Generates piles of road spikes around the track automatically. Leftover spikes disappear at the end of each round.
~ Bloons Tower Defense 4 Description
Generates piles of road spikes on bits of nearby track. Each pile can pop 5 bloons, and unused spikes disappear at end of each round.
~ Bloons Tower Defense 5 Description
Automatically generates piles of Road Spikes on the nearby track. Excellent last line of defense.
~ Bloons Tower Defense 6 Description

The Spike Factory is a tower that produces Road Spikes on the track that pop bloons and disappear at the end of each round that made its debut in Bloons Tower Defense 4. Its special ability, Spike Storm, is capable of popping large amounts of bloons, destroying even MOABs and BFBs easily. Like the Dartling Gun, the Spike Factory was not included in the original edition of BTD4. The tower was released on September 8th, 2011. It costs $595 on Easy, $700 on Medium, and $755 on Hard. On March 15, 2012, it was added to Bloons TD 5 as an update. The Spike Factory is capable of popping Camo Bloons without any upgrades. In BTD5, it initially costs $640 (Easy), $750 (Medium) or $810 (Hard).

Bloons Tower Defense 4Edit

Before being upgraded, the Spike Factory shoots out clumps of five tacks at a rate of one shot nearly every three seconds (per second if fast-forwarded). These clumps always land in corners and disappear at the end of each round. If the Spike Factory is not placed in range of a corner, then the Spike Factory will act as if it is not in range of the track at all, and shoot spikes randomly in all directions. This tower will shoot randomly in its range and will not aim for bloons.

Faster ProductionEdit


Makes the factory produce spikes much faster.

This costs $595 on Easy, $700 on Medium and $755 on Hard, making it cost itself.

Bigger StacksEdit


The factory creates double size spike stacks.

This costs $510 on Easy, $600 on Medium and $650 on Hard.

White Hot SpikesEdit


White hot spikes can pop Frozen and Lead Bloons.

This costs $295 on Easy, $350 on Medium and $380 onHard. The tower turns purple.

Spike StormEdit


Every 15 seconds the factory generates a storm of short-lived spikes, filling up the entire track.

This costs $5950 on Easy, $7000 on Medium and $7560 on Hard. The tower turns red.


Bloons Tower Defense 5Edit

These are all the upgrades for the Spike Factory. Path 1 refers to the left upgrade path while Path 2 refers to the right upgrade path within the game.

Before being upgraded, the Spike Factory shoots out clumps of five tacks at a rate of one shot in approximately 2.3 seconds (per second if fast-forwarded) or 69 frames. These clumps last until they are used up or the spikes time out (they will do this after a 70 seconds or when a round ends). This tower is always able to detect Camo Bloons. However, it will never lay down spikes in between rounds. In addition, all spikes created will disappear once the current round ends, and if a single Spike Factory creates too many piles, the ones on the bottom will start to disappear in the order they were created, meaning that there is a maximum number of spikes that a single tower may have created at any time (unlike in BTD4, where they lasted indefinitely and may have caused lag when too many are on screen).

With the correct upgrades, the Spike Factory can be quite a versatile tower, as it can be upgraded to combat Lead Bloons, frozen Bloons, and deal extra damage to Ceramic Bloons/MOAB-class bloons, whilst not being overly dependent on a Monkey Village's benefits in order to combat these Bloon types.

Path 1Edit



Easy Medium Hard Impoppable
10Spike Bigger Stacks
Generates larger piles of spikes per shot (10 spikes per shot).
$595 $700 $755 $840
20Spike White Hot Spikes
Cuts through lead like a hot spike through... lead.
$765 $900 $970 $1080
30Spike Spiked Ball Factory
Modified to produce heavy but viciously sharp spiked balls instead of regular spikes. Do extra damage (3x) to ceramic bloons. (Their popping power also increases to 16 (20 in the iOS version).)
$2040 $2400 $2590 $2880
40Spike Spiked Mines

Rigged with heavy explosives, the spiked balls are set to go off when then they lose all their spikes. (Explosions pop 4 layers off of many bloons. Attack rate (4/0) improves to once every 30 frames, or 1 second. The explosions have the same effect as the Mortar Tower's Burny Stuff.)

