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For the Bloons Adventure Time TD weapon, see Bomba.
“
A very, very large bomb. Someone put a stop to this craziness!
”
~ In-game description
Tsar Bomba is the fifth upgrade of Path 2 for the Monkey Ace in Bloons TD 6. It grants the upgraded Monkey Ace with an improved version of the Ground Zero ability. The improved Tsar Bomba ability creates a much more damaging explosion that does 3,000 damage to up to 5,000 bloons closest to the center of the Ace's runway, additionally stunning all damaged Bloons excluding BADs and Boss Bloons (which cannot be stunned at all) for 8 seconds. Cooldown for the Tsar Bomba is 35 seconds upon activation.
In addition to an improved ability, each bomb deals 20 damage instead of 15, plus +10 Ceramic damage to better demolish Super Ceramics.
All attacks deal double Camo damage compared to base damage, because of Spy Plane.
This upgrade costs $22,100 on Easy, $26,000 on Medium, $28,080 on Hard, and $31,200 on Impoppable. If this tower is nearby Level 6+ Rosalia's workshop or with Aeronautic Subsidy, this upgrade costs $19,890 on Easy, $23,400 on Medium, $25,270 on Hard, and $28,080 on Impoppable. If this tower is nearby Level 6+ Rosalia's workshop and affected by Aeronautic Subsidy, this upgrade costs $17,900 on Easy, $21,060 on Medium, $22,745 on Hard, and $25,270 on Impoppable.
What is the damage capacity of the Tsar Bomba in Bloons TD 6?
The Tsar Bomba in Bloons TD 6, an upgrade of the Monkey Ace, has a powerful ability that inflicts 3000 damage to a maximum of 5000 bloons. It also stuns MOAB-class Bloons, except the BAD, upon impact. The ability targets bloons near the center of the Ace's runway and has a deployment delay of ~0.8s. The ability's cooldown is 35 seconds.
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How does the Tsar Bomba ability differ from the Ground Zero ability?
Tsar Bomba boosts the Ground Zero ability by raising its damage to 3,000, pierce to 5,000, and adding a stun effect for 8 seconds on surviving targets, excluding BADs and Bosses. The cooldown is reduced to 35 seconds, and the initial cooldown to 5 seconds. Additionally, its standard bombs are upgraded to the Normal type, capable of popping any Bloon. Ground Zero, on the other hand, has a longer cooldown and lower damage and pierce.
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Which bloons are immune to the stunning effect of the Tsar Bomba?
The stunning effect of the Tsar Bomba, a large bomb in the game, does not affect BADs and Black Bloons. Black Bloons are resistant to all explosive attacks, including the Tsar Bomba's, without specific upgrades or support. BADs can withstand the Tsar Bomba's blast and are not subject to its stunning effect.
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What is the radius of the Tsar Bomba's explosion in the game?
In the game, the Tsar Bomba deploys a large red nuke that inflicts damage on up to 5000 bloons across the entire screen. The exact radius of the Tsar Bomba's explosion is not specified, but it's suggested to be sufficiently large to impact bloons on the full screen.
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How does the Tsar Bomba compare to other weapons in Bloons TD 6?
In Bloons TD 6, Tsar Bomba is an enhanced Monkey Ace upgrade. It delivers a potent explosion, inflicting 3,000 damage on up to 5,000 bloons, and stuns all affected Bloons, except the BAD, for 8.2 seconds. The Tsar Bomba ability has a cooldown of 35 seconds and varies in cost depending on the game difficulty, ranging from $25,500 to $36,000.
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Description[]
Overview[]
Tsar Bomba with its big red nuke activated
Tsar Bomba is a large grey four-engine turboprop monoplane. Its detailing includes a black nose cone, a black leading edge length-wise along the wings, and its wing emblems are blue circles with yellow edges. Overall, it resembles most closely to the Tupolev Tu-95. Its nuke is now a much larger red nuke that briefly flashes red upon detonation.
Tsar Bomba improves the Ground Zero ability damage to 3,000, its pierce to 5,000, and grants it the ability to stun all surviving targets (except BADs and Bosses, which can't be stunned) for 8 seconds. It additionally improves the cooldown to 35 seconds and the initial cooldown to 5 seconds, down from 45 and 15, respectively.
Tsar Bomba's main focus is its ability, so its darts are weak, dealing a measly 1 damage in a spray of 8, up to 12 with a 1-5-0. Its bombs deal extra damage, plus more to Ceramics, in an array of 4, and both attacks, darts and bombs, gain twice the camo damage. The bomb it drops deals a massive 3000 damage, with no limit to layer penetration.
