|“||Tech Bot can activate abilities for you as soon as they are ready for optimum efficiency.||”|
|~ Bloons TD6 description|
The Tech Bot is a Power in Bloons Tower Defense 6, first released in Version 5.0. It can be purchased in the Powers shop for 50. When placed, a new ability will appear in the side bar, which allows the player to link the Tech Bot to a tower with at least 1 ability. After being linked, the Tech Bot will activate the ability (or abilities) every time it can be used, with no input from the player.
Tech Bot is mainly useful to save the player from micromanaging abilities, but the player has to exercise caution in choosing what ability to link to the Tech Bot. However, there are abilities where it is important to consider linking to:
- Abilities that generate money (Jungle's Bounty, Monkeynomics, Supply Drop, Support Chinook (do exercise caution with this one if you're using Pursuit), etc.), as these abilities are generally risk-free & tend to get in the way of microing.
- Overclock (starting in version 16.0) and Ultraboost by Overclocking the latest tower that was targeted. Towers costing less than $40,000 can be 'permanently' overclocked in this way.
- Abilities that only affect a certain type of Bloon (MOAB Assassin/MOAB Eliminator, Monkey Pirates/Pirate Lord, Pat Fusty's abilities, etc.). Abilities like this will never be wasted.
- Abilities that are utilized best with a time-based routine (Bloon Sabotage/Grand Saboteur, Snowstorm/Absolute Zero, etc.). To utilise these benefits, Tech Bot linkages must be timed promptly with when the activation(s) of when said abilities need to become activated.
- To further explain, abilities such as Bloon Sabotage have an approximately 25% uptime once ability is activated, lasting for 15 seconds per ability with a cooldown of 60 seconds (therefore 45 seconds downtime). Upon the first Tech Bot program to Bloon Sabotage A, the ability for Bloon Sabotage will activate. Wait for the Bloon Sabotage A to expire and immediately Tech Bot the Bloon Sabotage B, and so on up to Bloon Sabotage D. The pattern at which Bloon Sabotage abilities activate needn't necessarily always have a ~15 seconds gap, since Bloon Sabotage doesn't soak through all layers, but having more Tech Bots to activate the various Bloon Sabotage abilities are helpful, provided the gap between each Bloon Sabotage isn't too close together (otherwise such abilities will become wasted).
- As of Version 17.0, the Monkey Knowledge 'Ambush Tech' allows the Tech Bot to activate the linked tower's skill when the Bloon enters a specific track area, allowing some of these abilities to be activated without being wasted.
Note that there are some abilities that never become activated by Tech Bot:
- Support Chinook's and Special Poperations's "Pickup Tower" ability
- Special Poperations's "Door Gunner" ability from the "Door Gunner" MK
- Benjamin's Biohack ability (before version 11.0)
- Dark Knight, Dark Champion, and Legend of the Night's "Darkshift" abilities
Tech Bot's main use shines on freeplay mode games, where the player will want to achieve higher rounds with little interaction.
- It used to be possible for Benjamin's Biohack to target Tech Bots. This was no longer the case.
- Prior to version 16.0, Overclock could not be targeted by a Tech Bot.
- On Version 17.0, Dark Knight and its subsequent upgrades earned a new ability to teleport around the map freely. However, activating Tech Bot on any of these towers will crash the game.