“ | Can shoot Bloons it can see anywhere on the screen with a long-range rifle, and pops 2 layers off Bloons hit by it. | ” |
~ In-game Description |
Sniper Monkey is a Military-class tower in Bloons TD 6. The tower remains its name and role from the Bloons TD 5 Generation, with significant additions. It received several teasers prior to release, showing a base Sniper interacting with Line of Sight on Hedge and Town Center.
Sniper Monkeys wield a long-range rifle and can attack a bloon anywhere on the map, assuming clear Line of Sight. Compared to other towers, the Sniper Monkey's main role is in single target damage as it initially deals 2 damage to one bloon at a time. In Bloons TD 6, the Sniper Monkey now has access to gaining more than one pierce per attack via upgrades like Shrapnel Shot which adds a five-sprayed shrapnel attack, and Bouncing Bullet which allows bullets to bounce onto up to 3 different bloons.
It costs $300 on Easy, $350 on Medium, $380 on Hard, and $420 on Impoppable by default.
Description[]
The Sniper Monkey makes a return in BTD6. It has been overall improved compared to its predecessor, particularly with the addition of upgrades that help Sniper deal with bloons in ways it normally struggles with, with Shrapnel Shot being a very helpful upgrade at cleaning up bloons.
Path 1 has been dedicated to increasing the damage of each bullet. Full Metal Jacket increases the initial 2 damage per shot to 4 damage per shot, along with granting the Sniper Monkey with frozen-popping and lead-popping power. Most of the subsequent upgrades increase the amount of damage per shot, but the Maim MOAB and Cripple MOAB upgrades deal secondary stun effects to MOAB-class bloons.
Path 2 improves the utility of the Sniper Monkey, improving aspects of the Sniper that normally cannot be done alone by the other two paths. Starting with Night Vision Goggles, this upgrade allows camo detection while additionally adding +2 damage to Camo Bloons. Shrapnel Shot and Bouncing Bullet make it easier to damage multiple bloons at once via shrapnel and bullet bounces, respectively. Supply Drop, similar to the predecessor, grants an ability that drops a crate worth $1200 cash, but also improves Shrapnel pierce and allows the Sniper Monkey to hit lead bloons. Elite Sniper further improves the Sniper's own Supply Drop ability, along with an entirely unique buff to all Sniper Monkeys on screen to acquire a unique Elite target priority option plus bonus attack speed.
Path 3 deals purely on increasing DPS. The first two upgrades, Fast Firing and Even Faster Firing, simply improve attack speed. The next two upgrades, Semi-Automatic and Full Auto Rifle, are upgrades that modify the Sniper Monkey to make it specialize on pure DPS, which in turn eliminate the alternate specialization options. Elite Defender adds even more DPS but with specialized increased attack speed mechanics - it can increase attack speed faster the closer bloons reach the exit and/or when lives are lost.
It is a Military class tower.
Target Priorities[]
Sniper Monkeys use the four basic target priorities (First, Last, Close, Strong) to target at bloons from full-map range, obstructed by Line of Sight limitations, but can also gain Elite targeting once Elite Sniper is bought. If Elite Sniper is sold, that target option will be lost. The following are a list of target priorities a Sniper can use:
- First: Targets the first bloon visible within its range.
- Last: Targets the last bloon visible within its range.
- Close: Targets the closest bloon visible within its range.
- Strong: Targets the strongest bloon visible within its range.
- Elite: Same as Strong targeting, but will prioritize the strongest multi-layered non-blimp bloons, between Ceramics to Blacks, and always switches to First targeting while there are bloons past 75% of the track.
Supply Drop and Elite Sniper abilities "target" around a moderate radius around the Sniper itself, and obviously away from the edges of the screen.
Upgrades[]
Path 1[]
Full Metal Jacket COST: $295 / $350 / $380 / $420 UNLOCK: 120 XP | ||
Description: Shots pop through 4 layers of bloon, and both bullets and shrapnel can pop Lead and Frozen Bloons.
Effect: Bullets deal 4 damage and pop Frozen and Leads. With Shrapnel Shot, shrapnel pieces also pop Frozen and Lead and deal 2 damage. |
Large Calibre COST: $1,105 / $1,300 / $1,405 / $1,560 UNLOCK: 800 XP | ||
Description: Shots can pop through 7 layers of Bloon.
Effect: Bullets deal 7 damage instead of 4. With Shrapnel Shot, each shrapnel piece deals 3 damage instead of 2. |
Deadly Precision COST: $2,550 / $3,000 / $3,240 / $3,600 UNLOCK: 3,500 XP | ||
Description: 20 damage per shot, plus bonus damage to Ceramics.
