For the BTD5 counterpart, see Summon Phoenix (BTD5).
Summon Phoenix ability: Powerful phoenix wreaks Bloon havoc for 20 seconds.
~ BTD6 upgrade description

Summon Phoenix is the fourth upgrade of Path 2 for the Wizard Monkey in BTD6. It grants the Wizard Monkey with an ability to summon a phoenix that continuously shoots flames directed at the closest bloons. Each phoenix flame is shot every 0.1s and deals 4 damage without the damage-over-time burning effects, and has 6 pierce per phoenix flame. Like all airborne towers, the phoenix can ignore Line of Sight. It lasts for up to 20 seconds (as long as the parent Wizard is on screen), and it has a 60-second cooldown.

It costs $3,400 on Easy, $4,000 on Medium, $4,320 on Hard, and $4,800 on Impoppable.

Description[edit | edit source]

Appearance[edit | edit source]

The Wizard Monkey grows a mustache and wings grow on its hat.

Summon Phoenix Ability Info[edit | edit source]

Upon activation, a deadly Phoenix will appear. It shoots a continuous blast of flames aimed at the closest bloons, each dealing 4 damage per flame with 6 pierce. The Phoenix will last for 20 seconds before disappearing. Unlike BTD5, an initial cooldown is required prior to activation of any newly upgraded Summon Phoenix Wizards. Phoenix cannot pop purple bloons but can pop camo bloons even without camo detection. Cooldown is 60 seconds.

Strategy[edit | edit source]

Summary[edit | edit source]

The ability for Summon Phoenix is useful as a mid-game option for destroying MOAB-class bloons and dealing cleanup at a global range. Although much more powerful compared to the BTD5 version, there are many other more reliable alternative tower choices for global damage that are not temporary. This does not rule out the fact that it is still a useful upgrade overall.

Tips[edit | edit source]

  • 0-4-2 Wizards are the preferred crosspath when getting this upgrade. Any benefits via crosspath are for the Dragon's Breath attack, as crosspaths have no effect at all for the phoenix.
  • Selling the Wizard removes the phoenix, so take caution before selling the Wizard.

Version History[edit | edit source]

Alongside some buffs inherited from Dragon's Breath, the Summon Phoenix ability is a lot stronger than it was when the game was first released, mainly for the base phoenix damage. It also had a price cut in earlier versions to make the ability more viable in a mid-game setting.
  • Buff.png Summon Phoenix costs less ($5,000 --> $4,000)
  • Buff.png Summon Phoenix ability damage increased from 1 to 2
  • Buff.png Summon Phoenix ability damage increased from 2 to 3
  • Buff.png Summon Phoenix projectile speed increased from 200 to 300
  • Buff.png 1-4-0 Wizard now uses tower targeting priority to guide the Wall of Fire
  • Nerf.png Wall of Fire pierce decreased (20 --> 15). Requires Intense Magic for 20 pierce Walls of Fire.
  • Buff.png Summon Phoenix summon states now save between games
  • Buff.png Affected by Dragon's Breath crosspath buffs
  • Buff.png Affected by Dragon's Breath buffs
  • Buff.png 0-4-0 Summon Phoenix projectile radius increased from 5 -> 6
  • Buff.png 0-4-0 Summon Phoenix damage increased from 3 -> 4
  • Buff.png 0-4-0 Summon Phoenix pierce increased from 5 -> 6
  • Buff.png 0-4-0 Summon Phoenix projectile speed increased from 300 -> 350
  • Buff.png Affected by Dragon's Breath buffs

Gallery[edit | edit source]

Trivia[edit | edit source]

  • In BTD6, this upgrade is now on separate paths to the Monkey Sense upgrade. However, the phoenix can still detect Camos even without the main tower having camo detection.
  • The Phoenix's flight path is the same as Centered Path in Bloons Tower Defense 6.
  • Unlike BTD5, the phoenix will constantly shoot flames at bloons as long as it is active, regardless of distance from the bloons.
  • Summon Phoenix is the 73rd unique 2MPC tower upgrade listed on the fan-official 2MPC spreadsheet, as shown here. This is also the first debut of a new 2MPC tower on the Version 19.x series, specifically on Version 19.2.
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