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Shoots a short range volley of sharp tacks in 8 directions.
~ In-game description

The Tack Shooter is a Primary-class tower in Bloons TD 6 that shoots tacks out of its barrels in 8 directions per volley. The tower, despite having short range, is excellent in clearing out crowds of bloons when placed near corners or intersections. It also deals a relatively high amount of DPS to MOAB-Class Bloons at higher tiers.

The tower retains its name and role from previous game generations, along with significant additions. Like most Primary Monkeys, the Tack Shooter was featured in a teaser prior to the game's release.

At base, a Tack Shooter has a short range of 23, second-lowest to the Ice Monkey. However, its tacks can extend beyond this range a bit before despawning. Every 1.4s upon detecting a bloon within its range, the Tack Shooter shoots a volley of 8 tacks, one in each cardinal and ordinal direction. Each tack can pop a single bloon; multiple tacks can hit the same bloon at very close range.

It costs $220 on Easy, $260 on Medium, $280 on Hard, and $310 on Impoppable.

Description[]

The Tack Shooter returns once more in the sixth iteration of Bloons TD, continuing its service as a cheap, area denial-focused tower. Compared to BTD5, the placement of some upgrades have been re-arranged to take advantage of the new three-path upgrade system. Base Tack Shooter still retains the distinctive pink-painted equally distributed 8-barreled cylindrical turret that it always had since the launch of the Bloons TD series, plus two black-colored tacks for its emblem on the roof of the turret.

The first path is, like many other towers, a powerful offensive focus, gaining Hot Shots that let it pop Lead Bloons, the Ring of Fire to pop many bloons at a time, and the powerful Inferno Ring's meteors. The second path is untouched, still focusing on area support with conversion into a Blade Shooter. Later upgrades unlock the Blade Maelstrom, an ability which can easily thin out hordes of Bloons across the map. The third path is solely focused on increasing the number of tacks the Tack Shooter can output, with every tier multiplying tacks per shot and/or increasing its fire rate.

This tower is not to be underestimated for its low prices: it is highly capable of cheap crowd control that can extend mid to late-game, and third path upgrades increase the number of tacks that can hit one bloon at a time, with MOAB-Class Bloons and their bulky frames being highly susceptible to multi-hits in particular. A Blade Maelstrom given camo detection can easily destroy any wave of tightly packed ceramics with its ability, outside of Freeplay Mode rules. Overdrive and The Tack Zone can decimate MOAB-class bloons with ease due to their high attack speed and large number of projectiles. These last two upgrades are especially strong when paired with an upper top path Village and Alchemist buffs.

The Tack Shooter is categorized as a Primary class tower and as such can receive the added benefits of Primary Training and its subsequent upgrades.

Target Priorities[]

With the exception of the Inferno Ring, Tack Shooters have no alternative targeting options, due to its zone-type main attack style. However, as of Version 33.0, Inferno Ring gained targeting priorities for its meteor like any other tower with target priority.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Upgrades[]

Path 1[]

FasterShootingUpgradeIcon
Faster Shooting
COST: $125 / $150 / $160 / $180
UNLOCK: 150 XP

Description: Shoots tacks faster.
Effect: Attacks +33% faster (0.75x attack cooldown). Abilities from Blade Maelstrom and Super Maelstrom gain +17.9% attack speed (0.85x attack cooldown).
EvenFasterShootingUpgradeIcon
Even Faster Shooting
COST: $255 / $300 / $325 / $360
UNLOCK: 550 XP

Description: Shoots tacks even faster.
Effect: Attacks an additional +33% faster (0.75x attack cooldown). Abilities from Blade Maelstrom and Super Maelstrom gain further +17.9% attack speed (0.85x attack cooldown).
HotShotsUpgradeIcon
Hot Shots
COST: $510 / $600 / $650 / $720
UNLOCK: 2,400 XP

