown Ability: harpoons a MOAB class Bloon and brings it down.
Monkey Pirates
$4,900
Greatly improved power and can shoot 3 grappling hooks at once, plundering extra cash from each MOAB-class Bloon taken down.
Pirate Lord
$26,000
Much longer range, and projectiles fly faster and pierce more.
Long Range
$200
Allows the ship to hit Camo Bloons.
Crow's Nest
$350
Generates cash each round automatically.
Merchantman
$2,300
Attacks faster and generates lots of money per round. Monkeys in radius have increased sell value.
Favored Trades
$5,500
Generates more cash per round, increases cash earned by up to 20 other Merchantmen by the number of Merchantmen, and boosts all Merchantmen damage.
Trade Empire
$23,000
Flies above the ground shooting volleys of high-pierce darts.
Monkey Ace
$800
Shoots faster than normal.
Rapid Fire
$650
Shoots 12 darts at a time.
Lots More Darts
$650
Flies fast and launches anti-MOAB missiles.
Fighter Plane
$1,000
Shoots 16 darts per volley, and twice as fast.
Operation: Dart Storm
$3,000
The Bloons will wish they had never come.
Sky Shredder
$42,500
A flying shadow of darkness spells Bloon obliteration.
Goliath Doomship
$900,000
Drops pineapples to the ground that explode violently after a few seconds. Ace's explosive attacks are improved.
Exploding Pineapple
$200
Allows Monkey Ace to hit Camo Bloons and do more damage to them.
Spy Plane
$350
Drops a line of bombs when crossing the Bloon track.
Bomber Ace
$900
Bomb damage increased significantly. Ground Zero Ability: Drops a huge bomb that destroys most things on screen.
Ground Zero
$18,000
A very, very large bomb
Tsar Bomba
$30,000
Darts can pop 8 Bloons each.
Sharper Darts
$500
New central flight path for maximum map coverage.
Centered Path
$550
Darts automatically seek out and pop Bloons by themselves.
Neva-Miss Targeting
$2,550
Rapidly fires darts and bombs, dominating most Bloon types easily.
Spectre
$23,400
This is a BIG Plane.
Flying Fortress
$85,000
Hovers wherever you direct it. Shoots from twin heavy dart guns.
Heli Pilot
$1,600
Shoots 4 darts per volley instead of 2.
Quad Darts
$800
A new targeting option enables Heli to seek and pursue the Bloons automatically.
Pursuit
$500
Razor Rotor blades rip up Bloons on contact, including Lead and Frozen Bloons.
Razor Rotors
$1,750
Adds a large missile array and powerful machine guns.
Apache Dartship
$19,600
The Apache Prime leaves most Bloons wishing they'd never been inflated.
Apache Prime
$45,000
Powerful jets make Heli move much faster.
Bigger Jets
$300
Allows Heli Pilot to detect and shoot Camo Bloons.
IFR
$600
Blows Bloons away from Heli, back toward the entrance.
Downdraft
$3,500
Blows back many more Bloons and gains abilities: Drops lives and cash crates, and can pick up and redeploy most Monkey types.
Support Chinook
$9,500
Deploys a powerful special Monkey Marine with a machine gun.
Special Poperations
$30,000
Darts are propelled much faster through the air.
Faster Darts
$250
Faster attack speed for all Heli attacks.
Faster Firing
$350
Can collide with and shove MOAB-class Bloons, reversing or slowing their movement. Shove is amplified by Bigger Jets and IFR upgrades.
MOAB Shove
$3,000
Automatically calls in mini Comanches when they're most needed.
Comanche Defense
$8,500
Upgraded weapons. Also automatically calls in 3 more Comanches. Permanently.
Comanche Commander
$32,000
Launches an exploding mortar shell to a fixed location anywhere on the screen.
Mortar Monkey
$750
Bigger shells deliver a bigger blast radius.
Bigger Blast
$500
Smash through 3 layers of Bloons at once!
Bloon Buster
$500
Blast shockwave stuns bloons at impact, pops bloons in a wider area, and increases Burny Stuff damage.
Shell Shock
$900
Devastating explosions pop 7 layers of any Bloon type. Increases Burny Stuff damage further.
The Big One
$6,500
Blasts deeply through Bloons and layers over a huge area, plus powerful Burny Stuff damage.
The Biggest One
$36,000
Increases the attack speed of the Mortar.
Faster Reload
$300
Even faster reload.
Rapid Reload
$500
Heavy shells do extra damage to Ceramic, Lead, all Fortified, and all stunned Bloons. Attacks faster and can also pop Black Bloons.
Heavy Shells
$900
Bombardment Ability: Unleashes a rapid fire attack in a slightly wider area. Main attack does more damage to BADs and Boss Bloons and upgrades to 3 barrels for incredibly fast attacks.
Artillery Battery
$5,500
Pop and Awe has permanent rapid attack speed and enhances the BAD and Boss damage of all Artillery Batteries. Pop and Awe Ability: rains explosions over the whole screen, damaging Bloons and stunning them periodically.
Pop and Awe
$32,000
Makes the shots more accurate.
Increased Accuracy
$200
Damaged Bloons are set ablaze momentarily with each hit.
Burny Stuff
$500
Camo Bloons popped by flares lose their camouflage permanently.
Signal Flare
$900
Shattering shells strip special Bloon properties off all but the biggest bloons. Burny stuff melts through 5 layers with each shot and burns MOAB-class Bloons for extra damage.
Shattering Shells
$10,500
Superhot burny stuff that incinerates MOAB-Class Bloons with ease.
Blooncineration
$40,000
Uses a dart-shooting machine-gun. Aims wherever you point on the screen.
Dartling Gunner
$850
Increases accuracy of the Dartling Gun.
Focused Firing
$300
Laser tipped shots shock Bloons into popping again 1 second after being struck.
Laser Shock
$900
Rapidly fires much more powerful laser blasts that can pop Frozen Bloons.
Laser Cannon
$3,650
Concentrates a powerful beam of energy to a single point.
Plasma Accelerator
$11,100
Creates a solid line of annihilation. You can erase most Bloons at your leisure.
Ray of Doom
$80,000
Allows Dartling Gunner to hit Camo Bloons.
Advanced Targeting
$250
Makes gun fire much faster.
Faster Barrel Spin
$950
Shoots depleted bloontonium missiles that can damage all Bloon types and trigger multiple explosions.
Hydra Rocket Pods
$4,800
Rocket Storm ability: Launches a powerful storm of rockets in a wide cone
Rocket Storm
$5,550
Moab Assured Destroyer. Slower firing mega missiles deal extreme damage to MOAB-class Bloons.
M.A.D
$60,000
Barrel can swivel much faster.
Faster Swivel
$150
Darts move faster, can pop frozen Bloons and can pop 3 Bloons each.
Powerful Darts
$1,200
Shoots blasts of deadly buckshot instead of darts.
Buckshot
$3,400
4-barreled auto-cannon that can be set to attack automatically.
Bloon Area Denial System
$12,000
Upgraded to 6 barrels and massively increased damage. Bloons are excluded from existence.
Bloon Exclusion Zone
$58,000


