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BTD6

Gains a dark magic attack that periodically reveals location of all nearby Camo bloons permanently.
~ In-game description

Shimmer is the third upgrade of Path 3 for the Wizard Monkey in Bloons TD 6. In addition to increasing its range from 50 to 60, the Wizard also gains a shimmer attack that produces a blast radius of 25% larger than base range (75 by default), occurring every 2.5s that reveal Camo Bloons and DDT's permanently, and triggering if Camos reach direct range of the Wizard. Each blast of Shimmer reveals up to 200 Camo Bloons at once, but like Cleansing Foam, the shimmer pierce can be consumed by non-camo bloons too.

This upgrade costs $1,275 on Easy, $1,500 on Medium, $1,620 on Hard, and $1,800 on Impoppable.

Description[]

Overview[]

A Wizard Monkey with Shimmer takes on the appearance of a dark magic wizard, its dark villainous appearance expressed through the gloomier clothing, crossed eyebrows, and emerald irises. The monkey loses its wizard hat and spectacles, and replacing its old hat and cloak with a black hooded cloak. On the hood of the cloak is an adornment of purple celestial patterns, and thick purple seams are present on the edges of the hood, the latter being somewhat similar to that seen on the Prince of Darkness. Hanging below the collar of the cloak are two black hoodie ribbons, tipped with purple on the edges. On the monkey's left hand, it holds a dark magic wizard staff, which is a wooden stick with a black orb at the end, the orb embedded with dark purple markings that resemble the cracks of volcanic rock.

On the upgrade portrait, the Shimmer is striking its glowing dark magic wand towards the monkey's left side, with a serious expression.

Taking on the dark arts of magic further, the Wizard gains even more range and learns the epoynymous shimmer spell. Shimmer removes camo properties from bloons that get affected.

Targeting Priorities[]

Shimmer standard attack targets bloons using the standard targeting priorities. It shoots straight movement projectiles.

  • First: Targets the first bloon visible within its range.
  • Last: Targets the last bloon visible within its range.
  • Close: Targets the closest bloon visible within its range.
  • Strong: Targets the strongest bloon visible within its range.

Shimmer decamo bloons blast in a zone-like style, in regards to determining pierce consumption. Technically, is locked on the Close targeting priority.

Shimmer can access Camo Prioritization, allowing all its attacks to prioritize Camo Bloons over other types when this secondary targeting option is active.

Costs[]

Updated as of Version 41.0. Listed prices exclude external buffs, any sacrifices, and Monkey Knowledge.
[Module | Data] Purchase Sell
Costs Easy Medium Hard Impoppable Easy Medium Hard Impoppable
Upgrade (X-X-3) $1,275 $1,500 $1,620 $1,800 -
Total (0-0-3) $2,105 $2,475 $2,675 $2,970 $1,474 $1,733 $1,873 $2,079
Crosspath (1-0-3) $2,230 $2,625 $2,835 $3,150 $1,561 $1,838 $1,985 $2,205
Crosspath (2-0-3) $2,610 $3,075 $3,320 $3,690 $1,827 $2,153 $2,324 $2,583
Crosspath (0-1-3) $2,360 $2,775 $3,000 $3,330 $1,652 $1,943 $2,100 $2,331
Crosspath (0-2-3) $3,040 $3,575 $3,865 $4,290 $2,128 $2,503 $2,706 $3,003

This upgrade's prices (or included crosspath's prices) are affected by the following MK: MagicTricksIcon Magic Tricks, BetterSellDealsIcon Better Sell Deals

Strategy[]

Summary[]

While Shimmer serves as fairly reliable decamo when placed on curves, it is more expensive than Submerge and Support and more restrictive than Radar Scanner. Shimmer is generally used when there is a lack of water for Submerge and Support and space for Radar Scanner village, such as decamoing the top path on Infernal.

