Glue so strong it temporarily immobilizes all affected Bloons!
”
~ In-game description
Super Glue is the fifth and final upgrade in the third path for the Glue Gunner in Bloons TD 6. It shoots pink globs of glue that temporarily applies extreme slowdown to MOAB-class bloons down by a minimum of 90% while dealing 30 damage to MOAB-class on impact. ZOMGs are slowed by 90% for up to 0.75s, BFBs are slowed by 95% for up to 2.5s, and MOABs and DDTs are completely immobilized for 5.0s. When Ceramics or other bloons are hit, they become completely stuck for the full 24 seconds without the impact damage. Once the temporarily ultra slowdown effect expires, MOAB-class bloons continue to be under the Relentless Glue effect (37.5% slowdown) for the rest of the glue duration. Unlike other Glue Gunners, Super Glue can target the same bloon more than once even if the bloon is already coated with the same glue.
Additionally, pierce of each glue blob is increased to 6 (+1 with Bigger Globs, or 1 on impact with splatter pierce of 9 with Glue Splatter), affected bloons are dealt 20 damage every 2 seconds (21 damage every 1.8 seconds if 2-0-5) in a similar manner to Corrosive Glue, and popped bloons stun all affected MOAB-class Bloons and ordinary Bloons for 1.0s. The on-pop splash hits up to 11 bloons, 12 with 0-1-5, and 14 with 0-2-5.
This upgrade costs $20,400 on Easy, $24,000 on Medium, $25,920 on Hard, and $28,800 on Impoppable.
Super Glue now wears a black outfit instead of the white one than that of Relentless Glue, with a suit's hood obstructing the monkey's face. The two hand cannons also look bigger with a stream of spilled and condensed glue. The glue tank now has a red valve on top. Otherwise, Super Glue is the same as Relentless Glue in both appearance and animation, both of them are wearing Class-C hazmat suits though Super Glue also wears a ballistic vest.
Super Glue produces the very stickiest of glue possible, enough to stop bloons to a halt for a very long time, completely stop MOABs and DDTs for a short duration, severely slow BFBs and ZOMGs for a brief duration, and allow its stunwaves to stun all MOAB-class bloons for full duration. It can also re-glue bloons that its own glue already contacted before, allowing refreshment of the duration of the glue, and deal additional direct damage on MOAB-class bloons. Stunwaves pierce even more bloons.
Targeting Priorities[]
Super Glue targets bloons using the standard targeting priorities. It shoots straight movement projectiles.
First: Targets the first bloon visible within its range.
Last: Targets the last bloon visible within its range.
Close: Targets the closest bloon visible within its range.
Strong: Targets the strongest bloon visible within its range.
Full Popology[]
Statistics[]
Updated as of Version 43.0
Base stats
Glue:
Projectile, acid type, detects partial hitbox, 46 range, 1.0s attack cooldown, 0 damage, 30 MOAB damage, 6 pierce. Applies Slowdown Stuck and Slowdown. Slowdown Stuck slowdown quantity prioritizes, slowing ZOMGs by 90% for 0.75s, BFBs by 95% for 2.0s, MOABs and DDTs by 100% for 5.0s, and bloons for 24s; otherwise apply Slowdown, slowing bloons down by 75% and soaking up all bloon layers, lasts for 24s, or 37.5% slowdown for 12s for MOAB-class, and deals 20 damage every 2.0s for full duration. Classified as a Level 7 Glue, and can replace Level 7 Glue. Can target MOAB-class bloons. When popped fully, create Relentless Splat.
Relentless Splat:
Burst, acid type, detects partial hitbox, 0 damage, 11 pierce, stuns affected bloons and MOAB-class bloons for 1.0s.
Crosspathing interactions
1-0-5: Glue soaks all bloon layers.
2-0-5: Classified as a Level 5 Glue, and can replace Level 5 Glue. Corrosion DoT is 21/1.8s instead of 20/2.0s.
0-1-5: Pierce of Glue increased from 6 to 7, Relentless Splat pierce increased from 11 to 12.
0-2-5: Pierce of Glue reduced to 1 impact but creates Splatter upon collision, and pierce of splatter is 9. Relentless Splat pierce increased from 12 to 14.
Super Glue is designed primarily to clump up many blimps in place at once and greatly reduce the speed of affected blimps. Its greatest value comes from not needing a MIB to handle DDTs while still dealing decent damage to them. However, Icicle Impale plays a very similar role to Super Glue, and with only a slight cost advantage for the Super Glue, Icicle Impale is far more flexible thanks to its more flexible stepping stone upgrades than Super Glue's own stepping stones. Compared to the MOAB Glue's minimal effect during the mid-game outside of affecting mid-game MOABs and BFBs and Relentless Glue's generally poor performance with either crosspath, Icicles provides a role for the mid-game grouped popping power, making Super Glue's stepping stone tiers rather ineffective overall. Super Glue, however, maintains its status as a higher-tier crowd control with contagious stun and damage potential, both gradually and immediately.
