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Bloons Wiki
For other uses of Sniper, see Sniper (disambiguation).
Armed with a high-tech long range rifle, pops 2 layers off of Bloons with unlimited range.
~ Bloons TD 5 description
Can shoot Bloons it can see anywhere on the screen with a long-range rifle, and pops 2 layers off Bloons hit by it.
~ Bloons TD 6 description

Sniper Monkey is a tower that made its debut in Bloons TD 5. Its first ever appearance was in the Bloons TD 5 trailer that was released on November 29, 2011.

When the "first 20 rounds" game play video was released, it was revealed that the Sniper Monkey fires a powerful bullet to pop 2 layers of bloons at a time, making it one of the only towers in the Bloons Tower Defense series able to pop multiple layers of bloons without any upgrades, the other being the COBRA. It also has unlimited range like the Mortar Tower, so it can be strategically placed at locations far from the entrance. With no upgrades, this tower fires slowly compared to other towers.

The amount of layers per shot is equal to amount of damage it deals to MOAB Class Bloons.

Game appearances[]


Bloons TD 5[]

These are all the upgrades for the Sniper Monkey. Path 1 refers to the left upgrade path while Path 2 refers to the right upgrade path within the game.

Path 1[]

Note: This section uses Bloons TD 5 Flash descriptions. Costs are shown as they are in Bloons TD 5 Flash.
Full Metal Jacket Icon BTD5S.png
Full Metal Jacket
COST: $300 / $350 / $380 / $420
Description: Shots can pop through 4 layers of bloon - and can pop lead and frozen bloons.
Effect: Deals 4 damage per shot and can pop Frozen and Lead.
Point Five Oh Icon BTD5S.png
Point Five Oh
COST: $1,870 / $2,200 / $2,375 / $2,640
UNLOCK: 1,100 XP
Description: Shots can pop through 7 layers of bloon!
Effect: Deals 7 damage per shot.
Deadly Precision Icon BTD5S.png
Deadly Precision
COST: $3,400 / $4,000 / $4,320 / $4,800
UNLOCK: 3,275 XP
Description: Extreme accuracy and muzzle velocity cause up to 18 layers of bloon to be popped per shot - enough to destroy an entire Ceramic Bloon!
Effect: Deals 18 damage per shot.
Cripple MOAB Icon BTD5S.png
Cripple MOAB
COST: $10,625 / $12,500 / $13,500 / $15,000
UNLOCK: 23,040 XP
Description: Bullets from this tower temporarily take out the engines of MOAB class bloons, disabling them for a short period of time.
Effect: Immobilizes MOAB-Class Bloons for a few seconds with every hit (MOABs for 3 seconds, BFBs for 2 seconds, ZOMGs for 0.5 seconds).

Path 2[]

Note: This section uses Bloons TD 5 Flash descriptions. Costs are shown as they are in Bloons TD 5 Flash.
Faster Firing Icon BTD5S.png
Faster Firing
COST: $340 / $400 / $430 / $480
Description: Allows Sniper to shoot faster.
Effect: Allows Sniper to shoot 40% faster.
Night Vision Goggles Icon BTD5S.png
Night Vision Goggles
COST: $255 / $300 / $325 / $360
UNLOCK: 1,950 XP
Description: Allows Sniper to detect and shoot Camo bloons.
Effect: Self-explanatory
Semi-Automatic Rifle Icon BTD5S.png
Semi-Automatic Rifle
COST: $2,975 / $3,500 / $3,780 / $4,200
UNLOCK: 7,875 XP
Description: Allows Sniper to take multiple shots and attack 3x as fast.
Effect: Self-explanatory
Supply Drop Icon BTD5S.png
Supply Drop
COST: $10,200 / $12,000 / $12,960 / $14,400
UNLOCK: 39,600 XP
Description: Supply Drop Ability: Drops a crate full of cash.
Effect: Gains an activated ability that drops a crate giving between $500 and $1500.

Total Costs[]

Bloons TD 6[]

The Sniper Monkey makes a return in BTD6. It has been overall improved compared to its predecessor, particularly with the addition of upgrades that help Sniper deal with bloons in ways it normally struggles with, with Shrapnel Shot being a very helpful upgrade at cleaning up bloons.

