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Round 111 is a round in Bloons TD 6, which is consists of 22 ZOMGs and 9 fortified ZOMGs. While ZOMGs spawn throughout the round, the dense pack of fortified ZOMGs come up at the end of grouped ZOMG wave. This is considerably even more difficult version of Round 103 and Round 108, where 10 Fortified ZOMGs spawn alongside dense MOABs, and ZOMGs, respectively. This round spawns even more ZOMGs compared by Round 108.

Some players struggle at this round more than Round 119 (which spawns 3 BADs) due to the very high amount of RBE. On the other hand, as this round has absurdly high RBE, it gives the player almost 9,500 cash.

Bloon Master Alchemist will beat this round with ease if the track is long enough to destroy all ZOMGs itself. This method may work on Round 131 as well. However, this tactic is not highly recommended since shrinking blimps reduces money earned.

Using Megalodon and Ezili can be helpful to pop Fortified ZOMGs efficiently. Note that the rest ZOMGs require some raw power to pop.

This is the first round where contains more RBE compared by Round 140 (645,440).

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