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Superstorm blasts all Bloon types for massive damage and blows them away from the exit.
~ In-game description

Superstorm is the Tier 5 upgrade of Path 1 for the Druid in Bloons TD 6. It gains an additional super-tornado attack, which are summoned every 4.0s. They blow away and deal 12 damage to up to 200 regular bloons, 40 MOABs (each using up 5 pierce), 10 BFBs (each using up 20 pierce), 20 DDTs (each using up 10 pierce), or 4 ZOMGs (each using up 50 pierce). Spawning a super-tornado automatically adds Ball Lightnings in the front 180 degrees of it, creating even more overall damage. Supertornadoes blow back blimps at least 100 units, which has no limit, but ZOMGs are blown back for half the amount (at least 50 units) to prevent an infinite stall.

The Superstorm upgrade also increases the damage from Heart of Thunder's lightning bolt from 3 to 10, and Ball Lightning's lightning bolts from 3 to 10. In addition, Superstorm automatically gains camo detection, allowing it to see Camo Bloons including DDTs.

This upgrade costs $51,000 on Easy, $60,000 on Medium, $64,800 on Hard, and $72,000 on Impoppable.



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Superstorm changes the Druid to wear a white cloak with blue trims around the hood, very white lightning patterns at the top of the hood, has a blue cape with white trims, and glue at the bottom of the front portion of the cloak. The cloak has a blue cloak rope securing it to the torso. The monkey stands on a cloud and holds a very large purple lightning bolt on his left hand (right hand in the upgrade portrait). Just like Ball Lightning, the Superstorm has no pupils, instead having completely white eyes with pink outlines instead of blue.

Superstorm gains the signature superstorm attack, hurling a giant tornado that blows back many bloons including MOAB-class bloons, albeit less than against ordinary bloons. These tornadoes deal 12 damage, and produce improved ball lightnings whose strikes deal 10 damage. Ordinary lightning and ball lightnings from the Superstorm Druid both deal 10 damage each. Being the only true camo detector of the Druids, Superstorm's attacks always can directly target Camo Bloons.


Updated as of Version 43.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (5-X-X) $51,000 $60,000 $64,800 $72,000 -
Total (5-0-0) $57,625 $67,800 $73,225 $81,360 $40,338 $47,460 $51,258 $56,952
Crosspath (5-1-0) $57,835 $68,050 $73,495 $81,660 $40,485 $47,635 $51,447 $57,162
Crosspath (5-2-0) $58,130 $68,400 $73,875 $82,080 $40,691 $47,880 $51,713 $57,456
Crosspath (5-0-1) $57,710 $67,900 $73,335 $81,480 $40,397 $47,530 $51,335 $57,036
Crosspath (5-0-2) $57,965 $68,200 $73,660 $81,840 $40,576 $47,740 $51,562 $57,288

This upgrade's prices (or included crosspath's prices) are affected by the following MK: WarmOakIcon Warm Oak, BetterSellDealsIcon Better Sell Deals



Superstorm is a very expensive upgrade, but it produces powerful super-tornadoes capable of blowing back MOAB-class bloons a fair distance and deal a low amount of damage to them. The super-tornadoes attack very slowly, and consume a lot more pierce versus stronger MOAB-class bloons, especially BFBs, ZOMGs, and DDTs. Despite the description of the Superstorm stating that it deals "massive damage", it in fact has only the overall DPS of around 10 Ball Lightning Druids overall. Alternate forms of damage and blimp slowdown or knockback from separate towers should be used instead, although with full Poplust buffs a Superstorm becomes a quite strong blimp staller.


  • The 5-0-2 crosspath is better than the 5-2-0, as it will gain a +10% attack speed bonus by default, and gains extra range. Its thorns are no longer its main source of damage, so shooting more of them becomes quite useless. Heart of Oak is even more useless with Superstorm because it deals enough damage to normal bloons to not become overwhelmed by Regrow properties, unless on custom challenges with extreme regrow rates.
  • Pair with lots of Poplust Druids for a much more reliable blowback versus blimps. Even though Superstorm itself can be reliable at blowback versus blimps, more blowbacks onto the same blimp inflict greater knockback, and in addition can also subsequently result in many more ball lightnings spawning out for huge damage.
  • Superstorm can blowback blimps quite reliably, but it deals very little damage to them on its own. Add other defenses to pop the blimps before it gets overwhelmed with additional incoming blimps.
  • Glue and ice can be removed from any bloon including blimps by using a super-tornado.
  • Superstorm is able to freeze bloons with the ball lightning, and guarantees freezing if the ColdFrontIcon Cold Front MK is enabled.
  • In Boss Rush, Superstorm is extremely useful for preventing leaks at the end of the track with its built-in camo detection and blowback of MOABs. It can make the difference of a few extra tiers if there is already a Paragon damaging the boss.

