|“||Gigantic spiked ball splits twice into 6 Juggernaut balls for even more destructive power.||”|
|~ In-game description|
Ultra-Juggernaut is the fifth and final upgrade of Path 1 for the Dart Monkey in Bloons TD 6. It replaces the Dart Monkey's normal Juggernaut with a massive black catapult holding a large orange-red and gray spiked ball. The damage dealt to regular bloons is doubled with this upgrade to 5 (+8 for Ceramics), and its pierce is now 200. The 6 smaller spiked balls that emerge deal 2 damage to bloons and 4 damage to Ceramics with 100 pierce each, equal to those from normal Juggernaut but with double pierce and less bonus Ceramic damage.
The Ultra-Juggernaut's giant juggernaut functions like a stronger Juggernaut. However, unlike normal Juggernaut, the Ultra-Juggernaut's projectiles split into 6 normal Juggernaut balls twice for each half total pierce consumed, and its projectiles can rehit the same target multiple times. Because of how much damage the Ultra-Juggernaut ball does versus Ceramics, it can break apart a standard health Ceramic into 4 Black Bloons and 4 White Bloons. If all pierce is consumed at once, the Ultra-Juggernaut's projectile splits into all 12 Juggernaut balls.
This upgrade converts the old large catapult into a lever-automated giant catapult with tank wheels that have a continuous track, orange axles, and the middle of the catapult handle is wrapped with an orange band. The entire body of the catapult is black, and same does the wheels. Unlike most Tier 5 upgrades, the monkey wears no clothing.
Ultra-Juggernaut now launches massive spiked balls that split into those of its preceding upgrade, and themselves deal 4 base damage, +8 to Ceramics, and have 200 pierce. The splitting process results in an Orbital Spray of 6 Juggernaut balls when either half of, or all of, the main ball's pierce is consumed, or the main ball's lifespan completely expires.
All projectiles, including the spawned ones, can now rehit bloons after bouncing off any obstacle.
Ultra-Juggernaut targets bloons using the standard targeting priorities. It shoots a straight movement projectile.
- First: Targets the first bloon visible within its range.
- Last: Targets the last bloon visible within its range.
- Close: Targets the closest bloon visible within its range.
- Strong: Targets the strongest bloon visible within its range.
The following is a list of statistics of a Dart Monkey with Sharp Shots. It includes its base statistics and all associated crosspathing interactions. Expand the box on the right to see further information.
- Updated as of Version 30.0
- Base stats
- Giant Ball:
- Projectile, normal type, detects partial hitbox, 36.8 range, 1s attack cooldown, 4 damage (12 ceramic damage), 200 pierce, can rehit bloons after rebounding. If reached 50% or 100% pierce, releases a burst of 6 Ball in an orbital spray.
- Projectile, normal type, detects partial hitbox, burst of 6 from Giant Ball, 2 damage (4 ceramic damage), 100 pierce; 2x damage if Giant Ball bursts via projectile lifespan expiry
- Crosspathing interactions
- Giant Ball attack speed increased (1.0s --> 0.85s)
- Giant Ball attack speed increased (1.0s --> 0.85s --> 0.6666s)
- Gains +8 range (36.8 --> 44.8)
- Gains +8 range (36.8 --> 44.8 --> 52.8)
- Projectile speed of Giant Ball increased by 10%
- Base tower gains camo detection, and all new attacks can affect camo
- See also: Damage Types/Bloons TD 6/Primary
The following are a list of wiki-written damage types associated by a Dart Monkey with Sharp Shots. These damage type statistics include how it attacks and how these attacks would affect bloons. Expand the box on the right to see further information.
- Updated as of Version 27.3
- Base attack(s)
- Large Ball:
- Updated as of Version 32.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
Ultra-Juggernaut has an unusual niche that allows it to become insanely strong on maps with lots of Line of Sight obstacles. Due to its unique mechanics of rehitting bloons more than once upon bouncing off obstacles, the combined extra damage to Ceramics and overall high damage to other bloons allows an Ultra-Juggernaut to deal serious damage against many grouped bloons within the same location. This is where the presence of many obstacles on the map becomes extremely helpful. Pair an Ultra-Juggernaut with supports from Primary Training, Overclock, and Stronger Stimulant for the best results.
There are a number of maps where it is very recommended to be used on, such as: Hedge, Moon Landing, Encrypted, Balance and Cornfield. In fact, its sheer power on Cornfield without removed obstacles allows it to become a dominant force for completing the "No Harvest" achievement, which involves beating Cornfield CHIMPS without corn removed.
- For a fifth-tier upgrade, the Ultra-Juggernaut is very cheap. Using Banana Farms and Merchantmen, the money needed for Ultra-Juggernaut can easily be acquired, and possibly even early in the game.
- Use Jungle Drums to increase the attack speed of Ultra-Juggernaut.
- Ultra-Juggernaut becomes much more potent against MOAB-Class Bloons with the Force vs Force MK.
- The Ultra-Juggernaut will do 3 damage per shot instead of 1 damage per shot against MOAB-Class Bloons. The Juggernaut balls, along with the Ultra-Juggernaut ball, can potentially do up to 21 damage if they split directly on top of MOAB-Class Bloons.
- It is better to get the Path 2 upgrades than the Path 3 upgrades as the speed upgrades makes it shoot much faster unless the player wants to defend against Camo Bloons, although a Radar Scanner can solve the problem unless Monkey Villages are restricted, such as in a Daily Challenge or in Primary Monkeys Only.
- The Ultra-Juggernaut will tend to struggle against the Super Ceramics after round 80. At this point, it is recommended to use other upgrades like The Bloon Solver or Crossbow Master to deal better with Ceramics.
- Ultra-Juggernaut is extremely powerful for its relatively low cost on maps where there are many obstacles, such as Moon Landing or Cornfield, especially when combined with buffs such as a 3-2-0 Primary Training, an Overclock, and a 4-x-x Stronger Stimulant. In fact, unlike most towers, it struggles on maps where there are few or no obstacles.
- Ultra-Juggernaut is one of the few Tier 5 upgrades that can be afforded on normal Deflation Mode, the others being Elite Defender, Super Maelstrom and The Tack Zone (Through specific MK)
- Since the ball is now centered on the catapult, Ultra-Juggernaut actually changes the position that the projectile is shot from, relative to the tower, by a slight amount. This can improve the accuracy of the tower if it was placed in a position that causes a regular Juggernaut to accidentally fire straight into an obstacle.
- This is the only Tier 5 upgrade that does not change its Monkey in comparison to the regular one.
- It is one of the two Tier 5 upgrades where the monkey wears no clothes at all, including no headgear, the other being Super Brittle.
- Ultra-Juggernaut has the first-lowest XP requirements for the Tier 5 upgrade alone.
- With maxed True Sun God support scrifices, it can become one of 6 upgrades that have cost less than 10k. The other towers whose upgrade cost less than 10k under max support sacrifices are Monkeyopolis (whose cost is already less then 10k), Super Maelstrom, Elite Defender, Elite Sniper, and Glue Storm.
- Ultra-Juggernaut has been used in the 2 Million Pops CHIMPS challenge on Hedge, Moon Landing and Cornfield, which are its best maps.