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  • Spike144
    Spike144 closed this thread because:
    discussion moved off-topic
    12:13, October 15, 2014

    I just saw a new thing on Bloons Monkey City called contested territory. I want to know more about the bloons that spawn and what it is.

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    • Contested territory is a competition among 5 players (you being one of them) to see who can clear the most levels on a given map.  You get city cash when you hold the record and get bloonstones if you can hold it for 24 hours.  You can play the map as many times as you want.  You must get one level farther than the leader to take control; if you tie the leader does not change.

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    • Do you always have to compete against the same players or is that changed every week?

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    • I have beaten the leader by 3 rounds, but i am just at 00:00:07. and not gaining any seconds or whatever.. My best round is 34 and the second best is 32. I dont get it

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    • Anomalous13
      Anomalous13 removed this reply because:
      Contributes nothing to the discussion.
      08:18, June 26, 2014
      This reply has been removed
    • its days:hours:minutes. it doesnt count seconds... be patient.


      one other thing do we have the same opponents every week? id love that as in my current group im the only one to ever beat level 31. (not that hard) and will have no trouble schooling them for years to come.

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    • I have just beaten the leader by 7 rounds and got the message that i claimed the territory, however, the main screen still says that my opponent still holds the territory and his times get further.

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    • yeah the scoreboard still gets bugged, that happened to me yesterday, i passed round 34 and was leading, played a game and checked and someone had advanced 1 whole day in like 30 minutes passing round 30 (4 less than me)

      i logged in today and hes back to 30 minutes and i have 2 and a bit days, back to what it should say. give it time should fix itself *pray before the weeks bloonstones are given out*

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    • can not win , Marcus Ossowicki made it to round 43 and i made it to round 32 because of ddt can somebody help?

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    • and anyways , all bloon types are used

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    • DDT - same problem, so I am buying an M.I.B., they are the best thing I know to defeat DDTs.

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    • spam moab maulers around MIB, and then ice tower with maybe ring of fire near it to pop the children.

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    • Any one knows a "perfect" method to kill those regrow bloons on round 29? <:c

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    • bloonjistu master + 2-2 super monkey

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    • What about the desert map? Any tips? I always die in round 22, Im bad without the towers that are not allowed there D:

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    • can anyone help me? I'm always losing in round 31 because of the Z.O.M.G any suggestions??

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    • what kinda map? Desert/grass/ what? Tell me!

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    • super monkeys to 2-4 is the best way to kill the Z.O.M.G. I can't use super monkeys cause I need to do desert >.< I hope next week won't be desert :P

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    • Any advice for a desert map? (Bombs and Bommerangs are cheaper). I just get overwhelmed around wave 30 and end up losing :/

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    • Me too, at desert I go down at 29, :( someone got GOOD advice? I got only lvl 18... 

      I just got lvl 18, so not researched bloonjitsu yet, but plz tell me GOOD ways :D :D :D

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    • I mostly use 5 Boomerang towers 2-3, 3 apprentices 2-3, 3 bomb towers 2-3, 5 ninjas 3-2

      Any advice to do better than this? Im also using banana farms for money, but not working very well with this strategy :(

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    • Contested Territory gets hard fast, so banana farms are really hard to use at low levels. At town hall 16, i easily get to round 14 with 1 1-2 apprentice, a 2-2 ice tower, 4 2-2 boomerangs and 3 2-2 cannons, with 2-3 dart monkeys and 3-2 tack shooters after. If on a terrain where you can, use a 2-2 spike factory, always. With clock, it goes in days: hours:minutes, and is cumulative, so you can have it captured and not lead. The clock only runs for the one who currently has the territory.

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    • Mortars also help!

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    • thats not a very good tactic, in desert, I use at the begin: 1 boomerang thrower to 2-3, then 1 apprentice to 2-2, then I make 4 banana farms 2-0, then I add more boomerang throwers, soon imma have bloonjitsu master and I will add them too. I use 3 2-3 bomb towers, then before round 23 you should be able to get ur apprentices to 2-3. Then you do lvl 28, before you start with round 29, you sell ur banana farms and get some monkeys extra/upgraded!

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    • Ok, thanks guys. Ill try that out :)

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    • OK, here's my Desert strategy.

      Place 2~3 of the following:

      -2/3 Boomers

      -2/3 Bombs


      Place at least one of the following:

      -3/2 Ninja

      -2/3 Apprentice

      -2/2 Dartling

      -3/2 Apprentices, near the end so that the Ceramics from the first ZOMG stay on the screen.


      Also, mass a whole lot of 0/0 Dart Monkeys (serious) near the middle of the track with a Fan Club ready in case of an emergency. Jungle Drums can speed up your monkeys well, and 2/3 Dart Monkeys are even better (8 can pop a Ceramic without Ability in less than 10 seconds, as well as infinite blacks, tested on Switch.)

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    • i am city level 14 and i am holding the record.

      i use 5 2/2 ningas,

      4 3/2 boomerangs,

      1 3/2 cannon,

      10 1/2 dart monkeys,

      1 0/0 sniper,

      1 0/0 monkey village,

      1 2/0 tack shooter,

      40 road spikes(just in case)

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    • i use 3 dartling guns 2/2 and boomerang throwers 3/2 and 2/3 and i can beat wave 26/27

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    • 77.162.229.29 wrote:
      i use 3 dartling guns 2/2 and boomerang throwers 3/2 and 2/3 and i can beat wave 26/27

      Actually, I made my way to wave 31. :)

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    • I only made it to pass 29... thankfully none of my opponents passed round 28 (yet)! If you claim a territory, you can collect city cash from it by pressing the "Contested Territory" button. It's like a super-efficient banana farm, as there's no limit to how much money it can hold, but do you lose the cash when someone dethrones you as leader? It seems to be a great way to earn lots of extra cash

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    • can somebody help now i am on lake and bfb comes on round 19

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    • Just wondering, is the contested territory map the same for everybody?

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    • 121.72.96.158 wrote:
      Just wondering, is the contested territory map the same for everybody?

      I think so

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    • For the lake, I made it to round 42. In around round 20, I would have already had 6 banana farms at 3/0 which = $4500/per round and for huge popping power: I had 8 monkey buccaneers at 3/2 (u will be amazed by the amount of darts flying out of all them), surrounded by 2 monkey villages (I had 2 so that the villages can cover more area of the map so I can place more towers that are within the range of the villages), along with 6 spike factories at 3/1 (u don't actually need 3/2 spike factories cos of the monkey village upgrade - monkey intelligence bereau) and super monkeys so yeah,this method WILL work

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    • oh sorry, i noticed a mistake in what i wrote: i meant spike factories at 1/3, not 3/1

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    • 82.17.106.66

      What sort of order did you put the towers down? Could you please possibly give more detail to your strategy so that I/we can try it? :D Thank you!

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    • spike factory at start, 1 monkey bucanneer, then 1 banana farm, put down monkey village at 2/3 and place down lots of other monkey bucanneers, put down lots of banana farrms with 3/0 upgrade, then the 2nd monkey village then as super monkeys as u can with sun god upgrade, and finally as much spike factories.

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    • 100.33.153.171 wrote:
      I just saw a new thing on Bloons Monkey City called contested territory. I want to know more about the bloons that spawn and what it is.


      1. leads leads and more leads

      2. I think MOABs

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    • yayyyyyyy made it to round 34 leador and on round 31 , there wasa Zomg and 34 there were 2

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    • I finally held a CT for 1 day and I recaptured it. There's no need to beat that ZOMG after all!

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    • does it depend on time to get bloonstones

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    • 24.45.1.80 wrote:
      does it depend on time to get bloonstones

      Well, you need more time than the rest to get 40 bloonstones.

      P.S. I held that CT for 3~4 days before going on a trip to the Czech Republic (there's no computers down there I can use). I'm going to check my CT and see if I won.

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    • I find it funny how the only user with an account on this thread, besides me, is 210577bloons above.

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    • I know. And I won that CT and go 40 Bloonstones. Now I have MOAB Takedown researched and I can hopefully eradicate that ZOMG. :P

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    • need help on snow moab round 18 and regen cermic on round 13

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    • any hacks?

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    • 24.45.0.120 wrote:
      any hacks?

      No. And also, I have that same snow tile many people are struggling on, and I HATE IT!!!

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    • what does tier 6 mean

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    • 24.45.0.120 wrote: what does tier 6 mean

      Tier 6 contested territory might mean the sixth day. Though I'm not sure.

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    • how do you get past round 30 with a city level of 12

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    • um if somebody captures it on sunday , do you get full day of capture time hope not

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    • 24.45.0.120 wrote: um if somebody captures it on sunday , do you get full day of capture time hope not

      Yes, others get a full day to try to beat the player in the lead.

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    • no fair

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    • Anonymoustyd
      Anonymoustyd removed this reply because:
      excessive use of letters
      01:45, August 18, 2014
      This reply has been removed
    • 24.45.0.120 wrote: no fair

      If a player beats you, you can attempt to regain CT, by beating their highest round.

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    • quick round 40 snow in 3 hours

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    • Oh, and I was wondering if somebody could upload CT Strategy pages since everybody has the same CT. How's that? (The only problem: I can't even get to Round 22 in most CTs. Now I'm in the lead because I was the first to join and nobody captured it yet. :P)

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    • Anonymoustyd wrote:

      24.45.0.120 wrote: what does tier 6 mean

      Tier 6 contested territory might mean the sixth day. Though I'm not sure.

      Actually, Tier X Contested Territory simply signifies what levels the competing players all are. Different tiers of CT require you to beat different rounds in order to hold the Territory, and also provide differing amounts of cash to whoever is holding it. For instance, Tier 5 CT is levels ~21-24, while Tier 6 is levels 25-28/29.

      And yes, I think you do lose your stored up cash if you are dethroned. Same goes for if you have money stored up when it resets (e.g. 24 hour limit).

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    • Anonymoustyd wrote:

      24.45.0.120 wrote: um if somebody captures it on sunday , do you get full day of capture time hope not

      Yes, others get a full day to try to beat the player in the lead.

      No, Contested Territory resets completely (map change) at 12am GMT/UTC, Monday. However, you are assigned to a group of players who join at around the same time as you, meaning there isn't too much disadvantage for late CT joiners.

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    • But there still is an advantage for the first people who log in, which is no competitors. Because I live in Korea, the game totally resets at noon and I'm usually the first person in BMC to join. I usually have to wait till four before everyone joins. But you still can capture your CT when you are alone.

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    • 210577bloons wrote: Oh, and I was wondering if somebody could upload CT Strategy pages since everybody has the same CT. How's that? (The only problem: I can't even get to Round 22 in most CTs. Now I'm in the lead because I was the first to join and nobody captured it yet. :P)

      Sure, I'll get started. I'll make it a bit different from other strategies pages, as it changes every week.


      Done, see Contested Territory/Strategies and contribute there!

