For chart related to Heroes, please check this subpage.
This page shows towers strengths and weaknesses.
Strengths/Weakness in Bold letters have larger impact on towers performance.
Bloons TD 5[]
Tower | Strengths | Weaknesses | Notes |
---|---|---|---|
Dart Monkey |
Cheap | Lead & Ceramic bloons. | Easy access to anti-camo upgrade (i.e. Enhanced Eyesight). Spike-O-Pult' and its subsequent upgrade have greatly increased pierce and are well suited for dealing with dense swarms of bloons. Juggernaut can pop both Leads and deal big damage to Ceramics, at the cost of attack speed. Super Monkey Fan Club turns itself and 9 other nearby Dart Monkeys into Super Monkeys. |
Tack Shooter |
Cheap, Area Attack. | Lead & Camo, Short Range. | Tack Sprayer shoots more closely packed 16 tacks. Ring of Fire can pop Leads and creates an area of effect instead of a spray of tacks, but only does 1 damage per attack. Blade Maelstrom (ability only) can reach beyond attack radius. |
Sniper Monkey |
Pops multiple layers, Infinite Range. | MOAB-Class & Bloon Rushes. | Full Metal Jacket grants lead popping. Deadly Precision one-shots ceramics. Cripple MOAB can temporarily stun MOAB-Class. Supply Drop does not provide much damage benefit, but provides an alternate source of income, useful in Contested Territory on tiles that restrict Farms. |
Boomerang Monkey |
Good Pierce, Good Range. | Camo & Regrow bloons. | Glaive Lord gives camo detection and has infinite pierce on the rotating glaives. Red Hot Rangs can pop lead. Bionic Boomer and its subsequent upgrade neutralizes weakness against Regrows with increased attack speed. |
Ninja Monkey |
Moderate Pierce, detects Camo. | Lead & Regrow bloons. | Seeking Shuriken allows shurikens to use their pierce to their full potential. Flash Bomb can pop lead. |
Bomb Shooter |
High Pierce, Area Damage, Pops Lead. | Regrow, Camo, Black & Fast Bloons. | Frag Bombs can pop black bloons with the frags, but not the main bomb. Does not carry over to Cluster Bomb.
MOAB Mauler deals 10x damage against MOAB-Class. |
Ice Monkey |
Freezes Bloons, Area Effect. | White, Camo & MOAB-Class. | Absolute Zero can slow down MOAB-Class Bloons in BTD5 Mobile.
Arctic Wind and above can slow but still not freeze nor damage whites directly. Camo Bloons can be frozen via other Viral Frost frozen bloons or Absolute Zero (ability). |
Glue Gunner |
Slows Bloons, Good Range. | Camo & MOAB-Class. | Corrosive Glue allows it to pop bloons & neutralize Regrow Bloons. Glue Striker (ability only) can hit camo. Can glue MOAB class in BTD Battles Mobile, starting with tier 3 upgrades, but less effective than on non-MOAB bloons. |
Monkey Buccaneer |
Great Range and Attack Speed, Good Pierce. | Water Placement & Lead. | Grape Shot gives Buccaneer incredible spreading popping power. Cannon Ship (bomb only). Aircraft Carrier greatly decreases its display range, but uses mini Monkey Aces to attack bloons. |
Monkey Ace |
Moderate Pierce, Infinite Range. | Inaccurate, Lead & Regrow. | Neva-Miss targeting mitigates the inaccuracy issue of aces. Spectre and Ground Zero (ability) can pop any bloon type. Spectre only attacks when getting close to bloons. |
Super Monkey |
Rapid Fire, Incredible Range. | Very Expensive, Camo. | Laser Blasts can pop frozen and Plasma Blasts can pop lead.
Technological Terror (ability) can destroy up to BFBs. |
Monkey Apprentice |
Pops Leads, Moderate Pierce. | Bloon Rushes, Regrow Bloons. | Summon Whirlwind and above can blow multiple bloons backward and is primarily used for regrow farms. Dragon's Breath massively increases reliability. |
Monkey Village |
Improves nearby towers in range. | Expensive, Limited Attack. | High Energy Beacon allows it to attack and reduce tower ability cooldowns in its range. Radar Scanner gives towers in its radius camo detection. Monkey Intelligence Bureau allows towers to damage any bloon type. |
Banana Farm |
Generates Income, very reliable. | Expensive Investment, no attack. | Monkey Bank and above generates money exponentially inside the building instead of dropping them as bananas or crates every round. |
Mortar Monkey |
Infinite Range, Area Damage, Adjustable. | Black & MOAB-Class bloons. | Burny Stuff allows it to deal additional damage over time, including to black bloons. Signal Flare can hit camo and remove camo property. Can immobilize MOABs briefly with Artillery Battery on mobile (Pop and Awe ability). |
Dartling Gun |
Controllable, Fast Firing, Moderate Pierce, pops Camo. | Expensive, Lead bloons. | Depleted Bloontonium can pop Leads. Ray of Doom shoots a solid laser beam instead of a barrage of projectiles. |
Spike Factory |
Generates and stockpiles Road Spikes, pops camo. | Multiple Paths, (Fast) Bloon Rushes. | Attacks by dropping spikes for bloons to run into onto the track. Spikes disappear after each round, allowing early fast bloons to charge through swiftly without much trouble. Rushes with regrow bloons that regrew many times can overwhelm Spike Factories. Spike Balls have increased durability and reliability against Ceramics (and regular bloons in general). MOAB-SHREDR Spikes deal extra damage to MOAB-class bloons. Has some trouble prioritizing two or more lanes. |
Heli Pilot |
Controllable, Highly mobile, Moderate Pierce. | Lead Bloons, Expensive. | Can pop leads with Razor Rotors and Apache Dartship (missile array). Downdraft can blow back bloons (except lead and MOAB class). Support Chinook can generate lives and income, and move towers around. |
Monkey Engineer |
Cost & Support Efficient, Moderate Pierce, Great Range. | Lead, Camo & Moab-Class Bloons. | Sentry Gun upgrade deploys attacking Sentry towers that last for a limited time. Cleansing Foam can remove Camo & Regrow and pop leads but has limited pierce (infinite pierce on Flash). Bloon Trap can capture non-MOAB class bloons of any type and double their cash. |
Bloonchipper |
Can pop most bloons, Stalling. | Single Target Attack, Packed Bloons, Ceramic, Camo & MOAB-Class bloons. | Can suck in ceramics by default (need Heavy Duty Suction in BTD Battles Mobile), but need to pop the ceramic layer fully to spit it out. Needs Super Wide Funnel to suck in and damage MOAB class bloons (doesn't affect Bosses, or ZOMGs in BTD Battles Mobile).