Magic Monkeys[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Paragon
Hurls magical bolts of energy at the Bloons. Can upgrade to a variety of powerful spells.
Wizard Monkey
$375
Magic shots last longer and seek out the Bloons, even behind cover.
Guided Magic
$150
Bigger, more powerful magic blasts pop through 2 layers of Bloon.
Arcane Blast
$450
Faster attacks with increased range, damage, and popping power.
Arcane Mastery
$1,300
Faster firing magic does huge damage to most Bloon types.
Arcane Spike
$10,000
A true master of magical wizardry. Attacks faster and does more damage to MOAB-class Bloons.
Archmage
$32,000
Only the most perfect Wizard can channel the ancient powers of the beyond.
Magus Perfectus
$750,000
Every few seconds casts an explosive fireball spell.
Fireball
$300
Creates a super hot wall of fire across the track to roast the Bloons as they pass.
Wall of Fire
$800
Spews endless flames at nearby Bloons and enhances Fireball and Wall of Fire.
Dragon's Breath
$3,300
Summon Phoenix ability: Powerful phoenix wreaks Bloon havoc for 20 seconds.
Summon Phoenix
$7,000
Wizard Lord becomes a master of the flame, turning into a super powerful Lava Phoenix for a short time.
Wizard Lord Phoenix
$50,000
More powerful magic shots move faster and can pop more Bloons.
Intense Magic
$300
Increases range slightly and allows the Wizard to hit Camo Bloons.
Monkey Sense
$300
Gains a dark magic attack that periodically reveals location of all nearby Camo bloons permanently.
Shimmer
$1,500
Reanimate recently popped enemies as servants to destroy the Bloons.
Necromancer: Unpopped Army
$2,800
Reanimate even more powerful Bloon servants to obliterate the enemy and enhances all other Necromancers.
Prince of Darkness
$26,500
Throws hundreds of darts at hypersonic speed with a huge attack range.
Super Monkey
$2,500
Shoots powerful blasts of laser instead of darts.
Laser Blasts
$2,000
Plasma vaporizes almost everything it touches.
Plasma Blasts
$2,500
Channels power from the core of the Sun.
Sun Avatar
$20,000
Tower sacrifices enhance and modify the Temple's attacks.
Sun Temple
$100,000
Tremble before the AWESOME power of the TRUE Sun God!!
True Sun God
$500,000
Super Monkeys need Super Range.
Super Range
$1,500
Why settle for super when you can have EPIC?
Epic Range
$1,900
Half Super Monkey, half killer robot of death
Robo Monkey
$7,000
Annihilation ability: Destroys most Bloons completely and utterly within blast radius.
Tech Terror
$18,000
<Program Directive> <Eradicate Bloons> <INITIATE>
The Anti-Bloon
$90,000
Bloons get pushed backwards or slowed after each hit.
Knockback
$3,000
Enables Super Monkey to shoot slightly further, see and do more damage to Camo Bloons.
Ultravision
$1,200
Dark blades increase knockback and pierce and deal extra damage to MOAB-class Bloons. Gains Darkshift ability to shift to a nearby location.
Dark Knight
$5,600
Champion's dark blades excel at puncturing and ruining all Bloon types. Darkshift ability extends mapwide.
Dark Champion
$55,555
We turn to him, when all hope is lost...
Legend of the Night
$200,000
Stealthy and fast Monkey that throws bladed shurikens to pop the Bloons. Can target Camo Bloons.
Ninja Monkey
$500
Increases attack speed.
Ninja Discipline
$300
Shurikens can pop 4 Bloons each.
Sharp Shurikens
$350
Throws 2 shurikens at once.
Double Shot
$850
Throws 5 shurikens at once!
Bloonjitsu
$2,750
Throws incredibly fast, 8 shurikens per shot!
Grandmaster Ninja
$35,000
The complete assassin package for dealing with any Bloon threat.
Ascended Shadow
$500,000
Some Bloons will become distracted and move backwards.
Distraction
$350
Ninja attacks can strip camo from Bloons they damage.
Counter-Espionage
$500
Increases attack speed and pierce of nearby Ninjas. Stacks 20 times.
Shinobi Tactics
$900
Sabotage ability: Lasts 15 seconds. During the sabotage, all Bloons move at half speed.
Bloon Sabotage
$5,200
Ability duration is longer, and MOAB-Class Bloons spawn with less health during the sabotage. Buffs all Shinobi.
Grand Saboteur
$22,000
Increases attack range and shurikens will seek out and pop Bloons automatically.
Seeking Shuriken
$250
Throws out spiked caltrops onto the track nearby.
Caltrops
$400
Throws a flash bomb that stuns multiple Bloons.
Flash Bomb
$2,250
Throws powerful timed charges at MOAB-Class Bloons.
Sticky Bomb
$5,000
One Monkey MOAB demolition machine.
Master Bomber
$40,000
Harnessing powers of science and magic, splashes Bloons with acid, also brews various potions with different effects.
Alchemist
$550
Potions splash over more Bloons in a larger area.
Larger Potions
$250
Throws a helpful potion at nearby Monkeys that allows them to pop Lead Bloons and do extra damage to Ceramic and MOAB-class Bloons. Wears off after several attacks.
Acidic Mixture Dip
$350
Throws special brew to nearby Monkeys giving them extra damage, range and attack speed.
Berserker Brew
$1,250
Extra strong berserker brew has even more powerful effect on the target. Lasts even longer.
Stronger Stimulant
$3,000
Berserker brew becomes PERMANENT on Monkeys who drink it.
Permanent Brew
$60,000
Acid potions dissolve Bloons faster.
Stronger Acid
$250
Attack potions deal more damage to MOAB-class Bloons and strip Fortified off smaller Bloons. Buff potions last longer.
Perishing Potions
$475
Coats MOAB-Class in an explosive substance that causes a large explosion when they are popped.
Unstable Concoction
$3,000
Transformation ability: Turns Alchemist into powerful attack Monster for 20 seconds.
Transforming Tonic
$4,500
Transforms five Monkeys nearby into crazy attack monsters for 20 seconds.
Total Transformation
$45,000
Throws potions and attacks faster.
Faster Throwing
$650
If no Bloons are nearby Alchemist can drench nearby track with acid.
Acid Pool
$450
Converts Lead Bloons to GOLD! Special solvents do extra damage to Lead Bloons, destroying them in one shot and generating cash.
Lead to Gold
$1,000
Converts all Bloons partially into gold, getting more cash per pop from affected Bloons.
Rubber to Gold
$2,750
Secret shrink potion converts all affected Bloons to Red Bloons.
Bloon Master Alchemist
$40,000
Creates a blast of thorns for each attack. Upgrades can call forth powers of the Jungle, Storm, or Wrath.
Druid
$400
Hard thorns can pop 2 Bloons each and pop any Bloon type.
Hard Thorns
$350
Unleashes regular blasts of forked lightning that can arc from Bloon to Bloon.
Heart of Thunder
$850
Gusts of wind blow Bloons off the track away from the exit.
Druid of the Storm
$1,700
Creates powerful balls of lightning that can freeze Bloons. Additional lightning bolts arc off main attack to nearby Bloons.
Ball Lightning
$4,500
Superstorm blasts all Bloon types for massive damage and blows them away from the exit.
Superstorm
$60,000
Shoots 8 thorns per shot instead of 5.
Thorn Swarm
$250
Attacks convert Regrow Bloons into normal Bloons. Gains 1% pierce for every life gained from the starting value after the upgrade. Maxes at 100% and diminishes if lives are lost.
Heart of Oak
$350
Calls a vine from the ground to entangle and crush Bloons one at a time, leaving behind a deadly thorn pile.
Druid of the Jungle
$1050
Calls in two vines to grab Bloons and thorn piles have extra pierce. Generates 1 life at the end of each round. Jungle's Bounty Ability: Generates cash each use, plus extra cash per Banana Farm near the Druid.
Jungle's Bounty
$4,900
Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability generates lives and more cash.
Spirit of the Forest
$35,000
Increases range by a large amount.
Druidic Reach
$100
Gains 10% attack speed and 1% for every life lost from the starting value after the upgrade. Maxes at 100% and diminishes if lives are restored.
Heart of Vengeance
$300
Gains attack speed during the round as long as the Druid is attacking Bloons.
Druid of Wrath
$600
Boosts attack speed and pierce for other Druids in the radius. Can stack up to 5 times on any single Druid.
Poplust
$2,500
The more Bloons there are, the more damage it does!
Avatar of Wrath
$45,000


