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  • Hey qwerty,  I've done some work on a formula for working out rbe and cash gained but have seen that MOABs like BFB get different stats in different programs. I'm looking to develop a rounds table for BATTD in the same way as has been done for BTD5/6.  Any thoughts, advice etc you could give would be appreciated.

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    • That would be cool to see. I'm not sure if "Formula" is a good name for this page though.

      By the way, I'm in the mood for making the Ninja Kiwi Archives article.

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    • Yep, I was thinking that "formula" has connotations of solutions where what this shows is the quantifying of problems.  But to your knowledge BATTD works to the same bloon specifications as those I've compiled?

      a longer title could be something like "Equations of bloon tolls and rewards".

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    • Could be merged with RBE though.

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    • I'm thinking that the stats relate to both RBE costs and cash returms for bloon popping so I'm not sure it fits - otherwise posibilities could include moving RBE to rounds...

      Im doing an update which, with explanatory headings provided in a table could, diferentiate standard and fortified bloon versions.

      Do you know if there is consistency in fortified bloons spawning fortified bloons?

      Do BADs always spawn Fortified ZOMGs and Fortified DDTs, Fortified ZOMGs spawn Fortified BFBs, Fortitied  BFBs spawn fortified MOABs and do Fortified MOABs and DDTs ever spawn Fortified Ceramics?

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    • All Fortified Bloons produces Fortified Bloons.

      Well, except for Rainbows and below, with only Leads as an exception, although no bloon in BTD6 has Leads as a child bloon.

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    • wow, that's a lot of fortified ceramics from a fortified BAD. In Adventure Time, at least via bluestacks android emulator, they seem to evaporate pretty quick.

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    • In my experience of BATTD, large, dense Bloon Rushes get shut down instantly by Supermonkey with damage trinkets. (Although at that point anything that's not a B.A.D gets totally popped in seconds)

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    • A Bloons Wiki contributor
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