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For the Sun God from previous installments, see Sun God.
Tremble before the AWESOME power of the TRUE Sun God!!
~ In-game description
Do you wish to summon the TRUE SUN GOD!!??
~ Message that appears before upgrading a Sun Temple into a True Sun God

True Sun God is the final Path 1 upgrade for the Super Monkey in Bloons TD 6. Much like the Sun Temple, the True Sun God requires additional tower sacrifices that will provide it with many awesome powers and benefits. Its hypersonic sun energy blasts now pop 15 layers per hit, excluding additional benefits provided from sacrifices. The True Sun God still cannot detect Camo Bloons without Ultravision or external camo detection, despite how powerful this upgrade is.

It is currently the most expensive upgrade in the Bloons TD franchise, costing $425,000 on Easy, $500,000 on Medium, $540,000 on Hard, and $600,000 on Impoppable, even when excluding its already extremely expensive upgrades and its extremely high-priced sacrifice demands.

When players upgrade, the Sun Temple will become slightly enlarged and the 'head' of the temple will get hit by a ray of light and explode. The True Sun God will then emerge from the top of the temple, followed by a glowing effect.

Sacrifices[]

A maxed-out True Sun God requires intense financial input and careful planning of tower placements. More than $50,000 worth of up to 3 of the following categories of towers (Primary, Military, Magic or Support) must first be sacrificed to a Sun Temple and then a further investment of more than $50,000 of every category must then be sacrificed to the True Sun God to fully maximize its bloon destroying potential.

Each type of tower provides its own benefits to the True Sun God. True Sun God sacrifices are considered distinct from the original Sun Temple sacrifices, and can stack with another Sun Temple with Support sacrifices, even if not from the same Temple.

Consider below as the values given to only the True Sun God's Support sacrifices (in bold is a new or modified buff for the True Sun God):

Primary Class[]

  • $301-$1000
    • +5 pierce to main attack
  • $1001-$2000
    • +5 pierce to main attack.
    • +1 damage to main attack.
    • Adds 8 golden blades every 2.0 seconds that deal 15 damage each with 10 pierce.
  • $2001-$4000
    • +5 pierce to main attack.
    • +25% attack speed to main attack.
    • +1 damage to main attack.
    • Adds 8 golden blades every 2.0 seconds that deal 15 damage each with 10 pierce.
  • $4001-$7500
    • +5 pierce to main attack.
    • +50% attack speed to main attack.
    • +1 damage to main attack.
    • Adds 8 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
  • $7501-$10,000
    • +5 pierce to main attack.
    • +50% attack speed to main attack.
    • +2 damage to main attack.
    • Adds 8 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
  • $10,001-$15,000
    • +10 pierce to main attack.
    • +75% attack speed to main attack.
    • +2 damage to main attack.
    • Adds 8 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
    • Adds a new golden glaive attack that fires every 1.5 sec. These golden glaives act like Glaive Ricochet glaives that bounce between the nearest bloons each time it moves. Golden glaives have a decent 10 damage and 50 pierce.
  • $15,001-$25,000
    • +15 pierce to main attack.
    • +75% attack speed to main attack.
    • +3 damage to main attack.
    • Adds 8 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
    • Adds golden glaives with 10 damage and 50 pierce that fire every 1.5 seconds.
  • $25,001-$50,000
    • +20 pierce to main attack.
    • +75% attack speed to main attack.
    • +4 damage to main attack.
    • Adds 8 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
    • Golden glaives now have 20 damage, 50 pierce, and fires every 0.8 seconds.
  • >$50,000
    • +20 pierce to main attack.
    • +100% attack speed to main attack.
    • +5 damage to main attack.
    • Adds 8 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
    • Golden glaives now have 30 damage, 50 pierce, and fires every 0.5 seconds.

