For Bloons 2 Premium Upgrade, see Super Monkey (Bloons 2 Premium Upgrade).
For the games with super monkey character, see Bloons Super Monkey and Bloons Super Monkey 2.
For Bloons Adventure Time Tower Defense character, see Supermonkey.
Super Monkeys shoots a continuous stream of darts, and can mow down even the fastest and most stubborn bloons.
~ Bloons TD 1 Description
Throws darts incredibly fast. Has long range and lots of insanely powerful upgrades.
~ Bloons TD 5 Description
You have got any super monkeys yet? Are they really worth all that money?
~ Round 48 in Bloons Tower Defense 1
Super Monkeys throw darts 15-20 per second. They also have great range so use them where they will have best track coverage.
~ Description upon unlocking in BTD4
Throws hundreds of darts at hypersonic speeds with a huge attack range.
~ Bloons TD 6 Description

The Super Monkey is a tower that has appeared in all of the Bloons TD games, Bloons 2, Bloons Super Monkey, and Bloons Super Monkey 2. It shoots projectiles very quickly, making it powerful but also quite an expensive tower to invest in. It is somewhat related to the Dart Monkey, as both throws darts, only at hypersonic speed. The cost of the Super Monkey is $4000 in the original, and the cost varies depending on the difficulty level in all subsequent games. Despite being the most powerful tower, the Super Monkey cannot pop Lead Bloons or detect Camo Bloons without any aid from upgrades, towers, and/or Speciality Buildings. However, in Bloons Tower Defense 6, the new Ultravision upgrade allows the Super Monkey to hit Camo Bloons.

Bloons TD 1Edit

The Super Monkey in Bloons TD 1 is very powerful. At a cost of $4000, the Super Monkey has Epic Range as its only upgrade, costing $2400. It is the fastest tower in Bloons TD 1.

Bloons TD 2Edit

BTD2 into Super Monkey

The Super Monkey in the Bloons TD 2 intro

In Bloons TD 2, the Super Monkey has the Epic Range upgrade from Bloons TD 1 along with a new upgrade named Laser Vision. Laser Vision makes the Super Monkey shoot lasers instead of darts; lasers can pierce two bloons, along with being able to pop frozen bloons.

Tower CostsEdit

Easy Medium Hard
Tower Cost $3600 $4080 $4160
Laser Vision $4050 $4590 $4680
Epic Range $2160 $2450 $2500
Total Sell Amount $7848 $8896 $9072
Total Cost $9810 $11120 $11340

Bloons TD 3Edit

BTD3 Super Monkey

Super Monkey in BTD3

In Bloons TD 3, the Super Monkey not only has the upgrades from Bloons TD 1 and Bloons TD 2, Epic Range, and Laser Vision but also has 2 additional upgrades, Plasma Vision and Super Range. Plasma Vision enables the Super Monkey to shoot balls of plasma; plasma shoots twice as fast and can pop any type of bloon. The other upgrade, Super Range further increases a tower's range similarly to the Epic Range upgrade. Super Monkey has 1 damage, 1 pierce, attacks every 0.13 seconds. Its damage is of the sharp type, meaning it does not pop Lead and Frozen Bloons.

Tower CostsEdit

Easy Medium Hard
Tower Cost $3400 $4080 $4320
Super Range $850 $1020 $1080
Epic Range $1190 $1430 $1510
Laser Vision $2975 $3570 $3780
Plasma Vision $3400 $4080 $4320
Total Sell Amount $9932 $11280 $11752
Total Cost $11815 $14180 $15010

Bloons TD 4 and Bloons TD 4 ExpansionEdit


Super Monkey in BTD4

Tower costs: $3400 (Easy), $4000 (Medium), $4320 (Hard).

The Super Monkey in Bloons TD 4 and Bloons TD 4 Expansion is more powerful than the previous games. The four upgrades for the Super Monkey for Bloons Tower Defense 4 are:

Super RangeEdit

Super Range increases the Super Monkey's attack radius, costing $850 on Easy, $1000 on Medium and $1080 on Hard.

