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Standard | ABR |
Round 4 is an early-game round appearing in Bloons TD 6. It is the second round with Blue Bloons, and a notorious early-game round due to how dense the group of Blues are at such an early stage of the game.
Description[]
Round 4 is characterised by a seemingly normal stream of Red Bloons, before a tightly packed swarm of 18 Blue Bloons rushes in, with a few Red Bloons bringing up the rear.
Strategy[]
Summary[]
Round 4 can be considered a serious threat when compared to how early the round appears, particularly attributed to the tightly packed Blue Bloons. Given that a normal game of Impoppable and CHIMPS skip this round entirely, a standard game may require a few bloons to be leaked in order to survive. Use of Mana Shield and/or Pre-Game Prep is very recommended.
Tips[]
- 0-0-0 Alchemist is the single best option for handling Round 4. However, this will be harder to pull off on multi-lane maps, simultaneous or not, and even alternating lanes can cause trouble for Alchemist.
- Boomerang Monkey can beat this round with only a small amount of trouble, and almost none if given Improved Rangs.
- Sauda can single-handedly deal with this round given the map is single-lane and Sauda has enough track coverage.
- Because the Mortar Monkey does 2 damage, a single shot is enough to wipe out a lot of the densely packed Blues, albeit a bit clunky in terms of reliability without proper micro and timing.
Trivia[]
- Coincidentally, a BTD1 Pre-Round Comment for beating its respective Round 4 makes a comment alluding that future games could not be beaten with just Dart Monkeys. BTD6 Round 4 is really difficult to beat with just Dart Monkeys, even if a Dart Monkey is upgraded to any Tier 3 upgrade.
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