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BTD6

Transforms five Monkeys nearby into crazy attack monsters for 20 seconds.
~ In-game description

Total Transformation (generally shortened to TT5) is the fifth and final upgrade of Path 2 for the Alchemist in Bloons TD 6. When activated, the Alchemist transforms up to 5 of the nearest monkey-based towers into vicious laser-firing monsters. Just like the main monster, the transformed monsters' lasers are Plasma type and cannot detect Camo Bloons without support. Lasers from the main monster have 6 pierce (9 with 1-5-0) per shot but those from the subordinate monsters each have 10 pierce, while the damage of each laser is 2 for the mini-monsters and 3 for the main monster, and all lasers attack every 0.03s by default, although 0-5-1 decreases attack cooldown of the main monster to 0.024s. All monsters receive fixed ranges (ignoring external range buffs) of 72 each, and all lasers can ignore Line of Sight obstacles. Subordinate monsters can inherit certain buffs and often have special interactions with damage types and tower buffs.

The ability lasts 20 seconds and has a cooldown of 40 seconds. If bought immediately from an unactivated Transforming Tonic, the Total Transformation ability will not have an initial cooldown.

This upgrade costs $38,250 on Easy, $45,000 on Medium, $48,600 on Hard, and $54,000 on Impoppable.

Description[]

Overview[]

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Total Transformation's untransformed and transformed appearance, plus some additional towers within range

When this upgrade is purchased, the Alchemist undergoes a large visual change. The Alchemist is permanently transformed into a monster (note that this change is purely visual and the Alchemist will not attack like when its ability is in use) and the Alchemist's coat is further ripped, removing the sleeves. When the ability is activated, both the goggles and the coat are removed.

Transformed mini monsters are also fairly similar in appearance, with minor differences. Besides the obvious physical size difference, each mini monster has a similar blue monstrous appearance but less extreme. The mini monster has baby-blue rounded pupils, dark blue spiky hair, and small thin bushy dark blue eyebrows. Just like an Alchemist with the original tonic, the mini monster looks angry, bearing sharp teeth while smiling and scrunched up eyebrows.

Total Transformation replaces its old Transforming Tonic ability with a new ability that transforms up to 5 of the nearest monkey-based towers into vicious laser-firing monsters. Lasers are shot with an attack cooldown of 0.03s per shot, equating to around 33.3 times per second, and pop any non-camo bloon type except Purple Bloons due to having the Plasma Type (pops Black, White, Lead, Frozen) Plasma damage type. The main Alchemist monster still has 6 pierce, but the mini monsters have 10 pierce.

For further information about mini monster interactions, refer to the #Monster Potency section.

Activated Abilities[]

See also: Activated Abilities (BTD6)#Total Transformation
TotalTransformationUpgradeIconAA

Total Transformation Ability

Total Transformation improves the transformation ability to also affect up to 5 nearby towers below Tier 4, including Tier 3 Super Monkeys. All affected Monkeys turn into vicious blue monsters that shoot constant beams of hot blue lasers for a limited time, each dealing 2 damage and piercing up to 10 bloons each. All other attacks cease for the duration of the ability. Tower-exclusive buffs can stack with this ability, with an exception of Super Monkey Fan Clubs and Plasma Monkey Fan Clubs. It is one of the few abilities to lack an initial cooldown. Cooldown of 40 seconds.

The ability lasts for 20 seconds, and the cooldown is shortened to 40 seconds. Due to how ability cooldowns work in BTD6, purchasing a Total Transformation immediately causes the Total Transformation ability to have no initial cooldown.

Targeting Priorities[]

Total Transformation's main attack throws potions in a lobbed arc at bloons according to targeting priority.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

The transformed monster shoots straight movement blue laser projectiles, as do its minions. Total Transformation's mini-monsters are locked on First no matter their targeting prior or during the transformation, whereas the main monster follows all four basic targeting priorities. Concoction potions have extended range and follow basic targeting priorities as normal.

Costs[]

Updated as of Version 41.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-5-X) $38,250 $45,000 $48,600 $54,000 -
Total (0-5-0) $45,705 $53,775 $58,080 $64,530 $31,994 $37,643 $40,656 $45,171
Crosspath (1-5-0) $45,915 $54,025 $58,350 $64,830 $32,141 $37,818 $40,845 $45,381
Crosspath (2-5-0) $46,210 $54,375 $58,730 $65,250 $32,347 $38,063 $41,111 $45,675
Crosspath (0-5-1) $46,255 $54,425 $58,780 $65,310 $32,379 $38,098 $41,146 $45,717
Crosspath (0-5-2) $46,635 $54,875 $59,265 $65,850 $32,645 $38,413 $41,486 $46,095

This upgrade's prices (or included crosspath's prices) are affected by the following MK: BetterSellDealsIcon Better Sell Deals