Support Monkeys[]

Tower Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Paragon
Generates Bananas each round that convert into game money to spend on more stuff.
Banana Farm
$1,250
Grows 2 extra Banana bunches per round.
Increased Production
$500
Grows 2 MORE extra Banana bunches per round.
Greater Production
$600
Grows 16 Banana bunches per round.
Banana Plantation
$3,000
Produces 5 large Banana crates every round worth $300 each.
Banana Research Facility
$19,000
You want Banana? We have Banana!
Banana Central
$100,000
Bananas last 30 seconds before rotting instead of 15.
Long Life Bananas
$300
Bananas are worth 25% more cash per bunch.
Valuable Bananas
$800
All money generated by this farm is now stored in the bank and earns 15% interest each round.
Monkey Bank
$3,650
IMF Loan ability: Gives you $9,000 but you have to pay it back over time.
IMF Loan
$7,200
For when you're too big to fail...
Monkey-Nomics
$100,000
The collect radius of Bananas is larger and uncollected Bananas auto-collect for half value. Monkey Banks will glow when full and ready to collect.
EZ Collect
$250
Uncollected Bananas auto-collect for almost their full amount, and Banks auto-collect when full
Banana Salvage
$200
Generates money each round and adds it to your total. No fuss.
Marketplace
$2,900
Earns heaps of money each round and gives Merchantmen +10% income.
Central Market
$15,000
Hub of Monkey trades earns colossal income, generates lives each round, and collects income in radius.
Monkey Wall Street
$60,000
Automatically generates piles of Road Spikes on the nearby track. Excellent last line of defense.
Spike Factory
$1000
Creates larger piles of spikes per shot.
Bigger Stacks
$800
Cuts through Lead Bloons and Frozen Bloons.
White Hot Spikes
$600
Produces spiked balls that do extra damage to Ceramic and Fortified Bloons.
Spiked Balls
$2,300
Spiked mines explode violently when they lose all their spikes.
Spiked Mines
$9,500
Creates gigantic exploding spiked mines that can wipe out almost anything.
Super Mines
$125,000
Rapidly increases production rate.
Faster Production
$600
Increases production rate even more.
Even Faster Production
$800
Super-Hard-Rending-Engine-Driven-Razors shred MOAB-Class Bloons.
MOAB SHREDR
$2,500
Spike Storm ability: Shoots out a thick layer of spikes over the entire track.
Spike Storm
$5,000
Regularly sets a carpet of spikes over the whole track.
Carpet of Spikes
$40,000
Increases range for spike pile drops, plus piles last longer.
Long Reach
$150
Spike Factory gains special targeting priority and accelerated production at the start of each round.
Smart Spikes
$400
Spikes last much longer and can carry over one round.
Long Life Spikes
$1,400
Extra deadly spikes can pop through 2 layers per spike and last another round.
Deadly Spikes
$3,500
High damage spikes become almost permanent.
Permaspike
$30,000
Hub of Monkey industry, has a number of different benefits to aid all of your Monkeys. Increases range of all monkeys in its radius by 10%.
Monkey Village
$1,200
Increases influence radius of the Village.
Bigger Radius
$400
Increases attack speed of all Monkeys in the radius.
Jungle Drums
$1,500
All Primary Monkeys in radius get more range, pierce, and projectile speed.
Primary Training
$800
All Primary Monkeys in radius get tier 1 upgrades for free, increased range and reduced ability cooldowns.
Primary Mentoring
$2,500
Adds Mega Ballista attack, plus all Primary Monkeys in radius get more popping power, ability cooldowns reduced further and tier 1 and 2 upgrades for free.
Primary Expertise
$25,000
Prevents Regrow Bloons from working while in the radius of the Village.
Grow Blocker
$250
Allows all Monkeys in the radius to attack Camo Bloons.
Radar Scanner
$2,000
The Bureau grants special Bloon popping knowledge, allowing nearby Monkeys to pop all Bloon types.
Monkey Intelligence Bureau
$7,500
Call to Arms Ability: Gives all Monkeys +50% attack speed and pops for a short time.
Call to Arms
$20,000
Ability now increases attack speed and pops by 100% for all Monkeys for 20 seconds
Homeland Defense
$40,000
Provides 10% discount to all Monkeys and upgrades tier 3 or less purchased in the radius of the Village.
Monkey Business
$500
An additional 5% discount that can stack with up to 2 other Villages with this upgrade.
Monkey Commerce
$500
All Monkeys within the radius of the Monkey Town get extra cash per Bloon pop.
Monkey Town
$10,000
Increases influence radius, cash generation in radius, and gives you a free Dart Monkey every round.
Monkey City
$3,000
Absorbs all nearby Banana Farms and their income, freeing up space for new Monkeys.
Monkeyopolis
n * $5,000
Holds a trusty nail-gun to pop the Bloons. Can upgrade to create its own nail-shooting sentry turrets.
Engineer Monkey
$400
Creates temporary sentry guns and deploys them nearby.
Sentry Gun
$500
Increased efficiency allows the Engineer to produce sentries, foam and bloon traps more often.
Faster Engineering
$400
Increased sentry gun and Engineer attack speed.
Sprockets
$575
Sentries deploy with different damage types based on your need.
Sentry Expert
$2,500
Creates super-powerful but highly unstable sentries.
Sentry Champion
$32,000
Monkey engineering developed to perfection. Creates three Mega Sentries that can build their own sentries.
Master Builder
$650,000
Shoots further and deploys sentries in a much larger area. Sentries have longer range.
Larger Service Area
$250
Nail gun and Sentry shots do extra damage to MOAB-class and Fortified Bloons.
Deconstruction
$350
Sprays foam that removes Camo and Regrow and pops Lead Bloons.
Cleansing Foam
$850
Overclock Ability: Target another tower to supercharge its attack speed for a short time.
Overclock
$13,500
Ultra-Overclocked Monkeys gain a small but permanent boost every time they are overclocked.
Ultraboost
$72,000
Massivization allows nails to pop 8 Bloons at once, including frozen. Also increases Foam and Sentry effectiveness.
Oversize Nails
$450
Pins Bloons in place for a short time when struck.
Pin
$220
Two guns for twice the fun.
Double Gun
$500
Bloon trap captures Bloons until full. Select to empty full trap for cash.
Bloon Trap
$3,500
Huge Bloon traps can trap some of the largest Bloons in them...
XXXL Trap
$48,000
Trains land, water, or air beasts. Multiple Beast Handlers can have their own beasts, or combine efforts to train a single beast with greater beast power.
Beast Handler
$250
Command a small but feisty little fish to leap from the water at the Bloons.
Piranha
$160
The Barracuda slaps Bloons backwards and pops multiple layers with their razor sharp teeth.
Barracuda
$875
The Great White will crush Bloons, including Lead Bloons in its jaws, dragging them back to the water if needed. At max Beast Power the Great White can drag down MOABs.
Great White
$2,950
The mighty Orca's huge mouth can grab and drag all but the very largest Bloons into the depths. At max Beast Power the Orca can drag down ZOMGs.
Orca
$12,500
A truly colossal shark with a taste for Bloon. Requires 3 additional Orca Handlers to control.
Megalodon
$45,000
Command a sharp clawed little dinosaur.
Microraptor
$195
The sharp teeth of the Adasaurus deal high short range damage that can tear through Lead.
Adasaurus
$945
Velociraptor viciously slashes and chomps, dealing more damage to stunned Bloons.
Velociraptor
$2,600
The Tyrannosaurus Rex's huge jaw and sharp teeth deal a ton of damage with each bite. T Rex Stomp ability: Stuns up to ZOMG Bloons in a wide area.
Tyrannosaurus Rex
$9,500
The biggest and most fierce dinosaur of them all, Giganotosaurus can shred almost any Bloon instantly and with ease. Stomp ability hits the whole map and lasts longer. Requires 3 additional Tyrannosaurus Handlers to control.
Giganotosaurus
$60,000
Command a noble little bird of prey that can grab and move Bloons to the drop-off target. Bloons up-track of the target get scratched.
Gyrfalcon
$190
The Horned Owl is strong enough to grab Ceramic Bloons, and has keen eyes that can detect Camo Bloons.
Horned Owl
$960
The Golden Eagle's huge talons make it an expert at grabbing large numbers of Bloons at once. At max Beast Power the Golden Eagle can grab lowest tiers of MOAB.
Golden Eagle
$3,150
The huge talons of the fearsome Giant Condor can pick up smaller MOAB-Class Bloons.
Giant Condor
$7,800
The legendary Pouākai: a bird so large that it can pick up, carry off and destroy almost any number of Bloons of almost any size. Requires 3 additional Condor Handlers to control.
Pouākai
$30,000