When activated, Tsar Bomba drops a devastating bomb that deals 3000 damage to up to 5000 bloons across the whole screen and also stuns MOAB-class Bloons, excluding BADs and Boss Bloons, on impact. Although the pierce is arbitrarily high, the ability affects the bloons closest to the center of the Ace's runway. There is a delay of about 0.8s as the ability deploys the bomb. Cooldown of 35 seconds. The Tsar Bomba ability is considered an "instant" ability; it can still be re-activated immediately after usage if the ability is reset pre-emptively.
Like all Monkey Aces, Tsar Bomba uses flight patterns as its targeting priority settings. It can also access Centered Path targeting option by purchasing the Centered Path upgrade.
Circle: Flight pattern becomes a circular path around the runway.
Figure Infinite: Flight pattern becomes the shape of the infinite symbol (∞). As the Monkey Ace flies, it will pass its runway during its flight, specifically at each half of the whole flight path.
Figure Eight: Flight pattern becomes the shape of the number 8. As the Monkey Ace flies, it will pass its runway during its flight, specifically at each half of the whole flight path.
Wingmonkey: Instead of a fixed flight path, the Monkey Ace will attempt to fly as close to the path as possible, similarly to an Aircraft Carrier Plane. Available only via the Wingmonkey MK.
Reverse Flight: Shown by an icon of a reverse aircraft, the Ace will reverse direction of flight. Unlike other target priorities such as Change Hands, there is a cooldown of 5 seconds before being able to reverse flight direction again. It can be coupled with all flight options except Wingmonkey.
Dart volleys are zone-type sprays of projectiles shot relative to the position of the aircraft. Bomb salvos are considered on-track attacks by a spawn. Ability nuke affects the whole screen and is locked on Close relative to the landing base for pierce calculations.
Costs[]
Updated as of Version 51.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
Landing Base has a rectangular footprint of 28x18. "Dummy range" of 22. Upon placement, spawn Monkey Ace as the main tower.
Monkey Ace moves in a fixed pathway around its base, flying above all obstacles. Creates Dart projectiles from centre of Monkey Ace, and spawns Bomb Array from centre of Monkey Ace.
Circle: circular loop of 80 radius, center is the runway
Figure-Eight: figure-eight loop of (40, 40) radii, center is the runway
Figure-Infinite: figure-infinite loop of (40, 40) radii, center is the runway
The Tsar Bomba can be used to clear hyperdense clumps of MOABs, BFBs, and Super Ceramics, including their Fortified variants, in just a single ability use, especially during Round 94, 96 and 98. One use of the ability can also destroy Round 99, as it pops Fortified DDTs instantly, and can act as an emergency button in earlier late game. However, multiple Ground Zeroes are usually sufficient to combat most hyperdense rounds for a slightly lower cost, with exception of Fortified BFBs, while 2 Ground Zeroes outclass Tsar Bomba at eliminating Round 95 effectively. On the other hand, Tsar Bomba's main bombs are more effective against Super Ceramics for its cost; micromanagement of Tsar Bomba as Super Ceramic cleanup may be viable.
The majority of the Tsar Bomba's power comes from its ability; because of this, effective stalling strategies should be made in order to optimize its large-scale damage. Tsar Bomba's stun is useful for stalling down surviving ZOMGs and can deal high-scale crowd control. Tsar Bomba normally shines the best on custom challenges such as 2TC or 2MPC, but is still useful outside of those.
Tips[]
Delay using it as much as possible to ensure as many bloons are hit by its ability while still keeping only a few blimps untouched. There is good reason to intentionally let a few blimps survive; this can stall out the round to refresh the cooldown of the ability.
Note that the ability itself has a 0.7-second delay when deploying.
An interesting trick to keeping only one ZOMG is to use Pat Fusty's Big Squeeze ability on the ZOMG to "protect" the ZOMG. This will grant at least 4 seconds of extra uptime of the ability.
Because the ability has an arbitrarily high pierce, it is not at all necessary to worry about the ability reaching the pierce cap, even on Race Events.
The Tsar Bomba deals with whole rounds by instantly killing almost all bloons in a single click, so if there are a few unpassable rounds that are far enough for the Tsar Bomba to clear each of them, consider using the Tsar Bomba on those rounds.
Note that this instance may be rare to come by in normal games. This is far more prominent in custom challenges (e.g. community-made 2MPC and 2TC combos).