Monster Potency[]

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All monsterizable tower types up to Tier 3

Only monkey-based towers may be affected by Total Transformation, up to Tier 3. The towers completely unaffected by Total Transformation are:

The monsterized versions of the towers do not inherit extra range; instead, they will have a fixed amount of large but limited range. Affected towers cannot inherit the power to pop Purples, regardless of whether they can originally pop Purples or not. Affected towers also do not inherit camo detection from the original towers, and require external camo detection such as from Radar Scanner in order to pop camo bloons. Unlike Total Transformation itself transformed towers cannot shoot through walls and also do not inherit such ability from the original tower. Most external buffs, including tower-exclusive buffs (i.e. only applies to Shinobi Tactics, Poplust, Elite Sniper, and an active Absolute Zero ability), can stack on top of the transformed monster stats, with exception of Super Monkey Fan Club and Plasma Monkey Fan Club. Any towers that are affected cannot be upgraded until the ability ends.

Strategy[]

Summary[]

Total Transformation is expensive but highly effective in combination with particular towers. Because Druids of Wrath and Shinobi Tactics can stack their respective tower-exclusive buffs, transformations of either of these towers will become extremely powerful. Certain towers should be well away from the Total Transformation so as to not interfere with optimal transformation strategies, specifically MOAB Glue and Tier 3 Super Monkeys.

Tips[]

  • Crosspathing does not matter much for Total Transformation, even if its ability is affected by crosspaths. This is even more the case now since the other transformations do not inherit the crosspath chosen of the main Tower. Because of this, a crosspath can be used to strengthen the main Alchemist, specifically the Unstable Concoction and main Transforming Tonic attacks.
    • However, if trying to optimize the ability, 0-5-1 is better since it will do more DPS in the long run since it will attack faster, whereas the pierce bonuses offered by top path don't see much usage as the blimps (barring a few specific rounds) are too spread apart to make consistent use of the pierce.
  • Pair it with transformed Druid of Wraths supported by Poplusts, as the attack speed bonuses provided by the Druid of Wrath and Poplust effects stack with the attack monster forms.
    • Each transformed Druids of Wrath supported by Poplust attack 3.5x faster at maximum and gain up to +75% pierce.
  • Total Transformation can also be paired with transformed Shinobi Tactics, as the attack speed and pierce bonuses granted by other Shinobis can stack with the attack monster forms.
    • However, the transformed Shinobi Tactics will no longer give the buff to other towers while transformed, which means that 25 Shinobi Tactics are required for full power of the combo.
  • Make sure no MOAB Glue or Tier 3 Super Monkeys are nearby the Total Transformation, because otherwise it will transform those towers instead of the more desired tower(s).
    • If impossible to let the MOAB Glue go away from the Total Transformation, it is entirely possible to just upgrade it to Relentless Glue.
  • Note that like PMFC, the transformation has infinite range, which could help with controlling what towers get transformed.
  • Compared to Plasma Monkey Fan Club, another transforming ability, Total Transformation:
    • Affects less towers.
    • Works on more types of towers.
    • Has more synergies with Druids of Wrath and Shinobi Tactics.
    • Has a shorter cooldown with more uptime, and a longer ability duration.
    • Does not come with an initial cooldown.
  • Paragon sacrifices will still be sacrificed despite being actively transformed, which may leave part of the track exposed if upgrading to a 5-5-5 tower at a poor time.
    • As the resulting Paragon improve with pops of component towers, using Total Transformation to quickly rack up pops on potential sacrifices.

Achievements[]

GoldContainer
TransformingTonicUpgradeIcon
100
Freaky Friday
FIRST RELEASED: Version 21.0
Description: Use the Alchemist's Transforming Tonic abilities 100 times
Rewards:
BloonjaminsIcon
150
040-AlchemistInsta
0-4-0

Version History[]

Balance Changes[]

Some quirky interactions with transformed towers have been removed, but in return it has received several buffs to the ability. It has seen much popularity on CHIMPS Mode as a main DPS for late-game when combined with Druids of Wrath buffed by nearby Poplusts.