Tips[]
Super Glue can be used as an effective DDT-stalling tower, since DDTs become completely stunned when shot by the pink globs of Super Glue.
Compared to Icicle Impale, there is no ice-related backfire from Super Glue, allowing any tower to affect the stunned/slowed blimps or bloons.
Super Glue is very comparable to Icicle Impale, so it is worth considering Super Glue's advantages in specific situations compared to Icicle Impale before purchasing Super Glue.
Super Glue is quite expensive, around a few thousand dollars more, but it does possess the extra benefit of adding MOAB Glue effects to blimps for up to 12 seconds on top of the 4-second stun/slowdown compared to a rather short freeze time for Icicle Impale.
Icicle Impale attacks faster than Super Glue. Specifically, Icicle Impale attacks every 0.75s by default and can attack faster with Enhanced Freeze.
Super Glue effects on blimps can be seen as far superior over Icicle Impale's. Super Glue can fully stun MOABs and DDTs, while Icicle Impale only slows them down to a set speed. Super Glue can slow ZOMGs by 90%, while Icicle Impale can only slow them by 50%. Against BFBs, however, both a Super Glue and Icicle Impale slowdown is relatively comparable before Round 100+ Freeplay ramping.
Icicle Impale needs lead popping power, such as Cold Snap or a MIB, in order to slow and damage DDTs. Super Glue can slow and damage DDTs regardless of crosspath, if given camo detection.
Super Glue can be paired with Ezili and Prince of Darkness to make it easier to clump groups of blimps together, making it easier to handle groups of blimps.
Super Glue's high-damage DoT makes glued normal Ceramics no problem if the DoT is fast enough and the glue projectiles itself won't clog on any other bloons or the already glued Ceramics.
Version History[]
Balance Changes[]
Super Glue was reworked entirely since Version 8.0 to become basically a rough imitation of the Icicle Impale but weaker. Instead of a "stun" and a fixed slowdown speed, Version 8.0 changed Super Glue to deal a large percentage slow and no "stun". The entire rework was done to counteract excessive stalling of income-related abilities, and was done so on top of global initial cooldown nerfs to all income-only abilities. This was later updated in Version 10.0 to only apply "stun" for weaker MOAB-class bloons, making it much more effective against MOABs and DDTs, but remains to still have less stalling power than before the Version 8.0 Super Glue reworks. Version 26.0 buffed its price to give the upgrade an overall similar cost to the Icicle Impale.
2.0
Super Glue with Glue Splatter has increased pierce (5 → 6).
8.0
Cost decreased ($40,000 → $35,000).
MOAB-class slowdown decreased (100% → 90%).
Now deals 50 damage to MOAB-class Bloons.
8.1
0-2-5 Super Glue no longer locks MOAB-class Bloons in place with splash.
9.0
0-2-5 Super Glue now correctly stuns regular Bloons.
10.0
Super Glue pierce increased by +5.
Super Glue now completely stuns MOABs and DDTs.
Super Glue now deals extra slow to BFBs (90% slowdown → 95%).
24.0
[Undocumented bug] Super Glue can no longer re-apply glue onto the same bloon or blimp until the glue wears out.
26.0
“
Super Glue currently fits a role of essentially a weaker Icicle Impale that is also much more expensive (and, well, worse). For now the cost has been cut substantially to keep their function and value balanced.
”
~ Ninja Kiwi
Super Glue price reduced from $35,000 → $28,000
[Undocumented] Super Glue will now re-apply glue to glued bloons without the "Slowdown Stuck" status effect. Still does not re-apply glue to "Slowdown Stuck" bloons
This was listed as a bug fix that was said by NK as "xx5 Super Glue can now re-target Bloons that is has [sic] already Glued after stun expires"
30.0
Super Glue now re-applies to glue to "Slowdown Stuck" bloons
Note: Considered a nerf because this causes blimp descendents to clog pierce instead of focusing on other blimps that were unaffected by the "Slowdown Stuck" status effect.
32.0
New art assets added for Glue DoT
35.0
“
We were unsure this rework would make it in at all until late and didnt want to mess around too much further before release, so we plan to make further refinements to the numbers in order to bring power properly in line with what we would like - however the long awaited mechanic rework for Relentless & Super Glue is here and we feel it is a promising start. Relentless Glue now brings some AoE stun on layer popping and glue track puddles has been reworked into a dps enhancement for the top path Bloon Solver instead of a hyper niche bottom path stalling bonus (the more ceramics the merrier!). Glue Gunner has also had a number of price changes aimed at improving the middle path / crosspathing while avoiding improving MOAB Glue. We’ve already found interesting uses for the top path change so keen to hear about your cool use cases.
