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  • Spike144
    Spike144 closed this thread because:
    closed to prevent necroposting
    18:59, February 26, 2017

    I was just playing contested territory, and there DDTs appeared and passed right through my defenses practically untouched!!! Despite me having 2 sun gods (both under the influence of a 2/2 Monkey Village). What happened???

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    • I don't think that 2/2 gives camo detection, that is a tier 3.

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    • x/2 does grants camo detection to all towers influenced by the village,

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    • Sun Gods are very powerful towers, but even they have a hard time with DDT's, especially late-game. My guess is that you didn't have 1/3 or 2/3 Spike Factories, which are the best way to take them down. Also, you were probably on a high round -- most likely 30+ -- when this happened, and in contested territory, MOAB class bloons gain health each round after about round 28-30. This makes DDT's extremely hard to stop.

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    • DDTs are extremely fast. They will just run through you. Sun gods are also not very cost-effective, you could get 20 MOAB Maulers and the MIB upgrade for about the same price, and the maulers will obliterate many DDTs. Also, one Spike Storm will destroy at least 6 DDTs down to ceramics (unless you're on contested territory...)

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    • Well this particular map bans the bomb tower,ninja monkey, and Monkey engineer so Super monkeys are the only way I could think of to reliably get rid of MOAB class bloons. I'm gonna go with WhyIzItAlwaysMe's suggestion and try setting up a 2/3 Spike Factory. But I wouldn't mind confirmation that one will be enough to take down 3 DDT's. Since I'm investing all my money to get those two Sun God's, it's going to be tough to get a 2/3 Spike Factory.

      You were also right, this was on round 34 or 35 I believe so yeah, this other mofo I'm facing has overcome this round and I'm curious how he did it, trying to figure out how to beat him! :)

      I'm assuming that the DDT's were too fast for the Sun God's to even target (they were probably trying to catch up to them), and I'm going to try using the Monkey Boost ability, hopefully this also speeds up targeting speed and not just attacking speed.

      Of course, any other suggestions are greatly appreciated

      P.S What's the MIB upgrade?? It's for bomb towers?? Are you refering to the MOAB assassin? I dunno

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    • oh wait sorry, figured it out. MIB stands for Monkey Intelligence bureau amiright?! :D

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    • 142.150.24.74 wrote:
      Well this particular map bans the bomb tower,ninja monkey, and Monkey engineer so Super monkeys are the only way I could think of to reliably get rid of MOAB class bloons. I'm gonna go with WhyIzItAlwaysMe's suggestion and try setting up a 2/3 Spike Factory. But I wouldn't mind confirmation that one will be enough to take down 3 DDT's. Since I'm investing all my money to get those two Sun God's, it's going to be tough to get a 2/3 Spike Factory.

      You were also right, this was on round 34 or 35 I believe so yeah, this other mofo I'm facing has overcome this round and I'm curious how he did it, trying to figure out how to beat him! :)

      I'm assuming that the DDT's were too fast for the Sun God's to even target (they were probably trying to catch up to them), and I'm going to try using the Monkey Boost ability, hopefully this also speeds up targeting speed and not just attacking speed.

      Of course, any other suggestions are greatly appreciated

      P.S What's the MIB upgrade?? It's for bomb towers?? Are you refering to the MOAB assassin? I dunno


      You are right. And a 2/3 spike factory won't pop 3 DDTs. I would say that three should be sufficient if the DDTs don't come out immediately. Or a single 2/4 with something to pop the ceramics inside. Or get Spiked Mines.

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    • Lol spiked mines are almost as expensive as a sun god :) K so I got past round 35 (where there were 3 DDTs) with one 3/2 and one 2/3 Spike factory (as well as one Sun God and one 2/2 super monkey) and monkey boost. However, the round right after that one, has the DDTs come out immediately first thing, before my spike factories had time to lay any meaningful amount of spikes down. Ugh... what am I supposed to do?!?!??