Effect: Bullets deal 20 damage plus +15 damage to Ceramics. With Shrapnel Shot, each shrapnel piece deals 4 damage instead of 3. |
Maim MOAB COST: $4,800 / $5,650 / $6,100 / $6,780 UNLOCK: 10,500 XP | ||
Description: Deals much more damage and immobilizes MOAB class bloons for a short time.
Effect: Bullets temporarily stun MOAB-class bloons and deal 30 damage instead of 20. With Shrapnel Shot, each shrapnel piece deals 6 damage instead of 4 and can stun MOAB-class bloons. |
Cripple MOAB COST: $27,200 / $32,000 / $34,560 / $38,400 UNLOCK: 37,500 XP | ||
Description: Crippled MOABs are immobilized for longer and take extra damage from all other attacks.
Effect: Bullets temporarily cripple MOAB-class bloons, rendering them vulnerable to +5 damage and become stunned for longer, on top of 280 damage per bullet instead of 30, plus a small deadly area-of-effect that inflicts collateral damage. With Shrapnel Shot, each shrapnel piece deals 12 damage instead of 6, pierces up to 3 bloons, and can cripple MOAB-class bloons. |
Path 2[]
Night Vision Goggles COST: $210 / $250 / $270 / $300 UNLOCK: 200 XP | ||
Description: Allows Sniper to detect and do an additional 2 damage to Camo bloons.
Effect: Gains camo detection, and all attacks deal +2 damage to Camo Bloons. |
Shrapnel Shot COST: $380 / $450 / $485 / $540 UNLOCK: 600 XP | ||
Description: Damaged bloons spray out a cone of sharp shrapnel.
Effect: If a bloon is damaged, it will spray out a cone of sharp shrapnel in the same direction as the bullet. Shrapnel improves damage potential with Path 1 upgrades. Shrapnel cannot hit the bloon which spawned it. |
Bouncing Bullet COST: $2,040 / $2,400 / $2,590 / $2,880 UNLOCK: 2,500 XP | ||
Description: Shots bounce to new targets up to 2 times.
Effect: Bullet can bounce onto nearby targets, popping up to 3 bloons each. Bullets produce shrapnel in the direction of the bullet prior to collision every time they damage bloons. |
Supply Drop COST: $6,460 / $7,600 / $8,210 / $9,120 UNLOCK: 11,000 XP | ||
Description: Supply Drop ability: Drops a crate full of cash and activates Supply Drop for other snipers. Regular attack also damages Lead Bloons and increases Shrapnel popping power.
Effect: Ability gives $1100 cash when deployed cash crate is collected. If other Supply Drop abilities are ready, activates all of them simultaneously. Bullets pop Frozen and Lead, hit up to 4 Bloons, and each shrapnel piece has 5 pierce instead of 2. |
Elite Sniper COST: $12,325 / $14,500 / $15,660 / $17,400 UNLOCK: 35,000 XP | ||
Description: Supply Drop gives much more cash. Grants Elite targeting prio and faster reload to all snipers.
Effect: Ability gives $3000 cash when deployed cash crate is collected, and activates the abilities of all other Supply Drop Snipers that are not on cooldown. Attacks +150% faster (0.4x attack cooldown) and gives all other Snipers +33% attack speed (0.75x attack cooldown). |
Path 3[]
Fast Firing COST: $380 / $450 / $485 / $540 UNLOCK: 130 XP | ||
Description: Shoots faster than normal.
Effect: Gains +42% attack speed (0.70x attack cooldown). |
Even Faster Firing COST: $380 / $450 / $485 / $540 UNLOCK: 600 XP | ||
Description: Shoots even faster!
Effect: Gains a further +42% attack speed (0.70x attack cooldown), for a total of 0.49x attack cooldown |
Semi-Automatic COST: $2,465 / $2,900 / $3,130 / $3,480 UNLOCK: 2,750 XP | ||
Description: Attacks 3x as fast!
Effect: 3x attack speed on top of previous upgrades, for a total of x0.167 attack cooldown |
Full Auto Rifle COST: $3,485 / $4,100 / $4,430 / $4,920 UNLOCK: 10,000 XP | ||
Description: Fully automatic weapon with incredible popping power.
Effect: 2x attack speed on top of previous upgrades (for a total of x0.0808 attack cooldown), and bullets deal +2 MOAB-class damage. With Shrapnel Shot, deals +1 MOAB-class damage via shrapnel. |
Elite Defender COST: $12,495 / $14,700 / $15,875 / $17,640 UNLOCK: 30,000 XP | ||
Description: Fires super fast and does more damage to MOAB-class Bloons. Fires faster the further the Bloons are along the track. Gains 4x attack speed briefly on losing lives.