$11900 $14000 $15120 $16800
Total Sell Amount $12240 $14400 $15548 $17280

($19248 with path 2 upgrades)

Total Cost $15300 $18000 $19435 $21600

($24060 with path 2 upgrades)

Path 2Edit



Easy Medium Hard Impoppable
01Spike Faster Production
Attack rate improves to once every 43 frames (19 for 4/1, or 0.63s). Approximately every 1.43 seconds.
$680 $800 $865 $960
02Spike Even Faster Production
Attack rate improves to once every 26 frames (12 for 4/2, or 0.4s). Approximately every 0.86 seconds.
$1065 $1250 $1350 $1500
03Spike MOAB-SHREDR Spikes
Each spike does 4x damage to MOAB-class bloons, Attack rate improves to once every 16 frames. Approximately every 0.53 seconds.
$2550 $3000 $3240 $3600
04Spike Spike Storm

Lays a thick carpet of spikes over the whole track. Spikes last 5 seconds unless reacted upon, in which the spikes will get an extra 5 seconds to pop a bloon.

$5525 $6500 $7020 $7800
Total Sell Amount $7856 $9240 $9980 $11088

($12624 with path 1 upgrades)

Total Cost $9820 $11550 $12475 $13860

($15780 with path 1 upgrades)

Tower XPEdit

Level Upgrade at next level Total XP XP to next level
1 Bigger Stacks 0 500
2 Faster Production 500 500
3 White Hot Spikes 1,000 500
4 Even Faster Production 1,500 2,000
5 Spiked Ball Factory 3,500 6,500
6 MOAB-SHREDR Spikes 10,000 7,000
7 Spiked Mines 17,000 23,000
8 Spike Storm 40,000 63,000

Differences between BTD5 Flash and BTD5 MobileEdit

Nerf Spike Factory and its upgrades have a slower attack speed.

Buff Spiked Balls pop more bloons (16 → 20).

Nerf Spiked Mines have smaller explosions and pops less bloons (20 → 16).

Buff Spike Factory produces one pile of spikes immediately upon placement, instead of delaying for a few seconds.

Nerf Spiked Mines do not explode when they disappear after time.

Update History (Bloons TD Battles Mobile)Edit

The Spike Factory's been noticeably buffed via game updates in the form of price reductions to its upgrades and itself. Despite this however, it continues to be one of the least used towers in the game along with the Glue Gunner and the Sniper Monkey, due to how heavily it struggles versus grouped bloons. The only loadouts that use the Spike Factory are Engineer Farm Spike Factory, Boomerang Farm Spike Factory, and Tack Farm Spike Factory.

Due to prevention of lagging other players' devices, Ninja Kiwi has nerfed the Spike Factory to produce much less spikes than normal by decreasing its spike pile lifespan dramatically.

Initial Release

Nerf Spikes have a much shorter lifespan (70 seconds → 20).


Buff White Hot Spikes price decreased ($900 → $600).

Buff Spiked Ball Factory price decreased ($2400 → $2200).

Buff Spiked Mines price decreased ($14000 → $12000).


Buff Spike piles no longer spawn onto unused track in Defend Mode.


Buff Tower price decreased ($750 → $700).

Buff Faster Production price decreased ($800 → $700).

Buff Even Faster Production price decreased ($1250 → $1150).


Buff Tower price decreased ($700 → $600).

Buff Bigger Stacks price decreased ($700 → $550).

Buff White Hot Spikes price decreased ($600 → $500).

Buff Faster Production price decreased ($700 → $600).

Buff Even Faster Production price decreased ($1150 → $900).


Buff Spiked Mines cost decreased ($12,000 → $10,000)

Bloons Tower Defense 6Edit

Akin to prior installments, the Spike Factory shoots out clumps of five tacks at a rate of one shot in approximately 2.3 seconds (per second if fast-forwarded). Compared to other towers that transitioned from Bloons Tower Defense 5 to Bloons Tower Defense 6, the Spike Factory is one of few that has both its original upgrade lines intact, with the first path consisting of stronger piles that lead to destructive mines and the second focusing on faster production that leads to MOAB-SHREDR Spikes as well as both having their respective Tier 5 Upgrades. The third new path is a more tactile one, providing increased area of coverage to a targeting priority to spikes that last longer before timing out and even pass over to the next round.

Similar to BTD5, spikes by default last for 1 round or 70 seconds, whichever comes first.

Path 1Edit

Easy Medium Hard Impoppable Unlock XP

Bigger Stacks
Creates larger piles of spikes per shot.

$510 $600 $650 $720 170

White Hot Spikes
Cuts through Lead Bloons and Frozen Bloons.

$680 $800 $865 $960 600

Spiked Balls
Produces spiked balls that do extra damage to Ceramics and Fortified Bloons.

$1,870 $2,200 $2,375 $2,640 2,400

Spiked Mines
Spiked mines explode violently when they lose all their spikes.

$10,200 $12,000 $12,960 $14,400 15,000

Super Mines
Creates gigantic exploding spiked mines that can wipe out almost anything.

