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  • It should be nerfed. It kills me more often than any other round, so I personally think it is the hardest round. I mean, the only reason I get 0/2 villages is because, just admit it, round 78 is one of the very few times where ceramics are extremely deadly. And don't forget, I only get an extreme buff in my camo detection for that one round. For me, it was the only round where camos were deadly for me. On my first game in hard mode, I lost on that round. I was going NLL, and then the Camo Ceramics killed me (but hey, that was a time where I used stinking sabotage supply lines).

    EDIT: This was made when I was pretty much the lord of stupidity, and was horrible at this game. This round isn't that bad at all.

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    • 0/2 Village + 3/0 Ice says hi! Spiked Mines says hi, too!

      Use the normal strategy you use on round 63, but add a 0/2 village. Done.

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    • Arctic Wind = OP with MIB or Tier 3 Ice Fortress. Flash Bomb is underrated, he can save you on round 63. You have more expensive or cheaper options through. Such as

      • Sun God
      • Ground Zero
      • Super Monkey Storm
      • Robo Monkey (Helps thinning them out)
      • Arctic Wind without MIB or Tier 3 Ice Fortress (if you think your towers can handle mass Zebra Rushes)
      • Flash Bomb - I hate when people underestimate its power, seriously, he's #1 in my list in Bloons Monkey City, you'll soon find out why when you upgrade to this dangerous lampshade of rush stoppers.

      Fun Fact: First time BTD5 players will mostly lose on Round 63.

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    • Anomalous13
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    • Place 2 Sun Gods Near A 0/2 Monkey Village And Then You Finish Level 78!

      Note. You Need To Add Plasma Robo Monkeys.

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    • Strategy that kills (almost) all non-MOAB bloons: Place a 3/0 ice tower, next to it a 4/2 tack shooter, 2/3 glue gunner and a 0/2 monkey village.

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    • How to get to round 137 1)As many Robo- monkeys as possible 2)4 Sun Gods 3)15 spiked mines and 20 MOAB-SHREDRs 4)10 [Whatever] Terrors 5)

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    • Plus lots of 4/2 villages

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    • My first time I failed on camo leads. The ceramics weren't as much of a problem. Robo Monkey is highly recommended.

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    • Buy a bunch of Sun Gods (or at least plasma if you can't afford) and have them in range of a 0/2 village

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    • I Did 1 Sun God And 1 Plasma Blasts Robo Monkey And 1 Plasma Blasts Super Monkey In The influence Of A 0/2 Monkey Village

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    • Did it work?

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    • Here are some towers that pop bloons well:

      cluster bombs

      bloon impact

      arctic wind

      ring of fire

      the big one

      sun god

      ice shards

      glaive rioccochet

      There towers will help, maybe you should have them under the influence of a 0 - 2 monkey village for the 2nd initial rush of 78 camo ceremics.

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    • in my opinon the game is easy until round 82. not even a couple 3/2 ninjas and a sun god and a tech terror under influence of a 2/2 village and some other towers withnout camo detection for BFBs did survive here while the only lost 1 life on round 78

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    • Minecraft99999999 wrote:
      Did it work?

      I Meant 2 Plasma Robo Monkeys And 1 Sun God In The Influence Of A 0/2 Monkey Village And Of Course This New One Works Not The One With 1 Plasma Blasts Super Monkey And 1 Sun God In The Influence Of A 0/2 Monkey Village

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    • 112.198.168.149 wrote:
      Minecraft99999999 wrote:
      Did it work?
      I Meant 2 Plasma Robo Monkeys And 1 Sun God In The Influence Of A 0/2 Monkey Village And Of Course This New One Works Not The One With 1 Plasma Blasts Super Monkey And 1 Sun God In The Influence Of A 0/2 Monkey Village

      Oh ok

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    • I had beaten that Round (And previous Rounds and higher Rounds until I reached Round 85 until I got bored) with only a Sun God, 2 Spiked Ball Factories, a Bloon Liquefier and a Discipule of Fire. Obviously with all within a 2/2 Monkey Village radius.

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    • 3-2 Ice Tower, also get a Village and put some Super Monkeys near it. some 2-3 Wizards wouldn't hurt.

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    • A few spiked ball factories will be good for clearing any camo ceramics that get through your defence, I always try to get some up by round 60

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    • 86.0.91.185 wrote:
      A few spiked ball factories will be good for clearing any camo ceramics that get through your defence, I always try to get some up by round 60

      Well...2/2 Villages exist for a reason...And Sun Gods also exist for a reason...