|
Monkey Sub |
Seeking Shots & Long Range. | Water Placement & Lead Bloons. | Advanced Intel, combined with other towers on the map, allows it to have almost infinite range. Can be combined with camo seeing towers for camo detection, but does not have camo detection itself. Submerge and Support (when submerged) can remove camo. Bloontonium Reactor (when submerged) and Ballistic Missile (missile only) can pop leads and has unlimited range. First Strike Capability (ability) can take out one ZOMG. |
Bloons TD 6[]
Tower | Strengths | Weaknesses | Notable upgrades |
---|---|---|---|
Primary | |||
Dart Monkey |
Cheap | Lead & Ceramic bloons. | Comes with the lowest-cost early-game upgrades in the game.
|
Boomerang Monkey |
Moderate Pierce, Good Range. | Camo & Regrow bloons. | Switch Hands switches the curve boomerang is traveling, and has good pierce for its price.
|
Bomb Shooter |
Area Damage, High Pierce, Pops Lead. | Black, Camo, Regrow & Spaced Bloons. |
Any Tier 5 upgrade allows the Bomb Shooter to affect Black Bloons by default. |
Tack Shooter |
Cheap, Area Attack. | Lead & Camo, Short Range. |
|
Ice Monkey |
Freezes Bloons, Area Effect. | White, Camo, Ceramic & MOAB-Class. | Frozen Bloons are immune to sharp projectiles.
Ice Monkeys below tier 3 freeze Ceramic bloons for half the duration. Can directly affect MOAB-class starting with tier 4 upgrade. |
Glue Gunner |
Slows Bloons, Good Range. | Camo & MOAB-Class. |
|
Military | |||
Sniper Monkey |
Pops multiple layers, Infinite Range. | Bloon Rushes, MOAB-Class, Line of Sight. |
|
Monkey Sub |
Seeking Shots & Good Range. | Water Placement & Lead Bloons. |
|
Monkey Buccaneer |
Great Range, Moderate Pierce. | Water Placement, Lead Bloons. |
|
Monkey Ace |
Moderate Pierce, High Ground. | Inaccurate, Lead & Regrow. |
|
Heli Pilot |
Controllable, Moderate Pierce, High Ground. | Lead Bloons, Expensive. |
|
Mortar Monkey |
High Ground, Pops multiple Layers & Pierce, Area Damage, Adjustable. | Black & MOAB-Class bloons. |
|
Dartling Gunner |
Controllable & Adjustable Fast Firing, Moderate Pierce. | Lead Bloons, Line of Sight, Expensive. |
|
Magic | |||
Wizard Monkey |
Pops Frozen, Moderate Pierce. | Purple Bloons. | Can pop Lead with Fireball or with any Tier 4 upgrade.
Path 1 upgrades starting with Arcane Mastery increases attack speed and range of Wizard. Arcane Spike allows Wizard to deal very high damage to MOAB-Class bloons. Wall of Fire is a reliable source of grouped bloon popping. Necromancer can dynamically adjust power according to numbers of bloons popped nearby. |
Super Monkey |
Rapid Fire, Incredible Range. | Very Expensive |
|
Ninja Monkey |
Moderate Pierce, detects Camo. | Lead Bloons |
|
Alchemist |
Pops lead, Moderate Pierce, Damage Over Time, High Ground. | Camo Bloons, slow attack speed. |
|
Druid |
Multi Projectile attack. | Camo, Lead & Low Pierce. |
|
Mermonkey |
Amphibious, high damage and pierce. | Lead Bloons, slow attack speed, short range. | Gains increased range when placed in water,all paths are good |
Support | |||
Banana Farm |
Generates Income, Very Reliable. | Expensive Investment. | Contains many upgrades for both efficient income production and effective income usability.
|
Spike Factory |
Generates Road Spikes, Stockpiling, High Ground. | Multiple Paths, (Fast) Bloon Rushes, expensive. |
|
Monkey Village |
Improves nearby towers in range. | Expensive, (Upper Path 1) buffs only affect primary monkeys. |
|
Engineer Monkey |
Large Track Coverage, Moderate Pierce. | Lead, Camo & MOAB-Class Bloons. |
|
Beast Handler |
Cheap, Large Track Coverage, High Ground | multiple paths, Camo & Lead Bloons, huge investment |
|
Explanation[]
High Ground: Tower's range isn't obstructed by Line of Sight restrictions.
- Note: Wizard Monkey's Guided Magic upgrade adds "High Ground" perk, which allows it to see & cast its projectiles through obstacles.