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For the BTD5 round comprising a single ZOMG, equivalent to BTD6's Round 80, see Round 85 (BTD5).

Standard ABR


Round 85 is a round in Bloons TD 6. It is characterized by two ZOMGs spawning one by one.

Description[]

Simply speaking, two ZOMGs spawn, one coming after another within a small time gap. It takes 10.00s for all ZOMGs to come out.

Strategy[]

Summary[]

Round 85 is a more difficult version of Round 80. There are two ZOMGs in Round 85. More countermeasures need to be made to counter the ZOMGs on this round, due to their higher health on this round and the presence of Super Ceramics.

Tips[]

  • Most strategies for efficiently countering Round 80 should work not too bad on this round. Just make sure to have enough defense for countering the ZOMG offspring.
  • Certain loadouts that may work for the Round 80 ZOMG may no longer be fully effective on this round. First Strike Capability takes time to recharge its ability back, and MOAB Shove will fail to slow both ZOMGs reliably.
  • 4-0-2 Maim MOAB can struggle a bit on this round if set to Strong, but if set to Last it can stall one ZOMG so the other ZOMG will be left to be dealt with other defenses. As for the 4-2-0 Maim MOAB, it proportionally performs better overall on this round compared to on Round 80 due to how effective it can greatly reduce progress of both ZOMGs per attack thanks to its shrapnel.
  • Pirate Lord and Bloon Master Alchemist will have next-to-no trouble on this round. Since ZOMGs are a lot slower than BFBs or MOABs, both Pirate Lord and BMA will find this round not difficult to beat. BMA will not care if it's one or two ZOMGs because it will one-shot them both in a single shot on most maps, and worst-case it takes two shots. As for Pirate Lord, provided the ZOMGs do not pop too soon, Pirate Lord should be able to take both ZOMGs down pretty easily with just two uses of the ability.