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    • So easy.... got to round 87 before i gave up...

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    • I once went to Round 106 with 13 Sun Gods and a spam of Ring of Fires on the circles of Z Factor within a 4/2 Village radius. I also had 4/2 Farms.

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    • guys guys guys.....seriously, just get a Signil Flare

      if you can make it up to that point with your defense then you can beat the ceramics un-camotized

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    • Shiny Zangoose wrote:
      guys guys guys.....seriously, just get a Signil Flare

      if you can make it up to that point with your defense then you can beat the ceramics un-camotized

      Sun God and any other towers you want within 2/2 Village ._.

      C'mon, Signal Flare for what? 2/2 Village grants more camo detection :/

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    • Doesn't seem to kill me on hard. But then again, I never play on Multi-path tracks.

      Set up:

      At LEAST 5 MOAB Maulers

      1 Bloonjitsu Master

      1 Cluster Bomb Tower w/ Stun

      1 Viral Frost

      1 Bloon Dissolver (Liquefier if possible)

      At least 1 Deadly Precision/Cripple MOAB sniper

      IMPORTANT: cram everything in a 2/3 MIB

      Specialty Building: Level 3 Bombing Range

      Try that setup, see if it works.

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    • Personally I reckon a 4/2 Bomb Tower with a few other regular attacking towers (for example, a couple of 4/2 Ninjas and MOAB Maulers for the blimp rounds) under the influence of a x/2 Village would take care of this round quite easily.

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    • Liquefier's/Dissolver's just plain wreck Ceramics.

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    • Didikins wrote:
      Doesn't seem to kill me on hard. But then again, I never play on Multi-path tracks.

      Set up:

      At LEAST 5 MOAB Maulers

      1 Bloonjitsu Master

      1 Cluster Bomb Tower w/ Stun

      1 Viral Frost

      1 Bloon Dissolver (Liquefier if possible)

      At least 1 Deadly Precision/Cripple MOAB sniper

      IMPORTANT: cram everything in a 2/3 MIB

      Specialty Building: Level 3 Bombing Range

      Try that setup, see if it works.

      A Sun God, 2/3 Special* Boomers, (maybe) 3/2 Wizards or 2/3 Wizards (personally, 2/3 Wizards are better for me since later rounds will be only the slow and tough blimps :P) and (maybe) a 3/2 Ice Tower under influence of a 2/2 Village can take care too. Might need 3/2 Spike Factories (At least one) for that.

      Oh and the "Special" I meant means "Double Rangas + Boomer's Specialty Building Tier 3" (which basically equals a bit of wrecking havoc, like just 20% or 25% from the rush would be wrecked...Or more...)

      The quantity? It's your choice.

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    • Anomalous13
      Anomalous13 removed this reply because:
      Profanity
      18:29, August 9, 2014
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    • NeonAzure wrote:
      Arctic Wind = OP with MIB or Tier 3 Ice Fortress. Flash Bomb is underrated, he can save you on round 63. You have more expensive or cheaper options through. Such as
      • Sun God
      • Ground Zero
      • Super Monkey Storm
      • Robo Monkey (Helps thinning them out)
      • Arctic Wind without MIB or Tier 3 Ice Fortress (if you think your towers can handle mass Zebra Rushes)
      • Flash Bomb - I hate when people underestimate its power, seriously, he's #1 in my list in Bloons Monkey City, you'll soon find out why when you upgrade to this dangerous lampshade of rush stoppers.

      Fun Fact: First time BTD5 players will mostly lose on Round 63.

      On my first time on BTD5 (deluxe) I lost on Round 87 with about 4-5 Robo-Plasmas.

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    • A 2/3 Village and 3/2 Ice Tower means INFINITE ceramic (and under) popping power, plus camo and regrow covered.

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    • Poisoon140 wrote: It should be nerfed. It kills me more often than any other round, so I personally think it is the hardest round. I mean, the only reason I get 0/2 villages is because, just admit it, round 78 is one of the very few times where ceramics are extremely deadly. And don't forget, I only get an extreme buff in my camo detection for that one round. For me, it was the only round where camos were deadly for me. On my first game in hard mode, I lost on that round. I was going NLL, and then the Camo Ceramics killed me (but hey, that was a time where I used stinking sabotage supply lines). Don't hate on me if you think a different round is hardest, this is just my opinion.