Path 1 has been dedicated to increasing the damage of each bullet. Full Metal Jacket increases the initial 2 damage per shot to 4 damage per shot, along with granting the Sniper Monkey with frozen-popping and lead-popping power. Most of the subsequent upgrades increase the amount of damage per shot, but the Maim MOAB and Cripple MOAB upgrades deal secondary stun effects to MOAB-class bloons.

Path 2 improves the utility of the Sniper Monkey, improving aspects of the Sniper that normally cannot be done alone by the other two paths. Starting with Night Vision Goggles, this upgrade allows camo detection while additionally adding +2 damage to Camo Bloons. Shrapnel Shot and Bouncing Bullet make it easier to damage multiple bloons at once via shrapnel and bullet bounces, respectively. Supply Drop, similar to the predecessor, grants an ability that drops a crate worth between $1000-$1500 cash, but also improves Shrapnel pierce and allows the Sniper Monkey to hit lead bloons. Elite Sniper further improves the Sniper's own Supply Drop ability, along with an entirely unique buff to all Sniper Monkeys on screen to acquire a unique Elite target priority option plus bonus attack speed.

Path 3 deals purely on increasing DPS. The first two upgrades, Fast Firing and Even Faster Firing, simply improve attack speed. The next two upgrades, Semi-Automatic and Full Auto Rifle, are upgrades that modify the Sniper Monkey to make it specialize on pure DPS, which in turn eliminate the alternate specialization options. Elite Defender adds even more DPS but with specialized increased attack speed mechanics - it can increase attack speed faster the closer bloons reach the exit and/or when lives are lost.

It is a Military class tower.

Path 1[]

Full Metal Jacket
COST: $295 / $350 / $380 / $420
Description: Shots pop through 4 layers of bloon, and both bullets and shrapnel can pop Lead and Frozen Bloons.
Effect: Bullets deal 4 damage and pop Frozen and Leads. With Shrapnel Shot, shrapnel pieces also pop Frozen and Lead.
Large Calibre
COST: $1,275 / $1,500 / $1,620 / $1,800
Description: Shots can pop through 7 layers of Bloon.
Effect: Bullets deal 7 damage instead of 4. With Shrapnel Shot, each shrapnel piece deals 2 damage instead of 1.
Deadly Precision
COST: $2,550 / $3,000 / $3,240 / $3,600
UNLOCK: 3,500 XP
Description: 20 damage per shot, plus bonus damage to Ceramics.
Effect: Bullets deal 20 damage plus +15 damage to Ceramics. With Shrapnel Shot, each shrapnel piece deals 4 damage instead of 2.
COST: $4,250 / $5,000 / $5,400 / $6,000
UNLOCK: 10,500 XP
Description: Deals much more damage and immobilizes MOAB class bloons for a short time.
Effect: Bullets temporarily stun MOAB-class bloons and deal 30 damage instead of 20. With Shrapnel Shot, each shrapnel piece deals 6 damage instead of 4 and can stun MOAB-class bloons.
Cripple MOAB
COST: $28,900 / $34,000 / $36,720 / $40,800
UNLOCK: 37,500 XP
Description: Crippled MOABs are immobilized for longer and take extra damage from all other attacks.
Effect: Bullets temporarily stun MOAB-class bloons for longer periods and render them temporarily vulnerable to +5 damage, on top of dealing 80 damage instead of 30. With Shrapnel Shot, each shrapnel piece deals 12 damage instead of 6 and can cripple MOAB-class bloons.

Path 2[]

Night Vision Goggles
COST: $255 / $300 / $325 / $360
Description: Allows Sniper to detect and do an additional 2 damage to Camo bloons.
Effect: Bullets deal +2 damage to Camo Bloons.
Shrapnel Shot
COST: $380 / $450 / $485 / $540
Description: Damaged bloons spray out a cone of sharp shrapnel.
Effect: If a bloon is damaged, it will spray out a cone of sharp shrapnel in the same direction as the bullet. Shrapnel improves damage potential with Path 1 upgrades.
Bouncing Bullet
COST: $2,720 / $3,200 / $3,455 / $3,840
UNLOCK: 2,500 XP
Description: Shots bounce to new targets up to 3 times.
Effect: Bullet now can pop up to 4 bloons each. Bullets produce shrapnel in the direction of the bullet prior to collision every time they damage bloons.
Supply Drop
COST: $6,120 / $7,200 / $7,775 / $8,640
UNLOCK: 11,000 XP
Description: Supply Drop ability: Drops a crate full of cash. Regular attack also damages Lead Bloons and increases Shrapnel popping power.
Effect: Ability gives between $500-$1000 cash when deployed cash crate is collected. Bullets pop Frozen and Lead, and each shrapnel piece has 6 pierce instead of 3.
Elite Sniper
COST: $11,050 / $13,000 / $14,040 / $15,600
UNLOCK: 35,000 XP
Description: Supply Drop gives much more cash. Grants Elite targeting prio and faster reload to all snipers.
Effect: Ability gives between $1500-$2500 cash when deployed cash crate is collected. Attacks +150% faster (0.4x attack cooldown) and gives all other Snipers with +33% attack speed (0.75x attack cooldown).

