- "Tile" redirects here. For the type of block in Bloons, see Tile Block.
“ | It is time to move into the big time and turn this hamlet into a real city. Keep expanding until you have captured 150 pieces of land. | ” |
~ "Land Grab III" goal description |
“ | This land contains a Bloon strategy. These battles are tricky because the bloons come out with various modifications and attack patterns making them extra tough. Pay attention to strategies and try to figure out the best way to defeat them. | ” |
~ King Monkey's message when attacking a tile with a Bloon strategy for the first time in Bloons Monkey City Mobile |
“ | You don't have any towers that you can use to attack this tile. Are you sure you still want to attack? | ” |
~ Army Monkey's warning when attempting to attack a tile where the player cannot use any towers on in Bloons Monkey City Mobile |
Tiles are found in Bloons Monkey City during gameplay. They are the squares of land that make up the city, and you capture more of them to gain land, XP, City Cash and for getting no lives lost, 5 (10 on Hardcore Mode). Each tile has a specific Terrain, which has a set of unique tracks in each type, as well as different Favors and Restrictions in each type.
To capture tiles, player must play a "faster" version of Bloons TD 5 for each tile, as in, place towers along the track to last a certain amount of rounds of bloons. Each tile has blue text in the top right corner: [Current Round Number] of [Maximum Round Number]. When all the rounds on the tile are completed, the tile is captured.
Some tiles reward you with a treasure chest, containing a boosted City Cash, Bloonstone or Special item reward.
The land you gain from tiles can be built on, and some Buildings require more than 1 tile to be built, such as the Naval Base, requiring a 2x2 space to build.
Each tile, when clicked on, will display the maximum bloon rank, difficulty, type of terrain, favored and restricted towers, track, and rewards for that tile. As the city expands further from the center, the difficulty and reward for tiles is increased.
Some tiles have multiple bloons on them, such as 3 MOABs. Such tiles foreshadow a large rush of the bloon shown near the final round. Grouped Ceramic tiles existed in the closed beta version of Bloons Monkey City.
The City Cash reward for beating a tile can also be a foreshadower to its Difficulty level when every tile you face is impoppable. This is most useful in later levels such as D.D.T. levels. This number also determines on what round certain M.O.A.B. Class Bloons come out. If a tile's reward (A.K.A. Difficulty) is $650, then M.O.A.B.s may come out on round 8 or 9, but if the reward is $750, they may come out on round 6 (7 in mobile). The earliest round a M.O.A.B. can come out on is 5 (7 in mobile), for B.F.B.s, it is round 12, for D.D.T.s, it is 19 and for Z.O.M.G.s, it is round 19.
Tile Types[]
Tile Type | Highest Bloon | Highest Round | Notes |
---|---|---|---|
Red | Red |
3 |
Only reds Cannot be skipped on BMC Mobile, regardless of City Level. |
Blue | Blue | 4 | Mobile Only |
Green | Green | 5 | |
Yellow | Yellow | 6 | Mobile Only |
Pink | Pink |
7-10 7-16(MvM only)* |
Lowest type eligible for Camo/Regrow Assaults. Also the lowest type elgible to contain Regrow Bloons. |
Black | Black | 11 | Will not include White Bloons. Also the lowest type to contain at least some Regrow Bloons, apart from Assaults. |
White | White | 12 | Will include Black Bloons |
Lead | Lead | 13-14 |
Will display warning of Lead Bloons. This is also the lowest type elgible to contain Camo Bloons on some tiles. In BMC Mobile, this actually contains Zebra Bloons instead of Lead Bloons. |
Zebra | Zebra | 14-15 |
MvM and Mobile Only Does not have Camo Bloons on BMC Mobile, unless its strategy is either Camo Craziness or Camo Regrow Pain. |
Rainbow | Rainbow | 15-16 | Lowest type to have Camo Leads (apart from Lead Camo Assaults, MvM, and Mobile's Zebra Tiles). Also lowest type eligible for Camo and Regrow Assaults in Mobile. |
Ceramic | Ceramic | 17-21
17-25 (MvM only) |
|
MOAB | MOAB | 22-25 | Will display warning of MOABs |
B.F.B. | B.F.B. | 26 | |
Z.O.M.G. | Z.O.M.G. | 27-30
27-34 (Track replays 27-40)* 27+ (With cheat)* |
Always at least one ZOMG, later levels can have 2, 3, 4, or even 5 in a row.
