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  • Mine are:

    Super Monkey - Round 6

    Sun God - Round 37

    Technological Terror - Round 40

    Temple of the Monkey God - Round 55

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    • Super: Twenty-something, without agents, premiums, specialties or farms.

      Techno Terror: 50.

      Temple: 60.

      Sun God: 60 (I only ever use it when I want to upgrade it to a Temple).

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    • Pffffff, this is pathetic. All i need is the cheapy stuff like a specialty building. *starts using double cash mode*

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    • Well, I think the question is too generic. People might think you're talking in general, so they post records done by using premiums/agents/etc. Also, it depends on the difficulty, so...

      Talking about medium difficulty, and no agents/premiums/etc. these are mine:

      Super Monkey: Round 19

      Sun God: Round 43

      Tech Terror: Round 48

      Temple: Round 58 (on a DC though, still it was like a normal game)

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    • Milesprower2
      Milesprower2 removed this reply because:
      Spam
      15:53, January 12, 2014
      This reply has been removed
    • The record for getting a FULL sacrificed temple for me was on 43. I regen farmed on 42 with some 2-4 snipers to get my money rolling. Without regen farming, here. (on normal)

      super monk: round 6

      Sun god: round 35

      TT: round 39

      TOTMG: round 52

      btw, this is possible when you are playing one at each time, buying a super monkey and upgrading it to sun god AND selling it and getting TT at the same game is nearly impossble, same with the TT and the TOTMG.

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    • Super Monkey: Round 5 (No,  I am not kidding)

      Sun God: 32

      T.T: I think around 61?

      TOTMG: 38

      Max temple: Round 43

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    • Never attempted this actually.

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    • Super Monkey: round 42 (btw)

      TT: 81

      Sungod: round 70

      TotMG: Not achieved

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    • Heh, my earliest TotMG was around 51 or something like that. Plus, it was MAXED.

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    • I've managed a maxed Round 39 Temple on Main Street Hard. However, it was Portable and I've purchased Double Cash on Portable, so...yeah, easy.

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    • Jesus! The earliest temple I have ever seen get built ever was round 40!

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    • On portable, Double Cash doubles the value of bananas from Banana Farms, unlike in the online version, where Double Cash doesn't affect Farms.

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    • NEW RECORD: Super Monkey: 27 or 26.

      Sungfod: 42 or something near this.

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    • Earliest maxed-out Temple (using double cash): Round 30 in "The Skewed RBE" random mission on portable. That's on Monkey Lane Easy.

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    • temple: 2

      TT: 2

      SM: 99999999999999999999999999999999999999999999999999999

      sun god: 2

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    • 5.70, you have posted a moderately funny reply. Here, have a cookie.

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    • super monkey 15

      TT 65

      temple 60 (max temple)

      sun god 47

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    • Super Monker: Round 1 (no just kidding, well cash injection and ill do it)

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    • super monkey on round five with 1 life left on bloons td battles

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    • In BTDB, it's possible to get a Round 4 Super, but we were talking about BTD5.

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    • I got a TOTMG on round 18 using 10k injected and a lot of monkey farms.

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    • Umm, ok?

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    • TOTMG round 8 on the portable with the fast upgrades glitch.

      'side from that keep popping!

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    • I got a ROD on round 5 before, does that count?

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    • What's a TOTMG and a TT? Sorry, just wanted to know.

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    • TOTMG: Temple of the Monkey God.

      TT: Technological Terror.

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    • Round 1 Super, Tech, Temple

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    • got them all in the first round since my ipad is jailbroken!

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    • Super Monkey: 44

      Sun God: 45

      Tech Terror: 46

      TOTMG: 49

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    • Each on round one when I met up with hacker who gave me infinite cash on co-op

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    • I bought a Super Monkey on Round 12. I bought 1 Buccaneer on the Round 1 and then 2 Banana Farms on later Rounds. Then I upgraded the 2|0 Super Monkey (1|0 to 2|0 on Round 36) to Sun God on Round 49. I did not use Super Monkey Lair, hacks, Cash Injection (even though I have 0 Ninja Kiwi Coins), Premiums, Co-Op, or Special Agents at all. It's not very early, but I saw a video that showed a player buying a Super Monkey and upgrading it to the Temple of the Monkey God on Round 40: SuperJombombo1

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    • I see most of you are cheating with premiums, specialty buildings, extra cash, or hacking. What is the earliest Super Monkey, Sun God, Technological Terror and Temple of the Monkey God without hacking, cash injection, sandbox, premiums, specialty buildings, co-op or special agents (in BTD5)?

      For me:

      Super Monkey: Round 38

      Sun God: Round 60+

      Temple of the Monkey God: Round 100+

      Technological Terror: Round 80+

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    • @Damien, for me: Super, twenty-something.

      Tech Terror, late forties.

      Sun God, About 59 I believe.

      TOTMG: 60, not maxed, or 75, maxed.

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    • Well, I had a Super Monkey on Round 35 or 36...Between those 2 rounds, in Skull Peak, Easy, but I already had a 3/2 Buccaneer way before than him XD (I got the 3/2 Buccaneer on Round 18 or 19)

      I had a Sun God on Round 51, just because I sold all towers I had to that, and I got some money remaining, enough to a 2/1 or 2/2 Monkey Village and some more money for idk what :P

      Never bothered in making a Tech Terror or ToTMG, since ToTMG is too overpriced to a weak thing, and Tech Terror isn't too expensive, or too bad, it's just because I don't go over the Epic Range upgrade :P

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    • ToTMG? WEAK???

      PS, you have a strange sense of humour.

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    • It's weak because it has a worse spread than Sun God, requires other towers to increase his power that still weak, is WAAAAAAAAAAAAAAAAAAAAAAAY overpriced, and most of the monkeys we sacrifices add just 16 blades to him :/

      I prefer do 4 Sun Gods with the same what-could-be-sacrificed towers than a single weak ToTMG.