Heroes[]

Heroes Levels
Proud, strong and intelligent, Quincy uses his bow to perform feats of amazing skill.
Quincy
$540
Quincy's arrows bounce up to 3 different targets.
Level 1
Base Level
Base attack bounces up to 4 targets.
Level 2
$180
Rapid Shot: Triple attack speed for a short time.
Level 3
$460
Slightly longer range.
Level 4
$1000
Uses his sharp eyesight to shoot Camo Bloons.
Level 5
$1860
Shoots 2 arrows at a time.
Level 6
$3280
Fires exploding arrows every 3rd shot.
Level 7
$5180
Arrows do triple damage to MOAB-Class Bloons.
Level 8
$8320
Base attack bounces to up to 6 targets.
Level 9
$9380
Storm of Arrows: Covers a large area in a deadly rain of arrows.
Level 10
$13,620
Increased attack speed.
Level 11
$16,380
Each arrow gets more popping power.
Level 12
$14,400
Small range increase.
Level 13
$16,650
Arrows do quad damage to MOAB-Class Bloons.
Level 14
$14,940
Rapid Shot becomes x4 attack speed and cooldown is reduced.
Level 15
$16,380
More increased attack speed.
Level 16
$17,820
Arrows last 25% longer. Fires exploding arrows every 2nd shot.
Level 17
$19,260
Quincy attacks faster and Storm of Arrows has reduced cooldown and 50% more arrows.
Level 18
$20,700
Shoots 3 arrows at a time, and each arrow gets even more popping power.
Level 19
$16,470
Quincy attacks even faster. Storm of Arrows deals more damage per arrow and fires even more arrows.
Level 20
$17,280
Gwendolin believes there hasn't yet been a Bloon problem that can't be solved with fire. Lots of fire.
Gwendolin
$725
Blasts Bloons with fire from her pyro gun.
Level 1
Base Level
Slightly increased popping power per shot.
Level 2
$180
Cocktail of Fire: Hurls a flask of flammable liquid, burning Bloons that pass through the fire.
Level 3
$460
Heat it up - Every few seconds creates a powerful blast wave of fire that pops Bloons and adds fire to nearby Monkeys' attacks.
Level 4
$1000
Increased popping power. 10% improved attack speed and radius for Ring of Fire, Signal Flare and Dragon's Breath.
Level 5
$1860
Attacks cause a burn effect on target Bloon.
Level 6
$3280
Heat it up has increased radius. Cocktail of Fire is more effective.
Level 7
$5180
Shoots 2 blasts of fire per shot.
Level 8
$8320
Initial hit per blast pops 1 extra layer.
Level 9
$9380
Firestorm: Sets the whole screen alight, burning all Bloons and granting the Heat It Up buff to all Monkeys.
Level 10
$13,620
Increased attack range.
Level 11
$16,380
Increased attack speed.
Level 12
$14,400
Greatly increased popping power, plus projectiles move faster and last longer.
Level 13
$16,650
Cocktail of Fire does extra damage and sets MOAB class Bloons alight.
Level 14
$14,940
Increased attack speed.
Level 15
$16,380
Firestorm has increased duration and does more damage. Purple Bloons are no longer immune to Gwendolin's attacks.
Level 16
$17,820
Heat it up empowers affected Monkeys to pop 1 extra layer, and do +2 damage to Lead Bloons.
Level 17
$19,260
Increased attack speed. 20% improved attack speed and radius for Ring of Fire, Signal Flare and Dragon's Breath.
Level 18
$20,700
Shoots 3 blasts of fire per shot.
Level 19
$16,470
Firestorm does hugely increased damage.
Level 20
$17,280
Striker Jones is a strong Commander who uses his knowledge of long range combat to greatly boost the power of explosives
Striker Jones
$700
Striker Jones shoots a powerful bazooka to explode the Bloons.
Level 1
Base Level
Increased blast radius.
Level 2
$180
Concussive Shell: Shoots a guided shell to the largest Bloon on screen, stunning it.
Level 3
$460
All Bomb Shooters and Mortar Monkeys on screen shoot 10% faster.
Level 4
$1000
Makes all Black Bloons less resistant to explosive damage from all Monkeys.
Level 5
$1860
Blast radius and pops for Jones' normal attacks increases greatly.
Level 6
$3280
Pops 2 layers per shot and Mortar Monkeys blast radius increased by 10%.
Level 7
$5180
Bomb Shooters near the hero get +5% range and +25% pierce.
Level 8
$8320
Increased attack speed and increased Concussive Shell pierce, damage, and stun.
Level 9
$9380
Artillery Command: Resets cooldown on all Bomb Shooters and Mortar Monkeys.
Level 10
$13,620
Increased attack speed.
Level 11
$16,380
Slightly increased attack range and extra layer pop.
Level 12
$14,400
Increased attack speed.
Level 13
$16,650
Concussive Shell affects a larger area and for a longer duration.
Level 14
$14,940
Concussive Shell cooldown reduced to 11 seconds.
Level 15
$16,380
Increased attack speed.
Level 16
$17,820
Increased range and pops 4 layers per shot.
Level 17
$19,260
All Bomb Shooters and Mortar Monkeys attack an additional 10% faster.
Level 18
$20,700
Increased attack speed and makes all Black Bloons vulnerable to explosive damage.
Level 19
$16,470
Artillery Command also gives double damage and pops per shot to all Bomb Shooters and Mortar Monkeys for 10 seconds.
Level 20
$17,280
Commanding powers of nature, Obyn can shoot through solid obstacles with his spirit wolf attack.
Obyn Greenfoot
$650
Sends wolf spirits to attack the Bloons.
Level 1
Base Level
Nature's Wrath - all Druids in range get +1 pierce.
Level 2
$180
Brambles: Creates a spiked bush on the track that can pop 50 bloons.
Level 3
$460
Every 18 seconds creates a totem that slows all bloons near the totem by 30%. Less effective vs MOAB-class Bloons.
Level 4
$1000
Increased attack speed. Druids of the Jungle have increased range.
Level 5
$1860
Increased popping power and projectiles move faster.
Level 6
$3280
Brambles can pop 100 Bloons.
Level 7
$5180
Nature's ward totems slow Bloons 40%.
Level 8
$8320
Attack pops extra layers. Druids of the Storm have larger storms that deal more damage to MOABs.
Level 9
$9380
Wall of Trees: Summons a wall of trees across the track that destroy all Bloons that enter. When full, the trees burst into money.
Level 10
$13,620
Nature's Clarity - all Magic Monkeys in range get +5 range and +2 pierce, and Druids get an additional +1 pierce.