$148,750 $175,000 $189,000 $210,000 32,500
Total Sell Amount

Tier 4: $9,758

Tier 5: $113,883

Tier 4: $11,480

Tier 5: $133,989

Tier 4: $12,401

Tier 5: $144,701

Tier 4: $13,776

Tier 5: $160,776

Total Cost

Tier 4: $13,940

Tier 5: $162,690

Tier 4: $16,400

Tier 5: $191,400

Tier 4: $17,715

Tier 5: $206,715

Tier 4: $19,680

Tier 5: $229,680


Path 2Edit

Easy Medium Hard Impoppable Unlock XP

Faster Production
Rapidly increases production rate.

$595 $700 $755 $840 180

Even Faster Production
Increases production rate even more.

$765 $900 $970 $1,080 650

Super-Hard-Rending-Engine-Driven-Razors shred MOAB-Class Bloons.

$2,125 $2,500 $2,700 $3,000 2,500

Spike Storm
Spike Storm Ability: Shoots out a thick layer of spikes over the entire track.

$4,250 $5,000 $5,400 $6,000 11,000

Carpet Of Spikes
Regularly sets a carpet of spikes over the whole track.

$35,700 $42,000 $45,360 $50,400 35,000
Total Sell Amount

Tier 4: $5,891

Tier 5: $30,884

Tier 4: $6,930

Tier 5: $36,330

Tier 4: $7,483

Tier 5: $39,235

Tier 4: $8,316

Tier 5: $43,596

Total Cost

Tier 4: $8,415

Tier 5: $44,120

Tier 4: $9,900

Tier 5: $51,900

Tier 4: $10,690

Tier 5: $56,050

Tier 4: $11,880

Tier 5: $62,280


Path 3Edit

Easy Medium Hard Impoppable Unlock XP

Long Reach
Increases range which spikes can be deposited.

$125 $150 $160 $180 120

Directed Spikes
Spike Factory gains special targeting priority.

$340 $400 $430 $480 550

Long Life Spikes
Spikes lasts much longer and can carry over one round.

$1,190 $1,400 $1,510 $1,680 2,100

Deadly Spikes
Extra deadly spikes can pop through 2 layers per spike.

$2,975 $3,500 $3,780 $4,200 9,000

Spikes become almost permanent.

$21,250 $25,000 $27,000 $30,000 29,500
Total Sell Amount

Tier 4: $3,717

Tier 5: $18,592

Tier 4: $4,375

Tier 5: $21,875

Tier 4: $4,722

Tier 5: $23,622

Tier 4: $5,250

Tier 5: $26,25

Total Cost

Tier 4: $5,310

Tier 5: $26,560

Tier 4: $6,250

Tier 5: $31,250

Tier 4: $6,745

Tier 5: $33,745

Tier 4: $7,500

Tier 5: $37,500


Version History (BTD6)Edit

Initial release (compared to BTD5)



Nerf Permaspike price increased ($22k --> $25k)

Nerf Permaspike produces spikes 66% slower than normal.


Buff Apopalpyse Mode will no longer remove Spike Factory spikes until the time limit is reached.

Change balloon Spike Factory spikes will fade away as their lifespan ends rather than disappearing out of existence.

Change balloon Spike Factories can no longer throw spikes further outside of the track than the actual bloon exit point is.


Buff Super Mines attack speed increased by 20%


Buff​ Spiked Balls price reduced ($2400 → $2200)

Buff​ Spiked Mines price reduced ($14,000 → $12,000)

Buff​ Super Mines can now pop all bloon types

Buff​ Super Mines pierce increased (40 → 60)

Buff​ MOAB SHREDR price reduced ($3000 → $2500)

Buff ​Spike Storm price reduced ($6000 → $5000)

Buff​ Carpet of Spikes price reduced ($50,000 → $42,000)

Buff Spike Storm and Carpet of Spikes abilities now deals +1 damage to MOAB-class (as intended)

Buff Carpet of Spikes +1 damage to all attacks is now applying correctly to the ability and periodic storm for a total of 2 damage to regular bloons and 5 damage to MOABs

Tower TipsEdit

  • The Tower works by launching a road spike pile to a random section of track located within its attack radius every three seconds (assuming its not upgraded and fast forward is not on), regardless of any bloons in its attack radius. Since it produces the same amount of spikes in a given timeframe regardless of how much track it has to choose from, it's often best to position this tower so as to concentrate its spikes in a specific key section of track, such as the exit.
  • This tower can be very useful in game modes in which you only have 1 life, such as Impoppable, as it can prevent a game over due to any bloons leaking.


  • Spike Factory

    The Spike Factory is out!

