“ | This elder can echo its irresistible tune anywhere. While devastating to Bloons, the call inspires nearby Heroes with improved range and cooldowns, and Magic Monkey's extra pierce. | ” |
~ In-game descripion |
The Final Harmonic is the fifth and final upgrade of Path 3 for the Mermonkey in Bloons TD 6. The Mermonkey's singing is so powerful that its hypnotic aura can be centered on any location on the map, hypnotizes many more bloons including ZOMGs, hypnosis targets any MOAB-class Bloon including BADs and Bosses (cannot forcefully reposition them but can still trigger damage-over-time effects all at once), and grants additional support benefits to nearby towers and heroes. Max damage-over-time trigger is increased to 10,000. Also applies buffs within the hypnosis range, heroes gain 15% range and reduced 15% ability cooldowns, and nearby Magic Monkeys gain +3 pierce. Range increases to 38, 47.5 on water, but with a single Echosense Network the default range is actually 40.28 and 50.35. The trident piercing effect is also increased to 18.
The hypnotic tune’s alluring aura has a tighter orbit radius of 20, the cooldown after triggering the hypnotic tune is reduced from 3s to 1s, and can target all except purple bloon types, with a pierce penalty of 4 versus ZOMGs, BADs, and Bosses. It still has 4 pierce per attraction. The Allure Totem can be set on any location on screen instead of just placed within local range of the Mermonkey.
This upgrade costs $21,250 on Easy, $25,000 on Medium, $27,000 on Hard, and $30,000 on Impoppable.
Description[]
Overview[]
WIP Not yet finished the physical description stuff, but feel free to add more cool physical descriptions of this |
Like Alluring Melody and Symphonic Resonance, The Final Harmonic is based on the siren from mythology, a half-woman, half-bird mermaid-like creature who can sing sweetful music to lure sailors towards her, causing any foolish sailors to meet their doom. However, the Mermonkey with the Symphonic upgrade is more piscine, which aligns with many modern interpretations of sirens.
Compared to Symphonic Resonance, The Final Harmonic is much larger, and a much elaborate appearance. The Final Harmonic's ears are wider and shaped like the wings of a butterfly, and the color of her ears goes from pink to light purple to cyan. Her eyelashes are in groups of two per eye, instead of one thick eyelash per eye. Like Symphonic Resonance, her eyes are cyan. On her head is a thicker coral-life formation, and a blue headfin. Her cyan-colored tailfin has many thin and thick endings, instead of four web-like ends as in Symphonic Resonance's tailfin. Much more algae, coral, and other aquatic life grow on the rock that The Final Harmonic sits on. The staff she holds has a crown shape at the end, and the inner regions of the staff are now transparently a gradient of purple-and-pink. She has many thinner sharp teeth.
The Allure Totem can be activated by pressing a special Manual Targeting button consisting of a reticle encircling an open clamshell. If summoned, the Allure Totem will appear. It is a navy-blue Greek column decorated with seashells, pink seaweed, a cyan starfish on the front, and a large white clamshell on top. If The Final Harmonic activates the Allure Totem's alluring aura, the clamshell opens, and once the duration of the alluring aura expires then the clamshell closes again. If the totem is sold, bubbles are emitted.
When upgrading to Final Harmonic, or the Allure Totem is set or un-set, a singing SFX plays. The Allure Totem is not visible unless the player activates the position of the Allure Totem, but the Allure Totem can still be de-activated to remove it.
The Final Harmonic is an improved version of Symphonic Resonance, now having a lower cooldown between making hypnotic alluring auras, and can now affect ZOMGs, BADs, and Bosses, plus a much higher maximum damage from instantly triggered damage-over-time. The Final Harmonic's hypnotic alluring aura can attract ZOMGs but not BADs and Bosses, but will still instantly trigger all damage-over-time effects on those immobile bloon types. Also, the Final Harmonic grants local-ranged buffs to nearby heroes and Magic Monkeys; it increases range by +15% and decreases ability cooldowns by 15% for all heroes in range, and +3 pierce to nearby Magic Monkeys.
The alluring aura can be placed on any location on screen, and shares the greater range that the parent The Final Harmonic does have.