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    • 142.150.24.74 wrote: Lol spiked mines are almost as expensive as a sun god :) K so I got past round 35 (where there were 3 DDTs) with one 3/2 and one 2/3 Spike factory (as well as one Sun God and one 2/2 super monkey) and monkey boost. However, the round right after that one, has the DDTs come out immediately first thing, before my spike factories had time to lay any meaningful amount of spikes down. Ugh... what am I supposed to do?!?!??

      Spike Storm should do the job.
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    • 114.76.24.53 wrote:

      142.150.24.74 wrote: Lol spiked mines are almost as expensive as a sun god :) K so I got past round 35 (where there were 3 DDTs) with one 3/2 and one 2/3 Spike factory (as well as one Sun God and one 2/2 super monkey) and monkey boost. However, the round right after that one, has the DDTs come out immediately first thing, before my spike factories had time to lay any meaningful amount of spikes down. Ugh... what am I supposed to do?!?!??

      Spike Storm should do the job.


      I would farm more heavily in the early game and not use supermonkeys. I would use 3/1 buccaneers instead. Combine them with a 2/3 village and they help against DDTs and they will appear to shoot a solid beam of darts. Four 3/1 buccs, a 2/3 village and a 3/2 ice tower will beat one or two BFBs, many MOABs or infinite lesser bloons. Since farms are favoured, use them lots early one to get loads of money later on. Then get a couple of Spike Storms and as many 3/1 buccaneers as possible.

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    • Use plasma robo-monkeys in at least a 0/2 village. Sun gods have efficient bloon popping power, but plasma robo-monkeys have efficient BLIMP popping power. Also have something to deal with the camo regrowth ceramics too. I got to round 39 when lots of DDTs (probably 9 or so) and few ZOMGs came out (on the river map) that overwhelmed my robo monkeys.

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    • If it's that river map with a few turns and long straights, I died on round 80. There were about 30 ZOMGs coming out at once, and at that point the ZOMGs were on 3.5x speed and 13.5x health. So effectively, there were the equivalent of 1,400 ZOMGs. Boo hoo hoo.

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    • 80 rounds isn't worth 4 hrs of contested territory. How much money do you get from 4 hrs anyway?

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    • 4 hours? So you play the mobile version, right? The online version gives you 24 hours......

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    • But still, isn't 80 rounds overkill?

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    • Try 2/2 dartlings for a ddt

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    • 2/2 dartlings? I don't think it works VS DDTs, especially in CT when the blimps gain health very quickly. Chack this out:

      https://www.youtube.com/watch?v=UEdNz4WBsj0 (skip to 13:33 for the DDT battle)

      The 5 2/2 dartlings and some other towers didn't even pop the DDT layer (well it's on a short map, but it could still be a big challenge on long maps), and if it is in CT, it would be even more impossible to do this......

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    • Always remember that a 0/3 SM is better than a 2/2! Of course, it requires a MIB to hit DDTs, but a Robo-plasma can easily take care of a triple DDT, at round 35. Sun gods, while effective, fall short when it comes to direct popping power; and the Robo-plasma can target multiple DDTs, making it much easier for your other towers to finish the camo ceramics off.

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    • That's true. I used robo plasmas, but unfortunately the blimp health gains very fast and so most people wouldn't get past round 40. I got to 39, though.

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    • LabvemKah1000 wrote:
      2/2 dartlings? I don't think it works VS DDTs, especially in CT when the blimps gain health very quickly. Chack this out:

      https://www.youtube.com/watch?v=UEdNz4WBsj0 (skip to 13:33 for the DDT battle)

      The 5 2/2 dartlings and some other towers didn't even pop the DDT layer (well it's on a short map, but it could still be a big challenge on long maps), and if it is in CT, it would be even more impossible to do this......

      Add more dartlings!

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    • 4/2 and 2/3 spike factories=win. Put them at the end so they have time to make spikes. 4/2 are expensive so depending on how well you farm, 1 4/2 at the very end is generally enough with some SHREDR Spikes in front of it. It works for me and I've seen it work for others. If you don't have 4/2, get something good for ceramics with the 2/3.

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    • Why no 2/4?

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    • LabvemKah1000 wrote:
      That's true. I used robo plasmas, but unfortunately the blimp health gains very fast and so most people wouldn't get past round 40. I got to 39, though.