Military Class[]

  • $301-$1000
    • +25% larger projectile size
    • +25% projectile speed
  • $1001-$2000
    • +25% larger projectile size
    • +25% projectile speed
    • +5 pierce to all attacks
  • $2001-$4000
    • +25% larger projectile size
    • +25% projectile speed
    • +5 pierce to all attacks
    • Shoots one golden missile every 3.0 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
  • $4001-$7500
    • +25% larger projectile size
    • +25% projectile speed
    • +5 pierce to all attacks
    • Shoots one golden missile every 3.0 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
    • Gains one golden Spectre that shoots darts and bombs every 0.15s. Darts deal 10 damage and have 10 pierce, while bombs deal 6 damage and have 30 pierce.
  • $7501-$10,000
    • +25% larger projectile size
    • +25% projectile speed
    • +10 pierce to all attacks
    • Shoots one golden missile every 1.5 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
    • Gains one golden Spectre that shoots darts and bombs every 0.15s. Darts deal 10 damage and have 10 pierce, while bombs deal 6 damage and have 30 pierce.
  • $10,001-$15,000
    • +50% larger projectile size
    • +50% projectile speed
    • +10 pierce to all attacks
    • Shoots one golden missile every 1.5 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
    • Gains one golden Spectre that shoots darts and bombs every 0.15s. Darts deal 10 damage and have 10 pierce, while bombs deal 6 damage and have 30 pierce.
  • $15,001-$25,000
    • +50% larger projectile size
    • +50% projectile speed
    • +15 pierce to all attacks
    • Shoots one golden missile every 1.0 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
    • Gains one golden Spectre that shoots darts and bombs every 0.15s. Darts deal 10 damage and have 10 pierce, while bombs deal 6 damage and have 30 pierce.
  • $25,001-$50,000
    • +75% larger projectile size
    • +75% projectile speed
    • +15 pierce to all attacks
    • Shoots one golden missile every 1.0 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
    • Gains one golden Spectre that shoots darts and bombs every 0.15s. Darts deal 10 damage and have 10 pierce, while bombs deal 6 damage and have 30 pierce.
  • >$50,000
    • +75% larger projectile size
    • +75% projectile speed
    • +15 pierce to all attacks
    • Shoots one golden missile every 1.0 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
    • Gains two golden Spectres that shoots darts and bombs every 0.15s. Darts deal 15 damage and have 10 pierce, while bombs deal 10 damage and have 30 pierce.

Magic Class[]

  • $301-$1000
    • N/A
  • $1001-$2000
    • Adds 4 homing magic shots every 4.0s, dealing 20 damage and have 7 pierce each.
  • $2001-$4000
    • Adds 4 homing magic shots every 4.0s, dealing 20 damage and have 7 pierce each.
    • Gains a 10% chance to distract bloons with its main attack.
  • $4001-$7500
    • Adds 4 homing magic shots every 2.0s, dealing 30 damage and have 7 pierce each.
    • Gains a 10% chance to distract bloons with its main attack.
  • $7501-$10,000
    • Adds 4 homing magic shots every 2.0s, dealing 30 damage and have 7 pierce each.
    • Gains a 10% chance to distract bloons with its main attack.
    • Gains a forcefield attack every 5.0s that can knockback bloons up to Ceramic. Affects up to 500 bloons.
  • $10,001-$15,000
    • Adds 4 homing magic shots every 2.0s, dealing 30 damage and have 7 pierce each.
    • Gains a 20% chance to distract bloons with its main attack.
    • Gains a forcefield attack every 5.0s that can knockback bloons up to Ceramic. Affects up to 500 bloons.
  • $15,001-$25,000
    • Adds 4 homing magic shots every 2.0s, dealing 30 damage and have 7 pierce each.
    • Gains a 20% chance to distract bloons with its main attack.
    • Gains a forcefield attack every 5.0s that can knockback bloons up to MOAB. Affects up to 500 bloons.
  • $25,001-$50,000
    • Adds 6 homing magic shots every 2.0s, dealing 35 damage and have 7 pierce each.
    • Gains a 20% chance to distract bloons with its main attack.
    • Gains a forcefield attack every 5.0s that can knockback bloons up to MOAB. Affects up to 500 bloons.
  • >$50,000
    • Adds 6 homing magic shots every 2.0s, dealing 35 damage and have 7 pierce each.
    • Gains a 20% chance to distract bloons with its main attack.
    • Gains a forcefield attack every 5.0s that can knockback bloons up to MOAB. Affects up to 500 bloons.
    • Can spawn mini Sun Avatars every 30 seconds that deal 4 damage per shot and without any footprint. By default, without adding attack speed bonuses, a maximum of 3 mini Sun Avatars can appear on the map at one time, as the mini Sun Avatars have a lifespan of 65 seconds.