Version History[]

Balance Changes[]

Buffed to make it more useful for its expensive price. Arguably, the Version 23.0 buff had the greatest effect on making its main super-tornado attack much stronger, and therefore dramatically increased its blowback reliability against stronger targets. The Version 22.0 addition of bonus Ball Lightnings while the super-tornado projectile is still active has also increased the Superstorm's damage potential a fair bit. Version 28.0 also slightly reduced its price to make it more accessible in normal games. Version 30.0 brought a more substanial price buff to and adjusted the blowback distance down to ZOMGs to prevent the game from becoming a crawl.

  • BUFF Superstorm's Super Storm damage increased (5 → 12)
  • BUFF Superstorm's Ball Lightning damage increased (2 → 5)
  • BUFF Superstorm's Lightning damage increased (1 → 3)
Superstorm has been adjusted with a new feature to grant it a method of dealing continuous damage to the targets that it blows backwards. We know many of you will feel this needs much more work but please be patient as we will come back to it.
~ Ninja Kiwi
  • BUFF Superstorm's Storm now spawns Ball Lightnings in a 180 degree arc in front of it every second until the storm expires.
The most recent buff to Superstorm was great fun, but when spending pierce so quickly we wouldn't see many extra Ball Lightnings. Since many find Superstorm lacking in pierce overall, the 'extra' pierce consumptions for hitting larger targets have been reduced to make it more effective and more lightningey.
~ Ninja Kiwi
  • BUFF Superstorm's super-tornados' pierce consumption is now decreased for all MOAB-class bloons:
    • MOAB: 20 → 5
    • BFB: 50 → 20
    • ZOMG: 200 → 50
    • DDT: 50 → 10
  • BUFF Superstorm price reduced from $90,000 → $80,000
As a 'druid buffing' hero, Obyn has in actuality been a bottom path druid buffing hero, so we've tweaked a couple extra levels to give more path specific bonuses to other druid paths that weren't benefiting as much from his wizened presence, regardless of whether your Obyn says "Fries" or "Clive". [...]
~ Ninja Kiwi, referring to Obyn
  • BUFF Superstorms gain +20% projectile size and +1 MOAB-class damage if Obyn Level 9+ is on screen.
[...] Top path has had a number of buffs to help with both price and consistency in control over regular bloons through higher tiers. Superstorm has had a rather big price buff, however to prevent it locking up games in a boring stall state the blowback distance against ZOMGs has been halved (There may be disagreement here, but we see this Superstorm change as a double positive).
~ Ninja Kiwi
  • BUFF Affected by various Ball Lightning buffs to ball lightnings and normal tornadoes
  • BUFF Superstorm price reduced $80,000 → $65,000
  • NERF Superstorm blows back ZOMGs for half the distance
Top path Heart of Thunder doesn’t scale well with tiers for an upgrade with such niche use & generally feels lacking, so it is seeing general power improvements across the board to upgrades that incorporate this attack. [...]
~ Ninja Kiwi
  • BUFF Superstorm lightning damage increased from 3 → 10
  • BUFF Superstorm lightning ball damage increased from 5 → 10
  • Change Affected by Druid of the Storm small tornadoes not targeting MOAB-class bloons
  • BUFF Superstorm cost decreased ($65,000 → $60,000)
  • BUFF Affected by Druid of the Storm small tornadoes homing buffs
  • BUFF Affected by Ball Lightning buffs

Bug Fixes and General Changes[]

Extra Notes (Version History)[]


When striking lightning:

When summoning a ball lightning:


Superstorm blowbacks[]

Official artwork[]

In-game assets[]


  • Ninja Kiwi says that the automatic camo detection for the Superstorm is intentional and is not a bug.
  • This upgrade holds the title for the tower with the most number of unique attacks (except true sun god with sacrifices).
    • Taking crosspathing into account, Archmage with Wall of Fire has as many unique attacks as Superstorm, with each having 5 different attacks.
  • This is the only Tier 5 upgrade for the Druid that retains its original white fur.
  • Prior to the Version 10.0 damage buff, a Superstorm could have the potential to create a Regrow Farm, similar to its predecessor in BTD5. With Regrow Farming, Regrowth bloons are sent back and split into multiple bloons and then regenerate back to their original form before they reach the tower again, multiplying again and again. It is no longer possible in a real game as of said update due to its tornado dealing more damage than the bloons can regenerate.
  • This is the only Tier 5 upgrade for the Druid that does not show the face of the Druid in the upgrade thumbnail.
  • Superstorm Druid may be based on Zeus, the Greek god of thunder.
  • The sprite for the supertornado projectile that Superstorm produces is noticeably different from its BTDB2 counterpart, with the former being smaller and looking more like the normal tornadoes produced by Druid of the Storm.