5.0
  • NERF Total Transformation no longer changes footprint size of towers transformed, preventing Super Monkeys from being draggable onto Carrier Flagships.
7.0
  • BUFF Total Transformation price reduced from $50,000 → $45,000.
8.0
  • BUFF Total Transformation cooldown reduced (60s → 40s).
  • BUFF [Undocumented] Total Transformation no longer has initial cooldown, instead of 20 seconds.
11.0
  • NERF x5x Total Transformation will no longer allow the transformed Monster Monkeys to stack with other buffs (Mainly removes the combo with Plasma Monkey Fan Club).
12.0
19.0
  • NERF Sniper Monkeys no longer have infinite range when transformed by Total Transformation.
22.0
  • BUFF Total Transformation main Alchemist plasma laser pierce increased (4 → 6), from the Transforming Tonic buff.
33.0
Transforming Tonic has always had a large struggle with pierce, rather than directly throwing onto the base pierce we have added crosspathing pierce & rate benefits for transformation enjoyers to now choose between. [...]
~ Ninja Kiwi
  • BUFF 1-5-0 Total Transformation main monster pierce increased 6 → 9
  • BUFF 0-5-1 Total Transformation main monster attack speed increased 0.03s → 0.024s
35.0
[...] Transforming Tonic has been compared to being a worse but more expensive Turbo Charge, and that seems like a fair complaint. T5 has good niche uses, but T4 isn't worth the cost right now so we’re adding more juice to the tonic.
~ Ninja Kiwi
  • BUFF Total Transformation main monster damage increase 2 → 3
37.0
Alchemist Transforming Tonic is in a weird spot with the transformation unable to attack through walls when the base alchemist is able to. Also with this, including a QoL fix for the T5 that currently prevents transformed towers from functioning with target priority.
~ Ninja Kiwi, referred from Transforming Tonic
  • BUFF Total Transformation transformed monsters can now ignore Line of Sight
  • BUFF Total Transformation transformed mini monsters now retain their original targeting priorities when transformed
39.0
[...] Total Transformation alchemist when transformed have never been allowing damage to distribute to children layers of any targets, while this is an option we can use as an intended balance lever - we have instead decided to turn this blocker off as it isn't one we have used elsewhere and has made these upgrades perform far weaker against regular Bloons comparatively to Ceramic & MOAB-class due to damage buffs that have been given to transformed alchemists over time.
~ Ninja Kiwi
  • BUFF Total Transformation laser damage is no longer single-layer damage

Bug Fixes and General Changes[]

39.0
  • NERF Fixed the "quantum entanglement" bug

Bugs[]

Current
  • [39.2] Discovered in 39.2, a new bug for Total Transformation has been discovered. It involves taking advantage of Druid of Wrath to infinitely stack its wrath bonuses once untransformed. This likely stems from an earlier bugfix of the "Entanglement Bug". For further information, refer to Bloons TD 6/Known Bugs#Total Transformation Infinite Wrath Bug.
Patched
  • [1.0?] Before Version 11.0 and 12.0, Total Transformation could be paired with either Super Monkey Fan Club or Plasma Monkey Fan Club to multiply their speed buffs together by stacking the two abilities together. Ninja Kiwi considered this bug a feature, due to how expensive it was to perform that combo, but eventually patched this.
  • [38.3] Possibly already in the game in the Version 38.x series, this bug was popularly known as the "Entanglement Bug". The "TT5 inheritance bug", or more popularly the "Entanglement Bug", is one that involves inconsistent linking between recently transformed Total Transformation mini-monsters and additional entities in the game. Players had discovered many quirky interactions related to this bug. For further context, refer to Bloons TD 6/Known Bugs#TT5 inheritance bug. Patched in 39.0.

Sounds[]

When activating Total Transformation Ability:

Gallery[]

Comparisons of patched bug interactions[]

Official artwork[]

Trivia[]

  • Prior to version 11.0, the Total Transformation ability could be overridden by other transformation abilities such as SMFC and PMFC; it was useful to use them outside of each other.
    • It was possible to transform PMFC Plasma Monkeys to make incredibly powerful monsters that destroy bloons. This was due to the fact that the game believed that they are both Alchemist Monsters and Plasma Monkeys multiplying fire rate of the Alchemist Monster and the Plasma Monkeys while also having the damage of the Alchemist Monster AND Plasma Monkey at the same time. This combo also worked with virtually anymore buff in the game.
      • It had been confirmed by Ninja Kiwi that this was a bug but later deemed to be intended. In version 11.0 the Alchemist Monster no longer stack with other buffs, removing the combo. However, the combo with Super Monkey Fan Club still worked until version 12.0.
  • A transformed attack monster always has the footprint of an Alchemist.
    • This means that a transformed Super Monkey can fit on a Carrier Flagship if a Support Chinook moves it on, and the Super Monkey will stay on the Flagship even when the ability wears off. This has been patched in version 3.0.
  • After Version 8.0, when all farming-only abilities (including Tier 5 upgrades in this case) are required to undergo a full initial cooldown duration, the Total Transformation ability is one of four abilities that, when bought, has the cooldown up immediately. The others are Pirate Lord, MOAB Eliminator, and Absolute Zero.
    • However, Total Transformation is the only tower upgrade to do so regardless of whether the prior Tier 4 ability was in cooldown or not.
  • On the Version 22.0, Ninja Kiwi considers Total Transformation has received "some use" by players, likely because they have seen how well Total Transformation + Druids of Wrath or Total Transformation + Shinobi Tactics strategies were utilized on CHIMPS.


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