      If u play BTD5 mobile, i suggest u use Apache Dartship. They are extremely powerful, but not as much as sun god or tech terrors. They shoot homing missiles, which can kill them easily. another suggestion if u are playing mobile or deluxe, use 4/x bloonchippers or 4/x engineers. They really helped me get past round 78.

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    • 86.178.100.223 wrote: A 2/3 Village and 3/2 Ice Tower means INFINITE ceramic (and under) popping power, plus camo and regrow covered.

      I have heard this so many times, but I tested this on Monkey Lane in sandbox and even using a 4/2 Ice Tower with a 2/4 Monkey Village, all lab upgrades at maximum and activated as well as a Tier 4 Ice Fortress, I could not pop infinite ceramics.
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    • 114.76.24.53 wrote:

      86.178.100.223 wrote: A 2/3 Village and 3/2 Ice Tower means INFINITE ceramic (and under) popping power, plus camo and regrow covered.

      I have heard this so many times, but I tested this on Monkey Lane in sandbox and even using a 4/2 Ice Tower with a 2/4 Monkey Village, all lab upgrades at maximum and activated as well as a Tier 4 Ice Fortress, I could not pop infinite ceramics.

      That makes no sense. You didn't do something right.

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    • 4/2 super monkey equipped with a 2/4 village crushes lots and lots of bloons says bye you evil stupid bloons :)

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    • 92.236.39.14 wrote: 4/2 super monkey equipped with a 2/4 village crushes lots and lots of bloons says bye you evil stupid bloons :)

      You sure you can get that by round 78?

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    • Getting a temple by round 78 is easy if the track isn't too hard. I've done it plenty of times with full sacrifices. Since it can destroy infinite ceramics and detect camo, even without sacrifices, a 4/2 Super Monkey alone could beat most tracks on hard, not just round 78.

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    • 114.76.24.53 wrote: Getting a temple by round 78 is easy if the track isn't too hard. I've done it plenty of times with full sacrifices. Since it can destroy infinite ceramics and detect camo, even without sacrifices, a 4/2 Super Monkey alone could beat most tracks on hard, not just round 78.

      Oki doki, I haven't tried any TotMG strategies ever, so I wouldn't know.

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    • 3/x ice tower + x/4 mortar + x/3 monkey village = ceramics destroyed. You might want to place some MOAB maulers to take out the BFB, unless you can get an x/4 buccaneer.

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    • 173.217.50.119 wrote:
      3/x ice tower + x/4 mortar + x/3 monkey village = ceramics destroyed. You might want to place some MOAB maulers to take out the BFB, unless you can get an x/4 buccaneer.

      Wouldn't the Mortar unfreeze the Ceramic Bloons and render Ice Tower useless? :S

      Also, Round 78 is PURE Ceramics - There's no BFB there.

      EDIT: All this time I thought Round 78 was a round with 3 Regen Camo Ceramic Rushes of Doom :S

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    • Yes, PlantShielder, the mortar would render the Ice Tower useless, but you could use the Deep Freeze upgrade to counteract that. If this round is simply normal bloons and no blimps, the Monkey Tycoon premium would come in handy because you could sell everything and get 4/0 Dart Monkeys, 3/0 Boomerang Throwers and 4/2 Tack Shooters.

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    • 114.76.24.53 wrote: If this round is simply normal bloons and no blimps, the Monkey Tycoon premium would come in handy because you could sell everything and get 4/0 Dart Monkeys, 3/0 Boomerang Throwers and 4/2 Tack Shooters.

      Sorry, I got confused with myself and I thought it was another round... :S

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    • I have actually NEVER died to this level, i mean, if you dont die on lvl 63 you should be able to take this one down, i mean, the biggest problem with both of them are the huge amount of bloons, if you're havin problems tho i will highly recommend using the spectre

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    • This is the hardest round in a 0/0 tower challenge. 200 ninjas with pineapple spam could not beat it :(

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    • Maybe a few Spiked Mines at the end?

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    • If anything, round 77 will kill you if you did something wrong with your strategy. Those BFB's really mess up the flow.

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    • Use Artillery Battery (targeted to somewhere near the start) to remove the camo and use your round 63 or 76 strategy to clean the rest. If bloons are going through, use Pop and Awe Ability to stun them and pop several layers as well. Artillery Battery works super well. Use them!!

