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BTD6

Bloons a problem? Here's the solution.
~ In-game description

The Bloon Solver is the fifth and final upgrade of top path for the Glue Gunner in Bloons TD 6. It improves the liquefying glue to deal much more damage against Ceramics and MOAB-class bloons, damaging them at an astronomical rate of 9 damage per 0.1s and 6 damage per 0.1s respectively. In addition, The Bloon Solver attacks 4x faster than the base Glue Gunner along with gaining a powerful double Glue Splatter projectile that allows both glue splashes to hit up to 6 bloons each within a 12 blast radius (25 with 5-2-0). Each shot produces two splatters split by a 10° angular distance between. The Bloon Solver is the fastest-attacking Glue Gunner, firing each attack every 0.25s. The middle path upgrades increase splatter to hit 7 bloons with Bigger Globs and 11 Bloons with Glue Splatter, plus a bigger splatter.

Outside of increased damage against MOAB-Class Bloons and Ceramics, the glue itself acts identically to its predecessor on other bloons. In fact, its glue is incapable of penetrating its extra damage bonuses through MOAB-class or Ceramic layers.

Additionally, the Bloon Solver's dropped blobs of glue on the track from popped glued bloons now deal 20 damage instead of only 1. Blobs left on the track will last for 7.7 seconds and can glue up to 3 Bloons without crosspaths. The glue blobs can be affected by both crosspaths; Bigger Globs increases the pierce of the blobs by 1 and Stronger Glue increases the duration of the blobs by 9.1 seconds (16.8 seconds total). Like Bloon Liquefier, the track blobs can affect already glued targets, but don't apply glue to affected targets. Blobs cannot damage the same bloon after damaging them once.

This upgrade costs $18,700 on Easy, $22,000 on Medium, $23,760 on Hard, and $26,400 on Impoppable.

Description[]

Overview[]

Solver splatting

The Bloon Solver shooting double splatters at Ceramics

The Bloon Solver wears a green protective suit throughout the monkey's entire body, carries an enclosed metallic-coated container, and holds a much more advanced glue gun. The glue gun has thin green windows on the nozzle. The monkey wears grey footwear, and the gas mask remains similar to Bloon Liquefier.

On the upgrade portrait, the monkey holds up the glue gun, with a visible green vapor of what is implied to be the toxic pungency of the glue.

The Bloon Solver technically upgrades the glue from a Level 4 glue to a Level 6 glue, allowing it to override MOAB Glue's Pink Glue, but can be replaced by Super Glue's Pink Glue. Bloons affected by Bloon Solver are inflicted with 1 damage every 0.1 seconds for the duration of the glue, 9 damage every 0.1s for Ceramics, and 6 damage every 0.1 seconds for MOAB-class. MOAB-class bloons receive half the duration.

In addition, the Bloon Solver causes popped bloons to leave a blob of glue on the track. These track blobs can affect camo, even though the original projectiles do not. Blobs instantly deal 20 damage, including already glued targets, but cannot apply glue. Blobs cannot damage the same bloon after damaging them once. Blobs last for 7.7 seconds and damage to 3 Bloons without crosspaths. Glue blobs are improved with either crosspaths. For the middle path, Bigger Globs increases the pierce of the blobs by 1. Stronger Glue increases the duration of the blobs by 9.1 seconds ,for a total of 16.8 seconds total.

Targeting Priorities[]

Bloon Solver targets bloons using the standard targeting priorities. It shoots straight movement projectiles.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Full Popology[]

Statistics[]

Updated as of Version 36.0
Base stats
  • Glue:
    • Projectile, acid type, 46 range, 0.25s attack cooldown, 0 damage, 1 impact pierce. Upon collision, creates Splatter. Applies Solver Glue DoT, slowing bloons down by 50%, soaking all bloon layers, and dealing 1 damage every 0.1s, 9 damage every 0.1s versus Ceramics, 5 damage every 0.1s versus MOAB-class, lasts for 11s. Classified as a Level 6 Glue. Can target MOAB-class bloons but lasts for half duration. When target fully pops, bloon creates Blob.
  • Splatter:
    • Burst, acid type, 5 pierce, 0 damage, 12 blast radius. Applies Solver Glue DoT, slowing bloons down by 50%, soaking all bloon layers, and dealing 1 damage every 0.1s, 9 damage every 0.1s versus Ceramics, 5 damage every 0.1s versus MOAB-class, lasts for 11s. Classified as a Level 6 Glue. Can target MOAB-class bloons but lasts for half duration. When target fully pops, bloon creates Blob.
  • Blob:
    • Burst, acid type, on-track, 3 pierce, 20 damage, can hit already glued targets. Lasts for 7.7s or 1 round before disappearing, whichever comes first. Cannot rehit the same bloon more than once.
Crosspathing interactions
  • 5-1-0: Splatter pierce increases from 5 to 6. Blob pierce increased from 3 to 4.
  • 5-2-0: Splatter pierce increases from 6 to 10, Splatter blast radius increased from 12 to 25.
  • 5-0-1: Solver Glue lasts for 24 seconds instead of 11.
  • 5-0-2: Solver Glue slows by 75% instead of 50%. Blob duration increases from 7.7s to 16.8s.
Monkey Knowledge interactions

