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BTD6

Grows thorned vines along the path that deal constant damage plus bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability generates lives and more cash.
~ In-game description

Spirit of the Forest is the fifth upgrade of Path 2 for the Druid in Bloons TD 6. Once bought, it immediately starts growing powerful persistent vines from within its range, which then spread further out by 20 range units every 0.5 seconds until the entire track is covered. In addition, the ability now grants 25 lives per usage alongside the normal Jungle's Bounty effect. If the player has 1,000 lives or more, the ability merely grants two extra lives. And lastly, it gives $1,000 at the end of each round. Three types of vines are grown: one within 50 range of the Spirit, a second type between 50 and 100 range and then a third variety everywhere beyond 100 range. The brambles deal contact damage to an infinite number of bloons every 0.5 seconds, with the amount dealt per tick depending on the bloon and vine type:

  • Outermost Brambles: 2 Damage, 10 to Ceramic and MOAB-class.
  • Middle: 3 Damage, 15 to Ceramic and MOAB-class.
  • Closest: 4 Damage, 30 to Ceramic and MOAB-class.

These can pop Camo Bloons but not Frozens or Leads unless given Hard Thorns crosspath or an external support such as MIB. Paths that are taken multiple times by Bloons may have a thicker layer of vines. This is purely visual, unless using the Vine Rupture ability.

Additionally, Spirit of the Forest also receives +5 damage to its basic thorn attacks, decreases attack cooldown of creating a vine attack (from every 1.4s to 0.3s), increases spiky after-vines lifespan from 4.5s to 9s, decreases cooldown of after-vine contact pierce refreshment from 0.3s to 0.1s, and increases spiky after-vines damage from 1 to 5.

This upgrade costs $29,750 on Easy, $35,000 on Medium, $37,800 on Hard, and $42,000 on Impoppable.

Description[]

Overview[]

The Spirit of the Forest is a tall green monkey that appears rooted to the ground with plants. They also have horns that turn blue, as well as a wooden headband with leaves on it. The monkey loses both pupils, having entirely white eyes.

Spirit of the Forest gives a variety of bonuses to its vines and abilities, in addition to pre-existing benefits from Jungle's Bounty. The ability for this tower is about the same as Jungle's Bounty, but with the added benefit of generating lives. Additionally, the tower passively produces $1000. Its most defining attack is the vines, which cover most to all of the map, and strengthen when they are close to the SoTF.

Activated Abilities[]

Spirit of the Forest Ability[]

JunglesBountyUpgradeIconAA

Jungle's Bounty Ability

For the Tier 5 Druid, Spirit of the Forest, the ability is almost the same as Jungle's Bounty but with life generation too. The ability instantly generates $320 plus +$130 more cash per Banana Farm within range, alongside a bonus 25 lives. If player has over 1,000 lives, the amount of lives given by the ability is greatly reduced to 2. This limit is shared with the Chinook and any other life-generating upgrades. Cooldown of 60 seconds.

Uses similar ability rules to Jungle's Bounty

Spirit of the Forest's Jungle's Bounty Ability
  • Ability: Same as the previous iteration, except also gives 25 lives.
  • Duration: Instant
  • Cooldown: 60 seconds
  • Uptime: N/A
  • Initial cooldown: 60 seconds (100%)
  • Reduced cooldowns from: global Energizer buff, Geraldo's Rejuv Potion, Obyn Level 12+ buff

Vine Rupture Ability[]

VineRuptureUpgradeIconAA

Vine Rupture Ability

This is only available as a Monkey Knowledge Point. It is available as the second ability for the Spirit of the Forest. Upon activation, vines from the Spirit of the Forest will explode one by one, starting from the vine closest to the monkey. Each vine explodes with 150 damage (requires MIB or similar to damage DDTs and similar), stuns all bloons and blimps for up to 10 seconds, but at the cost of destroying the infinite pierce vines. Cooldown of 60 seconds.

Vine Rupture Ability
  • Ability: Explodes every vine one by one, starting from the first vines to the last, and each explosion stuns any bloon type and damages any non-black type.
  • Duration: ~0.5s (ability vine explosions), 10.0s (stun)
  • Cooldown: 60 seconds
  • Uptime: 16.67% (stun)
  • Initial cooldown: 20 seconds (33%)
  • Reduced cooldowns from: global Energizer buff, Geraldo's Rejuv Potion, Obyn Level 12+ buff

Targeting Priorities[]

The Spirit of the Forest targets bloons using the standard targeting priorities. It shoots straight movement projectiles.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

The simultaneous vine attacks are also bounded to standard targeting priorities. The bramble vines have infinite pierce and are locked on Close for purposes of pierce calculations, despite having infinite pierce.

