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*Far: Places the spikes on the track part the least close to the spike factory
 
*Far: Places the spikes on the track part the least close to the spike factory
 
*Smart: Puts the spikes in the best position, but this Priority is bugged and instead places the spikes in the worst position
 
*Smart: Puts the spikes in the best position, but this Priority is bugged and instead places the spikes in the worst position
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[[Category:Upgrades]]
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[[Category:Path 3 Upgrades]]
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[[Category:Spike Factory]]
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[[Category:Article stubs]]
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[[Category:Bloons TD 6]]

Revision as of 20:41, 17 June 2018

<stub>

Directed Spikes is the second upgrade of the third path for the Spike Factory, it allows the Spike Factory to have target piorities.

Priorities

  • Normal: Places spikes like a normal Spike Factory.
  • Close: Places spikes at the track part nearest to the Spike Factory.
  • Far: Places the spikes on the track part the least close to the spike factory
  • Smart: Puts the spikes in the best position, but this Priority is bugged and instead places the spikes in the worst position