Description: Shoots superhot tacks that do extra damage and can pop Lead Bloons.
Effect: Pops Frozen and Lead, tacks deal +1 damage and attacks +25% faster.
RingOfFireUpgradeIcon
Ring of Fire
COST: $2,975 / $3,500 / $3,780 / $4,200
UNLOCK: 9,500 XP

Description: Damages many more Bloons with a deadly ring of flame instead of tacks.
Effect: Instead of tacks, creates bursts of flame that deal 5 damage per shot against up to 30 bloons. Attacks +100% faster (0.315s attack cooldown) but can no longer pop Purples. More pierce via Super Range Tacks, and more damage via Path 3 crosspaths.
InfernoRingUpgradeIcon
Inferno Ring
COST: $38,675 / $45,500 / $49,140 / $54,600
UNLOCK: 32,500 XP

Description: Deadly inferno of flame roasts Bloons into oblivion.
Effect: Powerful bursts of flame deal 8 damage, plus an extra +4 damage to MOAB-class, and attacks much faster. Range is increased from 23 to 35, pierce from 30 to 45. Also creates explosive burning meteors that deal 700 damage each onto a specific target, creating an explosion that sets bloons on fire, dealing 50 damage per second.

Path 2[]

LongRangeTacksUpgradeIcon
Long Range Tacks
COST: $85 / $100 / $110 / $120
UNLOCK: 140 XP

Description: Tacks fly out further than normal.
Effect: Adds +4 range and increases projectile speed.
SuperRangeTacksUpgradeIcon
Super Range Tacks
COST: $190 / $225 / $245 / $270
UNLOCK: 500 XP

Description: Even longer range tacks that can pop more Bloons.
Effect: Adds +1 pierce and another +4 range. Ring of Fire and Inferno Ring add +15 pierce to their main attack, and Inferno Ring's meteor gets an additional +1 pierce. The Tack Zone receives +6 pierce and +16 range instead of the default stat increases.
BladeShooterUpgradeIcon
Blade Shooter
COST: $465 / $550 / $595 / $660
UNLOCK: 2,300 XP

Description: Switches tacks out for sharp blades that can pop up to 5 additional Bloons.
Effect: Instead of tacks, shoots shattering blades that pop up to 8 bloons instead of 2, including Frozen Bloons. Attacks about 17% faster.
BladeMaelstromUpgradeIcon
Blade Maelstrom
COST: $2,295 / $2,700 / $2,915 / $3,240
UNLOCK: 9,000 XP

Description: Blade Maelstrom ability: Covers the area in a storm of blades.
Effect: Ability distributes two waves of higher-damage blades in a clockwise direction for 3 seconds.
SuperMaelstromUpgradeIcon
Super Maelstrom
COST: $12,750 / $15,000 / $16,200 / $18,000
UNLOCK: 28,000 XP

Description: Even more powerful Maelstrom ability and lasts longer.
Effect: Ability distributes four waves of high damage, higher-pierce blades in a clockwise direction for 9 seconds. Can pop Frozen and Lead with the main attack.

Path 3[]

MoreTacksUpgradeIcon
More Tacks
COST: $95 / $110 / $120 / $130
UNLOCK: 150 XP

Description: Shoots 10 tacks instead of 8, plus increases Ring of Fire damage.
Effect: Shoots 10 tacks per shot instead of 8. Ring of Fire gains +1 damage instead of more tacks. Blade Maelstrom ability fires blades counter-clockwise instead of clockwise and lasts 0.5 seconds longer. Super Maelstrom ability lasts 1.5 seconds longer.
EvenMoreTacksUpgradeIcon
Even More Tacks
COST: $95 / $110 / $120 / $130
UNLOCK: 490 XP

Description: Shoots out 12 tacks per shot and increases Ring of Fire damage further.
Effect: Shoots 12 tacks per shot instead of 10. Ring of Fire gains an extra +1 damage (total +2). Blade Maelstrom ability duration increased by a further 0.5 seconds. Super Maelstrom ability duration increased by a further 1.5 seconds.
TackSprayerUpgradeIcon
Tack Sprayer
COST: $380 / $450 / $485 / $540
UNLOCK: 2,450 XP