Effect: 2x attack speed on top of previous upgrades (for a total of x0.0404 attack cooldown), as well as attacking an additive percentage amount faster depending on how close the Bloons are nearing the exit. If lives are lost, attacks 4x faster for about 7 seconds (on top of other attack speed bonuses). Bullets deal +4 damage to MOAB-class Bloons. |
Total Costs[]
Easy:
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | ||
---|---|---|---|---|---|---|
Path 1 | ||||||
Base Cost | 295 | 1,105 | 2,550 | 4,800 | 27,200 | |
Cumulative Cost | 595 | 1,700 | 4,250 | 9,050 | 36,250 | |
Base Sell | 206.5 | 773.5 | 1,785 | 3,360 | 19,040 | |
Cumulative Sell | 416.5 | 1,190 | 2,975 | 6,335 | 25,375 | |
Path 2 | ||||||
Base Cost | 210 | 380 | 2,040 | 6,460 | 12,325 | |
Cumulative Cost | 510 | 890 | 2,930 | 9,390 | 21,715 | |
Base Sell | 147 | 266 | 1,904 | 4,522 | 8,627.5 | |
Cumulative Sell | 357 | 623 | 2,051 | 6,573 | 15,200.5 | |
Path 3 | ||||||
Base Cost | 380 | 380 | 2,465 | 3,485 | 12,495 | |
Cumulative Cost | 680 | 1,060 | 3,525 | 7,010 | 19,505 | |
Base Sell | 266 | 266 | 1,725.5 | 2,439.5 | 8,746.5 | |
Cumulative Sell | 476 | 742 | 2,467.5 | 4,907 | 13,653.5 |
Medium:
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | ||
---|---|---|---|---|---|---|
Path 1 | ||||||
Base Cost | 350 | 1,300 | 3,000 | 5,650 | 32,000 | |
Cumulative Cost | 700 | 2,000 | 5,000 | 10,650 | 42,650 | |
Base Sell | 245 | 910 | 2,100 | 3,955 | 22,400 | |
Cumulative Sell | 490 | 1,400 | 3,500 | 7,455 | 29,855 | |
Path 2 | ||||||
Base Cost | 250 | 450 | 2,400 | 7,600 | 14,500 | |
Cumulative Cost | 600 | 1,050 | 3,450 | 11,050 | 25,550 | |
Base Sell | 175 | 315 | 1,680 | 5,320 | 10,150 | |
Cumulative Sell | 420 | 735 | 2,415 | 7,735 | 17,885 | |
Path 3 | ||||||
Base Cost | 450 | 450 | 2,900 | 4,100 | 14,700 | |
Cumulative Cost | 800 | 1,250 | 4,150 | 8,250 | 22,950 | |
Base Sell | 315 | 315 | 2,030 | 2,870 | 10,290 | |
Cumulative Sell | 560 | 875 | 2,905 | 5,775 | 16,065 |
Hard:
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | ||
---|---|---|---|---|---|---|
Path 1 | ||||||
Base Cost | 380 | 1,405 | 3,240 | 6,100 | 34,560 | |
Cumulative Cost | 760 | 2,165 | 5,405 | 11,505 | 46,065 | |
Base Sell | 266 | 843.5 | 2,268 | 4,270 | 24,192 | |
Cumulative Sell | 532 | 1,515.5 | 3,783.5 | 8,053.5 | 32,245.5 | |
Path 2 | ||||||
Base Cost | 270 | 485 | 2,590 | 8,210 | 15,660 | |
Cumulative Cost | 650 | 1,135 | 3,725 | 11,935 | 27,595 | |
Base Sell | 189 | 339.5 | 1,813 | 5,747 | 5,747 | |
Cumulative Sell | 455 | 794.5 | 2,607.5 | 8,354.5 | 19,316.5 | |
Path 3 | ||||||
Base Cost | 485 | 485 | 3,130 | 4,430 | 15,875 | |
Cumulative Cost | 865 | 1,350 | 4,480 | 8,910 | 24,785 | |
Base Sell | 339.5 | 339.5 | 2,191 | 3,101 | 11,112.5 | |
Cumulative Sell | 605.5 | 945 | 3,136 | 6,237 | 17,349.5 |
Impoppable:
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | ||
---|---|---|---|---|---|---|
Path 1 | ||||||
Base Cost | 420 | 1,560 | 3,600 | 6,780 | 38,400 | |
Cumulative Cost | 840 | 2,400 | 6,000 | 12,780 | 51,180 | |
Base Sell | 294 | 1,092 | 2,520 | 4,746 | 28,560 | |
Cumulative Sell | 588 | 1,680 | 4,200 | 8,946 | 35,826 | |
Path 2 | ||||||
Base Cost | 300 | 540 | 2,880 | 9,120 | 17,400 | |
Cumulative Cost | 720 | 1,260 | 4,140 | 13,260 | 30,660 | |
Base Sell | 210 | 378 | 2,016 | 6,384 | 12,180 | |
Cumulative Sell | 504 | 882 | 2,898 | 9,282 | 21,462 | |
Path 3 | ||||||
Base Cost | 540 | 540 | 3,480 | 4,920 | 17,640 | |
