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For the crates in Bloons Monkey City, see Supply Crate.
Supply Drop ability: Drops a crate full of cash. Regular attack also damages Lead Bloons and increases Shrapnel popping power.
~ In-game description

Supply Drop is the fourth upgrade on Path 2 for the Sniper Monkey in Bloons TD 6. Like the BTD5 counterpart, the Sniper gains an ability to call for a crate worth cash. Each crate produces $1,200 when collected, with a cooldown of 90 seconds between each crate, and a max of 3 ability activations per Sniper per round. This upgrade also allows the Sniper's bullets to pop Lead Bloons, even if the Full Metal Jacket upgrade has not been purchased. In addition, shrapnel now pops up to 6 bloons per shot instead of just 3.

This upgrade costs $6,120 on Easy, $7,200 on Medium, $7,775 on Hard, and $8,640 on Impoppable.



The monkey now replaces its camper-style hat into a black-and-brown wig, the black-colored parts being rather coarse and wide whereas the light brown fibres are fine and thin. It carries a supplies backpack with a remote aerial on the bag, with a traditional black-colored wired landline telephone (at least in the upgrade portrait it does). The sniper barrel turns black all over. When the ability is activated, the Sniper fires a harmless signal flare to signal a support role Operation: Dart Storm. The crate will then fly down with a white parachute towards the ground somewhere near the Sniper.

With crosspathing, the color of the brown fibres turn into different colors according to their corresponding crosspath color schemes. Full Metal Jacket turns the fibres red, while Large Calibre turns them purple. Likewise, fibre color becomes grey with Fast Firing, while the color of the fibres becomes orange with Even Faster Firing.

Like many Snipers, the Supply Drop shares similar idle animations. When idle, it may sometimes reload the rifle, chugging out bullet shells off in the process.


Supply Drop shoots bouncing bullets that can bounce up to 3 times each, hitting up to 4 targets with each bullet, as it is the upgrade after Bouncing Bullet. Every time a bullet damages a bloon, the bloon produces a cone of shrapnel in the direction of the bullet prior to collision with the bloon. Supply Drop's improves the pierce of each shrapnel from 3 to 6, and bullets can pop Frozen Bloons and Lead Bloons, popping any bloon type. Shrapnel still requires Full Metal Jacket in order to pop any bloon type.

Supply Drop gains an ability that drops a crate worth $1,200. It takes about ~3 seconds for the crate to arrive in a pickable state. Dropped crates are considered collectables, which can be picked up by touch/cursor but can expire if not collected soon enough. Further information is covered under #Supply Drop Ability.

Targeting Priorities[]

Supply Drop targets bloons using the standard targeting priorities. Its main attack shoots a snipe attack.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Supply Drop's ability produces a crate as a spawned collectable that can be manually picked up by the player. Placement of the crate is erratic. The ability has no interaction with any targeting priorities.

Because it is an upgrade above Night Vision Goggles, Supply Drop receives Camo Prioritization, allowing it to prioritize Camo Bloons over other types when active.

Supply Drop Ability[]

Supply Drop Ability

This is the 4th tier special ability for the Sniper Monkey. It calls an Operation: Dart Storm that flies in and drops a crate full of cash worth a straight $1,200 per crate. It will stop attacking temporarily as it deploys the ability. It has a cooldown of 90 seconds, and it takes ~3 seconds before the crate arrives to pick up.

Like most income-only abilities, Supply Drop Ability has a full initial cooldown. In addition, Supply Drop can only be used up to 3 times per round. Starting from Version 28.0, Supply Drop abilities are disabled after 3 minutes in a single round.

Supply Drop Ability
  • Ability: Drops a crate of money worth $1,200 per crate.
  • Duration: N/A
  • Cooldown: 90 seconds, ~3 seconds before crate is collectable
  • Uptime: N/A
  • Initial cooldown: 90s (100%)
  • Reduced cooldowns from: global Energizer buff


Updated as of Version 31.0. Listed prices exclude buffs, sacrifices, and Monkey Knowledge.
Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-4-X) $6,120 $7,200 $7,775 $8,640 -
Total (0-4-0) $9,770 $11,500 $12,420 $13,800 $6,839 $8,050 $8,694 $9,660
Crosspath (1-4-0) $10,065 $11,850 $12,800 $14,220 $7,046 $8,295 $8,960 $9,954
Crosspath (2-4-0) $11,340 $13,350 $14,420 $16,020 $7,938 $9,345 $10,094 $11,214
Crosspath (0-4-1) $10,110 $11,900 $12,850 $14,280 $7,077 $8,330 $8,995 $9,996
Crosspath (0-4-2) $10,450 $12,300 $13,280 $14,760 $7,315 $8,610 $9,296 $10,332

This upgrade's prices (or included crosspath's prices) are affected by the following MK: MilitaryConscriptionIcon.png Military Conscription, AdvancedLogisticsIcon.png Advanced Logistics, BetterSellDealsIcon.png Better Sell Deals



Supply Drop takes a similar role in BTD5, providing income based on time. However, there are many more viable forms of income generation that take less micromanagement, making Supply Drop one of the weaker income generation options in the game. It is not outclassed by the other income options present in BTD6, however. The highlights of Supply Drop Snipers are their innate camo detection, all having full-map range, possessing accurate grouped popping power, and having the highest income per footprint ratio in the absence of Banana Farms.