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    • Max strength ToTMG may cost over 200k, but to get firepower equal to that of the max strength temple, you need to spend about 500k on Sun Gods. Also, even if a tower only adds a blade attack, it also increases the strength of the sunbeam.

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    • Milesprower2 wrote:
      Max strength ToTMG may cost over 200k, but to get firepower equal to that of the max strength temple, you need to spend about 500k on Sun Gods. Also, even if a tower only adds a blade attack, it also increases the strength of the sunbeam.

      Yeah, and where in the blazes of the hell I'll get 215k to a single Maxed Temple? ._.

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    • Farming. Lots of Banana Farming.

      I've got it by round 75 on hard before, NAPS. And that was on an Expert Track, Tunnels.

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    • 90.200.72.39 wrote:
      Mine are:

      Super Monkey - Round 6

      Sun God - Round 37

      Technological Terror - Round 40

      Temple of the Monkey God - Round 55

      Wait HOW did you get a Super Monkey on Round 6?

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    • Minecraft99999999 wrote:
      90.200.72.39 wrote:
      Mine are:

      Super Monkey - Round 6

      Sun God - Round 37

      Technological Terror - Round 40

      Temple of the Monkey God - Round 55

      Wait HOW did you get a Super Monkey on Round 6?

      Tier 3 Super Monkey Lair + Double Cash + Banana Farm(I guess) or Hacking :P

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    • Round 6 Super: Possible explanations.

      1: Super Monkey Lair + Double Cash.

      2: Hackz.

      3: Cash injections.

      4: BTD Battles (possible to get on Round 4).

      5: BMC.

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    • OK, I bet that I can say I have the best records here (except TOTMG). I seriously swear I did NOT hack, this is possible.

      Super: 1

      Sun God: 1

      Tech Terror: 1 (As far asI can remember)

      TOTMG: 85+, when my co-op ally sold 8 BRFs and gave me all his/her cash. I was playing left side of Snake River reverse, and I immediately got temple and basically popped all the bloons before it went to the other guy's side. :P

      • P.S. If anyone figures out how I got these upgrades early on, I'll - ok, I don't know what I'll do.
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    • Oh ya, you used cash injections.

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    • EDIT: The other way to get earliest Super Monkeys, Sun Gods or Tech Terrors are in MOAB Madness :P

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    • PlantShielder wrote:
      EDIT: The other way to get earliest Super Monkeys, Sun Gods or Tech Terrors are in MOAB Madness :P

      You're right! Don't forget Deflation either.

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    • PlantShielder
      PlantShielder removed this reply because:
      Not that good...
      17:13, July 22, 2014
      This reply has been removed
    • Anonymoustyd
      Anonymoustyd removed this reply because:
      Has no value to discussion
      16:28, July 22, 2014
      This reply has been removed
    • NEW: I got Super Monkey at Round 22.

      Note: I didn't hack. Seriously. Try any track on Easy and keep at the field a 0/0 Dart, a 0/0 Ninja, a 0/0 Sniper, a 0/0 Tack-shooter and a 0/0 Boomer.

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    • I got tech terror at maybe round 50? And also TotMG at maybe round 70ish?

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    • Milesprower2
      Milesprower2 removed this reply because:
      Extremely rude
      09:06, July 23, 2014
      This reply has been removed
    • Super Monkey - Round 25

      Sun God - Round 48

      Technological Terror - Round 50

      Temple of the Monkey God - Round 57

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    • 71.97.45.72 wrote:

      Super Monkey - Round 25

      Sun God - Round 48

      Technological Terror - Round 50

      Temple of the Monkey God - Round 57

      Temple at Round 57? Only if it's with no sacrifices ._.

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    • Anonymoustyd
      Anonymoustyd removed this reply because:
      Doesnt make sense when it says reply to 8
      19:43, July 24, 2014
      This reply has been removed
    • BestBtd4Player wrote: Never attempted this actually.

      Me neither.

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    • PlantShielder wrote:
      71.97.45.72 wrote:

      Super Monkey - Round 25

      Sun God - Round 48

      Technological Terror - Round 50

      Temple of the Monkey God - Round 57

      Temple at Round 57? Only if it's with no sacrifices ._.

      I got Round 60 Temple with no sacrifices once, and that was NAPS.


      Using Double Cash in mobile, I can get a Round 40 Max Temple on most tracks on IMPOPPABLE difficulty.

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    • Super Monkey: Round 30-ish

      Sun God: Round 40 (that's when I sold my 2 Banana Plantations)

      Tech Terror: Round 50 (that's when my co-op left and I sold all of his stuff)

      TotMG: To be continued

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    • All of the above were on the TREETOP TRACK, belive it or not

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    • Getting super monkeys earlier dont really help much. 4 2/3 dart monkeys work better. same with a bionic boomer or bloonsitzu. super monkeys only gett good when you add laser or plazma with the 0/2 upgrade. As with the monkey temple and sun god and the others, just put up a lot of farms and you can get them at round 40 or 50.

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    • WaldenyanII wrote:
      Getting super monkeys earlier dont really help much. 4 2/3 dart monkeys work better. same with a bionic boomer or bloonsitzu. super monkeys only gett good when you add laser or plazma with the 0/2 upgrade. As with the monkey temple and sun god and the others, just put up a lot of farms and you can get them at round 40 or 50.

      The purpose of the thread is to know which rounds you got a Super Monkey, a Sun God, a ToTMG and a Tech Terror, not to answer if early Super Monkeys help much. .-.

      Plus, it help VERY much if you have farms, because then you could have a better defense very early.

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    • Well, I farmed till round 85 and got as whole lot of sun gods, tech terrors, a ROD, and other stuff you want. I tried the same track on the same difficulty and I only managed to afford 1 Sun God. :P

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    • I've got a Super Monkey on Round 4. Not on BTD5, but I did on BTD Battles iOS.


      How to get a Super Monkey early in Bloons TD Battles iOS:

      - Waste all 10 spikes (I'm not kidding).

      - Don't send any bloons.

      - Your income will increase from $650 up to $3650 by Round 4. Use $3500 to buy a Super Monkey.