Cumulative Cost | 960 | 1,500 | 4,980 | 9,900 | 27,540 | |
Base Sell | 378 | 378 | 2,436 | 3,444 | 12,348 | |
Cumulative Sell | 672 | 1,050 | 3,486 | 6,930 | 19,278 |
Strategy[]
- See also: Sniper Monkey (BTD6)/Strategies
Summary[]
Sniper Monkeys have a clear advantage on maps that require long range and have few or no obstacles that block their visions. It generally deals high damage but low pierce, with many of its upgrades relying on other towers for maximum group-popping.
Tips[]
- Using the 0-0-0 Sniper on CHIMPS helps beat maps that require long range. It can be paired with the 0-0-0 Dart on most maps to beat the first few rounds before purchasing better towers.
- It may be helpful to switch the Sniper's targeting from Strong to First in situations where bloons are getting close to the exit.
- Top-path upgrades should be set to strong to take advantage of single-bloon popping power. Deadly Precision can pick off ceramics before a bloon rush and Maim MOAB can effectively stall MOABs from leaking.
- Bottom-path faster firing upgrades can make the sniper effective on shorter maps.
Additional Strategies[]
Monkey Knowledge[]
This section displays Monkey Knowledge that has effects on Sniper Monkey and its changes when compared to one by default:
- Elite Military Training: All Military Monkeys get a one-off +1000 XP and earn XP in-game 5% faster permanently.
- Ceramic Shock: Ceramic Bloons shot by all Snipers are slowed down for 2 seconds.
- Cheaper Maiming: Maim MOAB cost reduced by $1,000.
- $4,250, $5,000, $5,400, and $6,000 reduced to $3,250, $4,000, $4,400, and $5,000 on Easy, Medium, Hard, and Impoppable, respectively.
- Flanking Maneuvers: Attacks 10% faster when set targeting priority to "Last".
- Master Defender: Elite Defender's passive ability has no cooldown.
- Military Conscription: First military tower costs only ⅔ of the original cost.
- Sniper Monkey base cost from $300, $350, $380, and $420 → $200, $235, $255, and $280 on Easy, Medium, Hard, and Impoppable, respectively.
- Advanced Logistics: All Military Monkeys base costs reduced by 5%.
- Sniper Monkey base cost from $300, $350, $380, and $420 → $285, $330, $360, and $400 on Easy, Medium, Hard, and Impoppable, respectively.
- If Military Conscription is also enabled, the final cost will be $185, $215, $235, and $260.
- Sniper Monkey base cost from $300, $350, $380, and $420 → $285, $330, $360, and $400 on Easy, Medium, Hard, and Impoppable, respectively.
- Monkey Education: All Monkeys XP earn rate increased by 8%.
- Better Sell Deals: All Monkeys sell for 5% more.
- Increases sell potency from 70% to 75%.
- Veteran Monkey Training: All Monkeys reload time reduced by 3%.
- Global Ability Cooldowns: All Ability cooldowns for all Monkeys reduced by 3%.
Version History[]
Differences Between BTD5 and BTD6[]
Listed are comparisons of the Sniper Monkey in BTD6 compared to BTD5. Takes into account Flash and Mobile versions.
- Large Calibre (former Point Five Oh) now costs less ($2,200 → $1,500).
- Deadly Precision now costs less ($4,000 → $3,000).
- Maim MOAB (former Cripple MOAB) now costs less ($12,500 → $5,400).
- Cripple MOAB is now a Tier-5 upgrade that adds vulnerability to affected MOAB-class bloons and stuns for much longer, but now costs $32,000.
- Several changes in path placement of the upgrades; some upgrades are moved to different paths. Particular changes occur with Faster Firing, Semi-Automatic, Night Vision Goggles, and Supply Drop.
