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Get to round 100 and time the Monkey Sub's First Strike Ability to defeat the BAD.
~ "Striken BAD" long description

Striken BAD is a Tutorial Quest in Bloons TD 6, added in Version 37.0. It requires Level 60 to unlock. Upon completing the quest, the reward is one 0-4-0 Monkey Sub Insta Monkey.


Overview[]

Striken BAD
InTheLoop No UI
ModeSelectMediumBtnClicksBtn
Medium Difficulty - CHIMPS
Monkeys Available:
000-Mermonkey
Max Monkeys
Max Monkeys:
Default
Start Round
Start Round:
100
Starting Cash
Starting Cash:
Default
End Round
End Round:
100
Starting Lives
Starting Lives:
Default
Modifiers Rules
Monkey Knowledge Disabled
Monkey Knowledge Disabled
Powers Disabled
Powers Disabled
No Continues
No Continues
Double Cash Disabled
Double Cash Disabled
QuestStrikenBad setup

Initial setup

The player begins on Medium CHIMPS with $650 starting cash, 1 life, and a pre-placed defense consisting of Level 1 Gwendolin, two 0-3-2 Dragon's Breaths, one 4-2-0 Ring of Fire, a 4-2-0 Primary Mentoring, a 0-2-3 MOAB Glue, a 2-0-5 The Tack Zone, and the everso vital 0-4-2 First Strike Capability. It is set on In The Loop. With this defense, the 0-4-2 Sub on the map is the only tower that is capable of dealing the most damage to the BAD and skipping its layers at all, as much of the BAD-shredding is at the front of the map, and only enough to deal about half of the damage that two separate First Strike abilities can achieve. The player must strike the BAD once it is at its weakest, and kill it in one shot; this is assisted by activating First Strike immediately, waiting for its cooldown, and then executing the penetrating blow.

Before the player engages with strategizing that particular "matador" strike onto the critically damaged BAD, Patch tells the player about the value of First Strike to finish off a BAD on Round 100. She then advises the player to activate the First Strike ability to hurt the BAD, and once more to finish off the entire BAD and its insides.


Patch: On round 100 a BAD spawns, and it's quite a challenge! The right defense can take it down, but some Monkeys are particularly adept.
Patch: This setup can get you there, but the Monkey Sub's First Strike Ability is a great way to finish the BAD off.
Patch: Time your ability to damage the BAD first, then use it again when the BAD is almost popped to destroy it and all the Bloons inside.
~ Quest introduction

Once the player achieves that clean kill, which is the only way to win this challenge, the player wins. Patch arrives once more to comment on the efficiency of First Strike's single-target prowess.


Patch: Wow! The Monkey Sub sure packs a punch!
~ Upon winning

Linear Storyline[]


Other Images[]

Trivia[]

  • The 4-2-0 Tack Shooter and the 0-3-2 Wizard Monkey closest to the Glue Gunner are named towers.
  • It is also possible to win this quest by leaving behind the children of the BAD's ZOMG insides (BFB or lower?) and using the defense to clean them up.[1]
  • In the CSV file for 37.0 descriptions, there is an unused dialogue that Patch would say after losing for the first time in this quest: "That timing can be tricky. Give it another shot!". It is not added to this quest for unknown reasons.

References[]

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