Snake River is an Intermediate Difficulty track in Bloons Tower Defense 5 that was added to the game on April 4, 2012. The track appears to be a raging river with two mouths as the spawn points of the bloons.
Snake River has a bright, calm, and peaceful scenery. The entire area is covered with grass, rock, and trees. The area is also hilly. The water throughout the track moves in a raging manner.
Snake River, path-wise, is essentially the opposite of Lightning Scar. The Bloons enter the track from the two entrances at top. The path quickly converges into one for the remainder of the track. Unlike Lightning Scar, the path in this track is "wavelike", which does not go well with piercing projectiles such as the Ninja Monkey's projectiles. To show where the Bloons travel throughout the track, a narrow area of the track is highlighted light blue.
|Snake River Bronze||10|
|Snake River Silver||25|
|Snake River Gold||50|
Snake River Co-Op Olympian
- A red bloon can escape in 47 seconds, or 50 if the bloons come on the right path.
- Up to 15 Monkey Buccaneers can be placed in water
- Like on Main Street, the water on this track actually moves.
- Snake River seems to be the opposite counterpart of Lightning Scar in terms of appearance.
- The path of Snake River is curvy, while the path of Lightning Scar is straight.
- Snake River's scenery is nice and pleasant, while Lightning Scar's scenery is dark and desolate.
- The path of Snake River starts out as two paths, which later merge into one. The path of Lightning Scar starts out as one path, which later splits into two.
- The length of Snake River is considerably longer than the length of Lightning Scar.
- This track used to suffer from the Track Jump Glitch.
- This track may be named after the Snake River in Idaho, USA.
- It is possible that this track connects to the track Downstream.
- The Battle River track in BTDB might be based on this.