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Grows thorned vines along the path that deal constant damage plus bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability generates lives and more cash.
~ In-game description

Spirit of the Forest is the final upgrade in the 2nd path for the Druid in Bloons TD 6. Once bought, it immediately produces powerful vines on nearby track in its range that damage bloons contacting them, weaker versions of the vines will grow out further away from it on the track. The range of the vines spreads further than the Druid's base range by 20 units every 0.5s. In addition, the ability now grants 25 lives per usage alongside the normal Jungle's Bounty effect. If the player has 1000 lives or more, the ability merely grants two extra lives. And lastly, it gives $1000 per round.

When purchased, it slowly begins growing three types of thorned vines along the track; one type growing outside of 100 range, another growing between 50 and 100 range, and a third type growing within 50 range. The thorns deal a minimum of 2 damage to bloons weaker than a Ceramic, and 10 against Ceramic Bloons and stronger. The 50-100 range thorns deal 3 damage to bloons below ceramic and 15 to the rest, and thorns within 50 range deal 4 and 20 damage against these respective bloon types. The damage is dealt every 0.5 seconds. The vine attack can pop Camo Bloons but not Leads (unless Monkey Intelligence Bureau or similar is nearby the Druid).

It costs $29,750 on Easy, $35,000 on Medium, $37,800 on Hard, and $42,000 on Impoppable.

Strategies[]

Summary[]

Besides the improved Jungle's Bounty ability and bonus $1000 income per round, the Spirit of the Forest is a decent offense option against regular bloons. Its infinite pierce from its near-global range vines is a major virtue of this tower, allowing it to always constantly deal damage to bloons. Similarly to the Glaive Lord's orbital glaives, the Spirit of the Forest works the best if bloons are slowed as much as possible, so as to provide as much time to slowly destroy bloons as possible. Although not the most useful Tier 5 on CHIMPS, it is still viable on CHIMPS Mode, especially after numerous buffs applied to it.

Tips[]

  • Note that an invisible circle surrounds it that dictates when and where the vines will grow. The circle will expand over time, covering more area and growing more vines. This means that the closer it is to the track, the quicker the vines will grow.
  • Once the vines grow, they are on permanently, until the tower is sold. Therefore, it is vital to keep it on field, as once the tower is sold all vines are immediately destroyed.
  • The vines will remain on the track forever and have infinite popping power, being very powerful throughout rounds 60-100.
  • An x-3-x Village (Monkey Intelligence Bureau) allows the vines to pop Leads and DDTs, regardless of when it's bought.
  • The Vine Rupture Monkey Knowledge allows the druid to explode every vine segment on the screen at once, dealing 50 damage from each segment and stunning all remaining bloons.
    • Try to use Vine Rupture when there are a lot of weak Bloons on screen. Be careful when using Vine Rupture though, as the vines will need to grow back once exploded.
  • Pair with 0-1-3 or 0-2-3 MOAB Glue for extra effect against MOAB-class bloons, and add 0-3-2 Glue Hose for extra effect against Super Ceramics.
  • On lengthy maps such as Logs, Spirit of the Forest can solo all rounds up to 82, provided Monkey Intelligence Bureau is applied. This does not even account for specific placement, meaning that Spirit of the Forest can solo on Logs even longer with proper placement.
  • On multi-lane maps, such as Dark Castle or Muddy Puddles, vines grow as many times as there are available lanes throughout the allocated map. Therefore, some maps, especially Balance, may make Spirit of the Forest much stronger.

Bugs[]

  • Spirit of the Forest may not damage one child out of each set of MOAB children. This bug still exists in version 27.1, although it has been reported to occur earlier.