Support Class[]

  • $301-$1000
    • +5 range to base Temple
  • $1001-$2000
    • +5 range to base Temple
    • 10% discount to all base cost and upgrades of all towers in range
  • $2001-$4000
    • +5 range to base Temple
    • 10% discount to all base cost and upgrades of all towers in range
    • 10% attack speed bonus for all towers in range
    • +$500 end of round cash
  • $4001-$7500
    • +5 range to base Temple
    • 10% discount to all base cost and upgrades of all towers in range
    • 10% attack speed bonus for all towers in range
    • +$500 end of round cash
    • +50% more cash from bloons popped within range of the Temple
  • $7501-$10,000
    • +5 range to base Temple
    • 10% discount to all base cost and upgrades of all towers in range
    • 10% attack speed bonus, +3 pierce, +20% range for all towers in range
    • +$1500 end of round cash
    • +50% more cash from bloons popped within range of the Temple
  • $10,001-$15,000
    • +5 range to base Temple
    • 10% discount to all base cost and upgrades of all towers in range
    • 10% attack speed bonus, +3 pierce, +20% range for all towers in range
    • +$2000 end of round cash
    • +50% more cash from bloons popped within range of the Temple
  • $15,001-$25,000
    • +5 range to base Temple
    • 20% discount to all base cost and upgrades of all towers in range
    • +1 damage, 10% attack speed bonus, +3 pierce, +20% range for all towers in range
    • +$2000 end of round cash
    • +50% more cash from bloons popped within range of the Temple
  • $25,001-$50,000
    • +5 range to base Temple
    • 20% discount to all base cost and upgrades of all towers in range
    • +1 damage, 20% attack speed bonus, +3 pierce, +20% range for all towers in range
    • +$5000 end of round cash
    • +50% more cash from bloons popped within range of the Temple
  • >$50,000
    • +5 range to base Temple
    • 20% discount to all base cost and upgrades of all towers in range
    • +2 damage, 20% attack speed bonus, +3 pierce, +20% range for all towers in range
    • +$5000 end of round cash
    • +50% more cash from bloons popped within range of the Temple


Fully Maxed Sacrifices[]

When a True Sun God with maxed sacrifices on a certain category is upgraded from a Sun Temple with maxed sacrifices the same category, the following interaction(s) occurs to itself (changes are shown in bold):

Primary
  • +40 pierce to main attack.
  • +100% attack speed to main attack.
  • +5 damage to main attack.
  • Adds 16 golden blades every 1.5 seconds, deals 25 damage, and has 20 pierce.
    • Golden blades are split between 22.5° from each other.
  • Adds a new golden glaive attack that fires every 0.5 sec. These golden glaives act like Glaive Ricochet glaives that bounce between the nearest bloons each time it moves. Golden glaives now have 30 damage and 50 pierce.
Military
  • +100% larger projectile size (caps at 100%)
  • +100% projectile speed (caps at 100%)
  • +30 pierce to all attacks
  • Shoots two golden missile every 1.0 seconds. Travels at infinite range and can deal up to 75 damage to up to 50 bloons.
    • Second missile has increased projectile speed.
  • Gains four golden Spectres that shoots darts and bombs every 0.15s. Darts deal 15 damage and have 10 pierce, while bombs deal 10 damage and have 30 pierce.
    • First golden Spectre is set on Circle
    • Second golden Spectre is set on "Centered Path" (see Centered Path)
    • Third golden Spectre is set on Figure-Infinite
    • Fourth golden Spectre is set on Figure-Eight.
Magic
  • Adds 12 homing magic shots every 2.0s, dealing 35 damage and have 7 pierce each.
  • Gains a 40% chance to distract bloons with its main attack.
  • Gains a forcefield attack every 5.0s that can knockback bloons up to Ceramic and MOAB. Affects up to 500 bloons.
    • Adding additional sacrifices does not improve the forcefield attack; rather, the highest Magic sacrifice tier is used to determine the functionality of the forcefield attacks.
  • Can spawn mini Sun Avatars every 15 seconds that deal 4 damage per shot and without any footprint. Because the mini Sun Avatars have a lifespan of 65 seconds, a maximum of 6 mini Sun Avatars can appear on the map at one time. There can not be more than 6 mini Sun Avatars as of version 22.0, as the spawn rate is no longer increased by attack speed.
Support
  • +10 range to base Temple
  • 40% discount to all base cost and upgrades of all towers in range
  • +4 damage, 40% attack speed bonus, +6 pierce, +40% range for all towers in range
  • +$10000 end of round cash
  • +100% more cash from bloons popped within range of the Temple