Laser VisionEdit

Despite Lasers being able to pop two bloons at once, it is still one projectile. Lasers are also capable of popping Lead Bloons in the iOS version and frozen bloons normally. It costs $2975 on Easy, $3500 on Medium and $3780 on Hard.

Plasma VisionEdit

Plasma Vision in Bloons TD 4 is similar to Bloons TD 3, shooting twice as fast and vaporizes almost anything it touches. The cost is the equivalent of the cost of a Super Monkey that is not upgraded

Sun GodEdit

Legends speak of a being that fears no bloon.
~ BTD4 Sun God Description
Converts into a tower that shoots a sunbeam three times as powerful as plasma. It costs $17000 on Easy, $20000 on Medium, and $21600 on Hard.

Bloons Tower Defense 5Edit

Super Monkey
Difficulty Easy Medium Hard Impoppable

Tower cost

$2975 $3500 $3780 $4200

Path 1Edit

Upgrade Easy Medium Hard Impoppable

Laser Blasts
Shoots super-powerful lasers instead of throwing darts. Lasers can pop frozen bloons.

(Each laser can pop 2 bloons instead of 1 and in some version in the game laser blasts can do double damage to MOABS. )

$2975 $3500 $3780 $4200

Plasma Blasts
Plasma vaporizes everything it touches!

(Plasma shoots 1.4x as fast as an individual laser, each shot pops 4 bloons and can pop lead bloons.)

$4250 $5000 $5400 $6000

Sun God
It is said that bloons who doth touch the sun shall be cleansed, and then there shalt be peace. The fire rate changes back to 14.1 times per second, but it fires three shots at once.

$14025 $16500 $17820 $19800

Temple of the Monkey God
The Temple demands sacrifice. Its arsenal of unstoppable bloon destruction is enhanced and modified by the types of towers sacrificed. Use it at your own peril.

$85000 $100000 $108000 $120000
Total Sell Amount $87380 $102800 $111024 $123360 ($125760 with path 2 upgrades)
Total Cost $109225 $128500 $138780 $154200 ($157200 with path 2 upgrades)

Path 2Edit

Upgrade Easy Medium Hard Impoppable

Super Range
Super Monkey + super range = good!

$850 $1000 $1080 $1200

Epic Range
Why settle for super when you can have EPIC?

$1275 $1500 $1620 $1800

Robo Monkey
Half Super Monkey, half killer robot of death. Super Monkey's arms become pulse cannons of annihilation, able to aim and target independently from each other (Can pop frozen and lead bloons even if path 1 isn't upgraded; attack power for each cannon not changed)

$7650 $9000 $9720 $10800

Technological Terror
Be proud of this Technological Terror you've constructed.
Bloon Annihilation Ability: Destroys all bloons within a short radius of the tower, completely, and utterly. Does 1000 damage to MOAB-class bloons and can also hit camo. (Attacks as fast as plasma vision; no pop limit)

$21250 $25000 $27000 $30000
Total Sell Amount $27540 $32400 $34992 $38400 ($46560 with path 1 upgrades)
Total Cost $34425 $40500 $43740 $48000 ($58200 with path 1 upgrades)

Bloons Tower Defense 6Edit

The Super Monkey in Bloons TD 6 has a similar appearance to the Super Monkey in Bloons Super Monkey 2 Mobile. The "B" logo on its chest has been replaced with a dart symbol instead. It is one of the few towers where its upgrade paths from BTD5 carried over untouched to BTD6. In fact, not much has changed about the Super Monkey; it's still a high popping power tower with a high price.

Each path of the Super Monkey has the tower follow a different evolution from third-tier upgrades beyond. The first path is a spiritual one, turning the Super Monkey into an Avatar of the Sun God. The second path transforms the Super Monkey through experimental cybernetics and weaponry. The new third path makes the Super Monkey a traditional anti-hero inspired by the Dark Knight iteration of Batman, contrasting with the original Super Monkey's Superman.