  • Out of all income-based towers, Supply Drop has the highest income per footprint ratio outside of high-sacrifice Monkeyopolis and Farm-supported Jungle's Bounty Druids. This makes them the best options to pair with Monkey City, and they additionally benefit hugely from Monkey Town's income-per-pop generation.
  • Depending on the purpose of this upgrade, Supply Drop may be crosspathed or not depending on the need. If using Supply Drops just to farm money, the best Supply Drop crosspath would be 0-4-0, as this minimizes its damage to stall rounds for longer. If extra damage is a necessity, upgrade a few to 2-4-0 and/or 0-4-2.
  • Intentionally de-optimizing Line of Sight for some Supply Drop Snipers can increase stalling of the round.
  • Because there is now only a maximum of 3 uses of the Supply Drop ability per Sniper per round, it should take a maximum of 180 seconds to reach the income-generating cap. In most cases, there should be little worry to reaching the ability use limits.
  • Although cash cannot be earned on CHIMPS, it is possible to activate the Supply Drop ability on any game mode. Doing so will temporarily stop the Sniper from attacking for around ~1.0s. This can sometimes be used to deliberately de-sync Sniper attacks.

Version History[]

Supply Drop's income-producing aspect has been buffed in BTD6 history with several price buffs to the upgrade itself and slightly to its previous upgrade. Compared to other income-producing options, Supply Drop has evolved to become strong damage option while producing a generous flow of income based on time. It has even become practical on CHIMPS Mode with a significant Shrapnel pierce buff added on Version 23.0.

Initial release
  • Buff Supply Drop cost decreased compared to BTD5 ($12,000 → $8,000)
  • Buff Supply Drop cost decreased ($8,000 → $7,200)
  • Nerf Supply Drop (along with other income-based abilities) now undergo the full initial cooldown before initial ability usage
  • Buff Main bullets from the Supply Drop Sniper now deal +2 damage to Camo Bloons.
  • Change Shrapnel Shot reworked to eject in a 45 degree arc instead of 360
  • Nerf Shrapnel Shot now shoots 5 shrapnel pieces instead of 8.
  • Buff Shrapnel Shot now produces shrapnel whenever the bullet damages bloons instead of only when entire bloon is destroyed
This tower felt like it's strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff
~ Ninja Kiwi, referring to base Sniper
  • Buff Affected by base Sniper attack speed buff
[...] Bouncing Bullet has also had its shrapnel pierce increased as it was the only T3 sniper that did not have 3 pierce shrapnel.
~ Ninja Kiwi, referring to Bouncing Bullet
  • Buff Supply Drop shrapnel pierce increased (2 → 3)
Small improvements for underloved sniper upgrades with respective path specialties intact. As bottom path sniper has proven superiority for group damage dealing in many situations and middle T4 on the group-damage path has only offered a farming option, the pierce of shrapnel has been doubled at this T4 to add offensive value as well.
~ Ninja Kiwi
  • Buff Supply Drop's shrapnel pierce increased (3 → 6)
  • Change Description added additional information: "[...] Regular attack also damages Lead Bloons and increases Shrapnel popping power."
No wrist enjoys spamming cash drops, so sniper's random cash drop has been standardized around a higher amount with slower cooldown for an overall buff. As middle path sniper has been feeling to be in a good spot with alchemist buffs, but other uses of sniper shrapnel weak due to lack of alchemist buff, we have decided to swap alchemist buffability over from the number of bounces to the power of the shrapnel itself.
~ Ninja Kiwi
  • Buff Affected by Night Vision Goggles granting Camo Prioritization
  • Nerf Supply Drop: Cash Generating abilities now have a 3 minute timeout
  • Nerf Supply Drop ability cooldown increased from 60s → 90s
  • Buff Supply Drop Sniper cash produced increased from a range of $500-$1000 to a flat $1200
    • Buff On average, Supply Drop income is increased from $750/min to $800/min
  • Buff Shrapnel Shot, shrapnel on all crosspaths is now able to receive any external buffs
  • Nerf Pierce buffs no longer increase the amount of bounces that a bouncing bullet can make.
Elite Sniper bouncing bullet jump distance has been reduced so that it can't quite bridge small track splits so easily, however to change up use this lost distance has been added back to crosspathing. [...]
~ Ninja Kiwi, referring to Bouncing Bullet and Elite Sniper
  • Nerf Affected by Bouncing Bullet without Large Calibre smaller bounce nerf


When activating Supply Drop Ability:

When collecting cash from the Cash Crate:


Official artwork[]


  • Compared to its BTD5 counterpart, it has a much cheaper price and is on a different path than Semi-Automatic. Therefore, uses improved Bouncing Bullet attacks instead of simply triple speed.
  • Supply Drop costs a lot less in BTD6 compared to BTD5. It is also no longer the only types of towers with time-based income generation, as other towers like Jungle's Bounty and Support Chinook have a very similar functionality.
  • In BTD6, Supply Drop has always been more expensive than Maim MOAB by upgrade price alone regardless of updates. In BTD5, Maim MOAB's corresponding Cripple MOAB upgrade (before becoming a Tier 5 in BTD6) was always more expensive than Supply Drop in the same game, no matter if the "price" is in terms of total tower costs or by upgrade prices alone.
    • Between when Supply Drop's price was dropped to $7,200 and when Maim MOAB's price was dropped to $5,000, Supply Drop's total price was more expensive than Maim MOAB's total price.