“ | Hypnotic tune can affect low tier MOAB-Class Bloons and strips Camo. Can be set to echo from a nearby point. | ” |
~ In-game descripion |
Symphonic Resonance is the fourth upgrade of Path 3 for the Mermonkey in Bloons TD 6. The Mermonkey's Alluring Melody is improved to hypnotize MOABs, BFBs, and DDTs, as well as stripping all Camo properties from affected bloons and no Ceramic pierce penalty. Hypnotised MOAB-class bloons move anticlockwise at 1x speed. Additionally, the hypnotic tune can be centered anywhere within Mermonkey's range instead of just the center of itself. With Manual Targeting, an Allure Totem can be set within range, at a long cooldown to set and un-set the totem. Max damage-over-time trigger damage is now 500 per hypnosis. Range increases to 32, 40 on water, but with a single Echosense Network the default range is actually 33.92 and 42.4.
Symphonic Resonance's hypnotic allure is even stronger. It increases the hypnotic attraction pierce from 2 to 4. It no longer consumes more pierce versus Ceramics, and is able to attract MOABs, BFBs, and DDTs, at pierce penalties of 3, 4, and 4, respectively. The Allure Totem can be set and un-set, with equal range as the parent Symphonic Resonance, anywhere within its local range, with a cooldown of 5s to set and un-set the totem.
This upgrade costs $3,910 on Easy, $4,600 on Medium, $4,970 on Hard, and $5,520 on Impoppable.
Description[]
Overview[]
Like Alluring Melody, Symphonic Resonance is based on the siren from mythology, a half-woman, half-bird mermaid-like creature who can sing sweetful music to lure sailors towards her, causing any foolish sailors to meet their doom. However, the Mermonkey with the Symphonic upgrade is more piscine, which aligns with many modern interpretations of sirens.
Symphonic Resonance inverts the colors of pink and blue across her body, plus a more elaborate set of decorations and love staff. She grows pink fur instead of cyan fur, has blue eyelashes and blue eybrows, grows a coral-like formation on her forehead, and her tailfin is blue, transitioning colors from light pink to light-dark blue between with the scales of the tailfin. There are some aquatic coral growing on the rock that the Mermonkey sits on; green coral grows outside the rock, and smaller yellow coral grows on the front of the rock. In the upgrade portrait, Symphonic Resonance has two visible upper teeth, and the Mermonkey sings with her eyes closed, and holds her right arm outwards as she sings. Although her eyes are closed in the upgrade portrait, her pupils are now blue instead of white, as shown in the Symphonic Resonance's in-game model.
The Allure Totem can be activated by pressing a special Manual Targeting button consisting of a reticle encircling an open clamshell. If summoned, the Allure Totem will appear. It is a navy-blue Greek column decorated with seashells, seaweed, a starfish on the front, and a large white clamshell on top. If the Symphonic Resonance activates the Allure Totem's alluring aura, the clamshell opens, and once the duration of the alluring aura expires then the clamshell closes again. If the totem is sold, bubbles are emitted.
When upgrading to Symphonic Resonance, or the Allure Totem is set or un-set, a singing SFX plays. The Allure Totem is not visible unless the player activates the position of the Allure Totem, but the Allure Totem can still be de-activated to remove it.
Crosspathing alters the appearance of the Mermonkey with Alluring Melody. For Path 1 crosspathing, Trident Efficiency, the horns of the Mermonkey become blue, and the fur of the Mermonkey becomes dark purple with Trident Swiftness. As for Path 2 crosspathing, Sharper Prongs gives a white-outlined lined crown, and a crystal at the forehead and a cyan-filled hearts in the love staff with Tidal Chill.
Symphonic Resonance is an improved version of Alluring Melody, producing a stronger aura of musical bars encircling the Mermonkey, which additionally pull smaller MOAB-class bloons (MOABs, BFBs, DDTs) and strip camo properties, plus a higher maximum trigger damage of instantly activated damage-over-time effects. Every time this attack is made, she makes an eerie song. There is a long initial cooldown to begin, and a shorter cooldown after finishing the melodious allure. The alluring hallucination rapidly attracts more and more bloons per second, and much more bloons per attraction of bloons.
Additionally, Symphonic Resonance can summon an Alluring Totem that adjusts the positioning of the alluring radius. The alluring radius of the Alluring Totem always is the same as the parent Symphonic Resonance. There is a long cooldown to set and un-set the totem, and once the totem is activated, the only way to change positions of the totem is to un-set it and then re-set the position.
