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Free from bottle jail and ready to fight the bloons. Tiny Manticore brings his skills with boomerangs and flamethrowers to the fray.
~ BATTD description
Flies around throwing bloon popping boomerangs.
~ Short description
TMC BATTD

Tiny Manticore is a Super Rare Ally in Bloons Adventure Time TD. He is a flying unit, similar to the Heli Pilot from the BTD series, that initially shoots boomerangs but can be upgraded to shoot a stream of constant flame. He has four unique settings: Follow Touch/Mouse, Pursuit, Patrol, and Lock in Place. He can be equipped to Finn, Jake, Juggernaut Max, Max, Dungeon Finn, and Commander Cassie. He costs $840 to place.

Properties[]

Pros
  • Flying, high pierce
Cons
  • Expensive

Upgrades[]

Icon upgrade pierce
Sharper Rangs
COST: $250
Description: Boomerangs have increased pierce
Effect: +TBA pierce
Icon upgrade faster
Two Boomerangs
COST: $400
Upgrade(s) Required:
Sharper Rangs
Description: Double the boomerangs means twice the attack speed
Effect: Increases base attack speed from 1 to 2
Icon upgrade special
Flamethrower
COST: $1,500
Upgrade(s) Required:
Two Boomerangs
Description: A continuous blast of fiery death
Effect: Adds an additional attack that deals Fire damage with TBA damage, TBA attack speed, and TBA pierce

Strategy[]

TBA

Gallery[]

Trivia[]

  • Tiny Manticore is one of the only flying allies in the game, the other being Ghost Princess.
    • However, if he or Ghost Princess is brought into a game before bringing in Marceline or Hunter Marceline (both of which are flying heroes in the game) for the first time, the flying characters introduction will not show.
  • There is a bug where Tiny Manticore's boomerangs cannot pop Purple Bloons despite the fact that the boomerangs are Sharp Sharp Type (pops Black, White, Purple). This may be because his final "Flamethrower" upgrade is considered a Fire Fire Type (pops Black, White, Lead, Frozen) attack.
  • There is a bug that causes various projectiles, road items, and pickups to rotate based on the rotation of Tiny Manticore. This can cause projectiles to veer off course. (Needs further testing)
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