Path 3[]

Fast Firing
COST: $340 / $400 / $430 / $480
Description: Shoots faster than normal.
Effect: Gains +42% attack speed (0.70x attack cooldown).
Even Faster Firing
COST: $340 / $400 / $430 / $480
Description: Shoots even faster!
Effect: Gains a further +42% attack speed (0.70x attack cooldown).
COST: $2,975 / $3,500 / $3,780 / $4,200
UNLOCK: 2,750 XP
Description: Attacks 3x as fast!
Effect: 3x attack speed on top of previous upgrades.
Full Auto Rifle
COST: $4,035 / $4,750 / $5,130 / $5,700
UNLOCK: 10,000 XP
Description: Fully automatic weapon with incredible popping power, including damage to Lead Bloons.
Effect: 2x attack speed on top of previous upgrades, plus bullets pop Frozen and Lead.
Elite Defender
COST: $11,900 / $14,000 / $15,120 / $16,800
UNLOCK: 30,000 XP
Description: A lost life gives this Sniper 4x attack speed for a short time in retaliation. Also attacks faster the further the Bloons are along the track.
Effect: 2x attack speed on top of previous upgrades, as well as attacking an additive percentage amount faster depending on how close the Bloons are nearing the exit. If lives are lost, attacks 4x faster on top of other attack speed bonuses.

Total Costs[]

Bloons Adventure Time TD[]

This crack marksmonkey has been taking pot shots at bloons for years. He always finds his mark.
~ BATTD description

Sniper upgrade menu

Sniper Monkey is a Rare ally in BATTD. He also has unlimited range, shoots slowly, has only one pierce, and can deal multiple damage. He has a few upgrades to enhance the damage, but none for increasing attack speed or granting camo detection to himself.


  • Infinite range, high damage


  • Slow attack speed


  • Cost: $550
  • Attack Speed: 0.56
  • Damage: 2
  • Damage Type: Sharp Sharp Type (pops Black, White, Purple)
  • Range: 8 (display)
  • Pierce: 1
Full Metal Jacket
COST: $350
Description: Shots can pop through 4 layers of bloon. Can pop lead & frozen.
Effect: Self-explanatory
Point Five Oh
COST: $1500
Description: Shots can pop through 7 layers of bloon
Effect: Self-explanatory

Differences Between BTD5 Flash and BTD5 Mobile[]

  • Buff Supply Drop Ability no longer includes an initial cooldown.
  • Buff Multiple Snipers set on the same setting target different bloons, preventing aiming contradiction.
  • Buff Cripple MOAB can stun D.D.T.s. (this only applies to BMC Mobile).
  • Nerf Semi Automatic Rifle without Full Metal Jacket no longer allows the tower to pop Lead and Frozen Bloons.

Update History (Bloons TD Battles Mobile)[]

The Sniper Monkey is one of the least used towers in BTD Battles Mobile, along with the Glue Gunner, Spike Factory, and Monkey Village. This is mostly because while snipers perform reasonably well versus strong bloons, they are not nearly as effective against grouped bloon rushes and are too expensive to be effective against M.O.A.B. Class Bloons. Because of this, the Sniper has been heavily buffed via game updates. Dart Farm Sniper used to be a semi-popular loadout on short maps such as Indoor Pools and such but players eventually switched to other loadouts such as Buccaneer Farm Apprentice and Engineer COBRA Apprentice.