The Super Monkey is categorized as a Magic-class tower.

Path 1Edit

Easy Medium Hard Impoppable Unlock XP Icon Artwork

Laser Blasts
Shoots powerful blasts of a laser instead of darts. (+1 pierce, cannot pop purple bloons)

$2,125 $2,500 $2,700 $3,000 500

Plasma Blasts
Plasma vaporizes almost everything it touches. (+1 pierce, roughly x2 damage)

$3,825 $4,500 $4,860 $5,400 2,200

Sun Avatar
Channels power from the core of the Sun.

$18,700 $22,000 $23,825 $26,400 7,000

Sun Temple
Tower sacrifices enhance and modify the Temple's attacks.

$85,000 $100,000 $108,000 $120,000 50,000

True Sun God
Tremble before the AWESOME power of the TRUE Sun God!!

$425,000 $500,000 $540,000 $600,000 150,000
Total Sell Amount
Tier 4: $78,064
Tier 5: $375,564
Tier 4: $91,840
Tier 5: $441,840
Tier 4: $99,187
Tier 5: $477,187
Tier 4: $110,208
Tier 5: $530,208
Total Cost
Tier 4: $111,520
Tier 5: $536,520
Tier 4: $131,200
Tier 5: $631,200
Tier 4: $141,695
Tier 5: $681,695
Tier 4: $157,440
Tier 5: $757,440

Path 2Edit

Easy Medium Hard Impoppable Unlock XP Icon Artwork

Super Range
Super Monkeys need Super Range.

$850 $1,000 $1,080 $1,200 300

Epic Range
Why settle for super when you can have EPIC? (+1 pierce)

$1,190 $1,400 $1,510 $1,680 1,300

Robo Monkey
Half Super Monkey, half killer robot of death. Shoots from 2 guns at once! (+4 pierce)

$7,650 $9,000 $9,720 $10,800 6,000

Tech Terror
Annihilation ability: Destroys most Bloons completely and utterly within blast radius.

$18,700 $22,000 $23,760 $26,400 35,000

The Anti-Bloon
<Program Directive><Eradicate Bloons><INITIATE>

$76,500 $90,000 $97,200 $108,000 85,000
Total Sell Amount
Tier 4: $21,361
Tier 5: $74,911
Tier 4: $25,130
Tier 5: $88,130
Tier 4: $27,139
Tier 5: $95,179
Tier 4: $30,156
Tier 5: $105,756
Total Cost
Tier 4: $30,515
Tier 5: $107,015
Tier 4: $35,900
Tier 5: $125,900
Tier 4: $38,770
Tier 5: $135,970
Tier 4: $43,080
Tier 5: $151,080

Path 3Edit

Easy Medium Hard Impoppable Unlock XP Icon Artwork

Bloons get pushed backward or slowed after each hit.

$2,550 $3,000 $3,240 $3,600 550

Enables Super Monkey to shoot slightly further and to see Camo Bloons.

$1,020 $1,200 $1,295 $1,440 2,000

Dark Knight
Dark blades deal extra damage to MOAB-Class Bloons. (+2 pierce) Gains short-range Darkshift Ability.

$4,675 $5,500 $5,940 $6,600 6,500

Dark Champion
Champion dark blades excel at puncturing and ruining all Bloon types.

$51,000 $60,000 $64,800 $72,000 47,500

Legend of the Night
We turn to him, when all hope is lost...

$204,000 $240,000 $259,200 $288,000 100,000
Total Sell Amount
Tier 4: $42,959
Tier 5: $185,759
Tier 4: $50,540
Tier 5: $218,540
Tier 4: $54,583
Tier 5: $236,023
Tier 4: $60,648
Tier 5: $262,248
Total Cost
Tier 4: $61,370
Tier 5: $265,370
Tier 4: $72,200
Tier 5: $312,200
Tier 4: $77,975
Tier 5: $337,175
Tier 4: $86,640
Tier 5: $374,640

Keep in mind that the True Sun God also has a secret variety; The Avatar of the Vengeful Monkey - a much more powerful variant. Visit its page for more information, but beware of spoilers. 