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    • 210577bloons wrote: Oh, and I was wondering if somebody could upload CT Strategy pages since everybody has the same CT. How's that? (The only problem: I can't even get to Round 22 in most CTs. Now I'm in the lead because I was the first to join and nobody captured it yet. :P)

      In the past, I found Ninjas horrible. Now, I find that they're actually not bad. Especially Bloonjitsu. You just have to find the right balance between Farms and defence. Adapt strategies, and learn from mistakes.

      With a single MOAB, you'd generally try to have 2 Bloonjitsu, maybe a Bloon Impact, and at least one 2/3 Mauler. With multiple MOABs, you'd like to have many more Maulers.

      Be careful of Regen Leads.

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    • OK. I'll try working onn getting Bloon Impact next; obviously I underestimated it.

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    • http://i.imgur.com/D9rp68R.png

      I just beat Round 46 (city level 26) using one Supply Crate. My previous best without crates was Round 35. I'd say even one crate is extremely helpful. I generally like to keep a notepad file open, as a little logbook to see what I have tried and what I should purchase, and at what time. Depending on the situation, you should always try adapting, and, as I've mentioned, learning from mistakes.

      • Start - 2/1 Ninja, 1/0 Farm
      • Upgrade 3/1 Ninja
      • Upgrade 2/0 Farm, add 0/0 Farm
      • Round 6 - 2/0 Glue Gunner, Upgrade 1/0 Farm
      • Round 7 - Leads
      • Round 8-9 - Upgrade 2nd 2/0 Farm, 0/2 Mortar
      • Round 9 - Spactory
      • Add 2/0 Farm
      • Round 11: 4/2 Ninja
      • Round 12/13: Upgrade 3/0 Farm
      • Round 15: 3/1 Ninja, Mortar macro
      • Round 16 - RRoD (3/0 Bomb), Finish round with 3x 3/0 Farm, 1x 2/0 Farm
      • Round 17 - MOABs, Finish round with 4/1 Farm
      • Round 19 - Careful Pineappling
      • Round 20 - BFB (3 Maulers, 4/2 Bomb)
      • Round 32 - 4 BFBs
      • Round 33 - DDT+ZOMG+BFBs
      • Round 34 - Peaceful round
      • Round 35 - ZOMG, BFBs, 12 DDTs
      • Round 36+ - Improvise

      I have my Ninjas in the middle, same horizontal "level" as the Spike Storm. The Spike Factory should be placed at the end, while the Glue Gunner should be placed where the bottom-most MOAB Assassin is.

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    • My thing is that I don't have 4/2 Farm and 2/4 Bombs. And now we are on a peaceful grass map (though someone is at 40 in my territory).

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    • If you want to reach rounds 40+, you'll need both of those upgrades. I would also advise Spike Storm/Spiked Mines, Sabotage Supply Lines, Spectre and/or Ground Zero, at least Tier 3 Super Monkeys and MIB Village.

      As for reaching rounds 30+, Ninjas, 4/2 Farms, Mauler spam and Tier 4 Spike Factories.

      With the upgrades I mentioned above (and additional ones that I had for a little extra damage), I reached Round 50 (Tier 6 CT).

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    • I have Sun God, MIB, BJ, Mauler spam (8-9), and 3/3 Spactories. I'll work on getting Banana Republic now.

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    • 210577bloons wrote:
      My thing is that I don't have 4/2 Farm and 2/4 Bombs. And now we are on a peaceful grass map (though someone is at 40 in my territory).

      what's your NK name? I ask you because my round is round 40. my NK name is mihaicristian3532. we might be in the same contested territory

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    • I'd like to add some friends too for no reason, so if anyone wants to:

      NK logo This user has a Ninja Kiwi account. Their username is anonymoustyd.
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    • Anonymoustyd wrote:
      I'd like to add some friends too for no reason, so if anyone wants to:
      NK logo This user has a Ninja Kiwi account. Their username is anonymoustyd.

      ok, gotta add you

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    • I am 210577. I didn't even have a shot at that CT. And it's not you Mihai.

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    • how do you defeat 9 ddt , 5 moab , 10 bfb and a zomg

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    • 24.45.13.46 wrote:
      how do you defeat 9 ddt , 5 moab , 10 bfb and a zomg

      Answer: continue.

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    • Can someone friend me (shma1). Thanks.

      I have city level 19 and was able to beat round 39. It gets much harder without supply crates.

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    • 144.160.226.92 wrote: Can someone friend me (shma1). Thanks.

      I have city level 19 and was able to beat round 39. It gets much harder without supply crates.

      K, make sure to friend me back! ⬇️

      NK logo This user has a Ninja Kiwi account. Their username is anonymoustyd.
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    • 144.160.226.92 wrote:
      Can someone friend me (shma1). Thanks.

      I have city level 19 and was able to beat round 39. It gets much harder without supply crates.

      Ok. I'll try soon. Scroll up to see my username.

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    • i have no friends any help

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    • 210577bloons wrote:
      24.45.13.46 wrote:
      how do you defeat 9 ddt , 5 moab , 10 bfb and a zomg
      Answer: continue.

      i cant that is why i do it

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    • 24.45.13.46 wrote: i have no friends any help

      We'll add you. What's your username on Ninja Kiwi?

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    • now desert i won it and i hate it would have been higher with favored factorys

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    • 24.45.13.46 wrote:
      now desert i won it and i hate it would have been higher with favored factorys

      So what is your username? Crates will help you.

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    • 210577bloons wrote:
      24.45.13.46 wrote:
      now desert i won it and i hate it would have been higher with favored factorys
      So what is your username? Crates will help you.

      i bother my bro's acount

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    • Oh.

      And why do you hate a tile that you won?

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    • 210577bloons wrote:
      Oh.

      And why do you hate a tile that you won?

      well i made it to 32 , 32 had 19 moab 6 ddt 4 bfb no zomg and i used a mib mauler spam bloon impact and 2 bloonjitsu

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    • 24.45.12.190 wrote:
      210577bloons wrote:
      Oh.

      And why do you hate a tile that you won?

      well i made it to 32 , 32 had 19 moab 6 ddt 4 bfb no zomg and i used a mib mauler spam bloon impact and 2 bloonjitsu

      I get it. Spactories are banned on desert.

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    • need help on round 36 contains 12 ddt (seperate) 4 moab 2 bfb and 2 zomg somebody beat that

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    • 210577bloons wrote:
      24.45.12.190 wrote:
      210577bloons wrote:
      Oh.

      And why do you hate a tile that you won?

      well i made it to 32 , 32 had 19 moab 6 ddt 4 bfb no zomg and i used a mib mauler spam bloon impact and 2 bloonjitsu
      I get it. Spactories are banned on desert.

      emergency! i am playing agaist hackers on grass any help on round 42 on it the real way

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    • -Tier 4 Aces on top of the tunnels (Ground Zero is especially effective due to track length)

      -Tack Shooters, Maulers, and Impacts in the bends

      -BJs before the split, unless there are enough towers to handle the leaking bloons

      -Spactories when possible

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    • +210577bloons Remember to contribute to CT Strategies if you haven't already done so!

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    • Anonymoustyd wrote:
      +210577bloons Remember to contribute to CT Strategies if you haven't already done so!

      I am. Most of my tips come directly from the page, and I added the ace information a day ago. Neva-miss targetting aces, a Blade Maelstrom or two, a 3/2 Ninja and a Cluster Missile Launcher can beat ceramic tiles on this track. Using Dart Storms and MOAB Maulers might get me through MOABs.

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    • how do you report hackers

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    • 24.45.12.190 wrote:
      how do you report hackers

      Send a mail to support@ninjakiwi.com.

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    • Oh no. I went to 20 in this week's CT with 1 life left. Then a red escaped and I lost. And what's mroe, someone had just captured the tile at round 29.

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    • hello people when are NK getting rid of the contested territory money glitch

      it gives you millions and millions dont know how it happens ......... i was playing the contested terrtory then i captured it and it said collect $304975691

      its so annoying because then people cant play the game because people are to powerful

      Name is 77master if you want to add me

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    • 110.174.86.126 wrote:

      Name is 77master if you want to add me

      I've added you. You can add me back to become friends at http://ninjakiwi.com/profile/Anonymoustyd

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    • 110.174.86.126 wrote:
      hello people when are NK getting rid of the contested territory money glitch

      it gives you millions and millions dont know how it happens ......... i was playing the contested terrtory then i captured it and it said collect $304975691

      its so annoying because then people cant play the game because people are to powerful

      Name is 77master if you want to add me

      true i play hackers with supplys need em!

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    • I know. In Monkey City you meet all sorts of people: Level 18s who can somehow capture ZOMGs, hackers who get to 40+, Bloonstone and Crate spammers, and way more.

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    • 210577bloons wrote: I know. In Monkey City you meet all sorts of people: Level 18s who can somehow capture ZOMGs, hackers who get to 40+, Bloonstone and Crate spammers, and way more.

      I was able to capture ZOMGs at level 17 (I have yet to lose a single contested territory). It's not that difficult. What they probably did was spam moab-maulers, 2-3 bommers, and 2-2 dartling guns (in the range of a 2-2 village) because that's what worked for me. However there was a point when I couldn't beat ddts so I didn't get as far as you would think.

      Last week's contested territory on that forest tile was near impossible to beat. No farms and not that much money for the late game rounds. I lost to ddts which I don't think I could've possibly beaten (pretty much everybody couldn't beat round 34).

      I was and still am city level 22. If you are wondering I have all 3rd tier upgrades, bloon impact, ring of fire, and I am currently trying to unlock banana research facility.

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    • Anonymoustyd
      Anonymoustyd removed this reply because:
      Accidental duplicate
      04:44, September 29, 2014
      This reply has been removed
    • Did I accidentally post twice? It looked like the first one didn't post so I had to make a second one.

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    • 98.199.251.209 wrote: Did I accidentally post twice? It looked like the first one didn't post so I had to make a second one.

      Don't worry, I'll delete the duplicate.

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    • Yaay! It's a river CT and I have a crate! Everyone who'll join my CT, beware...

      Edit: Now I made it to 32 AND have control. I am still playing. There was no ZOMG on 31!!!!

      Re-edit: Lost on 34 because of 2 ZOMGs. I NLLed one but the other one got through as a bunch of MOABs.

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    • Anonymoustyd wrote:

      98.199.251.209 wrote: Did I accidentally post twice? It looked like the first one didn't post so I had to make a second one.

      Don't worry, I'll delete the duplicate.

      Thanks

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    • 210577bloons wrote: Yaay! It's a river CT and I have a crate! Everyone who'll join my CT, beware...

      Edit: Now I made it to 32 AND have control. I am still playing. There was no ZOMG on 31!!!!

      Re-edit: Lost on 34 because of 2 ZOMGs. I NLLed one but the other one got through as a bunch of MOABs.