1 ZOMG always spawn at the end of the final round in Mobile |
D.D.T. | D.D.T. (may have ZOMGs) | 27-30
27-34 (Track replays 27-40)* 27+ (With cheat)* |
Always has DDTs, DDTs come in groups of 3, 6, 9, 12, etc. Mobile version will only have singlets, later levels will likely have 2-4 in a single level. |
MOAB Pack | ZOMG (in Flash it doesn't spawn ZOMGs on early tiles;most likely a bug) | 27-30
27-34(Track replays 27-40)* 27+ (With cheat)* |
Same as regular ZOMG tiles at the beginning, but later tiles it contains dense rushes of MOABs as well
1 ZOMG always spawn at the end of the final round in Mobile |
BFB Pack | ZOMG (in Flash it doesn't spawn ZOMGs on early tiles;most likely a bug) | 27-30
27-34(Track replays 27-40)* 27+ (With cheat)* |
Same as regular ZOMG tiles at the beginning, but later tiles it contains dense rushes of BFBs as well
1 ZOMG always spawn at the end of the final round in Mobile |
Rounds with * means that the rounds are mobile exclusive. Rounds greater than 40 are only achievable through cheating.
Note that the DDT type only have ZOMGs if the tile has 29+ rounds. 27 or 28 round ones will not have ZOMGs - only set of DDTs. MOAB Pack and BFB Pack tiles always spawn 1 ZOMG at the end of the final round in Mobile, and this explains why packed MOAB or BFB groups don't appear on early tiles. Some ZOMG tiles can also have a few grouped MOABs or BFBs, and this happens more often in Mobile, but they still cannot have DDTs (with exceptions for Camo Craziness, Cluster Chaos, Packed MOAB, Fast and Furious tiles). In Bloon Dunes, there may be 2 extra rounds than what may be in Grassy Pass.
However, in Flash, early MOAB Pack and BFB Pack tiles don't spawn ZOMGs, mostly due to a bug. In Mobile it correctly spawns a ZOMG at the final round, even you are playing Packed MOAB or Packed BFB tiles.
Terrains[]
Terrains are presented in different sequences within the 'My Tracks' function in the Mobile and browser-based versions of the game.
- The Mobile version presents: Grass, Forest, Heavy Forest, Hills, Mountain, Volcano, Snow, Desert, River, Jungle, Lake, and Special Terrains.
- The browser-based version presents: Grass, Forest, Heavy Forest, Jungle, Hills, Mountain, Volcano, Snow, Lake, Desert, River, Cave and, in Dunes, Badlands, High Desert and Arid Grasslands Terrains.