      - Buy something to pop leads/camos (Monkey Apprentice would work here) after Round 4.

      - If you don't have enough energy or your opponent start sends in rushes of bloons, then use a backup tower to handle rushes and wait until a later round to get the Super Monkey.

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    • I got a Round 4 Super once in BTDB ONLINE.

      I got bad randoms and had to get an early Super to stand any chance of survival, so at Round 4 I sold off whatever rubbish tower I bought to hold off the Bloons and got a Super. I still lost.

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    • Whats the point of NAPS - you should really be NAPSI (the I stands for injections).

      Also, no Daily Challenges, Special Missions, Deflation, Sandbox (obviously), BTD Battles or BMC. We're talking BTD5 here!

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    • 86.178.101.14 wrote:
      Whats the point of NAPS - you should really be NAPSI (the I stands for injections).

      Also, no Daily Challenges, Special Missions, Deflation, Sandbox (obviously), BTD Battles or BMC. We're talking BTD5 here!

      Well. I got a Glaive Richochet on 12 on Three Times Around, easy on mobile. Now I am buying Starting Cash upgrades so I can start with a dart monkey and a farm.

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    • PlantShielder wrote:
      71.97.45.72 wrote:

      Super Monkey - Round 25

      Sun God - Round 48

      Technological Terror - Round 50

      Temple of the Monkey God - Round 57

      Temple at Round 57? Only if it's with no sacrifices ._.

      You can get a max temple on Mobile as early as round 42 thanks to regeneration farming. I Regen farm a lot.

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    • Moon Snail wrote:

      You can get a max temple on Mobile as early as round 50 thanks to regeneration farming. I Regen farm a lot.

      It is possible to get a maxed temple in Mobile by Round 18 with Heli Farming and Double Cash.

      Also, it is possible to get a maxed out temple on Round 60 on computer with no premiums, specialties, injections, etc. Intensi-farming can get you one quite quickly.

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    • Moon Snail wrote:
      PlantShielder wrote:
      71.97.45.72 wrote:

      Super Monkey - Round 25

      Sun God - Round 48

      Technological Terror - Round 50

      Temple of the Monkey God - Round 57

      Temple at Round 57? Only if it's with no sacrifices ._.
      You can get a max temple on Mobile as early as round 50 thanks to regeneration farming. I Regen farm a lot.

      I got a Max Temple on Round 18 in Mobile, using prems, Heli Farming, Ice+Glue Stalling, and the Dart Specialty Building.

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    • I know. You proved that it is possible to get a max temple on 19.

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    • Ya, I was just telling Moon Snail.

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    • Anyways, can you try beating that? Like maybe on 17?

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    • 210577bloons wrote:
      Anyways, can you try beating that? Like maybe on 17?

      Eh, I could only just barely afford all the sacrifices for the cheapest possible Max Temple at round 18.

      Going even one round earlier is beyond my skills. I could probably have got it by Round 15 however if Ice Towers didn't suck so much in mobile.

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    • supermonkey 5

      sun god 18

      technologol terror 29

      temple god 60

      and i have double cash

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    • Milesprower2 wrote:
      Moon Snail wrote:
      PlantShielder wrote:
      71.97.45.72 wrote:

      Super Monkey - Round 25

      Sun God - Round 48

      Technological Terror - Round 50

      Temple of the Monkey God - Round 57

      Temple at Round 57? Only if it's with no sacrifices ._.
      You can get a max temple on Mobile as early as round 50 thanks to regeneration farming. I Regen farm a lot.
      I got a Max Temple on Round 18 in Mobile, using prems, Heli Farming, Ice+Glue Stalling, and the Dart Specialty Building.

      Interesting. What is it like?

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    • 86.178.101.14 wrote:
      Whats the point of NAPS - you should really be NAPSI (the I stands for injections).

      Also, no Daily Challenges, Special Missions, Deflation, Sandbox (obviously), BTD Battles or BMC. We're talking BTD5 here!

      Plz don't! Isn't the lots of restrictions enough already? >_<

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    • What if you have more Attack Speed boosts and Hotter Cooldowns? Maybe that stuff would help. And a HEB that won't interfere with the towers' stall could help, too.

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    • Sorry. Forgot to log in.

      PS. I have just unlocked TOTMGs on mobile (I got at a couple weeks ago). Maybe I can somehow get double cash.

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    • Moon Snail wrote:
      Milesprower2 wrote:
      Moon Snail wrote:
      PlantShielder wrote:
      71.97.45.72 wrote:

      Super Monkey - Round 25

      Sun God - Round 48

      Technological Terror - Round 50

      Temple of the Monkey God - Round 57

      Temple at Round 57? Only if it's with no sacrifices ._.
      You can get a max temple on Mobile as early as round 50 thanks to regeneration farming. I Regen farm a lot.
      I got a Max Temple on Round 18 in Mobile, using prems, Heli Farming, Ice+Glue Stalling, and the Dart Specialty Building.
      Interesting. What is it like?

      Well, I spammed Farms in the early rounds, then sold them off at about Round 14 or so to spam Ice Towers and Glue, and get Chinooks. I was playing Three Times Around on Easy to top it all off, which made it easier to stall the Bloons. It took probably about half an hour from then until I got enough cash that I sold off my Chinooks and got the Max Temple. After that, it was just a case of watching the Temple shred Bloons effortlessly. I almost felt like a hacker, having a Temple before even the Black Bloons had started appearing.

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    • Throw in a regen farm and you get 12 max temples by the end of 31. (Regen + Heli Farming is possible. Check the Heli Farming page for details.)