      I lost at round 40 because of mass ddts. How am I so good at contested territory? I didn't use any supply crates (again no friends) nor any bloonstones for the extra starting cash.

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    • Does anyone want to friend me? I kinda got my account just so I can play this game because it seemed like fun (it is) and now I'm trying to decide if I should get NK friends or not.

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    • 98.199.251.209 wrote: Does anyone want to friend me? I kinda got my account just so I can play this game because it seemed like fun (it is) and now I'm trying to decide if I should get NK friends or not.

      Sure! You can follow me at http://ninjakiwi.com/profile/Anonymoustyd

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    • Thanks. If I don't get on tonight then my username is kaan55.

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    • 98.199.251.209 wrote: Thanks. If I don't get on tonight then my username is kaan55.

      I forgot to qoute

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    • Anonymoustyd wrote:

      98.199.251.209 wrote: Does anyone want to friend me? I kinda got my account just so I can play this game because it seemed like fun (it is) and now I'm trying to decide if I should get NK friends or not.

      Sure! You can follow me at http://ninjakiwi.com/profile/Anonymoustyd

      This message

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    • Dang it I failed round 40 again because I forgot to sell my farms for more towers. Oh well I'll try again tomorrow since I am 5 rounds ahead of the user with the second highest round (said user is also two levels higher than me). If anyone needs a strategy for the early ddt levels then ask me and I might be able to help.

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    • And yet my CT has a guy who manages to get to round 46... best I can do is 40. That's a wee bit ridiculous with the constant DDT rushing and ZOMGs on top of it.

      If you have a MIB, does a Super Monkey NEED Lasers/Plasma? Do they give some kind of penetration? And what would work best against a DDT - Rocket Pods or Laser Cannons? (Lasers have the penetration and speed boost for rushes, but explosions...)

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    • No but getting plasma vision is recommended and it also makes it so you only need the radar scanner for the supermonkey, also leave it on first because I had issues once where it aimed at ZOMGs instead of DDTs. I would suggest getting robo-monkey Because a robo-plasma makes normal health moabs practically melt if used in conjunction with several moab-maulers or destroyers (I don't think there is a tile besides shipwrecked where you can use both at the same time). If the bloons are being really tanky towards your robo-plasma then get a sun god (or something else that that is good against bloons).

      Lazer cannons work best against ddts because they shoot faster than hydro rockets with increased barrel spin. Also don't worry about having to prioritize normal bloon popping power over moab-mauling power in the freeplay rounds because by then you should have a good enough defense that completely obliterates regular bloons.

      I hope, this helps and if it doesn't then I am sorry.

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    • Dang it! I'm facing tier 6 CT, not tier 5 (I levelled up last week) and am now seeing a Round 40 guy.

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    • 210577bloons wrote:
      Dang it! I'm facing tier 6 CT, not tier 5 (I levelled up last week) and am now seeing a Round 40 guy.

      use spike storm it is very useful and i am ting on a double zomg round so help and also jot down notes to help

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    • 210577bloons wrote:
      Dang it! I'm facing tier 6 CT, not tier 5 (I levelled up last week) and am now seeing a Round 40 guy.

      hey get a 4/0 farm as soon as posible, i made it to 38 and i had a 4/2 spike factory, 4 2/4 spike factory and a village

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    • 24.45.12.190 wrote:

      210577bloons wrote:
      Dang it! I'm facing tier 6 CT, not tier 5 (I levelled up last week) and am now seeing a Round 40 guy.

      hey get a 4/0 farm as soon as posible, i made it to 38 and i had a 4/2 spike factory, 4 2/4 spike factory and a village

      Actually I was able to beat round 39 without using 4th tier upgrades (mostly becacuse I can't use bloon-impact and I can't really use a ring if fire as effectively as I would like) and I'm about 4 levels behind this guy. The only issue I ran into was running out of towers so I might have to get a third supermonkey to go farther. But considering I managed to get 5 3-2 farms pretty easily a banana research facility might help since one 4-2 farm produces exactly as much as 4 3-2 farms combined.

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    • I should mention that you should be able to beat round 40 more easily than me actually. And spiked mines are what I might go for after the banana research facility since I already have a high intensive explosives workshop, and then maybe the artillery battery for possible mortar stalling (which should be intresting considering I try to avoid having to micro) and mainly for volcanoe tiles.

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    • 98.199.251.209 wrote: I should mention that you should be able to beat round 40 more easily than me actually. And spiked mines are what I might go for after the banana research facility since I already have a high intensive explosives workshop, and then maybe the artillery battery for possible mortar stalling (which should be intresting considering I try to avoid having to micro) and mainly for volcanoe tiles.

      I try to avoid micro with the exception of farming even if I can't keep my mouse in one spot.

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    • Actually hold on. Try spamming a bunch of 2-3 spike factories in the range of a 2-0 village because the spactories seemed to be doing most of the damage in the freeplay rounds for me.

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    • 98.199.251.209 wrote:
      Actually hold on. Try spamming a bunch of 2-3 spike factories in the range of a 2-0 village because the spactories seemed to be doing most of the damage in the freeplay rounds for me.

      But there's the normal bloons which I have to eradicate with a Monkey Boost. So I keep some Destroyers. Also, I haven't researched BRF yet, so I'm currently expanding my bank capacity. What I do have are Impacts, BJ/SSL, Maulers, 4/4 Tack, 3/2 Farms, and 4/3 Spike Factories.

      P.S. I researched Glaive Lord because it's cheap and I have the building (I needed it for BJ). Is it useful later on? The only chance that I ever got to use it on was on Wattle Trees.

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    • However, you do have a point. I shifted some buildings over for a 5th Spike Factory Warehouse.

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    • 210577bloons wrote:

      98.199.251.209 wrote:
      Actually hold on. Try spamming a bunch of 2-3 spike factories in the range of a 2-0 village because the spactories seemed to be doing most of the damage in the freeplay rounds for me.

      But there's the normal bloons which I have to eradicate with a Monkey Boost. So I keep some Destroyers. Also, I haven't researched BRF yet, so I'm currently expanding my bank capacity. What I do have are Impacts, BJ/SSL, Maulers, 4/4 Tack, 3/2 Farms, and 4/3 Spike Factories.

      P.S. I researched Glaive Lord because it's cheap and I have the building (I needed it for BJ). Is it useful later on? The only chance that I ever got to use it on was on Wattle Trees.

      Wow you chose your upgrades well. I can definately see you making good use out of those.

      The glaive lord can be useful if you know how to use him correctly but I wouldn't suggest using him on this particular map.

      If you are worried about regular bloons tanking your moab-shredder spikes then get something along the lines of a sun god or a spectre, plus it'll help your other towers as well because then they can do more damage to moab-class bloons without having to focus so much on regular bloons.

      By the way I'm about to get BRF I just have to capture 3,000 city cash worth of tiles (bank capacity is 72,000 and I'm pretty sure I can't increase it anymore until I level up to 24). Oh and you should consider yourself lucky that you are not in the same contested territory I am because I'm practically unbeatable.

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    • BRF has been obtained along with my third supermonkey because I had a few extra tiles so why not. Lets see how far I can get now (of course I have to wait until tommorow, but I might be able to use the extra supermonkey today).

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    • I hope I'm actually being helpful.

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    • Well I managed to beat round 42 but barely. I did it thanks to my third supermonkey and because I remembered to get my 3-2 dartling guns up this time. If it weren't for my dartlings a few moabs would've gotton through and killed me on round 42.

      The funny thing is is that I might've managed to beat your guy. If I go any further people might call me a hax lol.

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    • I forgot to ask what level is your guy? I'm level 22 and I'm gonna level up to 23 when the BRF is done.

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    • 107.77.80.62 wrote:

      210577bloons wrote:

      98.199.251.209 wrote:
      Actually hold on. Try spamming a bunch of 2-3 spike factories in the range of a 2-0 village because the spactories seemed to be doing most of the damage in the freeplay rounds for me.

      But there's the normal bloons which I have to eradicate with a Monkey Boost. So I keep some Destroyers. Also, I haven't researched BRF yet, so I'm currently expanding my bank capacity. What I do have are Impacts, BJ/SSL, Maulers, 4/4 Tack, 3/2 Farms, and 4/3 Spike Factories.

      P.S. I researched Glaive Lord because it's cheap and I have the building (I needed it for BJ). Is it useful later on? The only chance that I ever got to use it on was on Wattle Trees.

      Wow you chose your upgrades well. I can definately see you making good use out of those.

      The glaive lord can be useful if you know how to use him correctly but I wouldn't suggest using him on this particular map.

      If you are worried about regular bloons tanking your moab-shredder spikes then get something along the lines of a sun god or a spectre, plus it'll help your other towers as well because then they can do more damage to moab-class bloons without having to focus so much on regular bloons.

      By the way I'm about to get BRF I just have to capture 3,000 city cash worth of tiles (bank capacity is 72,000 and I'm pretty sure I can't increase it anymore until I level up to 24). Oh and you should consider yourself lucky that you are not in the same contested territory I am because I'm practically unbeatable.

      This message was mine by the way I have no idea why the ip is different.

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    • 98.199.251.209 wrote:

      This message was mine by the way I have no idea why the ip is different.

      Maybe you used a different computer, your modem did something, or maybe you're using a browser that re-routes your connection.

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    • Anonymoustyd wrote:

      98.199.251.209 wrote:

      This message was mine by the way I have no idea why the ip is different.

      Maybe you used a different computer, your modem did something, or maybe you're using a browser that re-routes your connection.

      It's no big deal. As long as people know it's me I'm fine with it.

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    • Yeah, I've finished increasing bank capacity. So I'm gonna go for BRF.

      Glaive Lord was just a coincidence, but is really nice. I also have Laser Cannons in case, along with Glue Striker to celebrate (?) the capture of my SSP tile. Also, I spotted my Tranquil Glade to the top-right of my city. I think the scroll will be useful, so I'll go for that once I'm done with BFBs. Thankfully, one of the tiles on my way is a Hard ZOMG Flower Map tile. And no MOAB/BFB packs!

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    • You seem to be pretty set meanwhile I'm just staring at my territory in awe. I managed to beat round 46 and i don't think I can get farther without the 2 extra spike factories unless spikes mines can do good. I almost feel bad for the 5 users going against me now.

      By the way the BRF might've bit overkill. I got every tower I could (even my mortars and glue gunners) and I still had over 100,000 cash leftover. The other random towers (dart monkeys, boomerng throwers, snipers and tack shooters all up to 2-3) did pretty decent against the moab-class bloons. I was at the point where moabs were practically melting and bfbs had no chance of getting through.

      Imagine how overpowered it would've been if I could've used bomb towers and ninjas (even though I don't have bloonjitsu).

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    • I don't know if this is normal or not but my game did nit lag at all whatsoever and it ran smoothly.

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    • I manage to get to round 85+ by using temples so I'd recommend you guys to get temples as soon as possible. I only got the temple researched by city level 31 but it is possible to get them earlier. 

