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Rounds 114 and 115 are rounds in Bloons TD 6. It mainly consists grouped MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, Fortified ZOMGs, DDTs, and Fortified DDTs.

These two rounds contain same bloons, however their spawn order is different. It functions with following round generations. DDTs or Fortified DDTs always spawn between MOABs, Fortified MOABs, BFBs, Fortified BFBs, ZOMGs, and Fortified ZOMGs. "length" shows the duration of that bloon wave spawns or cooldown between the other bloon waves. In this code, it has 60 frames of duration for each 3 DDTs or 2 Fortified DDTs.


On Round 114, the weakest fortified bloon (Fortified MOAB) occurs first from these bloon groupings.

{ "rounds": [114, 115], "bloon": "moab", "count": 24, "length": 240.0 },

{ "rounds": [114, 115], "bloon": "f-moab", "count": 36, "length": 240.0 },

{ "rounds": [114, 115], "bloon": "bfb", "count": 12, "length": 240.0 },

{ "rounds": [114, 115], "bloon": "f-bfb", "count": 8, "length": 240.0 },

{ "rounds": [114, 115], "bloon": "zomg", "count": 5, "length": 240.0 },

{ "rounds": [114, 115], "bloon": "f-zomg", "count": 3, "length": 240.0 },

{ "rounds": [114, 115], "bloon": "c-ddt", "count": 3, "length": 60.0 },

{ "rounds": [114, 115], "bloon": "c-ddt", "count": 3, "length": 60.0 },

{ "rounds": [114, 115], "bloon": "c-ddt", "count": 3, "length": 60.0 },

{ "rounds": [114, 115], "bloon": "cf-ddt", "count": 2, "length": 60.0 },

{ "rounds": [114, 115], "bloon": "cf-ddt", "count": 2, "length": 60.0 },

{ "rounds": [114, 115], "bloon": "cf-ddt", "count": 2, "length": 60.0 }

These two rounds are only rounds that contains all types of bloons from MOABs to Fortified DDTs until Round 140. Their spawn order basically depends on either normal gameplay or reverse. Note that this function doesn't apply on apopalypse.

Sustainable countermeasures against various MOAB-Class Bloons are important for Rounds 114 and 115. These rounds have fairly balanced waves, just like randomized rounds in Apopalypse. Keep in mind DDTs can play the role as shielding MOABs, BFBs, and ZOMGs if you don't have reliable anti-DDT sources.