”
~ Ninja Kiwi
Super Glue no longer drops any blob on the track
Super Glue on any glued layer popping stuns Bloons and MOABs in the area with a small splat (pierce 3, radius 12, 0.5s duration)
36.0
“
Our Glue rework last update wasn't quite ready soon enough to go through in depth balancing of how the new mechanics felt before release, but we still wanted to just get them out and see what people thought anyway, so this is mostly just a bit of catch up on that with fixes to crosspathing value.
”
~ Ninja Kiwi
x-0-5 Super Glue on-pop stun pierce increased from 3 → 6
0-1-5 Super Glue on-pop stun pierce increased from 3 → 7
0-2-5 Super Glue on-pop stun pierce increased from 3 → 9
Super Glue on-pop stun duration increased from 0.5s → 1s
41.0
“
[...] Super Glue isn't a big upgrade to Relentless Glue for the high cost so we're setting it at a different price point to other similar role towers, but also hitting it with a larger full rework of number shuffling, with more of the damage it deals coming from the DoT rather than the initial impact making it easier for DoT to self-trigger glue explosions and act as a buff to the 205 crosspath along with the base pierce of the glue explosions being higher.
”
~ Ninja Kiwi
Super Glue price reduced from $28,000 to $24,000
Overall price decrease is $3800, as MOAB Glue had its price increased by $200.
Super Glue direct blimp damage reduced from 50 to 30
0-x-5 and 1-0-5 Super Glue DoT damage tic increased from 1 to 20
2-0-5 Super Glue DoT damage tic increased from 1 to 21
2-0-5 Super Glue DoT damage tic interval reduced from 2s to 1.8s
0-x-5 Super Glue splat on pop pierce increased from 6 to 11
0-1-5 Super Glue splat on pop pierce increased from 6 to 12
0-2-5 Super Glue splat on pop pierce increased from 6 to 15
43.0
“
[...] Glue Splatter stands out as weirdly expensive for T2, and is rarely even needed so we’re significantly cutting its price to bring it down to a more affordable range with less pierce, we hope this should make it more worth considering for splatter coverage over piercing. [...]
”
~ Ninja Kiwi
0-2-5 Super Glue splatter pierce decreased from 10 to 9
0-2-5 Super Glue splat on pop pierce decreased from 15 to 14
Bug Fixes and General Changes[]
This section is incomplete. You can help by expanding it.
Extra Notes (Version History)[]
Gallery[]
In-game model
Super Gluing a bunch of Fortified ZOMGs
Super Glue at an angle, showing more of the Super Glue Gunner's glue container
Super Glued Fortified DDTs
Super Glue Blobs on the track and off the track (due to Downdraft)
Super Glue with Glue Splatter applying "slowdown stuck" status to a MOAB
Super Glue without Glue Splatter piercing in a straight line to BFBs
Super Glue applying stun to MOAB via improved relentless effect
Official artwork[]
Upgrade portrait
Upgrade icon
Instamonkey icon
Videos[]
Is The BUFFED Super Glue Good Yet? (Bloons TD 6)
Demonstration of the Version 26.0 Super Glue by ISAB (watch 7:20 onwards for Super Glue in-game)
Can Fixing A Bug Actually Make A Tower Worse?
Version 30.0 Super Glue "bug fix" discussion by Ethan Reid
Trivia[]
This upgrade was probably the only tower in BTD6 that can virtually stall a MOAB-Class Bloon completely for a significantly long time, as MOAB-class Bloons was stalled indefinitely on the same place until not hit by Super Glue after around 1 second.
After the reworking in version 8.0, this has next to no use, as it's weaker and more expensive than Icicle Impale in most scenarios.
However, as confirmed by youtuber ISAB, the one thing Super Glue is better at compared to the Icicle Impale is stalling D.D.T.s.
According to Rohan from Ninja Kiwi the undocumented change to Super Glue in Version 24.0 that prevents it from re-hitting bloons and blimps is a bug. It was fixed on Version 26.0.
The amount of XP required to unlock Super Glue alone is the same as that for Icicle Impale alone.
Super Glue's corrosion rate is the same as Corrosive Glue prior to the Version 31.0 buff that increased Corrosive Glue's corrosion rate. In addition, the 2-0-5 Super Glue's corrosion rate is now the same as simply getting Corrosive Glue instead of just an improved corrosion speed compared to without Super Glue.