Costs[]

Updated as of Version 41.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-5-X) $29,750 $35,000 $37,800 $42,000 -
Total (0-5-0) $35,650 $41,950 $45,305 $50,340 $24,955 $29,365 $31,714 $35,238
Crosspath (1-5-0) $35,945 $42,300 $45,685 $50,760 $25,162 $29,610 $31,980 $35,532
Crosspath (2-5-0) $36,665 $43,150 $46,605 $51,780 $25,666 $30,205 $32,624 $36,246
Crosspath (0-5-1) $35,735 $42,050 $45,415 $50,460 $25,015 $29,435 $31,791 $35,322
Crosspath (0-5-2) $35,990 $42,350 $45,740 $50,820 $25,193 $29,645 $32,018 $35,574

This upgrade's prices (or included crosspath's prices) are affected by the following MK: WarmOakIcon Warm Oak, BetterSellDealsIcon Better Sell Deals

Strategy[]

Summary[]

Besides the improved Jungle's Bounty ability and bonus $1,000 income per round, the Spirit of the Forest is a decent all-around offense option against both regular bloons and MOAB-class bloons. Its infinite pierce from its near-global range vines is a major virtue of this tower, allowing it to always constantly deal damage to bloons. Similarly to the Glaive Lord's orbital glaives, the Spirit of the Forest works the best if bloons are slowed as much as possible, so as to provide as much time to slowly destroy bloons as possible. Although its overall power is diminished on CHIMPS, it is still viable on CHIMPS Mode, with its main power being its infinite pierce vines, improved instakilling vines, and much higher damage thorns, being an excellent cleanup option in the mid-to-late-game.

Tips[]

  • Because brambles closer to the tower deal more damage, place the Spirit of the Forest in a high traffic area to maximize its damage output or closer to the exit(s) to perform better at Super Ceramic cleanup.
  • All vines grown by this tower are permanent until the Spirit is sold or sacrificed, at which point they immediately disappear.
  • If the Spirit of the Forest is moved, either by Support Chinook's pickup or a map movement gimmick such as Geared's spinning gears, the damage zones of the on-track vine tiers will change with the position of that tower.
  • The VineRuptureIcon Vine Rupture MK allows the druid to explode every vine segment on the screen at once, dealing 50 damage from each segment and stunning all remaining bloons.
    • Try to use Vine Rupture when there are a lot of weak Bloons on screen. Be careful when using Vine Rupture though, as the vines will need to grow back once exploded.
    • Vine Rupture will deal the most damage where many vines are stacked on top of each other, such as in the middle of Balance.
  • Pair with 0-1-3 or 0-2-3 MOAB Glue for extra effect against MOAB-class bloons, and add 0-3-2 Glue Hose for extra effect against Super Ceramics.
  • On lengthy maps such as Logs, Spirit of the Forest can solo all rounds up to 82, provided Monkey Intelligence Bureau is applied. This does not even account for specific placement, meaning that Spirit of the Forest can solo on Logs even longer with proper placement.
  • Crosspath choice for the Spirit of the Forest depends on what is needed the most. Generally speaking, 1-5-0 or 2-5-0 is best to ensure its attacks can reliably damage Leads and DDTs without needing Monkey Intelligence Bureau or Permanent Brew. However, 0-5-2 may be useful if needing to take advantage of its thorn attacks and/or instakilling vines.
    • It's important to note that while Druid Reach can also increase blue thorn coverage, external buff's to the druid's radius will not.
  • Spirit of the Forest synergizes with Carpet of Spikes effectively, because both counter each other's weaknesses; Carpet of Spikes is weak against super dense rounds but is an effective counter to DDT and BAD rounds, whereas Spirit of the Forest greatly assists generalized cleanup.
  • Spirit of the Forest has the best matchup against Bloonarius compared to all bosses, capable of soloing Tier 1, both Normal and Elite, and possibly Tier 2 on Normal. Because of the boss' slow speed along with no other movement like Phayze's teleporting or Vortex's hopping to avoid thorns, and other resistances like Dreadbloon's Magic Immunity or Vortex's stunning, and weaker "minions" compared to Lych, this makes Bloonarius the easiest boss involving the Druid, as the lumbering speed ensures staying in the blue thorns and the Bloonarius Minions, specifically the Tier 1 "skulls" as Ceramics, are immediately destroyed by the thorns and/or the Druid itself.
    • Outside of fighting bosses, SotF is generally very good in any Boss event due to farming potential between tiers. Being affordable as early as after Tier 1, it can solo rounds before Tier 2 and Tier 3, allowing the player focus on building farms. On top of gaining cash bonus from every end round or activated ability near farms, if in radius of a Monkey Town, can earn more cash from pops even from the brambles, so any potential for pop farming, like via Rubber to Gold or Bloontrap, isn't lost. Though Lead to Gold is a valid choice if SotF isn't upgraded with Hard Thorns.

