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Tremble before the AWESOME power of the TRUE Sun God!!
~ In-game description
Do you wish to summon the TRUE SUN GOD!!??
~ Message that appears before upgrading a Sun Temple into a True Sun God

True Sun God is the final Path 1 upgrade for the Super Monkey in Bloons TD 6. Much like the Sun Temple, the True Sun God requires additional tower sacrifices that will provide it with many awesome powers and benefits. Its hypersonic sun energy blasts now pop 15 layers per hit, excluding additional benefits provided from sacrifices.

It is currently the most expensive upgrade in the Bloons TD franchise, costing $425,000 on Easy, $500,000 on Medium, $540,000 on Hard, and $600,000 on Impoppable, even when excluding its already extremely expensive upgrades and its extremely high-priced sacrifice demands.

When players upgrade, the Sun Temple will become slightly enlarged and the 'head' of the temple will get hit by a ray of light and explode. The True Sun God will then emerge from the top of the temple, followed by a glowing effect.

SacrificesEdit

A maxed-out True Sun God requires intense financial input and careful planning of tower placements. $50,000 worth of up to 3 of the following categories of towers (Primary, Military, Magic or Support) must first be sacrificed to a Sun Temple and then a further $50,000 of every category must then be sacrificed to the True Sun God to fully maximise its bloon destroying potential.

Each type of tower provides its own benefits to the True Sun God.

Primary ClassEdit

True Sun God sacrifices are considered distinct from the original Sun Temple sacrifices, and can stack with another Sun Temple with Support sacrifices, even if not from the same Temple.

Consider below as the values given to only the True Sun God's Support sacrifices (in bold is a new or modified buff for the True Sun God):

  • $301-$1000
    • +5 pierce to main attack
  • $1001-$2000
    • +5 pierce to main attack.
    • +1 damage to main attack.
    • Adds 8 golden blades every 2.0 seconds that deal 15 damage each with 10 pierce.
  • $2001-$4000
    • +5 pierce to main attack.
    • +25% attack speed to main attack.
    • +1 damage to main attack.
    • Adds 8 golden blades every 2.0 seconds that deal 15 damage each with 10 pierce.
  • $4001-$7500
    • +5 pierce to main attack.
    • +50% attack speed to main attack.
    • +1 damage to main attack.
    • Adds 8 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
  • $7501-$10,000
    • +5 pierce to main attack.
    • +50% attack speed to main attack.
    • +2 damage to main attack.
    • Adds 8 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
  • >$10,001-$15,000
    • +10 pierce to main attack.
    • +75% attack speed to main attack.
    • +2 damage to main attack.
    • Adds 8 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
    • Adds a new golden glaive attack that fires every 1.5 sec. These golden glaives act like Glaive Riccochet glaives that bounce between the nearest bloons each time it moves. Golden glaives have a decent 10 damage and 50 pierce.
  • $15,001-$25,000
    • +15 pierce to main attack.
    • +75% attack speed to main attack.
    • +3 damage to main attack.
    • Adds 8 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
    • Adds golden glaives with 10 damage and 50 pierce that fire every 1.5 seconds.
  • $25,001-$50,000
    • +20 pierce to main attack.
    • +75% attack speed to main attack.
    • +4 damage to main attack.
    • Adds 8 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
    • Golden glaives now have 20 damage, 50 pierce, and fires every 0.8 seconds.
  • >$50,000
    • +20 pierce to main attack.
    • +100% attack speed to main attack.
    • +5 damage to main attack.
    • Adds 8 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
    •  Golden glaives now have 30 damage, 50 pierce, and fires every 0.5 seconds.

Military ClassEdit

True Sun God sacrifices are considered distinct from the original Sun Temple sacrifices, and can stack with another Sun Temple with Support sacrifices, even if not from the same Temple.

Consider below as the values given to only the True Sun God's Support sacrifices (in bold is a new or modified buff for the True Sun God):