Attack Interactions[]

See also: Attack Interactions/Bloons TD 6/Primary
Updated as of Version 38.0
Base attack(s)
  • Glue:
    • Acid Type (pops Black, White, Purple, Lead, Frozen) Acid
    • Angular Spray (unspecified quantity and angle) Angular Spray (2)
    • Straight Attack Straight Attack
    • No damage to all bloon types (unspecified damage) No Damage
    • Impact Impact (1)
    • Solver Glue (Deals 1 damage (9 damage for Ceramic and 6 damage for MOAB-Class) every 0.1s for up to glue duration, lasts 11 Solver Glue (1 damage per 0.1s, 9 Ceramic damage per 0.1s, 6 damage per 0.1s, all layers, lasts for 11s, 5.5s for blimps)
    • Slowdown (50% speed, regular bloons) Slowdown (50%)
    • Other Unstable
  • Splatter:
    • Acid Type (pops Black, White, Purple, Lead, Frozen) Acid
    • Burst (unspecified variant) Burst
    • Area of Effect Area of Effect
    • No damage to all bloon types (unspecified damage) No Damage
    • Solver Glue (Deals 1 damage (9 damage for Ceramic and 6 damage for MOAB-Class) every 0.1s for up to glue duration, lasts 11 Solver Glue (1 damage per 0.1s, 9 Ceramic damage per 0.1s, 6 damage per 0.1s, all layers, lasts for 11s, 5.5s for blimps)
    • Slowdown (50% speed, regular bloons) Slowdown (50%)
    • Other Unstable
  • Blob:
    • Acid Type (pops Black, White, Purple, Lead, Frozen) Acid
    • Burst (unspecified variant) Burst
    • On-Track (unspecified variant) On-Track
    • Extra damage to all bloon types (unspecified damage) Extra Damage (20)

Costs[]

Updated as of Version 41.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (5-X-X) $18,700 $22,000 $23,760 $26,400 -
Total (5-0-0) $25,690 $30,225 $32,645 $36,270 $17,983 $21,158 $22,852 $25,389
Crosspath (5-1-0) $25,775 $30,325 $32,755 $36,390 $18,043 $21,228 $22,929 $25,473
Crosspath (5-2-0) $27,005 $31,775 $34,320 $38,130 $18,904 $22,243 $24,024 $26,691
Crosspath (5-0-1) $25,930 $30,505 $32,945 $36,605 $18,151 $21,354 $23,062 $25,624
Crosspath (5-0-2) $26,270 $30,905 $33,375 $37,085 $18,389 $21,634 $23,363 $25,960

This upgrade's prices (or included crosspath's prices) are affected by the following MK: BonusGlueGunnerIcon Bonus Glue Gunner, CheaperSolutionIcon Cheaper Solution, ComeOnEverybodyIcon Come On Everybody!, BetterSellDealsIcon Better Sell Deals

Strategy[]

Summary[]

The main benefit of The Bloon Solver is its massive destruction to all bloon types, transforming from a traditional glueing tower into a massive DPS tower. Glue puddles placed on the track deal flat damage, as opposed to relying on a damage-over-time effect. As a result, it relies on synergy in order to dispense a large amount of blobs at once. If used correctly, it becomes a massive assistance against densely packed rounds, even Round 98, but remains weak against rounds with too few bloons. Try to utilize single-target damage to counter The Bloon Solver's single-target weaknesses, and add extra towers to quickly pop the bloons.