    It is possible to beat the entire game with only this tower because it can pop Camo Bloons, and with White Hot Spikes, Lead Bloons.
    • This can be made even easier on the mobile version with the maxed specialty building.
    • In BTD5, the player only needs 2 of these to beat Monkey Lane on Easy (even without selling them or using Road Spikes), and having both of them be 4/1 or 4/2 or with Tack Awesomizer is optional.
  • This tower has the same colors as the Dartling Gun in BTD4. Both start out green/yellow at levels 1-3, blue/purple at level 4 and red at level 5.
  • In Bloons TD Battles, after the release of Bloontonium Mine, the Spike Factory was nerfed to fire half as fast compared to BTD5 and BMC with the spikes popping twice as many bloons as before.
  • In BTD4, sometimes the Spike Storm will only cover 1/4-1/2 of the track, while in BTD5, it covers the whole track, but the spikes disappear faster than in BTD4.
    • However, there was originally a bug where the Spike Storm ability only placed spikes in the Spike Factory's range.
  • The spikes created by the Spike Factory will not be placed on the track if the Spike Factory placed far enough from the track. However, in BTD5 the spikes still have an effect if bloons hit it when being blown back by upgrades such as Distraction.
    • If the Spike Factory is placed even further from the track, the piles it produces will not be seen.
  • In BTD5, there is a glitch where when you buy Even Faster Production, it doesn't load the upgraded look unless it is under the range of a monkey village.
  • There is no hotkey for the Spike Factory in BTD4.
  • If the Spiked Mines time out, there will be a bloon-popping explosion. This is especially evident in long rounds.
  • In BTD4, each pile (without upgrades) appears to have 6 spikes, but it will pop only 5 bloons.
  • In BTD5 (not Mobile), the piles with the Bigger Stacks upgrade won't pop the same amount as regular Road Spikes (10 and 11 Bloons respectively).
  • On certain maps where the exit is parallel to the start, spikes that are placed at the exit will only pop MOAB class bloons because of their size. This is a great way to pop the MOAB layer, especially in Bloons Monkey City where many maps are like this.

    What remains of a BFB when spikes are placed close to the entrance, but not close enough to pop the regular bloons

  • A 2-2 Spike Factory in earlier versions of BTD5 Flash used to look the same as an 1/1 one if upgraded to 1/1, then both tier 2 upgrades were bought. This could be solved by placing a village near the Spike Factory.
  • In BTD4 iOS, there is a glitch that the Spike Factory can produce bigger stacks even without any upgrades.
  • The Spike Factory is the only tower other than the Boomerang Thrower that has different price in BMC than in BTD5.
  • In BTD4, Spike Factories may not place spikes in the track if placed too close to the Bloons' path.
  • In Bloons TD Battles, Spiked Mines were a great way to freeze the opponent's computer, when spammed, due to the extreme amount of explosions.
  • Upgrading a Spike Factory in both paths gives it a unique appearance, somewhat blending the colors of both upgrades.
    • Upgrading a Spike Factory from 4/0 to 4/2 will turn it orange instead of the usual red, and upgrading a Spike Factory from 0/4 to 2/4 will turn it green instead of the usual blue.

      1/1 and 2/1,1/2,2/2 spike factory in BTD5


      A 2/3,2/4 and 4/2 spike factory

  • In Bloons Monkey City, the claim of the strength that it "never misses" is not entirely true, because if a Pink Bloon zooms fast enough past the Spike Factory, it cannot spew out the piles fast enough to catch it, unless it is placed far enough from the entrance.
  • In Bloons Monkey City, the range of the Spike Factory is the range it had when placed. This means that when you place a Spike Factory and then a Monkey Village upgraded 1/0, it will only produce spikes inside the original range. If you place the Monkey Village first, the range will be increased.
  • In BMC, 3 4/2 Spike Factories can beat any tiles with only one ending.
  • After a round in BMC, its spikes will disappear, with the exception of an MvM attack, where they will only disappear if they stay too long on the track or are used up.
  • Some players tend to call this tower the "Spactory", which is an abbreviated and shortened version of "Spike Factory".
  • In BTD6, the Spike Factory spikes in Apopalypse automatically disappeared once a round ends, which rendered the Spike Factory much less powerful due to disappearing at the wrong time. This has been fixed, changing the spikes to last between rounds, like in BTD5.
  • In BTD4 Expansion, the Spike Factory's logo in the shop is a Dart Monkey along with the Dartling Gun.
  • The Spike Factory can have problems with extremely fast bloons such as freeplay DDT's in BTD6 (about Round 200+). If Bloons go fast enough it is possible for them to pass over the spikes but no register hitting them causing the bloons to take no damage.

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