  • $301-$1000
    • +25% larger projectile size
    • +25% projectile speed
  • $1001-$2000
    • +25% larger projectile size
    • +25% projectile speed
    • +5 pierce to all attacks
  • $2001-$4000
    • +25% larger projectile size
    • +25% projectile speed
    • +5 pierce to all attacks
    • Shoots one golden missile every 3.0 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
  • $4001-$7500
    • +25% larger projectile size
    • +25% projectile speed
    • +5 pierce to all attacks
    • Shoots one golden missile every 3.0 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
    • Gains one golden Spectre that shoots darts and bombs every 0.15s. Darts deal 10 damage and have 10 pierce, while bombs deal 6 damage and have 30 pierce.
  • $7501-$10,000
    • +25% larger projectile size
    • +25% projectile speed
    • +10 pierce to all attacks
    • Shoots one golden missile every 1.5 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
    • Gains one golden Spectre that shoots darts and bombs every 0.15s. Darts deal 10 damage and have 10 pierce, while bombs deal 6 damage and have 30 pierce.
  • $10,001-$15,000
    • +50% larger projectile size
    • +50% projectile speed
    • +10 pierce to all attacks
    • Shoots one golden missile every 1.5 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
    • Gains one golden Spectre that shoots darts and bombs every 0.15s. Darts deal 10 damage and have 10 pierce, while bombs deal 6 damage and have 30 pierce.
  • $15,001-$25,000
    • +50% larger projectile size
    • +50% projectile speed
    • +15 pierce to all attacks
    • Shoots one golden missile every 1.0 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
    • Gains one golden Spectre that shoots darts and bombs every 0.15s. Darts deal 10 damage and have 10 pierce, while bombs deal 6 damage and have 30 pierce.
  • $25,001-$50,000
    • +75% larger projectile size
    • +75% projectile speed
    • +15 pierce to all attacks
    • Shoots one golden missile every 1.0 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
    • Gains one golden Spectre that shoots darts and bombs every 0.15s. Darts deal 10 damage and have 10 pierce, while bombs deal 6 damage and have 30 pierce.
  • >$50,000
    • +75% larger projectile size
    • +75% projectile speed
    • +15 pierce to all attacks
    • Shoots one golden missile every 1.0 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
    • Gains two golden Spectres that shoots darts and bombs every 0.15s. Darts deal 15 damage and have 10 pierce, while bombs deal 10 damage and have 30 pierce.

Magic ClassEdit

True Sun God sacrifices are considered distinct from the original Sun Temple sacrifices, and can stack with another Sun Temple with Support sacrifices, even if not from the same Temple.

Consider below as the values given to only the True Sun God's Support sacrifices (in bold is a new or modified buff for the True Sun God):

  • $301-$1000
    • N/A
  • $1001-$2000
    • Adds 4 homing magic shots every 4.0s, dealing 20 damage and have 7 pierce each.
  • $2001-$4000
    • Adds 4 homing magic shots every 4.0s, dealing 20 damage and have 7 pierce each.
    • Gains a 10% chance to distract bloons with its main attack.
  • $4001-$7500
    • Adds 4 homing magic shots every 2.0s, dealing 30 damage and have a decent pierce.
    • Gains a 10% chance to distract bloons with its main attack.
  • $7501-$10,000
    • Adds 4 homing magic shots every 2.0s, dealing 30 damage and have 7 pierce each.
    • Gains a 10% chance to distract bloons with its main attack.
    • Gains a forcefield attack every 5.0s that can knockback bloons up to Ceramic. Affects up to 500 bloons.
  • $10,001-$15,000
    • Adds 4 homing magic shots every 2.0s, dealing 30 damage and have 7 pierce each.
    • Gains a 20% chance to distract bloons with its main attack.
    • Gains a forcefield attack every 5.0s that can knockback bloons up to Ceramic. Affects up to 500 bloons.
  • $15,001-$25,000
    • Adds 4 homing magic shots every 2.0s, dealing 30 damage and have 7 pierce each.
    • Gains a 20% chance to distract bloons with its main attack.
    • Gains a forcefield attack every 5.0s that can knockback bloons up to Ceramic and MOAB. Affects up to 500 bloons.
  • $25,001-$50,000
    • Adds 6 homing magic shots every 2.0s, dealing 35 damage and have 7 pierce each.
    • Gains a 20% chance to distract bloons with its main attack.
    • Gains a forcefield attack every 5.0s that can knockback bloons up to Ceramic and MOAB. Affects up to 500 bloons.
  • >$50,000
    • Adds 6 homing magic shots every 2.0s, dealing 35 damage and have 7 pierce each.
    • Gains a 20% chance to distract bloons with its main attack.
    • Gains a forcefield attack every 5.0s that can knockback bloons up to Ceramic and MOAB. Affects up to 500 bloons.
    • Can spawn mini Sun Avatars every 30 seconds that deal 4 damage per shot and without any footprint. By default, without adding attack speed bonuses, a maximum of 3 mini Sun Avatars can appear on the map at one time, as the mini Sun Avatars have a lifespan of 65 seconds.

Support ClassEdit

True Sun God sacrifices are considered distinct from the original Sun Temple sacrifices, and can stack with another Sun Temple with Support sacrifices, even if not from the same Temple.

