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  • I like Apache Dartship because it can pop lots of balloons and lead ones with its rapid fire dart gun and rockets, and the razor rotars really help. On the other hand The Support Chinook in helpful to give me cash and modify my tower base but it doesn't pop lots of balloons, I'd have at least 5 Support Chinooks.

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    • Support Chinook, using that and Double Cash I managed to leak the entire ZOMG on Round 85 and survive...on Main Street Hard.

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    • I love the apache dartship.

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    • Support Chinhook

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    • Neither; the Apache Chinook is where it's at.

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    • It does depend on your play style. I like both, because the dart ship is great against ceramics and the chinook's abilities can give it some good uses. Because of this, I use both the dartship and chinook.

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    • Although I don't play Mobile (grrr! It costs money!), I'll probably buy P1 when bought.

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    • With apaches dartships i got past round 110 on rink hard

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    • Ps i had bloonberry bush

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    • 203.81.69.76 wrote:
      With apaches dartships i got past round 110 on rink hard

      Milesprower2 used Heli Farming with chinooks and got a max temple on 18.

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    • Dartship. Enough said

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    • 210577bloons wrote:
      Although I don't play Mobile (grrr! It costs money!), I'll probably buy P1 when bought.

      OK, I have finally managed to get my cousin to get BTD5 mobile, and I have unlocked the heli (but not tier 4). Unfortunately, it is much worse that I expected it to be. So I will go for P1 because the Apache is very, very powerful.

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    • But I can still go for Apache Chinook that doesn't eat up any space with that 4/4 sell-and-tap glitch.

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    • Apache Chinook for Attack power, Support Chinook for support. Win win.

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    • I'll support any if they put it on BMC.

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    • Aronzei wrote:
      I'll support any if they put it on BMC.

      Yeah. I just unlocked both. I'm testing Apache in MOAB Madness right now.

      Results: Apache is OP. Yeah. I mean it.

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    • Although downdraft dosent blow as much bloons as tempest tornado, its still good.

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    • 203.81.69.76 wrote:
      Although downdraft dosent blow as much bloons as tempest tornado, its still good.

      I broke my freeplay record. I held out from 50~106 with an Apache spam as my main defense. I sold everything to get maxed TOTMGs on 107.

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    • Support Chinook. Apache Dartship can be replaced with other towers such as Spectre or Sun God.

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    • 114.76.24.53 wrote:
      Support Chinook. Apache Dartship can be replaced with other towers such as Spectre or Sun God.

      But the unique thing about the Apache is that it fires darts with extermely high pierce (more than a Sun God). Also, it has infinite range and has a secondary attack like a portable Glaive Lord. Also, it shoots 4 volleys of darts/missiles instead of 3 or 1. Also, it has camo detection. All that for $18,000 (am I right?). Now how do you like it?

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    • 210577bloons wrote:

      114.76.24.53 wrote:
      Support Chinook. Apache Dartship can be replaced with other towers such as Spectre or Sun God.

      But the unique thing about the Apache is that it fires darts with extermely high pierce (more than a Sun God). Also, it has infinite range and has a secondary attack like a portable Glaive Lord. Also, it shoots 4 volleys of darts/missiles instead of 3 or 1. Also, it has camo detection. All that for $18,000 (am I right?). Now how do you like it?

      Apache ships are another way to kill stupid camo leads. If combined with TOTMG u can defeat lots of zomgs and you wouldnt lose a single life. But you still need spare towers at the back.

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    • Yeah. Pierce is important, but so are explosives. The rotors will shred away leads anyways.

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    • 203.81.71.93 wrote:

      210577bloons wrote:

      114.76.24.53 wrote:
      Support Chinook. Apache Dartship can be replaced with other towers such as Spectre or Sun God.

      But the unique thing about the Apache is that it fires darts with extermely high pierce (more than a Sun God). Also, it has infinite range and has a secondary attack like a portable Glaive Lord. Also, it shoots 4 volleys of darts/missiles instead of 3 or 1. Also, it has camo detection. All that for $18,000 (am I right?). Now how do you like it?

      Apache ships are another way to kill stupid camo leads. If combined with TOTMG u can defeat lots of zomgs and you wouldnt lose a single life. But you still need spare towers at the back.

      I agree. I use the same strategy as well. I would have 4 chinooks and 3 dartships for my perfect defense.

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    • 210577bloons wrote:

      114.76.24.53 wrote:
      Support Chinook. Apache Dartship can be replaced with other towers such as Spectre or Sun God.