  • Buff Cripple MOAB price decreased ($12500 → $7000).
  • Buff Semi Automatic Rifle price decreased ($3500 → $2750).
Version 3.1
  • Buff Supply Drop price decreased ($12000 → $8000).
Version 3.9
  • Buff Full Metal Jacket price decreased ($350 → $300).
  • Buff Point Five Oh price decreased ($2200 → $1800).
  • Buff Deadly Precision price decreased ($4000 →$3500).
  • Buff Cripple MOAB price decreased ($7000 → $5500).
  • Buff Faster Firing price decreased ($400 → $350).
  • Buff Semi Automatic Rifle price decreased ($2750 → $2400).
  • Buff Supply Drop price decreased ($8000 → $7000).
Version 4.6
  • Buff Overall attack speed increased by 10% (0/0: 0.45 shots per second →0.5; x/1: 0.63 shots per second → 0.7; x/3: 1.875 shots per second → 2.06).
  • Buff Supply Drop now adds a +33% attack speed boost to the tower.

Version 4.9

  • Buff Point Five Oh price decreased ($1800 → $1400).
  • Buff Deadly Precision price decreased ($3500 → $3200).

Version History (BTD6)[]

Initial (compared to BTD5)
  • Buff Large Calibre (former Point Five Oh) now costs less ($2,200 → $1,500).
  • Buff Deadly Precision now costs less ($4,000 → $3,000).
  • Buff Maim MOAB (former Cripple MOAB) now costs less ($12,500 → $7,000).
  • Change Cripple MOAB is now a Tier-5 upgrade that adds vulnerability to affected MOAB-class bloons and stuns for much longer, but now costs $50,000.
  • Change Several changes in path placement of the upgrades; some upgrades are moved to different paths. Particular changes occur with Faster Firing, Semi-Automatic, Night Vision Goggles, and Supply Drop.
  • Buff Supply Drop now costs less ($12,000 → $8,000).
  • Nerf Sniper Monkey now is able to be blocked by Line of Sight limitations, thereby not guaranteed having infinite range.
  • Change Overpopping a MOAB or DDT with a Sniper Monkey will now guarantee Ceramic Bloons, regardless of how much damage was applied to the MOAB-class bloon.

Balance Changes[]

  • Buff Elite Sniper now increases attack speed of all snipers by 33%.
  • Buff Elite Defender base fire rate increased by 2x.
  • Change Elite Sniper automatically changes target setting to Elite upon purchase.
  • Buff Maim MOAB damage increased (18 → 30).
  • Buff Cripple MOAB damage increased (18 → 60).
  • Buff Bouncing Bullet price reduced ($3,500 → $3,200).
  • Buff Supply Drop price reduced from ($8,000 → $7,200).
  • Buff Elite Sniper price reduced from ($16,000 → $13,000).
  • Buff Cripple MOAB costs less ($50,000 → $40,000).
  • Buff Night Vision Goggles and subsequent upgrades now gives the sniper a damage bonus to any Camo Bloons it hits (+0 → +2). Only affects main bullet.
  • Buff Elite Defender now grants a speed boost equal to the % of the track that the bloons have covered. E.g. If the bloons are half way through the map Elite Defender will grant 50% attack speed. If the bloons are three quarters through the map, Elite Defender will grant 75% attack speed. (It retains its bonus when lives are lost).
  • Buff Elite Defender now activates passive ability when Ezili's Sacrifice Totem is activated.
  • Buff 4-x-x Maim MOAB price reduced ($7,000 → $5,000).
  • Buff 3-x-x Deadly Precision damage increased (18 → 20).
  • Buff 3-x-x Deadly Precision gains extra +15 damage to ceramics.
  • Change x-2-x Shrapnel Shot reworked to eject in a 45 degree arc instead of 360.
  • Buff x-2-x Shrapnel Shot now produces shrapnel upon every hit.
  • Buff 3+-2-0 Crosspathing now increases the damage of Shrapnel.
  • Buff 2-2-0 Large Calibre increases Shrapnel Shot fragment damage from 1 → 2.
  • Buff 3-2-0 Deadly Precision increases Shrapnel Shot fragment damage from 2 → 4.
  • Buff 4-2-0 Maim MOAB increases Shrapnel Shot fragment damage from 3 → 6.
  • Buff 5-2-0 Cripple MOAB increases Shrapnel Shot fragment damage from 5 → 12.
This tower felt like it's strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff.
~ Ninja Kiwi
  • Change Reworked attack speed and related upgrades. Changes made overall are a buff.
    • Buff Base attack speed increased (2 → 1.59).
    • Nerf x-x-1 Fast Firing attack speed buff reduced (35% → 30%).
    • Nerf x-x-2 Even Faster Firing attack speed buff reduced (40% → 30%).
  • Buff 5-x-x Cripple MOAB debuff duration increased.
    • MOAB (6 → 7).
    • BFB (3 → 6).
    • ZOMG (1.5 → 3).
    • DDT (1.5 → 4).
    • BAD (0.25 → 0.75).
To retain value in more Lead-heavy situations including against DDTs, this upgrade that has always allowed Lead popping to main attack will now also grant this to the Shrapnel from any shrapnel shot snipers mixing in this upgrade.
~ Ninja Kiwi
  • Buff 1-2-0 Shrapnel now gains Normal type damage from Full Metal Jacket.
Trading off rate of fire for shrapnel crosspath doesn't work well for Maim MOAB as it's all about being a stall tower, so instead of focusing on a damage increase here the shrapnel will now apply the benefits of the sniper's stun & debuff to turn this crosspath choice into a question of preference in grouping vs single target. Bouncing Bullet has also had its shrapnel pierce increased as it was the only T3 sniper that did not have 3 pierce shrapnel.
~ Ninja Kiwi
  • Buff 4-2-0 Maim MOAB shrapnel fragments now also benefit from stun.
  • Buff 5-2-0 Cripple MOAB shrapnel fragments now also benefit from stun and debuff.
  • Buff Bouncing Bullet's shrapnel pierce increased from 2 to 3.
Small improvements for underloved sniper upgrades with respective path specialties intact. As bottom path sniper has proven superiority for group damage dealing in many situations and middle T4 on the group-damage path has only offered a farming option, the pierce of shrapnel has been doubled at this T4 to add offensive value as well.
~ Ninja Kiwi
  • Buff Cripple MOAB now deals +20 damage to MOAB-class.
  • Buff Supply Drop's shrapnel pierce increased (3 → 6).