Description: Sprays out 16 tacks per volley.
Effect: Shoots 16 tacks per shot and attacks +33% faster.
OverdriveUpgradeIcon
Overdrive
COST: $2720 / $3,200 / $3,455 / $3,840
UNLOCK: 8,750 XP

Description: Shoots incredibly fast.
Effect: 3x attack speed and +1 pierce.
TheTackZoneUpgradeIcon
The Tack Zone
COST: $17,000 / $20,000 / $21,600 / $24,000
UNLOCK: 26,500 XP

Description: Many, many tacks.
Effect: Shoots 32 tacks per shot, and attacks +54% faster than before (x0.65 attack cooldown). Adds +7 range and does extra damage per shot to MOAB-Class Bloons.

Total Costs[]

Easy:

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Path 1
Base Cost 125 255 510 2,975 38,675
Cumulative Cost 345 600 1,110 4,085 42,760
Base Sell 87.5 178.5 357 2,082.5 27,072.5
Cumulative Sell 241.5 420 777 2,859.5 29,932
Path 2
Base Cost 85 190 465 2,295 12,750
Cumulative Cost 325 515 980 3,275 16,025
Base Sell 59.5 133 325.5 1,606.5 8,925
Cumulative Sell 227.5 360.5 686 2,292.5 11,217.5
Path 3
Base Cost 85 85 380 2,720 17,000
Cumulative Cost 325 410 790 3,510 20,150
Base Sell 59.5 59.5 266 1,904 11,900
Cumulative Sell 227.5 287 553 2,457 14,105

Medium:

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Path 1
Base Cost 150 300 600 3,500 45,500
Cumulative Cost 430 730 1,330 4,830 50,330
Base Sell 105 210 420 2,450 31,850
Cumulative Sell 301 511 931 3,381 35,231
Path 2
Base Cost 100 225 550 2,700 15,000
Cumulative Cost 380 605 1,155 3,855 18,855
Base Sell 70 157.5 385 1,890 10,500
Cumulative Sell 266 423.5 808.5 2,698.5 13,198.5
Path 3
Base Cost 100 100 450 3,200 20,000
Cumulative Cost 380 480 930 4,130 24,130
Base Sell 70 70 315 2,240 14,000
Cumulative Sell 266 336 651 2,891 16,891

Hard:

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Path 1
Base Cost 160 325 650 3,780 49,140
Cumulative Cost 460 785 1,435 5,215 54,355
Base Sell 112 227.5 455 2,646 34,398
Cumulative Sell 322 549.5 1,004.5 3650.5 38,048.5
Path 2
Base Cost 110 245 595 2,915 16,200
Cumulative Cost 410 655 1,250 4,165 20,365
Base Sell 77 171.5 416.5 2040.5 11,340
Cumulative Sell 287 458.5 875 2915.5 14,255.5
Path 3
Base Cost 110 110 485 3,455 21,600
Cumulative Cost 410 520 1,005 4,460 26,060
Base Sell 77 77 339.5 2,418.5 15,120
Cumulative Sell 287 364 703.5 3,122 18,242

Impoppable:

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Path 1
Base Cost 180 360 720 4,200 54,600
Cumulative Cost 515 875 1,595 5,795 60,395
Base Sell 126 252 504 2,940 38,220
Cumulative Sell 360.5 612.5 1,116.5 4,056.5 42,276.5
Path 2
Base Cost 120 270 660 3,240 18,000
Cumulative Cost 455 725 1,385 4,625 22,625
Base Sell 84 189 462 2,268 12,600
Cumulative Sell 318.5 507.5 969.5 3,237.5 15,837.5
Path 3
Base Cost 120 120 540 3,840 24,000
Cumulative Cost 455 575 1,115 4,955 28,955
Base Sell 84 84 378 2,688 16,800
Cumulative Sell 318.5 402.5 780.5 3,468.5 20,268.5

Strategy[]

See also: Tack Shooter (BTD6)/Strategies

Summary[]

Tack Shooter generally has very low range with high DPS within. The base Tack is fairly slow but shoots many projectiles, potentially hitting a few bloons along the way and popping bloons multiple times, making it okay at spaced and weakly grouped early-game bloons.