See also: Tracks (BMC)
Terrain | Favored | Restricted | Minimum Tile | Music | Further information | |
---|---|---|---|---|---|---|
Grass | Most common tile in the game | Monkey Ace, Bloonchipper | None | Red Pink in Dunes, very rarely Green |
Street Party | |
Forest | Ninja Monkey | Tack Shooter, Banana Farm | Red | Monkey Hermanos | ||
Heavy Forest | usually accompained with forest nearby | Sniper Monkey | Tack Shooter, Banana Farm, Heli-Pilot | Red Pink in Dunes |
Monkey Hermanos | |
Hills | between grass and mountain tiles | Tack Shooter, Heli-Pilot | Dart Monkey | Blue (Mobile) Green (Flash) |
Street Party | |
Mountain | Ice Monkey | Monkey Ace, Dartling Gun, Banana Farm, Heli-Pilot | Red Pink in the Dunes |
Ocarina Time | Required for Wind Spire | |
Volcano | usually surrounded by mountain tiles | Monkey Apprentice, Mortar Monkey | Boomerang Thrower, Ice Monkey, Monkey Village | Pink | Ocarina Time | Required for Fiery Pit Earns extra Bloonstones Banana Farms cannot be built on here for some reason. |
Snow | late game area located far from center | Ice Tower | Dart Monkey, Boomerang Thrower, Dartling Gun, Monkey Engineer | BFB/ZOMG, very rarely Pink or Ceramic | Ocarina Time | Usually far from the center of the map, found along with Glacier |
Desert | uncommon area | Boomerang Thrower, Bomb Shooter | Glue Gunner, Super Monkey, Spike Factory | Red | Monkey Hermanos | |
River | River tiles never appear alone and are connected via chain traveling from top to bottom | Banana Farm | Ninja Monkey, Bomb Shooter, Monkey Engineer | Blue (Mobile) Green (Flash) |
Roaring Humpers | Required for Watermills. River or Lake required for Ports and Submarine Berths. |
Jungle | Jungle tiles usually have 1 rank higher difficulty compared to other tiles. | Glue Gunner | Ice Monkey, Monkey Apprentice | Yellow (Mobile) Pink (Flash) |
Street Party | Required for Guerilla Tactics Training Camp |
Lake | Monkey Buccaneer | Ninja Monkey, Bomb Shooter, Bloonchipper | Blue (Mobile) Green (Flash) |
Roaring Humpers | River or Lake required for Ports and Submarine Berths. | |
Cave | Ice Monkey | Monkey Ace, Dartling Gun, Banana Farm, Heli-Pilot | Yellow (Mobile) Pink (Flash) |
Ocarina Time | Earns extra City Cash and Bloonstones. Cannot be skipped on BMC Mobile, regardless of City Level. Only five of these spawn on the map. | |
Special Terrain | N/A | Varies (excluding the Monkey Farmer) | Varies | Varies | Increased reward, required for certain Special Buildings | |
Badlands | Sniper Monkey, Monkey Engineer | Monkey Ace, Banana Farm | Red | Desert Lands - Way Out West | Bloon Dunes only | |
High Desert | Monkey Ace, Monkey Engineer | Super Monkey, Spike Factory, Dartling Gun, Banana Farm | Red | The Good, The Bad, The Monkey | Bloon Dunes only | |
Arid Grasslands | Monkey Ace | None | Red | Gold Rush | Bloon Dunes only |
Tracks[]
- Main article: Tracks (BMC)
Strategies[]
- Main article: Tiles/Strategies
Tile Count[]
In Bloons Monkey City, the total amount of tiles there are for each city is 3000 tiles, formed in a 60 x 50 area. By default, there are 9 tiles which, at the beginning of a campaign, include a Banana Farm, 2 Dart Monkey Halls, a Monkey Bank, a Monkey Town Hall and a Windmill. That leaves 2991 tiles ready for the player can capture in order to expand their city's liberated borders.
Players have reported that there is no set number of tiles for each terrain except for cave tiles for Special Mission tiles for which the numbers are clear. Common to all BMC maps are 5 cave tiles, 3 MOAB Graveyards, 2 tiles each for Wattle Trees, Sticky Sap Plant. Shipwreck and Glacier and 1 tile each of Tranquil Glade, Phase Crystal, and Consecrated Ground.
Trivia[]
- The Cave's Terrain is listed as "Mountains Terrain" in a Caves Terrain Tile. In the tracks menu however, it is listed as the Caves Terrain. The Tile version has the Ice Tower favored, and Monkey Aces, Dartling Guns, and Banana Farms are banned. In the tracks menu however, the Monkey Engineer is the favored tower, and Mortar Towers and Monkey Aces are banned.
- This is not the case on the mobile version, where the Caves Terrain has the same favors and restrictions as the Mountains Terrain, tile or track replay.
- After the update that included replayable special missions in My Tracks for BMC Mobile, the Caves Terrain no longer appears in the Mountain Terrain section of My Tracks, not even after completing it. However, it may be re-encountered in Contested Territory events.