Vengeful True Sun God[]

Main article: Vengeful True Sun God

The Vengeful True Sun God is another possible method of sacrifices to build a True Sun God. The Monkey Knowledge point "There Can Be Only One" is required to unlock it. It requires max sacrifices in all four categories along with separate sacrifices of The Anti-Bloon and Legend of the Night outside its range as described on this page.

Strategy[]

Summary[]

True Sun God is the most powerful tower in the game in terms of DPS, possible through maximal sacrificing. Designed exclusively for epic late-game (Rounds 101+), the True Sun God can be used as the main form of DPS, outside of Legend of the Night's temporary black hole passive ability that instantly neutralizes bloons reaching past the exit for a limited time. The True Sun God's performance is greatly enhanced by adding additional tower buffs from as many sources as possible.

To optimize its performance, every single buff possible should be added to the True Sun God on top of careful sacrificing preparations prior to upgrading to Sun Temple and True Sun God. These include, starting from the most important:

  • Jungle Drums (+18% attack speed)
  • Maximum Ultraboost stacks (10x, for a total of +66% attack speed)
  • Consistent Overclock (temporary +66% attack speed, 66% uptime each, try two Overclocks)
  • Permanent Brew (+18% attack speed, +1 damage, +3 pierce, most importantly)
  • Homeland Defense (temporary +100% attack speed and +100% pierce, 44.4% uptime)
  • Multiple nearby Call To Arms (temporary +50% attack speed and +50% pierce to cover the cooldown of Homeland Defense, 3x 66.7% uptime for the best results)
  • An external maxed Support Sacrifices Sun Temple (+20% attack speed, +2 damage, +3 pierce, most importantly)
  • Level 20 Adora's Blood Sacrifice ability (temporary +100% attack speed, +50% range, 600% uptime)

By using the "Water Temples" trick, True Sun God can accept yet more buffs. To do the "Water Temples" trick, place a Sun Avatar on an Arctic Wind platform prior to upgrading to Sun Temple, and upgrade the Sun Temple to True Sun God. The following buffs can also be added to the True Sun God if water is available (either from the map or via Portable Lakes):

Alongside all these buffs, True Sun God greatly benefits from all the slows and stuns in the entire game, and in particular:

Debuffs such as Cripple MOAB and Super Brittle are also very effective for epic late-game at destroying bloons faster with the True Sun God, most specifically when paired with many mini Sun Avatars. 2-5-0 Glue Storm is not recommended as a debuff tower so as not to interrupt the effects of Super Glue.

Additional epic late-game tips are shown on BTD6 Freeplay Mode/Strategies, and will show how to reach the highest rounds possible.