Tips[]

  • Lower-tier Tacks have a very high efficiency for single-target damage against MOAB-class bloons for their cost.

Additional Strategies[]

Monkey Knowledge[]

This section displays Monkey Knowledge that has effects on the Tack Shooter and its changes when compared to one by default:

Version History[]

Differences Between BTD5 and BTD6[]

Listed are comparisons of the Tack Shooter in BTD6 compared to BTD5. Takes into account Flash and Mobile versions.

  • BUFF Base cost decreased ($360 → $260)
  • BUFF Faster Shooting costs less ($210 → $150)
  • Change Tack Sprayer now is an upgrade separate from Path 1 that shoots 33% faster than normal.
  • BUFF Tack Sprayer costs less ($500 → $450)
  • BUFF Blade Shooter now attacks 17% faster.
  • BUFF Blade Shooter pops more bloons per blade (2 → 8)
  • BUFF Blade Shooter costs less ($680 → $550)
  • BUFF Blade maelstrom ability damage increased (1 -> 2)
  • NERF Blade maelstrom ability pierce reduced (infinity -> 100)
  • Change Several changes in path placement of the upgrades; some upgrades are moved to different paths. Tack Sprayer now succeeds More Tacks and Even More Tacks, while Hot Shots is the new Path 1 Tier 3 upgrade.
  • Change Ring of Fire now deals more damage (1 → 5) attacks faster (0.8 (???) -> 0.315) but have less pierce (60 -> 30), cost more ($2500 → $3500) and no longer gives extra range.

Balance Changes[]

Initial release (compared to BTD5)

Note: Lists all balance changes implemented for the Tack Shooter when it was first released in Bloons TD 6 (June 14th 2018) in comparison to Bloons TD 5. Takes into account Flash and Mobile versions of Bloons TD 5.

