Transforms five Monkeys nearby into crazy attack monsters for 20 seconds.
~ BTD6 upgrade description

Total Transformation is the final upgrade of Path 2 for the Alchemist. It allows the ability to affect an additional 5 other monkey-based towers into vicious attack monsters that deal massive damage, but cannot pop Purple Bloons. Additionally, the ability no longer undergoes an initial cooldown prior to initial use upon upgrading. It costs $38,250 on Easy, $45,000 on Medium, $48,600 on Hard and $54,000 on Impoppable.

When this upgrade is purchased, the Alchemist undergoes a large visual change. The Alchemist is permanently transformed into a monster (note that this change is purely visual and the Alchemist will not attack like when its ability is in use) and the Alchemist's coat is further ripped, removing the sleeves. When the ability is activated, both the googles and the coat are removed.

Monster PotencyEdit

Only monkey-based towers may be affected by Total Transformation, up to Tier-3. The towers completely unaffected by Total Transformation are:

The monsterized versions of the towers do not inherit extra range; instead, they will have a fixed amount of large but limited range. Affected towers cannot inherit the power to pop Purples, regardless of whether they can originally pop Purples or not. Affected towers also do not inherit camo detection from the original towers. Any towers that are affected cannot be upgraded until the ability ends.

Version HistoryEdit


Nerf Total Transformation no longer changes footprint size of towers transformed, preventing Super Monkeys from being draggable onto Carrier Flagships.


Buff Total Transformation price reduced from $50,000 → $45,000


Buff Total Transformation cooldown reduced (60s --> 40s)


Nerf x5x Total Transformation will no longer allow the transformed Monster Monkeys to stack with other buffs (Mainly removes the combo with Plasma Monkey Fan Club)


Nerf x5x Total Transformation no longer stacks with Super Monkey Fan Club



  • Prior to version 11.0, the Total Transformation ability could be overridden by other transformation abilities such as SMFC and PMFC; it was useful to use them outside of each other.
    • It was possible to transform PMFC Plasma Monkeys to make incredibly powerful monsters that destroy bloons. This was due to the fact that the game believed that they are both Alchemist Monsters and Plasma Monkeys multiplying fire rate of the Alchemist Monster and the Plasma Monkeys while also having the damage of the Alchemist Monster AND Plasma Monkey at the same time. This combo also worked with virtually anymore buff in the game.
      • It had been confirmed by Ninjakiwi that this was a bug but later deemed to be intended. In version 11.0 the Alchemist Monster no longer stack with other buffs, removing the combo. However, the combo with Super Monkey Fan Club still worked until version 12.0.
  • There used to be a bug where the monsterized towers don't inherit camo detection even if the original tower has camo detection. This has since been fixed.
  • A transformed attack monster always has the footprint of an Alchemist.
    • This means that a transformed Super Monkey can fit on a Carrier Flagship if a Support Chinook moves it on, and the Super Monkey will stay on the Flagship even when the ability wears off. This has been patched in version 3.0.
  • There is a thing that you can do with this and you can see the back of an xxx ice-monkey before you can only see the back of xx3, xx4 and xx5 ice-monkey
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