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    • Super Monkey - Round 12

      Sun God - Round 42

      Technological Terror - Round 42

      Temple of the Monkey God - Round 42

      Nothe that many upgrades are on round 42. Due to regen-farming

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    • And in CO-OP ally gave me 100,00 money (cash injection on round 1) and i was all these in round 1

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    • Anonymoustyd
      Anonymoustyd removed this reply because:
      Duplicate.
      20:23, September 15, 2014
      This reply has been removed
    • 89.71.101.135 wrote:
      And in CO-OP ally gave me 100,00 money (cash injection on round 1) and i was all these in round 1

      Does 20ish Supply Drops on 38 count? Because I was playing South Coast Co-op with an injection spammer who left me with thousands of cash, a Monkey Farmer, an army of Tack Shooters, and a couple BRFs (which I didn't have unlocked at the time).

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    • Anonymoustyd
      Anonymoustyd removed this reply because:
      duplicate
      16:35, September 17, 2014
      This reply has been removed
    • temple on round 52 brick wall that I can fit like 10 BRFs

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    • Mopdat wrote:
      temple on round 52 brick wall that I can fit like 10 BRFs

      Temple on 63 Fireworks. There it's hard to fit BRFs.

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    • Mine? Very lame.

      Super Monkey-   thirty-something

      Sun God-  sixty-something

      Technological Terror- After Round 85?

      Temple-  100+

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    • On Impoppable, Expert track:

      I normally buy the Super Monkey once I can afford a complete Temple (with 4/2 sacrifices and a basic Monkey Village nearby) which, depending on the level and track, can be between 50 and 80. In this case, round 75+.

      I start my games with the Dart Training Facility to get a bunch of free Dart Monkeys and cheap upgrades interchanging with the Engineers Workshop, and because I have an army of sentries at full power, I can live through round 59 with just a few Dart Monkeys, Juggernauts and 4/2 and 2/4 Monkey Engineers, I kill round 60 with one Bloonchipper (with the Specialty Building) no need for Super Monkeys.

      I switch to Super Monkey Lair before buying and upgrading the Super Monkey, probably between round 75 and 80.

      Then I go back to Al's Custom Chippers (tapping the crates on the phone while a ton of stuff is going on could lead to accidental selling of towers).

      By round 80,I'd have about one Technological Terror, but I often go for the Spectre, instead. I could go for both but I assure you, the Spectre gets more points because of it range and explosive power.

      This shouldn't be here but: By round 85, the ZOMGs won't know what hit them. Past that, I change my strategy to slowing down the big bloons by adding 4/1 Snipers around 4/2 Villages. Spectres, Apache Dartships, Terrors, Aircraft Carriers (all at 4/1) round up the rest of things I can put around 4/2 Villages for massive fire power. 2/4 Monkey Subs (First Strike) and Monkey Aces (Ground Zero) round up my weapons of mass destruction.

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    • Yeah, sometimes it isn't necessary to buy Supers.

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    • Earliest I got a maxed temple would be round 61 on the Rink hard. I used nothing except Monkey Lab upgrades. I also got a temple with a few sacrifices on 49 on Castle Co-op in Easy Mode when playing with someone with premiums. Double Cash Mode for sure, not certain about the others. I also got a fully sacrificed temple on round 9 when Fast Upgrades glitched and I got to continue.

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    • On mobile, I could have gotten a semi max temple at 11 (No Escape farming).

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    • Super Monkey: Round 30 (Use Banana Investment Advisories/Research Facility

      Sun God: Round 35

      Technological Terror: Round 43

      Temple (Max Power): Round 67

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    • 114.76.24.53 wrote: Earliest I got a maxed temple would be round 61 on the Rink hard. I used nothing except Monkey Lab upgrades. I also got a temple with a few sacrifices on 49 on Castle Co-op in Easy Mode when playing with someone with premiums. Double Cash Mode for sure, not certain about the others. I also got a fully sacrificed temple on round 9 when Fast Upgrades glitched and I got to continue.

      Now my earliest temple (apart from the Fast Upgrades glitch) is 43 on Lobby Easy (one sacrifice and no regen farming) or 60 Medium (maybe Hard) on some beginner track I've forgotten with maximum sacrifices. I also got max sacrifices for a temple on round 68 on Tunnels Impoppable.
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    • Super monkey was round 14 no cheats. The others not sure.

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    • Super Monkey: Near Round 22

      Technological Terror: Round 57

      Sun God: Near Round 51

      Temple of the Monkey God: Round 88 (not maxed)

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    • Damien4794 wrote:
      I see most of you are cheating with premiums, specialty buildings, extra cash, or hacking. What is the earliest Super Monkey, Sun God, Technological Terror and Temple of the Monkey God without hacking, cash injection, sandbox, premiums, specialty buildings, co-op or special agents (in BTD5)?

      For me:

      Super Monkey: Round 38

      Sun God: Round 60+

      Temple of the Monkey God: Round 100+

      Technological Terror: Round 80+


      SM: 25 ish

      Sun God: 50s (I often get one before 60)

      TechnoTerror: 70s

      Temple: 85 (maxed too)

      However, you forgot to mention daily challenges. I had an early temple on these challenges:

      Extreme Farming: 46 (overfarmed, got a maxed temple)

      Third Time's a Charm: 40 (maxed)

      20 Ceramics on the wall: 8?

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    • Mine is:

      SM: ~30

      SG: in 49

      TT: IDK, never use it except for the ability, which is very late game, wich means 85+

      TOTMG(Co-Op,maxed): 78

      TOTMG(OnePlayer,maxed): 72

      Vanilla TOTMG: Never tried that, too UP

      ALL THE RESULTS ARE IN EASY!

      Here's a picture from a play when I got maxed TOTMG on Round 72, but on Round 100(I got the third temple during Round 99, it sacrificed some snipers, and before sacrifice I had 31 Supply Drops):

      Round 100

      The temple in top-right corner hasn't got full ice sacrifice, the rest is full temples

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    • Ten rounds later, the screen is full
      Round 110

      What else could I put?! Nothing can even pass the intersection anyways.

      .
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    • A Players wrote:
      Ten rounds later, the screen is full
      Round 110

      What else could I put?! Nothing can even pass the intersection anyways.

      .

      There's still some room for boats.

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    • Moon Snail wrote:

      A Players wrote:
      Ten rounds later, the screen is full
      Round 110

      What else could I put?! Nothing can even pass the intersection anyways.