Level 11
$16,380
Increased attack speed and Magic Monkeys cooldowns reduced by 5%.
Level 12
$14,400
Further increased popping power and projectile speed.
Level 13
$16,650
Attack pops extra layers.
Level 14
$14,940
Nature's Ward slows Bloons by 60%, and has reduced cooldown.
Level 15
$16,380
Brambles pop 500 bloons each and can damage all Bloon types.
Level 16
$17,820
Increased attack speed.
Level 17
$19,260
Improved Wrath - all Druid of Wrath pops start each round at 200.
Level 18
$20,700
Attack pops extra layers.
Level 19
$16,470
Wall of Trees can hold a lot more Bloons.
Level 20
$17,280
In his armored battle tank, the Captain is a no-nonsense powerhouse on the battlefield.
Captain Churchill
$2000
Piercing bombs shot from the tank can explode up to 3 times.
Level 1
Base Level
Increased popping power per shot.
Level 2
$308
Armor Piercing Shells: Shots can pop Black Bloons and do extra damage to Ceramic Bloons. Duration increases as Churchill levels.
Level 3
$787
Increased attack range.
Level 4
$1710
Adds a fast firing machine gun attack to the tank.
Level 5
$3181
Binoculars allow Churchill to pop Camo Bloons.
Level 6
$5609
Shells deal more damage and can explode 4 times instead of 3.
Level 7
$8858
Increased attack speed.
Level 8
$14,227
Shells can explode 5 times.
Level 9
$16,040
MOAB Barrage: Launches a barrage of shells at up to 10 MOAB-Class Bloons on screen, dealing massive damage each time.
Level 10
$23,290
Increased popping power per shell.
Level 11
$28,010
Shells get additional increased damage and can explode 6 times.
Level 12
$24,624
Armor Piercing Shells pop 2 layers of Bloon and do extra damage to Ceramic and higher.
Level 13
$28,472
Machine Gun and Main Gun can pop 1 additional layer per shot.
Level 14
$25,547
All attacks do extra damage vs Fortified Bloons.
Level 15
$28,010
Increased attack speed.
Level 16
$30,472
Armor Piercing Shells do even more damage.
Level 17
$32,935
All shells pop an extra layer of Bloon.
Level 18
$35,397
Shells can explode 7 times.
Level 19
$28,164
MOAB Barrage shells and Main Gun do massively increased damage per hit.
Level 20
$29,549
Using his elite hacking skills, Benjamin can generate extra money for the cause.
Benjamin
$1200
Hacks in $100 every round.
Level 1
Base Level
Generates $150 per round instead of $100.
Level 2
$270
Biohack: 4 closest Monkeys pop an extra layer per attack for 6 seconds. Affected Monkeys can't attack for 2 seconds after effect ends.
Level 3
$690
Skimming - earns +$1 for every new Bloon spawned.
Level 4
$1500
Bank Hack - all banks earn +5% income.
Level 5
$2790
Cyber Security - Restores 5 lives at the end of each round.
Level 6
$4920
Bloon Trojan - Every few seconds sends a Trojan software virus to random Bloon. Affected Bloon spawns no children when destroyed and produces 1 extra cash for every layer.
Level 7
$7770
Income increased to $250 per round.
Level 8
$12,480
Bank hack increased to 12%.
Level 9
$14,070
Syphon Funding: Downgrades most newly spawned Bloons by 1 rank. Cash per pop from affected Bloons is double. Lasts 10 seconds.
Level 10
$20,430
Income increased to $300 per round.
Level 11
$24,570
Skimming increased to $2 per Bloon.
Level 12
$21,600
Biohack adds bonus damage and affects 6 Monkeys for 8 seconds.
Level 13
$24,975
Cyber Security adds 10 lives per round and can go up to 100 over starting lives.
Level 14
$22,410
Income increased to $500 per round.
Level 15
$24,570
Bloon Trojan is sent more often and earns more cash.
Level 16
$26,730
Income increased to $800 per round.
Level 17
$28,890
Bloon Trojan can affect BFB and DDT Bloons.
Level 18
$31,050
Biohack lasts 9 seconds and affected Monkeys pop 3 extra layers instead of 2.
Level 19
$24,705
Syphon Funding lasts 20 seconds and cash per pop is triple normal for affected Bloons.
Level 20
$25,920
Ezili is a wielder of dark arts and manipulator of Bloons. Beware.
Ezili
$600
Ezili curses Bloons with dark voodoo power.
Level 1
Base Level
Increased attack range.
Level 2
$257
Heartstopper: Prevents any Regrow from happening for 6 seconds.
Level 3
$656
Ezili's main attack now curses multiple bloons.
Level 4
$1425
Increased attack speed.
Level 5
$2651
Damage over time lasts longer and damages faster.
Level 6
$4674
Sacrificial Totem: A totem that gives Camo detection, extra pierce, attack range, attack speed, and projectile speed to nearby Monkeys. Drains 10 lives.
Level 7
$7382
Ezili's attack does far more damage to MOAB-Class Bloons.
Level 8
$11,856
Ezili's attack strips off Camo, Regrow and Fortified properties from non-MOAB class Bloons.
Level 9
$13,367
MOAB Hex: places a curse on a MOAB-Class Bloon, it takes damage every second until annihilated.
Level 10
$19,409
Increased attack range. Increases pierce of all reanimated Bloons by 50%.
Level 11
$23,342
Heartstopper reduced cooldown and increased duration.
Level 12
$20,520
Base attack larger splash radius and increased pierce.
Level 13
$23,726
Faster damage over time.
Level 14
$21,290
Increased range.
Level 15
$23,342
Sacrificial Totem lasts longer and only costs 1 life to use.
Level 16
$25,394
Base attack larger splash radius and increased pierce.
Level 17
$27,446
Increased attack speed.
Level 18
$29,498
Each damage tick from base attack pops 2 layers!
Level 19
$23,470
MOAB Hex works faster and can destroy BAD Bloons.
Level 20
$24,624
Pat is a huge Monkey of enormous strength. His unique size and power is a great asset in the war on Bloons.
Pat Fusty
$800
Pat slams bloons into the ground.
Level 1
Base Level
Increase radius of slam attack.
Level 2
$257
Rallying Roar: All nearby Monkeys can pop +1 layer for a short time.
Level 3
$656
Increased attack speed.
Level 4
$1425
Sometimes does a powerful slap that pushes Bloons away from the exit.
Level 5
$2651
Bloons struck by Pat are stunned for a short time.
Level 6
$4674
Increased popping power and damage.
Level 7
$7382
Increased attack speed.