      Don't use robos. There too expensive. Farm early then spam spiked mines because their attack speed is like hypersonic if you add a 2/0 village :P

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    • Tinachou28 wrote:
      LabvemKah1000 wrote:
      That's true. I used robo plasmas, but unfortunately the blimp health gains very fast and so most people wouldn't get past round 40. I got to 39, though.
      Don't use robos. There too expensive. Farm early then spam spiked mines because their attack speed is like hypersonic if you add a 2/0 village :P

      Spiked Mines are actually not the way to go for CT. Past round 30, the number of regular bloons decreases dramatically due to the fact that only one bloon spawns from each layer (e.g. one rainbow from one ceramic). This means that most of your defenses should be MOAB popping power, since MOAB-class bloons gain a lot of health very fast, not to mention they go faster. I used seven 1/3 Spikes Factories (under the influence of a 2/3 Monkey Village), along with 12 MOAB Maulers and three Robo-monkeys (and quite a few other towers). This was at city level 25, and I passed round 48.

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    • Using monkey city mobile... A 2/2 monkey village, 3 4/2 bloonchippers, 2 2/3 glue gunnners & 1 2/3 apprentice, and I barely even saw the DDT before it was destroyed

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    • Spiked mines = OP. They can solo a ZOMG alone (at least in BTD5 it could)

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    • Tinachou28 wrote:
      Spiked mines = OP. They can solo a ZOMG alone (at least in BTD5 it could)

      Wait, what? I thought it could mostly only pop the ZOMG layer in BTD5, not the entire ZOMG. Plus, this is contested territory that we're talking about. The blimp health multiplies rapidly, though the fact that blimps in Bloons Monkey City only have 2/3 health. So spiked mines should just act a tower that cleans up the escaping low-tier bloons, not for main defense. If I had Temple of the Monkey God, I would use them (with good sacrifices) instead of Robo-plasmas (I'm only level 23, though)!!!!

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    • Going to round 62 ( tier 6 ), I used 5 2/4 spike factories and 3 4/2 spike factories. Defeated DDT's easily.

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    • Monkey pirates on water maps oughta do the trick. Don't MOAB Assassins also work?

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    • If you're gonna use Super Monkeys to stop an DDT, use 2/3 SM's, not 3/2.


      Sun Gods work better for bloon rushes than MOAB-Class Bloons.

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    • BLOONINCINERATOR3000 wrote:
      If it's that river map with a few turns and long straights, I died on round 80. There were about 30 ZOMGs coming out at once, and at that point the ZOMGs were on 3.5x speed and 13.5x health. So effectively, there were the equivalent of 1,400 ZOMGs. Boo hoo hoo.

      23318400 rbe

      Oh dear

      ZOMG Mobile
      this x1400 
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    • Farm early in contested territory. At round 15, do one of the following. 1:Get standard MOAB popping power with a 2-3 village. This is probably the best if you're just trying to beat someone 2:Get a Spike Storm with an artic wind influenced by a 2-3 village. Try to get lots of spike storms to avoid selling, and get something for ZOMGs. 3:Get 4-2 Spike factories. Get something for ZOMGs. 4:(Heavy Farming Required) Get a temple, but make sure you can pop early DDTs by using another strategy. This is the best for late game.

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    • Tinachou28 wrote:
      Spiked mines = OP. They can solo a ZOMG alone (at least in BTD5 it could)

      This is not true. Spiked mines cannot attack ZOMGS themselves, only thier explosions can. However, It will only shredd 2 layers (by artwork) off when placed in a corner. What you want is spike storms, destroyers and 4/2 monkey glue gunners to take out the crowd that comes after a Derpy Destructive Temmie (undertale referance lol)

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    • BLOONINCINERATOR3000 wrote:
      DDTs are extremely fast. They will just run through you. Sun gods are also not very cost-effective, you could get 20 MOAB Maulers and the MIB upgrade for about the same price, and the maulers will obliterate many DDTs. Also, one Spike Storm will destroy at least 6 DDTs down to ceramics (unless you're on contested territory...)