      But the unique thing about the Apache is that it fires darts with extermely high pierce (more than a Sun God). Also, it has infinite range and has a secondary attack like a portable Glaive Lord. Also, it shoots 4 volleys of darts/missiles instead of 3 or 1. Also, it has camo detection. All that for $18,000 (am I right?). Now how do you like it?

      BADS is another way to replace this tower. The significantly cheaper Robo Monkey is also (arguably) better than the Apache Dartship. I will not deny that the Apache Dartship has it's uses, but the Support Chinhook can only be challenged by Supply Drop. Apache Dartship, on the other hand, has many replacements, some of which are cheaper.
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    • Of course. However, SC can be challenged by one other really amazing thing: BRF/BIA with Healthy Bananas on. Also, later in Freeplay, med crates are practically useless. Therefore, SD theoretically recharges twice as fast as the CHinook and therefore is better.

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    • 114.76.24.53 wrote:

      210577bloons wrote:

      114.76.24.53 wrote:
      Support Chinook. Apache Dartship can be replaced with other towers such as Spectre or Sun God.

      But the unique thing about the Apache is that it fires darts with extermely high pierce (more than a Sun God). Also, it has infinite range and has a secondary attack like a portable Glaive Lord. Also, it shoots 4 volleys of darts/missiles instead of 3 or 1. Also, it has camo detection. All that for $18,000 (am I right?). Now how do you like it?

      BADS is another way to replace this tower. The significantly cheaper Robo Monkey is also (arguably) better than the Apache Dartship. I will not deny that the Apache Dartship has it's uses, but the Support Chinhook can only be challenged by Supply Drop. Apache Dartship, on the other hand, has many replacements, some of which are cheaper.

      Arguably BADS and Apache Ships have the same power only that Ships have a super fast dartling gun.

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    • Yeah, but some user junked the Heli Pilot popping power. Each dart can only pop 2 bloons each.

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    • 210577bloons wrote: Of course. However, SC can be challenged by one other really amazing thing: BRF/BIA with Healthy Bananas on. Also, later in Freeplay, med crates are practically useless. Therefore, SD theoretically recharges twice as fast as the CHinook and therefore is better.

      In later rounds BIAs become utterly useless and BRFs become significantly less powerful while Supply Drop and Support Chinook become much better. Also consider that generally Support Chinook gives more cash than Supply Drop and the extra lives can be be useful if you let some ZOMGs through or for incredibly fast ceramics really late in the game. When set to lock in place at the end of the track it can be a (nearly) solid defense against these ceramics (because of the Downdraft upgrade).
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    • IceCraft87941 wrote:

      114.76.24.53 wrote:

      210577bloons wrote:

      114.76.24.53 wrote:
      Support Chinook. Apache Dartship can be replaced with other towers such as Spectre or Sun God.

      But the unique thing about the Apache is that it fires darts with extermely high pierce (more than a Sun God). Also, it has infinite range and has a secondary attack like a portable Glaive Lord. Also, it shoots 4 volleys of darts/missiles instead of 3 or 1. Also, it has camo detection. All that for $18,000 (am I right?). Now how do you like it?

      BADS is another way to replace this tower. The significantly cheaper Robo Monkey is also (arguably) better than the Apache Dartship. I will not deny that the Apache Dartship has it's uses, but the Support Chinhook can only be challenged by Supply Drop. Apache Dartship, on the other hand, has many replacements, some of which are cheaper.

      Arguably BADS and Apache Ships have the same power only that Ships have a super fast dartling gun.

      BADS fires faster than the Apache Dartship's missiles, has an ability and can detect camo without upgrades.
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    • 114.76.24.53 wrote:

      IceCraft87941 wrote:

      114.76.24.53 wrote:

      210577bloons wrote:

      114.76.24.53 wrote:
      Support Chinook. Apache Dartship can be replaced with other towers such as Spectre or Sun God.
      But the unique thing about the Apache is that it fires darts with extermely high pierce (more than a Sun God). Also, it has infinite range and has a secondary attack like a portable Glaive Lord. Also, it shoots 4 volleys of darts/missiles instead of 3 or 1. Also, it has camo detection. All that for $18,000 (am I right?). Now how do you like it?
      BADS is another way to replace this tower. The significantly cheaper Robo Monkey is also (arguably) better than the Apache Dartship. I will not deny that the Apache Dartship has it's uses, but the Support Chinhook can only be challenged by Supply Drop. Apache Dartship, on the other hand, has many replacements, some of which are cheaper.
      Arguably BADS and Apache Ships have the same power only that Ships have a super fast dartling gun.
      BADS fires faster than the Apache Dartship's missiles, has an ability and can detect camo without upgrades.