Version History[]

Overall buffed, more specifically for the power of the track vines. It also received a sizable price buff in Version 21.0 to give it more use in practical CHIMPS scenarios.
2.0
  • Nerf Spirit of the Forest's Jungle's Bounty income ability is now limited to three uses per round, to prevent infinite stalling income.
7.0
  • BuffSpirit of the Forest +1 damage to all attacks.
  • Buff Spirit of the Forest track vines now deal +4 damage to ceramics & MOABs.
  • Buff Spirit of the Forest's T3 Jungle Vine attack targets bloons about 20% faster.
8.0
  • Nerf Spirit of the Forest's Jungle's Bounty income ability (along with other income-based abilities) now undergo the full initial cooldown before initial ability usage.
12.0
  • Change Spirit of the Forest's life-gaining mechanic no longer activates automatically after each round, but now is gained whenever the ability is activated.
16.0
  • Buff Base range increased from 35 → 55.
  • Nerf Jungle's Bounty ability range reduced to match base tower range (75 → 55).
  • Nerf Jungle's Bounty ability cash gained per farm reduced from $150->$100.
  • Buff Spirit of the Forest ceramic damage bonus increased from +4 to +8.
  • Nerf Jungle's Bounty ability no longer gives any lives on Impoppable Difficulty by default unless players or developers modify the maximum amount of lives allowed.
21.0
We've wanted to work on this upgrade for a while but first had to deal with an issue causing it to perform far differently to intended. Unfortunately while we expected improvement from this fix, it ended up being an overall nerf. We have cut the price by a large amount to counter this and will revisit the upgrade again after this settles.
~ Ninja Kiwi
  • Buff Spirit of the Forest's cost decreased ($50,000 → $35,000).
27.0
To allow for more strategy in placement, Druid’s Spirit of the Forest track vines are now more dense & deadly the closer they are to the main tower. [...]
~ Ninja Kiwi
  • Buff Significant rework to thorny vines. Now the Spirit of the Forest's vines deal extra damage to bloons moving closer to the Druid.
    • Buff Minimum blimp damage bonus increased from +4 to +8, making it identical to the ceramic damage bonus.
    • Buff Vines between 100 to 50 range away from the Druid will deal an extra +1 damage, or +5 if it is a Ceramic or stronger.
    • Buff Vines within 50 range of the Druid will deal +2 bonus damage to bloons below Ceramic, and +10 against Ceramics or stronger.
  • Nerf [undocumented, bug] Vines within 50 range of the druid will only deal as much base damage as they did pre-27.0 and all other vines deal less

Description changes[]

27.0
  • Changed from "[...], and generates lives and money when ability is activated." to "[...] Vines nearest the Spirit of the Forest do more damage. Activated ability generates lives and more cash."

Sounds[]

Vine grabbing attack:

  • [Vine attack]
  • [Vine attack]
  • [Vine attack]
  • [Vine attack]
  • [Vine attack]

When activated Jungles Bounty:

  • [Blessing]

When activated Vine Rupture:

  • [Vine unleashed]
  • [Vine unleashed]
  • [Vine unleashed]
  • [Vine unleashed]

Gallery[]

Teasers[]

Official artwork[]

Projectiles[]

Trivia[]

  • This tower is one of the few towers that retains the same ability when upgrading to Tier-5.
  • Note that the player can have a maximum of 5025 lives, with 5000 normal lives and 25 from Mana Shield if purchased, which is enough to survive multiple D.D.T.s or M.O.A.B.s. This is also enough to survive two B.F.B.s, or one Fortified B.F.B.
  • Spirit of the Forest can theoretically solo an unlimited number of unbuffed ZOMGs and DDTs (with MIB), due to the infinite pierce of its vines, however this is not possible in practice due to the Round 81+ buffs to Ceramics and MOAB-class bloons.
  • Currently there is a glitch with the vines spawned, every 4th Ceramic spawned via D.D.Ts or M.O.A.Bs will not be damaged. This has not yet been patched.
  • Spirit of the Forest is one of three towers referenced by a hero, with Obyn Greenfoot saying "The Spirits of the Forest awaken." The other two are Blooncineration mentioned by Gwendolin and the Sun God mentioned by Captain Churchill.
  • There currently exists a bug whereby the money counter does not increase if using the Jungle's Bounty ability. Strangely enough, the +$1000 per round feature adding to the money counter works correctly as intended. This was fixed for the Jungle's Bounty and Spirit of the Forest as of Version 22.0.
  • The Spirit of the Forest's vines explode with the Vine Rupture Monkey Knowledge. This suggests that the Spirit of the Forest's vines are made out of something other than vines.
  • It takes 2040 uses of the ability to gain the maximum 5000 normal lives assuming the player starts with 1 life and can gain more lives.


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