  • BUFF Base cost decreased ($360 → $280)
  • BUFF Faster Shooting costs less ($210 → $150)
  • Change Tack Sprayer now is an upgrade separate from Path 1 that shoots 33% faster than normal.
  • BUFF Tack Sprayer costs less ($500 → $450)
  • BUFF Blade Shooter now attacks slightly faster.
  • BUFF Blade Shooter pops more bloons per blade (2 → 5)
  • BUFF Blade Shooter costs less ($680 → $550)
  • Change Several changes in path placement of the upgrades; some upgrades are moved to different paths. Tack Sprayer now succeeds More Tacks and Even More Tacks, while Hot Shots is the new Path 1 Tier 3 upgrade.
  • BUFF Ring of Fire now deals more damage (1 → 2) along with greater attack speed.
  • NERF Ring of Fire costs more ($2500 → $4500).
4.0
  • BUFF x5x Super Maelstrom ability duration increased (TBA seconds → 6 seconds)
  • BUFF x5x Super Maelstrom damage increased by +1, including for its ability.
6.0
  • BUFF 5xx Inferno Ring increased damage to MOAB-class (5 → 8).
7.0
  • BUFF 4xx Ring of Fire damage increased from 2 → 3
  • BUFF 5xx Inferno Ring damage increased from 2 → 4 (still does +6 damage to MOAB-class)
8.0
11.0
  • BUFF x4x Blade Maelstrom ability duration increased (2s → 3s)
  • BUFF x5x Super Maelstrom ability duration increased (6s → 9s)
12.0
  • BUFF 5xx Inferno Ring lava bomb cooldown reduced 7s -> 4s
  • BUFF xx4 Overdrive (and by extension The Tack Zone) attack speed increased from x2 to x3.
13.0
  • NERF xx4 Overdrive cost increased ($2500 → $3200)
  • NERF xx5 The Tack Zone cost increased ($20,000 → $24,000)
17.0
  • BUFF 5xx Inferno Ring Meteor attack now creates an explosion on impact with pierce 10, radius 18, 50 damage, this also applies a DoT of 50 damage per second for 4 seconds.
18.0
  • BUFF x2x Super Range Tacks pierce increased by +1 (x3x and above remains at 6 pierce)
20.0
  • NERF 4+xx Ring of Fire and Inferno Ring now no longer gain bonus pierce from path 3 crosspath
  • BUFF 4+xx now gain +10 pierce with each path 2 upgrade
  • BUFF 4+xx now gain +1 damage from xx2 upgrade
21.0
  • BUFF 4+xx now gain +1 damage also from xx1 upgrade
22.0
  • BUFF Ring of Fire cost decreased ($4500 → $3500)
23.0
  • BUFF The Tack Zone damage increased (1 → 2)
  • NERF The Tack Zone base range decreased (46 → 30)
  • NERF The Tack Zone pierce decreased (9 → 4). Does not affect 0-2-5.
  • NERF 015 The Tack Zone range decreased (50 → 34)
  • NERF 025 The Tack Zone range decreased (54 → 50)
24.0
  • NERF x4x Blade Maelstrom and x5x Super Maelstrom no longer have infinite pierce, now they have 100 and 500 pierce respectively.
25.0
Inferno Ring is priced high for a low single-target damage pierce based tower when pierce isn't as important at high rounds, so price has been reduced. We liked Maelstrom's pierce change, however want to ease off a little as higher density rounds feel a lot more position & timing dependent now than they need to be. Similar to Bomb, Tack Zone's innate popping of Lead with obviously sharp projectiles no longer feels fitting and so along with a large price reduction the damage type stays Sharp.
~ Ninja Kiwi
  • BUFF Inferno Ring price reduced from $50,000 → $45,500
  • BUFF Maelstrom ability pierce increased 100 → 200
  • BUFF Tack Zone price reduced from $24,000 → $20,000
  • NERF Tack Zone damage type changed Normal → Sharp
30.0
Ring of Fire doesn't keep up well enough for where it is placed, so the attack speed increase from this upgrade has been bumped up from 15% to 25%. Inferno Ring itself feels ok but for the difficult saveup not so much, so as a bit of a buff we have added crosspathing to the Meteor attack.
~ Ninja Kiwi
  • BUFF Ring of Fire attack cooldown reduced from 0.5355s -> 0.4725s. Inferno Ring still sets attack delay to a flat 0.1.
  • BUFF 520 Inferno Ring (Super Range) increases meteor base pierce 1 -> 2
  • BUFF 502 Inferno Ring (Even More Tacks) increases meteor damage 700 -> 1000
33.0
The Tack Zone's all-purpose high single target & grouped DPS plus cleanup utility scales too well with so many options, as this is primarily intended to be the single-target damage path. To reinforce this we have traded off damage for a bonus to MOABs in order to nerf its unbuffed cleanup potential, so watch out for cluster and Super Ceramics now. Ring of Fire should pick up in that area for cleanup use & general destruction but it has more pierce than it really needs in most scenarios with other important stats sitting lower to compensate for high pierce, so we have shifted this high pierce more into requiring the pierce crosspath in exchange for more base power and an overall buff. Inferno Ring's meteor will now also follow target priority since that was a fun idea that was worth adding.
~ Ninja Kiwi
  • NERF Tack Zone damage reduced from 2 → 1, replaced bonus damage with +1 MOAB-class damage
  • BUFF Ring of Fire attack cooldown multiplier decreased 0.75x → 0.50x, attack cooldown reduced 0.4725s → 0.315s. Does not affect Inferno Ring.
  • NERF Ring of Fire base pierce reduced from 60 → 40. Also affects Inferno Ring.
    • NERF 4-1-0 Ring of Fire base pierce reduced from 70 → 50
    • NERF 4-2-0 Ring of Fire base pierce reduced from 80 → 60
  • BUFF Ring of Fire base damage increased from 3 → 5
  • BUFF Inferno Ring base damage increased from 4 → 8
  • NERF Inferno Ring bonus MOAB-class damage decreased from +6 → +4