- Supply Drop now costs less ($12,000 → $7,200).
- Sniper Monkey now is able to be blocked by Line of Sight limitations, thereby not guaranteed having infinite range.
- Overpopping a MOAB or DDT with a Sniper Monkey will now guarantee Ceramic Bloons, regardless of how much damage was applied to the MOAB-class bloon.
- Supply Drop ability has full initial cooldown.
- Supply Drop ability cooldown increased (60s → 90s)
- Supply drop ability now gives flat 1200 cash instead of 1000-3000 cash.
Balance Changes[]
- Initial release (compared to BTD5)
Note: Lists all balance changes implemented for the Sniper Monkey when it was first released in Bloons TD 6 (June 14th 2018) in comparison to Bloons TD 5. Takes into account Flash and Mobile versions of Bloons TD 5.
- Large Calibre (former Point Five Oh) now costs less ($2,200 → $1,500).
- Deadly Precision now costs less ($4,000 → $3,000).
- Maim MOAB (former Cripple MOAB) now costs less ($12,500 → $7,000).
- Cripple MOAB is now a Tier-5 upgrade that adds vulnerability to affected MOAB-class bloons and stuns for much longer, but now costs $50,000.
- Several changes in path placement of the upgrades; some upgrades are moved to different paths. Particular changes occur with Faster Firing, Semi-Automatic, Night Vision Goggles, and Supply Drop.
- Supply Drop now costs less ($12,000 → $8,000).
- Sniper Monkey now is able to be blocked by Line of Sight limitations, thereby not guaranteed having infinite range.
- Overpopping a MOAB or DDT with a Sniper Monkey will now guarantee Ceramic Bloons, regardless of how much damage was applied to the MOAB-class bloon.
- 2.0
- Elite Sniper now increases attack speed of all snipers by 33%.
- Elite Defender base fire rate increased by 2x.
- 3.0
- Elite Sniper automatically changes target setting to Elite upon purchase.
- 7.0
- Maim MOAB damage increased (18 → 30).
- Cripple MOAB damage increased (18 → 60).
- Bouncing Bullet price reduced ($3,500 → $3,200).
- Supply Drop price reduced from ($8,000 → $7,200).
- Elite Sniper price reduced from ($16,000 → $13,000).
- 8.0
- Cripple MOAB costs less ($50,000 → $40,000).
- 11.0
- Night Vision Goggles and subsequent upgrades now gives the sniper a damage bonus to any Camo Bloons it hits (+0 → +2). Only affects main bullet.
- Elite Defender now grants a speed boost equal to the % of the track that the bloons have covered. E.g. If the bloons are half way through the map Elite Defender will grant 50% attack speed. If the bloons are three quarters through the map, Elite Defender will grant 75% attack speed. (It retains its bonus when lives are lost).
- Elite Defender now activates passive ability when Ezili's Sacrifice Totem is activated.
- 12.0
- 4-x-x Maim MOAB price reduced ($7,000 → $5,000).
- 3-x-x Deadly Precision damage increased (18 → 20).
- 3-x-x Deadly Precision gains extra +15 damage to ceramics.
- 17.0
- x-2-x Shrapnel Shot reworked to eject in a 45 degree arc instead of 360.
- x-2-x Shrapnel Shot now produces shrapnel upon every hit.
- 3+-2-0 Crosspathing now increases the damage of Shrapnel.
- 19.0
- 2-2-0 Large Calibre increases Shrapnel Shot fragment damage from 1 → 2.
- 3-2-0 Deadly Precision increases Shrapnel Shot fragment damage from 2 → 4.
- 4-2-0 Maim MOAB increases Shrapnel Shot fragment damage from 3 → 6.
- 5-2-0 Cripple MOAB increases Shrapnel Shot fragment damage from 5 → 12.
- 20.0
“ | This tower felt like it's strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff. | ” |
~ Ninja Kiwi |
- Reworked attack speed and related upgrades. Changes made overall are a buff.
- Base attack speed increased (2 → 1.59).
- x-x-1 Fast Firing attack speed buff reduced (35% → 30%).
- x-x-2 Even Faster Firing attack speed buff reduced (40% → 30%).
- 5-x-x Cripple MOAB debuff duration increased.
- MOAB (6 → 7).
- BFB (3 → 6).
- ZOMG (1.5 → 3).
- DDT (1.5 → 4).
- BAD (0.25 → 0.75).
- 21.0
“ | To retain value in more Lead-heavy situations including against DDTs, this upgrade that has always allowed Lead popping to main attack will now also grant this to the Shrapnel from any shrapnel shot snipers mixing in this upgrade. | ” |
~ Ninja Kiwi |
- 1-2-0 Shrapnel now gains Normal type damage from Full Metal Jacket.