Bugs[]

Current

None, as of now

Patched
  • [???] Spirit of the Forest may not damage one child out of each set of MOAB children. For instance, every 4th Ceramic spawned via DDTs or MOABs would not be damaged. This bug still existed in version 27.1, although it has been reported to occur earlier. Patched in Version 28.0.
  • [27.0] With the added Spirit damage-based-on-distance buff in Version 27.0, a Chinooked or otherwise moved Spirit of the Forest did not adjust the positioning of the on-track vines' "denser" vines. Patched in Version 28.0.

Version History[]

Balance Changes[]

Overall buffed, more specifically for the power of the track vines. It also received a sizable price buff in Version 21.0 to give it more use in practical CHIMPS scenarios.

2.0
  • NERF Spirit of the Forest's Jungle's Bounty income ability is now limited to three uses per round, to prevent infinite stalling income.
7.0
  • BUFF Spirit of the Forest +1 damage to all attacks.
  • BUFF Spirit of the Forest track vines now deal +4 damage to Ceramics & MOABs.
  • BUFF Spirit of the Forest's T3 Jungle Vine attack targets bloons about 20% faster.
8.0
  • NERF Spirit of the Forest's Jungle's Bounty income ability (along with other income-based abilities) now undergo the full initial cooldown before initial ability usage.
12.0
  • Change Spirit of the Forest's life-gaining mechanic no longer activates automatically after each round, but now is gained whenever the ability is activated.
16.0
  • BUFF Base range increased from 35 → 55.
  • NERF Jungle's Bounty ability range reduced to match base tower range (75 → 55).
  • NERF Jungle's Bounty ability cash gained per farm reduced from $150 → $100.
  • BUFF Spirit of the Forest Ceramic damage bonus increased from +4 to +8.
  • NERF Jungle's Bounty ability no longer gives any lives on Impoppable Difficulty by default unless players or developers modify the maximum amount of lives allowed.
21.0
We've wanted to work on this upgrade for a while but first had to deal with an issue causing it to perform far differently to intended. Unfortunately while we expected improvement from this fix, it ended up being an overall nerf. We have cut the price by a large amount to counter this and will revisit the upgrade again after this settles.
~ Ninja Kiwi
  • BUFF Spirit of the Forest's cost decreased ($50,000 → $35,000).
27.0
To allow for more strategy in placement, Druid's Spirit of the Forest track vines are now more dense & deadly the closer they are to the main tower. [...]
~ Ninja Kiwi
  • BUFF Significant rework to thorny vines. Now the Spirit of the Forest's vines deal extra damage to bloons moving closer to the Druid.
    • BUFF Minimum blimp damage bonus increased from +4 to +8, making it identical to the ceramic damage bonus.
    • BUFF Vines between 100 to 50 range away from the Druid will deal an extra +1 damage, or +5 if it is a Ceramic or stronger.
    • BUFF Vines within 50 range of the Druid will deal +2 bonus damage to bloons below Ceramic, and +10 against Ceramics or stronger.
  • NERF [undocumented, bug] Vines within 50 range of the druid will only deal as much base damage as they did pre-27.0 and all other vines deal less
28.0
[...] Jungle Druids have been reworked to have more offensive power at both T3 and the T4 while not being quite so good at farming
~ Ninja Kiwi
  • BUFF Vine grab now drops spiky thorns to the track upon popping a target
    • Damage: 1
    • Pierce: 30
    • Pierce Refresh: 0.3s
  • BUFF Spirit of the Forest can now grab 2 different Bloons at once
  • NERF Spirit of the Forest's Jungle's Bounty ability cooldown reduced from 40s → 60s
  • BUFF Spirit of the Forest's Jungle's Bounty ability cash amount increased from $200 → $240
  • BUFF Spirit of the Forest's Jungle's Bounty ability cash bonus per farm in radius increased from $100 → $120
  • NERF Spirit of the Forest's Jungle's Bounty: Cash Generating abilities now have a 3 minute timeout preventing further use in any single round
28.2
29.0
While having fun with the new Druid of the Vine changes, we want this new power to scale further with the T5. We are also starting to look at moving some cash farming potential with Jungle's Bounty to favour Obyn as the 'Druid Hero' more than Benjamin who is meant to focus more on Banks - more on that further down in the Obyn section.
~ Ninja Kiwi
  • NERF Spirit of the Forest base range reduced from 55 → 45
    • NERF 0-5-1 Spirit of the Forest range reduced from 65 → 55
  • BUFF Spirit of the Forest thorn pile damage increased from 1 → 5
As a 'druid buffing' hero, Obyn has in actuality been a bottom path druid buffing hero, so we've tweaked a couple extra levels to give more path specific bonuses to other druid paths that weren't benefiting as much from his wizened presence, regardless of whether your Obyn says "Fries" or "Clive". [...]
~ Ninja Kiwi, referring to Obyn
  • BUFF Spirit of the Forests gain +20% range if Obyn Level 5+ is on screen.
    • x-5-0: 45 → 54
    • x-5-1: 55 → 66
32.0
More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping. Spirit of the Forest's base attack has also had a simple damage increase as it contributes very little to the power of the tower by T5 and the tower lacks in single target.
~ Ninja Kiwi
  • NERF Affected by 0-3-x Druid of the Jungle nerf
  • BUFF Spirit of the Forest base attack damage increased 2 → 20
33.0
[...] Druid of the Jungle’s vines feel too strong already for this, but for quality of life the T4 Jungle’s Bounty Druid will now gain targeting options for the global vine attack, which we hope will make all players as well as Druid fans happy.
~ Ninja Kiwi
  • BUFF Affected by Jungle's Bounty softcoded instakill vine targeting buff
34.0
Druid’s vine brambles are very bottom-heavy in power, with high performance leading into a comparably small T4 increase, so some of the pierce is being moved up into the T4.
~ Ninja Kiwi, referring to Jungle Bounty
  • BUFF Spirt of the Forest brambles pierce increased from 30 → 40
35.0
Many people seem to feel that moving to a big damage bonus on the basic main attack has lost this tower's identity in the vines. We are reworking this a little, with the main attack & Bramble piles having their damage contributions tweaked to have value over multiple x4xs but not far exceeding them on the main attack anymore, and the main actual increase in DPS output is being shifted into the small center track vine damage zone in hopes of making placement more impactful.
~ Ninja Kiwi
  • NERF Spirit of the Forest base thorns attack damage decrease from 20 → 6
  • BUFF Spirit of the Forest bramble vine refresh rate increased 0.3s → 0.1s
  • BUFF Spirit of the Forest bramble vine lifespan increased 4.5s → 9s
  • BUFF Spirit of the Forest closest track Brambles moab or ceramic bonus 20 → 30
37.3
  • NERF Spirit of the Forest's instakill vine no longer targets Leads and no longer damages Frozen
38.0
[...] Middle path T4 isn't a very good improvement over the T3 so is getting small improvements to both its offense and cash generation.
~ Ninja Kiwi, referring to Jungle's Bounty
  • Change Spirit of the Forest's instakill vine no longer targets Frozen Bloons without Hard Thorns, since it cannot damage them without 1-5-0 crosspath
  • BUFF Spirit of the Forest's Jungle's Bounty ability cash bonus per farm in range from +$120 → +$130
39.0
Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade, however the base pierce of Jungle’s Bounty is being reduced slightly to account for a higher buff potential it now grants itself.
~ Ninja Kiwi
  • BUFF Spirit of the Forest now gains 1% pierce for every life gained from the starting value after the upgrade. Maxes at 100% and diminishes if lives are lost. Pierce-adjusting benefit applies for crosspath attacks except lightning (which cannot benefit from pierce).
  • BUFF Spirit of the Forest generates 1 life at the end of each round, like Jungle's Bounty
  • NERF Spirit of the forest track bramble pierce reduced (40 → 30)