Version History (BTD6)Edit

This section is updated to Version 19.2.

Balance ChangesEdit


Buff x4x Tech Terror ability radius increased from 40 to 60
Buff x5x The Anti Bloon ability radius increased from 90 to 100
Buff xx5 Legend of the Night pierce increased from 9 to 21
Buff xx5 Legend of the Night damage increased by 1.


Buff 1xx Laser Blasts price reduced from $2,700 to $2,500
Buff 2xx Plasma Blasts price reduced from $5,000 to $4,500
Nerf 2xx Plasma Blasts pierce increase reduced from 2 to 1
Nerf 3xx Sun Avatar price increased from $21k to $22k
Buff x2x Epic Range now gives attacks pierce +1
Buff x2x Epic Range now gives attacks projectile speed +25%
Buff x3x Robo Monkey pierce increased from 5 to 6
Buff xx3 Dark Knight pierce increased from 2 to 3


Buff x5x The Anti-Bloon damage increased from 4 to 5
Buff x5x The Anti-Bloon ability damage increased from 3000 to 3500
Nerf xx1 Knockback effect on lead, fortified and ceramic reduced from -100% to -60% (xx3 not affected)


4xx Sun Temple reworked (see Sun Temple for more details)
Buff There Can Be Only One hidden effect now increases the damage of sub-powers by 3x
Nerf There Can Be Only One hidden effect to no longer grants +50 damage to mini avatars


Nerf 4xx Sun Temple $7501 Tier: End of round cash bonus reduced from $2,000 to $1,500
Nerf 4xx Sun Temple $25001 Tier: End of round cash bonus reduced from $7,500 to $3,000


Buff xx3 Dark Knight gains the 'Darkshift' ability, allowing it to teleport anywhere within its radius
Buff xx4 Dark Champion gains an upgraded 'Darkshift' ability, allowing it to teleport anywhere on the map

Bug fixes and changesEdit

  • 4+xx Monkey Temple save issues have been resolved
  • 5xx will no longer earn half cash from pops with support sacrifices
  • 4+xx Sun Temple minor performance improvements made to golden spectres
  • Buff 4+xx Sun Temple can no longer prevent your hero from being placed again after it is removed
  • Nerf 4xx Sun Temple can no longer produce cash in CHIMPS mode.
  • 4xx Sun Temple's Sun Avatar spawn placement has been changed to hopefully make them less annoying
  • Nerf 4xx Sun Temple should no longer apply cost discounts to itself when placed on a raised platform
  • Super Monkeys now correctly sacrifice Arctic Wind monkeys when upgraded to temples, instead of selling them.
  • 4xx Sun Temple should no longer lock your hero if the hero is too close and de-spawns.
  • Monkey Temple & range boost should now function correctly with Monkey Villages.
  • Nerf 031 Robo Monkey's arms will now both knockback for the same amount.
  • Nerf 3xx Sun Avatar no longer ignores blockers on High Finance.

Bloons Adventure Time TDEdit

Main article: Supermonkey

Supermonkey in BATTD

In BATTD, Supermonkey is a monkey hero that you unlock for beating the adventure "Wake Up Call" in Lemongrab on Extreme difficulty. Supermonkey functions similarly to how he does in previous Bloons TD games, but you can only place one at a time in this game as he is a Hero character. He costs $3000 to place and uses Dart weapons. Unlike in Bloons TD6, he's got an extra upgrade that can pop Purple Bloons, but laser eyes and above can't. Due to Supermonkey's sheer power, he can solo many rounds if you give him the right trinkets so he can destroy all types of Bloons.