Like Ground Zero, the 1-5-0 Tsar Bomba is generally superior for its main bombing attacks, rather than 0-5-1, although 0-5-0 Tsar Bomba is sufficient because the main point of Tsar Bomba is for its ability. The only Tier 2 crosspath that is worth mentioning is 0-5-2, as Centered Path grants access to central flight pathing and a new style of micromanagement of the plane itself.
The majority of the Tsar Bomba's damage potential comes from its ability. As such, optimizing stalling strategies is key. If not comfortable with timing abilities, alternatives such as Apache Prime or Sky Shredder are available, but Tsar is much more powerful when used correctly, and its true power does not rely on external buffs.
Compared to multiple Ground Zeroes, Tsar Bomba is significantly more effective against hyperdense rounds like Round 96 and Round 98.
Bugs[]
Bug Reports
[21.0] There was a bug during Version 21.0, the update when the Tsar Bomba ability received a slightly reduced ability cooldown, where purchasing any crosspath decreased cooldown by 5 seconds. Therefore, with any Tier 2 crosspath, its ability cooldown was decreased to 30 seconds. [fixed]
Bug Fixes
[22.0] Tsar Bomba ability cooldown bug fixed.
Version History[]
Balance Changes[]
Overall, Tsar Bomba has been buffed since it was first released, mostly to compete the efficiency of multiple Ground Zeroes. The ability pierce nerf can be seen as negligible outside of Race Events.
10.0
Tsar Bomba bombs deal more damage (3 → 10)
21.0
“
Tsar Bomba currently holds low value compared to multiple Ground Zero purchases aside from the stun, this greatly requested change should hopefully add more niche benefit.
While Pineapples are never the star of the show, the amount of pierce they have is completely unnecessary for their usage window and has only led to balance problems for Bombing Run, specifically in races. This high amount of pierce has been more evenly spread through higher tiers & crosspath. [...]
”
~ Ninja Kiwi, referring to direct attention to nerfing Bomber Ace
0-5-1 Tsar Bomba bombs now pop more bloons (40 → 52).
23.0
“
Monkey Ace was never intended to be a great starting tower and instead come into power at mid- and high-tier upgrades, but since the base tower feels lacking to new players (and some of us old timers) we decided to rework low tier power into the base tower. [...]
”
~ Ninja Kiwi, referring to base Monkey Ace attack speed rework
(Base) Monkey Ace projectile size increased from 2 -> 3
(Base) Monkey Ace attack cooldown reduced from 2.1s -> 1.68.
24.0
“
Similar to Tack Shooter Maelstrom upgrades, we have targeted a nerf to Ground Zero for race conditions by amounts which are not relevant outside of those conditions. Additionally Tsar Bomba has received a much smaller version of this nerf along with a reduced cooldown to increase its relevance.
”
~ Ninja Kiwi, referring to Ground Zero and Tsar Bomba nerfs by stripping their infinite pierce
Tsar Bomba ability pierce decreased from infinite to 5000.
More of a straight quality of life, Ace has gained a new special toggle button to allow it to turn back and fly in reverse on any selected flight pattern. As Ground Zero stands out in power, & enough so to make the upgrade to Tsar Bomba questionable, some upgrade cost has been moved out of Tsar Bomba into Ground Zero to make Ground Zero more expensive while not changing Tsar much other than a slight overall cost buff. [...]
”
~ Ninja Kiwi
Tsar Bomba price decreased from $35,000 → $30,000.
This is a net price decrease of $1000 when also taking into account the Ground Zero price hike.
Monkey Ace can now toggle flight direction for any pattern.
31.0
“
Spy Plane is always a lesser crosspath aside from specific challenges that call for camo detection. It has a similar vibe to Night Vision sniper so we have given it a similar buff.
”
~ Ninja Kiwi, referring to Spy Plane
Tsar Bomba now deals +1 damage to Camos with all its attacks
41.0
“
[...] Exploding pineapples gained a larger rate bonus from crosspathing than the main attack did to make up for its base rate being so poor, so we're fixing that poor base rate while keeping the crosspath bonus the same. [...]
”
~ Ninja Kiwi, referring to Exploding Pineapple
1-5-0 Tsar Bomba's bombing array attack cooldown increased from 1.02s to 1.275s
43.0
“
Minor catchup changes to some parts have fallen out of line slightly due to balance changes for other parts of the Ace.