Sounds[]

Vine grabbing attack:

When activated Jungles Bounty:

When activated Vine Rupture:

Gallery[]

Teasers[]

Official artwork[]

Projectiles[]

Trivia[]

  • This tower is one of the few towers that retains the same ability when upgrading to Tier 5.
  • Spirit of the Forest can theoretically solo an unlimited number of unbuffed ZOMGs and DDTs (with MIB), due to the infinite pierce of its vines, however this is not possible in practice due to the Round 81+ buffs to Ceramics and MOAB-class bloons.
  • Spirit of the Forest is one of four towers whose names or their similar terms are used by a hero, with Obyn Greenfoot saying "The Spirits of the Forest awaken." The others are Blooncineration mentioned by Gwendolin, the Sun God mentioned by Captain Churchill, and The Big One mentioned by Pat Fusty.
  • There existed a bug whereby the money counter did not increase if using the Jungle's Bounty ability. Strangely enough, the +$1000 per round feature adding to the money counter worked correctly as intended. This was fixed for the Jungle's Bounty and Spirit of the Forest as of Version 22.0.
  • The Spirit of the Forest's vines explode with the Vine Rupture Monkey Knowledge. This suggests that the Spirit of the Forest's vines are made out of something other than vines.
  • It takes 2,040 uses of the ability to gain the maximum 5,000 normal lives assuming the player starts with 1 life and can gain more lives.
  • According to Ninja Kiwi's 14th April 2022 blog, Spirit of the Forest is the most scared of Gravelord Lych out of the current Boss Bloons at the time.
  • Spirit of the Forest's on-track vine growths cannot inflict Flint Tips' burning effects.
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