    • Change Overall damage against MOAB-Class increased from 10 → 12.
  • BUFF Inferno Ring meteor now has basic targeting priorities for meteor instead of locked on Strong
34.0
  • Change Inferno Ring's meteor now starts on First instead of Close
36.0
Tack Shooter lacks any significant crosspathing choice due to the overwhelmingly large rate increase from top path making it almost always too good an option, we are reducing this crosspath rate benefit but moving that amount back up to the T3.
~ Ninja Kiwi
  • NERF Even Faster Shooting attack cooldown bonus -40% → -25%. Does not affect Hot Shots, which gains attack cooldown bonus -20% (remains at 0.63s cooldown).
37.0
Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade.
~ Ninja Kiwi
  • BUFF Blade Shooter pierce increased 6 → 8
38.0
Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this. Ring of Fire also generally has too high a pierce amount for how effective it is at utilizing its full pierce value. Maelstrom crosspathing? Why not, feels that this could be cool to try out, and more consistency on bottom crosspath may be able to make it the preferred ability crosspath while top path which already improves the base tower more will give back the massive pierce amount for times where the greater punch per use is required.
~ Ninja Kiwi
  • BUFF xx5 Tack Zone rate increase from previous tier 25% → 35%
  • NERF xx5 Tack Zone pierce reduced from 4 → 2
  • NERF 400 Ring of Fire pierce reduced from 40 → 30
  • NERF 410 Ring of Fire pierce reduced from 50 → 30
  • NERF 420 Ring of Fire pierce reduced from 60 → 45
  • NERF 040 Blade Maelstrom pierce reduced from 200 → 120
  • NERF 140 Blade Maelstrom pierce reduced from 200 → 160
  • Change 240 Blade Maelstrom pierce remains at 200
  • Change 041 Blade Maelstrom changes rotation direction to counter-clockwise
  • BUFF 041 Blade Maelstrom duration increased from 3s → 3.5s
  • BUFF 042 Blade Maelstrom duration increased from 3s → 4s
  • NERF Super Maelstrom pierce reduced from 500 → 300
  • NERF 150 Blade Maelstrom pierce reduced from 500 → 400
  • Change 250 Blade Maelstrom pierce remains at 500
  • BUFF 051 Blade Maelstrom duration increased from 9s → 10.5s
  • BUFF 052 Blade Maelstrom duration increased from 9s → 12s
41.0
Inferno Ring didn't need the pierce reduction that was last applied to Ring of Fire so we're adding this back. The recent ability crosspathing for Tack Shooter was fun but feels too lopsided as pierce concerns are very niche on Maelstrom, instead we want to shift this entire focus around for top path to be the rate crosspath for more damage in a shorter amount of time and leaving bottom mainly about greater overall uptime.
~ Ninja Kiwi
  • BUFF 5-0-x Inferno Ring pierce increased from 30 to 45
  • BUFF 5-2-0 Inferno Ring pierce increased from 45 to 60
  • Change Blade Shooter damage type changed from Sharp to Shatter
    • Note: This change blocks Flint Tips, and since Blade Shooter naturally gets frozen-popping when MK is enabled, it has no difference on MK-enabled Race Events. However, it now has natural synergy with freezing sources, especially Ice Shards.
  • NERF Super Maelstrom ability damage type changed from Normal to Shatter
  • BUFF Blade Maelstrom ability pierce increased on all crosspaths to match 2-4-0 crosspath
    • BUFF 0-4-x Blade Maelstrom ability pierce increased from 120 to 200
    • BUFF 1-4-0 Blade Maelstrom ability pierce increased from 160 to 200
  • BUFF Super Maelstrom ability pierce increased on all crosspaths
    • BUFF 0-5-x Super Maelstrom ability pierce increased from 300 to 500
    • BUFF 1-5-0 Super Maelstrom ability pierce increased from 400 to 500
  • NERF Blade Maelstrom attack cooldown reduced for all crosspaths but Path 1 crosspaths now offer extra attack speed. Also affects Super Maelstrom.
    • NERF 0-4-x Blade Maelstrom ability attack cooldown increased from 0.03s to 0.045s. Also affects Super Maelstrom.
    • NERF 1-4-0 Blade Maelstrom attack cooldown increased from 0.03s to 0.0383s, reducing attack cooldown by 15%. Also affects 1-5-0 Super Maelstrom.
    • NERF 2-4-0 Blade Maelstrom attack cooldown increased from 0.03s to 0.0325s, reducing attack cooldown by 15%. Also affects 2-5-0 Super Maelstrom.
43.0
Tack is a very powerful base tower technically, but it is unable to achieve high uptime of that potential power in many early rounds, so some base cost is moving into the cheaper xx1 and xx2 upgrades to make it easier for other towers to start alongside the tack. Additionally, while we’ve held out on this change as there are strong use cases in prior upgrades, Blade Maelstrom lacks the single target punch to last late in Modern Bloons. While it is designed as a high pierce cleanup of low tier Bloons we want to try shifting some pierce to single target damage to feel good for longer.
~ Ninja Kiwi
  • BUFF Tack Shooter price reduced from $280 to $260
  • NERF More Tacks price increased from $100 to $110
  • NERF Even More Tacks price increased from $100 to $110
  • BUFF Blade Maelstrom damage from ability increased from 1 to 2. Does not affect Blade Maelstrom main attack blades (1).
  • BUFF Super Maelstrom damage from ability increased from 2 to 3. Does not affect Super Maelstrom main attack blades (2).
  • NERF Blade Maelstrom ability pierce reduced from 200 to 100
  • NERF Super Maelstrom ability pierce reduced from 500 to 300

