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*Far: Places the spikes on the track part the least close to the spike factory |
*Far: Places the spikes on the track part the least close to the spike factory |
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*Smart: Puts the spikes in the best position, but this Priority is bugged and instead places the spikes in the worst position |
*Smart: Puts the spikes in the best position, but this Priority is bugged and instead places the spikes in the worst position |
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+ | [[Category:Upgrades]] |
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+ | [[Category:Path 3 Upgrades]] |
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+ | [[Category:Spike Factory]] |
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+ | [[Category:Article stubs]] |
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+ | [[Category:Bloons TD 6]] |
Revision as of 20:41, 17 June 2018
<stub>
Directed Spikes is the second upgrade of the third path for the Spike Factory, it allows the Spike Factory to have target piorities.
Priorities
- Normal: Places spikes like a normal Spike Factory.
- Close: Places spikes at the track part nearest to the Spike Factory.
- Far: Places the spikes on the track part the least close to the spike factory
- Smart: Puts the spikes in the best position, but this Priority is bugged and instead places the spikes in the worst position