  • Supersonic Speed $2000: Shoots really fast
    • Hypersonic Speed $2400: Shoots really crazy fast
  • Laser Eyes $1500: Eyes shoot powerful laser blasts
    • Disarming Charisma $1400: Bloons near Supermonkey are intimidated by his incomparable charm and take damage. [Attack is 70% his range; can increase with extra items and range upgrades]
    • Plasma Eyes $2500: Burning Plasma melts everything!
      • Sun Avatar $13000: Burns Bloons with a wide stream of hot fiery doom (Req: Plasma Eyes and Hypersonic Speed)
        • Sun God^ $40000: Ability: Absorbs 4 nearby Super Fans, converting for a short time into the all-powerful SUN GOD! (Requires Level 7; needs 4 Super Fans allies in range of Supermonkey in order to activate the ability; can be more powerful with the Dark Temple Idol trinket equipped on him)
  • Heroic Aura $1250/Free (pre-purchased upon placement, Level 10 only): Supermonkey is impervious to negative effects and makes all upgrades for other nearby characters cheaper [Discounts by 10% overall] (Req. Level 3)
  • Super Range $600: Increases shooting range
    • Hyper Range $800: Increases shooting range even more
      • Call in Friends^ $3500: Ability: Transform all Super Fans into Supermonkeys. (Req. Level 5)

^Supermonkey can only have one ability upgrade at a time.


When placed:

  • "Is it a bird? A plane? It's something, even better... ME!!!"
  • "This looks like a job for... Supermonkey!"
  • "Anyone call for a superhero?"
  • "It's about time!"

When selected:

  • "Yes?"
  • "Are you a fan?"
  • "I'm listening!"
  • "Ready!"
  • "Need a hero?"
  • "This better be good!"
  • "If you want an autograph, just ask!" (when annoyed)

When upgraded:

  • "Impressive, aren't I?"
  • "Starstruck! I would be."
  • "Welcome to the gun show!"

When MOAB Class Bloons appear:

  • "Someone take a picture when I pop this guy! And make sure you get my good side!"

When MOAB Class Bloons is popped:

  • "Ha! Too easy!"
  • "No Bloon is a match for... Supermonkey!"

When Bloons leak:

  • "Don't worry, everyone. This is, uh... all part of my plan!"

When activating Abilities:

  • "Fan Club, assemble!" (when activating Call in Friends)
  • "By the light of the Sun God!" (when activating the Sun God ability)
  • "Not bad, Sai. I'm impressed!" (when Sai's Sabotage Supply Lines is activated)


Bloons Super MonkeyEdit

BSM Super Monkey

Super Monkey from BSM

The Super Monkey flies over five different levels (plain, jungle, ice, volcano, space) popping bloons while upgrading its abilities. Upon completing the game, the Super Monkey flies up into space with fireworks going on and a crowd cheering is heard. If you lose, it shows an animation of a ripped cape hanging from a tree with a purple bloon and sheep in the background.

Bloons Super Monkey 2Edit

It acts the same as the original Bloons Super Monkey, it flies in 4 different zones (Monkey Lane, Bloon Dunes, Deep Bloon Sea and Mount Magma), popping bloons, collecting Power Blops, and upgrading its abilities.

Bloons 2Edit


Laser ownage with Super Monkey!

The Super Monkey makes a cameo appearance, using lasers that can destroy anything, including metal blocks. Use it if you can't complete a certain level. Super Monkeys are limited, so they are best only used when the player thinks the level is very difficult. In addition, you can use a free super monkey on any level you have completed.

Differences between BTD5 Flash and BTD5 MobileEdit

Buff Jungle Drums can increase the attack speed of the Super Monkey.

Buff Laser Blasts can destroy M.O.A.B. Class Bloons faster than one upgraded to Plasma Vision because the lasers register as two hits instead of one.

Buff Sunbeams from the Temple of the Monkey God have unlimited pierce regardless of sacrifices.

Buff A warning message will now always pop up whenever the player upgrades a Sun God to a Temple of the Monkey God (this helps reduce the number of unwanted Temples, allows the player to consider if they want to build a temple in the first place, and lowers the chance of a player accidentally sacrificing towers upon purchase).

Buff Footprint size will no longer increase upon being upgraded from Sun Gods to Temples of the Monkey God. Instead, the footprint remains the same as a normal Super Monkey footprint (like all its other upgrades).

