Bloons Wiki
Register
Bloons Wiki
(So as not to confuse with update buffs, so make into upgrade buff)
No edit summary
(39 intermediate revisions by 11 users not shown)
Line 1: Line 1:
 
{{Quote|Extra strong brew has even more powerful effect on the target.|BTD6 Description}}
 
{{Quote|Extra strong brew has even more powerful effect on the target.|BTD6 Description}}
  +
{{Infobox Upgrade
[[Stronger Stimulant]] is a 4th upgrade on Path 1 of the [[Alchemist]]. With this upgrade, [[Berserker Brew]] will have a more powerful effect on monkeys, granting +3 pierce instead of +2, +15% attack speed instead of +5%, +30% range instead of +20% and +1 layer of damage per hit. It also makes the potion last longer (about 16 seconds) and throws more often (about once every 8 seconds). An Alchemist with this upgrade will be able to keep a maximum of two monkeys consistently boosted with Berserker Brew, whereas regular Berserker Brew wears off too quickly to consistently boost even one monkey. It costs $2,125 on [[Easy]], $2,500 on [[Medium]], $2,700 on [[Hard]], and $3,000 on [[Impoppable]].
 
  +
|name = Stronger Stimulant
  +
|image = 400-Alchemist.png
  +
|game = [[Bloons Tower Defense 6]]
  +
|tower = Alchemist
  +
|unlocked = 10,000 XP
  +
|path = Path 1 (BTD6)
  +
|upgrade = 4 (BTD6)
  +
|cost = BTD6:<br />$2125([[Easy Difficulty|Easy]])<br />$2500 ([[Medium Difficulty|Medium]])<br />$2700 ([[Hard Difficulty|Hard]])<br />$3000 ([[Impoppable Difficulty|Impoppable]])
  +
|ability = N/A
  +
|damage = 1 (attack potion)<br />1 / 2.0s for 4.0s (corrosion <abbr title="Damage-over-time">DoT</abbr>)
  +
|pierce = 20 (attack potion)
  +
|attackspeed = Slow (attack potion, every 2.0s, <abbr title="Excluding additional upgrades">e.a.u.</abbr>)<br />Extremely Slow (<abbr title="Acidic Mixture Dip">AMD</abbr>, every 10.0s, <abbr title="Excluding additional upgrades">e.a.u.</abbr>)<br />Extremely Slow (strong brew, every 8.0s, <abbr title="Excluding additional upgrades">e.a.u.</abbr>)
  +
|range = 45
  +
|statuseffects = Red Acid (1 / 2.0s corrosion for 4.0s <abbr title="Damage-over-time">DoT</abbr>, can be overridden by Purple Acid)
  +
|towerboosts = Lead-Popping Grant (<abbr title="Acidic Mixture Dip">AMD</abbr>, targets one tower per shot, lasts 10 shots)<br />+1 damage to Ceramics and MOAB-class (<abbr title="Acidic Mixture Dip">AMD</abbr>, targets one tower per shot, lasts 10 shots)<br />+15% range, +3 pierce, +1 layers popped per hit, +17.6% attack speed (strong brew, targets the closest non-brewed tower per shot, lasts 12 seconds or 50 shots)
  +
|camo = No
  +
}}
  +
  +
'''Stronger Stimulant''' is a 4th upgrade on Path 1 of the [[Alchemist]]. It is an improved version of the [[Berserker Brew]] upgrade, providing bonus range, pierce, and attack speed, to boosted towers for a significantly longer duration. It costs $2,125 on [[Easy]], $2,500 on [[Medium]], $2,700 on [[Hard]], and $3,000 on [[Impoppable]].
  +
  +
==Description==
 