      But Apache will fire automatically and shred bloons with the rotors (not to mention the 4 Dartling Guns on the sides) while Dartlings take up more space and cannot Pursue bloons.

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    • 210577bloons wrote:

      114.76.24.53 wrote:

      IceCraft87941 wrote:

      114.76.24.53 wrote:

      210577bloons wrote:

      114.76.24.53 wrote:
      Support Chinook. Apache Dartship can be replaced with other towers such as Spectre or Sun God.
      But the unique thing about the Apache is that it fires darts with extermely high pierce (more than a Sun God). Also, it has infinite range and has a secondary attack like a portable Glaive Lord. Also, it shoots 4 volleys of darts/missiles instead of 3 or 1. Also, it has camo detection. All that for $18,000 (am I right?). Now how do you like it?
      BADS is another way to replace this tower. The significantly cheaper Robo Monkey is also (arguably) better than the Apache Dartship. I will not deny that the Apache Dartship has it's uses, but the Support Chinhook can only be challenged by Supply Drop. Apache Dartship, on the other hand, has many replacements, some of which are cheaper.
      Arguably BADS and Apache Ships have the same power only that Ships have a super fast dartling gun.
      BADS fires faster than the Apache Dartship's missiles, has an ability and can detect camo without upgrades.

      But Apache will fire automatically and shred bloons with the rotors (not to mention the 4 Dartling Guns on the sides) while Dartlings take up more space and cannot Pursue bloons.

      Guys you don't get it.
      

      First, Apaches can destroy MOABs pretty easily, while BADS cannot. Second, BADS ability is useless against MOAB class bloons. The dartling gun on Apache ship is SUPER FAST!

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    • Exactly my point. Period.

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    • IceCraft87941 wrote:

      210577bloons wrote:

      114.76.24.53 wrote:

      IceCraft87941 wrote:

      114.76.24.53 wrote:

      210577bloons wrote:

      114.76.24.53 wrote:
      Support Chinook. Apache Dartship can be replaced with other towers such as Spectre or Sun God.
      But the unique thing about the Apache is that it fires darts with extermely high pierce (more than a Sun God). Also, it has infinite range and has a secondary attack like a portable Glaive Lord. Also, it shoots 4 volleys of darts/missiles instead of 3 or 1. Also, it has camo detection. All that for $18,000 (am I right?). Now how do you like it?
      BADS is another way to replace this tower. The significantly cheaper Robo Monkey is also (arguably) better than the Apache Dartship. I will not deny that the Apache Dartship has it's uses, but the Support Chinhook can only be challenged by Supply Drop. Apache Dartship, on the other hand, has many replacements, some of which are cheaper.
      Arguably BADS and Apache Ships have the same power only that Ships have a super fast dartling gun.
      BADS fires faster than the Apache Dartship's missiles, has an ability and can detect camo without upgrades.

      But Apache will fire automatically and shred bloons with the rotors (not to mention the 4 Dartling Guns on the sides) while Dartlings take up more space and cannot Pursue bloons.

      Guys you don't get it.
      

      First, Apaches can destroy MOABs pretty easily, while BADS cannot. Second, BADS ability is useless against MOAB class bloons. The dartling gun on Apache ship is SUPER FAST!

      BADS aims wherever the player wants it to, which is incredibly useful. The ability can do loads of damage when there are normal bloons near some MOABs. And what about Robo-Monkey?
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    • Oh, and what about Bloonjitsu? Sabotage Supply Lines? Temple of the Monkey God?

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    • @Anon, BADS can aim wherever you want, but Apache can also move wherever you want if you set it to Pursuit. What about Robo-Monkey? HA, it doesn't compare to Apache. AT ALL. Bloonjitsu is only good for the early game, Sabotage Supply Lines is a highly specialized late game tower, and the Temple is MUCH more expensive than things like Apache.

      On a long track, a single Apache can take down a ZOMG. Very few towers can do that.

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    • Milesprower2 wrote: @Anon, BADS can aim wherever you want, but Apache can also move wherever you want if you set it to Pursuit. What about Robo-Monkey? HA, it doesn't compare to Apache. AT ALL. Bloonjitsu is only good for the early game, Sabotage Supply Lines is a highly specialized late game tower, and the Temple is MUCH more expensive than things like Apache.

      On a long track, a single Apache can take down a ZOMG. Very few towers can do that.

