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Help Striker Jones bombard the Bloons on Frozen Over. With a little guidance from Patch!
~ "Striker Instruction!" long description

Striker Instruction! is a Tutorial Quest in Bloons TD 6, added in Version 40.0. It requires Level 21 to unlock. Upon completing the quest, the rewards are two MOAB Mines, two Camo Traps, and two Tech Bots.


Overview[]

Striker Instruction!
FrozenOver No UI
ModeSelectMediumBtn
Medium Difficulty
Monkeys Available:
Striker Jones
Bomb Shooter
000-MortarMonkey
000-Mermonkey
Max Monkeys
Max Monkeys:
Default
Start Round
Start Round:
1
Starting Cash
Starting Cash:
Default
End Round
End Round:
15
Starting Lives
Starting Lives:
Default
Modifiers Rules
Monkey Knowledge Disabled
Monkey Knowledge Disabled
Powers Disabled
Powers Disabled
No Continues
No Continues
Custom Rounds
Custom Rounds
Double Cash Disabled
Double Cash Disabled

The player begins with pre-placed Level 1 Striker Jones on Frozen Over at Medium Standard with $650 starting cash, 150 starting lives, and only Bomb Shooters and Mortar Monkeys available. MK, Powers, and Continues are all disabled. Custom Rounds 1-15 are played.


Patch: Striker Jones. His Bloon popping exploits are famous in the Tailed Forces. He's a support Hero who synergizes with Bomb Shooters and Mortars.
Patch: Commander Jones fires a powerful bazooka whose blasts are great against grouped Bloons. The explosives can pop Lead, but struggle against Black Bloons at low levels.
~ Quest introduction

Striker Jones skips to Level 3.


Patch: His level 3 ability, Concussive Shell, should be used early and often. If you time it right, you can do more damage with its stunning blast. It can even pop Black and Zebra Bloons!
Patch: There's a Rainbow Bloon on this round.
Wait until Jones pops the outer layer, then use Concussive Shell to pop and stun the Zebra Bloons.
~ Upon beating Round 1

Striker Jones skips to Level 5, and two 1-1-0 Bomb Shooters are placed. The Bomb Shooters are non-interactable.


Patch: At level 5, Striker Jones begins to understand the explosive resistance of Black Bloons. With Striker around, Black Bloons are less resistant to explosive damage.
Patch: See how well Striker and the Bomb Shooters handle the Black Bloons on this round. Use Concussive Shell at the right time and you can avoid leaking Bloons.
~ Upon beating Round 2

Striker Jones skips to Level 7, and 2-3-0, 0-3-1, and 2-2-0 Mortar Monkeys are placed. The Mortar Monkeys are non-interactable.


Patch: Striker's level 7 ability, Target Focus makes all Mortars follow your input. After the ability expires, all Mortars go back to their previous target.
Patch: Defeat is inevitable on this round if you don't use Target Focus.
Wait until the Ceramic Bloons are half way along the track, then use Target Focus to clean up.
~ Upon beating Round 3

Striker Jones skips to Level 10, and a 0-4-0 Bomb Shooter is placed. The Bomb Shooter is non-interactable aside from its ability.


Patch: At level 10, the Artillery Command ability resets the cooldown on Bomb Shooter and Mortar abilities.
Patch: Weaken the first BFB, and use MOAB Assassin to pop one. Then use Artillery Command to reset the cooldown, and use the ability on the next BFB.
~ Upon beating Round 4

After beating Round 5, the player is allowed to place more Bomb Shooters and Mortar Monkeys, along with having control over the towers they have placed.


Patch: Striker Jones is a powerful Hero, particularly when paired with Bomb Shooters and Mortars. Use his abilities often, and make sure you've got some Camo detecting towers to help out.
Patch: There are some tricky rounds ahead. Build more towers and finish the Bloons.
~ Upon beating Round 5

[insert dialogue as the quest goes through, per the beast quest thing format]

Custom Rounds[]

Round Bloons Notes
1 20 Reds, 1 Lead
2 1 Lead, 23 Camo Blue
3 25 Green, 5 Lead
4 14 Lead, 15 Black, 15 White
5 45 Ceramic, 20 Rainbow, 20 Lead
6
7
8
9
10
11
12
13
14
15

Linear Storyline[]


Other Images[]

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