Level 8
$11,856
Increased range.
Level 9
$13,367
Big Squeeze Ability: Grabs a MOAB, BFB, DDT (if visible), or ZOMG and crushes it to bits over 5 seconds.
Level 10
$19,409
Attack pops more layers.
Level 11
$23,342
Increased attack speed.
Level 12
$20,520
Attacks stun Bloons for longer and can stun MOAB-Class Bloons very briefly.
Level 13
$23,726
Rallying Roar increased radius and duration and increased damage of rallied monkeys.
Level 14
$21,290
Slap attack can affect more Bloons.
Level 15
$23,342
Increased attack range and bonus damage to ceramics.
Level 16
$25,394
Increased attack speed.
Level 17
$27,446
Increased popping power.
Level 18
$29,498
Attack pops more layers.
Level 19
$23,470
Big Squeeze can grab several big Bloons at once.
Level 20
$24,624
Adora's devotion compels her to strike Bloons down with furious vengeance.
Adora
$1000
Divine Bolt seeks out and destroys.
Level 1
Base Level
Increased attack range.
Level 2
$308
The Long Arm of Light: Greatly increases attack range and power for a short time & damages all Bloon Types.
Level 3
$787
Shoots double Divine Bolts.
Level 4
$1710
Divine bolts pierce through more Bloons
Level 5
$3181
Shoots 3 Divine Bolts at a time.
Level 6
$5609
Blood Sacrifice: Sacrifice a targeted Tower to grant Adora large amounts of XP and boost her attack range and rate of fire for a short time.
Level 7
$8858
Shoots 4 Divine Bolts at a time.
Level 8
$14,227
Increased attack range.
Level 9
$16,040
Ball of Light: Brings forth a powerful ball of energy to strike down the Bloons.
Level 10
$23,290
Adora increases attack speed.
Level 11
$28,010
Shoots 5 Divine Bolts at a time.
Level 12
$24,624
Divine Bolts pierce through more Bloons.
Level 13
$28,472
Shoots 6 Divine Bolts at a time.
Level 14
$25,547
Divine Bolts burn through an extra Bloon layer, plus Ball of Light deals more damage.
Level 15
$28,010
Long Arm of Light becomes even more deadly.
Level 16
$30,472
Adora increases attack speed even more.
Level 17
$32,935
Shoots 8 Divine Bolts at a time.
Level 18
$35,397
Increased attack range.
Level 19
$28,164
Ball of Light is greatly improved, plus increased rate of fire, range, and duration buffs from Sacrifices.
Level 20
$29,549
Command all your water-based Monkeys to decisive victory. Requires water to place.
Admiral Brickell
$750
Drops powerful sea mines that seek out and destroy Bloons.
Level 1
Base Level
Increased attack speed.
Level 2
$257
Naval Tactics: greatly increases attack speed of Brickell and nearby water-based Monkeys for a short time.
Level 3
$656
More popping power for Sea Mines.
Level 4
$1425
Naval Tactics increases popping power and allows affected Monkeys to hit all Bloon types except Camo.
Level 5
$2651
Increases the damage of Sea Mines and Pistol attacks.
Level 6
$4674
Increased attack range and Camo Bloon detection.
Level 7
$7382
Naval Tactics allows affected monkeys to hit Camo Bloons.
Level 8
$11,856
Sea Mines do extra damage.
Level 9
$13,367
Mega Mine: deploys to any water area a devastating Mine that triggers on MOABs and stuns nearby Bloons. Mega Mines last 3 rounds.
Level 10
$19,409
Faster deploy speed and deploy rate for Sea Mines.
Level 11
$23,342
Pistol attack increased speed and damage, Sea Mines increased damage.
Level 12
$20,520
Mega Mine cooldown reduced.
Level 13
$23,726
Naval Tactics duration increased.
Level 14
$21,290
Enhanced Sea Mines have a larger explosion, can damage Black Bloons and remove Camo property.
Level 15
$23,342
Attack and Sea Mine deploy range increased slightly.
Level 16
$25,394
Sea Mines do greatly increased damage.
Level 17
$27,446
Mega Mine cooldown reduced even further.
Level 18
$29,498
Naval Tactics affects all water based towers everywhere.
Level 19
$23,470
Mega Mine does massively increased damage and longer stun.
Level 20
$24,624
This high-tech hero can pursue the Bloons wherever they go with his remote controlled drone.
Etienne
$850
Flies a deadly little drone around to shoot at the Bloons.
Level 1
Base Level
Etienne's range increased.
Level 2
$180
Drone Swarm: Etienne launches 4 more temporary drones to wreak some Bloon popping havoc.
Level 3
$460
Drones increase in popping power.
Level 4
$1000
Drone increased attack speed and infra red camera allows shooting of Camo Bloons.
Level 5
$1860
Drone Swarm ability cooldown reduced.
Level 6
$3280
Etienne now controls 2 drones at once.
Level 7
$5180
UAV: all Monkeys gain Camo Bloon detection.
Level 8
$8320
Drones pop an extra Bloon layer.
Level 9
$9380
UCAV: high altitude surveillance drone becomes devastating combat drone for a short time.
Level 10
$13,620
Etienne gains a third drone to control.
Level 11
$16,380
Drone upgrades! Increased popping power and flight speed.
Level 12
$14,400
UCAV ability cooldown reduced.
Level 13
$16,650
Drones damage increased greatly.
Level 14
$14,940
UCAV damage output and duration greatly increased.
Level 15
$16,380
Etienne's range, drone popping power, and Drone Swarm cooldown all improved.
Level 16
$17,820
UCAV damage output greatly increased again!
Level 17
$19,260
Drone damage increased.
Level 18
$20,700
Etienne now controls four drones all the time!
Level 19
$16,470
Perma-UCAV: Surveillance drone becomes permanent UCAV. When activated becomes more powerful for a short time and can pop all Bloon types.
Level 20
$17,280
With a calm fury, Sauda can carve Bloons up with her twin razor-sharp swords.
Sauda
$600
Slashes with both swords at nearby Bloons. Can pop Camo.
Level 1
Base Level
Pops more Bloons per attack.
Level 2
$257
Leaping Sword Attack: Sauda's dramatic Lead popping leap attack slams down on her targeted Bloons.
Level 3
$656
Sauda's swords slice through 2 layers of Bloons.
Level 4
$1425
Sauda attacks faster.
Level 5
$2651
Increased attack range and popping power.
Level 6
$4674
Sauda preys on the Bloons' weakness, doing extra damage if they are stunned, and she can now pop frozen Bloons.
Level 7
$7382