- 22.0
“ | Trading off rate of fire for shrapnel crosspath doesn't work well for Maim MOAB as it's all about being a stall tower, so instead of focusing on a damage increase here the shrapnel will now apply the benefits of the sniper's stun & debuff to turn this crosspath choice into a question of preference in grouping vs single target. Bouncing Bullet has also had its shrapnel pierce increased as it was the only T3 sniper that did not have 3 pierce shrapnel. | ” |
~ Ninja Kiwi |
- 4-2-0 Maim MOAB shrapnel fragments now also benefit from stun.
- 5-2-0 Cripple MOAB shrapnel fragments now also benefit from stun and debuff.
- Bouncing Bullet's shrapnel pierce increased from 2 to 3.
- 23.0
“ | Small improvements for underloved sniper upgrades with respective path specialties intact. As bottom path sniper has proven superiority for group damage dealing in many situations and middle T4 on the group-damage path has only offered a farming option, the pierce of shrapnel has been doubled at this T4 to add offensive value as well. | ” |
~ Ninja Kiwi |
- Cripple MOAB now deals +20 damage to MOAB-class.
- Supply Drop's shrapnel pierce increased (3 → 6).
- 26.0
“ | Cripple MOAB's price currently limits it mainly to freeplay and so has been reduced. | ” |
~ Ninja Kiwi |
- 5xx Cripple MOAB price reduced from $40,000 → $34,000
- 28.0
“ | No wrist enjoys spamming cash drops, so sniper's random cash drop has been standardized around a higher amount with slower cooldown for an overall buff. As middle path sniper has been feeling to be in a good spot with alchemist buffs, but other uses of sniper shrapnel weak due to lack of alchemist buff, we have decided to swap alchemist buffability over from the number of bounces to the power of the shrapnel itself. | ” |
~ Ninja Kiwi |
- Night Vision Goggles now grants Sniper Monkey the new Camo Prioritization filter
- Supply Drop: Cash Generating abilities now have a 3 minute timeout
- Supply Drop ability cooldown increased from 60s → 90s
- Supply Drop Sniper cash produced increased from a range of $500-$1000 to a flat $1200
- Elite Sniper cash produced increased from a range of $1500-$3000 to a flat $3000
- Shrapnel Shot, shrapnel on all crosspaths is now able to receive any external buffs
- Pierce buffs no longer increase the amount of bounces that a bouncing bullet with Bouncing Bullets or above can make.
- Full Auto Rifle price reduced from $4750 → $4250
- Full Auto Rifle base damage type changed from Normal → Sharp
- Elite Defender base damage type changed from Normal → Sharp
- 30.0
“ | Elite Sniper bouncing bullet jump distance has been reduced so that it can't quite bridge small track splits so easily, however to change up use this lost distance has been added back to crosspathing. Elite Defender falls off a lot after midgame & really lacks any true cross pathing choice, so it has had some MOAB damage added to the base attack with the amount improved from crosspathing. | ” |
~ Ninja Kiwi |
- Bouncing Bullet without Large Calibre bounce distance reduced slightly 50 -> 40. 2-3-0 remains unaffected.