      In really late game situations, Apache Dartship is useless, and is useless as soon as round 84 ends. That is when you need temples and Sabotage Supply Lines, which can also do what the Apache Dartship can do. Pursuit doesn't always make the Heli Pilot go where you want it to and Follow Touch means you have to decide between BRFs and Heli Pilots. I found that a 2/3 Super Monkey and a 4/0 Heli Pilot were of similar costs and when I sent ZOMGs at both of them I got similar results for both of them. A Technological Terror would easily beat Apache Dartship any day. Besides, there are so many towers to consider that I haven't mentioned yet, such as Spike Storm.
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    • 114.76.24.53 wrote:

      Milesprower2 wrote: @Anon, BADS can aim wherever you want, but Apache can also move wherever you want if you set it to Pursuit. What about Robo-Monkey? HA, it doesn't compare to Apache. AT ALL. Bloonjitsu is only good for the early game, Sabotage Supply Lines is a highly specialized late game tower, and the Temple is MUCH more expensive than things like Apache.

      On a long track, a single Apache can take down a ZOMG. Very few towers can do that.

      In really late game situations, Apache Dartship is useless, and is useless as soon as round 84 ends. That is when you need temples and Sabotage Supply Lines, which can also do what the Apache Dartship can do. Pursuit doesn't always make the Heli Pilot go where you want it to and Follow Touch means you have to decide between BRFs and Heli Pilots. I found that a 2/3 Super Monkey and a 4/0 Heli Pilot were of similar costs and when I sent ZOMGs at both of them I got similar results for both of them. A Technological Terror would easily beat Apache Dartship any day. Besides, there are so many towers to consider that I haven't mentioned yet, such as Spike Storm.

      1: Sure, it may not be any good for freeplay, but neither is BADS. I didn't say Temples or Saboteurs were bad either, I just said that they were for freeplay, not before.

      2: Whoops, I meant to say Follow Touch, not Pursuit. Stupid me. And anyway, you can mix Follow Touch Helis with BRFs, just like you can mix Dartlings with BRFs. It's difficult, but possible.

      3: Similar results? You're saying both failed, am I right? Robo-Plasma on its own cannot defeat a ZOMG, ever. Apache CAN on a long track, like Lobby, if set to Follow Touch and used correctly. But wait, you then say a Tech Terror. That's an x/4 Super, not a 2/3. Yes, a Tech Terror can beat an Apache, I will admit that much.

      4: Spike Storm may be effective, but once again, Apaches are better than it.

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    • Milesprower2 wrote:

      114.76.24.53 wrote:

      Milesprower2 wrote: @Anon, BADS can aim wherever you want, but Apache can also move wherever you want if you set it to Pursuit. What about Robo-Monkey? HA, it doesn't compare to Apache. AT ALL. Bloonjitsu is only good for the early game, Sabotage Supply Lines is a highly specialized late game tower, and the Temple is MUCH more expensive than things like Apache.

      On a long track, a single Apache can take down a ZOMG. Very few towers can do that.

      In really late game situations, Apache Dartship is useless, and is useless as soon as round 84 ends. That is when you need temples and Sabotage Supply Lines, which can also do what the Apache Dartship can do. Pursuit doesn't always make the Heli Pilot go where you want it to and Follow Touch means you have to decide between BRFs and Heli Pilots. I found that a 2/3 Super Monkey and a 4/0 Heli Pilot were of similar costs and when I sent ZOMGs at both of them I got similar results for both of them. A Technological Terror would easily beat Apache Dartship any day. Besides, there are so many towers to consider that I haven't mentioned yet, such as Spike Storm.

      1: Sure, it may not be any good for freeplay, but neither is BADS. I didn't say Temples or Saboteurs were bad either, I just said that they were for freeplay, not before.

      2: Whoops, I meant to say Follow Touch, not Pursuit. Stupid me. And anyway, you can mix Follow Touch Helis with BRFs, just like you can mix Dartlings with BRFs. It's difficult, but possible.

      3: Similar results? You're saying both failed, am I right? Robo-Plasma on its own cannot defeat a ZOMG, ever. Apache CAN on a long track, like Lobby, if set to Follow Touch and used correctly. But wait, you then say a Tech Terror. That's an x/4 Super, not a 2/3. Yes, a Tech Terror can beat an Apache, I will admit that much.

      4: Spike Storm may be effective, but once again, Apaches are better than it.

      1 ship stinks, but how about 2 ships? They can beat Tech Terror if used properly. As I said before, I would have 3 ships for my perfect defense. They can beat a nonsacrifice temple and sun god. 8 ships can beat the bloons outta 15 ZOMGS!!!!!!! Spike Storm is useless, because I used them on MOAB class bloons, which they stink on. BTW, only Spectre can rival Apache Ships.

