|“||Even more powerful Maelstrom ability and lasts longer.||”|
|~ BTD6 Description|
Super Maelstrom is the final Path 2 upgrade for the Tack Shooter in Bloons TD 6. Super Maelstrom enhances the ability significantly by increasing duration (9 seconds instead of 3 seconds), damage (2 damage instead of 1), pierce (500 instead of 100), and distribution area of the Blade Maelstrom ability (four sawblade spinners instead of two sawblade spinners along a more curved arc). It also allows both the tower's regular attack and ability to pop Lead Bloons and deal 2 damage per blade. Its ability will emit blades every 0.0333 seconds with 500 pierce instead of 100. Cooldown for ability remains at 20 seconds. Neither the basic attack nor the special ability can pop Camo Bloons without support.
Appearance[edit | edit source]
Super Maelstrom gains two separate sawblades, one on top and one at the bottom. The blades it shoots now come out from the middle of the two metal plates which cover the two sawblades. There is a strong metal grip at the ground, holding the tower in place and a blue blade logo on top.
Strategy[edit | edit source]
Summary[edit | edit source]
Super Maelstrom is an effective low-cost tower for providing high popping power for popping bloons. It becomes most effective on Race Events that enable Tack Shooters, as many rounds can be sent at once for the Super Maelstrom ability to obliterate the vast amounts of bloons coming out in order to gain a significant amount of damage with one single ability usage. It becomes an excellent almost-solo tower with Pat, easily melting dense RBE rounds. Similarly, it benefits hugely from towers that add bloon vulnerability, especially Super Brittle.
Tips[edit | edit source]
- The blades of its ability have 500 pierce and thus can tear through even grouped Ceramic Bloons if they are close enough to the tower. This also applies to Blade Maelstrom too, though the Super Maelstrom has advantages that Blade Maelstroms lack.
- A Super Maelstrom (ability) that is buffed with attack speed buffs can shoot a lot more blades than it normally could.
- Crosspathing does not affect Super Maelstorm ability so it is usually not the best choice to crosspath it, but 2-5-0 is usually the better crosspath if a crosspath needs to be bought.
- Placing a Super Maelstrom such that it is placed right underneath the hitbox of blimps can allow the ability to inflict heaps of damage.
- Pair with damage buffs such as Level 3+ Pat Fusty or bloon debuffs such as Super Brittle for even more damage with the ability.
- Although fairly good on easier maps, its use on more advanced maps relies heavily or even entirely on pairing with Pat Fusty, which heavily amplifies total damage of the ability, thereby shredding rounds with ease once both Super Maelstrom and Pat's Rallying Roar abilities are activated simultaneously.
- Its tendency to leak means that it tends to be seen with cleanup towers such as Perma-Spike.
- The ability is affected by any upgrade that grants extra attack speed, such as Jungle Drums or Overclock.
Version History[edit | edit source]
Gallery[edit | edit source]
Trivia[edit | edit source]
- The Super Maelstrom upgrade costs ~53.57x more than the base tower ($270).
- It is the third/fourth (tied with Ultra-Juggernaut) cheapest tier-5 alone, and only costs $2,000 more than the 1st on Medium. Also, it is almost the cheapest in the game with its total cost, $18,855 on Medium (Ultra-Juggernaut is cheaper, at $17,660 total on Medium). It might be the cheapest upgrade that can take down a BFB, not including the children.
- Super Maelstrom's artwork uses a similar style to BTD5's Blade Maelstrom artwork.