Tips[]

  • Make sure to have LOTS of money before and after creating the maximum True Sun God. Additional support can benefit it very well.
  • The 5-2-0 True Sun God is better for covering extra range for utilizing its support sacrifices benefits, but 5-0-2 is better for its main attacks.
  • The TSG with 2(9,9)-1(9)-2(9,9)-2(9,9) sacrifices is usually the best sacrifice combination.
    • This is because the Military sacrifices are generally the weakest, and this can be the one that can be cut from the Sun Temple sacrifices, which accept only up to 3 of 4 categories instead of all 4 for the True Sun God. For one reason, its main attack buffs cap projectile speed and projectile size anyway, and the second reason is that the military sacrifices DPS are not very strong.
    • The "2(9,9)-1(9)-2(9,9)-2(9,9)" nomenclature refers to two parts: maxed Tier 9 sacrifices for Primary, Magic, and Support for the Sun Temple sacrifices; and maxed Tier 9 sacrifices for all 4 sacrifice categories for the True Sun God sacrifices.
  • Add as much support as possible, for the Temple and against the bloons. Support with all the possible buffs in the entire game. Slow down the bloons with slows, stuns, and knockback. Add MOAB-class instakills too, especially versus the deadly BADs.
  • If the player opts for 5-2-0 instead of the 5-0-2 path for the True Sun God, the player will have to provide it with camo detection through other means, such as a Monkey Village with Radar Scanner.

Version History[]

Optimizations for epic late-game runs are generally the main balance changes listed for the True Sun God, most of which are inherited from the Sun Temple upgrade.
3.0
4.0.0
  • Nerf No longer produces cash when Support towers are sacrificed in CHIMPS.
5.0
  • Change Sun Avatar spawn placement modified.
7.0
  • Nerf No longer applies cost discounts to itself when placed on a raised platform.
9.0
  • Buff No longer locks your hero if sacrificed.
12.0
  • Nerf True Sun God's mini Sun Avatars are no longer affected by Alchemist buffs.
  • Buff True Sun God's mini Sun Avatars now consume 0 footprint.
14.0
16.0
21.0
  • Nerf Can no longer accept water buffs unless placed on water.
22.0
The projectile count of the current multitudes of mini avatars spawned by boosted temples in freeplay contributes to performance decay, so we've capped the spawn rate of these mini avatars. [...]
~ Ninja Kiwi
  • Nerf True Sun God mini avatar spawn rate is no longer increased by attack rate buffs.

Sounds[]

When upgrading to True Sun God:

  • [Godlike sound, constructing and finalizing]

Gallery[]

Official artwork[]

Trivia[]

  • The name "True" Sun God refers to how the beings that formerly bore the title of "Sun God" are mere avatars channeling its power.
  • True Sun God with Support sacrifices is one of the only ways to grant discount to 4th-tier and 5th-tier upgrades, as all Monkey Village upgrades only grant discount bonuses to up to 3rd-tier.
    • The only other way is through Sun Temple Support sacrifices.
  • Its ability to become the VTSG (Vengeful True Sun God) was added in the 3.0 update. Its transformation requires the Knowledge upgrade There Can Only Be One. VTSG cannot be accessed Sandbox mode, though it can be tested from the Challenge Editor.
  • It costs at least $1,259,195/$1,419,635/$1,505,200/$1,633,555 (excluding discounts from villages or other temples) to make a Vengeful True Sun God.
  • True Sun God is one of three towers referenced by a hero, with Captain Churchill saying "The Sun God fights on the side with the best artillery!" Adora also references it by saying "The Temple Provides!" The other two are Blooncineration mentioned by Gwendolin and Spirit of the Forest mentioned by Obyn Greenfoot.
  • True Sun God's appearance may be partially based on a lemur as it has a ringed tail.
  • It is the most expensive tower in the game, even without sacrifices.
  • Even though Version 19.0 added a separate money counter for almost all towers, it has not been yet implemented for Lead to Gold, Rubber to Gold, Monkey Town (and by extent Monkey City), Pirate Lord, Support Chinook (and by extent Special Poperations), and Jungle's Bounty. It has yet to be fully implemented for Spirit of the Forest (ability only), and Sun Temple and True Sun God / Vengeful True Sun God with Support sacrifices.
    • Specifically, the income-per-pop part is not yet implemented, but the end-of-round cash has.
  • The True Sun God is likely a reference to Golden Frieza from Dragon Ball Super, as the stance it uses in its artwork is similar to that of the stance commonly used by Frieza, especially after transforming.


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