- Full Auto Rifle gains +1 MOAB bonus to initial bullet hit
- 0-x-5 Elite Defender gains +2 MOAB bonus to initial bullet hit
- 1-0-5 Elite Defender gains +3 MOAB bonus to initial bullet hit
- 2-0-5 Elite Defender gains +4 MOAB bonus to initial bullet hit
- 32.0
“ | Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit. | ” |
~ Ninja Kiwi |
- Bouncing Bullet shrapnel pierce reduced from 3 → 2
- 4-2-0 Maim MOAB's shrapnel stun reduced by about 33% effectiveness
- MOAB 3s → 2s
- BFB 1.5s → 1s
- ZOMG and DDT 0.75s → 0.5s
- 5-2-0 Cripple MOAB Shrapnel stun/debuff duration reduced
- MOAB 7s → 4.5s
- BFB 6s → 4s
- ZOMG 3s → 2s
- DDT 4s → 2.5s
- BAD 0.75s → 0.5s
- 33.0
“ | After the lower tier nerfs Elite Sniper still remains just a bit too good even without considering its cash production. | ” |
~ Ninja Kiwi |
- Elite Sniper price increased from $13,000 → $14,500
- 34.0
“ | All paths of the Sniper Monkey are really starting to show strong use in different cases, and we’re quite happy with this, although bottom path feels like it relies a little too heavily on the top-end upgrades for such an overall cheap path, we are shifting a small amount of price out from the T3 into the T5 | ” |
~ Ninja Kiwi |
- Semi-Automatic price reduced $3500 → $3000
- Elite Defender price increased $14,000 → $14,500
- 35.0
“ | While there is some level of strategic placement to the 420 crosspath, Maim MOAB has high effectiveness for unlimited range slowing without any necessary spam use so is seeing a small price increase with a larger reduction on the T5 cost. Bouncing bullet synergises too effectively with some buffs too early, and we don’t want to raise the price here and make the saveup from T2 to 3 any more tedious so the number of bounces is going down but remaining unchanged at T4. Full Auto Rifle gains 1 more MOAB damage bonus to improve it as a stepping stone into the T5. | ” |
~ Ninja Kiwi |
- Maim MOAB price increased $5000 → $5400
- Cripple MOAB price reduced $34,000 → $32,000
- Bouncing Bullets bounce pierce 4 → 3
- Supply Drop bounce pierce remains 4 (unchanged)
- Full Auto Rifle moab bonus increased 1 → 2
- Elite Defender moab bonus remains at 2
- 36.0
“ | Sniper is feeling really good, but Elite Defender gaining further increased MOAB Damage locked behind the 205 crosspath feels unnecessary now given how much current crosspath balance has started leaning towards favoring 205 anyway. | ” |
~ Ninja Kiwi |
- Elite Defender MOAB-class damage bonus on all crosspaths have been increased to +4 instead of just on the 2-0-5.
- 0-x-5 Elite Defender MOAB-class damage bonus increased +2 → +4
- 1-0-5 Elite Defender MOAB-class damage bonus increased +3 → +4
- 37.0
“ | This will allow Cripple MOAB to take out regular MOAB layers in one shot until round 100; for such a slow attacking single target tower we feel this will help top path flex, even if mostly for show. | ” |
~ Ninja Kiwi |
- Cripple MOAB bullet damage increased 80 → 280
- 38.0
“ | Sniper farming gets a bit, er, very tedious in lategame when you reach large numbers of x4xs. | ” |
~ Ninja Kiwi |
- x5x Elite Sniper Elite Supply Drop will now also trigger all other Supply Drop Abilities
- x5x Elite Sniper’s Elite Supply Drop no longer shares button space in the ability quickbar with other Supply Drop abilities.
- Description changed from "Supply Drop gives much more cash. Grants Elite targeting prio and faster reload to all snipers." to "Supply Drop gives much more cash and activates Supply Drop for other Snipers. Grants Elite targeting prio and faster reload to all snipers.
- 40.0
“ | Full auto sniper's 024 crosspath sees a lot of fun/meme use, but not so much more than that. We’re hoping that applying the MOAB bonus that it gains to the shrapnel as well will help improve non-meme use here. (And looking over my notes, it seems this was meant to be included a while ago…But better late than never!) | ” |
~ Ninja Kiwi |
- 0-2-4 Full Auto Rifle shrapnel now gains +1 bonus damage against MOAB-class bloons
- 41.0
“ | Sniper Monkey has some very powerful upgrades but also many poor stepping stones. We felt this tower needed a big price shuffle all around, pushing down the cost of many underwhelming upgrades but returning this back into stronger upgrades. | ” |
~ Ninja Kiwi |
- Large Calibre price reduced from $1500 to $1300
- Maim MOAB price increased from $5400 to $5650
- Night Vision Goggles price reduced from $300 to $250
- Bouncing Bullet price reduced from $3200 to $2800
- Fast Firing price increased from $400 to $450
- Even Faster Firing price increased from $400 to $450
- Semi-Automatic price reduced from $3000 to $2900
- Full Auto Rifle price reduced from $4250 to $4100
- Elite Defender price increased from $14500 to $14700
- 42.0
“ | Bouncing Bullets still feels decent enough at some points, however we feel it’s too difficult to save up into to justify the current power level. We’re shuffling prices to allow this upgrade to come online sooner while keeping the path at the same value for higher tiers as these still offer additional income support that they are balanced around. Additionally we think the T5 sniper changes for improving sniper farming QoL was a step in the right direction, however we want to take it further and work this way directly from the T4 Supply Drop. | ” |
~ Ninja Kiwi |
- Bouncing Bullet price reduced from $2,800 to $2,400
- Supply Drop price increased from $7,200 to $7,600
- Supply Drop ability now triggers all available Supply Drop abilities when one is used
- 43.0
“ | Lower tier Shrapnel crosspathing balance doesn’t feel great currently, so the damage crosspath benefits at T1 & T2 are improving. Even with the high damage per shot, Cripple MOAB still has low value outside of debuff capability, we feel that these shots pack enough of a punch now that they should do a little collateral damage - so lets do it! (we’ve also increased shrapnel pierce at this tier to not tip crosspath balance too far to one side). | ” |
~ Ninja Kiwi |
- 1-2-0 Shrapnel Shot shrapnel damage increased from 1 to 2
- 2-2-0 Shrapnel Shot shrapnel damage increased from 2 to 3. Does not affect 3-2-0 Shrapnel Shot shrapnel (4).