Stronger Stimulant is an improved version of [[Berserker Brew]]; its berserker potions will have a more powerful effect on monkeys, granting +3 pierce instead of +2, +17.6% attack speed instead of +11.1%, +15% range instead of +10%, and maintaining +1 layer of damage per hit. It also makes the potion last longer (12 seconds or 50 attacks, whichever comes first). An Alchemist with this upgrade will be able to keep a maximum of two monkeys consistently boosted with Berserker Brew, whereas regular Berserker Brew wears off too quickly to consistently boost even one monkey.
  +
  +
Stronger Stimulant will give the Alchemist a more crazy appearance, along with holding two large wooden barrels with a black chimney instead of just one wooden barrel without a chimney. Along with this is that its potions will give a glass-smashing effect upon boosting a monkey. The monkey also gains an X-shaped scar on his forehead and now wears goggles on an aviator's cap. He also seems to have bushy sideburns.
  +
  +
When purchasing the Path 2 upgrades, it will add white gloves if upgraded to [[Stronger Acid]], or black gloves and black mouth mask if upgraded to [[Perishing Potions]]. When purchasing the Path 3 upgrades, the [[Acid Pool]] upgrade will change the monkey's goggle shape from two eye sockets to a single lengthened socket, while the [[Faster Throwing]] upgrade will change the color of the goggles from orange to blue.
  +
  +
==Tips==
  +
*After Version 6.0, this upgrade is best utilized on slow fire rate and/or high-projectile towers such as [[Bomb Shooter]]s with [[Recursive Cluster]] and [[Ninja Monkey]]s with [[Bloonjitsu]].
  +
**Prior to Version 6.0, this upgrade was best utilized on high fire rate and/or high-projectile towers such as [[Sun Avatar]]s. However, this is no longer the most viable option, since the potions now can wear out after a certain amount of attacks from the target tower.
  +
**Note that (as of 13.0), many strategies for CHIMPS mode on Advanced maps still use Stronger Stimulant together with a Sun Avatar.
  +
*Purchasing [[Faster Throwing]] will allow Stronger Stimulant to maintain up to three monkeys instead of just two.
  +
*There are many various good towers that synergize well with Stronger Stimulant, even after the Version 6.0 nerfs:
  +
**Stronger Stimulant can be applied nearby a lone 0-2-5 [[Permaspike|Perma-Spike]] in range of a [[Jungle Drums]] [[Village]] to maximize Permaspike spike production along with virtually full DDT popping power via [[Acidic Mixture Dip]]. The Alchemist should only be in range of the Perma-Spike to guarantee full DDT popping power.
  +
**Stronger Stimulant is very useful when paired with [[Icicle Impale]], since it not only increases attack speed significantly (along with increased range, pierce, and damage), its [[Acidic Mixture Dip]] potions allow Icicle Impale to pop Leads and DDTs for almost all of the time, even when Icicle Impale is crosspathed with [[Enhanced Freeze]] and [[Deep Freeze]].
  +
**When timed well, activated abilities such as Blade Maelstrom ability and Spike Storm ability can become significantly more effective.
  +
*On Hard Difficulty, one 4-0-0 Alchemist will cost $5295 ($2700 + $1350 + $380 + $270 + $595). This will be useful information in CHIMPS Mode, as spending budgets are very limited in the game, and every dollar saved would make the difference between losing and winning.
  +
  +
==Strategy==
  +
<!--
  +
Some kind of essay regarding the tower and its various combinations and comparisons of other towers.
  +
  +
Plus more paragraph stuffs regarding tower and its various combinations and comparisons of other towers.
  +
  +
And even more paragraph stuffs regarding tower and its various combinations and comparisons of other towers.
  +
-->
  +
TBA
  +
  +
==Update History==
  +
;6.0
  +
  +
{{Nerf}}
  +
Brew lasts for the next 50 attacks or the current timed duration (12 seconds), whichever comes first. In addition, any Stronger Stimulants that expired cannot be reapplied to the target tower until the 12-second duration is over.
  +
  +
;9.0
  +
{{buff}} Stronger Stimulant cooldown between expired potions on target stimulated tower decreased (12s --> 5s), to be consistent with [[Berserker Brew]] cooldown between expired attacks.
  +
  +
==Gallery==
  +
<gallery>
  +
Stronger Stimulant.png|Artwork as seen in the upgrades menu
  +
Stronger Stimulant Icon BTD6.png|Stronger Stimulant upgrade icon in upgrade menu
  +
StrongerStimulantUpgradeIcon.png|Stronger Stimulant upgrade icon
  +
Stimulant crosspath.png|All Crosspaths of the Stronger Stimulant
  +
No Strong Stim Ninja.png|Ninja Monkey without Stronger Stimulant
  +
Strong Stim Ninja.png|Ninja with Stronger Stimulant
  +
Splash Stimulant.png|Splashing Stronger Stimulant
  +
Acidic Mixture Dipping Village.png|Stronger Stimulant Alchemist applying AMD to a Monkeyopolis (probably a bug)
  +
Stronger stimulant crosspaths.png|Stronger Stimulant Crosspaths (Top: Path 2, Bottom: Path 3)
  +
</gallery>
   
 
==Trivia==
 
==Trivia==
 
*This upgrade changes the color of the splash that Berserker Brew makes from yellow to fuschia.
 
*This upgrade changes the color of the splash that Berserker Brew makes from yellow to fuschia.
  +
*This upgrade also adds a glass-smash sound effect upon boosting a tower.
*Be careful with timing and order when purchasing Berserker Brews. While they will not attempt to boost a monkey that is already under the influence of Berserker Brew from another Alchemist, if the attack cycles of two Berserker Brews are exactly in sync, (If they throw Berserker Brew at the same time) there is a bug where they can accidentally both boost the same monkey, wasting one of the potions. As a general rule, buy the monkey the player plans to boost before buying Berserker Brew and don't purchase two Berserker Brews on the same round unless players know what they are doing.
 
  +
*It's been proven that expired Stronger Stimulant potions cannot be reapplied to the target tower until the 12-second duration is over, regardless of how many Stronger Stimulant Alchemists there are around the target tower. [https://www.reddit.com/r/btd6/comments/a47t2q/its_official_no_matter_how_many_stronger/ Link on Reddit].
  +
*Although not addressed directly on the Version 9.0 update patch notes, the Stronger Stimulant gained a buff to the decreased expiry cooldown. [https://www.reddit.com/r/btd6/comments/axnqjc/effect_of_the_4xx_alch_change_tack_zone_now_has/ This Subreddit link] describes scientifically about this very change.
   