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    • Ground Zero!!!

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    • i made it to round 100. Tons of sun gods, Glaive Lords, And 4/2 and 2/4 Dartling guns. And some Sonic boomers, along with 10 dartmonkeys with one as a Super Monkey Fan Club. Supply drop and Sabotage Supply Lines. I also had some robo monkeys and bannana farms with the farmer. Lol

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    • Ablackbourn862 wrote:
      i made it to round 100. Tons of sun gods, Glaive Lords, And 4/2 and 2/4 Dartling guns. And some Sonic boomers, along with 10 dartmonkeys with one as a Super Monkey Fan Club. Supply drop and Sabotage Supply Lines. I also had some robo monkeys and bannana farms with the farmer. Lol

      ...we aren't asking to where you reached. We're asking your strategy at Round 78 - which has a compact rush of Ceramic Bloons.

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    • PlantShielder wrote:
      Ablackbourn862 wrote:
      i made it to round 100. Tons of sun gods, Glaive Lords, And 4/2 and 2/4 Dartling guns. And some Sonic boomers, along with 10 dartmonkeys with one as a Super Monkey Fan Club. Supply drop and Sabotage Supply Lines. I also had some robo monkeys and bannana farms with the farmer. Lol
      ...we aren't asking to where you reached. We're asking your strategy at Round 78 - which has a compact rush of Ceramic Bloons.

      Here:  I had a FEW strong camo detection, like super monkeys in X/2 and a Super Monkey Fan Club. There. 

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    • Ablackbourn862 wrote: i made it to round 100. Tons of sun gods, Glaive Lords, And 4/2 and 2/4 Dartling guns. And some Sonic boomers, along with 10 dartmonkeys with one as a Super Monkey Fan Club. Supply drop and Sabotage Supply Lines. I also had some robo monkeys and bannana farms with the farmer. Lol

      Glaive Lords are so inefficient, considering the upgrade costs over 7000. I know it was not enough of a price before it went up, but over 7000 is way too much. Scale it back to around 3000-4000 and call it a day.

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    • What is round 78

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    • 66.176.47.39 wrote:
      What is round 78

      150 rainbow (spaced throughout the round), 75 ceramic (tightly grouped), 1 BFB, 72 camo ceramic (also tightly grouped).

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    • There's no BFB in round 78.

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    • 114.76.24.53 wrote:
      There's no BFB in round 78.

      Proof from page "Rounds":

      78 25502 4508 4685 93874 150 Rainbow, 75 Ceramic, 72 Ceramic Camo, 1 B.F.B
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    • I can't remember if there is actually a BFB, but since there is a BFB on round 60, you don't need to worry about it. 2 Sun Gods in a 2/2 village should be sufficient, and 3 will probably get you past round 85 on most maps.

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    • LabvemKah1000 wrote:

      114.76.24.53 wrote:
      There's no BFB in round 78.

      Proof from page "Rounds":

      78 25502 4508 4685 93874 150 Rainbow, 75 Ceramic, 72 Ceramic Camo, 1 B.F.B
      I'll test that.
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    • i won with a couple dartling guns upgraded 4-2 and 2-4

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    • LabvemKah1000 wrote:
      Use Artillery Battery (targeted to somewhere near the start) to remove the camo and use your round 63 or 76 strategy to clean the rest. If bloons are going through, use Pop and Awe Ability to stun them and pop several layers as well. Artillery Battery works super well. Use them!!

      Exactly. You can get them after the money earning round 45. Also, try and buy a mortar emplacement (tier 3) to stun bloons forever.

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    • ^^^ literally.

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    • Sabotage Supply Lines or MIB: Call to Arms would be very useful. I personally would prefer MIB: Call to Arms because of Radar Scanner and Monkey Intelligence Bureau, but Sabotage Supply Lines is a lot cheaper.

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    • 114.76.24.53 wrote:
      There's no BFB in round 78.

      Does the first rush kill you?

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    • What is Round 78 again?

      Oh wait it's a massive rush of MOABs and then a massive rush of BFBs :v

      Really, I'll never get to memorize any of the rounds after Round 50, except for Round 60, Round 85 and Round 86. :v

      EDIT: Oh, just scrolled right above. I don't recall seeing any B.F.B. on that round either, though I do get past it (usually)

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    • Didikins
      Didikins removed this reply because:
      Made a mistake
      11:53, May 1, 2016
      This reply has been removed
    • If anything, round 77 is much more problematic than 78.

