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Round 120 is a round in Bloons TD 6. It is the 20th true Freeplay Mode round, and was the last round added in Version 25.0 before Version 26.0 added another set of pre-determined Freeplay rounds. Fortified MOABs, BFBs, and ZOMGs will spawn on this round. If a Boss Bloon will summon on this round, this round plays as normal in combination with the summoned Tier 5 Boss.

Description[]

12 ZOMGs will start streaming in one by one, with 12 BFBs spawning soon after in the same fashion. About six seconds after the round starts, 24 Fortified MOABs will enter, quite spaced out.

Strategy[]

Summary[]

This round is generally quite easy to take care of and overshadowed greatly by Round 119's 3 BADs, but this round is notable as it is the round where Boss Bloons' highest tiers will summon.

Tips[]

Version History[]

Round 120 has been changed twice, excluding Round 101+ Freeplay changes.

Note: It is impossible to determine non-subjectively as to whether these changes are "buffs" or "nerfs", as the definition of a buff or nerf may vary, more specifically because the extra popped bloons may give more money and therefore can be considered a slight buff or nerf depending on how such a change is viewed.

25.0
  • Change Round 120 is now a pre-determined round.
26.0
  • Change Fortified MOAB count increased (16 → 24)
  • Change BFB count increased (8 → 12)
  • Change ZOMG count increased (8 → 12)
33.0
To encourage challenge diversity using the new extended list of preset rounds in freeplay, we have decided to make a tweak to freeplay income tax to drop it off slightly slower and allow a little more cash to be earned naturally in this range.
~ Ninja Kiwi
  • BUFF Income-per-pop percentage increased (2% → 5%)
44.0
  • NERF Round 120 in Alternate Bloons Rounds now spawns a Fortified BAD. It uses pre-existing Round 119 format, but the last BAD is fortified. (since randomized rounds don't spawn Fortified BADs prior to Round 200, and even normal rounds don't spawn Fortified BADs prior to Round 140)

Trivia[]