(This is BTD5 mobile)

Update History (Bloons TD Battles Mobile)Edit

Outside of club arenas such as Mega Boosts and Bananza Mode, The Super Monkey is rarely used because it is too expensive and ineffective as an early-game tower (a 0/0 Super Monkey can't handle grouped Blue Bloons), due to poor lower-level upgrades and a lack of camo detection. Over the years, it has been given various buffs, the most significant of which is Version 4.6, decreasing the cost of the base tower and both of its range upgrades.

The only popular loadouts that utilize the Super Monkey is Ninja-Farm-Super (in Bananza), and Wizard-Farm-Super (also in Bananza).


Buff Laser Blasts price decreased ($3,500 → $3,000).

Buff Plasma Blasts price decreased ($5,000 → $4,000).

Buff Sun God price decreased ($16,500 → $13,500).


Buff Tower price decreased ($3,500 → $3,000).

Buff Super Range price decreased ($1,000 → $800).

Buff Epic Range price decreased ($1,500 → $1,200).


  • The Super Monkey is based on Superman, with its uniform, cape, and laser vision.
    • The Dark Knight upgrade in BTD6 is probably a reference to Batman, with its uniform and blades it throws. Also, the Tier 5 Legend of the Night upgrade is similar to Batman Beyond.
  • In BTD5, tier 3 and 4 of Path 1 upgrades are ancient-themed, while the Path 2 upgrades are future-themed, which is a pattern repeated with the Boomerang Thrower and loosely with the Banana Farm and Village, but reversed with the Buccaneer.
  • The Super Monkey is the only tower in BTD 1 with only 1 upgrade.
  • In BTD5, Epic Range gives the Super Monkey a green cape, and Plasma Vision gives it a purple cape.
  • There is a game based on the Super Monkey called Bloons Super Monkey; the Super Monkey harnesses the powers of the Boomerang Thrower, Missile Launcher, and MOAB Mauler. It has its own sequel named Bloons Super Monkey 2 and its mobile version, with also harnessing the powers of the Monkey Apprentice and Ice Tower only in those sequels.
  • When Super Monkeys are upgraded with Laser Vision they still can't pop lead bloons unless you are playing in the iOS or Nintendo DSi/3DS version of Bloons TD 4.
    • The Laser Vision's description fails to mention this very useful feature, despite it still mentioning that it can pop frozen bloons. This means the Laser Vision's ability to pop leads may be a bug.
  • Dart Monkeys can use the Super Monkey Fan Club Ability to become an 0/0 (unupgraded) Super Monkey in BTD5 for a limited time. However, 0/0 SMFC dart monkeys are better than 0/0 Super Monkey because their darts have more piercing, and can be placed more densely due to the Dart Monkey's smaller footprint.
  • The Super Monkey's status of the ultimate tower is debatable, the Super Monkey cannot pop Camos unaided unless it is in the radius of a Meerkat Spy, upgraded to Temple of The Monkey God, Ultravision (BTD6), under the effect of a Monkey Buccaneer with the Crow's Nest upgrade with the Pirate Cove specialty on or an x/2 Monkey Village. Furthermore, if you place the Super Monkey in an ill spot, it is easily outstripped by Yellow Bloons and Pink Bloons (shown to the right, unless the Super Monkey is well-placed).
    • A blue or green bloon can even outspeed an Epic Range Super Monkey on some tracks like MOAB Desert.