- This is not the case on the mobile version, where the Caves Terrain has the same favors and restrictions as the Mountains Terrain, tile or track replay.
- There are only 5 Caves Terrain tiles on the map.
- Sniper Monkeys and Monkey Buccaneers are the only towers that are never restricted, however there is no-where to place Monkey Buccaneers or Subs on any other terrain besides lake, river, and certain tiles in the mobile version, and certain badlands tracks, bar Mortar Monkeys as they are restricted when replaying the Caves track (Flash version only).
- On the other hand, Dart Monkey, Super Monkey, Monkey Village, Dartling Gun and Spike Factory are never favored.
- On the Mobile version, the Monkey Sub is not favored nor restricted on normal terrain tiles.
- However before an update which added more tracks (including some with water), all of the tracks except Lake and River lacked water, making it unusable on most maps before the update.
- The Banana Farm is the tower that is the most restricted, being restricted in 6 terrain types. This is most likely because it is one of the most useful towers. This number is bumped up to 10 if you count certain special missions (Wattle Trees, Consecrated Ground, Sandstorm, AND Tranquil Glade).
- The Banana Farm is also one of the least favored towers, only favored on River Terrain.
- The Monkey Ace and Ice Tower are tied for having the most terrain favors, each being favored in 3 terrain types. The Monkey Engineer may also be on this list, depending on whether you count Caves as a terrain or not.
- The Monkey Farmer is the only tower that can be used on any terrain tile, regardless if it's a Special Terrain tile that imposes tower restrictions, though it is useless on terrains where farms are restricted (unless Monkey Subs with Advanced Intel are used).
- When a tile was clicked, it used to not show the track, so it was more luck-based on harder difficulties or on Monkey vs. Monkey attacks. The track picture was added in a later update.
- In BMC Mobile, attempting to attack a tile where the player cannot use any towers on (i.e. the player has only Dart Monkeys, and attacks a Hills Terrain tile) will give the player the No Towers Available warning.
- The Badlands track "Drought" looks nearly identical to a dried up version of the River track "Loop River," right down to where some of the islands were and where some of the trees were
- On the Mobile version, the round cap is higher. An extra round is added for every $50 cash reward. So it is possible to encounter tiles with more than 30 rounds. 34 is most often seen as the highest number of rounds on tiles and 40 on certain track replays (unless the player cheats to make their City Level go past 40).
- The same thing was also true in the closed beta version of Bloons Monkey City, only that the cap is 50 rounds. Ninja Kiwi shortened the cap down to 30 rounds in the official release of the game to reduce late-game lag.
- There are official names for each of the terrain's music. A fan-based Ninja Kiwi Music YouTube account can be found here, where all of the names of each terrain music titles can be found. The official music for it with the names can be found here.
- "Street Party" is the music for Grass, Hill, and Jungle terrains
- "Monkey Hermanos" is the music for Forest, Heavy Forest, and Desert terrains
- This is possibly, or probably, is based upon the Los Hermanos song. The tune may be heard from the Latin American style of instrumental.
- "Roaring Humpers" is the music for River and Lake terrains
- "Ocarina Time" is the music for Mountain, Cave, Snow and Volcano terrains
- "Gold Rush" is the music for Arid Grassland terrain
- "The Good, The Bad, The Monkey" is the music for the High Desert terrain
- "Way Out West" is the music for the Badlands terrain
- Lead tiles are the only types of tile to have some chance of just regrow and some chance of regrow and camo.
- Volcano, Cave and Jungle tiles usually have a higher ranked bloon than the tiles near it. For example, a grass tile and volcano tile are next to each other. If the grass is Ceramic, the volcano might be MOAB.
- In BMC Flash only rivers, lakes, and 2 of the badlands tracks have water. On mobile all terrains but Cave, Volcano, Jungle and Snow have at least 1 track with water.
- In BMC Mobile, other than the normal DDT tile, DDTs can be found in Camo Craziness, Fast and Furious, and Cluster Chaos tiles.
Gallery[]
General[]
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