Targeting Priorities[]
Alluring Melody targets bloons using the standard targeting priorities. Its trident attack shoots straight movement projectiles.
- First: Targets the first bloon visible within its range.
- Last: Targets the last bloon visible within its range.
- Close: Targets the closest bloon visible within its range.
- Strong: Targets the strongest bloon visible within its range.
Final Harmonic's hallucinating allure is locked on Close. The local-ranged buffs are also locked on Close. The Echosense Network buff targets only x-x-2+ Mermonkeys across the whole screen.
Although it already comes with Echosense Precision, which grants camo detection to the Mermonkey, it does not add the Camo Prioritization targeting option.
Full Popology[]
Statistics[]
- Updated as of Version 44.0
- Base stats
- Trident:
- Projectile, shatter type, Camo detection, 40.28 (1 Networking buff inclusive) range (50.35 (1 Networking buff inclusive) range if placed on water), 1.2s attack cooldown, 2 pierce. Upon hitting a bloon, generate Piercing.
- Piercing:
- Burst, shatter type, Camo detection, 2 damage, 18 impacts.
- Echosense Network Buff:
- Whole screen, passive type, grants all x-x-2 Mermonkeys including self with +6% range, max of 5 stacks (which gives a total of +30% range).
- Allure:
- Zone, plasma type, Camo detection, 40.28 (1 Networking buff inclusive) range (50.35 (1 Networking buff inclusive) range if placed on water), 12s initial cooldown, 6s duration, 1s attack cooldown after duration ends. While triggering Allure, activate Hypnotize. Manual targeting can produce Allure Totem, which produces Hypnotise, and can be placed anywhere within range of the Mermonkey; it has a cooldown of 5s to set and un-set. When un-set, reverts back to localise the zone on the center of the Mermonkey.
- Hypnotize:
- Zone, plasma type, Camo detection, 40.28 (1 Networking buff inclusive) range (50.35 (1 Networking buff inclusive) range if placed on water), 0.3s attack cooldown, 4 pierce (pierce penalties: MOAB = +2, BFB = +3, DDT = +3), 0 direct damage, removes Camo properties. Trigger Hypnosis status effects on affected bloons, which forces Bloons other than BADs and Bosses to move around a circular loop anticlockwise of 20 radius while the effect is active. Affected bloons trigger all their damage-over-time effects at once, maximum of 10,000 damage.
- Harmonic Buff:
- Zone, passive type, 40.28 (1 Networking buff inclusive) range (50.35 (1 Networking buff inclusive) range if placed on water), grants +15% range and 15% reduced ability cooldowns for all heroes in range, and +3 pierce for all Magic Monkeys in range.
- Crosspathing interactions
- 1-0-5: Trident cooldown reduced to 1.02s. Allure spiralling rate increased. Does not decrease attack cooldown of Allure or Hypnotize.
- 2-0-5: Trident cooldown reduced to 0.804s. Allure spiralling rate increased. Does not decrease attack cooldown of Allure or Hypnotize.
- 0-1-5: Impacts of Piercing increased from 18 to 21.
- 0-2-5: Projectile size of Trident increased from 6 to 9, freezes up to 4 layers of bloons for 0.5s.
- Monkey Knowledge interactions
- Monkey Education: All Monkeys XP earn rate increased by 8%.
- Better Sell Deals: All Monkeys sell for 5% more. Increases sell potency from 70% to 75%.
- Veteran Monkey Training: All Monkeys reload time reduced by 3%.