      .

      There's still some room for boats.

      Some of the useless towers could be sold and replaced. The space taken up by the 4/2 Bomb Towers and 4/2 Spike Factories would be better spent on 1/4 Spike Factories, 4/0 Dartling Guns or even 2/4 Mortar Towers. The Arctic Wind in the picture is also completely and utterly useless.
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    • UPDATE:

      Sun God: Round 43

      Maxed TOTMG: Round 58

      Don't believe in the Round 58 TOTMG? I had a lot leftover, and here are 2 pictures:
      -IntensiFarming
      TEMPPPPPLE










      Round 85(opposite of 58!):
      KillTheZOMG
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    • A Players wrote: UPDATE:

      Sun God: Round 43

      Maxed TOTMG: Round 58

      Don't believe in the Round 58 TOTMG? I had a lot leftover, and here are 2 pictures:
      -IntensiFarming
      TEMPPPPPLE

      That's not maxed, I could do that and did do that by round 56. I can also get a 'vanilla' temple by round 43 with no regen farming.










      Round 85(opposite of 58!):
      KillTheZOMG
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    • That's not maxed, I could do that and did do that by round 56. I can also get a 'vanilla' temple by round 43 with no regen farming.










      Round 85(opposite of 58!):
      KillTheZOMG

      </div> </div>

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    • Sorry about the messy post.

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    • I had 16 BRFs. Each has sell value of about $15000. 15000*16=240000$. 172158+240000=412158.

      412158-201854=210304. I'm on easy. Sacrifices cost: $150000-$4555(4/2 cannon)-$14025(3/2 village)=131420.

      131420+76500=207920. Of course, the rest was a waste($2384). Why did you think the temple is not maxed then? And some BRFs had more sell value, so there was more waste(Because of the village, I had to even get 3 4/2 Glue Gunners!). Don't forget I had my first Farm at Round 8(no Double Cash), and my record at my first farm is Round 4. Then I got a maxed temple at Round 56(could have been a little earlier if I were more careful).

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    • Vanilla temple on 43 without Regen Farming? Then Heli Farming or Double Cash is used.

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    • I got it during Round 47(Vanilla Temple).

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    • Perhaps it would make more sense of you knew I did it on Lobby Easy?

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    • This was on iOS as well, so I had Monkey Lab upgrades.

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    • That explains Round 43 Temple. Round 56 Temple(maxed) and Round 47 Temple(vanilla) were both on 3x around, Easy.(no premiums, even though I have 25 NK coins)

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    • Milesprower2 wrote: Farming. Lots of Banana Farming.

      I've got it by round 75 on hard before, NAPS. And that was on an Expert Track, Tunnels.

      Tunnels is an easy expert track

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    • I got a vanilla temple on round 30. No regen farming or ice stalling. 3 time around, easy. I was on Deluxe, so I had all the premiums (nearly) and double cash. I just used the tier 3 dart speciality and farmed agressively, then sold the farms for a temple. With more practice, I think earlier is possible.

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    • BLOONINCINERATOR3000 wrote:
      I got a vanilla temple on round 30. No regen farming or ice stalling. 3 time around, easy. I was on Deluxe, so I had all the premiums (nearly) and double cash. I just used the tier 3 dart speciality and farmed agressively, then sold the farms for a temple. With more practice, I think earlier is possible.

      And no cash injections. With one cash injection, I could have probably done it by round 15, maybe 10 (double cash doubles cash injections).

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    • round 15 with 5 million cash with 1 million cash injection lolz

      mobile, ofc

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    • I once got a max ToTMG on round TWENTY-ONE, no cash injections. I admit, I was using the Specialty Building for Super Monkeys and Double cash mode. But still...

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    • Earlier in this thread I mentioned succeeding in a round 18 Max Temple. It was mobile, with Double Cash, Dart Monkey Specialty, Ice Stalling, Healthy Bananas and Support Chinooks on Three Times Around though. So I had a LOT of things helping me to do it.

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    • dunno, but i got one by using a glitch that involves the new oddessy mode thing

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    • Temple of the Monkey God in round 1 by the Sandbox Mode xD

      No actually

      Super Monkey: 24

      Next: 30

      Sun God: 48

      Temple of the Monkey God: 98

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    • Super Monkey round 5.

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    • Super Monkey round 1

      TOTMG round 28

      BMC

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    • lol

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    • round 42.

      regen farm.

      in BMC, round 1 is theoretically possible. ice stall + ability spam with rank 7 ability knowledge (that makes abilities have a chance to give you money)

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    • Round 1 Max Temple has been done before in BMC, long before even the second city was added, let alone monkey knowledge.

      How?

      Using nothing but Farms and Villages, and retrying the round every time the Bloons got through. It cost a few hundred Bloonstones, but it's been done.

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    • i know, i mean't w/o spamming bloonstones, because no one wants to waste that many bloonstones

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    • 86.178.101.14 wrote:
      Whats the point of NAPS - you should really be NAPSI (the I stands for injections).

      Also, no Daily Challenges, Special Missions, Deflation, Sandbox (obviously), BTD Battles or BMC. We're talking BTD5 here!

      How about NHIAPS? (H for hax)

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    • round 49 temple on mobile. check it out on everyplay with notsosupersmb as the channel name. NAP (non-SM specialty), and just a ton of farms.

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    • BestBtd4Player wrote:
      Pffffff, this is pathetic. All i need is the cheapy stuff like a specialty building. *starts using double cash mode*

      same xd 

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    • Super Monkey - around 37. Sun God, ToTMG - too expensive.

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    • All round one

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    • dont lie the only way for that is cash boosters

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    • I'm not lying. I get in all in round one in BTD5 sandbox mode.


      #REKT M8

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    • Leung.longhei wrote:
      I'm not lying. I get in all in round one in BTD5 sandbox mode.


      #REKT M8

      there are no rounds in sandbox and obviously, he's talking about non sandbox

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    • Smh...