Compared to The Biggest One, The Bloon Solver has a weaker saveup potential and worse synergy with other Glue Gunners. The Biggest One has a better Tier 4 upgrade, possesses optional controllability and sufficiently high pierce to withstand large rushes of Ceramics, and gaining significant boosts in power through buffs, while The Bloon Solver only attacks within its own range. In addition, bottom path glue MOAB-class slowdown requires Relentless Glue and to not have the Corrosive Glue or Super Glue upgrades to work well with the Bloon Solver, making blimps have both the slowdown and damage over time on them (as long as the Bloon Solver applies glue first). This also means that mixing glues with The Bloon Solver is unreliable and quite finicky, whereas using The Biggest One can be combined with regular MOAB Glue without causing an unwanted dissynergy.

Tips[]

  • Although Solver formerly had troubles with dealing with Super Ceramics on shorter maps, the buff it received in 33.0 allows it to kill Ceramics significantly faster, making 5-2-0 the better crosspath for the extra pierce, bigger splash radius, and improved puddle power.
    • 5-0-2 isn't much stronger than 5-2-0 since a large portion of the Solver's power comes from its incredible grouped cleanup power, rather than single-target, and that crosspath doesn't actually improve single-target damage. The extra puddle duration and increased bloon slowdown are usually not as helpful as increased pierce to both the glue and puddles, although there could be very niche situations where they help more.
  • Pairing with Berserker Brew or Stronger Stimulant is more beneficial for a 5-0-2 Bloon Solver, as the pierce buffs become far more significant with bottom path Bloon Solver crosspath.
  • Mixing with other Glue Gunners is not a good idea, specifically Glue Storm or MOAB Glue, as it renders other glues useless. Glue Strike can still affect bloons already affected by Bloon Solver, but if Glue Strike applies before Bloon Solver can attack, it will not target that bloon until Glue Strike's effect wears out.
  • In terms of usage against Boss Bloons, The Bloon Solver has some usage in assistance against Bosses. For Bloonarius, it deals immense damage to Bloonarius by popping its swarms and creating masses of glue puddles that hurt it; this can be utilized in Tiers 1-4 Normal and Tiers 1-2 Elite, but serves the most use for Tier 2 Elite.

Notes[]

  • The double Glue Splatter are actually two projectiles with very small angular deviation, in a way similar to the Ninja Monkey's Double Shot upgrade.
  • Glue Puddles produced after completely popping a bloon do not benefit from any buffs. Glue puddles can damage a bloon affected by The Bloon Solver's glue, or any glue in general.

Version History[]

Balance Changes[]

An effective counter to Super Ceramics and deals decent MOAB-class damage, although the addition of The Biggest One has made The Bloon Solver less of a popular upgrade. Alongside preceding upgrade buffs to make The Bloon Solver more doable upon the saveup for said upgrade, its glue attack got slightly reworked in Version 20.0 to make it synergize better with buffs, more specifically pierce buffs. It has since received much stronger damage bonuses to Ceramics and MOAB-class, with particular attention to beating Super Ceramics. Since the Version 35.0 rework and 36.0 buffs, Bloon Solver has become significantly stronger and more reliable against hyperdense rounds.

8.0
  • BUFF Deals more damage to Ceramics and MOAB-class (2 → 3; essentially 3x faster than Bloon Liquefier's damage rate)
20.0
Many people seem to agree 5xx Glue is 'good', but simply outclassed (mainly by 5xx mortar at a similar price). This won't completely fix that, we hope to work on making the earlier stepping stone tiers a little easier to use and provide the 520 crosspath with a better niche by making Bloon Solver benefit from all pierce twice as much (which x2x provides).
~ Ninja Kiwi
  • Change Bloon Solver reworked to fire two 6-pierce projectiles instead of one 12-pierce projectile.
    • BUFF 510 Bloon Solver fires two projectiles with 7 pierce instead of 1 projectile with 13 pierce
    • BUFF 520 Bloon Solver fires two projectiles with 11 pierce instead of 1 projectile with 16 pierce
22.0
[...] Additional changes are a follow up reduction to The Bloon Solver's price and [...]
~ Ninja Kiwi
  • BUFF Bloon Solver costs less ($24,000 → $22,000)
29.0
Since glue gunners can't work together as we all want them to and we could not bite that off for this update, for now have decided to do more for the top and middle paths themselves.

Bloon Solver's single target power feels like it ramps slowly on larger targets, and while it is mainly a grouped cleanup, we decided to give a nudge here with bonuses to large targets to help with higher round falloff.

