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BTD6
Summon Phoenix ability: Powerful phoenix wreaks Bloon havoc for 20 seconds.
~ BTD6 upgrade description

Summon Phoenix is the fourth upgrade of Path 2 for the Wizard Monkey in BTD6. It grants the Wizard Monkey with an ability to summon a phoenix that continuously shoots flames directed according to the parent Wizard. Each phoenix flame is shot once every 0.1s and deals 5 damage without the damage-over-time burning effects, and has 10 pierce per phoenix flame. Like all airborne towers, the phoenix can ignore Line of Sight. It lasts for up to 20 seconds (as long as the parent Wizard is on screen), and it has a 45-second cooldown.

It costs $3,400 on Easy, $4,000 on Medium, $4,320 on Hard, and $4,800 on Impoppable.

Description[]

Appearance[]

The Wizard Monkey grows a mustache and wings grow on its hat. The Wizard looks happy in the upgrade portrait while his phoenix flies with him.

Summon Phoenix Ability Info[]

Upon activation, a deadly Phoenix will appear. It shoots a continuous blast of flames aimed according to the parent Wizard, each dealing 5 damage per flame with 10 pierce. The Phoenix will last for 20 seconds before disappearing. Unlike BTD5, an initial cooldown is required prior to activation of any newly upgraded Summon Phoenix Wizards. Phoenix cannot pop Purple Bloons but can pop camo bloons even without camo detection. Cooldown is 45 seconds.

Full Popology[]

Statistics[]

The following is a list of statistics of a Wizard Monkey with Summon Phoenix. It includes its base statistics and all associated crosspathing interactions. Expand the box on the right to see further information.

Updated as of Version 28.3
Base stats
  • Bolt:
    • Projectile, energy type, detects partial hitbox, 40 range, 1.1s attack cooldown, 1 damage, 3 pierce.
  • Fireball:
    • Projectile, fire type, detects partial hitbox, 40 range, 3.0s attack cooldown, 3 damage, 18 pierce, 14 blast radius.
  • Firewall:
    • On-track item, fire type, 40 range, 4.5s attack cooldown, 1 damage per 0.1s, 15 pierce, ~10 (?) projectile size, 4.5s lifespan. Locked on Close targeting.
  • Breath Flame:
    • Projectile, fire type, detects partial hitbox, 40 range, 0.1s attack cooldown, 1 damage (2 ceramic damage), ~3 (?) projectile size, 0.4s lifespan.
Ability stats
  • Summon Phoenix:
    • Creates Phoenix sub-tower. Lasts for 20 seconds.
    • Ability cooldown of 45 seconds.
Other stats
  • Phoenix:
    • Flies around in a flight pattern of 90 flight radius and centered at the center of the screen.
  • Phoenix Flame:
    • Projectile, fire type, flies above all Line of Sight restrictions, infinite range, 0.1s attack cooldown, 5 damage, 10 pierce, 6 projectile size, detects camo. Target priority based on main Wizard.
Crosspathing interactions
  • 1-4-0:
    • Bolt ignores Line of Sight
    • Fireball ignores Line of Sight
    • Firewall ignores Line of Sight and can be targeted at nearby bloons based on target priority
    • Breath Flame only lasts 0.8s instead of 0.4s but doesn't ignore Line of Sight
  • 2-4-0:
    • Bolt deals 2 damage instead of 1.
  • 0-4-1:
    • Bolt pierce increased to 8 (+5), and projectile speed increases
    • Firewall pierce increases to 20 (+5)
    • Breath Flame pierce increases to 6 (+2)
  • 0-4-2:
    • Base tower gains camo detection, and all new attacks can affect camo

Damage Types[]

See also: Damage Types/Bloons TD 6/Magic

The following are a list of wiki-written damage types associated by a Wizard Monkey with Summon Phoenix. These damage type statistics include how it attacks and how these attacks would affect bloons. Expand the box on the right to see further information.

Updated as of Version 27.3
Base attack(s)
  • Bolt:
    • Energy Type (pops Black, White, Frozen) Energy
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
  • Fireball (Projectile):
    • Fire Type (pops Black, White, Lead, Frozen) Fire
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
  • Fireball (Explosion):
    • Explosion Type (pops White, Purple, Lead, Frozen) Explosion
    • Burst (bursts from fireball) Burst
    • Area of Effect Area of Effect
      Extra damage to all bloon types (1 → 3) Extra Damage
  • Firewall:
    • Fire Type (pops Black, White, Lead, Frozen) Fire
    • On-Track (unspecified variant) On Track
    • Spawn On-Map (randomly placed onto nearby track) Spawn
    • Contact Damage (1 damage every 0.1s contact) Contact Damage
  • Breath Flame:
    • Fire Type (pops Black, White, Lead, Frozen) Fire
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
    • Extra damage versus Ceramics (+1) Extra Damage to Ceramics
    • Burn (standard bloons, 1 damage per 1.5s for 3.0s) Burn
    • Burn (MOAB-Class Bloons, 1 damage per 1.5s for 3.0s) Burn Blimps
Ability
  • Summon Phoenix:
    • Deploy Sub-Tower (deploys a phoenix, lasts 20 seconds) Deploy Sub Tower
Other
  • Phoenix Flame:
    • Fire Type (pops Black, White, Lead, Frozen) Fire
    • Also affects Camo Bloons Affects Camo
    • Single Projectile Single Projectile
    • Straight Attack Straight Attack
    • Path-Based Mobility (The location at where the projectiles will spawn depend on where the Phoenix was when the attack was made. The Phoenix always moves in a fixed path) Path-Based Mobility
    • Full Map Range ("aircraft" projectiles) Full Range
    • Extra damage to all bloon types (4) Extra Damage