Targeting Priorities[]
Symphonic Resonance targets bloons using the standard targeting priorities. Its trident attack shoots straight movement projectiles.
- First: Targets the first bloon visible within its range.
- Last: Targets the last bloon visible within its range.
- Close: Targets the closest bloon visible within its range.
- Strong: Targets the strongest bloon visible within its range.
Symphonic Resonance’s hallucinating allure is locked on Close. The Echosense Network buff targets only x-x-2+ Mermonkeys across the whole screen.
Although it already comes with Echosense Precision, which grants camo detection to the Mermonkey, it does not add the Camo Prioritization targeting option.
Full Popology[]
Statistics[]
- Updated as of Version 44.0
- Base stats
- Trident:
- Projectile, shatter type, Camo detection, 33.92 (1 Networking buff inclusive) range (42.4 (1 Networking buff inclusive) range if placed on water), 1.2s attack cooldown, 2 pierce. Upon hitting a bloon, generate Piercing.
- Piercing:
- Burst, shatter type, Camo detection, 2 damage, 9 impacts.
- Echosense Network Buff:
- Whole screen, passive type, grants all x-x-2 Mermonkeys including self with +6% range, max of 5 stacks (which gives a total of +30% range).
- Allure:
- Zone, plasma type, Camo detection, 33.92 (1 Networking buff inclusive) range (42.4 (1 Networking buff inclusive) range if placed on water), 12s initial cooldown, 6s duration, 3s attack cooldown after duration ends. While triggering Allure, activate Hypnotize. Manual targeting can produce Allure Totem, which produces Hypnotise, and can be placed anywhere within range of the Mermonkey; it has a cooldown of 5s to set and un-set. When un-set, reverts back to localise the zone on the center of the Mermonkey.
- Hypnotize:
- Zone, plasma type, Camo detection, 33.92 (1 Networking buff inclusive) range (42.4 (1 Networking buff inclusive) range if placed on water), 0.3s attack cooldown, 4 pierce (pierce penalties: MOAB = +2, BFB = +3, DDT = +3), 0 direct damage, removes Camo properties. Trigger Hypnosis status effects on affected bloons below ZOMG (MOABs, BFBs, DDTs), which forces affected Bloons to move around a circular loop anticlockwise of 30 radius while the effect is active. Affected bloons trigger all their damage-over-time effects at once, maximum of 500 damage.
- Crosspathing interactions
- 1-0-4: Trident cooldown reduced to 1.02s. Hypnotize attack cooldown reduced to 0.27s. Does not decrease attack cooldown of Allure.
- 2-0-4: Trident cooldown reduced to 0.804s. Hypnotize attack cooldown reduced to 0.234s. Does not decrease attack cooldown of Allure.
- 0-1-4: Impacts of Piercing increased from 9 to 12.
- 0-2-4: Projectile size of Trident increased from 6 to 9, freezes up to 4 layers of bloons for 0.5s.
- Monkey Knowledge interactions
- Monkey Education: All Monkeys XP earn rate increased by 8%.
- Better Sell Deals: All Monkeys sell for 5% more. Increases sell potency from 70% to 75%.
- Veteran Monkey Training: All Monkeys reload time reduced by 3%.
Attack Interactions[]
- See also: Attack Interactions/Bloons TD 6/Magic
- Updated as of Version 44.0
- Base attack(s)
- Trident:
- TBA
- TBA
- Piercing:
- TBA
- TBA
Costs[]
- Updated as of Version 44.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] | Purchase | Sell | ||||||
---|---|---|---|---|---|---|---|---|
Costs | Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable |
Upgrade (X-X-4) | $3,910 | $4,600 | $4,970 | $5,520 | - | |||
Total (0-0-4) | $6,995 | $8,230 | $8,890 | $9,875 | $4,897 | $5,761 | $6,223 | $6,913 |
Crosspath (1-0-4) | $7,205 | $8,480 | $9,160 | $10,175 | $5,044 | $5,936 | $6,412 | $7,123 |
Crosspath (2-0-4) | $7,460 | $8,780 | $9,485 | $10,535 | $5,222 | $6,146 | $6,640 | $7,375 |
Crosspath (0-1-4) | $7,250 | $8,530 | $9,215 | $10,235 | $5,075 | $5,971 | $6,451 | $7,165 |
Crosspath (0-2-4) | $7,590 | $8,930 | $9,645 | $10,715 | $5,313 | $6,251 | $6,752 | $7,501 |
This upgrade's prices (or included crosspath's prices) are affected by the following MK: Better Sell Deals
Strategy[]
Summary[]
Symphonic Resonance allows the forced repositioning of smaller MOAB-class bloons, including DDTs, supporting the defense with a concentrated area for defenses to focus upon. Damage-over-time instant triggers are also stronger with the improved maximum damage, particularly in combination with certain damage-over-time effects that specifically deal high damage to MOAB-class bloons. However, like Alluring Melody, and unlike Giant Condor, the Symphonic Resonance has a long cooldown between the creation of alluring auras, and therefore it cannot be relied entirely for blimp control, and won't be sufficient for sustained fast-moving blimp rounds such as Round 95.