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    • Super Monkey - Round 26

      Technological Terror - Round 57 (I'm not lying, seriously!)

      Sun God - Round 49

      TotMG - Round 68

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    • Super Monkey: Round 13

      Technological Terror: Round 41

      Sun God: Round 34

      Totmg: Round 49 (Odd coinsidence with the pre-round comment)

      Max Totmg: about Round 58

      Farming and Selling but NAPS and NLL.

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    • TOTMG round 1 buying alot of cash injection

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    • Super: 28

      Techno Terror: 76

      Sun God: Never bought

      Temple: Never bought

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    • 217.71.47.91 wrote:
      Super Monkey - Round 26

      Technological Terror - Round 57 (I'm not lying, seriously!)

      Sun God - Round 49

      TotMG - Round 68

      That isn't something for what you need to say "I'm not lying, seriously!" I got maxed TOTMG before round 58...

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    • One time I met a dude that, I dunno, hacked or something, although he said he just bought the thing using real money(BTD5). I got a temple that has 30,000 dollars of glue, ice, wizard, village, cannon, super monkey, and yeah...In co-op, by the way(he quit and gave me all the cash). I got it on the BFB round.

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    • Round 60?

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    • i think so. it destroyed thr BFB in 3 seconds

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    • :)
      
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    • With some major farming wave 36 totmg

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    • Honestly, I could have got it on round 30 or even lower one the co-op thing. He built 20 4-2 farms or something like that, so...yeah.

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    • round 25

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    • SM: round 29 (easy) Sun God: round 30 (deflation) TechTerror: round 79 (easy) ToTMG: round 83 (easy, co-op)

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    • sm: 20 SG: 45 TOTMG: 85 TT: 50

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    • sm: Never got one cuz they so op tech terrors are better

      SG: Hate em butt once I got one on round 34

      TT Round 17 or something or maybe like 63

      TOTMG Omg these things are pawsome I got one on round 1#- sorry round 23 BTW I am to lazy to backspaceee

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    • ErikCR wrote:
      SM: round 29 (easy)

      Sun God: round 30 (deflation) TechTerror: round 79 (easy) ToTMG: round 83 (easy, co-op)

      You can get sm, TT and sun god at round 30 in deflation. you can never get TOTMG there. I don't think deflation counts. 

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    • 73.141.81.209 wrote:
      sm: Never got one cuz they so op tech terrors are better

      SG: Hate em butt once I got one on round 34

      TT Round 17 or something or maybe like 63

      TOTMG Omg these things are pawsome I got one on round 1#- sorry round 23 BTW I am to lazy to backspaceee

      How are TTs better than TOTMGs?  Seriously, are you just saying that without proper thinking with all popping factors involved?

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    • KirbiMiroir wrote:
      Super: 28

      Techno Terror: 76

      Sun God: Never bought

      Temple: Never bought

      TOTMG > TT in terms of looks, popping power, damage per second, and projectile arsenal; TTs can only have their beams and Bloon Annihilation and that's it, but TOTMGs have beams, blades, ice, glue, missiles, and tornadoes.  

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    • Thethirdpathcometh wrote:
      On Impoppable, Expert track:

      I normally buy the Super Monkey once I can afford a complete Temple (with 4/2 sacrifices and a basic Monkey Village nearby) which, depending on the level and track, can be between 50 and 80. In this case, round 75+.

      I start my games with the Dart Training Facility to get a bunch of free Dart Monkeys and cheap upgrades interchanging with the Engineers Workshop, and because I have an army of sentries at full power, I can live through round 59 with just a few Dart Monkeys, Juggernauts and 4/2 and 2/4 Monkey Engineers, I kill round 60 with one Bloonchipper (with the Specialty Building) no need for Super Monkeys.

      I switch to Super Monkey Lair before buying and upgrading the Super Monkey, probably between round 75 and 80.

      Then I go back to Al's Custom Chippers (tapping the crates on the phone while a ton of stuff is going on could lead to accidental selling of towers).

      By round 80,I'd have about one Technological Terror, but I often go for the Spectre, instead. I could go for both but I assure you, the Spectre gets more points because of it range and explosive power.

      This shouldn't be here but: By round 85, the ZOMGs won't know what hit them. Past that, I change my strategy to slowing down the big bloons by adding 4/1 Snipers around 4/2 Villages. Spectres, Apache Dartships, Terrors, Aircraft Carriers (all at 4/1) round up the rest of things I can put around 4/2 Villages for massive fire power. 2/4 Monkey Subs (First Strike) and Monkey Aces (Ground Zero) round up my weapons of mass destruction.

      • snickery snicker*  One TT?  At round 80?  I could get a TT at round 70!  I did that WITH NO DOUBLE CASH!
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    • TOTMG:  70-something with double cash, 90 or more without double cash.

      TT:  Round 50 with double cash, round 70 without

      Note: Most of them are theoretical predictions; I never placed the towers at that exact time, but those are the results I calculated with my current experience of BTD5 Mobile (BTD5 PC version kind of sucks because I can never save at Freeplay, which means that I can never reach crazy levels in the PC version, so I play Mobile version).

      These results are partially the same as that of 203.218.94.89.

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    • BestBtd4Player wrote:
      Pffffff, this is pathetic. All i need is the cheapy stuff like a specialty building. *starts using double cash mode*

      What do you mean "pathetic"?  Is it the topic that's pathetic to you?

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    • ErikCR wrote:
      Super Monkey - around 37. Sun God, ToTMG - too expensive.

      Banana Farms will help you afford the TOTMG.

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    • Testosteron9374 wrote:
      Super Monkey: round 42 (btw)

      TT: 81

      Sungod: round 70

      TotMG: Not achieved

      That's late.  I could get earlier than that.  Just saying.

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    • TOTMGsRock wrote:
      Testosteron9374 wrote:
      Super Monkey: round 42 (btw)

      TT: 81

      Sungod: round 70

      TotMG: Not achieved

      That's late.  I could get earlier than that.  Just saying.