Bug Fixes and General Changes[]

  • Maim MOAB will no longer apply stun visuals to BADs.
  • Maim MOAB correctly applies stun art.
  • Bouncing Bullet should no longer get stuck on the track between jumps.
  • 4-x-x Maim MOAB no longer applies stun art to BADs.
  • Acquisition range is correctly blocked by obstacles on High Finance.
  • Bottom Path Sniper's Muzzle Flash & Gun angle should line up better. However, the animation still needs changes for a full fix.
  • Elite Targeting Priority should correctly prioritise again.
  • Nerf Sniper Monkeys will no longer shoot during transit on regular Redeploy.
  • x-5-x Elite Targeting has had an issue resolved where it was measuring track distance off-screen and thus triggering much later than intended on most maps.
  • Nerf Sniper Monkeys no longer have infinite range when transformed by Total Transformation.
  • x-4-x Supply Drop description has been updated with more detail.
  • x-x-4 Full Auto Rifle description has been updated with more detail.
  • Buff 520 Sniper Monkey correctly spawns shrapnel again.


Sniper Monkeys can pop bloons from any distance and pop several layers at once. Powerful upgrades include: Full Metal Jacket, Faster Firing, Deadly Precision, Cripple MOAB.
~ BMC Flash description
Armed with a high-tech long range rifle, pops 2 layers off of bloons with unlimited range.
~ Bloons TD 5 Description





Tower Tips[]

  • Path 1 Sniper Monkeys are very effective on Strong or Last setting, because this takes max advantage of their high damage.
  • Path 2 Snipers can be used on any setting very effectively.
  • Snipers are good for making space for other towers and can be upgraded to detect Camos and Leads. They can save your life if you ever get Camo Leads as they are the only tower that has cheap anti camo-lead defense other than the monkey apprentice (wizard monkey) which would quickly lose to Blacks due to their quick speed.
  • They can pop Frozen Bloons and Lead Bloons with the Full Metal Jacket Upgrade.
  • The Cripple MOAB Upgrade can be particularly useful against large numbers of MOAB class bloons. Lined shoulder to shoulder against the edge of the path and target assignments set to "Close", Sniper Monkeys with this upgrade can, for a short time, halt the progress of an entire wave of them.
  • Multiple Sniper Monkeys will shoot with the same rhythm at the beggining of each round, so to maximze the effects of Cripple MOAB, each Sniper should be assigned to target a different MOAB class bloon.
  • Unless you are playing the Steam version, try to have multiple Snipers with upgrades and target priorities that vary from each other as multiple Snipers with the same settings are notorious for overshooting their targets, wasting shots.
  • Snipers have unlimited range, and are fairly cheap. This makes them useful early game against any Pink Bloons that may rush past your towers.
  • Place them away from the path, because they have unlimited range they can still hit bloons, so you make room for other towers closer to the path.


