Transforms five Monkeys nearby into crazy attack monsters for 20 seconds.
~ BTD6 upgrade description

Total Transformation is the final upgrade of Path 2 for the Alchemist. It allows the ability to affect an additional 5 other monkey-based towers into vicious attack monsters that deal massive damage, but cannot pop Purple Bloons. It costs $38,250 on Easy, $45,000 on Medium, $48,600 on Hard and $54,000 on Impoppable.

Monster PotencyEdit

Only monkey-based towers may be affected by Total Transformation, up to Tier-3. The towers completely unaffected by Total Transformation are:

The monsterized versions of the towers do not inherit extra range; instead, they will have a fixed amount of large but limited range. Affected towers cannot inherit the power to pop Purples, regardless of whether they can originally pop Purples or not. Affected towers also do not inherit camo detection from the original towers. Any towers that are affected cannot be upgraded until the ability ends.



  • Note that it can be overridden by other transformation abilities such as SMFC and PMFC so make sure to use them outside of each other.
    • It is possible to transform PMFC Plasma Monkeys to make incredibly powerful monsters that destroy bloons. This is due to the fact that the game believes that they are both Alchemist Monsters and Plasma Monkeys having the doubled firerate of the Alchemist Monster while also having the damage of the Alchemist Monster AND Plasma Monkey at the same time. This combo also works with Pat Fusty's Rallying Roar ability.
      • It has been confirmed by Ninjakiwi that this is intended.
  • There used to be a bug where the monsterized towers don't inherit camo detection even if the original tower has camo detection. This has since been fixed.
  • A transformed attack monster always has the footprint of an Alchemist.
    • This means that a transformed Super Monkey can fit on a Carrier Flagship if a Support Chinook moves it on, and the Super Monkey will stay on the Flagship even when the ability wears off.
      This has been patched in version 3.0
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