      Arent you being a little mean

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    • 45.16.225.88 wrote:
      TOTMGsRock wrote:
      Testosteron9374 wrote:
      Super Monkey: round 42 (btw)

      TT: 81

      Sungod: round 70

      TotMG: Not achieved

      That's late.  I could get earlier than that.  Just saying.
      Arent you being a little mean

      Sorry, I was just trying to tell him that I could get earlier than round 70 for Sun God.  

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    • 203.218.94.89 wrote:
      Thethirdpathcometh wrote:
      On Impoppable, Expert track:

      I normally buy the Super Monkey once I can afford a complete Temple (with 4/2 sacrifices and a basic Monkey Village nearby) which, depending on the level and track, can be between 50 and 80. In this case, round 75+.

      I start my games with the Dart Training Facility to get a bunch of free Dart Monkeys and cheap upgrades interchanging with the Engineers Workshop, and because I have an army of sentries at full power, I can live through round 59 with just a few Dart Monkeys, Juggernauts and 4/2 and 2/4 Monkey Engineers, I kill round 60 with one Bloonchipper (with the Specialty Building) no need for Super Monkeys.

      I switch to Super Monkey Lair before buying and upgrading the Super Monkey, probably between round 75 and 80.

      Then I go back to Al's Custom Chippers (tapping the crates on the phone while a ton of stuff is going on could lead to accidental selling of towers).

      By round 80,I'd have about one Technological Terror, but I often go for the Spectre, instead. I could go for both but I assure you, the Spectre gets more points because of it range and explosive power.

      This shouldn't be here but: By round 85, the ZOMGs won't know what hit them. Past that, I change my strategy to slowing down the big bloons by adding 4/1 Snipers around 4/2 Villages. Spectres, Apache Dartships, Terrors, Aircraft Carriers (all at 4/1) round up the rest of things I can put around 4/2 Villages for massive fire power. 2/4 Monkey Subs (First Strike) and Monkey Aces (Ground Zero) round up my weapons of mass destruction.

      • snickery snicker*  One TT?  At round 80?  I could get a TT at round 70!  I did that WITH NO DOUBLE CASH!


      I think you forgot to read that he got that on Impoppable Mode.

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    • TOTMGs rock anyway.

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    • TOTMGsRock wrote:
      203.218.94.89 wrote:
      Thethirdpathcometh wrote:
      On Impoppable, Expert track:

      I normally buy the Super Monkey once I can afford a complete Temple (with 4/2 sacrifices and a basic Monkey Village nearby) which, depending on the level and track, can be between 50 and 80. In this case, round 75+.

      I start my games with the Dart Training Facility to get a bunch of free Dart Monkeys and cheap upgrades interchanging with the Engineers Workshop, and because I have an army of sentries at full power, I can live through round 59 with just a few Dart Monkeys, Juggernauts and 4/2 and 2/4 Monkey Engineers, I kill round 60 with one Bloonchipper (with the Specialty Building) no need for Super Monkeys.

      I switch to Super Monkey Lair before buying and upgrading the Super Monkey, probably between round 75 and 80.

      Then I go back to Al's Custom Chippers (tapping the crates on the phone while a ton of stuff is going on could lead to accidental selling of towers).

      By round 80,I'd have about one Technological Terror, but I often go for the Spectre, instead. I could go for both but I assure you, the Spectre gets more points because of it range and explosive power.

      This shouldn't be here but: By round 85, the ZOMGs won't know what hit them. Past that, I change my strategy to slowing down the big bloons by adding 4/1 Snipers around 4/2 Villages. Spectres, Apache Dartships, Terrors, Aircraft Carriers (all at 4/1) round up the rest of things I can put around 4/2 Villages for massive fire power. 2/4 Monkey Subs (First Strike) and Monkey Aces (Ground Zero) round up my weapons of mass destruction.

      • snickery snicker*  One TT?  At round 80?  I could get a TT at round 70!  I did that WITH NO DOUBLE CASH!


      I think you forgot to read that he got that on Impoppable Mode.

      Oops.

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    • PlantShielder wrote:
      It's weak because it has a worse spread than Sun God, requires other towers to increase his power that still weak, is WAAAAAAAAAAAAAAAAAAAAAAAY overpriced, and most of the monkeys we sacrifices add just 16 blades to him :/

      I prefer do 4 Sun Gods with the same what-could-be-sacrificed towers than a single weak ToTMG.

      Wrong.  It's "overpriced" for a reason; the sacrifices can actually grant it other abilities, not just blades.  Also, the "overpriced" issue can be easily solved by Monkey Villages.  Weak!?  HOW THE HECK IS THE TOTMG EVEN SLIGHTLY WEAK!?  Most of the time, I dominate Freeplay because of TOTMGs.  Without TOTMGs, I would suffer a swift death at the "hands" of Ceramic Bloons that could've been easily popped in zeptoseconds.

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    • A Players wrote:
      Mine is:

      SM: ~30

      SG: in 49

      TT: IDK, never use it except for the ability, which is very late game, wich means 85+

      TOTMG(Co-Op,maxed): 78

      TOTMG(OnePlayer,maxed): 72

      Vanilla TOTMG: Never tried that, too UP

      ALL THE RESULTS ARE IN EASY!

      Here's a picture from a play when I got maxed TOTMG on Round 72, but on Round 100(I got the third temple during Round 99, it sacrificed some snipers, and before sacrifice I had 31 Supply Drops):

      Round 100

      The temple in top-right corner hasn't got full ice sacrifice, the rest is full temples

      How are Temples too UP?  What is a Vanilla TOTMG anyway?  Are you trying to describe the TOTVM?

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    • A Players wrote:
      I had 16 BRFs. Each has sell value of about $15000. 15000*16=240000$. 172158+240000=412158.

      412158-201854=210304. I'm on easy. Sacrifices cost: $150000-$4555(4/2 cannon)-$14025(3/2 village)=131420.