Tips[]
- Pairing with high DoT towers, such as The Bloon Solver (especially the 5-0-2 crosspath of Bloon Solver) and Blooncineration, can quickly inflict high amounts of damage to affected MOAB-class bloons.
- Certain towers can benefit both from the instant DoT triggers and the forced bloon repositionings.
- Glaive Lord combos exceptionally well with this upgrade. The DoT effect applied to MOAB-Class Bloons can do insane damage when combined with the Melody's instant detonation and the ability to crowd a lot of Bloons together in a circle combos with the Glaive Lord's passive orbiting rings very well.
- Blooncineration can also be a strong choice, as the constant walls of fire apply a very strong DoT, combined with the previously mentioned combo due to the Mortar's attack pattern.
- Could possibly be used for Orca synergy with large quantities of weaker targets, but misaligned timings could be a concern when both of them are on cooldown.
- Corvus benefits from Symphonic Resonance because it helps encircle the Bloons around for Corvus to better utilise his spells, especially Ancestral Might, as bunching the blimps together help the spells focus on a larger group of blimps.
- 2-0-4 Symphonic Resonance is generally more effective than 0-2-4 if considering uptime, but note that 0-2-4 doesn't add more pierce to the hypnosis but does improve the trident projectile.
- Because this allure consumes no extra pierce versus Ceramics, it is more helpful for dense Bloon rounds like Round 63 than its predecessor.
- The standalone upgrade cost of Symphonic Resonance may look cheap, but in terms of collective costs, it is still more expensive than a Bloon Sabotage, two 0-0-3 MOAB Glues, a 0-0-4 Relentless Glue, and slightly cheaper than two 4-0-0 Embrittlements. Yet, two of them are slightly more expensive than a 16/64 Giant Condor.
- Symphonic Resonance's rate of decamo via the alluring aura's hypnosis is very slow and is prone to pierce-capping. Because of this, it should not be the only tower for stripping camo properties, and should never be the only source of decamo against Round 78.
- Because of the long cooldown to set and un-set the Alluring Totem, it will be harder to micromanage the locations for hypnotising Bloons. However, the cooldown doesn’t stop between rounds, and hence it can be moved further along the track, which is helpful for alternating lane maps such as Muddy Puddles.
- It may be worthwhile to use an Overclock to boost the rate of the Symphonic Resonance, improving the consistency of its alluring aura.
- While possible to use the Symphonic Resonance's Allure Totem as a candidate to Door Gunner, the capability to stall blimps with a moveable alluring aura isn't super useful, as the Special Poperations's helicopter darts do quite a lot of damage. That being said, this interaction could be used in the meantime when transitioning into The Final Harmonic.
Version History[]
- 44.0
- Released
Sounds[]
When placed on land:
- [land placement]
- [land placement]
When placed on water:
- [splash]
- [splash]
When setting up an alluring hypnotic aura:
- [distorted glass vibration]
- [distorted glass vibration]
- [distorted glass vibration]
- [distorted glass vibration]
- [distorted glass vibration]
When upgrading to Symphonic Resonance or repositioning the Allure totem:
- [magical, serene, feminine singing, plus glistening of a wind chime]
When un-setting the Allure Totem:
- [magical, serene, feminine singing, plus glistening of a wind chime]
Gallery[]
Official artwork[]
Trivia[]
- Upon upgrading to Symphonic Resonance or repositioning the musical circle, the Mermonkey plays a singing SFX.
- According to the sound names,
PlaceTranceTotem01.wav
andPlaceTranceTotem02.wav
, the intended name of the signature attack of the Upper Path 3 upgrades is a "trance".
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