Attack Interactions[]
- See also: Attack Interactions/Bloons TD 6/Magic
- Updated as of Version 44.0
- Base attack(s)
- Trident:
- TBA
- TBA
- Piercing:
- TBA
- TBA
Costs[]
- Updated as of Version 44.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] | Purchase | Sell | ||||||
---|---|---|---|---|---|---|---|---|
Costs | Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable |
Upgrade (X-X-5) | $21,250 | $25,000 | $27,000 | $30,000 | - | |||
Total (0-0-5) | $28,245 | $33,230 | $35,890 | $39,875 | $19,772 | $23,261 | $25,123 | $27,913 |
Crosspath (1-0-5) | $28,455 | $33,480 | $36,160 | $40,175 | $19,919 | $23,436 | $25,312 | $28,123 |
Crosspath (2-0-5) | $28,710 | $33,780 | $36,485 | $40,535 | $20,097 | $23,646 | $25,540 | $28,375 |
Crosspath (0-1-5) | $28,500 | $33,530 | $36,215 | $40,235 | $19,950 | $23,471 | $25,351 | $28,165 |
Crosspath (0-2-5) | $28,840 | $33,930 | $36,645 | $40,715 | $20,188 | $23,751 | $25,652 | $28,501 |
This upgrade's prices (or included crosspath's prices) are affected by the following MK: Better Sell Deals
Strategy[]
Summary[]
The Final Harmonic has a wide variety of additional synergies with this upgrade, including the capability to hypnotise ZOMGs, instantly trigger damage-over-time effects on all bloon types including BADs and Bosses, and buff nearby Magic Monkeys and Heroes. In practice, The Final Harmonic is most beneficial for its unique synergies with instantly activating damage-over-time effects that otherwise wouldn't have dealt high overall damage without this tower, particularly when handling BADs. Likewise, the faster hero ability cooldowns also improve the efficiency of their activated abilities, and when paired with every other ability cooldown reducer will offer very low downtime, and often enough to bring more than 100% uptime.
Tips[]
- The Final Harmonic can trigger damage-over-time effects multiple times on the same bloon if the effect is reapplied during the Mermonkey's song. This is especially helpful against BADs.
- Some of the best examples of synergies include Glaive Lord, Blooncineration, and the 5-0-2 Bloon Solver. For very expensive options, this also includes Glaive Dominus.
- The Final Harmonic's totem for some strange reason, doesn't have a limit on how many Gerry's Fire potions from Geraldo you can use on it (as of Version 44.0).
- You can door gunner The Final Harmonic's totem, This is useful as you'll have a totem that goes through the entire map and goes where ever you want it to go.
- The Final Harmonic can buff pierce of nearby Magic Monkeys, which are so helpful for low-pierce, high-projectile towers such as Grandmaster Ninja or Avatar of Wrath.
- The Final Harmonic reduced nearby heroes ability cooldown can be greatly helpful such as Pat Fusty's Rallying Roar synergies with Energizer can active almost 100% uptime.
- Crosspathing matters for The Final Harmonic. The only real interaction with the actual alluring attacks is Path 1 crosspathing, which increases the rate of attracting bloons, but not the cooldown between producing alluring auras. While the 0-2-5 does synergize with the higher pierce of each of the trident's multiple area-of-effects, freezing more bloons, this crosspath has almost no impact on MOAB-class bloons aside from the small pierce increase of each area-of-effect via 0-1-5.
- Like the Symphonic Resonance, remember that the cooldown for its setting and un-setting of the Allure Totem via Manual Targeting can be done between rounds to start the next rounds with new positioning; this is helpful on alternating lane maps such as Muddy Puddles.
- Note that, like its previous upgrades, The Final Harmonic's instant DoT trigger damage transfers to this tower instead of whoever made the DoTs. This could be detrimental for building pops for Paragons, if not careful.
Version History[]
- 44.0
- Released
Sounds[]
When placed on land:
- [land placement]
- [land placement]
When placed on water:
- [splash]
- [splash]
When setting up an alluring hypnotic aura:
- [distorted glass vibration]
- [distorted glass vibration]
- [distorted glass vibration]
- [distorted glass vibration]
- [distorted glass vibration]
When upgrading to The Final Harmonic or repositioning the Allure totem:
- [magical, serene, feminine singing, plus glistening of a wind chime]
When un-setting the Allure Totem:
- [magical, serene, feminine singing, plus glistening of a wind chime]
Gallery[]
Official artwork[]
Trivia[]
- Rohan Spibo from Ninja Kiwi confirmed that the interaction between The Final Harmonic’s DoT trigger on BADs is intentional. He answered "You're right, it's not a bug" to a reply about The Final Harmonic's interaction with BADs.
- The Final Harmonic's ability cooldown reductions for nearby heroes is likely inspired from the Monkey Academy's Heroic Academy upgrade.
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