|“||Supply Drop ability: Drops a crate full of cash.||”|
|~ BTD6 description|
Supply Drop is the fourth upgrade on Path 2 for the Sniper Monkey in Bloons Tower Defense 6. Like the BTD5 counterpart, the Sniper gains an ability to call for a crate worth cash. Each crate produces around $500-$1000 per ability, with a cooldown of 60 seconds between each crate, and a max of 3 ability activations per Sniper per round. This upgrade also allows the Sniper's bullets to pop Lead Bloons, even if the Full Metal Jacket upgrade hasn't been purchased. In addition, shrapnel now pops up to 6 bloons per shot instead of just 3.
Compared to its BTD5 counterpart, it has a much cheaper price and is on a different path than Semi-Automatic. Therefore, it attacks with improved Bouncing Bullet attacks instead of simply triple speed.
It costs $6,120 on Easy, $7,200 on Medium, $7,775 on Hard, and $8,640 on Impoppable.
Strategy[edit | edit source]
Summary[edit | edit source]
Supply Drop takes a similar role in BTD5, providing income based on time. However, there are many more viable forms of income generation that take less micromanagement, making Supply Drop one of the weaker income generation options in the game. It is not outclassed by the other income options present in BTD6, however. The highlights of Supply Drop Snipers are their innate camo detection, all having full-map range, possessing accurate grouped popping power, and having the highest income per footprint ratio in the absence of Banana Farms.
Tips[edit | edit source]
- Out of all income-based towers, Supply Drop has the highest income per footprint ratio outside of high-sacrifice Monkeyopolis and Farm-supported Jungle's Bounty Druids. This makes them the best options to pair with Monkey City, and they additionally benefit hugely from Monkey Town's income-per-pop generation.
- The best Supply Drop crosspath is 0-4-0, as this minimizes its damage to stall rounds for longer. If extra damage is at all necessary, upgrade a few to 2-4-0 and/or 0-4-2.
- Try intentionally de-optimizing Line of Sight for some Supply Drop Snipers in order to increase stalling of the round.
- Because there is now only a maximum of 3 uses of the Supply Drop ability per Sniper per round, it should take a maximum of 180 seconds to reach the income-generating cap. In most cases, there should be little worry to reaching the ability use limits.
Update History[edit | edit source]
- Supply Drop cost decreased compared to BTD5 ($12,000 --> $8,000)
- Supply Drop cost decreased ($8,000 --> $7,200)
- Supply Drop (along with other income-based abilities) now undergo the full initial cooldown before initial ability usage
- Main bullets from the Supply Drop Sniper now deal +2 damage to Camo Bloons.
- Shrapnel Shot reworked to eject in a 45 degree arc instead of 360
- Shrapnel Shot now shoots 5 shrapnel pieces instead of 8.
- Shrapnel Shot now produces shrapnel whenever the bullet damages bloons instead of only when entire bloon is destroyed
- Affected by base Sniper attack speed buff
- Supply Drop shrapnel pierce increased (2 --> 3)
- Supply Drop's shrapnel pierce increased (3 --> 6)
Gallery[edit | edit source]
Trivia[edit | edit source]
- Supply Drop costs a lot less in BTD6 compared to BTD5. It is also no longer the only types of towers with time-based income generation, as other towers like Jungle's Bounty and Support Chinook have a very similar functionality.
- In BTD6, Supply Drop has always been more expensive than Maim MOAB by upgrade price alone regardless of updates. In BTD5, Maim MOAB's corresponding Cripple MOAB upgrade (before becoming a Tier 5 in BTD6) was always more expensive than Supply Drop in the same game, no matter if the "price" is in terms of total tower costs or by upgrade prices alone.
- Between when Supply Drop's price was dropped to $7200 and when Maim MOAB's price was dropped to $5000, Supply Drop's total price was more expensive than Maim MOAB's total price.