|“||Bloons take huge damage while frozen including MOAB-class Bloons.||”|
|~ In-game description|
Super Brittle is the fifth and final upgrade of Path 1 for the Ice Monkey in Bloons TD 6. It can affect any bloon type, including White Bloons, and Zebra Bloons, and attacks about 11% faster than Embrittlement. Any bloon damaged by Super Brittle takes +4 damage for 3 seconds and for the same duration, the bloon(s) become vulnerable to attacks that normally cannot pop frozen or lead (DDTs included). MOAB-class Bloons are not frozen in place, but are permanently slowed down by 25% (via the Permafrost effect to MOAB-class, excluding BADs and Bosses). It will deal 1 damage by default but deals 5 damage to any bloon if it hits the same bloon consecutively.
This upgrade changes the Ice Monkey's skin color from red to purple. It loses its pupils and its grey headband; the decoration in front reverts back to a diamond shape. The in-game model's head decoration is slightly different from the artwork, being kite-shaped instead of diamond-shaped. The fur below the chin is more pronounced.
Super Brittle produces freezing blasts in a zone-like style. Technically, the Ice Monkey is locked on the Close targeting priority. However, for simplicity reasons, this monkey has no targeting priorities.
- Updated as of Version 31.0. Listed prices exclude buffs, sacrifices, and Monkey Knowledge.
Despite its tiny range, Super Brittle is extremely effective in combination with high-DPS towers, specifically fast-attacking, high-projectile towers (e.g. The Tack Zone), which often utilize sharp-based attacks. In combination with the permanent slowdown via Permafrost effects, the temporary debuff towards regular bloons and MOAB-class bloons can prove super effective at demolishing them, especially DDTs and high-HP blimps (BADs and Boss Bloons in particular), although the Super Brittle itself has rather low pierce for its price. Super Brittle benefits much from the range bonuses from Primary Mentoring, which is much needed when unsupported due to its very limited DPS.
- The Ice Monkey still has a small radius, so placement is vital.
- It is best to place it around a hairpin bend, and planning in advance is almost always required. Note that the Ice Monkey's range does not have to directly encompass the track itself in order to attack and debuff blimps along the path.
- As a Primary Monkey, it can get range buffs from Primary Training (+10%, relative) and Primary Mentoring (+5, absolute).
- Since the damage boost is additive, not multiplicative, it works best with towers which hit many times per second, such as towers with fast attacks, high pierce, and multiple projectiles per attack. The more often the targets are hit, the more often the damage bonus is applied.
- Super Monkeys are a classic example of towers that attack quickly.
- Towers that fire multiple projectiles include Airburst Darts Monkey Subs, Bloonjitsu Ninjas, Overdrive Tack Shooters, and Buccaneers with Grape Shot and Double Shot. Spike-related attacks, such as Spike Factory spikes and Caltrops, benefit as well, especially Spike Storms.
- The towers that benefit the most are Grandmaster Ninja, Sun Avatar, Comanche Commander and Tack Zone.
- In terms of relative damage, Avatar of Wrath already has high damage per hit, so Super Brittle only adds ~12% damage when the Avatar has its full damage bonus. The Poplust Druids only deal 1 damage per hit, so the +4 bonus is a +400% increase. However, in terms of absolute damage, Avatar of Wrath attacks twice as quickly, so it will apply the damage bonus twice as often as an individual Poplust Druid.
- The 5-2-0 cross-path is recommended over 5-0-2 as the monkey's fire rate is still slow.
- Re-Freeze actually works at refreshing the brittling debuff with full uptime as long as it is hitting the same bloon, as its attack speed is still faster than the duration of the status effect.
- There is currently no visual indicator for blimps affected by the Super Brittle debuff. A working debuff is can be seen through blimp(s) degrading quickly, or by watching the pop count for a tower with low damage-per-hit.
- Super Brittle can cause affected DDTs to become damaged from attacks that normally cannot pop lead. Therefore, a sharp attack such as Avatar of Wrath's thorns or an energy attack such as Laser Cannon's lasers can damage DDTs affected by Super Brittle's debuffs. However, explosion type attacks still cannot damage DDTs even when the DDTs are hit by Super Brittle, as the DDTs retain their black properties.
- The DDT debuff enables the 2TC combo Super Brittle + Bloon Exclusion Zone.
- As of Version 7.0, this upgrade has the smallest range out of any Tier 5 upgrade, excluding all towers whose "range" is represented for inclusion purposes (of which are Sniper Monkey, Heli Pilot, Monkey Ace, Mortar Monkey, and Dartling Gunner).
- Absolute Zero used to also have the smallest range, but since Version 7.0 Absolute Zero now has twice the range of a normal Ice Monkey.
- Even with the Version 17.0 buffs to its range, Super Brittle remains the smallest range out of any Tier 5 without "dummy" range.
- The second-smallest goes to The Tack Zone, at 30 range, compared to Super Brittle's 25 range.
- The upgrade icon for Super Brittle is displayed as shattered MOAB.
- The design of the Super Brittle monkey is likely inspired by the design of Yeti in Team Fortress 2 as seen in the official Jungle Inferno update trailer.
- The current upgrade description is ambiguous. More specifically, if the description was interpreted such that it implied that Super Brittle could apply a freeze status effect, MOAB-class bloons can be targeted and permanently slowed by the Permafrost effect but not be "frozen" quote-on-quote. However, this could just be due to the word "frozen" being the past participle of the word "freeze" and the act of attacking a blimp with its freeze blast attack referred as "freezing".
- Embrittlement starting from Version 29.0 also uses the word "frozen" in that sense too.