      Other towers I use until I can afford a temple (by round 38) are 3 4/2 spike factories and 2 2/3 super monkeys for moab popping power with a 3/2 monkey village. (And 18 2/4 snipers as well as 7 BRFs.)

      (BTW: I have vengeful temples but I don't know if they are a lot stronger than the golden ones...)

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    • ShadowNapalm wrote: I manage to get to round 85+ by using temples so I'd recommend you guys to get temples as soon as possible. I only got the temple researched by city level 31 but it is possible to get them earlier. 

      Other towers I use until I can afford a temple (by round 38) are 3 4/2 spike factories and 2 2/3 super monkeys for moab popping power with a 3/2 monkey village. (And 18 2/4 snipers as well as 7 BRFs.)

      (BTW: I have vengeful temples but I don't know if they are a lot stronger than the golden ones...)

      I think pretty much everybody here knows temples are good but most of us don't have a high enough city level nor(I believe you need to be level 26) and believe me I would be using them if I had them but I'm only level 23.

      I've been helping (at least I think I was helpful) 210577bloons here who I believe is level 26 beat a round 40 guy and I think he is pretty much set set.

      I've been able to beat round 46 with no micro whatsoever (with farms being the one exception) and the only reason I can't go further is because I ran out of towers (I had over 100k cash leftover). Besides I can't use temples right now due to lack of 4th tier upgrades as sacrifices.

      Temples are a good suggestion though and considering all of the imfomation mentioned above, who knows how far I'll get with temples.

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    • Oh wait dartling guns are require micro don't they. Well you get the idea.

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    • 98.199.251.209 wrote:

      ShadowNapalm wrote: I manage to get to round 85+ by using temples so I'd recommend you guys to get temples as soon as possible. I only got the temple researched by city level 31 but it is possible to get them earlier. 

      Other towers I use until I can afford a temple (by round 38) are 3 4/2 spike factories and 2 2/3 super monkeys for moab popping power with a 3/2 monkey village. (And 18 2/4 snipers as well as 7 BRFs.)

      (BTW: I have vengeful temples but I don't know if they are a lot stronger than the golden ones...)

      I think pretty much everybody here knows temples are good but most of us don't have a high enough city level nor(I believe you need to be level 26) and believe me I would be using them if I had them but I'm only level 23.

      I've been helping (at least I think I was helpful) 210577bloons here who I believe is level 26 beat a round 40 guy and I think he is pretty much set set.

      I've been able to beat round 46 with no micro whatsoever (with farms being the one exception) and the only reason I can't go further is because I ran out of towers (I had over 100k cash leftover). Besides I can't use temples right now due to lack of 4th tier upgrades as sacrifices.

      Temples are a good suggestion though and considering all of the imfomation mentioned above, who knows how far I'll get with temples.


      You definitely helped that guy out a bunch.

      I have the same money problem and I can't get any other towers, but 10 RODs and 5 temples have a hard time against ZOMGs in the late game (due to the lack of 2/4 ninjas and moab assassins). So getting much further than round 85 without a lot of mortar stalling or ground zero selling and rebuying is hard.

      Also since I get 5 temples and only have 10 mortars, they aren't maxed but there doesn't seem to be much difference when I sacrifice 3 4/2 mortars or 2 4/2 mortars.

      I'd recommend using super monkey fan clubs with an MIB next to it. They can help pop the ZOMGs. Aircraft carriers can do a lot of damage to blimps as well but when I use all of my boats, the lag may kill me. So unless you have a supercomputer I'd stick with just a few them.

      And then I have a question: Does a ROD actually have more moab popping power than a 2/4 dartling? They somehow seem to be not so strong in BMC.

      (BTW: There's no contest in my group, the highest they get is round 49.)

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    • ShadowNapalm wrote:

      98.199.251.209 wrote:

      ShadowNapalm wrote: I manage to get to round 85+ by using temples so I'd recommend you guys to get temples as soon as possible. I only got the temple researched by city level 31 but it is possible to get them earlier. 

      Other towers I use until I can afford a temple (by round 38) are 3 4/2 spike factories and 2 2/3 super monkeys for moab popping power with a 3/2 monkey village. (And 18 2/4 snipers as well as 7 BRFs.)

      (BTW: I have vengeful temples but I don't know if they are a lot stronger than the golden ones...)

      I think pretty much everybody here knows temples are good but most of us don't have a high enough city level nor(I believe you need to be level 26) and believe me I would be using them if I had them but I'm only level 23.

      I've been helping (at least I think I was helpful) 210577bloons here who I believe is level 26 beat a round 40 guy and I think he is pretty much set set.

      I've been able to beat round 46 with no micro whatsoever (with farms being the one exception) and the only reason I can't go further is because I ran out of towers (I had over 100k cash leftover). Besides I can't use temples right now due to lack of 4th tier upgrades as sacrifices.

      Temples are a good suggestion though and considering all of the imfomation mentioned above, who knows how far I'll get with temples.


      You definitely helped that guy out a bunch.

      I have the same money problem and I can't get any other towers, but 10 RODs and 5 temples have a hard time against ZOMGs in the late game (due to the lack of 2/4 ninjas and moab assassins). So getting much further than round 85 without a lot of mortar stalling or ground zero selling and rebuying is hard.

      Also since I get 5 temples and only have 10 mortars, they aren't maxed but there doesn't seem to be much difference when I sacrifice 3 4/2 mortars or 2 4/2 mortars.

      I'd recommend using super monkey fan clubs with an MIB next to it. They can help pop the ZOMGs. Aircraft carriers can do a lot of damage to blimps as well but when I use all of my boats, the lag may kill me. So unless you have a supercomputer I'd stick with just a few them.

      And then I have a question: Does a ROD actually have more moab popping power than a 2/4 dartling? They somehow seem to be not so strong in BMC.

      (BTW: There's no contest in my group, the highest they get is round 49.)

      Yeah there are people who aren't so good or are somewhere in the middle and then there's players like you and me that gets absurdly far (second highest in my group is 36).

      Believe it or not I don't have bloonjitsu which I am trying to get right now along with the artillery battery (for possible mortar stalling and maybe for late game camo detection on volcano tiles which I think I can make good use out of).

      Maybye I should get high energy beacon and spectre (even though I have no monkey aces) to get even further in contested territory (or on any map in general). But then again there is the possibility that spiked mines might get me further because I have not used it in the map yet (I just unlocked it yesterday).

      By the way I am not looking forward to having to siting through 80+ long rounds and yet at the same time I am.

      Don't worry about my computer it ran smoothly the whole time I played the map. Not even a compressed bfb pack can lag me out (with robo-plasmas killing said bfbs). Although I should mention the game does start acting choppy (oddly enough the bloons and all my towers except the dartling gun's turning does not get effected by this and still runs smoothly) after I play it for like mabye an hour or so and it doesn't matter if I'm ingame or not. I think it's an issue with the game never clearing ram, but my game runs normally when I restart my browser.

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    • I've been helping (at least I think I was helpful) 210577bloons here who I believe is level 26 beat a round 40 guy and I think he is pretty much set set.

      I've been able to beat round 46 with no micro whatsoever (with farms being the one exception) and the only reason I can't go further is because I ran out of towers (I had over 100k cash leftover). Besides I can't use temples right now due to lack of 4th tier upgrades as sacrifices.

      Temples are a good suggestion though and considering all of the imfomation mentioned above, who knows how far I'll get with temples.


      You definitely helped that guy out a bunch.

      I have the same money problem and I can't get any other towers, but 10 RODs and 5 temples have a hard time against ZOMGs in the late game (due to the lack of 2/4 ninjas and moab assassins). So getting much further than round 85 without a lot of mortar stalling or ground zero selling and rebuying is hard.

      Also since I get 5 temples and only have 10 mortars, they aren't maxed but there doesn't seem to be much difference when I sacrifice 3 4/2 mortars or 2 4/2 mortars.

      I'd recommend using super monkey fan clubs with an MIB next to it. They can help pop the ZOMGs. Aircraft carriers can do a lot of damage to blimps as well but when I use all of my boats, the lag may kill me. So unless you have a supercomputer I'd stick with just a few them.

      And then I have a question: Does a ROD actually have more moab popping power than a 2/4 dartling? They somehow seem to be not so strong in BMC.

      (BTW: There's no contest in my group, the highest they get is round 49.)

      Yeah there are people who aren't so good or are somewhere in the middle and then there's players like you and me that gets absurdly far (second highest in my group is 36).

      Believe it or not I don't have bloonjitsu which I am trying to get right now along with the artillery battery (for possible mortar stalling and maybe for late game camo detection on volcano tiles which I think I can make good use out of).

      Maybye I should get high energy beacon and spectre (even though I have no monkey aces) to get even further in contested territory (or on any map in general). But then again there is the possibility that spiked mines might get me further because I have not used it in the map yet (I just unlocked it yesterday).

      By the way I am not looking forward to having to siting through 80+ long rounds and yet at the same time I am.

      Don't worry about my computer it ran smoothly the whole time I played the map. Not even a compressed bfb pack can lag me out (with robo-plasmas killing said bfbs). Although I should mention the game does start acting choppy (oddly enough the bloons and all my towers except the dartling gun's turning does not get effected by this and still runs smoothly) after I play it for like mabye an hour or so and it doesn't matter if I'm ingame or not. I think it's an issue with the game never clearing ram, but my game runs normally when I restart my browser.

      I am only level 25, and no, I only made it to 35 and died. However, I have a CG in the pink layer all captured. That Temple will be a piece of cake!

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    • Yes, thanks for helping me out (same goes to TD-Follower).

      My strategy: 3/2 boats under a decent village (max ports!) and a few MOAB-SHREDR. It can be more OP them Mines if used correctly due to the hypersonic spike deploy rate, extra MOAB damage, etc. I NLLed 2 BFBs with 2 MOAB-Shredders only with Monkey Boost. (they were placed at a junction so it wasn't really easy).

      Meantime: I am getting Banana Research HQ. Building is in progress. Hopefully I'll have the upgrade sometime next week.

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    • 210577bloons wrote:
      Yes, thanks for helping me out (same goes to TD-Follower).

      My strategy: 3/2 boats under a decent village (max ports!) and a few MOAB-SHREDR. It can be more OP them Mines if used correctly due to the hypersonic spike deploy rate, extra MOAB damage, etc. I NLLed 2 BFBs with 2 MOAB-Shredders only with Monkey Boost. (they were placed at a junction so it wasn't really easy).

      Meantime: I am getting Banana Research HQ. Building is in progress. Hopefully I'll have the upgrade sometime next week.


      Moab-Shredders are indeed better for extra Moab damage if you can kill the bloons quickly so they don't eat all your spikes. But I don't think 3/2 boats can keep up with lots of (regrow) ceramics. I just recently figured out that hydra rocket pods have a tremendous amount of bloon popping power for its price.

