“ | A powerful wand taken from an evil wizard. It makes anything you think of turn real as long as you're thinking about some epic loot! | ” |
~ BATTD description |
Thought Cannon Wand (sometimes abbreviated as TCW) is an Epic Weapon. It allows the character to generate loot upon destroying a MOAB-class bloon that had been attacked by the character. Thought Cannon Wand is considered vital for farming orbs and shards. Unlike Treasure Chest Keys, chances of dropping loot is 100% guaranteed, provided the equipped character made at least one unit of damage to the affected MOAB-class bloon via any means of attack, excluding from Trinkets. Thought Cannon Wand also significantly increases effect duration and range both by 30%, plus +1% per star level for effect durations and 12 +0.25% per star level for range. As with most wands, it can only be equipped to Ice King, Sam, and Flame Princess.
Description[]
It's a wood rolling pin shaped wand with yellow star as a tip and a little tree branch sticking out from the side. Thought Cannon Wand makes an appearance in the Adventure Time series; further information about its appearance in Adventure Time can be found here.
Special Properties[]
MOABs hit by attacks drop loot when destroyed. It has 100% chance of dropping loot. (See below)
The MOAB need to be "tagged" by the equipped character's attack and not nessesarily need to be destroyed by one. Trinkets (e.g. Missile) can't be used to tag MOABs anymore after 1.6.2 update. Loots at the end of the last round will be collected automatically after the game is over.
Also increases effect duration (bubblegum, ice, etc) by 30% plus an additional 1% per star level
Bounties[]
This official link on Bloons Adventure Time TD's Facebook page shows information regarding the Thought Cannon Wand chances of obtaining various loot. Since the description states that destroyed MOAB-class bloons will drop loot, rather than chance of dropping loot, it implies that there is 100% guaranteed chance of granting loot if a MOAB-class bloon attacked by a Thought Cannon Wand user is destroyed.
- 50% - $100 to $200 in-game cash + $10 per star
- 45% - 5 to 20 lives + 1 per 2 stars
- 2.75% - Common wish orb^
- 1.5% - Uncommon wish orb^
- 0.5% - Rare wish orb^
- 0.2% - Super Rare wish orb^
- 0.05% - Epic wish orb^
^Once the limit is reached in a single game, Thought Cannon Wand will stop dropping those items only.
Tips[]
- It is recommended to obtain or purchase it as soon as possible. Despite spending 300 gems when bought at the Daily Deals shop (once it's available there that is), the spent gems may be retrieved through potential earning of Treasure Chest Keys for characters after receiving the very many Wish Orbs that Thought Cannon Wand provides.
- It is best equipped to Flame Princess or Ice King. Even if Sam can only hit a few bloons at time, she can still benefit greatly from this wand, her fireball, lightning and well timed ability will be quite good at getting wish orbs. Ice King himself is a bit slow, even though he has a lot of piercing, it's important to make sure to let him tag MOABs without them being destroyed before.
- Only up to 30 orbs may be accumulated in a game, which means up to 300-30,000 shards may be obtained in a game. Expired orb drops still count, so be sure to pick them up even if they are common orbs instead of waiting to get higher rarities, as that will prove later to be disappointing.
- Trinkets do not trigger the loot dropping effects. (See Version History)
Strategies[]
Thought Cannon Wand is considered vital for farming orbs and shards. It is also excellent for farming cash and healing lost lives in-game.
For shard farming, even if all 30 orbs are Common, you still gain 300 shards, equal to a Super Rare shard conversion.
Flame Princess seems to be the best at tagging enemies. Flame Princess's high-pierce fireballs can hit multiple MOABS at once and seek other MOABs (albeit less efficiently with Fireburst). Ice King is considered second choice, as he can hit many MOABs at once, though Big Freeze is his only attack that can tag outside of his attack range. Sam is last choice, as she hits far fewer bloons, usually one to two MOABS at once.
The boost in range is one of the highest in the game, making many characters eclipse base Supermonkey's range with the Hyper Range upgrade, and even compete with an all ranged Trinket Supermonkey (even with the Dr Monkey's Secret Weapon).
In addition, if Ice King has the wand equipped and uses the CryoJet, Margaret's Music Box, and Winter Weather upgrade combo (also with some added range), he can slow MOABs (under BAD) for a long time and from further away due to the wand's range increase. If FP has the wand equipped and uses the Wizard Nunchuks, Giant Tranq, and Heat Ray upgrade combo, she can use the Heat Ray's high attack speed (as well as her fireballs) with the combined stunning effects from the two trinkets to stun groups of MOABs (under BAD) almost permanently due to the wand's increased effect duration. Even post collecting of wish orbs, this Wand is still the best Wand for Sam and Ice King, as they don't get sufficient benefit from anything, but range, that this Wand provides the most.
Version History[]
- 1.6.2
- Trinkets no longer can tag TCW's loot-dropping effect
- Changed the special properties description to include "most" in between "MOABs hit by" and "attacks..."
- 1.5.1
- There is now a cap of 30 Wish Orbs that can be generated per game, including those produced by Thought Cannon Wand. When this limit is reached, the Thought Cannon Wand will produce only in-game cash and healing lives for the rest of the game (until player left the current game, where playing a new game will reset the production cap).
- 1.3.0
- Thought Cannon Wand loot lifespan increased (TBA --> TBA)