Sauda attacks even faster.
Level 8
$11,856
Bloon Bleed: Sauda pops through 3 layers of Bloon with each strike, and causes a slow damage over time effect.
Level 9
$13,367
Sword Charge: Sauda slides along the whole track, devastating Bloons as she goes.
Level 10
$19,409
Sauda inflicts extra damage to any Bloon slowed, immobilized, or taking damage over time from other monkeys.
Level 11
$23,342
Leaping Sword Attack increases greatly in power.
Level 12
$20,520
Enchanted blades do more damage and allow Sauda to damage all Bloons.
Level 13
$23,726
Sauda attacks even faster.
Level 14
$21,290
Increased attack range and popping power, and Leaping Sword Attack deals more damage.
Level 15
$23,342
Sword Charge greatly increased damage.
Level 16
$25,394
Sauda's sword attacks slice through many Bloon layers at once.
Level 17
$27,446
Sauda's swords attack with a blur of speed.
Level 18
$29,498
Enchanted Blades do extra damage to Regrow, Fortified, and Camo Bloons.
Level 19
$23,470
More powerful Sword Charge sweeps all track paths three times! Leaping Sword power greatly increased.
Level 20
$24,624
A gifted monkey child, Psi uses only the power of the mind to destroy Bloons from the inside out.
Psi
$1000
Over any range or obstacle, Psi sets up deadly vibrations that completely destroy one Bloon at a time. Can target Camo.
Level 1
Base Level
Attacks slightly faster.
Level 2
$270
Psychic Blast: Psi unleashes a wave of power that stuns nearby Bloons for a long time.
Level 3
$690
Psi's attack can hit another Bloon if very close to the targeted Bloon.
Level 4
$1500
The psionic vibrations destroy Bloons faster than normal.
Level 5
$2790
Psi's powerful mind can penetrate through Lead Bloons.
Level 6
$4920
Psychic Blast pulses twice. Psi can now destroy Ceramic Bloons.
Level 7
$7770
Destructive Resonance causes Bloons destroyed by Psi's main attack to damage other Bloons nearby.
Level 8
$12,480
Split the Mind. Psi can now target two different Bloons at once.
Level 9
$14,070
Psionic Scream: Psi unleashes a silent scream that throws the Bloons into utter chaos.
Level 10
$20,430
The psionic vibrations destroy Bloons even faster.
Level 11
$24,570
Psychic Blast pulses three times.
Level 12
$21,600
Not even Purple Bloons can resist the power of Psi's mind attacks.
Level 13
$24,975
Psi's immense psychic power allows targeting and destruction of MOABs.
Level 14
$22,410
Destructive Resonance is more destructive.
Level 15
$24,570
The psionic vibrations destroy Bloons very fast. Psi can now target BFBs.
Level 16
$26,730
Split the Mind. Psi can now target three different Bloons at once.
Level 17
$28,890
Psi's attacks affect Bloons within a larger radius of the target Bloon.
Level 18
$31,050
Destructive Resonance is much much more destructive.
Level 19
$24,705
Psionic Scream holds and damages all Bloons on screen. Psi can now target DDTs and ZOMGs.
Level 20
$25,920
Geraldo the shopkeeper sells a selection of useful items and zaps Bloons with his lightning attack
Geraldo
$700
Available Items! Shooty Turret, Stack of Old Nails, Creepy Idol, Jar of Pickles. Geraldo also has a short range magical attack.
Level 1
Base Level
New Item! Rare Quincy Action Figure - increases in value the longer you possess it!
Level 2
$180
New Item! See Invisibility Potion - grants short term camo detection to a Monkey Tower or Hero. Geraldo's attack range increases.
Level 3
$460
New Item! Tube of Amaz-o-Glue - can be placed on the track to slow Bloons down.
Level 4
$1000
New Item! Sharpening Stone - boosts the pierce of a Monkey Tower or Hero when doing sharp-type damage.
Level 5
$1860
New Item! Worn Hero's Cap - converts a Tier 2 or lower Dart Monkey into a Super Monkey! These converted Super Monkeys can only be upgraded to Tier 3.
Level 6
$3280
New Item! Blade Trap - when a visible Bloon touches the trap, a Blade Maelstrom goes off. Geraldo's main attack increases in damage and pierce.
Level 7
$5180
New Item! Bottle of 'Gerry's Fire' - 2.8 million Bloonville units of pure hot sauce fire! Gives a Monkey, Hero, or minion a fiery attack for 10 rounds.
Level 8
$8320
New Item! Fertilizer - targeted Banana Farms that produce visible bananas increase production and get a cash bonus over several rounds. Geraldo's main attack blast radius increases.
Level 9
$9380
New Item! Pet Rabbit - aww what a cute widdle bunny wabbit!
Level 10
$13,620
New Item! Rejuv Potion - resets all Monkey Tower and Hero cooldowns, restores 50 lives. Geraldo's main attack pierce increases, and Jar of Pickles grants bonus damage vs. Fortified Bloons.
Level 11
$16,380
New Item! Genie Bottle - summons a plasma-powered Genie Monkey that lasts for 3 rounds. Creepy Idol can now apply an occasional short stun to passing visible MOAB-class Bloons.
Level 12
$14,400
Shooty Turret fires faster with increased damage, and Stack of Old Nails do more damage.
Level 13
$16,650
See Invisibility Potion grants additional range and lasts longer.
Level 14
$14,940
Sharpening Stone now increases damage in addition to pierce, and Blade Trap creates a more powerful effect when triggered.
Level 15
$16,380
Stack of Old Nails becomes a Nail Mine, Jar of Pickles grants additional bonus damage vs. Fortified Bloons, and Gerry's Fire gains bonus burny damage.
Level 16
$17,820
Geraldo's main attack does more damage and Amaz-o-Glue now has a small affect on MOAB-class Bloons.
Level 17
$19,260
Genie gains a second close-target attack and does bonus damage to MOAB-class Bloons and Creepy Idol applies a Mystical Shroud to MOAB-class Bloons that causes big damage nearby when they are popped.
Level 18
$20,700
Geraldo's main attack is faster, has a longer range, and does more damage and See Invisibility Potion gains bonus damage to Camo Bloons.
Level 19
$16,470
New Item! Paragon Power Totem - adds paragon power to the next paragon created. Shop restocks fully! Geraldo's main attack does more damage.
Level 20
$17,280


