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Target priority Strong means the tower will target the highest ranked bloon it can reach.
~ BTD4 Round 13 Pre-Round Comment

Strong is a target priority appearing in every Bloons TD game since the Bloons TD 4 Generation. It is the fourth (third in BTD4) target priority of most towers in the game. Towers set on the Strong target priority will target the strongest detectable bloon within its visible range. If multiple bloons have the same "strongest" health, then the tower will prioritize attacking the bloon closest to the exit, like the First target priority. The prioritization order is listed below from strongest to weakest:

In Bloons TD 6, some attacks are locked on Strong. These include, but are not limited to:

Some attacks in Bloons TD 6 were previously locked on Strong. These included:

Strategy[]

Summary[]

The main use of Strong targeting is the prioritization of the strongest bloons to maximize single-target damage towers. This mainly comes into use for Sniper Monkeys who are generally known for their high single-target damage per hit with infinite range. Towers with Extra Damage To Blimps Extra damage versus MOAB-class Bloons (unspecified damage) also benefit from this targeting as they practically ensure that their damage bonuses are being used as often possible. However, this comes at the cost of leaving stragglers completely unnoticed if there is a stronger bloon occupying its attention, causing losses due to the towers ignoring them. The only time a tower who favors the strong priority should be on the first targeting priority should be as a last resort to save the player from dying, or if the player also wants them to deal with weaker MOAB-Class bloons.

Tips[]

  • Beware of the Strong targeting versus Rock Bloons, since this causes towers to target Rock Bloons over Dreadbloon.

Gallery[]

Trivia[]

  • Despite having the most health of all normal Bloons, Test Bloons are targeted last.
  • Even though Fortified Leads have more RBE then Rainbows past Round 80, Rainbows are still prioritized.