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    • IceCraft87941 wrote:

      Milesprower2 wrote:

      114.76.24.53 wrote:

      Milesprower2 wrote: @Anon, BADS can aim wherever you want, but Apache can also move wherever you want if you set it to Pursuit. What about Robo-Monkey? HA, it doesn't compare to Apache. AT ALL. Bloonjitsu is only good for the early game, Sabotage Supply Lines is a highly specialized late game tower, and the Temple is MUCH more expensive than things like Apache.

      On a long track, a single Apache can take down a ZOMG. Very few towers can do that.

      In really late game situations, Apache Dartship is useless, and is useless as soon as round 84 ends. That is when you need temples and Sabotage Supply Lines, which can also do what the Apache Dartship can do. Pursuit doesn't always make the Heli Pilot go where you want it to and Follow Touch means you have to decide between BRFs and Heli Pilots. I found that a 2/3 Super Monkey and a 4/0 Heli Pilot were of similar costs and when I sent ZOMGs at both of them I got similar results for both of them. A Technological Terror would easily beat Apache Dartship any day. Besides, there are so many towers to consider that I haven't mentioned yet, such as Spike Storm.

      1: Sure, it may not be any good for freeplay, but neither is BADS. I didn't say Temples or Saboteurs were bad either, I just said that they were for freeplay, not before.

      2: Whoops, I meant to say Follow Touch, not Pursuit. Stupid me. And anyway, you can mix Follow Touch Helis with BRFs, just like you can mix Dartlings with BRFs. It's difficult, but possible.

      3: Similar results? You're saying both failed, am I right? Robo-Plasma on its own cannot defeat a ZOMG, ever. Apache CAN on a long track, like Lobby, if set to Follow Touch and used correctly. But wait, you then say a Tech Terror. That's an x/4 Super, not a 2/3. Yes, a Tech Terror can beat an Apache, I will admit that much.

      4: Spike Storm may be effective, but once again, Apaches are better than it.

      1 ship stinks, but how about 2 ships? They can beat Tech Terror if used properly. As I said before, I would have 3 ships for my perfect defense. They can beat a nonsacrifice temple and sun god. 8 ships can beat the bloons outta 15 ZOMGS!!!!!!! Spike Storm is useless, because I used them on MOAB class bloons, which they stink on. BTW, only Spectre can rival Apache Ships.

      2 Apache Dartships are more expensive than one tech terror, so of course they will be better! 8 Apache Dartships cost about the same as a half-sacrificed temple and Spike Storm is nowhere near useless (assuming that the Bigger Stacks upgrade is used). Almost all of the people who have passed round 500 have used Spike Storm.
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    • Also, more Dartships are very useful, especially when set to Pursuit all at once. Experience has shown me that when a pack of Pursuit Helis are shooting, they will start pushing each other around so that they eventually end up all on top of the blimps. Also, a 1/4 Spike Factory macro is very, very seful (try on wave 13 of No Escape, combined with Super Wide Funnel, Overclockers, and 2~3 MOAB Maulers).

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    • You all apparently LOVE to tear apart and study a game with a too-hidden-to-ever-find purpose!!!

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    • Excuse me anon. Please don't insult us like that. However, you do have a point. Ninja Kiwi probably never thought about all these power imbalances and comparisons when they devised these upgrades.

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    • 138.229.134.218 wrote: You all apparently LOVE to tear apart and study a game with a too-hidden-to-ever-find purpose!!!

      We are not trying to 'study a game with a too-hidden-to-ever-find purpose' at all, merely debating whether Support Chinook is better than Apache Dartship or not.
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    • I know. Back on topic: Life and cash crates are very good on most DCs, but they usually don't allow Chinooks, and the ones that do can usually be NLLed by most people, so the main advantage of the Chinook is not really there.

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    • In my opinion, Support Chinook is more for Beginner or Intermediate tracks when going into Freeplay Mode is being planned. Apache Dartships are for Advanced or Expert tracks when a solid defence is needed.

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    • Support Chinooks are very nice regen farm boosters, though. While they blow bloons black, they make you infinite cash and lives.

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    • The regen farming thing has been fixed, and the heli pilots would kill the regens

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    • Not regen rainbows or regen ceramics. They would pop them if set to Pursuit, but Pursuit is a terrible idea for regen farming anyway.

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    • A Bloons Wiki contributor
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