Bloons TD 5[]

Main article: Upgrades (BTD5)
Main article: Tower and upgrade stats (BTD5M, BMCM and Battles Mobile)

In Bloons TD 5, each tower has two upgrade paths and four upgrade tiers. The second path always has an activated ability, with exception of Banana Farm.

Bloons TD 4[]

Below are a list of upgrades in BTD4. Click on the hyperlink of the selected upgrade name to read more information of that particular upgrade.

Bloons TD 3[]

Dart Monkey[]

Upgrades:

  • Long Range Darts: Increases the range of your Dart Monkey. Costs $75 on Easy, $90 on Medium and $95 on Hard.
  • Extra Long Range Darts: Gives the monkey even more throwing distance. Costs $75 on Easy, $90 on Medium and $95 on Hard.
  • Piercing Darts: Pops 2 bloons instead of 1. Costs $120 on Easy, $145 on Medium and $150 on Hard.
  • Razor Darts: Pops 3 bloons instead of 2. Costs $100 on Easy, $120 on Medium and $130 on Hard.

Tack Shooter[]

Upgrades:

  • Faster Shooting: Makes tack shoot faster. Costs $170 on Easy, $205 on Medium and $215 on Hard.
  • Blade Shooter: Shoots blades instead of tacks! Costs $155 on Easy, $185 on Medium and $195 on Hard.
  • Extra Range: Covers a larger area than normal. Costs $85 on Easy, $100 on Medium and $110 on Hard.
  • Super Range: Covers a huge area! Costs $85 on Easy, $100 on Medium and $110 on Hard.

Boomerang Thrower[]

Upgrades:

  • Multi Target: Boomerang will hit up to 5 bloons at once. Costs $230 on Easy, $275 on Medium and $290 on Hard.
  • Glaive Thrower: Glaives slice through up to 8 bloons at once! Costs $240 on Easy, $285 on Medium and $300 on Hard.
  • Sonic Boom: Sonic boomerangs smash through frozen bloons. Costs $130 on Easy, $155 on Medium and $160 on Hard.
  • Thermite: Thermite can melt through lead bloons. Costs $100 on Easy, $120 on Medium and $130 on Hard.

Spike-o-pult[]

Upgrades:

  • Longer Range: Increases maximum range of Spike-o-pult. Costs $215 on Easy, $250 on Medium and $270 on Hard.
  • Juggernaut: Spike-o-pult balls roll much further. Costs $700 on Easy, $840 on Medium and $890 on Hard.
  • Faster Reload: Can shoot faster than normal. Costs $215 on Easy, $255 on Medium and $270 on Hard.
  • Multi Shot: Shoots three spikey balls at once! Costs $490 on Easy, $585 on Medium and $620 on Hard.

Cannon[]

Upgrades:

  • Bigger Bombs: Big bombs affect a larger area. $365 on Easy, $440 on Medium and $465 on Hard.
  • Frag Bombs: Fragments fly out and pop even more bloons! $185 on Easy, $225 on Medium and $240 on Hard.
  • Extra Range Bombs: Can shoot bombs further than normal. $170 on Easy, $205 on Medium and $215 on Hard.
  • Missile Launcher: Missiles fly super fast. Costs $180 on Easy, $215 on Medium and $225 on Hard.

Ice Ball[]

Upgrades:

  • Longer Freeze: Bloons stay frozen for longer. Costs $215 on Easy, $255 on Medium and $270 on Hard.
  • Permafrost: Slows down bloons even after they thaw out! Costs $215 on Easy, $255 on Medium and $270 on Hard.
  • Wide Freeze Radius: Pops 1 layer of bloons and then freezes. Costs $170 on Easy, $205 on Medium and $215 on Hard.
  • Snap Freeze: Freezes so violently that some bloons will pop before freezing! Costs $245 on Easy, $295 on Medium and $315 on Hard.

Monkey Beacon[]

Upgrades:

  • Stronger Signal: Gives monkey beacon a wider area of effect. Costs $425 on Easy, $510 on Medium and $540 on Hard.
  • Jungle Drums: Gives a boost to attack rate to towers within its range. Costs $1275 on Easy, $1530 on Medium and $1620 on Hard.
  • Monkey Storm Beacon: Can call Super Monkey Storms! Costs $2125 on Easy, $2550 on Medium and $1700 on Hard.

Super Monkey[]

Upgrades:

  • Laser Vision: Laser can pop 2 bloons at once, and pop frozen bloons. Costs $2975 on Easy, $3570 on Medium and $3780 on Hard.
  • Plasma Vision: Plasma vaporizes everything it touches! Costs $3400 on Easy, $4080 on Medium and $4320 on Hard.
  • Super Range: Super Range can cover nearly half the screen. Costs $850 on Easy, $1020 on Medium and $1080 on Hard.
  • Epic Range: Epic range allows almost whole map coverage! Costs $1190 on Easy, $1430 on Medium and $1510 on Hard.

Bloons TD 2[]

Below are a list of upgrades in Bloons Tower Defense 2.

Bloons TD[]

Below are a list of upgrades in Bloons Tower Defense.

Quotes[]

In BTD4, every tower type has 4 sequential upgrades. The fourth upgrade is extra powerful.
~ BTD4 Round 29 Pre-Round Comment

Sounds[]

When upgrading a tower in BTD6:

Gallery[]

Pre-BTD4[]

BTD4[]

BTD5[]

BTD6[]

BATTD[]

BTDB2[]

Achievements (BTD6)[]

GoldContainer
T4MonkeyIcon
Big Monkey
FIRST RELEASED: Version 21.0
Description: Deploy a tier 4 monkey tower
Rewards:
BloonjaminsIcon
20
GoldContainer
T5MonkeyIcon
Mega Monkey
FIRST RELEASED: Initial Release
Description: Deploy a tier 5 monkey tower
Rewards:
BloonjaminsIcon
50
GoldContainer
ParagonIconAlt
Apotheosis
FIRST RELEASED: Version 27.0
Description: Upgrade to a Monkey Paragon Tower
Rewards:
InstaRandomTier3
x3

Sources[]

[1]

Trivia[]

  • According to Jake the Dog in Bloons Adventure Time TD, upgrading gives a tickling sensation. Sauda from Bloons TD 6 also reports a tickling sensation upon leveling up.
  • In BTD6, a purchased upgrade is referred as "Owned".
  • In BTD6, the following are the only Tier 3 upgrades whose upgrade prices alone cost the same as their BTD5 counterpart: Double Shot, Cluster Bombs, Monkey Town, and Razor Rotors.
  • According to Ninja Kiwi's 15th March 2024 blog, upgrade descriptions of each tower and their upgrades are written by all types of monkeys. In their words, they describe this as a sort of "big potluck everyone brings a plate and sits around coming up with the best descriptions".
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