      Getting BRFs will definitely help as stated before: You'll have more money than you can spend.

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    • 210577bloons wrote: Yes, thanks for helping me out (same goes to TD-Follower).

      My strategy: 3/2 boats under a decent village (max ports!) and a few MOAB-SHREDR. It can be more OP them Mines if used correctly due to the hypersonic spike deploy rate, extra MOAB damage, etc. I NLLed 2 BFBs with 2 MOAB-Shredders only with Monkey Boost. (they were placed at a junction so it wasn't really easy).

      Meantime: I am getting Banana Research HQ. Building is in progress. Hopefully I'll have the upgrade sometime next week.

      You're welcome, anytime.

      Yeah I suppose it doesn't matter if you use hydro-rockets or lazer-cannons they get the job done nevertheless, but I prefer the lasers.

      Also don't rely heavily on bloon-boost because I think it only lasts for Like 3 to 5 on fast-forward (but it is more useful for spike-factories if you time it right). I know I didn't need nor use it.

      In the meantime I unlocked bloonjitsu and the artillery battery yesterday which will be useful. And yes I have unlocked banana research facility. This is why I like contested territory, I start playing after 20ish hours after I recapture it and I have over 20k city cash (not including farms) ready to be collected.

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    • Anonymoustyd
      Anonymoustyd removed this reply because:
      Accidental post and delreqed
      17:36, October 5, 2014
      This reply has been removed
    • 98.199.251.209 wrote:

      210577bloons wrote: Yes, thanks for helping me out (same goes to TD-Follower).

      My strategy: 3/2 boats under a decent village (max ports!) and a few MOAB-SHREDR. It can be more OP them Mines if used correctly due to the hypersonic spike deploy rate, extra MOAB damage, etc. I NLLed 2 BFBs with 2 MOAB-Shredders only with Monkey Boost. (they were placed at a junction so it wasn't really easy).

      Meantime: I am getting Banana Research HQ. Building is in progress. Hopefully I'll have the upgrade sometime next week.

      You're welcome, anytime.

      Yeah I suppose it doesn't matter if you use hydro-rockets or lazer-cannons they get the job done nevertheless, but I prefer the lasers.

      Also don't rely heavily on bloon-boost because I think it only lasts for Like 3 to 5 on fast-forward (but it is more useful for spike-factories if you time it right). I know I didn't need nor use it.

      In the meantime I unlocked bloonjitsu and the artillery battery yesterday which will be useful. And yes I have unlocked banana research facility. This is why I like contested territory, I start playing after 20ish hours after I recapture it and I have over 20k city cash (not including farms) ready to be collected.

      I mean't to say 3 to 5 seconds, oh well. Also can somebody delete the message before this one it did something weird and did not include my message.

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    • 210577bloons wrote:

      I've been helping (at least I think I was helpful) 210577bloons here who I believe is level 26 beat a round 40 guy and I think he is pretty much set set.

      I've been able to beat round 46 with no micro whatsoever (with farms being the one exception) and the only reason I can't go further is because I ran out of towers (I had over 100k cash leftover). Besides I can't use temples right now due to lack of 4th tier upgrades as sacrifices.

      Temples are a good suggestion though and considering all of the imfomation mentioned above, who knows how far I'll get with temples.


      You definitely helped that guy out a bunch.

      I have the same money problem and I can't get any other towers, but 10 RODs and 5 temples have a hard time against ZOMGs in the late game (due to the lack of 2/4 ninjas and moab assassins). So getting much further than round 85 without a lot of mortar stalling or ground zero selling and rebuying is hard.

      Also since I get 5 temples and only have 10 mortars, they aren't maxed but there doesn't seem to be much difference when I sacrifice 3 4/2 mortars or 2 4/2 mortars.

      I'd recommend using super monkey fan clubs with an MIB next to it. They can help pop the ZOMGs. Aircraft carriers can do a lot of damage to blimps as well but when I use all of my boats, the lag may kill me. So unless you have a supercomputer I'd stick with just a few them.

      And then I have a question: Does a ROD actually have more moab popping power than a 2/4 dartling? They somehow seem to be not so strong in BMC.

      (BTW: There's no contest in my group, the highest they get is round 49.)

      Yeah there are people who aren't so good or are somewhere in the middle and then there's players like you and me that gets absurdly far (second highest in my group is 36).

      Believe it or not I don't have bloonjitsu which I am trying to get right now along with the artillery battery (for possible mortar stalling and maybe for late game camo detection on volcano tiles which I think I can make good use out of).

      Maybye I should get high energy beacon and spectre (even though I have no monkey aces) to get even further in contested territory (or on any map in general). But then again there is the possibility that spiked mines might get me further because I have not used it in the map yet (I just unlocked it yesterday).

      By the way I am not looking forward to having to siting through 80+ long rounds and yet at the same time I am.

      Don't worry about my computer it ran smoothly the whole time I played the map. Not even a compressed bfb pack can lag me out (with robo-plasmas killing said bfbs). Although I should mention the game does start acting choppy (oddly enough the bloons and all my towers except the dartling gun's turning does not get effected by this and still runs smoothly) after I play it for like mabye an hour or so and it doesn't matter if I'm ingame or not. I think it's an issue with the game never clearing ram, but my game runs normally when I restart my browser.

      I am only level 25, and no, I only made it to 35 and died. However, I have a CG in the pink layer all captured. That Temple will be a piece of cake!

      Nevertheless I am still a lower level than you are. you only reached only round 35? Are you using any supermonkeys, more importantly which 3rd tier upgrades do you have unlocked for them and how many do you have?

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    • 98.199.251.209 wrote:

      Also can somebody delete the message before this one it did something weird and did not include my message.

      Done. :)

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    • How come whenever i get to the required capture/re-capture point a message shows up and says *** (a user) has captured the territory and now you need (exactly 7 levels more) to capture it!

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    • Joe6814 wrote: How come whenever i get to the required capture/re-capture point a message shows up and says *** (a user) has captured the territory and now you need (exactly 7 levels more) to capture it!

      They might be playing the map at the same time you are but started a bit sooner than you did. Don't let it concern you though just keep going and you might beat the round they lose on.

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    • ShadowNapalm wrote:

      98.199.251.209 wrote:

      ShadowNapalm wrote: I manage to get to round 85+ by using temples so I'd recommend you guys to get temples as soon as possible. I only got the temple researched by city level 31 but it is possible to get them earlier. 

      Other towers I use until I can afford a temple (by round 38) are 3 4/2 spike factories and 2 2/3 super monkeys for moab popping power with a 3/2 monkey village. (And 18 2/4 snipers as well as 7 BRFs.)

      (BTW: I have vengeful temples but I don't know if they are a lot stronger than the golden ones...)

      I think pretty much everybody here knows temples are good but most of us don't have a high enough city level nor(I believe you need to be level 26) and believe me I would be using them if I had them but I'm only level 23.

      I've been helping (at least I think I was helpful) 210577bloons here who I believe is level 26 beat a round 40 guy and I think he is pretty much set set.

      I've been able to beat round 46 with no micro whatsoever (with farms being the one exception) and the only reason I can't go further is because I ran out of towers (I had over 100k cash leftover). Besides I can't use temples right now due to lack of 4th tier upgrades as sacrifices.

      Temples are a good suggestion though and considering all of the imfomation mentioned above, who knows how far I'll get with temples.


      You definitely helped that guy out a bunch.

      I have the same money problem and I can't get any other towers, but 10 RODs and 5 temples have a hard time against ZOMGs in the late game (due to the lack of 2/4 ninjas and moab assassins). So getting much further than round 85 without a lot of mortar stalling or ground zero selling and rebuying is hard.

      Also since I get 5 temples and only have 10 mortars, they aren't maxed but there doesn't seem to be much difference when I sacrifice 3 4/2 mortars or 2 4/2 mortars.

      I'd recommend using super monkey fan clubs with an MIB next to it. They can help pop the ZOMGs. Aircraft carriers can do a lot of damage to blimps as well but when I use all of my boats, the lag may kill me. So unless you have a supercomputer I'd stick with just a few them.

      And then I have a question: Does a ROD actually have more moab popping power than a 2/4 dartling? They somehow seem to be not so strong in BMC.

      (BTW: There's no contest in my group, the highest they get is round 49.)

      Sorry for the late response on the 4th tier dartling guns but I just didn't see that question at the time.

      The ray of doom damages moab-class bloons as fast as the game is physically capable can make them do (i.e. every frame) but it's only one damage every hit so it's very minuscule but get a bunch of them and they can pack quite the punch.

      Does the ray of doom have more popping power than a 2/4 dartling gun, I know it's more cost effective in (they can be used as placeholders for until you can the afford rays of doom) because it shoots 3 rockets at once and still has a really fast rate of fire. I don't know if a 2/4 dartling gun necessarily has more moab-popping power than a ray of doom since I don't know exactly how fast a 2/4 can shoot. something else you should also consider is the fact that jungle drums can affect 2/4 dartling but not rays of doom since they shoot every frame (I could be wrong though).

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    • And this weeks contested territory map is a volcano map? Is this a first?

      Anyways I beat round 44 this time and couldn't go farther because of the same reason as last time. I ran out of towers and also position them well because I barely managed to fit all my towers in 3 of the islands and the 1 small island (the big one in the entrance and exit is not the best place for towers and I managed to fit 4 farms on said island). I am so glad I got the artillery battery for late-game camo detection on volcano maps (not that the camos were insane) and bloonjitsu for general ownage.

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    • Did I forget to mention that this was my first time playing on a volcano map.

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    • 98.199.251.209 wrote:

      ShadowNapalm wrote:

      98.199.251.209 wrote:

      ShadowNapalm wrote: I manage to get to round 85+ by using temples so I'd recommend you guys to get temples as soon as possible. I only got the temple researched by city level 31 but it is possible to get them earlier. 

      Other towers I use until I can afford a temple (by round 38) are 3 4/2 spike factories and 2 2/3 super monkeys for moab popping power with a 3/2 monkey village. (And 18 2/4 snipers as well as 7 BRFs.)

      (BTW: I have vengeful temples but I don't know if they are a lot stronger than the golden ones...)

      I think pretty much everybody here knows temples are good but most of us don't have a high enough city level nor(I believe you need to be level 26) and believe me I would be using them if I had them but I'm only level 23.

      I've been helping (at least I think I was helpful) 210577bloons here who I believe is level 26 beat a round 40 guy and I think he is pretty much set set.

      I've been able to beat round 46 with no micro whatsoever (with farms being the one exception) and the only reason I can't go further is because I ran out of towers (I had over 100k cash leftover). Besides I can't use temples right now due to lack of 4th tier upgrades as sacrifices.

      Temples are a good suggestion though and considering all of the imfomation mentioned above, who knows how far I'll get with temples.


      You definitely helped that guy out a bunch.