      Can't you just get Frag Bombs for each Maulers?

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    • 184.175.21.58 wrote:
      Always remember that a 0/3 SM is better than a 2/2! Of course, it requires a MIB to hit DDTs, but a Robo-plasma can easily take care of a triple DDT, at round 35. Sun gods, while effective, fall short when it comes to direct popping power; and the Robo-plasma can target multiple DDTs, making it much easier for your other towers to finish the camo ceramics off.

      Sometimes, Robo Monkey is better than Plasma Monkey, and vice-versa.

      Also, Robo Monkey's darts already can pop leads, making MIB useless, unless you want get MIB Call to Arms, which is a MUST after round 30+.

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    • Adartho the blooner wrote:
      Tinachou28 wrote:
      Spiked mines = OP. They can solo a ZOMG alone (at least in BTD5 it could)
      This is not true. Spiked mines cannot attack ZOMGS themselves, only thier explosions can. However, It will only shredd 2 layers (by artwork) off when placed in a corner. What you want is spike storms, destroyers and 4/2 monkey glue gunners to take out the crowd that comes after a Derpy Destructive Temmie (undertale referance lol)

      DDT is not stands for Derpy Destructive Temmie, as you said.

      But, remember that DDT stands for Dark Dirigible Titan!

      What Tinachou say is true, but it needs more than 1 Spiked Mines (more on shorter tracks) to pop entire ZOMGs.

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    • Awfodz wrote:
      Adartho the blooner wrote:
      Tinachou28 wrote:
      Spiked mines = OP. They can solo a ZOMG alone (at least in BTD5 it could)
      This is not true. Spiked mines cannot attack ZOMGS themselves, only thier explosions can. However, It will only shredd 2 layers (by artwork) off when placed in a corner. What you want is spike storms, destroyers and 4/2 monkey glue gunners to take out the crowd that comes after a Derpy Destructive Temmie (undertale referance lol)
      DDT is not stands for Derpy Destructive Temmie, as you said.

      But, remember that DDT stands for Dark Dirigible Titan!

      What Tinachou say is true, but it needs more than 1 Spiked Mines (more on shorter tracks) to pop entire ZOMGs.

      Bloon Liquefier is not cost-effective, because you must put it on a 2/2 Village. At least, several Juggernauts works.

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    • Awfodz wrote:
      184.175.21.58 wrote:
      Always remember that a 0/3 SM is better than a 2/2! Of course, it requires a MIB to hit DDTs, but a Robo-plasma can easily take care of a triple DDT, at round 35. Sun gods, while effective, fall short when it comes to direct popping power; and the Robo-plasma can target multiple DDTs, making it much easier for your other towers to finish the camo ceramics off.
      Sometimes, Robo Monkey is better than Plasma Monkey, and vice-versa.

      Also, Robo Monkey's darts already can pop leads, making MIB useless, unless you want get MIB Call to Arms, which is a MUST after round 30+.

      I'm supposed to say Plasma Vision and MIB useless, tho.

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    • Awfodz wrote:
      Awfodz wrote:

      Sometimes, Robo Monkey is better than Plasma Monkey, and vice-versa.
      Also, Robo Monkey's darts already can pop leads, making MIB useless, unless you want get MIB Call to Arms, which is a MUST after round 30+.

      I'm supposed to say Plasma Vision and MIB useless, tho.

      What's with the quintuple-posting?  Isn't there an edit function?

      Robo Monkeys cannot detect camo unless there is a Monkey Village with Radar Scanner upgrade nearby.  Can't Robo Monkeys and Sun Gods BOTH be used at the same time, with Robos for the DDTs and Sun Gods for the ceramics (VERY heavy farming is strictly required)?

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    • Spike144
      Spike144 removed this reply because:
      necroposting
      18:37, February 26, 2017
      This reply has been removed
    • Spike144
      Spike144 removed this reply because:
      necroposting
      18:37, February 26, 2017
      This reply has been removed
    • Spike144
      Spike144 removed this reply because:
      necroposting
      18:37, February 26, 2017
      This reply has been removed
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