”
~ Ninja Kiwi
Tsar Bomba bombing array attack cooldown reduced 1.7s to 1.6s
1-5-0 Tsar Bomba bombing array base attack cooldown reduced from 1.275s to 1.2s
45.0
“
[...] Tsar Bomba is a powerful ability that sees a decent lot of use for an ability heavy upgrade, but as it doesn’t really add to the tower outside of that ability we’ve decided to give the base bombs a boost so that well placed Bombing Runs can shred through Super Ceramics.
”
~ Ninja Kiwi
Tsar Bomba bombing run damage increased from 10 to 15
Tsar Bomba bombing run now deals +8 Ceramic damage
47.0
“
Upgrades to the basic Bombing run are never why you move up this path, so we’re improving these across the board while also reducing the cooldown of Ground Zero to match the T5.
”
~ Ninja Kiwi
Tsar Bomba bomb array base damage increased from 15 to 30
Tsar Bomba initial cooldown increased from 5s to 11.6667s, due to Ground Zero ability cooldown matching Tsar Bomba and lowering the reduced ability cooldown.
48.0
“
Tsar Bomba’s last bomb change appeared to be an over-buff and is being reeled back on. [...]
”
~ Ninja Kiwi
Tsar Bomba bombing run damage decreased from 30 to 25
49.0
“
[...] Long ago Tsar Bomba was given normal damage type to allow for more interesting 2TC combos at the time, however this no longer feels needed with its current power level so instead we have lowered the upgrade cost and shifted some base bombing run damage into Ceramic bonus
”
~ Ninja Kiwi
Tsar Bomba bombing run damage per bomb decreased from 25 to 20
Tsar Bomba bombing run bonus to Ceramic increased from +8 to +10
Overall decreased Ceramic damage from 34 to 30
Tsar Bomba bombing run damage type changed from Normal to Explosion
Tsar Bomba cost decreased from $30,000 to $26,000
50.0
“
As Spy Plane crosspath doesn’t see much love we’ve gone all-in on the Camo crosspath making it a double damage bonus, which is especially good news for Ground Zero vs. Fortified DDTs. [...]
”
~ Ninja Kiwi
Tsar Bomba bomb and nuke bonus Camo damage increased from +1 to x2
Bug Fixes and General Changes[]
This section is incomplete. You can help by expanding it.
9.0
Now correctly applies stun art.
Extra Notes (Version History)[]
Version 44.0 buffed Rosalia's Level 6+ discount from 5% to 10%, which changed the prices of Tsar Bomba when buffed by her:
Using a Ground Zero ability and then upgrading to Tsar before the bomb lands will convert it into a Tsar ability.
According to Ninja Kiwi's 31st October 2025 blog, Tsar Bomba had a prototype model that was far stronger than any other weapon made by the monkeys, however the Tsar Bomba's bomb in present day was toned down.[1]
Community achievements[]
Several 2TC combos with Tsar Bomba were possible before the bug concerning the Tsar Bomba's ability cooldown was fixed, mostly because Tsar Bomba could deal enough damage to take down the BAD when paired with another suitable anti-MOAB damage tower.
As of Version 46.2, this is the only non-Hero tower which has ever soloed CHIMPS mode. However, this cannot be considered a true 1TC because it requires Co-Op Mode starting cash to afford the Monkey Ace.[2]
The first 2TCC (2 Towers Co-Op CHIMPS) with two of the same tower belongs to Tsar Bomba + Tsar Bomba. This does not count as 2TC (2 Towers CHIMPS), as Monkey Ace is not affordable at Round 6 on CHIMPS Mode, so Co-Op Mode starting cash was required to make this combo work.[3]
The 2TCC combo Tsar + Ground Zero was also done before this.
Along with Homeland Defense, it is one of the two abilities that create a flash effect when activated.
During the July 8, 2022 NK blog, Their response to the question, "Do the monkeys ever think the weaponry they use is a little... overkill? they drop the Tsar Bomba for goodness sake!" was, "You've met Gwen, right?
Tsar Bomba 1TC was completed with enough cash to begin a Monkey Ace on CHIMPS, completed on Logs. A lot of micro was required for Rounds 95 and 100.
The first one was achieved on February 6th 2025,[4] with an additional runthrough in real life how he performed the micromanagement required.[5] After Version 48.0 nerfed Tsar Bomba's bombing run damage to 25 each, this 1TC (with $865 starting cash) remained still possible to beat between Rounds 95 and 100.[6]
Would you consider the bomb shooter Paragon more powerful than a Tsar Bomba nuke? Gameplay wise, obviously not; But the Tsar does have a bigger boom. We don’t think any single monkey-made weapon has been as powerful as the prototype Tsar Bomba! Even its current version is a bit toned down from when the monkeys were first making it!