      I have the same money problem and I can't get any other towers, but 10 RODs and 5 temples have a hard time against ZOMGs in the late game (due to the lack of 2/4 ninjas and moab assassins). So getting much further than round 85 without a lot of mortar stalling or ground zero selling and rebuying is hard.

      Also since I get 5 temples and only have 10 mortars, they aren't maxed but there doesn't seem to be much difference when I sacrifice 3 4/2 mortars or 2 4/2 mortars.

      I'd recommend using super monkey fan clubs with an MIB next to it. They can help pop the ZOMGs. Aircraft carriers can do a lot of damage to blimps as well but when I use all of my boats, the lag may kill me. So unless you have a supercomputer I'd stick with just a few them.

      And then I have a question: Does a ROD actually have more moab popping power than a 2/4 dartling? They somehow seem to be not so strong in BMC.

      (BTW: There's no contest in my group, the highest they get is round 49.)

      Sorry for the late response on the 4th tier dartling guns but I just didn't see that question at the time.

      The ray of doom damages moab-class bloons as fast as the game is physically capable can make them do (i.e. every frame) but it's only one damage every hit so it's very minuscule but get a bunch of them and they can pack quite the punch.

      Does the ray of doom have more popping power than a 2/4 dartling gun, I know it's more cost effective in (they can be used as placeholders for until you can the afford rays of doom) because it shoots 3 rockets at once and still has a really fast rate of fire. I don't know if a 2/4 dartling gun necessarily has more moab-popping power than a ray of doom since I don't know exactly how fast a 2/4 can shoot. something else you should also consider is the fact that jungle drums can affect 2/4 dartling but not rays of doom since they shoot every frame (I could be wrong though).

      Don't forget that a 2/4 dartling also has an ability. Personally, I think BADS are better than Ray of Doom but if your computer is slow Ray of Doom becomes much more effective because it fires a solid beam which is not slowed by lag, unlike other towers. While the bloons are slowed down, the Ray of Doom has more time to destroy them.
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    • Don't rely too heavily on RODs. However, they will act as superb support towers. 1 or 2 placed well will severely weaken (if not pop) blimps and destroy any incoming Super Ceramics. On the other hand, BADS will only shred the closest bloons which makes the rockets useless unless a dense rush is coming. Also, the ability will only do good against MOABs when there are tons of regrowth ceramics around.

      As for your question about Super Monkeys: I have 2 3/2 Supers but I hardly ever use them. I am saving for BRF and I am about a third of the way there.

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    • Keep in mind we are talking a out the really really late game and yes I knew about the ability

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    • This weeks map is definitely harder. (It's also the first time I play this volcano map.) The lack of monkey villages really hurts me. But the good thing is that you can actually fit 8 farms on the first 2 big islands. I got 8 BRFs by round 26 but things started to get though quickly.

      I managed to beat round 67 but I should have sold my farms there to get my 4th temple.

      Again about the RODs, on this track I used 4 of them but they just really don't do that much damage to DDTs (which ended up killing me). At least we can spam 2/4 ninjas this time to slow them down. If you guys have any better ways to kill DDTs feel free to tell me because they're just  tough on this map.

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    • 210577bloons wrote: Don't rely too heavily on RODs. However, they will act as superb support towers. 1 or 2 placed well will severely weaken (if not pop) blimps and destroy any incoming Super Ceramics. On the other hand, BADS will only shred the closest bloons which makes the rockets useless unless a dense rush is coming. Also, the ability will only do good against MOABs when there are tons of regrowth ceramics around.

      As for your question about Super Monkeys: I have 2 3/2 Supers but I hardly ever use them. I am saving for BRF and I am about a third of the way there.

      Well that might explain why I got signifigantly farther than you did. After you get the BRF I would suggest getting robo-monkey. I used 2 robo-plasmas and 1 sun god and they did quite a but of damage against pretty much everything really. Just don't rely on them too much.

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    • ShadowNapalm wrote: This weeks map is definitely harder. (It's also the first time I play this volcano map.) The lack of monkey villages really hurts me. But the good thing is that you can actually fit 8 farms on the first 2 big islands. I got 8 BRFs by round 26 but things started to get though quickly.

      I managed to beat round 67 but I should have sold my farms there to get my 4th temple.

      Again about the RODs, on this track I used 4 of them but they just really don't do that much damage to DDTs (which ended up killing me). At least we can spam 2/4 ninjas this time to slow them down. If you guys have any better ways to kill DDTs feel free to tell me because they're just  tough on this map.

      I might be able to help you out since it was zomgs that killed me. Have you tried spamming a bunch of spike factories because they are probably the most effective thing you can use besides temples that are effective. Also put one or two 4-2 spike factory in the mix of your 2-4 spactories so that the bloons don't get too tanky.

      Also get the rays of doom last because you should only use them to do the extra bit of damage.

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    • If anybody is having problems with this weeks volcano map then I might be able to help you.

      Also ShadowNapalm I forgot to mention that you should use an artillery battery for it's ability in case the ddts come at the beginning of a round (if you can react fast enough that is).

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    • Oh wow, pretty much nobody in my group can beat ddts.

      I'm having a feeling that I'm not going to lose my streak anytime soon.

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    • I'm not sure if what I was seeing was correct or not. Apperently my 2-4 mortar decamolized ddts (it never missed because the of the mortar's fast firing speed and because the ddts themselves had a big hitbox) which allowed my supermonkeys to damage them.

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    • Thanks for your suggestions. I'll try them out later today.

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    • ShadowNapalm wrote:
      Thanks for your suggestions. I'll try them out later today.

      I believe RODs are very ineffective in this week's CT because every last bit of the track is curved. a BADS in the center of one loop may work very well, though.

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    • So this time I used more spike factories and BADS instead of RODs. I got to round 80 and bloons were getting far but I think I could have lasted a few more rounds, but as we all know freeplay gets boring.

      I'll add a picture just to show what I used. The people in my group are once again not getting far at all, round 33 is their highest, so basically I don't have to go that far.
      Volcano CT round 80
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    • @ShadowNapalm:

      Just out of curiosity, what city rank are you?

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    • I'm level 35 and you?

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    • I'm level 23 and The highest round I beat is round 44.

      You are meaning to tell me that The highest round that everybody but you in your group (round 80 jesus christ) has beaten is round 33 and that said people from your group is at least 10 city levels higher I am. How does that even work?

      I have a question that is unrelated to the information above. How much time does it take to reach the really late game rounds like round 80? also is it with or without lag?

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    • 98.199.251.209 wrote: I'm level 23 and The highest round I beat is round 44.

      You are meaning to tell me that The highest round that everybody but you in your group (round 80 jesus christ) has beaten is round 33 and that said people from your group is at least 10 city levels higher I am. How does that even work?

      I have a question that is unrelated to the information above. How much time does it take to reach the really late game rounds like round 80? also is it with or without lag?

      By the way I know that question wasn't for me but I still wanna know why the people in your group is having that much trouble against DDTs because they aren't that hard to destroy.

      50.25.144.98, now I'm wondering what level you are.

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    • 98.199.251.209 wrote:

      98.199.251.209 wrote: I'm level 23 and The highest round I beat is round 44.

      You are meaning to tell me that The highest round that everybody but you in your group (round 80 jesus christ) has beaten is round 33 and that said people from your group is at least 10 city levels higher I am. How does that even work?

      I have a question that is unrelated to the information above. How much time does it take to reach the really late game rounds like round 80? also is it with or without lag?

      By the way I know that question wasn't for me but I still wanna know why the people in your group is having that much trouble against DDTs because they aren't that hard to destroy.

      50.25.144.98, now I'm wondering what level you are.


      Well I don't know what comes on round 34 but it might be a deadly rush if you are unprepared. I don't understand either why they're not getting further because when you're city level 35 you should know how to play the game.

      Anyways DDTs are not really the problem until round 67 when they become really fast. Also I don't have problems with ZOMGs because I'm using 4 temples which can deal with (endless) ZOMGs until round 72. But in those late rounds the DDTs are incredibily fast and temples tend to miss them quite a bit so spike storms help out a lot there.

      On the river track last week I could use Call To Arms to prevent DDTs from leaking and quickly dealing with dense ZOMG rushes but now I can't.

      It takes about an hour and a half to get to round 80. But from round 70 the rounds become longer and mainly because those ZOMGs are slowed down by the 2/4 ninja ability and it takes a while for them to get popped.

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    • What came on 34 on that river track were the first 2 ZOMGs. I owned them with Destroyer and MOAB-SHREDR spikes (I don't have storms yet). I figured that if I did some macro, I could have gotten a few Takedowns (a pretty handy upgrade that I have) and grappled the BFBs, but I had no hope because they were being annhilated TOO QUICKLY. So I spiked all the Ceramics and used Pineapples when I ran out. Miraculously, I didn't lose a single life!

      At 28 a BFB or two comes out with a Regen Rush of some sort. Bloonjitsu + Flash Bombers work really well against rainbows but I forgot to farm, so I didn't get enough maulers.

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    • Also, my Dartling Gun tips comes from repeated knowledge and experimentation in BTD5. I believe that laser cannons and RODs were perfect on that forest map a few weeks ago now.

      By the way, the research cost of BRF jumped up by $25,000. I'm lucky that I have $80,000+ bank capacity. I'm nearing 60,000 cash but I think I may have it by next Monday.

      @ShadowNapalm: As for the DDT issue, I believe SSL may work against DDTs, and I have a feeling that Spectres may work well on this track. I don't know why, but it probably has to do with Spectre bombs and darts homing at bloons if they miss (although there are some velocity issues). GZ could do well. Why didn't you use them? I'm just curious.

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    • If I remember correctly round 34 is the first round with ddts which I think is what's killing them, my group is having trouble with round 34 aswell. I don't even think I needed spike factories to beat that round, the artillery battery and supermonkey combo alone (without using the ability I might add) was able to beat the ddts and everything else gets completely destroyed.

      I never really noticed a regrow bloon rush on round 28 because I have I think 2 robo-plasmas (could be just one) up by then which completely annihilates it.

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    • 210577bloons wrote:
      Also, my Dartling Gun tips comes from repeated knowledge and experimentation in BTD5. I believe that laser cannons and RODs were perfect on that forest map a few weeks ago now.

      By the way, the research cost of BRF jumped up by $25,000. I'm lucky that I have $80,000+ bank capacity. I'm nearing 60,000 cash but I think I may have it by next Monday.

      @ShadowNapalm: As for the DDT issue, I believe SSL may work against DDTs, and I have a feeling that Spectres may work well on this track. I don't know why, but it probably has to do with Spectre bombs and darts homing at bloons if they miss (although there are some velocity issues). GZ could do well. Why didn't you use them? I'm just curious.


      GZ doesn't reload quickly and aces in general take too much place to build. If you have seen the CT video of superjombombo where he uses 2 spectres you can tell they don't do well in mid-late game. They can pop bloons but the bloons usually aren't the problem.