      131420+76500=207920. Of course, the rest was a waste($2384). Why did you think the temple is not maxed then? And some BRFs had more sell value, so there was more waste(Because of the village, I had to even get 3 4/2 Glue Gunners!). Don't forget I had my first Farm at Round 8(no Double Cash), and my record at my first farm is Round 4. Then I got a maxed temple at Round 56(could have been a little earlier if I were more careful).

      With Double Cash, my record for Farm is ROUND 1. Of course, that's because I also had Lab Upgrades.

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    • 114.76.24.53 wrote:

      Moon Snail wrote:

      A Players wrote:
      Ten rounds later, the screen is full
      Round 110

      What else could I put?! Nothing can even pass the intersection anyways.

      .
      There's still some room for boats.
      Some of the useless towers could be sold and replaced. The space taken up by the 4/2 Bomb Towers and 4/2 Spike Factories would be better spent on 1/4 Spike Factories, 4/0 Dartling Guns or even 2/4 Mortar Towers. The Arctic Wind in the picture is also completely and utterly useless.

      4/2 Bomb Towers aren't useless; they can pop massive numbers of normal bloons. 

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    • 2/4 are even better though. The Artic Wind isn't useless. If you just do Arctic Wind and a few ninja's, then you're not using it correctly. Get a 2/3 monkey village, surround it with 3/2's, then put an Arctic Wind near the end, and they can pop BFB's and even ZOMG's easily. The 3/2 just wreck the MOAB layer and the Arctic Wind slows the bloons.

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    • 2/4 Bomb Towers are Frag MOAB Assassins, so of course they're better for popping MOAB-Class Bloons, but if your strategy is to place a Bomb Tower at the first round, provided you have sufficient money for future rounds, Cluster Bombs should be first.

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    • My new bests: TechTerror: Round 56 ToTMG: Round 57

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    • Temple of the monkey god without sacrifice at round 1, i used many cash injections for real. i dont have a screenshot tough, i might do it again with screenshot.

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    • PlantShielder wrote:
      71.97.45.72 wrote:

      Super Monkey - Round 25

      Sun God - Round 48

      Technological Terror - Round 50

      Temple of the Monkey God - Round 57

      Temple at Round 57? Only if it's with no sacrifices ._.

      Actually it's possible if you have early Banana Farms and Double Cash.  Monkey Villages help too. Lab Upgrades makes it even easier.

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    • This isn't my doing, but here's an early temple. 

      Round 19 Temple

      demogorden did this.

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    • Nauta Huemen wrote:
      This isn't my doing, but here's an early temple. 
      Round 19 Temple

      demogorden did this.

      Not bad, but I've succeeded in getting a round 18 MAX Temple.

      It was mobile, with Double Cash, Dart Monkey Specialty, Ice Stalling, Healthy Bananas and Support Chinooks.

      And it was ages ago, if I tried again I might do even better.

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    • 5.70.172.70 wrote:
      temple: 2

      TT: 2

      SM: 99999999999999999999999999999999999999999999999999999

      sun god: 2

      cheater...

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    • Moon Snail wrote:
      Super Monkey: Round 5 (No,  I am not kidding)

      Sun God: 32

      T.T: I think around 61?

      TOTMG: 38

      Max temple: Round 43

      Man this guy is boss! :D

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    • I got super monkey on round 2 in btdb mobile bananza

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    • not btdb, btd5

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    • Super Monkey - Round 23

      Sun God - Round 37

      Technological Terror - Round 50

      Temple of the Monkey God - Round 42

      No exploits, Super Monkey Lair, or double cash mode.

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      • or cash injections
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    • Milesprower2 wrote:
      5.70, you have posted a moderately funny reply. Here, have a cookie.

      Wat.

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    • Super Monkey - Round 1 (cash injection, easy)

      Sun God - Round 1 (cash injection, easy)

      Technological Terror - Round 1 (cash injection, easy)

      Temple of the Monkey God - Round 1 (cash injection, easy)

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    • SM:1

      RM(Robo Monkey):45

      TT:70

      SG:130

      TOTMG:130

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    • On Easy with insane farming i can get a TOTMG Maxified on round 50 no problem.Note my first TTs SMs and SGs are normally when i get my first temple. This is also without double cash on mobile and no cash injections and stuff either.


      With regrow farming i can get one up ON round 42 no problem as long as i don't mess up and the bloons get through 10+ sun gods.

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    • I got a super monkey at  38, a TT at 69, a TOTMG at 59, and a max TOTMG at 78.

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    • got a TOTMG at 48 once

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    • with double cash

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    • Well, tbh, it IS possible and i have done this, you can get super monkey round 4. In the BTD BATTLES version, there are "powerups", and when sided with cash drops, b farms, etc, you can get a seun god round 10-15 no prob. Idk about TOTMG though...

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    • 0, because sandbox mode. B)

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    • All of those sucks!

      Super monkey:4

      Sun god:5

      Tech Terror:6

      Temple:6

      Using Btd battles Boosty Bananza

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    • Umm

      Round 85: Technological terror

      Round 64: Robot monkey

      Round 75: sun god

      Round 0: Temple of the monkey god

      (I was about to buy temple of the monkey god in round 89, but i got the warning so D: )

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    • Sm:8

      TT:20

      SG:15

      TOTMG:27

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    • Mobile:

      Super MOnkey:3 (Boosty Banaza)

      Sun God:16(Mega Boost)

      TTOMG:16(Mega boost)

      Robo-Monkey:21(Normal)

      TT:Um.... 43(Normal)I don't use until MOAb's come

      PC: (No prenium)

      Super Monkey:19

      Robo-Monkey:22

      TT:58

      Sun God:21

      TTOMG:53

      MAX TTOMG:76

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    • Cash Injections don't count.

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    • Am I the only one that doesn't use Super Monkeys? Like, almost never?

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    • HaloExpert422 wrote:
      Am I the only one that doesn't use Super Monkeys? Like, almost never?

      Yes.

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    • Super monkey at round 21, (yes very late) and temple at round 87, but it was my first time using it

      I used no banana farms / injections / abilities like you did.

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    • A Bloons Wiki contributor
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