| “ | Target priority Strong means the tower will target the highest ranked bloon it can reach. | ” |
| ~ BTD4 Round 13 Pre-Round Comment |
Strong is a target priority appearing in every Bloons TD game since the Bloons TD 4 Generation. It is the fourth (third in BTD4) target priority of most towers in the game. Towers set on the Strong target priority will target the strongest detectable bloon within its visible range. If multiple bloons have the same "strongest" health, then the tower will prioritize attacking the bloon closest to the exit, like the First target priority. The prioritization order is listed below from strongest to weakest:
- Rock Bloons
- Various Boss Bloons
- Fortified BADs
- BADs
- Fortified DDTs
- DDTs
- Fortified ZOMGs
- ZOMGs
- Fortified BFBs
- BFBs
- Fortified MOABs
- MOABs
- Fortified Ceramics
- Ceramics
- Camo Bloon (BTD4 Only, from BTD5 onwards camo property bloons are equivalent to noncamo)
- Rainbow
- Fortified Lead
- Zebra (higher priority than Lead in BTD4)/Lead
- Purple/White (higher priority than Black in BTD4)/Black
- Pink
- Yellow
- Green
- Blue
- Red
- Test/MOAB Test
In Bloons TD 6, some attacks are locked on Strong. These include, but are not limited to:
- Monkey Pirates' and Pirate Lord's hook abilities
- Elite targeting's sub-targeting; this phase occurs if bloons are less than 75% into the track and there are no non-MOAB bloons that spawn children; this includes anything between Ceramic Bloons to White or Black Bloons before round 81.
- First Strike ability missiles
- Striker Jones' Concussive Shell ability
- The fourth-from-the-top barrel of both Bloon Area Denial System and Bloon Exclusion Zone when either are set on Target Independent
- The sixth-from-the-top barrel of Bloon Exclusion Zone when set on Target Independent
- Bloon Master Alchemist's shrink potions
- Pat Fusty's Big Squeeze ability
- If Etienne has four drones:
- Two of the drones if set on Divide and Conquer
- One of the drones if set on Zone Defense
Some attacks in Bloons TD 6 were previously locked on Strong. These included:
- Druid of the Jungle's vine attack (37.0)
- Sticky Bomb and Master Bomber's sticky bombs (27.0)
- Ezili's MOAB Hex starting target. (22.0)
- Inferno Ring's meteor (33.0)
- MOAB Assassin and MOAB Eliminator abilities (42.0)
Strategy[]
Summary[]
The main use of Strong targeting is the prioritization of the strongest bloons to maximize single-target damage towers. This mainly comes into use for Sniper Monkeys who are generally known for their high single-target damage per hit with infinite range. Towers with Extra Damage To Blimps
also benefit from this targeting as they practically ensure that their damage bonuses are being used as often possible. However, this comes at the cost of leaving stragglers completely unnoticed if there is a stronger bloon occupying its attention, causing losses due to the towers ignoring them. The only time a tower who favors the strong priority should be on the first targeting priority should be as a last resort to save the player from dying, or if the player also wants them to deal with weaker MOAB-Class bloons.
Tips[]
- Beware of the Strong targeting versus Rock Bloons, since this causes towers to target Rock Bloons over Dreadbloon.
Gallery[]
Trivia[]
- Despite having the most health of all normal Bloons, Test Bloons are targeted last.
- Even though Fortified Leads have more RBE then Rainbows past Round 80, Rainbows are still prioritized.
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