      Also, a GZ doesn't kill the DDTs when they get stronger in the late game. And I did use SSL but at round 80 the slowed down DDTs are as fast as the DDTs in DDT tiles. (Maybe even faster.)

      For that round 28 rush you could try using a blade maelstrom once you get rid of the ceramic layer.

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    • ShadowNapalm wrote:
      210577bloons wrote:
      Also, my Dartling Gun tips comes from repeated knowledge and experimentation in BTD5. I believe that laser cannons and RODs were perfect on that forest map a few weeks ago now.

      By the way, the research cost of BRF jumped up by $25,000. I'm lucky that I have $80,000+ bank capacity. I'm nearing 60,000 cash but I think I may have it by next Monday.

      @ShadowNapalm: As for the DDT issue, I believe SSL may work against DDTs, and I have a feeling that Spectres may work well on this track. I don't know why, but it probably has to do with Spectre bombs and darts homing at bloons if they miss (although there are some velocity issues). GZ could do well. Why didn't you use them? I'm just curious.


      GZ doesn't reload quickly and aces in general take too much place to build. If you have seen the CT video of superjombombo where he uses 2 spectres you can tell they don't do well in mid-late game. They can pop bloons but the bloons usually aren't the problem.

      Also, a GZ doesn't kill the DDTs when they get stronger in the late game. And I did use SSL but at round 80 the slowed down DDTs are as fast as the DDTs in DDT tiles. (Maybe even faster.)

      For that round 28 rush you could try using a blade maelstrom once you get rid of the ceramic layer.

      I know. However, it takes quite a bit of time to react and not a lot of time (geez, those rainbows are fast!) and that also requires proper placement. By the time I have a 0/4 tack shooter in one circle (even with hotkeys), they'll already have moved out. 

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    • Shadow napalm you know what you should do. Beat round 69 and lose on purpose on round 70.

      I have just ontained sabotage supply line so I'm might get a few rounds further now. And I probably consider should expand my city for more towers sometime soon (especially considering I still have alot of ceramic and a few rainbow tiles left).

      Also is it worth going for a technological terror in case I want my defense to be even more op? Not counting the ability how good is he against the moab-class bloons and regular bloons? Oh and don't worry about the price being too expensive I know a way around that which is capturing a crap ton of tiles (a good majority will be hardcored) but luckily I will only have to do it once because I can increase my bank capacity to 81,000 (the upgrade itself costs 80,000) when I'm city level 24.

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    • 98.199.251.209 wrote:
      Shadow napalm you know what you should do. Beat round 69 and

      lose on purpose on round 70.

      I have just ontained sabotage supply line so I'm might get a few rounds further now. And I probably consider should expand my city for more towers sometime soon (especially considering I still have alot of ceramic and a few rainbow tiles left).

      Also is it worth going for a technological terror in case I want my defense to be even more op? Not counting the ability how good is he against the moab-class bloons and regular bloons? Oh and don't worry about the price being too expensive I know a way around that which is capturing a crap ton of tiles (a good majority will be hardcored) but luckily I will only have to do it once because I can increase my bank capacity to 81,000 (the upgrade itself costs 80,000) when I'm city level 24.

      Yeah I lost on purpose on round 70 this time. That should encourage the other people in my group.

      Sabotage supply lines is key to get further. The TT instead isn't that great in my opinion. I just use one because there's no more place for another temple on that map. The Bloon Annihilation ability may come in useful but it can't destroy DDTs, yet getting rid of a dense BFB pack can save your life. Also I've heard that the TT is a bit stronger than the 2/3 supermonkey. Anyway, it's an upgrade you can only use during CT because it's just too expensive (for what it can do) in regular tiles.

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    • First part of my message:

      Emergency! I am playing against trolls (I just found out)! There's one guy named NeKROM1 who is holding the CT for a long, long time. Then another guy came along (called pit007) and beat him by one round. Almost instantly, the first guy recaptured the tile.


      ShadowNapalm wrote: Yeah I lost on purpose on round 70 this time. That should encourage the other people in my group.

      Sabotage supply lines is key to get further. The TT instead isn't that great in my opinion. I just use one because there's no more place for another temple on that map. The Bloon Annihilation ability may come in useful but it can't destroy DDTs, yet getting rid of a dense BFB pack can save your life. Also I've heard that the TT is a bit stronger than the 2/3 supermonkey. Anyway, it's an upgrade you can only use during CT because it's just too expensive (for what it can do) in regular tiles.

      I also have some more cleverly bought upgrades like SSL. Do you think that woud help on 28?

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    • First part of my message:

      Emergency! I am playing against trolls (I just found out)! There's one guy named NeKROM1 who is holding the CT for a long, long time. Then another guy came along (called pit007) and beat him by one round. Almost instantly, the first guy recaptured the tile.


      ShadowNapalm wrote: Yeah I lost on purpose on round 70 this time. That should encourage the other people in my group.

      Sabotage supply lines is key to get further. The TT instead isn't that great in my opinion. I just use one because there's no more place for another temple on that map. The Bloon Annihilation ability may come in useful but it can't destroy DDTs, yet getting rid of a dense BFB pack can save your life. Also I've heard that the TT is a bit stronger than the 2/3 supermonkey. Anyway, it's an upgrade you can only use during CT because it's just too expensive (for what it can do) in regular tiles.

      I also have some more cleverly bought upgrades like SSL. Do you think that woud help on 28?

      P.S. I just hit the button that would finally make my defenses more awesomer. The Banana Research Facility Research button. Unfortunately, it is going to take me a day to research it.

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    • 210577bloons wrote:

      First part of my message:

      Emergency! I am playing against trolls (I just found out)! There's one guy named NeKROM1 who is holding the CT for a long, long time. Then another guy came along (called pit007) and beat him by one round. Almost instantly, the first guy recaptured the tile.


      ShadowNapalm wrote: Yeah I lost on purpose on round 70 this time. That should encourage the other people in my group.

      Sabotage supply lines is key to get further. The TT instead isn't that great in my opinion. I just use one because there's no more place for another temple on that map. The Bloon Annihilation ability may come in useful but it can't destroy DDTs, yet getting rid of a dense BFB pack can save your life. Also I've heard that the TT is a bit stronger than the 2/3 supermonkey. Anyway, it's an upgrade you can only use during CT because it's just too expensive (for what it can do) in regular tiles.

      I also have some more cleverly bought upgrades like SSL. Do you think that woud help on 28?

      P.S. I just hit the button that would finally make my defenses more awesomer. The Banana Research Facility Research button. Unfortunately, it is going to take me a day to research it.

      Well I don't know what the rush on round 28 contains exactly but SSL helps for all fast rushes.

      But if it is a regrow ceramic rush you could use a 2/3 glue gunner and something to get rid of the ceramic layer, you could even use a juggernaut, and then a blade maelstrom to kill all the regrow rainbows. The bad thing about glue is that it doesn't slow down ceramics until they get popped to rainbows, yet all of the children will be glued.

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    • (This is the guy who asked ShadowNapalm about his rank.) I'm rank 27. :|

      (I'm about to get the temple upgrade, which is nice.)

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    • Shadownapalm did you get the joke on why I wanted you to lose on round 70 on purpose (hint: 69).

      210577bloons I think I found a way to defeat that rush. Get a 4-2 bomb shooter up because its AOE might be really effective against the regrow rush, and get something else like a bloonjitsu ninja monkey, a ring of fire and/or, another bomb shooter (these are just examples) alongside the 4-2 bomb shooter to take advantage of the stunning and to prevent the regrow bloons from reneging. If you plan on using blade maelstrom then wait until the bloons are close to it because that's when it does the most damage and also consider using 2 of them.

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    • 98.199.251.209 wrote:
      Shadownapalm did you get the joke on why I wanted you to lose on round 70 on purpose (hint: 69).

      210577bloons I think I found a way to defeat that rush. Get a 4-2 bomb shooter up because its AOE might be really effective against the regrow rush, and get something else like a bloonjitsu ninja monkey, a ring of fire and/or, another bomb shooter (these are just examples) alongside the 4-2 bomb shooter to take advantage of the stunning and to prevent the regrow bloons from reneging. If you plan on using blade maelstrom then wait until the bloons are close to it because that's when it does the most damage and also consider using 2 of them.


      Yes I got the joke. :D

      And there are multiple ways to defeat regrow rushes but you definitely stated the best ones. On round 28 I always have a spiked mines already and 8 BRFs so I could GZ it.

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    • So I beat round 45 with sabotage supply lines. I probably could've gone further but I not that good with micro which is why I avoid it.

      That's intresting people are starting to get further. The highest one person have reached is round 38 but I'm not concerned since they are probably never going to beat me, especially considering that I beat round 44 without using sabotage supply lines. But I'll only use it if I really need to since I've been doing just fine without it.

      I'm glad you got the joke :D

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    • by micro I meant I was too lazy for buying and selling (I only have 5 ninjas by the way).

      I don't even know what call your the people at your group at this point because other people from mine are starting to beat them. I can't call them noobs because they are around city level 35 and made it to round 33 which is pretty decent. And then there is you who goes a bit overkill on capturing the territory. Your group might be one of the most brilliant ones I heard of.

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    • Well it seems to me that the people in my group have only tried once. Maybe they're not that active because when I leave the territory open (because I've won it anyways and don't need any money) they don't even capture it.

      Also round 33 at city level 35 really isn't that great if I compare them to you. At city level 35 you most likely have everything unlocked just like me and then there are multiple possibilities to get higher than round 33.

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    • Then again your round 80 record does seem a bit discouraging which might be another reason why they don't even want to bother.

      I did beat round 44 on my very first try in my first playthrough of a volcano ever which might be an acomplishment of itself.l

      I am probably going to go for the technological terror anyways so wish me luck.

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    • 98.199.251.209 wrote:
      Then again your round 80 record does seem a bit discouraging which might be another reason why they don't even want to bother.

      I did beat round 44 on my very first try in my first playthrough of a volcano ever which might be an acomplishment of itself.l

      I am probably going to go for the technological terror anyways so wish me luck.

      You're right and getting to round 44 on the first try is very nice. Volcano tracks usually tend to be a bit harder.

      Good luck on getting the TT, it can help but remember the abilty can't hit DDTs even if you have camo detection.

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    • teir 7 hacker alert i am supporting nk now for a hacker round 63 but how do i send it and what doesit mean ang what do you do ?

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    • ShadowNapalm wrote:
      98.199.251.209 wrote:
      Then again your round 80 record does seem a bit discouraging which might be another reason why they don't even want to bother.

      I did beat round 44 on my very first try in my first playthrough of a volcano ever which might be an acomplishment of itself.l

      I am probably going to go for the technological terror anyways so wish me luck.

      You're right and getting to round 44 on the first try is very nice. Volcano tracks usually tend to be a bit harder.

      Good luck on getting the TT, it can help but remember the abilty can't hit DDTs even if you have camo detection.

      ? are u user pika136 because he made it to 44 too and then moved yo 63?