- 5-2-0 Cripple MOAB’s Shrapnel Shot pierce increased from 2 to 3
- Cripple MOAB now damages Bloons around the main target
- Radius: 8
- Pierce: 10
- Damage: 28
- 44.0
“ | Geraldo was the main power carry for Bouncing Bullet so performance has continued to drop with Geraldo synergies being less powerful now, but the save-up window from shrapnel into bouncing bullet has always been an annoying one so we’re happy to lower the price further to make this easier. Supply Drop’s crate value is staying matched to the total cost of the upgrade so it benefits from this small price buff as well. | ” |
~ Ninja Kiwi |
- Bouncing Bullet price reduced from $2400 to $2100
- Supply Drop cash per crate reduced from $1200 to $1100. Does not affect Elite Sniper ($3000).
Bug Fixes and General Changes[]
This section is incomplete. You can help by expanding it. |
- 9.0
- Maim MOAB will no longer apply stun visuals to BADs.
- Maim MOAB correctly applies stun art.
- Bouncing Bullet should no longer get stuck on the track between jumps.
- 11.0
- 4-x-x Maim MOAB no longer applies stun art to BADs.
- 13.0
- Acquisition range is correctly blocked by obstacles on High Finance.
- Bottom Path Sniper's Muzzle Flash & Gun angle should line up better. However, the animation still needs changes for a full fix.
- 17.0
- Elite Targeting Priority should correctly prioritise again.
- 17.1
- Sniper Monkeys will no longer shoot during transit on regular Redeploy.
- 18.0
- x-5-x Elite Targeting has had an issue resolved where it was measuring track distance off-screen and thus triggering much later than intended on most maps.
- 19.0
- Sniper Monkeys no longer have infinite range when transformed by Total Transformation.
- 24.0
- x-4-x Supply Drop description has been updated with more detail.
- x-x-4 Full Auto Rifle description has been updated with more detail.
- 25.1
- 520 Sniper Monkey correctly spawns shrapnel again.
- 38.0
- 5xx Cripple MOAB can no longer debuff Dreadbloon during Military Immune Phase
- 42.0
- Resolved a case in which the Supply Drop ability could fail to trigger other Supply Drops
Merchandise[]
Sniper Monkey Plush[]
Sniper Monkey Plush has officially been announced on December 15th 2022 on Ninja Kiwi's Twitter account, posting the promotional art for his appearance. This is alongside Benjamin and the MOAB, who are receiving plushes of their own. His campaign can be seen on his entry on the Makeship website. He costed $27.99 USD.
Some users have noticed that Makeship already found the Sniper Monkey Plush on their website before Ninja Kiwi made any social media mention of it (e.g. December 13th 2022, Sniper Monkey Plush).
His campaign ran from December 15th 2022 to January 6th 2023. At the end of the campaign, 1783 Sniper Monkey Plushes were sold, funding 891% of the campaign. He was shipped on April 1st 2023.
Sounds[]
Sniper Monkeys lack any sound effects not specific to its upgrades, with exception of a placement sound. Rather, its only sounds come from purely its ability interactions.
When activating Supply Drop Ability:
- [Jet flyby]
- [Crate dropping]
When collecting cash from the Cash Crate:
- [Cash sound]
Gallery[]
Official artwork[]
Sniper Monkey Plushes[]
Trivia[]
- It received several teasers prior to release, showing a base Sniper interacting with Line of Sight on Hedge and Town Center.
- Sniper Monkeys in BTD6 use bullets instead of darts as they did in BTD5.
- In the previous generation, Sniper Monkeys can never hit more than one bloon per shot regardless of upgrades. In this game, however, Sniper Monkey has upgrades for hitting more than one bloon, but also comes with a weakness to Line of Sight issues.
- According to Ninja Kiwi's 29th April 2022 blog, Snipers never run out of bullets because Engineer Monkeys and Wizard Monkeys have created neverending boxes of ammo.
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