Consider below as the values given to only the True Sun God's Support sacrifices (in bold is a new or modified buff for the True Sun God):

  • $301-$1000
    • +5 range to base Temple
  • $1001-$2000
    • +5 range to base Temple
    • 10% discount to all base cost and upgrades of all towers in range
  • $2001-$4000
    • +5 range to base Temple
    • 10% discount to all base cost and upgrades of all towers in range
    • 10% attack speed bonus for all towers in range
    • +$500 end of round cash
  • $4001-$7500
    • +5 range to base Temple
    • 10% discount to all base cost and upgrades of all towers in range
    • 10% attack speed bonus for all towers in range
    • +$500 end of round cash
    • +50% more cash from bloons popped within range of the Temple
  • $7501-$10,000
    • +5 range to base Temple
    • 10% discount to all base cost and upgrades of all towers in range
    • 10% attack speed bonus, +3 pierce, +20% range for all towers in range
    • +$1500 end of round cash
    • +50% more cash from bloons popped within range of the Temple
  • $10,001-$15,000
    • +5 range to base Temple
    • 10% discount to all base cost and upgrades of all towers in range
    • 10% attack speed bonus, +3 pierce, +20% range for all towers in range
    • +$2000 end of round cash (unverified, check?)
    • +50% more cash from bloons popped within range of the Temple
  • $15,001-$25,000
    • +5 range to base Temple
    • 20% discount to all base cost and upgrades of all towers in range
    • +1 damage, 10% attack speed bonus, +3 pierce, +20% range for all towers in range
    • +$2000 end of round cash (unverified, check?)
    • +50% more cash from bloons popped within range of the Temple
  • $25,001-$50,000
    • +5 range to base Temple
    • 20% discount to all base cost and upgrades of all towers in range
    • +1 damage, 20% attack speed bonus, +3 pierce, +20% range for all towers in range
    • +$5000 end of round cash
    • +50% more cash from bloons popped within range of the Temple
  • >$50,000
    • +5 range to base Temple
    • 20% discount to all base cost and upgrades of all towers in range
    • +2 damage, 20% attack speed bonus, +3 pierce, +20% range for all towers in range
    • +$5000 end of round cash
    • +50% more cash from bloons popped within range of the Temple

Fully Maxed SacrificesEdit

When a True Sun God with maxed Support sacrifices is upgraded from a Sun Temple with maxed Support sacrifices, the following interaction occurs to itself (changes are shown in bold):

Primary
  • +40 pierce to main attack.
  • +100% attack speed to main attack.
  • +5 damage to main attack.
  • Adds 16 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
    • Golden blades are split between 22.5° from each other.
  • Adds a new golden glaive attack that fires every 0.5 sec. These golden glaives act like Glaive Riccochet glaives that bounce between the nearest bloons each time it moves. Golden glaives now have 30 damage and 50 pierce.
Military
  • +100% larger projectile size (caps at 100%)
  • +100% projectile speed (caps at 100%)
  • +30 pierce to all attacks
  • Shoots two golden missile every 1.0 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
    • Second missile has increased projectile speed.
  • Gains four golden Spectres that shoots darts and bombs every 0.15s. Darts deal 15 damage and have 10 pierce, while bombs deal 10 damage and have 30 pierce.
    • First golden Spectre is set on Circle
    • Second golden Spectre is set on "Centered Path" (see Centered Path)
    • Third golden Spectre is set on Figure-Infinite
    • Fourth golden Spectre is set on Figure-Eight.
Magic
  • Adds 12 homing magic shots every 2.0s, dealing 35 damage and have 7 pierce each.
  • Gains a 40% chance to distract bloons with its main attack.
  • Gains a forcefield attack every 5.0s that can knockback bloons up to Ceramic and MOAB. Affects up to 500 bloons.
    • Adding additional sacrifices does not improve the forcefield attack; rather, the highest Magic sacrifice tier is used to determine the functionality of the forcefield attacks.
  • Can spawn mini Sun Avatars every 15 seconds that deal 4 damage per shot and without any footprint. By default, without adding attack speed bonuses, a maximum of 6 mini Sun Avatars can appear on the map at one time, as the mini Sun Avatars have a lifespan of 65 seconds.
Support
  • +10 range to base Temple
  • 40% discount to all base cost and upgrades of all towers in range
  • +4 damage, 40% attack speed bonus, +6 pierce, +40% range for all towers in range
  • +$10000 end of round cash
  • +100% more cash from bloons popped within range of the Temple

Avatar of the Vengeful MonkeyEdit

Main article: Avatar of the Vengeful Monkey

The Avatar of the Vengeful Monkey is another possible method of sacrifices to build a True Sun God. The Monkey Knowledge "There Can Be Only One" is required to unlock it. It requires a specific combination of sacrifices as described on this page.

Version History (BTD6)Edit

3.0

Buff New Monkey Knowledge added that can unlock Avatar of the Vengeful Monkey

4.0.0

Nerf No longer produces cash when Support towers are sacrificed in CHIMPS.

5.0

Change balloon Sun Avatar spawn placement modified.

7.0

Nerf No longer applies cost discounts to itself when placed on a raised platform.

9.0

Buff No longer locks your hero if sacrificed.

12.0

Nerf True Sun God's mini Sun Avatars are no longer affected by Alchemist buffs.

Buff True Sun God's mini Sun Avatars now consume 0 footprint.

14.0

Change balloon Affected by changes to Sun Temple

16.0

GalleryEdit


TriviaEdit

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