Bug Fixes and General Changes[]

2.0
  • 4+xx Ring of Fire will now be able to pop purple bloons while under an MIB
  • xx5 The Tack Zone projectile lifespan now correctly increases with range buffs
9.0
  • Blade Maelstrom projectiles are no longer deleted at the end of the round in Race events.
13.0
  • 0-2-0 Tack Shooter portrait has been updated to match the 3D art
17.0
  • 4-x-x Ring of Fire asset updated
  • 5-x-x Inferno Ring asset updated
19.0
  • Inferno Ring no longer has 'close' targeting
24.0
  • Change Ring of Fire description changed from "Shoots a deadly ring of flame instead of tacks." to the current description "Damages many more Bloons with a deadly ring of flame instead of tacks."
36.0
  • 5xx Inferno Ring targeting priority inconsistency resolved.
43.0
  • 5xx Inferno Ring’s fire aura is now visually disabled when VFX slider is set to 0%

Sounds[]

When a Tack Shooter is placed on screen:

Gallery[]

Official artwork[]

Trivia[]

  • The first true nerf for the Tack Shooter in BTD6 was in Version 13.0, where Overdrive and The Tack Zone both received price nerfs.
  • Though lacking official usage statistics to back it up, 2-0-4 and 2-0-5 appear to be the most common upgrade combinations for the Tack Shooter for their incredible MOAB-class DPS potential.
  • Due to the Tack Monkey Avatar and the Tack Shooter's idle animation when Monkey Mastery is unlocked in Bloons TD Battles 2, it is confirmed that there is actually a Monkey operating the Tack Shooter from the inside.
    • Monkeys operating the Ring of Fire or Inferno Ring do not get burnt because they use heat resistant padding, according to one of Ninja Kiwi's blogs.[1]
  • The approximate distance to the Moon is apparently 632,161,111.4 Tack Shooters. Assuming the distance between the Earth and the Moon in is equivalent to real life and that the average distance is used (approximately 385,000 km), this puts the height of the Tack Shooter at roughly 60.9 centimeters / 1'12". [2].

References[]


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