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    • now66:(

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    • Just a note about this week's Volcano CT before it's too late --- Take note of the diagonally downward left-to-right (South-East) direction the first part of the map makes. Placing your Temples along the left side of this path, as tight up against it as possible, while not placing the Temple(s) anywhere before the first "X" intersection; all set to "Last" - then 1 Temple at the botton of the track where it begins to head North-East (the little "U" shape) set to First - and finally 1 Temple just outside of, and 1 Temple just inside of the very last "loop/intersection" with the outside Temple set to "Close" and the inside Temple set to "Last" ----- 

      What does it all mean?   If you've set it up properly, you will have the full path of the bloons aka entire map continuously covered at all times by Temple Plasma - ensuring that no matter where, what, or when MOAB/BFB/ZOMG/DDTs come out, they will always have to travel through multiple stacks of plasma throughout the entire map, and your Temples wont be chasing DDTs around, wasting their power, letting ZOMGs sneak up, or just flat out missing.  

      Fill in the rest of the gaps with of course maxed Spike Factories (I still prefer Spike Storm combined w/ activated Call to Arms vs Spiked Mines), 4/2 Snipers lining the first 1/3 of the path all set to "Close" plus 4 Snipers set to Strong (1 maxed under Village, 1 maxed outside of Village, 1 without faster shooting (4/0) under Village, and finally a (4/0) outside of a Village) - and finish it up with 2/4 Ninjas ---  

      Rotate Cooldowns of Sabotage, Call to Arms, Spike Storm (with emphasis on double, even triple Spike Storms while Call to Arms is activated)

      All this, and you can reach level 100 this week. (As for the money; of course you'll need to combine Sniper Supply Drops as early as humanly possible with banana farms as you go; continuing until your defenses can't hold on; then continue as you slowly add more and more Temples, until needing to sell to free up space )

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    • 24.45.12.190 wrote:
      teir 7 hacker alert i am supporting nk now for a hacker round 63 but how do i send it and what doesit mean ang what do you do ?
      24.45.12.190 wrote:
      ? are u user pika136 because he made it to 44 too and then moved yo 63?

      It is simply a good player. You can't call people hackers just because they play better than you.

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    • No my username is kaan55 and I was city level 23.

      I think the reqson he made it significantly farther is because he happened to unlock the Temple of the Monkey God that day.

      By the way I think the technological terror's ability can destroy a decamolized ddt (courtesy of a signal flare mortar) but I'm not 100% sure since nobody seems to have tested it.

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    • 98.199.251.209 wrote: No my username is kaan55 and I was city level 23.

      I think the reqson he made it significantly farther is because he happened to unlock the Temple of the Monkey God that day.

      By the way I think the technological terror's ability can destroy a decamolized ddt (courtesy of a signal flare mortar) but I'm not 100% sure since nobody seems to have tested it.

      It is impossible to decamoize a DDT, but you can remove camo from the ceramics.
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    • 114.76.24.53 wrote:

      98.199.251.209 wrote: No my username is kaan55 and I was city level 23.

      I think the reqson he made it significantly farther is because he happened to unlock the Temple of the Monkey God that day.

      By the way I think the technological terror's ability can destroy a decamolized ddt (courtesy of a signal flare mortar) but I'm not 100% sure since nobody seems to have tested it.

      It is impossible to decamoize a DDT, but you can remove camo from the ceramics.

      Signal flare (2-4 mortar is recommended for this purpose) does decamolize ddts but does not change its appearance (due to lack of model). Besides I'm pretty sure there is no other explanation on why my supermonkeys were able to destroy ddts on a this weeks volcano map. Although the decamolization does not carry over to the ddt's children so be mindful of that.

      I was actually wondering if tech terror's ability can destroy ddts after they have been decamolized. I don't think anybody has tested that yet.

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    • Well the wiki says a signal flare mortar can't decamolize DDTs but if you can prove it then I'll believe it. This won't be the best camo detection though because DDTs become too fast and may sneak by.

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    • Try it yourself, just aim a 2-4 mortar at the beginning of a track.

      Would a screenshot of my supermonkys attacking the ddts be good enough proof

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    • Dang it I need an account to post screenshots.

      just get 3 moab maulers, 3 bloonjitsu ninja monkeys, 1 4-2 mortar aimed at the first cross section, 2 robo-plasmas, and a sun god and that should be enough to defence until round 36. now observe the supermonkeys destroy ddts. I should probably warn you that the decamolization does not carry over to the bloons inside the ddts.

      what are you talking about a 2-4 mortar is the next best thing you can get for camo detection, especially since it favored on volcano tiles.

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    • DDTs will become too fast and sneak by the mortar explosions. The best camo detection still is a village but they aren't allowed on volcano terrain.

      Temples can detect camo on their own but you're right if you don't have temples yet that you'd be better off with 2/4 mortars.

      Anyways I've always thought signal flare didn't remove camo from DDTs. I also heard they didn't use to do that but maybe it was a glitch and it's patched now.

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    • ShadowNapalm wrote: DDTs will become too fast and sneak by the mortar explosions. The best camo detection still is a village but they aren't allowed on volcano terrain.

      Temples can detect camo on their own but you're right if you don't have temples yet that you'd be better off with 2/4 mortars.

      Anyways I've always thought signal flare didn't remove camo from DDTs. I also heard they didn't use to do that but maybe it was a glitch and it's patched now.

      Too bad supermonkeys are the only towers (provided you got upgrades that allowed them to pop leads) that can actually take advantage of this.

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    • I know a village is better than the mortar that is why I said next best thing.

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    • 98.199.251.209 wrote:

      ShadowNapalm wrote: DDTs will become too fast and sneak by the mortar explosions. The best camo detection still is a village but they aren't allowed on volcano terrain.

      Temples can detect camo on their own but you're right if you don't have temples yet that you'd be better off with 2/4 mortars.

      Anyways I've always thought signal flare didn't remove camo from DDTs. I also heard they didn't use to do that but maybe it was a glitch and it's patched now.

      Too bad supermonkeys are the only towers (provided you got upgrades that allowed them to pop leads) that can actually take advantage of this.

      Take advantage of ddts being decamolized with signal flare. I forgot to mention that.

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    • So this weeks contested territory is a grass map but it is probably one of the more difficult ones but as always I never failed to be an overachiever. I made it to round 42 without using sabotage supply lines (like I said, I'm only going to use it if I really need to).

      My frames dropped when I placed all my towers, especially with jungle drums effecting all of them (except for the supermonkeys which are already doing enough damage). Everything still looked like it was running relatively smoothly. I am so glad I have have a beast of a computer or else it probably been fried.

      The difficulty of this map I should say is probably on par with or slightly easier than last weeks volcano because they choose the second most difficult (in my opinion at least) grass map.

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    • If you are wondering why I did slightly worse (2 rounds worse) it is probably because the track is significantly shorter than last weeks vocano map.

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    • Well that is unfortunate. I won't be able to get technological terror until a few weeks from now where I will have to unlock it with increased bank capacity. I had 90K city cash and it all just went poof (I went to 0 city cash). I was in pacifist mode so nobody could've MvMed it away from me.

      If anyone has any suggestions on what 4th tier upgrades I should get then tell me because that is how I plan on leveling up to 25. I am going to get glue striker since I have the building for it (which I used to get the last bit of xp to level up to 24).

      Does anybody know anything about this.

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    • Does anybody know anything about this. </div> About this glitch I meant to say

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    • I'm sorry I don't know about that glitch.

      I suggest you could try to unlock tier 4 monkey aces and tier 4 spike factories. Also BADS can come in handy sometimes.

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    • I got to round 85 this time and wasn't close to dying yet but it was getting really laggy so I decided to lose on purpose before I'd crash.

      Temples and RODs are great on this track with all those straight lines. As always SSL is key and definitely here because the track is not very long. I didn't use any monkey aces but I guess you could since they're favored on grass terrain.

      At least the people in my group are trying this time, but they only get to round 33 and 41...

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    • So i used sabotage supply lines and two extra spikes factories I got just to see how far I got.

      I beat round 44 and I probably could've gone further if I used sabotage supply lines at the right time on round 45.

      I can see people struggling with this map though because it is probably the most difficult grass map and a somewhat difficult map in general. My comment on it being the second most difficult grass map I'm probably beginning to disagree with since the other map only looked intimidating.

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    • Meh the other symmetric grass map is harder in my opinion.

      But too bad so sad, some guy got to round 90 so I'll have to waste more time on getting further again. I'm sure I can get further though but I don't know why that guy stopped at 90 already when I got to 85 first. I'm going for round 100 this time.

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    • 98.199.251.209 wrote:
      Shadow napalm you know what you should do. Beat round 69 and

      lose on purpose on round 70.

      I have just ontained sabotage supply line so I'm might get a few rounds further now. And I probably consider should expand my city for more towers sometime soon (especially considering I still have alot of ceramic and a few rainbow tiles left).

      Also is it worth going for a technological terror in case I want my defense to be even more op? Not counting the ability how good is he against the moab-class bloons and regular bloons? Oh and don't worry about the price being too expensive I know a way around that which is capturing a crap ton of tiles (a good majority will be hardcored) but luckily I will only have to do it once because I can increase my bank capacity to 81,000 (the upgrade itself costs 80,000) when I'm city level 24.

      what was the joke???????????

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    • The joke was about the number 69.

      I got to round 100 now and it took me 2 hours and a half to do that... what a waste of time.

      Anyways check my profile for a picture if you want to see how I placed my towers. Some temples are targetting last to maintain a straight beam through the whole map.

      BTW: My temples got more than 10 million pops all together yet my impoppable achievement has only gone up from 85% to 87%. Can anyone explain how that works?

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    • Yeah I even gave a hint about it in one of the later posts.

      2 hours and a half geez. It only take me about half an hour to get to the 40s. I don't think I wanna know how much health a ZOMG has nor how fast ddts go in those really late rounds.

      The impoppable achievement probably counts the cash from pops instead of actual pops. Whether this is a bug or a balancing thing I have no clue.

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    • Yay new update I can't wait to explore it over the weekend.

      By the way I tried a little bit harder and beat round 50. I think it's safe to say that I'm practically unbeatable.

      By the way I think we may or may not end up discussing strategies that new cities can use sometime soon because of the new update, that is if we can remember them.

      I guess I'm done here until somebody needs help which I hope I don't fail at.

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    • These are my comments as I'm exploring the new update. Sorry for the organization; this is exciting me a LOT.


      OH MY FREAKING GOD!!!! I MISSED THIS OP UPDATE!!!!! I love some of the new tiles and new official artworks, by the way.

      It feels really odd to pop red tiles again, and I feel lucky for my SPecial Buildings. 


      Oh.My.God.engineers. I am currently resisting the urge to swear. This is Insane. I can't wait for Engineers; I love Bloon Trap and Overclock!

      More comments will be due in a few days.

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