 
{{Upgrades BTD6}}
 
{{Upgrades BTD6}}
Line 11: Line 82:
 
[[Category:Upgrades]]
 
[[Category:Upgrades]]
 
[[Category:Path 1 Upgrades]]
 
[[Category:Path 1 Upgrades]]
  +
[[Category:BTD6 Tier 4 Upgrades]]

Revision as of 08:33, 29 May 2020

Extra strong brew has even more powerful effect on the target.
~ BTD6 Description


Stronger Stimulant is a 4th upgrade on Path 1 of the Alchemist. It is an improved version of the Berserker Brew upgrade, providing bonus range, pierce, and attack speed, to boosted towers for a significantly longer duration. It costs $2,125 on Easy, $2,500 on Medium, $2,700 on Hard, and $3,000 on Impoppable.

Description

Stronger Stimulant is an improved version of Berserker Brew; its berserker potions will have a more powerful effect on monkeys, granting +3 pierce instead of +2, +17.6% attack speed instead of +11.1%, +15% range instead of +10%, and maintaining +1 layer of damage per hit. It also makes the potion last longer (12 seconds or 50 attacks, whichever comes first). An Alchemist with this upgrade will be able to keep a maximum of two monkeys consistently boosted with Berserker Brew, whereas regular Berserker Brew wears off too quickly to consistently boost even one monkey.

Stronger Stimulant will give the Alchemist a more crazy appearance, along with holding two large wooden barrels with a black chimney instead of just one wooden barrel without a chimney. Along with this is that its potions will give a glass-smashing effect upon boosting a monkey. The monkey also gains an X-shaped scar on his forehead and now wears goggles on an aviator's cap. He also seems to have bushy sideburns.

When purchasing the Path 2 upgrades, it will add white gloves if upgraded to Stronger Acid, or black gloves and black mouth mask if upgraded to Perishing Potions. When purchasing the Path 3 upgrades, the Acid Pool upgrade will change the monkey's goggle shape from two eye sockets to a single lengthened socket, while the Faster Throwing upgrade will change the color of the goggles from orange to blue.

Tips

  • After Version 6.0, this upgrade is best utilized on slow fire rate and/or high-projectile towers such as Bomb Shooters with Recursive Cluster and Ninja Monkeys with Bloonjitsu.
    • Prior to Version 6.0, this upgrade was best utilized on high fire rate and/or high-projectile towers such as Sun Avatars. However, this is no longer the most viable option, since the potions now can wear out after a certain amount of attacks from the target tower.
    • Note that (as of 13.0), many strategies for CHIMPS mode on Advanced maps still use Stronger Stimulant together with a Sun Avatar.
  • Purchasing Faster Throwing will allow Stronger Stimulant to maintain up to three monkeys instead of just two.
  • There are many various good towers that synergize well with Stronger Stimulant, even after the Version 6.0 nerfs:
    • Stronger Stimulant can be applied nearby a lone 0-2-5 Perma-Spike in range of a Jungle Drums Village to maximize Permaspike spike production along with virtually full DDT popping power via Acidic Mixture Dip. The Alchemist should only be in range of the Perma-Spike to guarantee full DDT popping power.
    • Stronger Stimulant is very useful when paired with Icicle Impale, since it not only increases attack speed significantly (along with increased range, pierce, and damage), its Acidic Mixture Dip potions allow Icicle Impale to pop Leads and DDTs for almost all of the time, even when Icicle Impale is crosspathed with Enhanced Freeze and Deep Freeze.
    • When timed well, activated abilities such as Blade Maelstrom ability and Spike Storm ability can become significantly more effective.
  • On Hard Difficulty, one 4-0-0 Alchemist will cost $5295 ($2700 + $1350 + $380 + $270 + $595). This will be useful information in CHIMPS Mode, as spending budgets are very limited in the game, and every dollar saved would make the difference between losing and winning.

Strategy

TBA

Update History

6.0

NERF Brew lasts for the next 50 attacks or the current timed duration (12 seconds), whichever comes first. In addition, any Stronger Stimulants that expired cannot be reapplied to the target tower until the 12-second duration is over.

9.0

BUFF Stronger Stimulant cooldown between expired potions on target stimulated tower decreased (12s --> 5s), to be consistent with Berserker Brew cooldown between expired attacks.

Gallery

Trivia

  • This upgrade changes the color of the splash that Berserker Brew makes from yellow to fuschia.
  • This upgrade also adds a glass-smash sound effect upon boosting a tower.
  • It's been proven that expired Stronger Stimulant potions cannot be reapplied to the target tower until the 12-second duration is over, regardless of how many Stronger Stimulant Alchemists there are around the target tower. Link on Reddit.
  • Although not addressed directly on the Version 9.0 update patch notes, the Stronger Stimulant gained a buff to the decreased expiry cooldown. This Subreddit link describes scientifically about this very change.