~ Ninja Kiwi
  • BUFF Bloon Solver DoT increased damage to Ceramics and MOABs (3 → 4)
31.0
  • BUFF The Bloon Solver bonus MOAB-class damage increased +3 → +5
33.0
We want to achieve an effect with Bloon Solver’s acid burning through the layers quickly but not instantly, though we haven’t so far achieved a good balance of this along with eliminating Super Ceramics in a timely manner, causing it to be disappointing or impractical on shorter maps. To solve this while retaining the vision we have boosted the ceramic bonus up significantly along with preventing this bonus from overflowing into the children layers.
~ Ninja Kiwi
  • BUFF Bloon Solver DoT's Ceramic bonus damage increased from +2 → +8
  • NERF Bloon Solver DoT's Ceramic bonus will no longer penetrate Ceramics
35.0
We were unsure this rework would make it in at all until late and didnt want to mess around too much further before release, so we plan to make further refinements to the numbers in order to bring power properly in line with what we would like - however the long awaited mechanic rework for Relentless & Super Glue is here and we feel it is a promising start. Relentless Glue now brings some AoE stun on layer popping and glue track puddles has been reworked into a dps enhancement for the top path Bloon Solver instead of a hyper niche bottom path stalling bonus (the more ceramics the merrier!). Glue Gunner has also had a number of price changes aimed at improving the middle path / crosspathing while avoiding improving MOAB Glue. We’ve already found interesting uses for the top path change so keen to hear about your cool use cases.
~ Ninja Kiwi, referring to all Glue Gunner upgrades
  • BUFF The Bloon Solver upon destroying a Bloon now drops puddles of acid on the track that deal 1 pierce of 20 damage to whatever hits it. Puddles last for 5.0s but cannot hit targets that are already glued.
    • Ninja Kiwi states that they will likely lower damage but increase pierce to help improve crosspathing of the pools.
36.0
Our Glue rework last update wasn't quite ready soon enough to go through in depth balancing of how the new mechanics felt before release, but we still wanted to just get them out and see what people thought anyway, so this is mostly just a bit of catch up on that with fixes to crosspathing value.
~ Ninja Kiwi
  • BUFF Bloon Solver glue puddles duration increased 5s → 7.7s
  • BUFF 5-0-2 Bloon Solver glue puddles duration increased 5s → 16.8s
  • BUFF Bloon Solver glue puddles pierce increased 1 → 3
  • BUFF 5-1-0 Bloon Solver glue puddles pierce increased 1 → 4
  • BUFF Bloon Solver puddles no longer filter out glued targets
    • This lets glue puddles damage targets with glue.
38.0
This is not intended to be a significant nerf to the tower’s base game performance so we plan to keep an eye on the change; however the recent top path Glue Gunner changes where duplicating every high level glued Bloon into magnitudes more puddles due to the recurring children multiplication of pre-r80 Bloons. This caused performance issues and effectively broke the game in certain situations so we have limited these puddles to spawn from the first child of glued targets to keep the lategame performance unchanged but hopefully solve the root of this issue in the early game where the main attack is mostly enough to easily deal with all cleanup anyway.
~ Ninja Kiwi
  • NERF Bloon Solver's Puddles of Acid now drop from only fully popped first bloon.
  • NERF Bloon Solver’s puddles of acid no longer innately affect Camo

Bug Fixes and General Changes[]

Gallery[]

Official artwork[]

Projectiles[]

Videos[]

Trivia[]

  • The Bloon Solver's double Glue Splatter is potentially a reference to the BTD5 Mobile bug with Monkey Fort and Glue Splatter where Glue Splatters would pierce multiple times if boosted with Monkey Fort.
  • Both the tower's name and its description are a wordplay where both solution and solve mean to resolve and to dissolve.
Rohan isab stream bloon solver comment

Rohan from Ninja Kiwi commenting about the Solver + Conc combo

  • On a Twitch stream of a Bloons content creator ISAB, specifically on 17th February 2023, Rohan from Ninja Kiwi made several comments about how the Version 35.0 buffs to The Bloon Solver allow the Solver + Unstable Concoction combo to synergize exceptionally well.
    • The first of these comments was "Solver + Conc is really fun now imo".
    • Afterwards, he mentioned that "Solver really just benefits the more and more ceramics there is, and conc likes doing that".
  • The Bloon Solver took the glue puddle concept from Relentless Glue.


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