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    • 114.76.24.53 wrote:
      Getting a temple by round 78 is easy if the track isn't too hard. I've done it plenty of times with full sacrifices. Since it can destroy infinite ceramics and detect camo, even without sacrifices, a 4/2 Super Monkey alone could beat most tracks on hard, not just round 78.

      Very easy on C.T if you can get there.

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    • Round 76 is a nightmare.

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    • 78?  I have gotten 3 no-sacrifice temples at round 65 (with the help of massive farming)

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    • 100.36.128.250 wrote:
      78?  I have gotten 3 no-sacrifice temples at round 65 (with the help of massive farming)

      No-sacrifice Temples? If you're not gonna sacrifice anything into the Temples, you're far better off spamming Sun Gods. If you use Temples, at least sacrifice $30,000 of explosives.*

        • Cannons and Mortars only.
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    • I got a max temple at about round 92 I think


      It's simple;

      • 3 times around
      • Start building it at Round 1 lol
      • Form the temple
      • Get out your Monkey Aces
      • Go prone on Spectres





      (that was $18,000 worth of farm eco and bloon eco xD)

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    • The best solution for ceramic rushes is to get a Monkey Ace. If you can, try and get two ceramic rushes into the screen at once. Then Ground Zero them for 100,000+ cash to spend on Sun Gods and RoDs*. (*They can maul a pack of Z.O.M.G.s when many of them are together. Do what you want with the money, actually.)

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    • Suckingjombombo wrote: Here are some towers that pop bloons well:

      cluster bombs

      bloon impact

      arctic wind

      ring of fire

      the big one

      sun god

      ice shards

      glaive rioccochet

      There towers will help, maybe you should have them under the influence of a 0 - 2 monkey village for the 2nd initial rush of 78 camo ceremics.

      And TOTMGs (Temple Of the Monkey Gods)

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    • Ninjashado wrote: i won with a couple dartling guns upgraded 4-2 and 2-4

      How many farms you have? You don't have any auto-aiming tower?

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    • Seriously, just use a x-3 or x-4 (if needed) mortar and then a 0-4 blade maelstorm (tack). Works every time.

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    • Get a maxed/semi-maxed TOTMG.  Enough said.

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    • NeonAzure wrote:
      Arctic Wind = OP with MIB or Tier 3 Ice Fortress. Flash Bomb is underrated, he can save you on round 63. You have more expensive or cheaper options through. Such as
      • Sun God
      • Ground Zero
      • Super Monkey Storm
      • Robo Monkey (Helps thinning them out)
      • Arctic Wind without MIB or Tier 3 Ice Fortress (if you think your towers can handle mass Zebra Rushes)
      • Flash Bomb - I hate when people underestimate its power, seriously, he's #1 in my list in Bloons Monkey City, you'll soon find out why when you upgrade to this dangerous lampshade of rush stoppers.

      Fun Fact: First time BTD5 players will mostly lose on Round 63.


      Lol I was a first time BTD5 player and got past all rounds til 84 *rage*. Just saying, its quite easy, round 63. The ceramics never could get past my 4/0 sub and my 2/4 ice tower. Nuff said

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    • Just use a ray of doom

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    • 99.246.223.41 wrote:
      The best solution for ceramic rushes is to get a Monkey Ace. If you can, try and get two ceramic rushes into the screen at once. Then Ground Zero them for 100,000+ cash to spend on Sun Gods and RoDs*. (*They can maul a pack of Z.O.M.G.s when many of them are together. Do what you want with the money, actually.)

      Maxed TOTMGs can destroy a rush of ceramics faster than 5 Sun Gods.  I tried placing a lot of Sun Gods on a map and the rush of ceramics rushed through my defense and killed me instantly, whereas I used a maxed TOTMG alone against the same rush of ceramics on the same round and the same track and it destroyed the Ceramics before they even appeared on the map.

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    • Get 25503 lives

      (rbe 25502

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    • Had and for good as new for wrote:
      Get 25503 lives

      (rbe 25502)


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    • Had and for good as new for wrote:
      Get 25503 lives

      (rbe 25502

      Wut

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    • Had and for good as new for wrote: Get 25503 lives

      (rbe 25502

      That will not be easy...you can't get that many unless you buy them. With NK coins.