Tips[]

  • The best placement of Shimmer is to place it around a corner or curve somewhat near the start of the track.
  • Shimmer can also be used to remove camo from Camo Leads without popping them themselves unless Path 2 upgrades are bought. Interestingly, this can be used together with a Lead to Gold Alchemist so that it maximizes income generation.
  • Note that Shimmer has a delay on the shimmer attack, which is notable when decamoing Camo Pinks. To alleviate this issue, it is best to still have some towers that can cleanup some camo, for example using the Wall of Fire crosspath, or low tier Ninja Monkey or Spike Factory.
  • Archmages have intrinsic Shimmer. However, the Shimmer upgrade is much cheaper.
  • 1-0-3 Shimmer can activate over walls, despite not doing so in earlier versions. Upgrading along Path 2 for the Wall of Fire upgrade provides an additional powerful attack but does not improve Shimmer.
  • Be careful when using Shimmer in combination with towers that do bonus damage to camo bloons, such as x-2-x Monkey Ace, x-1-x Sniper Monkey, or level 19 See Invisibility Potion, as removing the camo property will cause them to lose the bonus damage as well. This can be especially important late game when trying to pop DDTs and their fortified variants.

Achievements[]

GoldContainer
ShimmerUpgradeIcon
10K
I see you
FIRST RELEASED: Version 12.0
Description: Reveal 10,000 Camo Bloons using Shimmer
Rewards:
CamoTrapIcon
x3

Version History[]

Overall, Shimmer was buffed, but only by a small amount. It still remains an effective decamo option on maps without water.

20.0
Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance
~ Ninja Kiwi
  • BUFF Shimmer cost decreased ($1,800 → $1,700).
21.0
  • BUFF Main bolt has more pierce (7 → 8, inherited from the base Wizard pierce buff).
24.0
  • Change Description changed from "Dark magic reveals location of all nearby Camo Bloons permanently." to "Gains a dark magic attack that periodically reveals the location of all nearby Camo bloons permanently."
25.0 (Possibly? 27.3 discovered)
  • BUFF [Undocumented] 1-0-3 Shimmer now activates over walls
28.0
[...] we have added a brand new Camo Prioritization option that is added to the towers when taking this crosspath.
~ Ninja Kiwi
30.0
[...] Wizard Prince of Darkness is annoying to position correctly due to the sudden massive radius increase & it also needs a power nerf. So overall here we are moving all of the range increase down into a lower amount at the T3 so that range positioning is known before buying any necromancer upgrades, as well as moving some of the lifespan of the zombies themselves into the lesser used 1xx lifespan crosspath.
~ Ninja Kiwi, referring to Prince of Darkness
  • BUFF Shimmer range increased (40 → 60)
33.0
[...] Shimmer is prone to missing a lot of camo Bloons due to the low attack rate, we do want it to be slower than other decamos to account for the larger radius and better T5 so we are making the radius benefit more noticable and lowering price
~ Ninja Kiwi
  • BUFF Shimmer radius increased 70 → 80
  • BUFF Shimmer price reduced $1700 → $1500
39.0
[...] Shimmer’s range/radius values are being adjusted to match the attack trigger area to the tower’s range but with a far larger radius on the actual effect once it is triggered, this reduces inconsistency where Shimmer would often hit only first camo target to enter radius then be stuck on long cooldown. [...]
~ Ninja Kiwi
  • NERF Shimmer decamo pulse range now matches tower range, detection range decreased (80 → 60)
  • BUFF Shimmer decamo pulse radius set to 25% more than tower range, radius increased (70 → 75)

Gallery[]

Official artwork[]

Videos[]

Trivia[]

  • Before the Version 3.0 update, Shimmer did not have a full stop at the end of its description in BTD6, being the only instance of this occurrence.
  • Previously, Shimmer attack did not see over walls, even with the Guided Magic crosspath.
    • This was fixed as of presumably Version 25.0, which had a massive damage types rework for many upgrades in the game, although discovered in 27.3.
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