Strategy[]

Summary[]

The ability for Summon Phoenix is useful as a mid-game option for destroying MOAB-class bloons and dealing cleanup at a global range. Phoenixes deal high damage, but it only provides a temporary boost in damage and tends to greatly struggle against dense groups of bloons. Supporting a phoenix by adding additional defense is important, whether it be preparing for multiple Phoenixes on ready or adding supporting damage to cover downtime of their abilities.

Tips[]

  • 0-4-2 Wizards are the preferred crosspath when getting this upgrade. Any benefits via crosspath are for the Dragon's Breath attack, as crosspaths have no effect at all for the phoenix.
  • Selling the Wizard removes the phoenix, so take caution before selling the Wizard.
  • While Summon Phoenix is much stronger in BTD6 than in BTD5, specifically because flames deal much more damage and will always produce flames no matter where the phoenix is, it is still weaker than many other towers with long-range for many reasons. The phoenix is will only last temporary, and its targeting tends to be unreliable at targeting overall compared to other more reliable options that don't rely on abilities for damage such as a Neva-Miss Targeting with Alch buff or a 2-3-0 Bouncing Bullet.
  • Phoenixes tend to fall off in late-game due to their inferior Super Ceramic damage, being better at mid-game.
  • Having at least 3 Summon Phoenix Wizards allows for at least one Phoenix up at all times.

Version History[]

Alongside some buffs inherited from Dragon's Breath, the Summon Phoenix ability is a lot stronger than it was when the game was first released, mainly for the base phoenix damage. It also had a price cut in earlier versions to make the ability more viable in a mid-game setting.

7.0
  • Buff Summon Phoenix costs less ($5,000 → $4,000).
8.0
  • Buff Summon Phoenix ability damage increased from 1 to 2.
12.0
  • Buff Summon Phoenix ability damage increased from 2 to 3.
  • Buff Summon Phoenix projectile speed increased from 200 to 300.
18.0
  • Buff 1-4-0 Wizard now uses tower targeting priority to guide the Wall of Fire.
  • Nerf Wall of Fire pierce decreased (20 → 15). Requires Intense Magic for 20 pierce Walls of Fire.
20.0
  • Buff Summon Phoenix summon states now save between games.
  • Buff Affected by Dragon's Breath crosspath buffs.
21.0
  • Buff Affected by Dragon's Breath buffs.
  • Buff 0-4-0 Summon Phoenix projectile radius increased from 5 → 6.
  • Buff 0-4-0 Summon Phoenix damage increased from 3 → 4.
  • Buff 0-4-0 Summon Phoenix pierce increased from 5 → 6.
  • Buff 0-4-0 Summon Phoenix projectile speed increased from 300 → 350.
22.0
  • Nerf Affected by Wall of Fire anti-buy-resell nerfs.
23.0
  • Buff Affected by Dragon's Breath buffs.
25.0
  • Buff Affected by Dragon's Breath buffs.
27.0
In order to allow for more strategic use of the birdy, Summoned Phoenix will now follow the set target priority.
  • Buff Summon Phoenix now copies targeting of the Wizard instead of defaulting to Close
28.0
Some general buffs have been made to Wizard's abilities to give it a small boost. [...]
~ Ninja Kiwi
  • Buff Summon Phoenix Ability cooldown reduced from 60s -> 45s
  • Buff Summon Phoenix Ability damage increased from 4 -> 5
  • Buff Summon Phoenix Ability pierce increased from 6 -> 10

Sounds[]

When activating Summon Phoenix Ability:

  • [Phoenix cry]

Gallery[]

Official artwork[]

Trivia[]

  • In BTD6, this upgrade is now on separate paths to the Monkey Sense upgrade. However, the phoenix can still detect Camos even without the main tower having camo detection.
  • The Phoenix's flight path is a smaller version of Centered Path in Bloons TD 6.
  • Unlike BTD5, the phoenix will constantly shoot flames at bloons as long as it is active, regardless of distance from the bloons.
  • Summon Phoenix is the 73rd unique 2MPC tower upgrade listed on the fan-official 2MPC spreadsheet, as shown here. This is also the first debut of a new 2MPC tower on the Version 19.x series, specifically on Version 19.2.
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