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    • I don't see why 78 is so hard. I beat the camp ceramics. However, I can't believe even Superjombombo lost to them...in Battles! And he had 2 artillery batteries and a sungod. The video is BTD Battles E215 long term failure.

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    • Camo, not camp.

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    • 99.246.223.41 wrote: The best solution for ceramic rushes is to get a Monkey Ace. If you can, try and get two ceramic rushes into the screen at once. Then Ground Zero them for 100,000+ cash to spend on Sun Gods and RoDs*. (*They can maul a pack of Z.O.M.G.s when many of them are together. Do what you want with the money, actually.)

      I don't think they will be all on the screen at the same time. Also, you will not get 100000+ cash when the RBE is 25502 unless you hack.

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    • 114.76.24.53 wrote: There's no BFB in round 78.

      There is a BFB. If you got killed by the first ceramic group, which you should not have, you would not see the BFB. The only dangerous part is the camo ceramics, which is after the BFB.

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    • PlantShielder wrote: What is Round 78 again?

      Oh wait it's a massive rush of MOABs and then a massive rush of BFBs :v

      Really, I'll never get to memorize any of the rounds after Round 50, except for Round 60, Round 85 and Round 86. :v

      EDIT: Oh, just scrolled right above. I don't recall seeing any B.F.B. on that round either, though I do get past it (usually)

      No there are no MOABs. It's 150 rainbows spaced throughout the round, with a dense pack of 75 ceramics at the beginning, a BFB in the middle, and 72 camo ceramics at the end. Only the camo ceramics should pose any problems. And round 63 isn't too hard, or 76 or 77, and 55 is also easy. Only rounds like 84 and 87 are hard for me. I have been killed by the camo ceramics once but that was because I wasn't paying attention.

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    • PlantShielder wrote:

      Ablackbourn862 wrote:
      i made it to round 100. Tons of sun gods, Glaive Lords, And 4/2 and 2/4 Dartling guns. And some Sonic boomers, along with 10 dartmonkeys with one as a Super Monkey Fan Club. Supply drop and Sabotage Supply Lines. I also had some robo monkeys and bannana farms with the farmer. Lol

      ...we aren't asking to where you reached. We're asking your strategy at Round 78 - which has a compact rush of Ceramic Bloons.

      Well, the camo ceramics.

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    • 81.228.58.60 wrote: I have actually NEVER died to this level, i mean, if you dont die on lvl 63 you should be able to take this one down, i mean, the biggest problem with both of them are the huge amount of bloons, if you're havin problems tho i will highly recommend using the spectre

      Round 63 is regular ceramics but 78 is camo ceramics(some are regular but the hard ones are the camos-go read the beginning of the discussion to see what we're trying to beat in Round 78.)

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    • PlantShielder wrote:

      Shiny Zangoose wrote:
      guys guys guys.....seriously, just get a Signil Flare

      if you can make it up to that point with your defense then you can beat the ceramics un-camotized

      Sun God and any other towers you want within 2/2 Village ._.

      C'mon, Signal Flare for what? 2/2 Village grants more camo detection :/

      Yeah, because signal flare only removes camo from 40 bloons and the ceramics are tightly packed and there are 72 camo ceramics.

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    • 82.35.193.81 wrote:

      114.76.24.53 wrote:
      There's no BFB in round 78.

      Does the first rush kill you?

      You should not lose to the first rush.

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    • LabvemKah1000 wrote: Use Artillery Battery (targeted to somewhere near the start) to remove the camo and use your round 63 or 76 strategy to clean the rest. If bloons are going through, use Pop and Awe Ability to stun them and pop several layers as well. Artillery Battery works super well. Use them!!

      It might miss. Watch Superjombombo2's BTD Battles E215 Long Term Failure to see what may still happen with the AB. Also, AB hits 40 bloons at once and there are 72, so it might not de-camoize all of them. A village is better. Remember, round 63 and 76 are not camo and have fewer ceramics per rush.

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    • 183.157.160.55 wrote: I don't see why 78 is so hard. I beat the camp ceramics. However, I can't believe even Superjombombo lost to them...in Battles! And he had 2 artillery batteries and a sungod. The video is BTD Battles E215 long term failure.

      Keep in mind that he lost in Battles, and you get way more money by Round 39 in Battles than by Round 78 in BTD5 because income is constant but pops are worth less later on in BTD5.

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    • A Bloons Wiki contributor
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