  • Having 100 4/1 sniper monkeys on first can withstand 8 ZOMG without losing a single life
  • At every stage of upgrading on Path 2 except for after buying Supply Drop and night vision goggles, a picture of a dart is visible on an upgrade.
  • The path 1 upgrade Point Five Oh is a reference to the bullet caliber .50, which is used in many real sniper rifles (eg. Barrett M107, a .50 Caliber sniper rifle), and the movie Snatch where a character describes his Desert Eagle's caliber using words instead of the numbers.
  • The Sniper Monkey appearing in Bloons Tower Defense 5 Mobile could be the reason why the app is rated 9+ for Infrequent/Mild Cartoon or Fantasy Violence.
    • This is supported with Bloons TD Battles iOS being rated like this.
    • This happens as well in BMC Mobile.
    • However, another cause of the 9+ rating may be from the sacrifices from the TOTMG.
  • 10 3/x Sniper Monkeys destroys a MOAB in one collective volley and leaves a dense group of blue bloons standing.
  • If you destroy a MOAB with Deadly Precision or Cripple MOAB, after 12 shots 64 blue bloons come out, rather than 4 ceramic bloons.
    • This no longer occurs in BTD6.
  • It would be most effective to have a large number of Semi Automatic Rifles set on the first targeting, and a decent amount of Cripple M.O.A.B. set to strongest targeting so one takes out the M.O.A.B. classes while the other takes down its children.
  • On Park Path, it takes 23 4/1 Cripple M.O.A.B. Snipers to take out a ZOMG and all bloons spawned by it without any bloons leaking. Further testing will be required to identify whether the few leaked bloons with 22 snipers actually get through.
  • On Mobile, after testing on Park Path,a maximum of 14 4/2 Cripple M.O.A.B Snipers will take out a ZOMG and all bloons spawned by it without any bloons leaking on first and no specialty building.Still leaks through with 22 Snipers on flash.
  • A Semi-Automatic Rifle can pop Lead and Frozen Bloons even without Full Metal Jacket (online flash version only).
    • This was because you could add 2 Ice Towers to constantly freeze a Red Bloon, and win infinite cash using Supply Drop.
  • The Sniper Monkey is visible in the Bloons Tower Defense 5 Mobile trailer.
  • Supply Drop is useful for freeplay. Cripple MOAB is good on later levels with strong MOAB-Class Bloons.
  • A 2/0 Sniper Monkey is one of the six towers that can turn to a purple colour, the other 5 are: 3/0 Boomerang Monkey, 2/0 Ninja Monkey, 2/0 Glue Gunner, 0/2 Dartling Gun, and a 1/1 or 2/2 Spike Factory.
  • There is a glitch (Through very rare, maybe more frequent on Semi-Automatic Rifle), where when the first intial layer of the ZOMG is popped, it turns into 16 M.O.A.Bs instead of 4 B.F.Bs.
    • This glitch occurs most often when you pop an M.O.A.B with Cripple MOAB.
  • Sniper Monkeys are left handed.
  • This is one of the few towers that is not restricted in any terrain in Bloons Monkey City.
  • The rifle the Sniper Monkey uses is Bolt Action, as it requires x/3 upgrades to attain a semi-automatic sniper.
  • It is the second tower in the series that shoots from a firearm, the first being the Dartling Gun and the third being the COBRA.
  • In BTD5, the Supply Drop gives a random value between $500 and $1500 when used each time.
  • Snipers monkey is one of the few towers in BTD5 that have combination appearance, specifically its hat colour and its goggles. Bomb Shooter's Cluster Bombs also have combination appearance. Spike Factories have many combination appearances.
  • Despite the description saying "...2 layers off of any bloon...", the Sniper Monkey cannot pop lead or frozen bloons without the Full Metal Jacket upgrade.
    • Sniper Monkeys can pop Frozen regardless of upgrades in all Flash versions (tested on BTD5 Flash and BMC Flash). They don't in all mobile versions.
  • It is one of the only 2 towers to have an invisible projectile (the other being the COBRA).