A 1/1 Super Monkey being outsmarted by a Yellow Bloon

  • A Monkey Buccaneer with the Destroyer upgrade in BTD5 is roughly the equivalent of a Super Monkey with no upgrades but in water. It fires slightly slower, but it is cheaper, has more range, Camo detection (if upgraded to Crow's Nest), and the darts pierce through 5 bloons and there are additional grapes (if the Destroyer also has Grape Shot).
  • In BTD5, Bloon Annihilation Ability of the Technological Terror cannot destroy Camos even if the tower has Camo detection.
  • In BTD5, the 3rd upgrade on either path for the Super Monkey makes him lose his cape.
  • The "Robo-Monkey" upgrade is a reference to the 1987 film, Robo-Cop.
  • A Temple of the Monkey God with no sacrifices is weaker than a regular Sun God. This is because a Sun God shoots 3 rays every 2 frames, while a Temple shoots 1 bigger ray.
  • It is advised to get a Monkey Fort with the Super Monkey, it will allow its darts to pop two bloons instead of one, making it far more efficient.
  • The 3rd and the 4th upgrades from Path 1 suggest a superhero so amazing that he is turned into a god, but the Path 2 upgrades suggest a superhero who has succumbed to the salvaging.
  • The Super Monkey has been nerfed in Bloons TD Battles to shoot at half speed.
  • In Bloons Tower Defense 2, a glitch may happen where sometimes the Laser Vision upgrade won't pop frozen bloons.
  • In BTD5 iOS, when playing on Easy and the Super Monkey is influenced by Monkey Village, the Laser Vision upgrade costs $5 more if compared to the price of BTD5 online and Deluxe.
  • According to Bloons Super Monkey 2, the Super Monkey's powers are immune to water. Also, it seems to be able to either breathe underwater or hold its breath extremely long.
  • In BTD5, if the Robo-Monkey upgrade is bought before the laser or plasma upgrade, the Robo-Monkey will shoot regular darts out of both of its arms. However, these darts can pop lead bloons.
  • Super Monkey 0/4 does the same exact damage as a 2/4 on iOS but has slightly lower popping power than the Super Monkey in the original version.
  • In Bloons TD, BTD2 and BTD5 there is a pre-round comment that asks if the player has a Super Monkey already.
    • The pre-round comment gets shorter and shorter from game to game.
  • In Bloons TD 5 Mobile, a Super Monkey with Laser Vision destroys any single M.O.A.B. Class Bloon faster than one upgraded to Plasma Vision because the lasers register as two hits instead of one.
  • When the Super Monkey is upgraded to the Temple of the Monkey God, the face is looking down, instead of up, unlike every other tower.
  • In Bloons TD 5, the 3/2 Super Monkey is twice as money efficient as the 2/3, as shown in this document.
  • A Temple of the Monkey God can sacrifice another Temple of the Monkey God-but does not combine the powers of the sacrificed one.
  • This is the fastest tower with no upgrades to pop a MOAB layer.
  • Super Monkeys seem to have a little footprint but actually its footprint is a bit larger. Placing another Super Monkey nearby seems to have a little gap with the first one.
  • The True Sun God (The tier after Temple of the Monkey God) in BTD6 can pop 50 Big Airship of Doom (B.A.D.) or even more if the sacrifice is done correctly. This is been tested by a YouTuber called Aliensrock in his video named (Bloons Tower Defense 6 - 5th Tier Temple - The True Sun God). At the end of the video, he tried the Perfect True Sun God in Sandbox mode which resulted in a lot of devastation.
  • In BTD6, a single 3/0/2 Sun Avatar can beat Round 63 by itself on some tracks.
  • In BTD6, all paths for the tower have at least two upgrades that increase its range.
  • In BTD6, the "There Can Be Only One" Monkey Knowledge allows The True Sun God to become a Vengeful True Sun God if an Anti-Bloon and Legend of the Knight (the other 5th tiers for Super Monkey) are outside of the range of the sacrifice when the Temple is upgraded. This increases the damage of the tower and sub towers of it (i.e. Spectres). However, this prevents players from using the Anti-Bloon or Legend of the Knight, as their upgrade paths will be locked.
  • The "B" logo on the Super Monkey probably stands for Bloons, although Super Monkey is not at all on the Bloons' side.
    • It could also stand for Bananas since monkeys eat bananas.
  • The Super Monkey is one of the few towers in BTD6 that have their first two upgrade paths from BTD5 not changed at all except for new Tier-Five Upgrades.



† Once every 0.068 seconds to be exact.

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